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#asma
pseudogirlie · 1 month
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new ttrpg girl :))
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bebemoon · 1 year
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artworks by ASMA (artist duo matias armedaris and hanya belia) .
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asmakamara · 21 days
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Asma Kamara ig @tekyabreathaway
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auslannerung · 2 years
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ASMA
Drawer N Locket, 2022
Platinum silicone, plastic and metal handles, aluminum frame
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ninibear3000 · 5 months
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LOOK AT THE GIRLIES!
So a little while ago HeroForge dropped a massive update to where now you can customize in detail your characters face. And that’s where I’ve been lately. It’s a bit difficult and overwhelming but after many hours of playing around I slowly but surely got the hang of it. Also I use MK11 loosely as the base timeline.
Ren
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Ren has a long braid you just can’t see it.
Ren is one of the best swordswoman in the Makalu Order. She is an exceptional kombatant and is well aware of that. After all she comes from a long line of fighters. Ren isn’t her given name it’s just a name she chose to go by. Only Headmistress Thapa knows her real name.
She is also confrontational for fun. She’s a very experienced fighter especially when it comes to fighting demons. And around the Makalu temple she is known for being a merciless opponent.
Ren is nonverbal and relies on Sign Language to talk to people. (Occasional writing) A lot of the nuns know at least two languages. Any signed language being one of the them. Depending on who she is talking to she may use Nepali Sign Language if it’s with the other nuns, French, or American Sign Language. Be warned she enjoys insult humor.
Sanayah
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Sanayah is known as a powerhouse amongst peers. Her thunder is a force to be reckoned with. Her and Ren do challenge each other on who is the better swords woman. (Ren wins more in the sword department.) Out of this trio she is the cheeriest and friendliest person. Many people simp for her and she simps for even more people. It’s one of her few weaknesses.
She is known for her boldness during fights. Similar to her sistern she was an orphan found by the headmistress. Kombat is her life and she is deeply passionate about protecting Earthrealmers. Her emotions are linked to her powers. The longer she is fighting the more her lightning builds up over time. Which allows her to release devastating attacks.
Asma
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Asma is known as one of the most skilled fighters in the Makalu Order. Her speed and agility is insane to watch. Her wind abilities add to her being extremely light on her feet. Asma has extremely keen senses. There have been many ambushes that Asma has thwarted because of her senses.
Although, this has led to Asma surveying every room she walks in. Not feeling fully comfortable until she knows how many people are in the room. Her eyes naturally bounce all over the place.
She doesn’t think much of it but she has terrible nightmares. Some leading towards loved ones dying, the realms in peril, or the most mysterious ones being everyone she knows having different roles in life. Sometimes she will see her reflection and she sees an immortal version of herself. Like she is getting visions of different lifetimes? Nah, that’s not it.
Also I forgot to mention those are masks.
And those are their outfits for when they are in their Makalu Order uniforms.
And the orange outfits are their uniforms for when they are at the Shaolin Temple.
Headmistress Thapa sent them to train with the Shaolin.
The three of them don’t know why. They weren’t given any instructions so they are just waiting for any sign. As a matter of fact Headmistress Thapa accompanied them on their travels to the Shaolin Temple. Seemingly, knowing Lord Liu Kang and Madam Bo. There is speculation that the Headmistress and the Madam might’ve had a more intimate relationship than they let on.
They had a test with the Lin Kuei actually before Raiden and Kung Lao received theirs.
And Headmistress Thapa had only one rule for the Lin Kuei “Don’t kill them too much.”
They did very well fending off a large group of ninjas.
Some highlights were Ren cutting Scorpion’s rope dart.
Sanayah distracting Smoke when he saw her sword fly behind him.
And Asma and Bi-Han exchanging compliments.
Ren and Kung Lao debated on whose test was harder.
All they can do is ask Kaui Liang and Tomas about it.
But does Scorpion and Smoke wanna admit how they got folded?
If you ask Bi-Han he will remark with how they should’ve been the champions.
The Outworlders do bluntly ask, how come no one from the Makalu Order was fighting in the tournament?
Even Raiden wondered this.
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neoyorzapoteca · 2 months
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ASMA (Hanya Beliá & Matias Armendaris) @ Peana (Feria Material vol. 10, CDMX)
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ratfromh · 1 year
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thinking abt these two
asma and sigmund: @year2000electronics
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balluprojects · 7 months
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Asma21, 2018
Mixed media: watercolour, colour pencils, pinball pens and gouache on 230g paper. Original piece size 29,7 x 42 cm
Remaking a self-representational piece from 2013 for the individual exhibition O meu nome é um Eco (=My name is an Echo).
High quality prints are available for you ^^ Have a smooth Saturday everyone <3
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boingeater · 3 months
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happy new year guys can you tell this drawing caters to me specifically
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character is asma by @year2000electronics (hope you don't mind the ping ^^)
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kikiofthevast · 5 months
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I’ll polish and digitize these later but have some doodles of some characters from @year2000electronics ‘s The Reckoning!
It was initially just going to be my favorite twins but Asma elbowed their way in somehow…
Happy late birthday to the Sinclair twins!
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annikuh · 5 months
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Hello Annika, I come into your inbox with a trade offer. The trade is that you tell me about your OCs. You gain: telling me about your OCs. I gain: you telling me about your OCs. So basically, tell me about your OCs.🤭
hiiii anonnn [twirls hair, kicks feet] <3 this is gonna be LONG, so im gonna put it under a cut! the nepherits, Jax, Syvis, & Panathir are required reading for this blog bc i reference them the most, but im gonna add a couple others that i love
pics are posted at the end of each section!
(also literally who are you i adore you for sending this ask i hope u enjoy :3)
Early note: the nepherits, Jax, Syvis, & Panathir all exist in a very medieval-esque, magic fantasy world
Nepherits
Nepherits were created by The Necromancer thousands of years ago to be vicious warriors to help The Necromancer take over the world. These creatures were necromanced from dead bodies, and are, at their core, clones of The Necromancer, infused with his traits before being trained to hone their capabilities, based on what he wanted to use them for (e.g. melee, ranged weapons, stealth, etc.).
They are basically body-snatchers; when the body they're in begins to deteriorate, they pull the soul out of a living body and take control of it. Once they have control of the body, much of the biology of it ceases, and it takes on a very corpse-like appearance--its alive, but just barely. They have no blood, heartbeat, or body heat (they are constantly ice cold to the touch); almost no color in the skin, eyes, or hair; sunken cheeks, dark circles around the eyes, a discolored tongue (usually a purple-ish color); and they lose their ability to taste, detect temperature, and reproduce. However, they still have to eat, drink, sleep, and blink, or else the body will fully die (though nepherit-occupied bodies can go for longer periods of time without these).
The Necromancer was very close to taking over the world because the nepherits were such excellent fighters with extraordinary stamina and the inability to die. However, the nepherits, who were greatly abused by The Necromancer, rose up against him and killed him. They thought they would be hailed as heroes for this, but were so greatly feared and hated by the entire world that they couldn't live in normal society.
After The Necromancer was dead, the nepherits collectively started having an existential crisis. They had no purpose anymore. They didn't have their own identities. They weren't allowed to lead normal lives with others. Everyone wanted them dead. There was no point in existing anymore. Many nepherits committed suicide (allowing themselves to die without taking a new body), while the remainder exiled themselves to an island referred to as the Dead Isle, where they tried to build their own society secretly. It is a sad society of only around 50 remaining nepherits, but they try their best to survive and find some meaning. They are constantly afraid of being discovered and still periodically lose nepherits to suicide, but they emotionally support each other. They often have town meetings that act as group therapy sessions, and decorate the naturally desolate landscape of the Dead Isle with brightly colored flowers.
Nepherits are almost folklore at this point. People know what they are through stories and do suspect that some are still around, but most go their entire lives never seeing one. People do not know that the nepherits live on the Dead Isle. They just think it is a haunted island and stay away--if you go there, you do not come back. Nepherits are, of course, still widely hated and seen as monsters (though the rare few who are more knowledgeable about the scarcely-recorded Necromancer's War do see them as noble heroes).
Misc. facts:
Aside from Jax (see below), there are also four nepherits known to be in the world; 3 are employed by the king regent and used as body guards and as a scare tactic (there was one more, but the regent's father had killed him for insubordination); the 4th is a vengeful nepherit said to be working for a reincarnation of The Necromancer, though that is purely a rumor (see Panathir below)
Nepherits have no memory of the life they lived before they were necromaced and became nepherits
The Necromancer tagged the ear of each nepherit to distinguish them, enchanting the tags to attach to the nepherit's essence so they would transfer onto each new body
Many nepherits chose their name based on the letters and numbers on their ear tags
Some nepherits change their pronouns based on the body they're in, while others stick with one set
Jax (they/them)
Jax is a nepherit who had left the Dead Isle thousands of years prior to the present day. They were tired of being exiled and wanted to do something with their existence and see the world. They are nomadic and still an excellent fighter, and get by doing mercenary/adventuring work, as well as selling wooden sculptures that they hand carve.
While Jax is often discriminated against, they are good at getting others to like them by matching their energy and being socially intuitive. To others, they are easy-going, friendly, witty, agreeable, helpful, and successfully help others feel comfortable, supported, and included. Truly, this is key to their survival.
While they do not regret leaving the Dead Isle, it has been very difficult for them to grapple with the inherent issues of being a nepherit all on their own, without anyone else to be able to relate to or feel supported by. They have a lot of mental health issues and struggle with feelings of self-hatred, loneliness, depression, anxiety, neurosis, a lack of purpose, a lack of identity, abandonment, anger and rage, self-harm, existential fears, paranoia, and suicidal ideation. They constantly feel weighed down by the stigma they carry being a nepherit and frantically try to avoid reinforcing stereotypes about them, often to their own demise. They minimize their own issues and feelings to be as palatable to others as possible. This prevents them from making true connections with other people, even though they crave companionship.
In addition to the stigma that others hold against them, they also suffer from a lot of self-stigma. They often hate themselves just as much as others do, if not more. No matter how hard they try to show people they are a good being, they know they aren't. They lament ever being made and feel abandoned by the gods. They don't even consider themselves to be "alive" or a "person"--they just "exist" as a "being" or a "thing" or a "creature".
However, they've come a long way, and have a better hold on themselves now than they have in the past. They feel that they have found some sort of purpose through helping other people live the best lives that they can, even if its just in small ways. Mortals have such short lives, and it would be a shame to make these lives harder than they need to be. They have learned to cope better with losing people, but of course it still hurts when a friend is particularly close to them.
They do have a difficult time when they have to switch bodies. They always feel immensely guilty and will apologize to their victim. They do not react to killing people in fights and whatnot because those are enemies and, because they are dying normally, their souls get to go to whatever afterlife there is and can rest peacefully. When switching bodies, though, the person isn't really dying because the body is still alive--their soul is being ripped out and thrown into the ether. Jax has no clue where it goes and assumes they just wander aimlessly forever, which weighs heavily on them. But still, they have to survive somehow.
Misc. facts:
They keep a journal! Nepherits still have a human-length memory capacity, so Jax writes down a lot of notes that they think will be helpful in the future in a big journal. However, they are a TERRIBLE note-taker, so the journal is just full of random words, drawings, and symbols that they scribbled down. When the time comes to refer back to their notes, it's a total puzzle, basically.
They have a secret location where they store all of their past journals.
They love kids and get along well with them.
They had an adopted son once and loved being a parent.
They love to dance and are really good at it.
They love the theater but are definitely not gifted enough to ever be a part of a show.
With each body, they follow the same color scheme (black base, with red and purple accents), prefer to keep their hair short, and tend to wear long sleeves and pants; each body gets a different kind of outfit and a different dual-wielded weapon than the last one (they currently use axes!)
The scar across their nose appears on every body they take because it was given to them by The Necromancer, so it is bonded to them.
They love physical touch, but often avoid it because of how cold their skin is. When shaking hands, they will cover their hand with their sleeve or something, and when someone gives them a hug, they make sure to crane their face away from the other person's so their skin doesn't touch theirs.
Because they can't taste anything, Jax prefers foods that have a crunchy texture.
If something is hot enough (e.g. tea), Jax can *very slightly* feel a hint of warmth
Despite not being able to feel temperature, Jax will dress somewhat weather-appropriate, so as not to look out of place
Jax's ear tag was J4X-115
They pry their ear tag off every time they switch bodies
Ironically, they still love to fight and kill, a product of the nepherits' inherent--yet guilt-inducing--warrior bloodlust. Nothing brings out their "LET'S FUCKING GOOO" side like a tournament
Though nepherits take what they can get, body-wise, Jax tends to end up in biologically male bodies because their body-switching often happens when they're in a fight, which usually means there's more men around (though they have taken female bodies before, of course)
I play them in a game for the Genesys RPG system
Jax is VERY MUCH inspired by my own experience with borderline personality disorder LOL
They were a LOT sleazier in the beginning of developing them. Very scammy and fake with how they would make people like them and use others for their own gain
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(1. as a nepherit warrior; 2. their current body; 3. a different body!; 4. literally ignore Topher, but this is the only full-body drawing I have of them in their current design with their axes LMAO)
(if you go into my annikuh's creating tag, you'll for sure find more Jax :3)
Syvis (she/her)
Syvis is an elf! She's independent, intelligent, intuitive, confident, level-headed, dedicated, and excellent with a bow and arrow. She's the daughter of a florist (her father) and the region's head religious leader (her mother). All three are very well-respected. She and her community are very nature-based, as is their religion, and the elves in general are immortal.
She's also Jax's soulmate. She found them on the side of the road being beaten by a gang of cart thieves and (after almost shooting them in the head too lol) took them in to make sure they weren't hurt after hitting their head so hard. Syvis clicked with Jax quickly, even though Jax was truly a disaster and at the lowest point of their existence, and the two became friends and lovers. She got a lot of backlash from her community for associating with a nepherit, but she let it roll off her back and was sure to protect Jax from any negativity. Eventually, the community accepted Jax in--they weren't going anywhere, so they might as well. She's a great rock for Jax, being unconditionally loving while still being firm with them. And while she and her family are highly religious, they are very respectful of Jax's aversion to the gods.
In the present day, unfortunately, Syvis and the elves have been dead for several hundred years after the humans committed a mass elven genocide. She had been killed right in front of Jax by a dozen human soldiers, whom Jax promptly obliterated. Jax had recently found a drawing of the two of them, but because it was so long ago, they couldn't remember who she was but knew she had to be important. Eventually, they accidentally stumbled upon the room where she had been killed (thanks to their god-awful notes they followed)--littered with human bones and, at the back wall, Syvis's skeleton displayed, decorated with flowers and her headscarf. All the memories quickly came flooding back to Jax, and they are still struggling with this grief again. Now, they carry the scarf with them.
Misc. Facts:
She helped Jax raise their son
She loves adventuring
She is also a very good dancer; one of her and Jax's first bonding moments was them dancing together
Syvis was the first person to touch Jax's bare skin without flinching or reacting
She finds Jax's skin temperature refreshing because she naturally runs hot
Her color scheme is very warm and earthy colors--she likes orange and yellow the best
The headbands and the many piercings on her ear are common elven traditions
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(1. part of the Barbie meme i did with her and Jax, though she did end up in this situation once or twice; 2. the night they first met :3)
Panathir (he/him)
Panathir is another nepherit and considered to be Jax's twin. When he was created, The Nec had considered him defective for his purpose, possessing more extreme negative traits that outweighed any beneficial skills he had. The Nec held onto Panathir, as he was still one of the first nepherits that were created (number 11), and didn't want to fully destroy him--he was still another warrior that could be used. However, Jax was created to correct the mistakes that The Nec had made with Panathir, thus making Jax nepherit number 11.5. They are the only set of nepherit "twins" that were ever created.
Panathir is insecure, vengeful, impulsive, abusive, obsessive, codependent, power-hungry, and emotionally stunted, and makes it everyone else's problem. Whereas Jax feels stigma about being a nepherit, he knows he's evil, he knows he's a villain, and the fear makes him feel powerful. He's very obsessed with being the dominant position in every situation, but his insecurity makes any perceived disrespect--however minor--feel like a threat on his life.
He feels incredibly threatened by Jax, as he is fully aware they are better than him in every way possible (e.g. better warrior; self-sufficient without him) and far more well-liked than he is. This manifests in him tearing down Jax however he can to assert his dominance over them; he truly hates them. At the same time, he is obsessed with them. Jax makes him feel whole and he craves their love and acceptance, and he (often successfully) tries to isolate them from others who may steal Jax away from him. Jax is the only one who cares/cared about him (despite how afraid they are of him), and kindness from them make him melt; this makes him feel pathetic and even angrier at them. Very much an "I hate you, don't leave me" dynamic.
After The Necromancer was killed, Panathir and Jax tried living in the real world and, like the rest of the nepherits, were highly discriminated against. Panathir preferred to literally fight back against this; if someone wanted him dead, it gives him free reign to kill them. He and Jax lived by this for a while, terrorizing the mainlands who dared to hate them, but this got to Jax, eventually, and they insisted they retreat to the Dead Isle.
After mounting concerns about Panathir's violence and the vengeful person they felt Panathir was turning them into, Jax had abandoned him in the middle of the night to escape him, plunging Panathir into millenia of constant distress and anguish over this abandonment and betrayal. He spent every day thinking about them, hating them and crying over them and begging the universe to bring them back to him, and only stayed "alive" out of the small possibility that he'd find them again. His rage built constantly and he externalized his anger often. Whereas Jax often turns their distress on themself, he turns it outward on others and has never emotionally progressed.
Luckily for him (and unluckily for Jax), he has found them again and works constantly to make them regress back into the violent and vengeful person they were when they were with him, and isolate them from their friends by convincing them that nobody else understands them like he does. He genuinely thinks he is helping them by doing so, believing that their constant masking and catering to mortals is a waste of their time and actively harmful to their quality of life, but he will put that belief on the back burner if it means that they stay in his life. He wants the best for them, and thinks that what's best is being with him.
Jax doesn't remember him, but he is so desperate and in such clear pain that they can't help but take him in. They see their younger self in him, and want to help him be better, but his words also worm their way into their head and easily influence them, trapping them back into that abusive dynamic.
Misc. facts:
He is VERY smug most of the time, believing himself to be better than others
He walks very heavily, as if the massive chip on his shoulder actually holds weight
Anytime Jax threatens to leave him, he will go to extremely humiliating lengths to keep them there, even throwing himself at their feet; if they were to actually leave him for good, he'd likely commit a murder-suicide
He fostered some magical capabilities
His obsession with Jax resulted in a deeply and violently psychosexual attachment to them; his feelings are romantic/erotic in the same way that stalking, or wanting to skin and cannibalize someone alive, or keeping someone in your basement, or cuddling with the person you just murdered are
He is very handsy with Jax, often softly touching their face or their hair, and has to hold them while he sleeps; the amount of physical contact and the intimacy of it is often unnerving for Jax, but they are so touch-starved and so happy that they don't have to worry about him pulling away because of their temperature that they just let it happen
He's a talented artist and can easily draw Jax from memory
Over the time he spent without them, he created a wall of illustrations of Jax, some of which he collected (e.g. "wanted" posters), and others that he had drawn; he would frequently stare at these and throw darts or knives at them when he was angry
He has a good memory of Jax and can recall details about them that they didn't even remember, due to his obsessive fixation on them.
His color palette is opposite of Jax's--dark green and teal
He has a large scar diagonally across his chest (at the same direction and angle as Jax's scar across their nose), given to him by The Necromancer, that follows him into every new body he takes
He had coincidentally been working with the villains that Jax and their friends were going after, which is how their paths crossed again
When he had caught wind that Jax was nearby, he lured them to him by torturing and killing a family, then kidnapping and psychologically torturing one of their friends, knowing this would upset them enough to lead them to track him down
His nepherit ear tag was J4X-11, though he quickly changed that once The Necromancer was dead and the other nepherits began changing their names to try and distance himself from Jax
Like Jax, he, too, removes his tag when he changes bodies, often destroying them himself
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[[here come some notable OCs that i love but don't talk about much!]]
Asma Acerbi de Pesce Verde (she/her)
Asma is a 35 year old human and comes from the lower fishing caste, Pesce Verde, on the planet Apep (culturally based on an Indian-Italian fusion). She comes from a big family with six siblings. Her father was a military cook until he had to retire after Asma's mother committed suicide when Asma was very young.
She is the captain and astrogator on a small cargo trading spaceship. She's mature, intelligent, good in a crisis, easy-going, and physically strong and athletic. She's alright with a gun, but great in melee.
Asma also has psionic powers! She was really good with them when she was younger, specializing in telepathy and telekinesis. Right before she finished her training, she was psychically attacked by an evil specter during her final demonstration for school. The attack left her traumatized enough that she became basically homebound, too scared to do anything. She does not use her powers very often now, out of fear of another attack and because the psychiatric medication she was put on affected her ability to use them well. But she'll pull em out in an emergency if she needs to.
Misc. facts:
She is in a very committed relationship with the ship's engineer, Kathra (who my partner made, and they are very cute together)
She's very spiritual, using a lot of crystals and meditation and such. It helps her cope with her trauma really well.
She has a pet water dragon (which looks like a bearded dragon), named Premee (meaning "sweetie"). Apep water dragons have mild psychic powers with sweet demeanors, which makes them excellent emotional support animals
Made for a Traveller RPG campaign!
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(I don't have ANY drawings of her in her actual design, but this is the art I use for her in our rpg LOL i'll update and lyk when i draw her fr LMFAO)
Lucia DeSalerno (she/her)
Lucia is a very conservative Italian catholic in her late 20s who hunts ghosts and demons. She was raised by an equally conservative single mother and has no siblings. Her mother was killed by a ghost several years earlier, and now Lucia is out to rid the world of these kinds of monsters.
Lucia has a very strange relationship with God. Her religion is all she knows and it's the only way she believes she can live her life, but even though she's taught that everything is in God's plan, she blames God for not protecting her mother and leaving her alone. She holds a lot of contempt and anger toward God, while also begging for his love, help, and forgiveness.
Her personality is very cold, bitter, judgmental, stubborn, self-righteous, and headstrong. She always has a huge chip on her shoulder and is clearly not coping well in any aspect of her life, but she's a really good monster hunter.
Misc. facts:
She uses a dagger that has been blessed by her priest, with a handle shaped like a crucifix with the sacred heart of Jesus in the middle
I have only used her once in a Monster of the Week oneshot, which is a total shame bc she's really interesting imo
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Odille Vale (she/her)
Odille is a sex worker who doubles as a spy and assassin, known in the criminal underworld as the "Hawk in the Mist" for her hooked nose--the only feature that can be seen when her hood is up when carrying out a hit. She uses her job at the brothel, The Painted Hen, to collect information on the other gangs in the city and her targets; it's surprising how much these male customers disclose. To others, Odille is serious, determined, straight-edge, cool, calm, and collected. She's stealthy, good with a gun, and an excellent improviser. The world she lives in is crime- and gang-ridden, dark 24/7, musty, and haunted by ghosts. It kind of has similar vibes to a creepy Jack-the-Ripper-Era England.
Odille's late husband, Colin, had met her when she was a sex worker and whisked her away to live an affluent life. When he suddenly died, his family left her with nothing, seeing her previously line of work as a stain on the family's reputation, leading her to have to return to sex work. When that was no longer enough to pay the bills, she got the opportunity to break into the criminal underworld and took it, finding that she had a knack for it.
Unfortunately, the loss of Colin has left Odille in a perpetual state of mourning. She deprives herself of any sort of fun or pleasure because it causes her to feel guilty--how can she be happy if her husband is dead? It is so severe that even smiling makes her feel bad. She refrains from drugs, alcohol, and non-work-related sex--not to mention love--lest she enjoy herself too much. People say that a late partner would want their widow to enjoy their life and move on, but Odille doesn't think so.
However, she is not immune to moments of weakness, especially around Henry (see below! please!). On nights when Odille gets too carried away celebrating a job well done or lamenting a job went wrong, she'll often have sex with Henry. She will give him a dollar that he then gives back to her so money is technically exchanged, creating a loophole that makes it a business transaction. She knows, though, that these spontaneous moments feel much different than any other time she's had sex with him at the Hen. She wants him, but her guilt won't let her have him, and she's sure to punish herself greatly for it the next morning.
Misc. facts:
While she dolls herself up for her job at the Painted Hen, she conducts her criminal work in male attire--a white button-down, black slacks and vest, black boots, a long black cape, no makeup, and her hair slicked back
Her gang is called the Audubon Society because, coincidentally, everyone has a bird-related alias
She still wears her wedding ring
She had never shot a gun before taking her first hit job
She's my newest character, made for the Blades in the Dark RPG system
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(picrew here! will eventually draw her too, but the few times i've tried i've hated it lol)
Henry (he/him)
Henry is Odille's closest friend, business partner, and most loyal customer. He runs a pub in the next neighborhood over and allows Odille and the Audubon Society to operate out of the basement. He is friendly, polite, intuitive, respectful, unassumingly intelligent, sober, and a shrewd businessman. He's knowledgeable about the criminal underworld from the information he overhears from his patrons, and helps Odille in her negotiations with other gangs.
He had first met Odille at the Painted Hen. It was his first time meeting with a sex worker and he was very shy and nervous, so asked if they could do some small talk before jumping into anything. They ended up talking all through sex, and he had such a good time with her that he kept coming back to see her. He would come by every night after closing the pub to come see her--sometimes for sex and sometimes not--and they struck up a good friendship.
Henry truly adores Odille, even though she keeps him at an emotional arm's length. He revels in the moments where she lets herself go, whether it be a loud laugh, confessing a deeper emotion, or spontaneously seducing him and making love to him. Henry truly cherishes those nights they sleep together outside of the Painted Hen's walls when she returns all the love he shows to her, though it stings to have to still "pay" her for it. He knows she has some sort of baggage that she won't tell him about and respects this, but it is heartbreaking to see her put her wall back up. He would never consider cutting her off, though; that heartache is worth it as long as she's still in his life.
Misc. facts:
He taught Odille how to shoot a gun
When he goes to the Painted Hen, he always asks Odille if she wants to have sex that night, instead of just expecting it because he's paying her
He lent Odille his clothes to wear on her first hit job
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(picrew here! will try to draw him and will lyk when i update!)
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itskakashihatake · 7 months
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Ok now that I’ve watched OP LA I can drop my opinions that no one cares about:
The pacing was great, we pretty much covered a lot of ground in just 8 episodes
I didn’t entirely hate that Garp was heavily involved in the LA, sure it diverts from the source material but I can see how his involvement can pull new audiences. It was nice seeing his true nature gradually revealed cuz I definitely was not on board with the performance at first.
The main cast was perfect, I think we can all agree on that. Usopp has always been my favorite in the series to begin with but LA Usopp exceeded my expectations. Emily Rudd was perfect for Nami, I can see the argument of her not being as fiery as the original Nami but her performance was just *chef’s kiss*.
I wasn’t a fan of them pushing the whole Kaya/Usopp weird love connection, it felt entirely forced; it could just be my bias due to it not being an obvious love connection in the source material.
Arlong Park is the one arc that converted fans from just being casual fans to downright obsessed stans. With that being said; in the LA adaptation, the fishmen honestly just looked like cosplay to me. Very stiff, they could’ve used better CGI to render their movements and facial expressions but it didn’t deter me from enjoying the pacing, the set design or the overall adaptation of the Arlong Park Arc.
Overall the show was good and I thoroughly enjoy it but nothing beats the early heartwarming/feel good vibes or the heart wrenching scenes from the anime.
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asmakamara · 10 months
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Asma Kamara
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thedeadbelle · 1 year
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"Veneno"
By ASMA
Pigmented micro-paraffin wax relief, apple seeds, oil paint, metal cast with silver bath
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ninibear3000 · 22 days
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Heh still in my crossover era.
This is just one of my Blood of Zeus AUs
GODS AND CHAMPIONS
*Blood of Zeus theme blasts*
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Do you listen to the soundtrack to get in the right headspace?
In another universe not too different from the world of Greek Gods. Conflict between Zeus and Hera was more severe than ever. With demons menacing the mortals. Hera learning about the existence of another one Zeus’ bastards. And Zeus bringing his mortal illegitimate son to Olympus was the last straw.
Hera had a more elaborate scheme in mind. She had come across another universe with a pantheon of absent gods. One where mortals’ fates were determined by a tournament known as Mortal Kombat.
Her light violet eyes were set on a specific young warrior. She couldn’t choose a warrior that would directly impact the fate of that world. But she needed the most skilled and powerful warrior. That is why she chose Sanayah.
Sanayah was a perfect candidate. She was strong, highly skilled, and most importantly her departure wouldn’t affect the greater fate of the realm.
The young warrior was fated to die after killing a rare and powerful demon. Seconds before her soul fully entered the afterlife Hera made her decision.
You don’t have to read but this is the fic of when Sanayah died.
Sanayah awoke in Hestia’s chambers under her care. Hestia remained neutral and would provide unconditional warming hospitality to those that entered her domain. At the time Sanayah had no idea why she was still alive. Or why she was suddenly whisked away to another universe. And why her sword was missing?
Okay last time I reference another fic.
Hera made her proposal to Zeus in front of the other gods. She stated Heron must earn his place in Olympus. Heron must win nine consecutive tournaments of Mortal Kombat. The gods agree with this decree as it is better than an all out civil war. Zeus was opposed to this. He saw this as an elaborate way to have Heron killed.
Now Heron must go up against Sanayah a highly skilled and powerful warrior. From observing her sparring with Ares she’s probably the strongest mortal he’d ever seen.
The odds are not in Heron’s favor he may be strong but lacks in combat experience and skill.
Sanayah is feeling nearly every emotion all at once. She was dying. She saw ghosts of her parents. Whom she’d never known. Hestia disagreed with Hera’s plan knowing this was all arbitrary. But Sanayah saw as long as she played her part. Order could be maintained in Olympus and she could return home.
The fates were on Heron and Sanayah’s sides. The outcome of their actions were meant to be.
Meanwhile
Two strangers stepped through a portal in the woods somewhere. One of them was wearing a cloak and carrying a wooden staff. She removed the hood revealing her silver hair and glowing white eyes. And the other stranger took their cloak off completely revealing their long black hair and blue clothing. The stranger with silver hair unsheathed a sword and looked upon it. “Don't worry Sanayah we’ll find you.” Asma said to themselves as Ukiuk sealed the portal behind them.
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ANORESSIA VAI VIA E IPNOSI? Ipnosi DCS unica al mondo
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