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#absentia
flanaganhorror · 2 months
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ABSENTIA (2011) dir. Mike Flanagan
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snarkspawn · 1 month
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Commission for @par-vollen of her lovely OC Olive ✨
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its-shrimple · 21 days
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I spent so many hours listening to the rainbow factory & pegasus device fic absolutely not worth it and rainbow dashs reformation arc made NO SENSE come on auroradawn but my inner child secretly loved the cringe thank you
EDIT - bc i wanna rant more i spent over EIGHT HOURS ON THIS the original fic is so lame, ill say pegasus device is BETTER but its not good and oddly drawn out.. the best part in there is when the fillies enter the theater room and so fourth until rainbow dash suddenly has a change of heart THAT IS NOT A REFORMATION ARC ITS RUSHED BS as much as i wouldve hated to spend more time listening to this trash fic read by a middle aged man stumbling over his words i would have loved a proper reformation for her & absentia.. the absentia death was sad and all but i feel like it could have been more meaningful smh i sound crazy
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absentia-if · 11 months
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I'm looking for more interactive fiction games to play and I was wondering if you have any particular favourites?
I’m a hermit when it comes to the community as a whole— mainly staying in my own little corner, but I have been able to meet some amazing Author’s during my stay.
Citadel by @bouncyballcitadel is an absolutely amazing medical drama IF. An amazing cast of characters, both romance and non-romance, and real life experiences, and knowledge, fueling the writing in such a way that makes you feel extremely connected to the plot and the MC. I highly recommend it.
An Affair of the Heart by @doriana-gray-games is another amazing IF that I strongly recommend. Not only because I absolutely adore Dori, the sweetest of sweethearts, but she makes the world of Sherlock Holmes come to life in such a way that I can’t even truly describe— Sir Arthur Conan Doyle would be proud of her, I can tell you that much.
Novaturient by @kalorphic is an amazing spy IF that has a lovely cast of characters. It’s not as serious, or it’s not supposed to be as serious, as some of the other titles that I’ve mentioned, but it’s such a fun time all the same— it doesn’t have too much in the form of a demo, as of yet, but I think you’ll enjoy getting to know the cast on Ella’s blog all the same. (She also has another blog @ellawrites-if that I think you should check out too.)
Next in Line by @nextinline-if has been a fun read since I’ve started it. Not to mention Vi is an absolute delight to speak with. You have a little bit of everything when it comes to the romances, and who doesn’t love being royalty too? I think you’ll have a grand time with the story, and getting to know everything you’d wish to know about it, as I can’t recommend it enough.
Abyssal by @theabyssal is a great game with an amazing premise— playing Death itself ticking a lot of boxes for a variety of people. It’s quite angsty, as I feel like I should warn you, but the writing is immaculate and you’ll be pulled into the inner workings of a world that you have to find a place in once more. Plus, the ROs are absolutely amazing too.
A World Without You by @jaunefleurwrites has been an amazing read. It deals with the realities of death while still being alive, an ever growing entity that always looms over us all, but it’s still an enjoyable read even if it does have a sadder undertone. I highly recommend it (plus Damin is a sweetheart).
The King’s Hound by @the-kingshound is an Arthurian IF that I think you’ll find yourself drawn to. It has found family written all over it, with tinges of angst and drama strewn within, that I think you’ll enjoy. It’s an amazing story, with an amazing cast, and I think you’ll enjoy it.
Past Imperfect by @past-imperfect-if is an IF with only a singular RO, that’s semi-customizable, and only has prologue released so far, but I strongly implore you to check it out as I think you’ll enjoy the premise of it. (Plus, my friend is the main creator for it and I know she’ll absolutely love to have someone as wonderful as you check out her story.)
Kingdoms and Empires by @kingdoms-and-empires is an amazing high fantasy game that I think you’ll enjoy. It has a wonderful world, that seems dynamic around the MC, with an amazing cast of characters that I think you’ll find yourself growing attached to. If you enjoy fantasy, being a royal, and wish to be along for a long ride? This story is definitely for you.
The Scars I Live With by @thescarsilivewith-if is also an amazing premise that I absolutely adore. It doesn’t have a demo yet, but I think the cast of characters that have been introduced as well as the world building will be able to be just enough until one is released.
If you want more of my stories? I have three other main stories that I’m working on— even if they’re on a semi-hiatus as of now.
Heart of Flames is a dragon rider story where you take on the role of one of the newest dragon riders within Haven, and it expands across the world of Gallinia as a whole. @unforeseenflame
Scandal is based off the show of the very same name— Scandal (by Shonda Rhimes). It’s genderlocked female though, just want to warn you. @nightingale-interactive
Path of Fire is a dragon-shifter IF wherein the MC is the last of the Dracaryean and their journey in discovering what that truly means— not only for them but for Ioria as a whole. @eleanawrites
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captainsavre · 6 months
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STANA KATIC as Emily Byrne Absentia 3.01 - Tabula Rasa
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flanaganfilm · 11 months
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Hey Mike! Can you talk about your experience going from Absentia to Oculus? That process after Absentia went on its festival run to pitching Oculus? Would love to learn about that time in your life & career!
I moved to Los Angeles in 2003, right after I graduated college. I went to Towson University in Maryland, was an EMF major (Electronic Media & Film) and had wanted nothing more than to make movies my whole life. We were a comfortable middle class military family (my dad was in the Coast Guard) and for most of my life, making movies for a living felt like an impossible dream.
When I moved to LA I took whatever work I could find. I shot and edited those local car commercials you see on TV at 2am, I was a logger and an AE for reality TV shows, and I eventually worked my way to editing.
I said I'd give myself 5 years to make it in Hollwood. By the time we shot Absentia, I'd been here for 7 years, and in that time I hadn't gotten any closer to my dream.
I've already written at length about how Absentia came along and what it was like to make that little movie, and I've recently blogged about how the Oculus premiere changed my life and birthed my career, so I won't rehash those - but I don't often talk about what went on in between.
I finished editing Absentia just before my oldest son was born in 2010, and went back to working full-time as a reality TV editor. In fact, in the months leading up to his birth, I was working double-time - I spent my days at a company called Film Garden working on a series for DIY Network, and my nights editing packages at Nash Entertainment for those true crime clip shows. Whatever it took to keep the lights on and provide as much support as I could for my son.
While this was happening, I'd submitted Absentia to a pile of film festivals. We didn't get into any of the majors - Sundance, SXSW, and Toronto all passed on the film. Our world premiere was at the Fargo Film Festival, where Tom Brandau, one of my former professors from Towson - and one of my mentors - was teaching.
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(Our original festival poster, WAY better than the weird clip art that would come later)
The movie got into a fair amount of film festivals, and we traveled with it as much as we could. I have fond memories of the Phoenix Film Festival, San Luis Obispo (where I met Greg Kinnear at a party and very awkwardly asked for a picture - you can see how thrilled he is about it) and my personal favorite: the Fantastia Film Festival in Montreal.
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(At one of the screenings, I believe the San Luis Obispo Film Festival)
While this was happening, the film was picked up for a tiny VOD and DVD release through Phase 4 Films.
They were a Canadian distribution company whose claim to fame was putting out Kevin Smith's Red State under a very unusual distribution model. They acquired the movie, which led to a company holiday part in Hollywood.
There, I briefly met Kevin Smith for the first time. We've met again since, and I've now had a chance to thank him for the kindness he showed me back then - I was just some starstruck kid at a party, but he was gracious and available and inspiring. I really admire the way Kevin deals with his fans, and I've tried to emulate it over the years.
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So that was kind of it for Absentia. We went to a few festivals, went to a few parties, and posed for a few pictures with some people we admired. Phase 4 designed some truly godawful cover art, dropped the movie into video stores, and that was that.
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($2.99 is a pretty good deal)
So Absentia had pretty much run its course. It had a passionate following of fans, but between the crappy art design and glut of low budget horror films on the market, its moment had already come and gone. I was back at work, editing a series for DIY Network called Extra Yardage, and yearning for another chance to make a movie.
Absentia might not have broken open the industry doors like I'd wanted it to, but one thing it did yield was a meeting with an entertainment attorney named Joel VanderKloot.
I had been represented a few times over the years by various managers (to be honest, they were actually Jeff Howard's managers, and they took me on because we had a co-written project together.) But those relationships hadn't gone anywhere, I'd never sold a script or booked a job, and when I suggested making Absentia they were not supportive ("You've already tried the indie thing, haven't you?") so by the time Absentia was made, I was completely unrepped.
Joel was a family friend of Jason Poh, who was one of our Absentia Kickstarter backers. He was a guy who'd just found the project online and donated a thousand bucks. He kept up with us, and loved the final movie. He told me he knew an entertainment lawyer and offered to arrange a lunch.
I left my editing job at Film Garden for a long lunch and met Joel in Santa Monica (this was a day-killing drive for me). Joel had seen the movie and really liked it. We had a good lunch, but wasn't immediately sure about taking me on - it's a lot of work to take on a new client, and there wasn't much heat on my movie. But there was something there that he liked, and he called later that day to say he would take me on as a client.
I was elated. I felt like I'd made my movie to the best of my ability, and that it had flashed in the pan and then died... no one had noticed outside of a few festival audiences and critics. But here was someone who worked in the industry and he saw something in the film that he believed in.
Joel started looking for managers while I clung to my day job. He passed the movie around and we had a few nibbles, which led to the first manager in my career who wanted to simply represent ME: Nicholas Bogner.
Bogner went about setting general meetings at production companies who specialized in horror films. There weren't a lot of takers, and not everyone was willing to watch an entire feature film in consideration of a general meeting. So it was hit or miss - I was a nobody, after all, and they get these kinds of incoming inquiries all the time.
But there were a few takers. And the very first meeting I had was with Anil Kurian at Intrepid Pictures.
Again, I took an extended lunch from my editing job and drove across town to Intrepid's offices in Santa Monica. I was beyond nervous when I sat in the waiting room. The young man working the front desk signed me in and offered me a water. And then, just before the meeting started, he leaned over and he said "I loved Absentia, by the way."
Anil was a really cool executive and we had a good general meeting. At the end of it, he introduced me to the heads of Intrepid: Marc Evans, and Trevor Macy.
We all ended up in the conference room, where posters for Intrepid's other movies - at that time, The Strangers and The Raven - were hanging. I vividly remember staring at them while I pitched all five of the ideas I had for movies.
One of them was a story about a little boy whose dreams manifested in real life, and another was a take on Stephen King's novel Gerald's Game. But at the time, none of these ideas worked. The meeting was over, and everyone was politely going about their day.
I felt a panic in me. It was my first real meeting, the door had been cracked open just an inch by Absentia, and I was about to walk away with nothing. Would my new manager want to keep me? Would my new lawyer think he was wasting his time?
I stopped in the doorway and turned back. "I've got one other thing," I said. "I made a short years ago about a haunted mirror, and I have a take for a feature."
They kind of laughed at the idea of a haunted mirror. "How do you make that scary?" Trevor asked. I said "Think of it like a portable Overlook Hotel," and the room got a little quieter.
"I'd like to see that short," Trevor said. I agreed to send it immediately.
I ran back to work, stayed a few hours late to make up the time I'd burned on my lunch hour, and went home to find a DVD copy of Oculus: The Man with the Plan.
I'd made that short in 2005. It was 20 mins long, and a lot of fun. Over the years whenever I'd get into meetings (all courtesy of Jeff Howard, who had sold scripts long before we started writing together), people would see it and ask about a feature. Every time, though, the conversation stalled because they wanted the film to be a found footage movie, or they'd balk at the idea of me directing a feature.
I sent the DVD to Intrepid and waited. About a week later, they called and asked me to come back in.
I took another long lunch (this would become quite a habit as the project advanced) and drove back down. We met again in the conference room, but this time the mood was a little different.
Trevor said "We're interested in this. How would you expand it? I know there are cameras in the room with the man and the mirror, which begs the question of found footage..."
My heart sank.
"... but we're thinking that's a mistake. It looks like all the fun is in playing with reality, and you can't do that with found footage. So how would you do it?"
And we were off.
I won't rehash the long journey between this meeting and the Oculus premiere at Toronto (scroll down to find another blog about that), but that was really the moment when things changed.
I drove back to work a little giddy. Intrepid optioned the short film, I called Jeff Howard to see if he'd still want to work on a feature with me, and we were commissioned to write the script.
It was my first Hollywood job. I was paid the bare minimum, but I was also able to join the WGA because of the deal. I still didn't quit my day job (and wouldn't for a long time, not until the movie was really shooting in Alabama the following year) but I was off to the races.
Once the script was done, Oculus would lead to my first agents (at APA, and they treated me very well) and my first "real" movie.
What's particularly neat about this time, looking back, is that I owe it all to Absentia. We'd made this tiny little movie to try to kick open the door of Hollywood and start a career. And despite the enormous pride I had in the finished film, it felt for a long time like it hadn't quite succeeded in that.
But quietly, subtly, the movie did exactly what I hoped it would. The festival screenings built up a small but confident word of mouth. The movie led directly to my attorney Joel (who still represents me to this day), which led directly to my first real representation, which led directly to Intrepid Pictures.
Trevor Macy is now my business partner and has produced every single thing I've ever made since. We run Intrepid Pictures together, and I see that same eagerness in the faces of young filmmakers who find their way to us for general meetings. I try to be as supportive and accessible to them as I possibly can, because I remember very well what it feels like to stand in their shoes.
And Trevor even ended up making those other pitches he'd rejected all those years ago - Before I Wake and Gerald's Game followed soon after Oculus was done.
Absentia did everything I could have wanted it to do, and much more. I'll always remember that period of time with great affection... but man, it was stressful. The uncertainty of those years still exists in me, I don't think it'll ever leave.
Someone told me, along the way, that there wouldn't be a moment when I realized I "made it." It would happen while I wasn't looking. That ended up being absolutely true.
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emilylprentiss · 6 months
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Absentia (2012) Dir. Mike Flanagan
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crimeshowsource · 1 year
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Stana Katic as Special Agent Emily Byrne Absentia | 1.07 | A & B
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nikki-rook · 8 months
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Stana Katic as Emily Byrne - Kicking Ass in Absentia Season 2
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dgct2 · 8 months
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I understand.
3.06 In Quo Ego Vado Vos
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zetobii · 1 year
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Who’s enjoying bunny day? 🐇✨ this set of cuties is for the lovely @absentia-if of their characters Michael and Margot Steele form their in-progress game Absentia! Check out the demo on their profile 💕 😊
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veloriium · 11 months
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incredibly unhealthy traumatizing sibling relationship!!!!!
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legendarytragedynacho · 3 months
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Absentia (Veil)
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yagodichjagodic · 5 months
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Lasser Glass earrings are dropping in my shop tonight at 8pm EST 🤘🏼
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absentia-if · 9 months
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RO Quotes Beginning With ‘You May Not’…
Kade/Kara: “You may not be who you used to be, neither am I, but that doesn’t make you any less of the person I fell in love with. The person that I stood on that altar with and said I Do. We’re older now, and have a lot more baggage than we once did, but that doesn’t mean that I’m not willing to lend a hand to help you carry it. For however long you wish me to do so.”
Michael/Margot: “You may not have been my first love, sweetheart, but you are the love that has made all the rest irrelevant. I am yours until the end of time, or until you get sick of me, and that’s not something that’ll ever change. You’re my only star in the sky, the only thing that’ll ever guide me home.”
Blaine/Blaire: “You may not realize, but I’ve always felt like we were supposed to be best friends. That I’m supposed to be in your life and you’re supposed to be in mine. I knew it from the first time I saw you back in Pre-K. I knew it from the first time you smiled at me, because I knew in my heart I would always fight to make it appear again.”
Wren/Wynn: “You may not comprehend why I think this is a bad idea, why I’m fighting so hard against this, against us, but you will in time. You’ll understand when everything begins to fall to pieces and there’s nothing we can do to stop it. I-I’ve been there once, and I barely survived it, I wouldn’t be able to do so if it happened to you too.”
Nicholas/Natalie: “You may not understand what you’ve done for me, I don’t think I’ll ever be able to properly tell you, but you’re one of the few people that’s ever seen me for me. That’s ever looked at me and didn’t already have a preconceived story about me. You gave me a chance when you didn’t have to give me one, you were there for me when you didn’t have to be, and that means more to me than you’ll ever know.”
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captainsavre · 6 months
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What happened wasn't your fault. Absentia 3.04 - Alea lacta Est
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