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#anyways just. hm. much to think about
mattodore · 3 months
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20s vs 30s
#river dipping#matthias evanoff#theodore doe#echthroi#ts4#ts4 edit#the older they get the more i need to [redacted] them...#matthias is already 26 so. not much changing going on in his face. his hair just starts receding a bit before he gets it under control#but theo’s in his early 20s so his cheeks definitely lose some baby fat in his late 30s#MIND YOU! matthias is really vain. so. he has a skincare routine and he's very serious abt it along w/ regular dermatologist visits#and injections/surgeries probably... so he is someone who will age very gracefully thanks to money lmao...#theo on the other hand is just blessed with beautiful skin <3 well that plus he rlly doesn't emote often... not many lines on his face#until he's in his mid-forties probably. but like fr... theo isn’t someone who puts a lot of work into his appearance like matthias does#and he uses and smokes like. his skin looking so good is just the result of a genetic lottery#i do think he quits both by the time he’s 30#but while he doesn’t go back to cigarettes… hm. he probably continues to relapse w/ drugs every few years#not with anything hard—he’s off the stuff for good i think past 28-ish#i think when he relapses he’s usually safe with matthias who helps him by focusing on harm reduction so. lighter ones.#…just got a bit emotional thinking about that but anyway#kisses for theo 🫂#i was going to post this last night before bed but decided that i wanted to actually edit them first so! here take this <3#i've gotta get ready to go get my novavax shot in a few hours but then i'm going to start editing again#seriously rlly enjoying my editing process rn... like it makes me so happy!! to finally really like the way i edit and how things look#but yeah........................ mattodore are so sexy as they age god.#i gotta redo that old family lineage post i made now that mattodore look different... and i need to redo their parents for sure#…anyway cross your fingers for me 🧎 i’m hoping my side effects aren’t too bad this time around
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thinking about puppet!Home. also thinking about that tidbit saying that Wally had to learn how to be gentle first as to not break things. combining both for maximum effect
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fiona gallagher // the angry man in the house
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bonetrousledbones · 9 months
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sometimes you just gotta draw things that would make your child self go batshit insane
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pacifistcowboy · 5 months
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love the thought of espio n silver finally becoming a couple and espio’s like “YES! i’m getting to live out my very own romance novel” while silver’s like “oh fuck what do couples do how do i boyfriend i have no idea what i’m doing oh fuck oh shit oh f”
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smile-files · 1 year
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♡ YOUR BEST FRIEND! ♡
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boyfridged · 1 year
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You may have already mentioned this in some of your other metas, and I just missed it, so please ignore this if it's redundant.
Do you think Bruce is projecting onto Jason by pushing him as a Robin? Obviously, Jason wanted to be Robin and was excited about it, and Bruce let Jason do other things, but (if I'm not mistaken) before Tim came into play, solidifying the whole Batman needs a Robin/support to keep him upright, Bruce and Dick becoming Batman and Robin, in the beginning, was also sort of a coping mechanism.
I think there are a few examples of Bruce enabling this kind of mindset. Like in Gotham Knights #43–44 (sorry), every time Barbara brings up Jason's inner turmoil, Bruce refocuses on his ability as a Robin; similarly, when Jason finds out about Two-Face and his dad, he is hurt, and Bruce acknowledges that but then does the same thing, zeroing in on reassuring Jason that he made a mistake but is still a good Robin.
Like, Jason got it from Bruce, but he unintentionally encouraged that kind of thinking.
oh, i definitely think that bruce is projecting on jason and that it profoundly affected jay. and, while every single one of your observations is apt, i would add that what truly made it so tragic is that he projected his own worst traits on jason while being blind to the fact that jay already shared his best qualities.
tldr: bruce projects himself on jason in terms of grief (saying that jason needs vigilantism to work his grief through) and sees his own worst traits in jason (anger) but doesn't see his own best traits in jay (compassion, love, and sensitivity). ironically, jason does end up developing all of the (projected) worst characteristics of bruce (obsessiveness, and relentlessness in pursuit of the respective perceived idea of justice). this happens even though they were barely present in his early storylines, and only ever manifested when jason was scared or lost. later, they truly came to be because of his trauma relating to vigilantism.
and the long, long version, coming with panels and quotes: under the cut.
first i want to say that the following analysis focuses very specifically on bruce's mistakes, but i don't view the overall of jay's upbringing by bruce solely in these terms. from text it is also clear that bruce deeply loves and cares about jay, and that jay enjoys being robin. now that this is clear, let's get to particularities, and start with jay's origin story.
i truly never stop thinking about the significance of bruce meeting jay in the crime alley, the place of his parents' death. there's a lot to be said about it, but here the focus is, of course, on the fact that he sees a little boy, very much similar to himself, angry and hurt, in the same scenery that brought him so much grief. and jay in some ways does appear to be a mirror of bruce's own agonies, as well as a mirror of his own inclination for seeking justice; and somehow, bruce fixates on the first one, while almost completely dismissing the latter.
bruce looks at him and assumes that the remedy to jason's pain and anger is being robin; and he doesn't stop to think about it. (it has to be noted that there's also classism at play, classism that is mostly a result of writers' own beliefs – collins did state in a couple of interviews that that the motivation behind jason's background was to make his introduction into vigilantism seem less offensive, as jason has already been exposed to crime...)
i think, in this context, it's interesting to look at the two-face storyline even closer, and from the start too. in the beginning, bruce talks of jason's 'street' roots and assumes jay would go "down the same criminal road that took his father [willis] to an early death." he also talks of jason making a lot of progress. later, in batman #411, after jason learns that willis has been killed by two-face, bruce comments that jay "has never been like this...listless...almost pouting--"
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this all, along with jay's cheerful and diligent behaviour from the previous issue builds an interesting picture for us: because we essentially learn that jay has been overall an unproblematic child. bruce, of course, attributes this "progress" to the training. however, for anyone else, the logical conclusion would be that jay's quick adjustment was simply a matter of finding himself in a safe and stable environment and receiving continuous support and attention from a parental figure. i find it rather questionable that jason's personality softened down because he had something to punch in the cave–– the more intuitive explanation is of course that he was angry and quick to fight when they first met because he couldn't afford anything else and because he was scared. but months later, in a loving home, he can allow himself to drop his guard; and his cocky attitude disappears until much later.
so the rather unsettling picture that we derive is that bruce is training jay to become a vigilante in order to "channel" his (nonvisible at this point) anger into something useful and just. and he clearly links this to his own trauma in batman #416 (that’s already starlin btw), in his conversation with dick, explaining why he took jay in: “he’s so full of anger and frustration… he reminds me of myself, just after my parents were killed.” bruce also mentions that soon after their first meeting, jason helped him and "handled himself well" in the fight, but he doesn't mention that jay has ran away from a crime "school" and intended to stop injustice on his own only because he was ignored.
the theme of bruce comparing jay to himself appears again in detective comics #574 (barr), where it is approached with a much more... critical look, thanks to leslie's presence and her skepticism of bruce's actions. after jason has suffered nearly fatal injuries at the hand of the mad hatter, bruce reminisces on his own trauma and motives. he tells leslie: "i didn't choose jason for my work. he was chosen by it...as i was chosen." leslie replies: "stop that! (...) you do this for yourself... you're still that little boy (...)" then, the conversation steers to the familiar ground and the topic of anger. in bruce's words, again: “i wanted to give jason an outlet for his rage…wanted him to expunge his anger and get on with his life…” and finishes "and instead, i may have killed him."
the recognition that bruce's projection on jason and involving him with his work might have fatal consequences is, as always, fast forgotten once jay wakes up and proclaims that he wants to continue his work as robin.
but to circle back, i think there's something else worth our attention, something deeply ironic, that is showcased in that issue: that bruce has no evidence for jay's "rage." when leslie talks of bruce's past, she recalls his tendencies to get into brutal fights at perceived injustice as early as in school; when bruce talks of jason, two pictures that are juxtaposed, are that of jason fighting as robin and jason... smiling, playing baseball.
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so, in the early days of jason's training and work in the field, we see bruce talking of jason's anger a lot; but we barely see it.
that being said, jay is angry sometimes– and i think your observation about how bruce deals with it is incredibly interesting and accurate.
we first see jay truly and devastatingly angry in the two-face storyline. bruce focuses on jay's reaction as robin, which is, in fact, aggressive. but something that he barely addresses is that jason's first reaction is sleeping all day, and not beating anyone to a pulp; in fact, this vengeful instinct seems to arise only when he is put right in front of two-face. and his third instinct, once the rage (very quickly) dies down after the altercation with two-face, is crying, because bruce hid the truth about willis' death from him. jay, while crying, asks bruce: "you have taken me out into combat-- but you spare me this?" in response, bruce lectures jason about how grief inspires revenge, which is, again, deeply ironic, given that jay seeking out revenge seemed to be prompted and enabled solely by the role of robin. moreover, his question suggests that at this point he saw grief ("you spare me this") and fighting as two different things.
the final is, as you said, bruce focusing on making it into a lesson on vigilantism, or, in his own words, "tempering revenge into justice." personally, i think in this way bruce directs jason to bring his grief into the field as a powering force, something that he didn't necessarily have an own incentive to do. the flash of compartmentalisation between his ordinary life and being a sidekick that jay has shown by questioning bruce's decision is lost. emotions are now a robin thing, and they have an (informal) protocol, a moral code. and when jay is confronted with an emotionally exhausting case next – the garzonas case, i believe that the focus on "tempering revenge into justice" is exactly the problem– we don't see jay crying, we see him frantic about finding the solution. this, right there, is bruce's obsessiveness, that in my opinion, was developed in jay specifically as a result of how his engagement with vigilantism combines with his deep sensitivity.
and, needless to say, his sensitivity is all the same as that of bruce – they both can't stand looking at other people hurting, they both wear their hearts on their sleeve, caring way too much – the thing is, bruce never quite acknowledges how they are similar in this matter. instead, he focuses on his sparse bursts of anger, wanting to bring jason closure in his grief the only way he knows it – in a fight for a better world. so, as you said, he focuses on jason's ability as robin.
which just doesn't work for jason. at all. we know it from how his robin run comes to an end: in the first issue of a death in the family (batman #426) alfred informs: “i’ve come upon him, several times, looking at that battered old photograph of his mother and father, crying.”  to that, bruce contends: “in other words, i may have started jason as robin before he had a chance to come to grips with his parents deaths.” he also tells jay that the field is not a place for someone who is hurting; a message that is the opposite of what he's been saying for years now, and something that i imagine was difficult for bruce to conceptualise, because then he would have to question his own unhealthy tendencies. it's a bit late to come to this realisation; bruce's self-projection that caused him to worry so much about jay's anger has already turned into a self-fulfilling prophecy that will fully manifest itself in utrh, when jason does the only thing he was taught to do with grief: try to channel it into justice.
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sysig · 4 months
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Anyway, back to testing (Patreon)
#Doodles#Portal#GLaDOS#Chell#Curiosity Core#Space Core#Cave Johnson#So many GLaDOS'!! She needs all the <3#And then also featuring some others lol ♪ Replaying 1 really made me want to fill out the cast a bit more!#I'm still the most used to drawing her Portal 2 design tho - which is a shame because her 1 design is so weird!! I like it :D#I still haven't given her a proper study but I do like how in the audio commentary they talk about how she has a feminine edge hehe#She does! They did a good job with her design ♪ And improved upon it in 2 I think :D I still haven't gotten to that audio commentary#I'm so curious as to what they'll say about her there hehe ♫ But I'm still just playing normally for now! I forgot how much longer it is :0#I tore through it the first time so now taking my leisurely time feels funny haha ♪ I am enjoying myself tho :3#Anyway!! Back to what I love about 1 <3 <3 Her tone switch literally Always has my heart ♥ Ughhh I love herrr#I also quite like Chell's design from both games :) I wonder if GLaDOS keeps making remarks on her appearance because of the changes :0#She does have fuller cheeks in 2! She's not as gaunt - and she looks like....made-up? Make up made up? Y'know? :0#Not that we get a particularly good look at her in-game but hm! The differences#As well as in her long-fall boots! The braces really were just stuck on her legs in 1 weren't they :0 No wonder the Curiosity Core was rude#I do really love the Curiosity Core tho haha ♪ Probably my favourite canon Core :D I think she'd get along well with Space Core lol#And then leaving off with that one little human-GLaDOS headcanon thing I posted about! Impatiently lol#I made these like The Day after posting that I couldn't help it I was too deep in the paint XP It was fun ♪#I really do think she'd look so much more like Cave still! Especially after replaying the bit where he says to put Caroline in ''his'' place#Is that retrofitting? Was it designed with him in mind initially? Hmmmmm#I also figure if I'm going to give her a human design I might as well go the whole way and not just slap robot parts on her face lol#It's hard to imagine her with two eyes tho! Like I might even go so far as to say she can have three eyes but not two! Only one or three#Her third ''eye'' would be the mole next to her eye lol - how would her vision work in that case :0#Would she have panoptic depth perception or like triple vision or what?? Or maybe just leave her with one functioning eye lol#Handplates!Gaster-core (Core lol); turtlenecked one-eyed evil scientist with labcoat lol#Y'know it's funny - when I first drew GLaDOS several years ago I compared her to Gaster at the time too. Huh. Sure that's nothing :)
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mcybree · 19 days
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did you know that scott hit jimmy more times in 3l than anybody else, including the person that literally killed him? scott hit jimmy 13 times (2 accidental), skizz killed jimmy with one shot. anyways i think i'm gonna bite drywall
REALLY FUNNY ASK.
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reading a medical document about indications for hospitalisation for anorexia and realising i hit multiple of the suggested criteria aaaaaaa
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mattodore · 9 months
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bunny moment
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todayisafridaynight · 17 days
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any hopes for kiwami 3? like things u wanna see added or changed stuff like that
if they dont keep kiryu's goofy walk stance and the hoof-like walk sounds i dont wanna play it
#snap chats#no one understands how much i love that from y3 and y4 its genuinely one of my favorite things about the game#oh but i guess i have to give an actual answer now. HMPH.#id scream if they revived kanda calling mine limp wristed. homophobia in 4k#OK BUT TO BE SERIOUS uhhhh i dont know. im a real simple guy i think#my only like. If This Isnt There Im Leaving deal is mine's palette and im so serious#rgg's scaring me with all the black-hair/purple-suit mine stuff as of late and i cant stress how hard ill vomit if thats in the final#HYPOTHETICAL final anyways. yk3 isnt coming out for. IDK A WHILE#i wanna say i hope they highlight daigo and mine's relationship more but i dont know how theyd do that#i really like how mine's handled in y3 as is so i dont think i want scenes injected like what they did with yk1 and nishiki#someone said a Mine Saga after the game and... hm ... sounds too unrealistic for me to hope for it#like im REALLY trying to think how they could possibly reference the rggo stories in y3 since those are EXCELLENT but#i think . MAYBE. you could reference the story where richardson calls mine as he's driving to the hospital#the only thing you'd have to exclude though is mine stopping by the bar- like JUST keep the phone conversation maybe#cause in that scene that subordinate does question mine if he can really kill daigo and i think thatd be neat. in my opinion.#yeah i dont know. in regards to rggo its hard to think of what i want without intervening things i already like about y3#its a real head scratcher ...#a really good epilogue addition would be adapting that RGGO bit where daigo ruminates on mine. that's a fair ending for him i think#it also fulfills the need to see how daigo saw mine even if its just a little#and to non-rggo readers it could start to answer 'how does daigo feel about everything that happened'#im still so curious as to if daigo was briefed on EVERYTHING that happened but .... anyways....#sorry all my hopes for y3 are just mine/minedai centric fLVKELKA BUT LIKE. i really am content with everything else with y3 surprisingly#idk. i want kiryu fucking up that curry in high definition tho. thats important to me#THEY HAVE TO KEEP THE QTES DURING THE RICHARDSON FIGHT ILL BE PISSED#i need the fight to be AS CAMPY and unnecessary as it was in the og. INCLUDING richardson's voice acting i need it wack as hell#is it weird i actually appreciate the Diet Building Loredumping being like. in replayable-cutscene form#i thought id prefer just One Long cutscene but im glad theres the option to skip those segments#BUT being able to get a refresher in case you missed something somehow#im running out of tags jesus christ i shouldve put this in the main text but vjALjlagj those are all my thoughts for now bYE
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skrunksthatwunk · 10 months
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ok so. kiwami 2. rooftop scene. the ending. it's a bit of a clusterfuck but i wanna talk about one detail, a problem they bring to your attention by Fucking. Talking About Her.
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haruka is watching all of this unfold.
[this post is like 4.5k words long + pretty critical + has spoilers for kiwami and kiwami 2, and really minor/vague ones for a couple others. they're not that bad though, trust me (and i added a warning in the one place it is major)]
ALSO CONTENT WARNING i'm gonna talk about kiryu's passive suicidality a good amount in this one, so stay away from this if you think that might affect you negatively/you'd be better off skipping it. i'll also make a tl;dr (which i will highlight in red) at the very end if you really wanna know what my point is that will exclude those elements <3. i am also going to use a lot of choice-based language in regards to kiryu's contemplation of suicide because i think it's the lens through which the games treat the topic, but i personally don't find it a productive or realistic way to look at suicide or suicidal ideation at all. someone dying by suicide absolutely does not mean they don't care about their loved ones enough to fight on or whatever. i love you, and proceed with caution on this one.
(also i'm using the kiwamis as my point of reference because i uh. don't have a ps2? those are the games that i played, and though the differences are likely slight, i wanna be clear about that. also,, ignore the watermark on these screenshots,, i didn't notice them and i'm not retaking them. we're all gonna have to settle for youtube cutscene comps for now xoxo)
first, we have to talk about the ending of the first game.
[note: i am Really Really Confident kiryu has a conversation earlier in the game about his going to jail in nishiki's stead being him running away and choosing not to resist his two options (go to jail or let nishiki go to jail) and define his own path, fighting his way against fate to make it happen. part of why i'm so confident it exists is because it made such an impression on me at the time. it's pretty important to my interpretation of things but i also can't find it for the life of me, so uh. sorry ✌️ i really tried. this post's takes/analysis will be dependent on this scene existing, so keep that in mind. if anyone knows where to find the scene/screenshots of it, lmk and i'll add a follow-up with it]
kiwami stuff
so as she's dying, yumi tells haruka this:
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that she may be dying (painfully, and right as she's getting everything she wanted), but she doesn't regret it, because at least she did something rather than running away from it all. that you shouldn't run away, ever.
shortly thereafter, when the police find kiryu and haruka, this exchange happens between him and date. here's the play by play:
date tells kiryu he can get him out of trouble with this, and that if he doesn't, he'll get life in prison; kiryu declines his help:
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kiryu is so devastated (understandably) by the back to back losses of the three people closest to him that he resigns himself to life in prison, and the death-in-effect that would be. he would prefer to waste away rather than struggle through a life without them. prison was monotonous and isolating, but coming back after a decade was overwhelming, and coming back to everything being so warped and twisted, and then losing the corrupted scraps he had anyway, well. he wants to go back to sleep. he doesn't want to be in a world where everything's the same except he's on his own. better to return to safety, to die slowly in a hell he knows well than weather a new one where he has control and agency, and thus one where he has the ability to fail and to lose anything at any time. he explains to date that that loss is why he can accept his death:
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date shakes him and asks him if there's really nothing left for him, no reason to keep living at all:
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then echoes yumi's advice to haruka:
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which makes an impression on kiryu:
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date gives him a reason to live in the form of haruka, saying she'll be on her own again if he goes to jail. he hijacks kiryu's tragic protector complex to keep him alive, because she needs him, and because she's someone precious to him:
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after the dust has cleared,
kiryu and date also have this exchange, where date tells him to stay away from the cops (and presumably arrest and a return to prison, the aforementioned fate akin to death), and kiryu cites haruka as his reason to stay away, one he holds to with no uncertainty (showing again that he's accepted date's logic, that his reason to keep living even when it's incredibly difficult is to care for the more vulnerable haruka). given the weight of the consequences, to me, it feels like date's telling him not to be alone with his thoughts or something. it's almost frightening:
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so, what's our takeaway from kiwami?
kiryu lost everything and hit rock bottom, but he chose to fight, and to live life on his own terms, even when it got difficult. that's the narrative life lesson he had to learn to avoid repeating the events of 1995. he made that choice for haruka's sake. it's seen as growth.
and without him, haruka would've just returned to the orphanage (assuming she could make it back to sunflower at all) with no one who knew or understood what she had been through, no one to mourn with her, and no one to give her the attention, care, and protection she needs. kiryu knows what it's like to be an orphan with a limited parental figure who only checks in every so often (kazama, "aunt" yumi), and what someone will do for attention/affection from that person (via both himself and nishiki swearing up, climbing the ranks, etc. arguably haruka coming to kamurocho by herself to find "mizuki" is similar), and what it's like to lose them anyway (again, kazama, yumi). their situations parallel each others' somewhat, and that binds them further. and after losing everyone (which he blames himself for to some extent, as one can probably assume from this and 2, and something key to his arc in later games), he chooses to protect her. and this time, he won't fail. at least partially because failing would hurt him, too. he'd have nothing left again.
okay. now we get to kiwami 2.
if you forgot, the context is basically:
everybody's fighting on the roof of a building which i'm sure will not be a running theme or anything as the series goes on
there's a bomb that's about to go off and they don't know how to/can't defuse it
ryuji shot the twist villain to death, but took fatal hits to do so
sayama's like hey!! let's get out of here!!! and kiryu and ryuji are like nooo we have to settle this oughh it's punchin time and they stick her on an elevator and send her down so she doesn't have to watch
ryuji loses. sayama returns, they have a cute sibling heart to heart, and ryuji dies in her arms. sad
kiryu is in rough shape as well, and there's like 2 minutes left on the bomb's timer
here's the scene itself:
sayama tells kiryu they have to run, and kiryu says he can't. the gist is "let's run!" "you go without me" "i'm not leaving you!" "i'm in no condition to run" "i'll carry you then!!" sayama: *sees how fucked up kiryu is, realizes he's Going To Die Anyway* "ok, then i'm staying with you!" and then further bickering about that, before they give up and make out (as one does i guess)
date (he's here now) yells this at them from a helicopter:
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before someone else in the helicopter tells date this:
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we get this shot of haruka calling out to kiryu as the helicopter swerves away:
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and kiryu and sayama have this exchange about haruka where they say they let her down, but that she'll understand:
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then they hug and the bomb ticks to zero right when the credits hit. in post credits it's revealed that the twist villain defused the bomb when they weren't looking, betraying his co-villain for reasons i truthfully do not remember and am unwilling to look up. it's not about that right now.
so, how does this scene interact with the ending of the previous game?
the short answer is "badly <3" but here's the long answer:
it's about choices.
the thing about fiction is that anything you want to have happen, as a writer, can happen. it may not be effective, internally consistent, or logical, but you can write it regardless. audiences suspend their disbelief for the sake of engaging fully with your fiction, but everyone has a threshold past which they will stop being engaged in a story and either become uninvested or annoyed. writers usually have lines they're unwilling to cross as well. but in almost every story, there's at least a couple of places where they stretch reality a little to make the narrative they want happen. this is not a bad thing at all. that's how stories get told.
now, i'm gonna be real with you. i don't care about how feasible plots are like 95% of the time. it's not something i think about much, nor is it something i prioritize. i am a very character-centric media consumer, so if world building and/or plot are a bit stale or contrived, that doesn't really bother me much so long as i'm invested in the characters involved. some people can't stand plot holes or the ways musicals burst into song or whatever, and that's fine for them. but it's not something i tend to find that all that important.
this is all to say that i have a sorta affection for rgg's flavor of bullshit pulling. and it is a powerful flavor, maybe even an acquired taste, but i can and do rock with it so long as it doesn't damage the characters too much. this is why i'm not making a lengthy post howling into the void about joji kazama or the second joon-gi han or how many secret relatives there are. those things are silly and endearing and a clumsy yet heartfelt part of a series i care about very deeply. i'll joke about it, but i don't consider it much of a flaw. it's more like personality. flaws are texture, and they help a piece's identity. point is i am very, very willing and able to suspend my disbelief for these games in exchange for a good time, particularly via good characters.
(if you want another example of where i draw the line from within rgg, the answer's the YAKUZA 4 SPOILERS INCOMING rubber bullets twist, because i think 1) it's actively horrifically stupid (especially retconning a scene we SAW HAPPEN. WE SAW BLOOD ON EACH IMPACT, AND RUBBER BULLETS DON'T OFTEN BREAK SKIN THAT DEEPLY (THEIR DAMAGE IS MORE PERCUSSIVE THAN PENETRATIVE). THESE EVENTS HAPPEN IN THE SAME GAME YOU DON'T HAVE TO RETCON IT JUST REWRITE IT. OR DON'T SHOW THE HIT AT ALL SO THERE'S MORE PLAUSIBLE DENIABILITY. DON'T DO THIS JUST TO HYPE UP YOUR SHITTY VILLAIN NO ONE CARES ABOUT. and 2) (a bit more importantly) i think it actively removes saejima's primary internal conflict for that game, that being his intense guilt over the 18 murders he thinks he committed, one i was invested and interested in. but this isn't a rubber bullets post.)
characters in this series walk off a lot of life threatening injuries. they survive miraculously, they escape in the nick of time, and they pull through in the end. kiryu still somehow hasn't killed anyone. almost every game in his saga ends with an "is kiryu gonna make it out this time?!?" shortly followed by a "yeah lol. lmao" postcredits reveal. kiryu fucking punches a marble statue into dust in the first game. having a story that asks you to suspend your disbelief so much and so often means that when a decision is made, it's not the writers saying, "well, this would have to happen so we are obligated/forced to write it happening" so much as "we wanted this to happen for some reason(s)," because you already know that they're not guided solely by logic. again, this is true of all writers, it's just amplified in stories like these because they've already given you so many hard mode suspension of disbelief moments (they've broken you in like leather, yeah? or like how obvious internet scams allow for self selection by being so obvious that only the most vulnerable people would fall for them. they curate an audience willing to play along with their bullshit flavor so they can tell a story that's more likely to satisfy that audience. in a good way, in a fun way! mass appeal is overrated). there is not much limit to what this series is willing to try and sell you.
so when ryuji takes lethal damage taking out the big bad, that's a choice. when he doesn't die immediately, that's a choice. when ryuji and kiryu send sayama away in the soon-to-be-forgotten elevator so they can settle this like men or whatever despite the literal actual bomb about to go off, that's a choice. when sayama comes back, that's a choice. when ryuji does die, that's a choice. when kiryu determines that he can't escape in time, that's a choice. when sayama is unwilling to leave him, that's a choice. when she says she'll carry him out and there's an elevator right fucking there and then she's like never mind i guess i won't anymore we're dying together right now kiryu like they're not gonna even try?? wouldn't distancing themselves from the blast give themselves a better shot, something that's super possible given the 2 minutes they have with that elevator??? sayama you met him like a week and a half ago why are you ready to die with him that's not a plot hole i just think that's kinda strange whatever anyway, that's a choice. when kiryu stops arguing with her so they can kiss (next to her brother's corpse), that's a choice. when date shows up, that's a choice. when the helicopter can't save them because the bomb was going to go off too soon, that's a choice. when they put haruka in that helicopter and take her away, let her only impact be reminding kiryu and sayama that they can't help her, that's a choice. when they spend their last moments talking as if they're already dead, then simply waiting, that's a choice.
they're all choices that the writers made for the characters, and we are asked to believe them for the sake of achieving the writers' vision, as with any story. the only problem is that the writers' vision here fucking blows.
i'm not saying it would be realistic for kiryu and sayama (and even ryuji) to make it out alive, but it wouldn't be out of character for the series in the slightest. kiryu is suddenly unable to power through here, and that's a choice. so, what is their vision?
put simply, i think they wanted a romantic last stand for kiryu and sayama, a tragic scene of doomed, devoted lovers. and i think they wanted an edge-of-your-seat fake out death. they wanted spectacle.
here's how some specific choices they made undermine all that shit we talked about earlier from the first game.
once again, kiryu is called by date to live, to pick himself up and keep going, no matter how impossible the odds are. he's even reminded by haruka's presence, his one anchor in keeping himself going. the growth he had in the parallel scene in the previous game is challenged, and he fails.
it's not enough this time. and that's a choice.
it's also one i can't think of a good reason for, and that's the real kicker.
characters can have developmental backslide just like people do, and if they're given good reason for it, it can be just as, if not far more compelling that purely linear growth (i am a chimera ant arc enjoyer, and that's all i'll say. sorry if you haven't seen hunter x hunter. uhh. i am also a zuko avatar enjoyer if that helps). but i can't think of anything that happened in that game that would cause this from a character perspective. if anything, kiryu should be less likely to do this intentionally. he's spent around a year raising haruka, and a year has passed since he lost his loved ones. at the very least, the pain should be more dull, though it is established through an early nightmare sequence that his ass is (justifiably) not over it yet. given that their deaths were the initial motivation for his willingness to rot forever, theoretically, he should be more motivated to stay alive than before now that he's got more investment and stability in his life outside of them, particularly when it comes to haruka, his reason for surviving. and if the ongoing nature of the trauma was the motivator for this, then they should've had it affect him more past that nightmare scene (it really serves more as a recap of the last game than anything else) so it didn't come out of nowhere. so the reminder of the lesson that saved his life and then guided it for at least a year afterwards, one that the whole resolution of the previous game relied on heavily falls flat for... some reason.
i think this is a good time to mention that, generally speaking, you don't write arbitrary choices into characters. sure, people in real life are often sporadic, but when analyzing fictional characters, every choice is filed into a portfolio of characterization that can and should be analyzed. going for pure realism can obfuscate their development, motivations, themes, etc. their choices and reactions may be unorthodox, but they must be internally consistent. this is very related to how i view plot contrivance as well. characters drive the plot, not the other way around. stories are about the ways characters affect their worlds/lives and vice versa, and they're the human face to the themes and ideas the writers are trying to explore and express. maybe my stance on this seems hypocritical. i don't know if it is. but to me, plot issues are usually a matter of engagement and investment, while character issues are a matter of substance.
i hope this doesn't feel patronizing explaining all of this, but i want you guys to know where i'm coming from in my analysis. starting at my base philosophy on writing is the easiest way to do that, i feel. defining the terms of the debate, and all that. anyway
and i mean, look. they survive because "it was defused the whole time we just didn't see it happen", so it's not like narrative tension or realism or whatever was THAT big of a priority overall. if it was gonna be a cop-out anyway, they should'nt have ruined kiryu's development too, yeah?. and sayama fucks off to america after this game anyway, so it's not like the doomed lovers thing had much payoff or meaning after this one (though you could argue that's more an issue with yakuza 3 than yk2, which has some merit to it). which means that they chose to sacrifice kiryu's prior development and internal logic for the sake of cheap tension for their finale that was both kinda illogical in and of itself (the elevator!! the elevator!!!) and a romantic climax that neither required nor really benefitted from this staging. (like. you coulda had them make out and then get saved by date, or kiss on the elevator in a "it's moving, but will we make it in time??" way or whatever. look i'm not saying those are great options either but they're SOMETHING okay. it would remove/reduce the amount of time wasted on characters sitting around with their thumbs up their asses for no reason in this finale).
instead the message of this finale is that, actually, sometimes it is impossible to change your circumstances and fight for your own way out of an awful situation. and what should you do about this unfortunate truth? uh. die! i guess. it's the exact opposite of the encouraging, optimistic message of the last game. zetsubou chou pride my ass.
note: i feel i should mention that when suicidality is brought up within the series (particularly in substories), it is always something someone has to overcome themselves through wanting it badly enough. they simply need the inspiration and the motivation to keep going. it's arguably treated as a moral obligation. frankly, the series is broadly very meritocratic (<- bad) when it comes to this topic (and others, but that's a Whole Other Thing. see akiyama's weird loan shark tests as well). sheer will and resolve is enough to conquer any problem, be it physical or mental/emotional, and it's irresponsible to act/feel otherwise. this is the logic the games operating under, and kiryu is often the mouthpiece for this bootstrap-pulling "tough love" sentiment. so when kiryu "chooses" to die, yet faces no emotional fallout from date, haruka, or anyone else, it feels very out of place. it's not just an odd choice; it's specifically, once again, an odd choice to make in context of the game/series/character it appears in.
kiryu's just like eh, haruka'll watch her only family die right as she gets some sense of tentative stability and lets her guard down after a devastating month the year prior (and a relatively dismal upbringing before that) that we trauma bonded over. sure, she likely came to view me as the one who would stay no matter what, who was too strong to be taken out, who she could always rely on, and so i know that dying would hurt her immensely, but she's smart enough to know it'd happen eventually. her eventual recovery means it's okay for me to do this (somehow, in a way it wasn't in the first game). it's an excuse within the narrative's logic, and one it is uncritical of simply because it's kiryu. he gets a pass.
and i think with the previously mentioned passive suicidality and general series-long mental health issues kiryu displays (i mean. yakuza 5's literally his depression arc), this could be retroactively seen as an interesting choice, like a piece in that particular narrative. i don't even dislike that viewing, especially in terms of fan approach. but (assuming this went down the same in yakuza 2), they likely didn't have that in mind. all they had then was the first game and the movie. and they took the first game's Entire Message and contradicted it for nothing but a scene they wanted to have happen because it'd be suspenseful and/or emotional (without actually doing the work to earn it). and they're not fans trying to analyze his character, they're the ones making choices for him. and they chose to massacre my boy. and if the subject of kiryu's mental health was a priority of theirs, why didn't they explore that? haruka and date's feelings on him not resisting and their words not being enough (whether that blame is justified by the narrative or not (it shouldn't be btw)), the uncomfortable drifting that resigning yourself to death and living afterwards anyway often brings, literally any conversation about it besides the minimal shit we get post credits of date being like "did you know about the bomb not having a fuse?" which like. bad answer either way (which is why they weren't straightforward about it, the cowards). you can't just be like "oh uh. idk he just gave up this time. yeah he was gonna die on purpose for some reason. good thing the bomb was fake lol" and then pack up and go home!! that's stupid!! any merit the idea of kiryu dying by suicide in this scene and in this way could have had from a character-based perspective loses its weight because 1. it didn't happen (for kinda stupid reasons), which makes it fall flat and 2. no one is really affected by the fact that it almost did, including him. they sacrificed his ass and replaced it with nothing, even when there could have been interesting outcomes to it.
so the narrative effectively chose to kill him by making the situation impossible, and this impossibility is ultimately arbitrary, given the series' usual approach to miraculous, illogical escapes. that, or the choice to stay was up to kiryu and sayama, one that 1. doesn't make sense and is actively regressive in context of kiryu's arc in the only other game in the series (as well as his whole saga in retrospect) and 2. one that contradicts how the series sees/treats resignation to death/death by suicide in all other contexts without being addressed, challenged, or condemned in ways it would in all other contexts. because they don't want you to think about it like that. they want you to think he (and the narrative) had no choice, that it made sense to do that. but it didn't. it doesn't.
and look, honestly? if i was bleeding out and had like 2 minutes to live, there's a non zero chance i'd say fuck it and kiss a girl too. i get it. but i am (and this is crucial) not a fucking yakuza character. and i'm certainly not kiryu kazuma.
tl;dr (basically just rephrasing the second to last main paragraph)
there are not sufficient character reasons for kiryu and sayama not trying to escape. additionally, because the narrative regularly facilitates even less likely escapes, it's not so constrained to logic and reality that it couldn't pull this one off. the choice to let their situation be impossible this one time was a cheap and arbitrary way of forcing a scene they thought would be cool and dramatic, and in doing so they chose to cannibalize a key emotional note of the previous finale (namely kiryu's mission to dedicate his life to protecting haruka) for hollow last minute stakes-upping in this one. it is then completely disregarded anyway. god damn.
#got so into this post that i used tumblr on my laptop for the first time to surpass mobile's image limit#i also added transcriptions in the alt text (which i should do more often)#actually thinking about it in the movie kiryu teaches haruka that lesson about stumbling on.. and she's the one to ask to follow him... hm.#just interesting given that the movie came out before 2. i don't think it makes much of a difference to the post it's just neat to me#one of my favorite parts of writing this was skimming through a bunch of yk1/yk2 cutscenes and noticing how often kiryu pats haruka's head#it happens a lot more than i remembered and it's very sweet to me. get bonked little one <3#another good thing was realizing you can edit tags when you're not on mobile.... fucking life changing. i have lost hours to mobile tag#editing and i'm not even kidding about that#speaking of editing this one took like 6 hours.. my brother used “yakuza autism” (verb) for me earlier and it's so true. source: this post#i did have a short break to get food bc i hadn't eaten all day but that's mostly because i woke up at 3pm. anyway#also if you like kiwami 2's ending you're not even remotely alone. i looked at the comment sections of the scene comps and ppl love it#and more power to you!! i like it when people enjoy things. and tbh i DO have feelings that i'm supposed to about that ending#i just also have feelings you're not supposed to. like. anger. i guess.#rgg#ryu ga gotoku#skrunk meta#aww yeah it's a new tag babeyy#yakuza kiwami 2#kiwami 2#yakuza#like a dragon#yk2#kiryu kazuma#sawamura haruka#sayama kaoru#maybe my thoughts'll change after replaying the games...? it's been like a year and a half since i beat yk2 so i am a bit fuzzy on it#yakuza kiwami spoilers#yakuza kiwami 2 spoilers
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You know how you hc that the twins battle each other all the time, and thus are basically their hardest opponents? That post you made about Ingo's brutal Path of Solitude made me desperately want Ingo and Emmet challenging each other to various versions, sometimes with Ingo having the upperhand like in the game, sometimes with Emmet making Ingo use a wurmple against a staraptor. And sometimes, for fun, they even make it a double battle. They make the most buff pokemon in existence and everyone is sufficiently terrified
they so would frfrfr. wait this reminds me i had two sort of mutually exclusive path of solitude points i wanted to make in the same post i'm just gonna do it here hang on
1) ingo was really like, here's a new style of battle challenge i'm introducing that's literally not done anywhere else even in the future, i invented it myself. the challenge is you have one single pokemon and you have to face a very difficult opponent and you're not allowed any other help than what you go in with and you're all alone forever. this is based on absolutely nothing at all and was inspired by nothing. i am fine.
2) path of solitude is really like turbo single battles honestly like of course the guy who is The Single Battles One came up with this. what do you think emmet would have done if he was here instead. would he be like ok pick a pokemon and i'm giving you an entirely random partner. no planning beforehand gotta figure it out when you open the pokeball and we start the battle. dwi.
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outeremissary · 3 months
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kasander + 😴 please!
Thank you ❤️ Sleep questions about D&D elves always lead peculiar places, don't they?
hc + 😴 for a sleep-themed headcanon
Kasander seldom sleeps willingly. Their trance is already haunted by half-alien memories of blood and darkness, disorganized images they struggle to stitch together and match to their origins. It's upsetting even without any supernatural incursion causing more extreme visions, and it makes them fear resting. Sleeping, on the rare experiment trying to avoid the memories, is much worse. They always dream, and they always dream Bhaal's dreams. And it takes such a terribly long time to wake. So they avoid sleeping, and they're thankful not to have a reason to.
However, sleep is the most convenient way for the Emperor to contact them, and the Emperor has a way of pulling them under whenever he pleases. When they first met and the Emperor was still in the form of the Dream Visitor the Emperor offered to soothe their nights from the restless, terrible trance by quieting their dreams- if only they would sleep, of course. Disoriented, still largely amnesiac, and distressed by the visions, Kasander agreed eagerly (there was a lot of agreeing with the Emperor then) and committed themself to the psionic protection out of desperation for any relief from the growing fear there was something wrong with them. It did seem to work- mostly- but when Kas began to break with the Emperor they stopped sleeping nightly as well. By that point they were ready to grapple with the horrors of trance again, as painful and difficult as they were.
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