Right to fear, wrong to believe
Just had a horrible realization and needed to meta it out.
How different they were before Edinburgh, when Crowley was sucked down into Hell.
Look at this flirty babygirl in the Bastille:
I mean could he climb that tree any faster?
(This is why I really like fics that place a more physical relationship here, pre-Bastille or just post-Bastille, because c'mon look at them. )
In S1 the next thing is 1862 and Crowley asking for insurance (with a cane ffs). And Aziraphale freaking out with his "fraternizing" BS. It's jarring, until we get 1827 filled in for us in S2.
@takeme-totheworld notes in this post:
Crowley sure went from "our respective head offices don't actually care how things get done" and "nobody ever has to know" to "walls have ears" FAST after Edinburgh. And Aziraphale went from looking at Crowley with hearts in his eyes to "I've been FrAtErNiZiNg" just as quickly.
I'm more convinced than ever that Edinburgh was the first time Crowley ever actually got caught and punished for fucking around with Aziraphale/doing good deeds/whatever it was they yanked him back down to Hell for, and it scared the absolute shit out of both of them and changed the whole tone of their relationship after that.
Yes! - it's clear to me as well that the Edinburgh graveyard was a very bad turning point, where they both saw that Hell was listening and would intervene. And it did change their relationship drastically, for over a century and a half (really, until looming Armageddon loosened up the stakes for them).
But what about Heaven?
See the thing is, we know Azi's been worried about Heaven watching him for the past 6000 years.
But they haven't.
[GIFs posted by starrose17]
All this time, and Heaven had not seen them together. Hadn't noticed. Had not even LOOKED.
I want to mention what @starrose17 says about this here in this post:
What I love about this is her choice of words, “went back through the Earth Observation files.” This implies that these photos were already filed somewhere meaning somebody had to have been watching them which meant somewhere in the depths of the bureaucratic heaven there’s an underpaid angel clerk tasked with watching angels on Earth, and he’s been hording photos of his favourite Angel/Demon couple not reporting them to Michael because he wants to see what happens.
And that's exactly what this fic covers!: Spying Omens by @ednav
(Give this a read, it's fabulous.)
While I am here for this being exactly how that happens, the other scenario is colder and worse - there's no one watching, at all. It's just filing automatically and never seen until some Scrivener is called to pull a file.
From @fuckyeahisawthatat's comment here :
I found this scene to be quite chilling, actually. Not only is the idea of Heaven as a surveillance state brilliant (way to make “God is always watching” sound way more ominous) but this is exactly how modern surveillance states work.
They don’t actively watch everybody all the time. That’s not physically possible for humans, and even if it is metaphysically possible for Heaven, it’s not a very efficient use of resources. Surveillance states watch people they deem “suspicious.” And once you’ve been put in the category of “suspicious,” they have massive amounts of data that they can comb through to collect a lot of information about you–to retroactively build a case justifying why you’re suspicious, to collect information about where you go and who you associate with, etc.
Yes.
So we either have secret collusion in the rank and file, or we have a surveillance state that is constantly reinforced to its subjects for fear's sake, for control.
(Well, it obviously could be both.)
BUT my point is… Up until Edinburgh, Hell has not been watching (or caring at least). And up until near the end of Armageddon't, neither has Heaven.
Oh, my poor Angel. Thousands of years, of denying yourself, of pushing Crowley away, of carrying around a tension that is it's own constellation.
After 1827 you might have reason, but for the 5000+ years before that?
Thousands of years and Heaven was not watching nor cared.
You were right to fear. And you were wrong to believe.
And that just breaks my heart.
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➤ * 𝗘𝗠𝗜𝗟𝗘 ( @emile8 ) 𝑟𝑒𝑞𝑢𝑒𝑠𝑡𝑒𝑑 𝑎 𝑚𝑒𝑡𝑎 𝑜𝑛 𝑡ℎ𝑒 𝑝𝑟𝑜𝑚𝑝𝑡 ❝ 𝗛𝗢𝗠𝗘. ❞
✦ WHAT MAKES A HOME?
A home is a place of refuge. A person’s most personal belongings are kept in a home, and it’s where a person feels safe and accepted. A home tells a story and expresses a person or family’s interests. To create a home requires an emotional connection and sense of belonging, not physical things. A house can be a home but a home can’t be a house. You can live in a house that doesn’t feel like a home. Or you can find “home” in a house that isn’t yours because home isn’t a physical construct, it’s a feeling. To be a home, it needs to feel comfortable, like a place you belong to and are at peace with. A house may be decorated with the nicest furnishings money can buy, but that won’t necessarily make it a home. The feeling of “home” can’t be bought. It’s an intimate relationship we have with the personal space we live in. A home reflects who we are, our personality, and how we choose to live our lives.
* while i know the above pictures from resident evil: damnation are likely of a hotel room, based on the construction & context, i'm choosing to think of this as leon's bedroom on purpose for personal characterization.
✦ WHAT DOES IT MEAN TO LIVE IN A ❝ SPARTAN ❞ LIFESTYLE?
A spartan lifestyle or existence is very simple or strict, with the minimum of luxuries. Living a spartan lifestyle means embracing simplicity and self-discipline, and focusing on developing physical and mental strength, buying and using only what is needed to accomplish your task. No spare rooms, no extra cars, no fancy meals, no desserts, no frills. Additionally, it is important to remember that living a Spartan lifestyle does not mean living a life of poverty or deprivation, but rather one of simplicity and self-discipline. The lifestyle is very basic because all efforts are devoted to the military and to the state.
Simplify your possessions and living space. Get rid of anything you don't truly need and focus on keeping only the essentials.
Embrace physical fitness and challenge yourself to push your limits through regular exercise and training.
Practice self-discipline and self-control by setting rules and boundaries for yourself, and holding yourself accountable to them.
✦ WHAT DOES MINIMALISM SAY ABOUT YOU?
A minimalist person is someone who has a simple, uncluttered lifestyle, someone who seeks simplicity, usefulness and clarity. They don't believe in owning things for the sake of owning things — they only keep what is truly important to them. Minimalists are often very organized and efficient and find satisfaction in pursuing meaningful relationships and activities. They pursue a lifestyle that focuses less on material possessions and more on what they value in life – what makes them happy.
✦ PERSONAL TOUCHES.
* framed photographs of dear friends & loved ones.
pictured: claire redfield, ada wong, patrick devlin, ashley graham, helena harper.
not pictured: jack krauser (frame is facedown), manuela hidalgo, sherry birkin, ingrid hunnigan, & luis sera.
* an unknown monstera, a pilea peperomioides, and a peace lily.
✦ PLACES OF INTEREST.
* weaponry workbench, vinyl record player, kitchen w/ cookbook storage, bedroom barcart, leon's weapons locker, & external home gym.
✦ HEADCANONS.
leon resides on a private and rural property in maryland, a good distance away from the city.
leon's residence is more house than home, more of a place to sleep than a place to rest. he's more at home in a familiar chain hotel than anywhere else, preferring to vacation over spending time in his empty house.
leon's absolutely pathetic at home maintenance, preferring to call in plumbers or electricians as needed, but he's also an absolute clean freak, the place is spotless, like scrubbing tile grout with a toothbrush on his hands and knees spotless.
prior to the disassembly of the anti-umbrella pursuit & investigation taskforce, leon & bruce mcgivern were bunkmates, both living in a barracks building provided by the organization.
leon prefers to live remotely, having become somewhat of a recluse, his home sheltered away from main roads & prying eyes by acres of forest.
leon has two locks on his bedroom door, and doesn't sleep with a sound machine, both in case of any scenarios involving possible intruders. the glass in his windows is also bulletproof, for the same rightfully paranoid reasoning.
leon doesn't get delivery. he doesn't get takeout. he doesn't do fast food at all whenever he has other options. leon grew up in a home where more often than not they had fast food for dinner as both parents worked and it was cheap and easy, and now that he has a home of his own, he prefers to cook for himself at every chance, mealpreps, and experiment with recipes when he has time. his tupperware collection is impressive. he would probably marry his air fryer if he could legally. leon kennedy, disgusted by a cheap hamburger to the point of nausea, but says he could really go for a steak right now when confronted with a rotten bovine carcass.
leon's first houseplant was his monstera, purchased after the events of resident evil: damnation, which he keeps by his bedside window. leon's second houseplant was his pilea peperomioides, purchased after the events of resident evil: six. leon's most recent houseplant is his peace lily, purchased after resident evil: vendetta. leon keeps all three of his plants in his bedroom.
the interior of leon's home is sparsely decorated, with very few personal touches, such as the vinyl record player, his plants, cookbooks, and photographs of his loved ones.
leon has a collection of cookbooks, some of which are in different languages.
leon's sink stays crowded with hair care products.
leon never really unpacks when he’s home, and it shows in the meticulous magazine perfection of everything. he spends more time in hotels than he ever does at his own home. leon is out of touch with civilian life, he’s never too comfortable, constantly on guard in the silence of his own empty house, unable to shut his mind off due to his post traumatic stress disorder, and so he doesn’t nest, so to speak.
leon is at his most comfortable at home while in the dark, with a bag of popcorn and a stack of movies to binge his way through.
leon keeps a ducati xdiavel & a white ford crown victoria in his garage. he added a gunsmith's workbench / armorer's bench to his garage during his furlough in 2009 while working on the design & construction of the sentinel 9 handgun.
leon prefers to sleep a thin, fleece blanket, and that’s it, a higher than average body temperature keeping him warm throughout the night. when the bed is made properly, it’s made with duvets and multiple pillows and quilts, and it’s all entirely for show, in a bedroom emulating normalcy ripped straight from a catalogue.
leon cleans out his refrigerator as soon as he hears that he has another assignment to tend to, to prevent spoilage while he’s away (he has a very sensitive sense of smell), so when he comes back, he immediately hits the grocery store on the way, no matter how tired he is. he definitely tries to carry his bags all at once.
leon doesn't have expensive taste, not even in alcohol. all of his belongings and furniture are of good quality, but not by any means designer or luxury items.
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actually re: fromsoftware politics. i do think it's very interesting that the anti-colonialist RLF, ostensibly considered the 'good guys' of the game, were initially explicitly called the communist faction. armored core always has been a series critical of oligarchies and hyper-capitalism, but it's... very interesting to see just how blatant that is in ac6 specifically
you'd think that fromsoftware would eventually drop the ball on the "the ruling class will kill you and cannibalise itself in order to stay alive" considering that they're considered elite AAA devs rn, but thinking about elden ring and ac6's narratives, they've really only gotten more obvious about it - the horrors of colonialism and genocide and the sympathy given to the rage of its victims is something that's actually insane to see, to me, from such a big studio - fromsoft doesn't even attempt to be centrist about it.
for example, the frenzy flame ending. the only thing melina can tell you to dissuade you from pursuing it, ie literally destroying the world forever, is that there's still beauty in the world, apart from the suffering the golden order had caused. at no point however is the sheer despair of the people that the flame represents villanized. if anything, it's portrayed as a self-fulfilling prophecy, it is a tragedy. the only villain is the order who slaughtered all of these people, the flame of despair is something that emerged in them as they were buried alive. and the flame isn't even intended as a revenge upon the world, it's simply a means to end the pain they feel for being subjected to this.
their grief isn't something for the player to judge, it isn't something they're forced to overcome, it's simply a physical manifestation of the reality that was forced upon them. and these people, the merchants, are still kind to us, even knowing the order that we pursue. (in fact, the true, considered best ending of elden ring, is literally just sacrificing yourself in order to achieve complete anarchism. and getting a cool wife to endure the loneliness of space along the way)
in ac6 then, ayre is so terribly forgiving towards us, knowing what we are, knowing what made us, knowing what we participate in. some of this undoubtedly is because of her narrative role, she has to be a sympathetic character. but we do get to see her rage at the end, her grief for her species being seen as nothing more than a resource to be exploited or burned fully vocalized. but the RLF is sympathetic too as resistance fighters who want their home back. the only criticism the game ever leverages towards the RLF is that they're actually not radical enough in their pursuit of freedom, and that criticism is made by a villain.
it's so... i almost want to say optimistic? other games would have tried to pull a "ooh but what if the good guys did bad things (poor attempt at moral grayness)" but no, the RLF is justified at every step of the way. idk it makes me feel things. i dont particularly want to portray fromsoftware as these bastions of political correctness or sth - they're not perfect and i don't expect that ever lmao, but it's so fucking weird that their games are this progressive and have been for a long ass time.
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