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#Well-Bee
thecollectibles · 11 months
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Art by Well-Bee
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comic-art-showcase · 2 years
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Spider-Man by Well-Bee
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viaov · 2 years
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Well-Bee, Catwoman
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rechicken-and-waffles · 4 months
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Select a Story 💙❤️🩷💚🖤
Happy 20th Anniversary Sonic Heroes!!!
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chaikachi · 1 year
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The italicized "oh." of it all 😭
Blake's Version
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arabriddler · 5 months
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Sparks are real?!
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theminecraftbee · 5 months
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Etho and Grian are back at base, hysterically laughing over their achievement. Cleo sits inside, staring, as the two of them talk about getting a wither and a warden to fight, and tries to figure out what she feels about it.
In some ways it's not their fault. Task made them do it and all that. Plus--
Well, it's not like she and Etho are losing hearts anytime soon. They've both done a damn good job keeping themselves from dying. A benefit, Cleo thinks, of deciding to team with Etho this time. Between the two of them, they'll largely only do chaos they can recover from. Maybe this is their game. Maybe this time, Cleo manages to stick with someone until the very end. It looks like it. It looks like...
Grian, of course, is the confounding factor.
She wasn't going to turn him away. He needed allies. They needed someone a bit better at actually doing damage than herself or Etho. It's mutually beneficial. And, besides, he's weirdly lovable, in an inherently kind of dangerous way. A little like loving a bobcat someone had accidentally raised as a pet cat until it got a bit too big and stinky and murdery for them. Like, yeah, he shouldn't be domesticated and he's not, really, in any sense of the word, but it's a bit sad to watch him try to survive on his own now, right?
Hah. Maybe that's what Scar managed to do to him. Would explain a lot, really.
Anyway, he's her bobcat now, which is the problem.
See the thing is: Cleo understands Etho. It's why finally deciding to be partners for once felt... right. They're similar flavors of people. Scared, mostly. Survivors, but not in the 'will stab anyone' way that like, Martyn is. Loyal, although Cleo has no delusions that Etho is as loyal as she. And scared. Has she already said that? Scared. It's important to the kinds of things she and Etho are. Like... mountain lions, maybe. Mountain lions that have been around just enough people to know how dangerous they are. Like that.
God, she's only doing cat metaphors. Bdubs really is turning them all into furries.
Anyway, the point is, Grian isn't scared.
And that... terrifies her.
That's scarier than anything else. Because, see, Cleo wants to survive. But more than that, she wants her partners to survive. And she and Etho, the two of them are doing well. Better than most people. They're green and they have so many hearts.
But Grian? Grian's yellow and not afraid and goading Etho into not being afraid too. It's not their fault, exactly, Cleo thinks. They both had hard tasks. They didn't have a choice, Cleo thinks.
But. But.
She doesn't know what to do, if Etho gets convinced the humans down the mountain aren't scary. She doesn't know what to do if he gets too close. She doesn't know what to do if he gets hurt.
Because she--she doesn't think she can learn to stop being scared, anymore.
But she also doesn't know how many times her heart can stand to lose someone.
Did you know--wild cats are social? They have a reputation for being loners, but mountain lions, they're social. They don't do well being alone. They don't actually hunt solely alone. That's the important bit here. They seem independent, sure, but actually...
Anyway. This is Bdubs's fault. For making her a furry, apparently.
She watches Grian and Etho scheme together and sits back and breathes and tells herself that Etho isn't going to stop being afraid anytime soon. That if push came to shove, he, at least, would retreat back, and that maybe the two of them could convince Grian to retreat too. Safe from hunters. Safe from red.
Maybe safe from hurting each other, too.
(She's not so sure about that part.)
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graphicpolicy · 2 years
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Solitude and Survival in House of Slaughter #8
Solitude and Survival in House of Slaughter #8. Edwin’s search for a legendary monster goes horribly amiss. #comics #comicbooks
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vodid · 7 days
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after his defection and integration into the ragtag team of autobots, blitzwing gets to experience being a stupid irresponsible kid for the first time (with optimus exasperatedly responsible for him) imagine going from war crimes being your biggest worry to. ordinance laws.
he would be a lil shit about it and find it funny. because he finally has the freedom to say fuck authority
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thecollectibles · 2 years
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Portrait studies by Well-Bee
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abd-illustrates · 4 months
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I might’ve spoiled the plot of Natlan | Genshin Impact THEORY
In which I read so much lore that I gained the power to see the future (maybe) This ended up being a real challenge to make - but it was also really fun! Please do lemme know what you reckon of these ideas, and whether y’all wanna see me pattern-recognition my way into several corkboards worth of theories about any other topics sometime down the line! (^^)/
(also: HAPPY NEW YEAR! 🥳🎉 Here's wishing y'all every good thing for 2024)
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melonsap · 3 months
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Archwizard Gale lore???
Okay, SO! My personal headcanons for Gale's powers, both as archwizard and Chosen of Mystra, are based upon the following:
D&D makes a distinction between "archmage" and "archwizard," with the former being a spellcaster dedicated to the arcane arts and either: the counsel of royalty, a lich tyrant, or a reclusive hermit, all with multiple apprentices, and the latter being "an arcane spellcaster of extremely high power who successfully claimed a floating enclave," that specification coming from the time of Netheril.
Gale is NOT royal counsel, NOT pursuing lichdom, NOT a hermit (willingly), does NOT have apprentices when he first makes the claim, and does NOT have a floating enclave.
Despite these, he still claims "archwizard" as a title. This is significant, especially from Waterdeep, where the most powerful wizards in the world gather, including Laeral Silverhand (another of Mystra's Chosen, immortal to a degree, and Open Lord of Waterdeep) and Vajra Safahr (current Blackstaff and Archmage of Waterdeep).
Bonus points for his significance, he is Gale of Waterdeep. His personally chosen moniker marks him as outstanding among Waterdhavians. There might be a handful of people named Gale in Waterdeep, but there is only one Gale of Waterdeep. This is further backed up by Lorroakan recognizing him, with his only reason for Gale being lesser than someone who supposedly figured out immortality being that Gale was Mystra's discarded lapdog.
Gale is skilled in all manner of magic. This is confirmed directly in his epilogue, where you can question him about his choice teaching the School of Illusion, and he says that he wanted to teach ALL the classes there, but the staff told him no. That includes schools you wouldn't normally associate with him, like Divination and Necromancy.
Based on all of that, I've decided that "archwizard," as Gale means it, is a term referring to a wizard who's multiclassed into all their subclasses.
Does this make him overpowered? Yes. But he's an archwizard, prodigy, and Chosen, he's MEANT to be within the bounds of his own lore.
In addition, I also believe him to be an untrained Storm Sorcerer, based upon the following:
Sorcerers and wizards differ in that sorcerers know magic intrinsically, while wizards study it to use it.
When talking to Halsin as Origin Gale, you can tell him that as a baby, you summoned a whole pack of rabbits. Presumably, baby Gale was NOT reading and comprehending arcane textbooks.
Gale has an intrinsic understanding of the Weave, by his own admission, saying he could compose it rather than just control it. He was also casting third level spells like Fireball at eight years old.
Gale's theme is all about storms: his name is Gale, he occasionally says "A rough tempest I will raise" in combat, almost all his official art has him controlling lightning, and his robe is thunder purple. This continues into God!Gale's design, where he has literal glowing lightning bolts framing his eyes, and his outfit is lightning blue.
K'ha'ssji'trach'ash: On his own, the mephit is pretty self-contained; it's a magma mephit capable of revealing the true form of a True Ressurection scroll. However, the key to getting him to do this is to respond to the question "what is my name" in Ignan with the correct answer. After which, K'ha'ssji'trach'ash says "T'i n'uthrantha m'ahthra Gale." We don't know what this means, but it's clear that he's talking to us, about Gale, possibly thanking us or asking us to pass a message along. This implies that he doesn't speak Common, or else he would, because we answered correctly. Why do I bring this up? Storm Sorcerers have an innate ability called Wind Speaker, which allows them to speak Primordial (including Aquan, Auran, Ignan, and Terran). Thus, Gale can speak to/understand K'ha'ssji'trach'ash, despite his known/studied languages being Common, Celestial, Giant, and Draconic.
Because he's untrained, and rather than Storm Sorcery being just a Lv1 flavor bit that does little, I've decided that Gale has access to the class features of Storm Sorcery without access to its spell slots or Metamagic, that way it's reflective of his power without training.
With both of these conclusions, both archwizard and sorcerer, I've decided to pick and choose which class features are from which iteration of both classes, because BG3 and official D&D have a few key differences that were mostly changed for gameplay reasons. I've then taken those and added more flavor to them, based on the already-given flavor of D&D and effects of BG3, doing away with the mechanical side of things for storytelling reasons.
On top of this, because the maximum level you can reach in BG3 is Lv12, and we know that the Orb consumes "the greatest of [his] talents," I've decided that the Orb consumes any ability beyond Lv12 until its removal.
That being said, beyond whatever spells and slots you care to give him, the powers I think Gale has pre-tadpole are:
Abjuration
Arcane Ward: When Gale casts Abjuration spells, residual magic shields him from the worst of incoming hits
Projected Ward: Gale can extend Arcane Ward to someone nearby instead of himself
Improved Abjuration: On short rest, Gale can strengthen Arcane Ward to sustain itself beyond a single hit
Evocation
Sculpt Spells: Gale can control his Evocation spells and keep them from harming allies
Potent Cantrip: Gale can force enemies that resist his cantrips to take half damage from them anyways
Empowered Evocation: Gale's Evocation spells are particularly deadly (based on +INT modifier to damage rolls)
Necromancy
Grim Harvest: Gale can harness the power released when a spell kills a creature to heal himself, UNLESS it's undead or a construct
Undead Thralls: Animate Dead: Gale can reanimate a corpse
UT: Additional Undead: Gale can efficiently harness the power it would take to reanimate one corpse to reanimate two corpses with Animate Dead
UT: Better Summons: Gale's reanimated dead can take more of a beating than others' dead
Inured to Undeath: Gale's been exposed to necromancy enough that he's resistant to necrotic damage, and his life force capacity can't be reduced (this one in particular helps with the "Netherese bile" flowing through his veins)
Conjuration
Create Water: Gale can call forth rain at will (BG3's feature over D&D's to align more with storm sorcery)
Benign Transposition: Teleport: Gale can teleport up to 30ft, and can use that to swap places with an ally
Focused Conjuration: Gale's concentration on conjuration spells can't break due to pain
Enchantment
Hypnotic Gaze: So long as Gale holds eye contact with someone, he can charm them into stopping everything they're doing and staring at him in a daze
Instinctive Charm: Reflexively, Gale can make a split-second charm attempt to redirect an attack at someone directly nearby
Split Enchantment: Gale can efficiently harness the power it would take to enchant one person and instead enchant two targets at once
Divination
Portent: Gale can focus and gain split-second glimpses into the immediate future (such as the next blow about to be thrown in a fight)
Expert Divination: Casting divination comes naturally enough to Gale that he can cast divination spells using a lower spell slot
Third Eye: Gale can increase his powers of perception and gain a very limited Darkvision/Ethereal vision at will, as well as read any language
Illusion
Improved Minor Illusion: Gale can cast illusory effects with incredible ease
See Invisibility: Gale's experience with illusions lets him detect invisibility spells at work, focus on them, and see through them
Illusory Self: Gale can create an identical double of himself reflexively to confuse opponents
Transmutation
Experimental Alchemy: Using transmutation magic, Gale can more efficiently refine potion ingredients, occasionally enough to create a second potion
Transmuter's Stone: Gale can lock some of his transmutation magic into a stone, granting whoever holds it an effect of his choice from the following: Constitution proficiency, Darkvision, extra speed, resistance to acid/cold/fire/lightning/thunder damage
Shapechanger: Gale can polymorph himself once a day without consuming a spell slot (only into beasts with a CR of 1 or less)
Storm Sorcery
Wind Speaker: Gale can speak, read, and write Primordial (Aquan, Auran, Ignan, and Terran)
Tempestuous Magic: Gale can summon gusts of wind around him immediately after casting a spell greater than a cantrip. These winds are strong enough to propel him in flight for ten feet
Heart of the Storm: Gale has resistance to lightning and thunder damage. In addition, whenever he casts a spell that deals lightning or thunder damage, the magic that erupts is stormy and more powerful than other kinds of magic at equal level
Storm Guide: Gale can subtly control the weather around him, causing rain to stop falling in a 20 foot sphere centered on him, or wind to blow in a different direction in a 100 foot sphere centered on him
Feats
These are based on what I, personally, think make the most sense for him pre-tadpole:
Ability Increase: +2 to INT score
Elemental Adept: Thunder: Spells/attacks ignore resistance to thunder, and when a spell he casts causes thunder damage, it can't critically fail
Elemental Adept: Lightning: Spells/attacks ignore resistance to lightning, and when a spell he casts causes lightning damage, it can't critically fail
Okay, so Gale's crazy powerful, right? What could he have possibly lost that's greater than all this?
Well...
Abjuration: Spell Resistance: Gale was in tune enough with the Weave that he could resist spells (as well as gaining advantage on saving throws against them)
Evocation: Overchannel: Gale could deal maximum damage on a 1-5 level spell without ill effect on first cast, but suffered unresisted necrotic damage when using it again
Necromancy: Command Undead: Gale could bring undead made by other wizards under his control
Conjuration: Durable Summons: Gale could give anything he summoned a temporary shield against damage (30 temp HP)
Enchantment: Alter Memories: Gale could make someone unaware they were charmed by him, as well as make them forget something that happened during that charmed period
Divination: Greater Portent: Gale used to be able to predict more split second decisions ahead with ease
Illusion: Illusory Reality: Gale used to be able to pull shadow magic together into illusions and make them, temporarily, real. He can still do a limited version of this, but only via concentration to keep the threads together (hence the "anatomically correct" illusory wizard in the Drow twins scene; shadow magic is NOT the same as the Shadow Weave)
Transmutation: Master Transmuter: Gale could consume magic stored in his transmuter's stone in one go, using it to transmute one object into another, remove curses, diseases, and poisons, raise the dead, or reduce a creature's apparent age by up to 30 years
Storm Sorcery: Storm's Fury: Gale could react with lightning damage when struck physically Wind Soul: Gale was immune to lightning and thunder damage, could fly at a speed of 60 feet, and could reduce his flying speed to 30 feet for 1 hour to make four additional people fly
Yeah. Ouch. And that's not even including his former Chosen abilities.
Gale's Chosen abilities
Silver Fire: Gale could command pure energy of the Weave in the form of silver-white flame, which, at his command, could destroy anything in its path, banish dead magic areas, restore torn Weave, purge external magic and psionic effects from his own body, teleport without error to the last location he used the ability at, or cast spells without verbal, somatic, or material components
Mantle: Gale could cast the dangerous Mantle spell without suffering any ill effects, while other wizards casting the spell would suffer a drain of life force as long as it persisted
Weave Detection: Gale could detect magic's presence without the use of a spell
Weave Tapping: Gale could cast high level spells repeatedly without losing a spell slot, although this was discouraged by Mystra
On the page for Mystra's Chosen abilities, it says that sometimes her Chosen gained an immunity to magic, as well as disease and poison. I don't think Gale was so lucky, however; in the House of Healing, he mentions that he once turned himself in to a hospice in Waterdeep for a "bout of ruddy pox." Him having turned himself in implies he was an adult at the time, and should, therefore, already be Mystra's Chosen.
All that to say: behold, Gale of Waterdeep, in his original splendor. How the mighty have fallen.
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gurgurvi · 10 months
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genki
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nyxofdemons · 10 months
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okay so the main criticism i've been seeing against episode 8 is that beelzebub (among other things) is "too nice" to be the sin of gluttony, because she's an attentive hostess, because she expresses worry over blitz's excess drinking, etc., and i wanna talk about it.
the thing is, i feel like this complaint is rooted in the most basic, somewhat cliche idea of the sin of gluttony, and a somewhat boring approach to bee's character in general. the idea is that, as the sin of gluttony, bee should be encouraging over-indulgence, excess, and the self-destructive aspects of party culture and drinking.
but she's the queen bee. she clearly explains that she can feel the "energy" of everyone at her party, and i think that's very important to analyzing exactly what gluttony means to her. instead of indulging in food and alcohol and drugs and being selfish (as gluttony is generally expected to be about), bee feeds on the ENERGY of the demons around her. and in order to get the best energy she can, she needs to be making sure everyone is actually having FUN and having a good time. gluttony, in this sense, is about EXTRAVAGANCE, having the best quality of everything, rather than just everything in general.
i also think this is why she was so put-off by blitz's actions. when he chugs the entire barrel of alcohol and then is absolutely wasted beyond all reason for the rest of the party, he's NOT actually engaging in her sin. he's not being gluttonous; he's not drinking to have a good time or to indulge or to have fun - he's drowning himself in alcohol because he's trying to forget and ignore all his problems, which is a sin much more akin to pride. his energy feels bad to bee because he's not having fun, he's deeply hurt and trying to distract himself by being self-destructive, which is NOT what her sin is about.
(also, remember, this is supposed to be part TWO of the finale. meaning, this episode (and the introduction of bee's character) directly goes hand-in-hand with the introduction of asmodeus, who's entire club IS about indulgence and depravity and everything you'd expect from the sin of lust. bee and the gluttony party are meant to be a direct foil to the energy of ozzie's.)
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beesorcery · 6 months
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silver and sulphur
[ID: a drawing of Zirk Vervain from NADDPOD in profile, visible from the chest up. He looks in front of him with a neutral expression and holds a glass flask of colourful liquid in each hand. Zirk is a young humanoid man with dark brown skin, droopy elf ears, and blonde hair with rainbow dipdyed ends. He has messy, curly bangs and a pair of round glasses, and wears a white shirt with puffed sleeves, thick black protective gloves, and a black apron. Behind him, the wall is covered in pipes, glass vials, and other alchemical equipment. Decorative writing on the wall reads "Vervain's Potions & Salves / Thornkirk". end ID] (id via transguyhawkeye)
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