Niagara Falls in Ontario, Canada.
Image credit: Adventure World.
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Welcome to Nerath
This is just me shouting into the ether about my homebrew setting, mostly just so I get stuff jotted down somewhere and also for anyone who might want to mine it for inspiration. In 4e D&D, Nerath is the civilization that fell relatively recently to create the “Points of Light” base setting. In my world (creatively named Arth *long* after we’d been playing in it for a while), the Nerathi Confederacy is one of the major nations of the world, a collection of city-states that united after centuries of internecine warfare after the fall of Bael Turath and Arkhosia. They are:
- Highmark: The capital and most cosmopolitan city, Highmark is a mining town and industrial powerhouse. (Highmark is kind of the New York/Sharn/Coruscant hub, at least for Nerath)
- Grimfar: Grimfar is a primarily dwarven city and the breadbasket of Nerath. (Grimfar is kind of quietly powerful, in that folks tend to think of the dwarves as bumpkin farmers, but they *also* have kind of a mafioso feel in that they control whether people eat or not)
- Issenvik: Issenvik used to be a pirate haven, and maintains a steadfastly nautical focus, but has shifted towards more mercantile concerns over the years. (Issenvik still has a major piratical/viking feel to it, and bragging is a *very* common Issenvik pasttime)
- Thantopolis: The city of the dead, the necropolis of Thantopolis is ruled by its unliving citizen class, while the living flourish under the protection of their legions. (I tend to find undead fascinating, and Thantopolis is very much influenced by the Scarred Lands setting’s Hollowfaust. It has a kind of Greek/Roman feel to it, in part because the oldest undead hold to more ancient fashions and ways of thinking)
- Aethrennar: The fey city of Aethrennar is itself a work of art, crafted over the years by numerous eladrin and gnome artisans. It exists simultaneously in the mortal plane and the Feywild. (This is basically the party town of Nerath. :) )
- Vanilorra: Hidden in a deep forest in the center of the continent, the elven warriors of Vanilorra are staunch traditionalists and steadfast protectors of the wild places of the world. (We jokingly referred to the elves of Vanilorra as “hillbilly samurai”, and it’s not far off)
- Yondon: Yondon is a trading city and religious site for the nomadic halfling tribes of the southern part of Nerath. It varies wildly in size depending upon the migration of the tribes. (It has kind of a frontier/Wild West sort of feel to it, mixed with some Vaes Dothrak)
- Mythragal: The floating city of Mythragal is built on an earthmote (flying chunk of rock), and is home to the finest mages in Nerath. It is also the mortal plane home of the goddess Ioun, though she very rarely involves herself in mortal affairs.
These were the original eight cities. Over the course of the first campaign a ninth city was reclaimed, and two more introduced that would eventually be brought into the nation.
- Nachtur: The goblinoid city of Nachtur had been lost to demons due to the machinations of the other cities at the founding of Nerath, but the goblins were able eventually to reclaim their homeland.
- Shom: The extraplanar city of Shom was held in temporal stasis from before the Change, but was brought to Arth through the efforts of a group of adventurers as part of the cleansing of Nachtur.
- Mag Tureah: The Underdark city of Mag Tureah was long thought a myth until its fomorian rulers staged an invasion of Nerath. Nerath was eventually able to counterattack and topple the fomorian king, inducting the city into Nerath with a ruling council of formerly enslaved cyclopses and fey.
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アドベンチャーワールド
和歌山の名所
アドベンチャーワールドは、和歌山県西牟婁郡白浜町に位置する動物園・テーマパークです。この施設は、動物園と遊園地を組み合わせたリゾート施設で、多くの動物との触れ合いやショー、アトラクションなどが楽しめることで知られています。
アドベンチャーワールドの特徴的なポイント:
1. 動物園エリア
園内にはさまざまな種類の動物が展示されており、パンダやホワイトタイガー、ジャイアントパンダ、ゾウ、ライオンなどの希少動物も飼育されています。動物たちとの触れ合いやショーが人気です。
2. ジャングルワゴン
園内にあるジャングルワゴンでは、サファリバスに乗って動物たちを見学できます。本格的なジャングルを再現したツアーで、リアルな動物たちの生態を観察できます。
3. レジャーエリア
動物園だけでなく、遊園地も併設されており、様々なアトラクションや乗り物、キッズエリアもあります。ファミリー向けの楽しい施設となっています。
4. ショー
パンダやイルカ、アシカなどのショーが開催されており、多くの来園者が楽しんでいます。
♪♫♬🎤🎹🎶♪♫♬🎤🎹🎶♪♫♬🎤🎹🎶♪♫♬🎤🎹🎶
adventure world
Famous places in Wakayama
Adventure World is a zoo/theme park located in Shirahama-cho, Nishimuro-gun, Wakayama Prefecture. This facility is a resort facility that combines a zoo and an amusement park, and is known for its many animal encounters, shows, and attractions.
Characteristic points of Adventure World:
1. Zoo area
A wide variety of animals are exhibited in the park, including rare animals such as pandas, white tigers, giant pandas, elephants, and lions. Interaction with animals and shows are popular.
2. Jungle Wagon
At the Jungle Wagon in the park, you can ride a safari bus and see the animals. You can observe the life of real animals on a tour that recreates an authentic jungle.
3. Leisure area
In addition to the zoo, there is also an amusement park, with various attractions, rides, and a children's area. This is a fun facility for families.
4. Show
There are shows featuring pandas, dolphins, sea lions, and more, which many visitors enjoy.
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my translation of that laios & kabru comic from the new adventurer’s bible (sorry for the awkward localization i‘ve only done this once before)
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Dungeons and Dragons and the kitchen sink
I’ve been playing D&D since I was a kid, and I love pretty much all the settings, but I remember when Eberron came out, it was a big revelation to me in that it was unabashedly using the tropes of D&D to do its own thing. I don’t remember where it was originally specifically spelled out, but one of the organizing principles of that setting was “if it exists in D&D, it exists here,” and I love that ethos. When I put together my longest-running D&D setting (we’re on the 4th long-form campaign, spanning over a decade now), that was at the heart of it, and it has been really fun to cannibalize D&D canon for it. It started with Nerath, Arkhosia and Bael Turath (from 4e’s Points of Light base setting), and has gone on to steal from Dark Sun (though the name is fudged), the Council of Wyrms (more as inspiration, but it’s there), and the Sword Coast (mostly in name only, but it’s done with love). Most of these things are *wildly* different from their *canon* counterparts, but they remain as touchstones in the world and make it feel like it has history and weight, even if they’re just borrowing. I love seeing this kind of “remix” setting stuff. :)
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