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#also apparently clones say 'beep boop beep' now
dappercritter · 4 years
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Random She-Ra Season 5 Thoughts: THE FINAL RAMBLING
Yep. I finally got all my crazy absurd thoughts about this gay adventure-romance-drama cartoon summarized into one incoherent yet fun to read computer document/article! ...four months after the show itself ended. Oh well, no one’s perfect. Anyways, there are a whole lot more insane observations than ever before, so I had to put it below a link so this thing didn’t back up my blog or any of yours. Hope you enjoy reading through these as much I enjoyed spouting them for no discernible reason other than I felt like it!
-I feel that since is the last season, I ought to talk about an important part of the show that I’ve been putting off: the animation. It’s… okay. It’s definitely smoother than what the original 80’s show and it’s brother series (heheh) looked like, but at the same time it still seems to suffer from similar limitations which causes some distracting moments of stiffness. But other than that, it’s pretty good. It’s no Titmouse or Studio Mir but it looks good and it gets the job done.
         -After all, let’s not forget: “Imperfection is beautiful!”
-Even when things are at their lowest, Adora is a jock with a heart of gold.
-Horde Prime and the Galactic Horde’s aesthetic feels like a mixture of Catholicism, Scientology, Heaven’s Gate, and modern Microsoft, and honestly, that just makes him creepier.
-Speaking of Horde Prime, he didn’t waste any time with destroying Bright Moon. …apparently.
-Furthermore, on the topic of his giant holographic messages, WAS THAT A FREAKING MASTERS OF THE UNIVERSE MOVIE REFERENCE?!
-Boy, Glimmer and Catra sure got along quickly! It’s almost like they magically understand each other because they both assumed leadership roles and screwed up big time! …I guess.
         -Either that or this season is going to be a speedrun.
-Wow, the Rebellion sure got used to having a once-thought-dead king as well as a known enemy general/abuser running around their camp awful fast, didn’t they?
-Mara’s got a spaceship, a cyber girlfriend, a magic grandma, a dragon, a tragic backstory, AND a force ghost?! Dang, even in death, the girl’s got it all. No wonder everyone likes her!
-(*me looking at the TV rating at the start of episode*) “Why is language in there? Is there surprise cuss words or something in this season?” (*sees Horde Prime seize control of a clone for the first time*) “HOLY FREAKING SH—oh that’s why.”
-Applause to the crew for making the “dinner with Prime” scene for making a meal between a sparkly princess, a catgirl, and alien cult leader feel even more uncomfortable than it had a right to.
-(*me throughout the season whenever a clone was onscreen*) Is that Hordak? Is that him? Is that him? Is that him right there? Oh it is—oh no wait. … Is that h—
-Extra applause for having Glimmer learn from her grey-area wetwipe phase and refusing to sell out her friends again whilst telling the imperialist cult leader where to stick it.
-I would pay a sizeable portion of my life savings to hear what a Scorpia and Swift Wind duet would sound like.
         -In fact, I’d double it if it was just Scorpia singing.
         -Ah what the heck. I would triple it for an entire She-Ra musical!
-As happy as I am to see to see Entrapta interacting with the other princesses again, I have to say that their big reunion left me with some mixed feelings. Here’s a quick rundown:
         -Entrapta, a grown autistic woman, being led around on a leash by non-neurodivergent teenagers—again: that’s bad.
         -The Princesses confronting Entrapta about joining the Horde: that’s good!
         -The Princesses blaming all their problems with the Horde bots on Entrapta’s actions and her hyper fixations alone: that’s bad.
         -Entrapta explaining herself, admitting that she regrets her mistakes, and getting the Princesses to understand that she thinks and communicates differently, but in spite of that, she really does want help find Glimmer: that’s good!
         -Entrapta never gets to call out the Princesses for how poorly they treated her: that’s bad.
         -Entrapta saves the day and goes to space: that’s good!
         -Scorpia and Entrapta still haven’t interacted even though the former is with the Rebellion in the first place because she went to look for her because she is her best friend: …can I go home now?
-How nice! Michah finally got to shapeshift!
         -And he’s rocking that She-Ra outfit to boot!
-So is Darla a back up of Light Hope or do they just run on the same operating system and have the same voice?
-I could watch an entire season of Adora, Bow, and Entrapta going on space adventure in a rundown ship with their custom-made spacesuits, tbh.
-Is anyone else weirded out that Catra’s younger self looked at her in her flashback(?).
         -Actually what WAS happening there, anyhow?
-(*watching Bow’s spacewalk to save Glimmer*) “Is that a Gravity reference?” asked the man who never saw Gravity.
-Speaking of spacewalks, how did Glimmer survive those precious few seconds in space? Does the teleporter teleport a breathable atmosphere too?
         -Also, Catra, WHY did you think it would be a good idea to teleport Glimmer into space? I know you had a plan and the ship was right there but… Ah, never mind.
-Not that I’m complaining but Glimmer’s apology to the rest of the friend squad for her HORRIBLE plan last season went… surprisingly quickly.
-You know as cool as The Star Siblings are, being a quirky band of space-travelling siblings with cool powers and some trans rep to boot, I only have one small problem with them: weren’t there already Star Sisters on Etheria back in season 1?
         -That doesn’t sound right, but I don’t know enough about Masters of the Universe characters to dispute it.
-Entrapta confirmed pan, objectum, AND horny on main. Dang girl, you’re gonna have fun whether you got Hordak back or not…
-“The Velvet Glove” is both a menacing and stupid name for a decadent overlord’s mothership.
         -Wait, it’s from the 80’s canon? Oh. That kind of explains it, actually.
-Goshdangit, I wanted Catra to face punishment for her crimes, but I didn’t think that would involve going to evil alien conversion therapy!
         -Nor did I want her to die! For a second. Actually, since it obviously wasn’t going to last I was… weirdly okay with that part???
-Horde Prime seems awfully okay with Catradora. I mean he’s still super creepy and manipulative about it, but also oddly progressive for an evil brainwashing cult leader.
-(*Adora transforms into a She-Ra through seer will*) First of all, called it. Second of all, WOAH MAMA now that’s a glow up!
-Wrong Hordak did not have to be a thing, and yet, I’m glad that he is.
-Hordak remembers the LUVD crystal and Entrapta… Hordak remembers Entrap—! It’s happening! Oh my gosh, it’s happening! Everybody stay calm!
-Wow, Entrapta didn’t have to be so forgiving of Catra for everything she’s done to her but she did. Only I’m not sure if that was Entrapta taking the high road or the low road.
         -Or which road the crew took for that matter.
-I remember when I thought those “Chipped AUs” floating around here on tumblr were just something the fans came up with and that chipping people was not an actual despicable thing Prime does in canon. I miss those days.
-I know it’s not the same as before or the original design, but True She-Ra’s designs and powers? I think they slappin’.
-Hooray, Adora and Catra are finally making up! And it only took four and half seasons worth of communication failures, toxic villainous behaviour, and physical violence for Catra to snap out of it!
         -…We can go back to Entrapdak now, right?
-Poor Elberon. First they unknowingly adopt a double agent then get invaded by the Horde and now they’re getting brainwashed and chipped by the Galactic Horde. They might be a cute village, but they got some pretty lousy security.
-You know it’s cute that Micah is doing his best to be friends with Frosta and get back in touch with his dad-side, but look I can’t be the only one worried about how the local King is a less proactive leader than the princesses or the known war criminal/abuser, right?
-“The Perils of Peekablue” or as I like to call it, “You Thought ‘Boys Night Out’ Caught You Emotionally Off-guard? Hah! Watch This.”
-You know I didn’t think Scorpfuma would be a thing aside that one moment of flirting near the end of season 4, but they really pushed for it to be a thing! This is… actually pretty great! Perfuma’s not perfect, and I would have appreciated giving them a little more time to bond and form some real chemistry, but at least she reciprocates Scorpia’s sweetness instead of rebuffing it in increasingly aggressive fashion.
-I’m not sure what’s more concerning: that Mermista set a boat on fire, that it’s worded like she had a fling as part of some experimental phase, or that Sea Hawk is turned on by this.
-Peekablue might not be real, (I think?) but he is one dapper dude! Female-to-male redesigns could learn a thing or two from him.
-It involved them getting stung and seizuring, but that was a heck of a way to reintroduce Double Trouble! I swear I got watching them cycle through their transformations in some sort of physical reaction.
         -Or maybe that was just me worrying about their wellbeing…
-Okay, I get the Chips are huge, and actually rather clever threat, but how do these characters get chipped in the first place? I get there are chipped people who spread the chips throught the population but where do they get those from???
         -Do one of those Horde Prime drones just sneak behind someone, slap a chip on their nape then hand them a whole bagfull and say, “Beep boop beep, Horde Prime’s Light, blah blah blah. Alright have fun, kiddo”?
         -Or is it some sort of Alien: Covenant deal where they’re just floating around and Lord help you if one sticks to you?
-HOLY CRAP THEY ACTUALLY GOT SCORPIA TO SING! AND SHE WAS GREAT!
         -Oh shoot. Guess I owe the crew twice my life savings now…
-Entrapdak might be what got me into this show, but it’s Double Trouble that kept me around, so you can imagine how happy I was to see them make their grand reappearance!
-Conversly, you can imagine my disappointment when they just disappeared until the finale.
         -And on that note: HOW DID YOU GUYS LOSE DOUBLE TROUBLE?!
                  -You forgot to cherish them, didn’t you?
-So, Scorpia sacrifices herself just after finding a new girlfriend and gaining some newfound confidence, Mermista and Sea Hawk are split up,and Double Trouble didn’t join the main cast. Why can’t you just have fun like a normal cartoon, show?
-Gosh, I love me some shifting title cards!
-Is it just me or did they sneak in some more Annihilation references on Krytis?
         (-Said the guy who was too chicken to watch the movie and just read about it and watched a few clips online.)
-(*audibly sighs*) FINE. I guess I like Catradora now. Are you happy now, SPOP Crew? ARE YOU?!
-Hooray, Catra’s got a emotional support animal! And they’re a shapeshifting magic alien cat. Those are the best kind!
-Is it weird that I knew that weird glowing stuff on Krytis was just magic all along, or was it just not hidden very well. Anyways, I like Krytis. I like that we got to see a truly alien world with its own form of magic.
-Plus, we got a logical advancement of the magic versus science subtheme with magic being Horde Prime’s weakness! Neato!
-Getting back on the “which is worse?” wagon for a second, I don’t know what feels less right: that Wrong Hordak’s big revelation and his resolution to free himself and his brothers and friends from Horde Prime’s control is played humorously, or that Real Hordak should be the one having this moment.
-That bit with Castaspella and Shadow Weaver where she tells Casta about Etheria being a living thing with inherent magical property, or whatever, while we got a peaceful shot of some boar creatures sleeping was actually kind of nice. It would have been nicer though if it wasn’t part of a power hungry abuser’s obvious scheme. If only there was a kindly old witch lady character who was in touch with nature and knew just what to say when someone was feeling downOH WAIT.
-Furthermore… Why did Shadow Weaver and Castaspella need to have romantic tension?
-Seriously though, where’s our Madame Razz quota this season? Where’s my supportive magic grandma timelord at, yo?
-Yup, they speedran this season.
-I’m actually really disappointed we didn’t see more of an intergalactic new rebellion rising up to fight Horde Prime’s forces across the universe. Especially if it meant we got to see more Star Sibling action!
-Again, I adore Wrong Hordak but I keep wondering what was keeping the crew from just bringing in Original Flavour Hordak. (You know, aside from teasing us Entrapdak fans and trying to distract us with a loveable new character in the meantime.) I mean he could have done the whole infiltrating the clone squads and tricking them bit, too.
         -Heck, he could have done the wink, too!
-I’d gleefully point out Loo-Kee’s cameo this season but apparently, they already made some several seasons ago. That’s what I get for not rewatching the 80’s show and training my eyes first.
-(*sees Erelandians*) Are those freaking Toads and Toadettes?
-So, what’s keeping them from just hitting Spinerella’s chip again? Besides emotional baggage and gale force winds, I mean.
-Perfuma coming out of a cave scared out of her wits, demanding to know who’s there, clinging to her friends as soon as they come back, and balling her eyes out is a big, BIG mood.
-Frosta absolutely decking Catra in the face was nestled somewhere between cathartic and excessive.
         -Netossa spraying her with a bottle of water on the other hand…
-Oh, so Greyskull was the name of a Rebel Squad! I think. Meh, the important thing is we got an explanation and it still sounds cool.
-Leave it to a couple of dads to make a secret message out of a dad joke.
-You know I made fun of Light Hope for being creepy, but I swear that avatar from the Spire is even creepier. I don’t know if it’s her face—those dang blank eyes, man—or just that it she’s less animated than the real thing, but it just felt… off.
-Aww, Noelle made Netossa’s princess weakness illustrations! So cute!
-Forget episodes that deserves Emmys, Keston John deserves one for voicing Hordak, Horde Prime, all the clones, and several minor villains and giving each and every single one a distinct voice! Where my king’s respect, eh?
-Yes, Catra you had a small disagreement with Hordak. …Over sending his girlfriend and your “friend” to DIE IN A LITERAL LIVING HELL.
         -Sorry, I just had to get that out of my system.
-Why does Perfuma get pressured to get angry and go wild when Entrapta’s the one who’s had it the worst out of all them? Why can’t my gamer girl go berserk, dammit!?
-Okay, but really, how do these fricking chips work??? Are they parasite devices who store Horde Prime’s Baptizing Dew then slowly pump it into their host’s bodies? Do they have their own nervous systems? Are they technorganic? Also, how and why do we need to make these chips are bigger threat then they need to be?
-Horde Prime showing up on Hordak’s throne in grand Killing Joke style and casually throwing shades at his brother’s overblown attempts to impress him is pretty awesome, but it feels strangely underdeveloped. Hordak’s not there to have his hard work insulted and we never got to see Adora have any similar encounter with Hordak here before, so unless you look at it from the perspective of someone who has been here before in the Horde story like Catra it lacks the dramatic weight it should have had.
-Scorpia resisting the chip to save her new friends was pretty great, though.
-I swear, when they got to the scene where Adora and the others figured out that Shadow Weaver was grooming her so she could use her to get to the Heart of Etheria, I was mouthing “You B***H” through the whole thing.
-They really brought back Etherian deep magic just so they had something to make Micah threatening. …okay.
-Okay, the rest of “Failsafe” messed me up, so here’s a rundown on all the other messy thoughts I had while the show ripped my heart and ground it to dog food:
         -Entrapta and Hordak reuniting: Yay!
         -Swift Wind yanking her away before she can get through to him: Boo.
         -Catra encouraging Adora to try and take care of herself for a change: Yay!
         -Adora hurts Catra and she runs away: Boo.
         -Adora finally calling out Shadow Weaver on what an utterly horrible person she is: Yay!
         -Adora resolves to risk sacrificing herself to save the world: Bo—okay, seriously, was all this suffering really necessary, show?
-I know I mentioned in my previous She-Ra random thoughts that I supported Glimmadora, but I am okay with Catradora and Glimbow ending up canon. The only problem I have is how rushed they feel—moreso with Glimbow. With Catradora, the crew had an entire season to make it work again and they took it. Glimbow it feels like they were down to the last few episodes and went, “Oh right, we were gonna do something with these two!” then did their darndest to fit in some chemistry in between all the other stuff going down.
-As ominous as it was, the music where Horde Prime starts hacking Etheria honestly SLAPS.
-Okay, I know everyone is magic or something, but I am legit surprised getting electrocuted in water didn’t kill the heroes right then and there.
-Sea Hawk tries to flirt with his girl even as she’s trying to kill him. Truly, he is a man of taste.
-What do you know, Shadow Weaver can only do good when she’s (canonically!) punch drunk.
-You know a whole lot of this could have been avoided if Holo-Mara was Adora’s mentor instead of Light Hope.
-When I think about it, it was actually really clever to make Horde Prime the final villain for Adora to face: a domineering decadent man who’s been in power forever against a humble emotionally vulnerable compassionate young woman.
         -Not to mention the divide between cult-like oppression and progressive freedom. Or something.
-Holy crap, did the First Ones get a great freaking a Great Old One for a guard dog?!
-So, you guys seriously didn’t bring Angella back to reunite with her family OR mention her all season after the impact her death had on everyone all last season until Glimmer needs a power-up at the last possible minute and then you never bring her up again. That is absolutely a dick move in bird culture.
-Entrapta’s hacker sticker gives me life. Gamer girl gremlin princess forever!
-On the one hand, I’m disappointed that Adora and Catra don’t get to have an awesome couple battle against the security monster and win. On the other hand, Shadow Weaver is finally dead. YAY!
         -With apologies to the writers and especially Lorraine Toussaint. She did splendidly bringing this character to life and even if I hated Shadow Weaver, I adored the effort she put into making her one of the most emotionally complex villains I’ve ever seen.
-Words cannot, will not, and will never describe the pure joy that I experienced when I first saw Hordak’s big scene: standing up to and disowning his tyrant brother, saving Entrapta, declaring his love to her (albeit in a nicely lowkey fashion), and then throwing Horde Prime to his apparent doom Disney style with Entrapta cheering him with sheer glee. GOSH, it was everything I could have hoped for from this season!
         -Now if only they kept the deleted scene where they got a moment to themselves before Prime body-jacked him again like the creepy sonuvabich he is.
-Horde Prime just wouldn’t be a religious villain if he didn’t tell everyone to burn.
         -Bonus points for actually trying to burn the frigging planet.
-Aside from the idea of Adora switching to wearing a She-Ra themed dress everywhere in the future, the future vision was really quite sweet, and seeing Prime step in to ruin it made it all the more impactful.
-Can I just say that it’s absolutely wonderful that the show, for all it’s flaws, said  “**** senseless heroic sacrifices”?
-BREAKING: Lesbian cat finally makes up with her jock ex, has a canon kiss so pure it saves the world!
         -In other news, Catradora fans are still spoiled rotten.
-Wow, look at all those character comebacks they skipped through! Look, there’s the chefs from Dryl, Double Trouble, Huntara, the Horde Trio, Imp, Madame Razz—are you kidding me?!
-Grumbling aside, I actually find the idea of the Horde Trio and Imp getting involved in a G-rated science-fantasy version of the first Hangover movie quite amusing.
-Oh dang, they pulled a Castle in the Sky with the Velvet Glove!
-As nice as it was to see Aodra save Hordak from Horde Prime and destroy the latter through exorcism via sheer compassion, I’m rather disappointed we never got to see She-Ra go full Metal Gear Solid Rising: Revengence on any creepy old cult leaders.
         -Yeah, it would have gone against the “love conquers all” set up, but love takes on many forms, does it not? So, why can it not manifest as cleaving your mortal enemies with extreme prejudice to save your loved ones?
-Furthermore, in addition to Holo-Mara being a better mentor, Hordak raising Adora instead Shadow Weaver could have prevented a lot of similar problems. Maybe. Possibly.
         -Eh whatever, he has a lifetime’s worth of fanfiction to make up for it.
-ENTRAPDAK IS CANON, ALL IS RIGHT WITH THE WORLD.
-And so is Catradora and Glimbow! That’s nice, too.
-Aww, how sweet of them to skip through Catra and Scorpia, and Glimmer and Micah’s big reunions! It’s not like we’ve been waiting forever for this stuff or anything. HahahahAHAHAHDHAHAHFHAFHKSADJHFKAJHDfine.
-And so it all ends with everyone either friends, in love, or both, as heroes decide to make up for it all with a grandiose sequel promising more exciting space adventures we probably won’t see! HOORAY!
-All snarky ranting aside, I actually really enjoyed the finale. It was exciting, heartwarming, and above all it ended on happy, hopeful note without leaving too many frustrating questions unanswered. (*glares with utmost contempt at Voltron and Star vs. The Forces of Evil*)
-You know, this wasn’t bad for a final season, but I think this might have worked better as two seasons. Not in Netflix’s cheap “split a regular 13-episode season in two 6-7 episode long seasons” strategy, but I mean two full seasons with their own storylines leading up to the grand finale:
         -First, one that starts out with Horde Prime’s arrival the downfall of Etheria, focuses on the space adventures, ends with their return to Etheria and gives the characters time to recuperate from season 4.
         -Then, we have one final season that focuses on the Best Friend Squad’s Return to Etheria, Horde Prime’s plan, gives everyone more time to properly reconcile before ¾ of the entire cast gets chipped, sets up a new Rebellion made up of Princess Alliance and former Etherian Horde members, maybe even set up a proper Hordak redemption arc or something, and then our big happy ending.
-On a mostly unrelated note, I also feel that the whole show could have turned out even better if it had been either a dedicated science-fantasy war drama with some levity (like the good Star Wars shows or Avatar: The Last Airbender) or a lighthearted yet empowering slice-of-life action-adventure romcom (i.e. basically a well-made remake of the original show in the style of Adventure Time and Parks and Rec or something).
-My final random thought for this whole thing: we really could have used a triumphant end credits song or something. Aside from obviously recommending Fabulous Secret Powers, I would have also recommended the original 4 Non Blondes “What’s Going On,” a reprise of “Warriors,” Gorillaz’s “We Got the Power,” or (my favourite) Talking Head’s “(Nothing But) Flowers” since the ending scenes remind me of it.
Thanks again to the crew for giving me something to live for and/or complain about!
Now, let’s hope the He-Man reboots do as well...
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blaze8403 · 4 years
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operationrainfall · 4 years
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Title KUNAI Developer TurtleBlaze Publisher The Arcade Crew Release Date February 6th, 2020 Genre Metroidvania Platform PC, Nintendo Switch Age Rating E for Everyone 10+ – Mild Blood, Fantasy Violence Official Website
I should point out that until I played KUNAI, I was totally unfamiliar with developer TurtleBlaze. Thankfully, I had some experience with The Arcade Crew, thanks to their also publishing the fantastic Blazing Chrome, by JoyMasher. All I knew early on was KUNAI is a game where you control a ninja tablet (no, you didn’t just suffer a stroke, that’s the actual premise) as he hacks and slashes his way through robot hordes with his magical energy stealing katana. That alone was enough to grab my interest, but when I learned that the game was also a Metroidvania, I was hooked. So I greatly appreciated the opportunity to review KUNAI for oprainfall. The question then is, was KUNAI able to live up to my hype for the game?
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The premise of the game is loosely based around some sort of undefined apocalypse that wracked the Earth, killing nearly all the humans. In the interim, apparently a bunch of robots achieved sentience and started spreading out, with some aiming to wrest control and others retaliating as a ragtag group of freedom fighters. You play the heroic ninja Tabby, who is activated by the resistance to set things straight. There’s also an evil A.I. referred to as Lemonkus which is apparently responsible for this scenario, and while you do learn more about them, I never learned enough for my satisfaction. There’s a cool concept here, but there’s too many opaque bits that prevent the story from being fully realized. For example, who built all of the robots? What endowed them with sentience? How exactly did humanity perish? Where did the sword that steals life force come from? Which ancient warrior is Tabby supposedly infused with? There’s a lot of questions, even after beating the game. Which isn’t to say it’s not fun and there’s not plenty to enjoy, there absolutely is, but in a game that is so mechanically fantastic, the overall lack of a coherent plot stands out all the more painfully.
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However, now that I’ve gotten that out of the way, let’s focus on what KUNAI does best – the gameplay. Early on you only have access to your katana, which is not only your primary means of offense, but also your only way of healing other than using save points. Every time you slay a foe, you’ll get a little bit of health back. Soon enough, you also come across a pair of the titular kunai with chains, which allow Tabby to swing from the ceiling and climb walls. They’re a lot of fun to experiment with, and allow you a wide movement range. Just keep in mind not all surfaces can be grabbed, usually ones that are coated with metal plates. You would be forgiven for thinking that’s all the tools at your disposal, but as the game progresses you get a lot of other nifty items. None that ever totally eclipses the effectiveness of the kunai, but many that do open up the experience. For example, you’ll get a shuriken that can trigger switches and stun foes, as well as a few guns that serve multiple functions. Take the dual SMGS, which can obviously be used to unload on foes from a distance, but can also be aimed downwards to essentially hover as you blast a stream of bullets below yourself (which is awesome). You’ll also get a very powerful rocket launcher that can scatter foes to dust or be used to catapult you vertically into the air.
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Point being, everything in KUNAI has a variety of uses, and manages to make the experience more compelling. And that’s before you even take into account the upgrades you can purchase from the Tabos, accessible from old school routers littered throughout the game world. You can not only upgrade Tabby’s weapons, such as giving his katana a powerful charge attack or turning your rocket launcher rounds into homing missiles, but you can get important passive upgrades. Perhaps the most important is the one that lets Tabby slowly heal continuously, which is vital when you’re low on health, since the game never provides any disposable healing items. Generally I would clear out a room and then just take a breather for Tabby to heal back to full health. I really liked being given free reign which abilities I upgraded first, and my only real complaint is that there weren’t even more options, since I had pretty much maxed them out a while before the final boss. Which correlates to my only other major complaint about KUNAI – it’s too short.
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KUNAI is very fun while it lasts, exploring, regularly finding upgrades like double jump and dash, slaying enemies and fighting powerful bosses. Some of my favorite bosses were Furious Ferro, a giant gooey creature that crawled the walls and scattered minions on the floor, and the Guardian, which starts in a giant cocoon and then erupts into a dangerous electric butterfly. It’s also entertaining to talk to random NPCs as you wander, since they often have very funny dialogue that pokes fun at other popular nerd culture, such as Yu-Gi-Oh!, Pokémon, various anime and even a well known game store franchise. It’s clear the folks at TurtleBlaze not only love game culture, they love to poke fun at it as well, but never in a way that felt cruel or derogatory. Suffice to say, even though the plot of the game left me underwhelmed, the dialogue and humor were much better than I expected.
Exploring the various areas is a treat, and very rarely was frustrating. They range from deserts to lava filled mineshafts and haunted factories. There’s a fluidity to the combat that just made KUNAI a step above many others in the genre. I loved swinging around, jumping and slashing foes, and even blasting them to smithereens when I got testy. There’s also tons of hidden corners in the game, where you’ll find one of two items. Either you’ll find heart pieces which extend your maximum health (always handy) or you’ll find hats. And surprisingly, you’ll find a lot more hats than anything else. And while it’s fun to dress Tabby up with monocles and horned hoods and even plumber hats, sadly none of these serve any gameplay purpose. Once I discovered that, my desire to find them all withered away. If only the various hats would change up the combat or alter my stats in some significant way, I would have gone out of my way to discover all of them. As it is, I found hats a silly bonus without much function. Oh and apparently there’s also a hidden Time Trial mode in the game, but I couldn’t find it. And given that I hate feeling rushed when I play a game and don’t focus on speedrunning anyhow, that just didn’t provide me much incentive or replay value.
Ultimately, that’s where KUNAI fell short, the length. The whole experience is pretty linear, and though you are given some free reign to explore, there’s nothing really important for you to find. I managed to beat the game in 6 hours, which is 2 less than the developers said the adventure will take most people. If there had been more than one ending or a couple hidden areas or even a boss rush, I would have felt more satisfied. But without them, the game is just over way too soon. It’s a blast to play, and runs silky smooth, but once it’s over, it’s over.
Visually, KUNAI is a treat. It’s colorful without being too flashy, and managed to evoke classic games while still feeling modern. I loved all the silly faces that Tabby wears as you experience the game, and especially enjoyed the hand drawn cutscenes and sub item introductions. The various minor enemies were pretty distinct and varied, and there were none that were clones. Likewise, the bosses are all very different and quite a challenge to best. This is a game that makes great use of visual clues and storytelling, such as how Tabby’s face flashes red with a battery symbol when low on health. Musically, the games is frenetic and fun, and manages to infuse just enough ninja flair to keep things fresh. I also really loved all the mechanical beeps and boops and explosions for sound effects. I really had no complaints about the design of KUNAI whatsoever.
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Now, even though I’ve touched upon the major issues with the game, the following is an assortment of minor quibbles that also kept this from being a perfect experience. While the game is a lot of fun, sometimes things aren’t as well balanced as they could be. An example is how one of the early areas, an airship, has a forced sequence requiring kunai swinging over instant death pits that felt way too challenging that early in the game. I also found how Tabby “climbs” vines incredibly awkward. Instead of climbing up and down, he kind of floats and you have to hold down to force him back to earth. And though I very much enjoyed the katana charge attack technique, which lets Tabby charge up and then rush all nearby foes with a flurry of katana strikes, it was very hard to tell at what range it would react to foes. One time it even glitched and managed to push Tabby into the background in the Mine area, forcing me to restart since I couldn’t get free. Another issue was that there weren’t really enough bosses in the game. There’s a hilarious pirate captain I thought would be a boss which instead is turned into comic relief twice, and there’s a long section where you escape from the police (dubbed Popo), but can’t actually fight back. And though the final boss was epic, it was also frustrating, and made me wish I had some way to heal quickly during fights.
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In summation, I still rather enjoyed KUNAI. I just wish it was a longer experience with a more coherent plot. That said, there’s tons of charm and humor here, and plenty of challenging and satisfying gameplay. Honestly, it’s hard to go wrong for only $16.99. I admire TurtleBlaze for this first Metroidvania, and even though it’s not perfect, I think it could be the starting point to many other tremendous projects. If you’re a fan of the genre, I’d say you owe it to yourself to pick this up.
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[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”3.5″]
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REVIEW: KUNAI Title KUNAI
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