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I think 90% of my gripes with how modern anime looks comes down to flat color design/palettes.
Non-cohesive, washed-out color palettes can destroy lineart quality. I see this all the time when comparing an anime's lineart/layout to its colored/post-processed final product and it's heartbreaking. Compare this pre-color vs. final frame from Dungeon Meshi's OP.
So much sharpness and detail and weight gets washed out and flattened by 'meh' color design. I LOVE the flow and thickness and shadows in the fabrics on the left. The white against pastel really brings it out. Check out all the detail in their hair, the highlights in Rin's, the different hues to denote hair color, the blue tint in the clothes' shadows, and how all of that just gets... lost. It works, but it's not particularly good and does a disservice to the line-artist.
I'm using Dungeon Meshi as an example not because it's bad, I'm just especially disappointed because this is Studio Trigger we're talking about. The character animation is fantastic, but the color design is usually much more exciting. We're not seeing Trigger at their full potential, so I'm focusing on them.
Here's a very quick and messy color correct. Not meant to be taken seriously, just to provide comparison to see why colors can feel "washed out." Top is edit, bottom is original.
You can really see how desaturated and "white fluorescent lighting" the original color palettes are.
[Remember: the easiest way to make your colors more lively is to choose a warm or cool tint. From there, you can play around with bringing out complementary colors for a cohesive palette (I warmed Marcille's skintone and hair but made sure to bring out her deep blue clothes). Avoid using too many blend mode layers; hand-picking colors will really help you build your innate color sense and find a color style. Try using saturated colors in unexpected places! If you're coloring a night scene, try using deep blues or greens or magentas. You see these deep colors used all the time in older anime because they couldn't rely on a lightness scale to make colors darker, they had to use darker paints with specific hues. Don't overthink it, simpler is better!]
my art style is too simple for this but just know that when i draw post-ttt hunter, in my mind he has central pink-brown heterochromia. like this, kinda:
I'm gonna try posting all my twt art over here while I work on new stuff. Thank you for a great 2023 and hopefully I pixel more stuff that's pleasing to look at! Happy New Year!
[Image Description: A 5-panel illustrated comic featuring Taako and Lup in a limited color palette of pink, light brown, light red, purple, blue and yellow. Taako is is depicted with light brown skin and dark hair, which he ties behind his back. He wears a purple cloak. Lup is depicted with light brown skin and dark hair, which she ties in front of her. She wears a red cloak.
Panel 1: Young Taako and Lup, on both sides of a pot. Lup is stirring as Taako looks in. Below the panel is captioned with purple text:
“What’s the feeling”
Panel 2: Close-up of young Taako and Lup. You can see half of their face, and they are excitedly talking to each other. Below the panel is captioned with purple text:
“When you have a broken home, home, home?”
Panel 3: Pans down to young Taako and Lup’s torso. They are standing close to each other, indicating that they are holding hands. Below the panel is captioned, text in purple:
“Where’s the love when you were left on your own”
Panel 4: Taako’s hand, wearing the Bureau of Balance bracer. His hand is relaxed, but alone. There is a brief out line of Lup’s hand, reaching out for his. Below the panel is captioned with purple text:
“So alone”
Panel 5: Taako is standing center-frame, and you can only see the bottom half of his face and his torso. There is a single tear rolling down his cheek, his mouth slightly agape. He is grasping the Umbrastaff tightly in one hand, holding it close to his chest. There is a faint outline of a hand on his shoulder. Below the panel is captioned with red text:
Lore + potentially higher quality version (exporting pixel art is weird) beneath cut :3
Went through the entire spectrum of human emotion while making this.
Alike, though they may be, Nighthawks separate themselves from Werewolves in a number of ways, primarily in how they re created. A Werewolf may cause another to become a werewolf via bite, blood, or any sharing of body fluids. However, a Nighthawk can only become as such when cursed. Visually, they look the same- or at least very similar- as Nighthawks bear a closer resemblance to wolves than Werewolves do, the latter of which manage to keep a more humanoid appearance. It has been noted that Werewolves have more control over their changed forms than Nighthawks, but both require a constant feeding of raw meat or blood to stay healthy in both changed and unchanged forms.