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#arcanon
spookyblazecoffee · 1 year
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Power Rangers Dino Charge personality types. (I got all of these from google.)
Rangers
Chase: ESTP
Riley: INTP
Tyler: ENFP
Shelby: ESFP
Kendall: ISTJ
Phillip: ESTJ
Koda: ISFP
Zenowing: INFP
Ivan: ENFJ
James: ISFJ
Introverts: 5                   N/A: 0                Extroverts: 5
Villains
Heckyl: ENFP
Poisandra: ESFP
Sledge: ENTJ
Snide: ENTJ
Singe: INTP
Lord Arcanon: ENTJ
Wrench: N/A
Curio: N/A
Introverts: 1                   N/A: 2                Extroverts: 5
Other characters
Matt: N/A
Kaylee: N/A
Albert: N/A
Introverts: 0                   N/A: 3                Extroverts: 0
Can someone please give the characters that don’t have a personality type one of them, its making me angry and I don’t know which one(s) to give them. Tell me if I missed any characters please. 
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pokemonranch · 7 months
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What type of Pokemon you have in the ranch?
All kinds! We have Pokémons that have been released/given to us to take care of them because they're too old or too dependent on human care to be released. Most of them are on the bigger side, like Tauros, Arcanone or Rhyhorns; because of that the local pokecenters are not able to properly take care of them and get sent here.
Having a big open space and a lot of pokémon eventually attracts wild mons that have started to live on the surrounding areas, so I like to keep an eye on those as well to make sure they're doing fine!
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hollowslantern · 7 months
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pull this shit again and im turning your arcanine into an arcanone
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regaliasonata · 1 year
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Ok so like I may not write this but I thought of another AU. So Zyuranger was the basis for MMPR right and in that season the rangers were part of these ancient tribes that lived over 170 million years ago.
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What if, just hear me out.
You take MMPR, Dino Thunder and Dino Charge, combine them with a few elements here and there. Explore a concept of a humanoid tribe that existed all those years ago, say like their name is Zyudrians or something(I can fix the name if it's bad 😭). Maybe have some pointy ears or a bit of scaley skin. I could see them having cool clothing like the zyurangers but also maybe dinosaur related stuff like scales etc.
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They lived on a huge continent across the world from Pangea in the Pacific. Maybe Zordon also came in contact with them at some point and with extinct concepts and maybe lost materials of the world they built a bit of an advanced society.
Due to Zordon's involvement they may have also gotten the use of powers. Maybe some relating to dinosaurs(It's stated Zordon was a wizard so possibly magic?)
I'd assume this world might've had tribes or houses, like a similar equivalent to zyuranger. Lived for millions of years amongst dinosaurs and things went pretty well.
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Maybe a conflict due to Zordon's presence began. Like if Lord Arcanon or Rita made an appearance and wreaked havoc, that could lead to the Zyudrians turning on each other and in the end the greatest power on earth was its own enemy.
I feel like the continent would end up experiencing an earthquake with volcanoes or a meteor that isn't a planetary threats wipes the kingdom off the map, the continent sinks into the earth and there's no trace of their existence left.
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I feel like the cataclysm would have some pieces of the continent flying around the place and landing around pangea, making way for dinosaurs to continue existing. Oh and maybe the remnants of one tribe survived and they decided to live on the mainland of the new continent.
Over time they may have evolved, hid away when that one asteroid killed the dinosaurs and came back integrating into human civilization. Which leads me to think that the kingdom of Zandar could be their descendants.
Say like there's been legends over the years that the royal families blood is old, ancient and stuff. So we could get a cool story with Phillip and Ivan.
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As for the other rangers. Maybe a few like Tommy could be reincarnations of some important Zyudrians. Imagine if Tommy and Kim were royals in their past life and eventually found themselves back to one another like a destined love story of sorts. One died in the others arms, oh god I have too much swirling around in my mind.
Or maybe the same situation with Riley and Chase, ooh like if Riley was some mystic scholar back in those times and Chase used to be some type of vigilante that took him on adventures.
Perhaps the antagonist of this au could be someone trying to bring back the ancient kingdom. Use humans as vessels for the lost civilization's souls, imagine if Mesogog was in this and we see his reaction to everything.
Anyways, how does this idea sound, like is it interesting? If I ever did get to writing it then I'd have to plan it later on, but what does everyone think? Who knows I might just keep it as a small idea in my head
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tropical-starlight · 1 year
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Vivix (dino charge) headcanons!
vivix are semi-aquatic reptilian aliens from a unknown planet. they are slightly smaller than the average human adult. they are opritunistic omnivores that mainly have a diet of fish and small animals
vivix eggs are hyper sensitive to light, which causes the egg to become damaged if in light for too long. because of this, eggs need to be buried as soon as possible to avoid killing the embreyo. vivix eggs are often called "seeds" because of this
vivix are most well known for their "masks". contrary to popular belief, vivix do infact have eyes. they're eyes are extremly sensitive to light and dust so that mask is there to protect them. this mask is a large piece of external bone that seems to work like a one-way mirror. it is unknown how vivix eyes look like however vivix do seem to have 4 eyes acording to their skulls
vivix can come in a varity of colors and mask designs. almost every wild vivix has a unique design however this is not the case for tamed vivix
vivix, due to how easy it is to breed them, are often captured sold on corrupt markets as workers. these are tamed vivix and are employed to help with evil people's plan (people such as lord arcanon or sledge)
vivix who are tamed often have a matching color scheme in order to make sure they dont get lost or confused for other people's vivix (this is why sledge's vivix all look the same)
vivix also have their tails cut off due to how it can be a natural weapon. this tail is very powerful and can put dents in strong metals, so people cut their tails off in their own saftey in fear they could use them in a revolt
vivix have sharp teeth. usually you'd only see them when a vivix is angry or eating. the mask slightly lifts to show the mouth so they can eat
vivix are actually really intelligent, they can comunicate with eachother with a varity of squeaks, chirps, and calls. they also have complex pack hieracy and are known to be able to reapeat words of phrases. however it is extremly rare for a vivix to be able to speak full sentances
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kingdomsofarcanon · 9 months
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Kingdoms of Arcanon - Development Journal: Overview & Basic Rules
Development Journal Entry #1
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GAME OVERVIEW
Kingdoms of Arcanon is a Trading Card Game (TCG) designed and developed by Kieran Ponsonby and Published by RealmCraft Studios. Kingdoms of Arcanon brilliantly fuses elements of traditional TCGs with those of battle-strategy and tabletop war games to bring a unique and dynamic gameplay experience. 
In a game of Kingdoms of Arcanon players will choose to play as one of nine kingdoms, all locked in a gruesome war with one another, and battle it out for victory. Each kingdom has its own unique play style and player race as well as banner colour, ideology, and resource export, offering a multitude of choices for players to utilize. 
At the beginning of each game, players will choose their battlefield and draw a starting hand of six cards from their Player Deck. The Player Deck is a player-constructed deck of 60 cards (in a standard format game) and contains their kingdom’s heroic and mighty Character Cards that make up their army along with other cards such as; Attack, Defense Cards, and Item Cards. Each player also has a player-constructed Resource Deck of 40 cards which they draw from to add to their Resource Pool to pay the cost of cards from the Player Deck. 
Kingdoms of Arcanon is a turn-based game, meaning players take turns drawing a card from their Player Deck, rolling their Resource Die and adding to their Resource Pool, and attacking and defending against one another. The objective of the game is to defeat your opponent in battle in one of three ways; life drain (reducing your opponent’s total Life Points to zero), resource drain (depleting your opponent’s Resource Deck to zero), and ruler knockout (attacking the Ruler Card when no other cards are in play). In Kingdoms of Arcanon, players will create and execute diverse and dynamic strategies to get the upper hand in battle and defeat their opponent. 
With its complex and unique mechanics and gameplay, Kingdoms of Arcanon is a game that combines strategy, tactics, and luck, while providing an engaging and challenging experience for players. With nine kingdoms to choose from, each with its unique playstyle, and a vast selection of cards, players can experiment with different strategies and approaches to achieve victory.
INTRODUCTORY NOTES
Like many new Tabletop Game Developers and Designers, I started Kingdoms of Arcanon at the height of the Covid-19 Pandemic back in 2020. After being laid off from work and forced into isolation, I began and created the first renditions of the game. The first iteration of the game was called Quest TCG, and then Abaddon's Gate, before eventually landing on Kingdoms of Arcanon. There were also many iterations of the card templates (see below), rulebook, website, etc. which is totally normal for any new game or game designer (or so I'm told). 
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Over the years, the game evolved into what it is today. And it's still evolving. Sometimes months go by without much change or evolution, and sometimes there's so much that gets done in a week that it seems to be an entirely new and improved game! 
Today we will focus on the basics on how to play the game, and will mostly be an excerpt of the Rulebook along with some development notes and a quick overview. But every week, sometimes multiple times per week, I'll be providing more and more Game Development Journal updates for Arcanon, so keep checking back in for more updates and info on the game and its production.
To be honest, I started with the first version of the rulebook, a 30-ish page document typed up over a couple days after a dream led me to come up with the initial game concept. This rulebook has currently been through about fourteen solid and thorough revisions to become what it is today, which is "Version 1.0" (The first publicly published version of the rules, but I'm sure they'll be revised another fourteen times).
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Next, I was quick to hop on Photoshop and start playing with ideas. I knew there would be Nine Kingdoms, therefore, nine colours of character cards. As you can see, the card layouts have changed drastically over the years into what I have decided on to be the final templates. 
There will be standard (bordered) base cards, borderless artist cards and other rare variants such as holographic foil and limited edition chase cards to improve collectibility and rarity among cards.
The final design features a unique border and template to it that fits the game's theme and lore quite well. I'm quite happy with how the cards turned out, even though I'm always tempted to try and make yet another rendition of the card templates just for good measure...But! Until then, this is what we're sticking with!
RULES OVERVIEW
Objective
The objective of the game is to emerge victorious in battle against your opponent. There are three main ways to do so, as well as some powerful cards and combinations that can also end the game. The three main ways to win are life point depletion (life drain), war of attrition (resource drain), and ruler knockout.
Life Drain
The most common way to win is to make your opponent’s Life Points (LP) reach zero while defending your own. Each player begins with 3,000LP in a standard format game. The first player to reach zero Life Points loses the game. If both players reach zero Life Points at the same time, the player with the most Character Cards on the battlefield wins. 
Players lose Life Points every time one of their Characters Cards is defeated and discarded. Players lose Life Points equal to that of the discarded Character Card’s Defense Level. For example, if you started the game with 3,000LP but your Character Card with 300 Defense was defeated in battle, you would have 2,700LP remaining.
To defeat a card in battle, the attacking card must overpower the defending card. To do this, the attacking card must have a Damage Total (DMG) that is higher than the defending card’s Defense Level. For example, if the attacking card has an Attack Level of 50 and an Attack Die of 1xd4, and the result of the die was a 3, the Damage Total (DMG) would be 150. If the Defense Level of the defending card was 150 or lower then that card is defeated and discarded. If its Defense Level was 200 or higher, the card would remain intact and on the battlefield.
Resource Drain 
The second most common way to win is to deplete your opponent’s Resource Deck. This is called a Resource Drain or a War of Attrition. If a player has no more resource cards to draw from their Resource Deck at the beginning of their turn they lose the game. There are several ways to drain your opponent’s resources including special items cards and certain abilities and effects. 
Ruler Knockout
A ruler knockout happens when there are no more Character Cards on the battlefield to defend the Ruler Card in play. Players may choose to attack their opponent’s Ruler Card directly if there are no other cards in play on their opponent’s side of the Battlefield, including the Holding Line. You cannot perform a Ruler Knockout until turn 6 or later. You keep track of turns using a turn counter (d6 die). 
SETTING UP A GAME
Basic Setup
At the beginning of the game players will start by choosing their battlefield and setting it up with their Player Deck and Resource Pool. Players then shuffle their deck thoroughly and draw a starting hand of six cards. Players flip a coin to see who goes first. The player who goes first does not draw on their first turn. 
Mulligan’s (Redrawing Your Hand)
If a player does not like their starting hand they may take what is called a “mulligan,” in which they may shuffle their hand back into their deck and re-draw a new hand of cards, however, they must draw one less card per mulligan that they take.
CARD TYPES
In the world of Kingdoms of Arcanon, there are six main types of cards that players can utilize in battle. These are Character Cards, Attack Cards, Defense Cards, Item Cards, Resource Cards, and Ruler Cards.
Character Cards
These are the cards that players use to attack and defend against their opponents on the battlefield. Character Cards are divided into three Classes: Fighters, Spell-Casters, and Creatures. Each card has unique attributes, such as Attack, Defense, Level, and Resource Cost, as well as an Attack and Ability as indicated on the card. Additionally, each card has Movement and Range Levels that determine that card's ability to move and attack from a distance.
Attack Cards
These cards are used to add an Attack Bonus to a Character Card, increasing the Damage Total (DMG) dealt when attacking. Attack Cards can be attached to cards on the battlefield, excluding the Holding Line, and each Character Card can only have one Attack Card attached to it at any given time. There are three main types of Attack Cards: Weapons, Spells, and Special Attacks. Weapons can only be attached to Fighter-type Character Cards, whereas Spells can only be used by Spell-Casters and Special Attacks can be used by any Character Card. Creature Cards cannot use Weapons or Spells.
Defense Cards
These cards are used to boost a Character Card's Defense when blocking enemy attacks. Like Attack Cards, Defense Cards can also be attached to a Character Card on the battlefield, excluding the Holding Line, with each Character Card only able to have one Defense Card attached to it at any given time. There are three main types of Defense Cards: Armor, Barriers, and Dodges. Armor can only be equipped and worn by Fighter-type Character Cards, whereas Barriers can only be used by Spell-Casters and Dodges can be used by any Character Card. Creature Cards cannot use Armor or Barriers.
Item Cards
In a game of Kingdoms of Arcanon, players can make use of a variety of Item Cards to gain an advantage in battle. These cards can provide bonus actions or powerful effects, as well as allow players to draw additional cards, add resources, and restore Life Points. Each Character Card on the battlefield, excluding the Holding Line, can have up to three Item Cards attached to it, and there are three main types of Item Cards: Tools, Artifacts, and Potions. Tools are only able to be attached to Fighter-type Character Cards, while Artifacts can only be attached to Spell-Caster-type Character Cards. Potions, on the other hand, can be attached to any type of Character Card. Creature Cards cannot use Tools or Artifacts.
Resource Cards
Resource Cards are a crucial component of gameplay in Kingdoms of Arcanon. These cards are used to pay the Resource Cost of other cards, such as Character Cards and Item Cards, and enable players to bring them into play on the battlefield. There are nine different types of Resource Cards, each corresponding to a specific kingdom and region in the world of Arcanon. Players must have exactly 40 Resource Cards in their deck to play the game, with a maximum of three of any given Special Resource and one of any Legendary Resource that adds more than one resource cost to the Resource Pool.
Ruler Cards
Ruler Cards play a central role in the gameplay of Kingdoms of Arcanon. These double-sided cards represent the official ruler of a kingdom on one side and the leader of a rogue faction within that kingdom on the other. When playing the game, players must choose which side of the Ruler Card they wish to use, each of which has its own attributes and abilities. You can choose whichever side of the card you please, however, if you are facing off against a deck of the same colour as you, one player must play as the kingdom’s ruler and the other as the rogue faction leader.
Ruler Cards also grant unique benefits and abilities that can be activated once per game. These abilities can range from defensive measures to offensive attacks and can provide a significant advantage in battle. Players must carefully consider which side of their Ruler Card to use, as it will shape their strategy and approach to the game. Ruler Cards also determine the Resource Cost for building barricades.
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BATTLEFIELDS
Preparing For Battle
In Kingdoms of Arcanon, players have access to a variety of battlefields to choose from when playing a game. With a variety of battlefields at their disposal, players can tailor their strategy to the specific conditions of each match and strive for victory.
Deck 
Each player must have a deck of exactly 60 cards at their disposal. In addition to this deck, players also have a Ruler Card. Before each game, players must shuffle their decks thoroughly and place them face-down on the battlefield.
Discard Pile 
The Discard Pile is where players place any cards that become defeated or discarded during gameplay. This pile is kept face-up on the battlefield for easy reference.
Resource Pool 
The Resource Pool is a separate deck consisting of 40 Resource Cards that players can draw from to pay the Resource Cost of other cards. The types of Resources included in this deck are determined by the kingdom and region that a player is representing in the game.
Ruler Card 
The Ruler Card is placed on the side of the battlefield and represents the leader of a player's kingdom or the leader of a rogue faction within that kingdom. Rulers do not advance or retreat on the battlefield and remain in this location for the duration of the game. Players may activate their Ruler's special ability once per game.
Lines of Combat
Front Line
This is where players should place Character Cards that have only one Range Level, as they are not able to attack from a distance. This line is also suitable for powerful creatures and any other cards that players wish to engage in close combat.
Defense Lines
These two lines are suitable for Character Cards with higher Range Levels, such as two or three, as they can attack from a distance. Players must also advance from the Holding Line through the Defense Lines to get to the Front Line.
Holding Line
Cards in the Holding Line are being prepared for battle and cannot attack or defend until they are advanced onto the battlefield. Players may place up to six Character Cards in their Holding Line on their turn, but may only advance one card from the Holding Line per turn. To play cards into the Holding Line, players must first pay the Resource Cost associated with that card by discarding the indicated amount of resources from the Resource Pool. If you do not have enough resources to pay the cost of the card you cannot place them into the Holding Line. Additionally, cards must remain in the Holding Line for one turn, unless otherwise noted, until they can advance onto the battlefield.
RANGE & MOVEMENT
Range Levels
The Range Level of a Character Card determines how far it can attack from on the Battlefield. A Character with a Range Level of one can only attack from the Front Line, whereas a Character with a Range Level of two or three can attack from the Defense Lines or the Front Line. Each Line of Combat counts as one Range Level.
Movement Levels
The Movement Level of a Character Card determines how far it can advance or retreat on the Battlefield during the Movement Phase of a turn. A Character can move forward or backward lines of combat equal to or less than its Movement Level. When moving through spaces on the Battlefield, each space takes one Movement Level to pass through unless there is difficult terrain activated in that space, in which case it may take more than one Movement Level or restrict movement altogether.
Retreating
Players may move cards back Lines of Combat, which is called Retreating. When Retreating the Character Card can only move back Lines of Combat equal to that of its Movement Level. Additionally, when Retreating, the Character Card must discard all attached Attack, Defense, and Item Cards equipped.
Barricades
During the Build Phase of combat, players may choose to build Barricades using any remaining resources in their Resource Pool. To do so, players must refer to their Ruler Card, which determines the Resource Cost for building Barricades. Different Ruler Cards have different Resource Costs associated with building Barricades. 
For example, if a player enters the Build Phase with 4 resources remaining and wants to build a Barricade and their Ruler Card indicates a Resource Cost of 3, they may build a Barricade and place one Barricade Token in any unoccupied space on the battlefield. It is important to note that Barricades take up a card space on the battlefield. You may discard your Barricade at any time on your turn.
Barricades provide an additional 100 DEF (Defense) per resource card paid to build it. For example, if the Barricade cost 3 resources to build, it would provide an additional 300 DEF. Players may also pay additional resources to “fortify” their Barricades (add more Defense) or repair them if they are damaged at the cost of 1 resource per 100 additional DEF with a maximum of 1,000 DEF.
Unlike Character Cards, which must have their Defense Level beaten outright in combat, Barricades take damage over time. Players may have to keep track of their Barricade’s Defense Level as it goes up and down throughout the game. To do so, players may choose to write it down or use 1xd10 as a Barricade Token and adjust accordingly. 
ATTACKING & DEFENDING
Attacking Your Opponent
During their Attack Phase players have the option to attack their opponent. Players may only attack with one Character Card per turn unless otherwise stated, such as an effect or ability. 
To attack players must first decide which card they are attacking with as well as which card they are attacking. The attacking player then rolls their Attack Die and multiplies it by their Attack Level to determine their Damage Total (DMG). If the DMG is equal to or higher than the defending card’s Defense Level, that card is defeated and discarded. If the result is less than the Defense Level, the defending card remains intact and on the battlefield. 
You’ll usually want to attack your opponent at some point in the game, but it may not always be wise to attack at every opportunity you can. Players must strategize and decide when is the best time to attack.
Defending and Countering Enemy Attacks
When you are being attacked by your opponent there are a few ways you can defend yourself or even counter enemy attacks. Certain Attack, Defense and Item cards allow you to deflect, counter or disarm your opponent’s attacks. Barricades also provide an extra level of defense when guarding against your opponent.
TURN PHASES
Draw Phase
All cards in the Resource Pool return to the bottom of the Resource Deck.
Draw a card from your Player Deck
Roll 1xd6 Resource Die
Draw cards equal to the result of the die roll from your Resource Deck and add them to the Resource Pool.
Prep Phase
Use the available resources in your Resource Pool to pay the cost associated with playing cards from your hand.
Character Cards must be placed in the Holding Line first and spend one turn there before advancing onto the battlefield.
Attach upgrades such as Attack and Defense Cards or use Item Cards. 
Movement Phase
Advance Character Cards forward on the battlefield.
Retreat Character Cards back on the battlefield.
Build Phase
Build and fortify Barricades on the battlefield.
Attack Phase
Attack with the Character Card of choice.
Counterattacks (optional).
End Phase
Resolve all attacks, counters, and abilities.
Special Condition damage to added.
Bonus Phase: Ruler Actions
Activate Ruler Action or Ability
Opponent’s Turn
During your opponent's turn, they will follow the same phases of combat. You will also have the opportunity to use various counterattacks and effects to disrupt their strategy and protect your Character Cards on the Battlefield by using special attack cards, dodge cards, and barriers. It's important to anticipate your opponent's moves and plan to effectively use counterattacks and effects to your advantage. Keep in mind that your opponent also can use counterattacks and effects to defend against your attacks and protect their Character Cards.
Damage Totaling
Players use their Character Cards to attack and defeat their opponent’s Character Cards on the battlefield. When attacking a player must first find out their Damage Total (DMG). To do so, multiply the Attack Level or Base Attack by the result of the Attack Die roll. For example, if the Character Card attacking has an Attack Level of 80 and rolls a 6 on their Attack Die, they would do 480 DMG in total. (80x6=480).
Resource Costs
In Kingdoms of Arcanon, each card has a specific Resource Cost that must be paid to play that card onto the battlefield. These resources are determined by the region and kingdom that the card belongs to, and can be found on the top banner of the card. When playing a card, you must discard the indicated number of Resource Cards from your Resource Pool equal to the Resource Cost of the card you wish to play. For example, if you wanted to play a Dwarven Barbarian from The Sunstone Empire on the battlefield, you would need to pay a Resource Cost of 3 Stone Resource Cards. 
You may also sacrifice cards that are already on the battlefield to pay the Resource Cost of a new card. When a card is sacrificed, you may draw cards from your Resource Pool equal to half of that card's Resource Cost, rounded down. This allows you to strategically play and sacrifice cards to obtain the resources you need to play your most powerful cards.
Special Conditions
In the world of Kingdoms of Arcanon, special conditions can arise during gameplay, altering the trajectory of battle and shifting the advantage between players. Some of these conditions are beneficial to the character experiencing them, while others can be detrimental to their opponent.
SUMMARY NOTES
I already feel like I could go on so much more, but I'll have to do that in another update. This one's getting kind of long. But please check back for more updates. I'll post them as often as I can!
- Kieran Ponsonby
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autumn-foxfire · 3 years
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You can find a lot of the art on the Image Gallery section of the Wiki! Though I don't recall having seen everything on there. @class1akids posts promo art and other sketches with links to their sources, where I find most of them. As for the sources themselves, I don't think they're from official twitters? (Made by them yes, posted no.) They're all different, though some may be frequent posters. I think most of the unique clothing you see for characters are advertisements for merch? - arcanon
But I can't remember any "unique clothing" for Hawks beyond the model outfit which is taken from canon. Most of the other illustrations, I'm looking into it, also seem to be part of collaborations, events, and whatnot. Nothing related to the anime which is why you won't find it on the Wiki. I cannot give you a source for that, I don't know one either, but I'm pretty sure everyone just grabs them from Atsushi on Twitter. - arcanon (been awhile lol 🧡)
Thought about it for a bit, and I'm getting anxiety over saying "I don't think they're from official twitters" because I could be wrong 😭 it's hard to tell for some. I actually don't have a way to know whose drawing them, just assumed it was from the animation team??? Some are from other mangaka. The only people I know for certain work with Hori are @akiyamayoco and @nstime23 and looking into it even more, starting to think me being wrong just might be the case. "At least for some."
(Continued!!) If it's reblogged or posted by @heroaca_anime, then I think it might be from the animation team! If not then, idk where the poster grabbed it from or if they made it! Twitter handles tell me nothing without real names or confirmation. - arcanon (did not mean to send you four asks about this, Foxy. Sorry T-T)
Thank you for your help Arcanon, I really appreciate it! I hope the nonnie who asked for these accounts sees this and checks them out to see if they can find official art from them!
(And don't worry about sending me so many asks XD)
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divineluce · 4 years
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The High Arcana I drew for you is the forbidden Camael, the burning Archangel who guards the gates of Eden, known as the one who arises and stands tall. Like you perhaps, Camael is fierce being of flame who is a protector rather than a destroyer, possessing spirit that always finds the strength to rise again. By Camael’s fiery sword and chalice of light, is there a limit to even your endurance? Is your loyalty well-placed? Do you ever long to be the one protected, even if just for a moment?
You’ve got the wrong fucking person. I don’t protect, at least it doesn’t work out when I try. I destroy. I break shit, hurt people, ruin things. I keep trying to fix things, but I can’t. I’ve killed and, given the chance, I’d kill again. I’m not an Archangel, I don’t guard any kind of Eden. I’m just trying to make up for what the world has done, what I’ve done. And I’m tired. I’m so goddamn tired. I don’t need protection. I need the world to stop fucking with the people I care about so I can just fucking... stop.
Back at it again with this creepy angel bullshit, huh? Nosy neighbors cranking it up to 11 with some weird religious flair, gotta love this town.
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inspirationdivine · 4 years
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The High Arcana I drew for you is regal Paimon, infernal monarch of the twenty second seal who grants inspiration and knowledge in exchange for sacrifice. Like you perhaps, Paimon is a being of otherworldly grace who uses mortal as vessels to bring the sublime infinite into the material world. The bells and hoofbeats of Paimon’s ethereal caravan intone whether you tire of being without intrinsic creative power? Or are you contented as a catalyst, producing sparks of immortality fleeting flesh?
[extremely deleted]
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ricky-corderbro · 4 years
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The High Arcana I drew for you is radiant Uriel, the Archangel of Light and Flourishing that guides the lost unto deliverance. Like you perhaps, Uriel is a being that has repeatedly endured exile and hate but answers the darkness by shining all the brighter and purer. Uriel’s luminous scrolls ask whether your want to rest and have someone else take up a torch for you to follow for while? Or will you carry on, such respite not worth the risk of them getting close enough to extinguish your light?
This should have been my mother’s.
I can shine as bright as I want but no amount of work I do or protection I can offer can ever come close to what she did... who she was. Whatever light I am is a poor poor copy of that woman, and the world as a whole is darker because she was extinguished early. 
I will never set that torch down. Not for a single moment. 
Whatever happens, that is my duty. 
Oh cool! I got one of these! This is like.... the most niche meme fucking ever but it’s pretty awesome! 
I don’t know about all that fancy luminous scroll shit, that’s a little too high and mighty for me. But honestly I’m just fucking pumped I got included!
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theskyeandsea · 4 years
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The High Arcana I drew for you is eagle winged Nuriel, the Archangel of Flame and Hailstorms who leads a celestial host comprised of both fire and water. Like you perhaps, Nuriel is a being who naturally embodies what others see as opposites, and experiences a duality of desires and impulses not easily accepted. Between the burning sky and frozen sea lies the question of whether you wish to understand and embrace of all yourself? Or it safer to give others only the you that they're looking for?
Who sent this in?
How do you know about me?
Mmmmmmmmmm
I can’t accept myself. I can’t do that. I can’t do that because accepting this means my family is a lie, my life up until a month ago is a lie, that my parents could have done something, anything, to help me and they didn’t. I won’t accept that they hur
MMMMMMMMMM
I’m still me, I’m still me, I’m still me
Looks like I got one of these too. Super weird.
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laylacooke · 4 years
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The High Arcana I drew for you is Medusa, a once high Priestess of Athena that became a demoness of stone and serpents. Like you perhaps, Medusa was a young woman who was transformed into what others called a monster by no fault of her own, becoming a danger to those she once loved and shamed for a punishment without a crime. From serpent-wreathed mirrors and bloodstained sea-foam come the question of whether you will always hide your true face behind veils? Are you truly cursed? Are you reborn?
Never has an anonymous blip on the radar been so accurate. I mean, I think I re-wrote the curse didn’t? Call it what you want, but I’m better than I ever was. Weakness is no longer a thing for me, so if you want to call me Medusa, then go ahead. I’d say my stone cold heart is proof enough, except for my never ending love for Frankie. My one true weakness. Rebirth is exactly what this is, and you’re about to see me grow into the woman my parents always hoped I’d be. I’m just batting for a different team now. So prepare yourselves for heartache, White Crest, because the new me is here to stay.
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meflemming · 4 years
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In the chapel of the Chalice, I saw you at the bottom of an abyss. Rakish laughter lilted down through the sepulchral quiet as devils cavorted triumphantly with their opaline prize. When the end seemed certain, an molten being with wings made of solar scourges descended. Seeing you yet unready or unwilling to accompany it to purer stars, the angel of penance pressed a wine-flask of searing spirits to your death-chilled lips. Daughter of Pyres, what was the draught that allowed you to rise again?
[after reading this, user destroys her computer and has to send her assistant to buy a new one. seeing that the message is still there, she promptly deletes it]
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rocket-remmy · 4 years
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In the chapel of the Chalice, I saw you upon a rain-soaked battlefield. Clouds wept over armies now still and cold, the colors of proud banners and regalia now indistinguishable in the grime of carnage, slogans and causes drowned out by death and raindrops. In an instant’s thunderclap, an angel with wings of coruscating lightning bent over where you'd fallen, whirlpool eyes finding something yet undefeated. Child of Jericho’s Rose, what gave you the strength to take its hand back into life?
I’m I don’t understand most of what you just said but like I don’t know?? I didn’t choose to
I wanted to stay with them
I wish I’d never woken up
I don’t know
I don’t know
It wasn’t anything like that. I just...got lucky. 
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In the chapel of the Chalice, I saw you in the mountaintop forge of a raven-winged angel. Storms raged outside, yet scapegoats of sacrifice grazed undisturbed, content with their grim destiny. The Watcher worked the bellows with turmoil and stoked the fire with pain. It was to forge your weapon, the tool with which you were to overcome all obstacles to the charge entrusted to you. The mold was set and the anvil ready, merciless and wise. "Son of Scars, with what material was your blade forged?
This shit again? Merde. 
I get a weapon? Easy. Silver. 
Hope you didn’t want some sort of deep metaphorical answer, not happening.
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packsbeforesnacks · 4 years
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The High Arcana I drew for you is Camael, Archangel of Courage and Intimacy, burdened with the bitter task of exiling mankind from paradise. Like you perhaps, Camael is being whose unconditional love is a source of abiding strength to endure life’s loss and cruelties. The question I see reflected in the wine of Camael’s grail is whether you feel that the affection you give so freely reaps little in return? Or is the very act of giving of love solace enough for you to keep standing tall?
… Awright, I’ll play ball. Everyone’s too chicken-shit to say what the truth is, and you called me courageous or somethin’, so may as well prove you right. ‘m sure you’ve been right before, and you’ll do it again, and, hey, I’m all about starin’ down your whatever — demons, self in the mirror, etc.
I don’t really get whatcha mean with the exiling mankind from paradise, I was never good at interpreting the Bible, or much else, but the words “burdened” and “bitter” stand out to me. You’re assumin’ an awful lot about me there, friend, but I’m a counselor, so maybe that’s what you mean, and not somethin’ else.
I care about other people, a lot, and, yeah, fast and unconditionally. It’s how I get up in the mornin’, some days. Someone’s gotta do the work, and if I can be the one to do it, ‘m more than happy to. I know some things about loss and cruelty, and why shouldn’t I extend the one helpful thing I’m decent at to them? No matter what.
I don’t need my care to pay me back, that don’t make much sense. The reward’s in the work, y’know?
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(… And, if you’re callin’ me a slut, well, I don’t know how to tell you this, but you wouldn’t be the first one to call me a slut, darlin’. ;)  🍆 Come’re and say that to my face, yeah?)
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