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#WOTC
prosperity-post · 3 days
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Amalia and Kellan settling down on Thunder Junction. Glad he's tired of moving around. The Omenpath Arc seemed a little rushed with him in each set. I'm going to need at least one story of them on Thunder Junction before we see them again anywhere else. I wonder what Annie thinks of the Fae and the Vampire?
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softwaring · 3 months
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we’re really out here living in an AI dystopian hellscape and this shit has just begun… the future is grim…
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hexbloode · 11 months
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leidensygdom · 1 year
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So, what is the OGL and why are DnD creators thoroughly screwed?
Tumblr has not been doing a great job at talking about this, but:
With OneDnD, Wizards of the Coast has decided to update the Open Game License (OGL). Said license is what allowed people to create homebrew DnD content and sell it, and even larger companies to use certain sorts of content. Pathfinder, for example, is built on said OGL. This also allows streamers and artists to exist and benefit from said content.
With OneDnD (sometimes called “dnd 6e”), WOTC wants to create a much more restrictive OGL, which will, amongst other things:
Make WOTC take a cut for any DnD-related work (according to Kickstarter, a whole 25% of the benefits)
Let WOTC cancel any project related to DnD up to their discretion
Let WOTC take ANY content made based on their system, and re-sell it without crediting you, or giving you a single cent
And most importantly, revoke the old OGL, which will harm any company or game system that used it as a base, such as Pathfinder. And it means they GET ownership over any homebrew content you may have done for 5e in the past!
It’s important to note that OGLs are supposedly irrevocable. They were planning to use it for OneDnD initially, but they want to apply it retroactively to 5e, somehow. Which is illegal, but lawyers have mentioned there’s a chance they may get away with it given the wording.
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This means that anything you make based on DnD (A homebrew item? A character drawing? Even music, according to them?), can get taken and used as they deem appropiate.
These news come from a leak of the OGL, which have been confirmed by multiple reputable sources (including Kickstarter, which has confirmed that WOTC already talked with them about this), and was planned to be released next week.
So, what can we do?
Speak against it. Share the word. Reblog this post. Let people know. Tumblr hasn’t been talking much about this matter, but it’s VERY important to let people know about what is WOTC bringing. 
Boycott them. Do not buy their products. Do not buy games with their IP. Do not watch their movie. CANCEL your DnD Beyond subscription. (Btw, they ARE planning to release more subscription services too!). They do not care about the community, but they care about the money. Make sure to speak through it. 
And maybe consider other TTRPG systems for the time being, Pathfinder’s Paizo has been much nicer to the community, their workers are unionized and are far more healthy overall
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cursed-40k-thoughts · 11 months
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Games Workshop when a product is revealed ahead of schedule because of an internal error: Whoopsie! Our bad! Really cool paintjob on that model, though!
Wizards of the Coast, same situation: Our only option is to send in the guys who are famous for lighting strikers on fire.
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saul-tortellini · 11 months
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There has to be some level of self-relfection after you hire the honest-to-god PINKERTONS to BREAK SOMEONE'S LEGS on which you're forced to acknowledge that you're now just a straight up movie villain
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Good riddance to the Open Gaming License
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Last week, Gizmodo’s Linda Codega caught a fantastic scoop — a leaked report of Hasbro’s plan to revoke the decades-old Open Gaming License, which subsidiary Wizards Of the Coast promulgated as an allegedly open sandbox for people seeking to extend, remix or improve Dungeons and Dragons:
https://gizmodo.com/dnd-wizards-of-the-coast-ogl-1-1-open-gaming-license-1849950634
The report set off a shitstorm among D&D fans and the broader TTRPG community — not just because it was evidence of yet more enshittification of D&D by a faceless corporate monopolist, but because Hasbro was seemingly poised to take back the commons that RPG players and designers had built over decades, having taken WOTC and the OGL at their word.
Gamers were right to be worried. Giant companies love to rugpull their fans, tempting them into a commons with lofty promises of a system that we will all have a stake in, using the fans for unpaid creative labor, then enclosing the fans’ work and selling it back to them. It’s a tale as old as CDDB and Disgracenote:
https://en.wikipedia.org/wiki/CDDB#History
(Disclosure: I am a long-serving volunteer board-member for MetaBrainz, which maintains MusicBrainz, a free, open, community-managed and transparent alternative to Gracenote, explicitly designed to resist the kind of commons-stealing enclosure that led to the CDDB debacle.)
https://musicbrainz.org/
Free/open licenses were invented specifically to prevent this kind of fuckery. First there was the GPL and its successor software licenses, then Creative Commons and its own successors. One important factor in these licenses: they contain the word “irrevocable.” That means that if you build on licensed content, you don’t have to worry about having the license yanked out from under you later. It’s rugproof.
Now, the OGL does not contain the word “irrevocable.” Rather, the OGL is “perpetual.” To a layperson, these two terms may seem interchangeable, but this is one of those fine lawerly distinctions that trip up normies all the time. In lawyerspeak, a “perpetual” license is one whose revocation doesn’t come automatically after a certain time (unlike, say, a one-year car-lease, which automatically terminates at the end of the year). Unless a license is “irrevocable,” the licensor can terminate it whenever they want to.
This is exactly the kind of thing that trips up people who roll their own licenses, and people who trust those licenses. The OGL predates the Creative Commons licenses, but it neatly illustrates the problem with letting corporate lawyers — rather than public-interest nonprofits — unleash “open” licenses on an unsuspecting, legally unsophisticated audience.
The perpetual/irrevocable switcheroo is the least of the problems with the OGL. As Rob Bodine— an actual lawyer, as well as a dice lawyer — wrote back in 2019, the OGL is a grossly defective instrument that is significantly worse than useless.
https://gsllcblog.com/2019/08/26/part3ogl/
The issue lies with what the OGL actually licenses. Decades of copyright maximalism has convinced millions of people that anything you can imagine is “intellectual property,” and that this is indistinguishable from real property, which means that no one can use it without your permission.
The copyrightpilling of the world sets people up for all kinds of scams, because copyright just doesn’t work like that. This wholly erroneous view of copyright grooms normies to be suckers for every sharp grifter who comes along promising that everything imaginable is property-in-waiting (remember SpiceDAO?):
https://onezero.medium.com/crypto-copyright-bdf24f48bf99
Copyright is a lot more complex than “anything you can imagine is your property and that means no one else can use it.” For starters, copyright draws a fundamental distinction between ideas and expression. Copyright does not apply to ideas — the idea, say, of elves and dwarves and such running around a dungeon, killing monsters. That is emphatically not copyrightable.
Copyright also doesn’t cover abstract systems or methods — like, say, a game whose dice-tables follow well-established mathematical formulae to create a “balanced” system for combat and adventuring. Anyone can make one of these, including by copying, improving or modifying an existing one that someone else made. That’s what “uncopyrightable” means.
Finally, there are the exceptions and limitations to copyright — things that you are allowed to do with copyrighted work, without first seeking permission from the creator or copyright’s proprietor. The best-known exception is US law is fair use, a complex doctrine that is often incorrectly characterized as turning on “four factors” that determine whether a use is fair or not.
In reality, the four factors are a starting point that courts are allowed and encouraged to consider when determining the fairness of a use, but some of the most consequential fair use cases in Supreme Court history flunk one, several, or even all of the four factors (for example, the Betamax decision that legalized VCRs in 1984, which fails all four).
Beyond fair use, there are other exceptions and limitations, like the di minimis exemption that allows for incidental uses of tiny fragments of copyrighted work without permission, even if those uses are not fair use. Copyright, in other words, is “fact-intensive,” and there are many ways you can legally use a copyrighted work without a license.
Which brings me back to the OGL, and what, specifically, it licenses. The OGL is a license that only grants you permission to use the things that WOTC can’t copyright — “the game mechanic [including] the methods, procedures, processes and routines.” In other words, the OGL gives you permission to use things you don’t need permission to use.
But maybe the OGL grants you permission to use more things, beyond those things you’re allowed to use anyway? Nope. The OGL specifically exempts:
Product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark…
Now, there are places where the uncopyrightable parts of D&D mingle with the copyrightable parts, and there’s a legal term for this: merger. Merger came up for gamers in 2018, when the provocateur Robert Hovden got the US Copyright Office to certify copyright in a Magic: The Gathering deck:
https://pluralistic.net/2021/08/14/angels-and-demons/#owning-culture
If you want to learn more about merger, you need to study up on Kregos and Eckes, which are beautifully explained in the “Open Intellectual Property Casebook,” a free resource created by Jennifer Jenkins and James Boyle:
https://web.law.duke.edu/cspd/openip/#q01
Jenkins and Boyle explicitly created their open casebook as an answer to another act of enclosure: a greedy textbook publisher cornered the market on IP textbook and charged every law student — and everyone curious about the law — $200 to learn about merger and other doctrines.
As EFF Senior Staff Attorney Kit Walsh writes in her must-read analysis of the OGL, this means “the only benefit that OGL offers, legally, is that you can copy verbatim some descriptions of some elements that otherwise might arguably rise to the level of copyrightability.”
https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-how-dds-open-gaming-license-may-have-become-trap-creators
But like I said, it’s not just that the OGL fails to give you rights — it actually takes away rights you already have to D&D. That’s because — as Walsh points out — fair use and the other copyright limitations and exceptions give you rights to use D&D content, but the OGL is a contract whereby you surrender those rights, promising only to use D&D stuff according to WOTC’s explicit wishes.
“For example, absent this agreement, you have a legal right to create a work using noncopyrightable elements of D&D or making fair use of copyrightable elements and to say that that work is compatible with Dungeons and Dragons. In many contexts you also have the right to use the logo to name the game (something called “nominative fair use” in trademark law). You can certainly use some of the language, concepts, themes, descriptions, and so forth. Accepting this license almost certainly means signing away rights to use these elements. Like Sauron’s rings of power, the gift of the OGL came with strings attached.”
And here’s where it starts to get interesting. Since the OGL launched in 2000, a huge proportion of game designers have agreed to its terms, tricked into signing away their rights. If Hasbro does go through with canceling the OGL, it will release those game designers from the shitty, deceptive OGL.
According to the leaks, the new OGL is even worse than the original versions — but you don’t have to take those terms! Notwithstanding the fact that the OGL says that “using…Open Game Content” means that you accede to the license terms, that is just not how contracts work.
Walsh: “Contracts require an offer, acceptance, and some kind of value in exchange, called ‘consideration.’ If you sell a game, you are inviting the reader to play it, full stop. Any additional obligations require more than a rote assertion.”
“For someone who wants to make a game that is similar mechanically to Dungeons and Dragons, and even announce that the game is compatible with Dungeons and Dragons, it has always been more advantageous as a matter of law to ignore the OGL.”
Walsh finishes her analysis by pointing to some good licenses, like the GPL and Creative Commons, “written to serve the interests of creative communities, rather than a corporation.” Many open communities — like the programmers who created GNU/Linux, or the music fans who created Musicbrainz, were formed after outrageous acts of enclosure by greedy corporations.
If you’re a game designer who was pissed off because the OGL was getting ganked — and if you’re even more pissed off now that you’ve discovered that the OGL was a piece of shit all along — there’s a lesson there. The OGL tricked a generation of designers into thinking they were building on a commons. They weren’t — but they could.
This is a great moment to start — or contribute to — real open gaming content, licensed under standard, universal licenses like Creative Commons. Rolling your own license has always been a bad idea, comparable to rolling your own encryption in the annals of ways-to-fuck-up-your-own-life-and-the-lives-of-many-others. There is an opportunity here — Hasbro unintentionally proved that gamers want to collaborate on shared gaming systems.
That’s the true lesson here: if you want a commons, you’re not alone. You’ve got company, like Kit Walsh herself, who happens to be a brilliant game-designer who won a Nebula Award for her game “Thirsty Sword Lesbians”:
https://evilhat.com/product/thirsty-sword-lesbians/
[Image ID: A remixed version of David Trampier's 'Eye of Moloch,' the cover of the first edition of the AD&D Player's Handbook. It has been altered so the title reads 'Advanced Copyright Fuckery. Unclear on the Concept. That's Just Not How Licenses Work. No, Seriously.' The eyes of the idol have been replaced by D20s displaying a critical fail '1.' Its chest bears another D20 whose showing face is a copyright symbol.]
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podcastwizard · 1 year
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brennan lee mulligan was right the true villain of dungeons and dragons is and always will be capitalism
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not mine but NECESSARY op is a genius
[a screenshot of a tiktok by @/toriand showing the op’s face in the bottom right corner, with text taking up most of the screen reading ‘the funniest thing brennan lee mulligan could do in this moment is release a “ceo of wizards of the coast” video. he is in such a unique comedy position in this situation and I think he should take advantage of it]
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arcadechan · 1 year
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the mind is willing
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cardboard-crack · 3 months
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fourbrickstall · 9 days
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This is the cutest beholder I have ever seen.
LEGO just revealed the D&D set a couple of hours ago. Here's what the model looks like:
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Lots and lots of brick-built monsters in there! Of course there's more inside the set like mimics and a gelatinous cube.
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More photos and streaming session info on the official site:
And... we're getting CMF in September! Good time to be a LEGO D&D fan! (RIP your wallet though.)
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dyscomancer · 7 days
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can you explain what happened with larian and hasbro? why are the next 5 years going to be so bad?
So, Larian had to purchase from Hasbro/WotC the usage rights for the Forgotten Realms setting and the D&D 5e systems, among other things, to make Baldur's Gate 3. Larian self-published the game; it was not published by Hasbro or Wizards of the Coast.
However, they still had folks from the WotC D&D team help them with the integration of a setting they did not own. Having folks on hand to provide visual reference for artists designing characters, items, and architecture, having lore bible folks checking the story and dialogue for lore consistency, having rules designers help to change the 5e rules for the reality of it being a video game and not live tabletop; that sort of thing.
Thing is, since then, Hasbro has let every single one of the WotC employees Larian worked with (with whom they had a great time, by all accounts) go in their recent downsizing layoffs.
Larian owner, Swen Vicke, has been outspoken about the video game industry's quarterly profit mindset and how it has been ruining the industry. These downsizing layoffs are emblematic of this toxic business structure; by nixing employees, you can claim to your all-powerful shareholders that you got a bigger profit than you would have otherwise! Because god help you if you have to tell the shareholders that you didn't double your fucking profit margins from the previous quarter. Don't worry about how you just let all your veteran talent go, I'm sure that won't have any effects down the line.
Recent news has confirmed that Baldur's Gate 3 will not be receiving any DLC, despite previous statements that the concept was being looked at. It will not get any expansions like BG games before it did. It will not be getting a sequel from Larian. It will not be getting any expanded content outside of further updates and patches. Big extra content like that requires the aforementioned involvement from the WotC team; the team that has since been entirely fired.
Larian, as a company that generally eschews firing people for bullshit reasons and don't adhere as much to the bean counting mindset, found this firing of people to be horrifyingly unethical, as many of its staff and ownership have publicly stated. This almost certainly had something to do with the previously mentioned 'no DLC/sequels' announcement. Why would you want to work with a company that treats its people like that?
The '5 years' statement I stated was just a rough estimate. Hasbro has already started up on publishing their own video game titles in-house without the aid of studios like Larian, and 5 years is a pretty good window for titles like that to be released in the future. And judging by how their previous titles from a previous effort (bad mobile games, bad steam games) were received, I don't see any reasons to believe that this push would be different.
Had they just not fired people to please a bunch of asshole suits from some holding company doing fuck-all but sitting in meeting rooms to collect money, they'd likely have had a better chance at working with Larian on more stuff for BG3, more Forgotten Realms stuff in the future, and just generally had more chances for quality products made by a passionate and proven team.
tl;dr; Hasbro fired all their people who worked with Larian, and Larian rightly saw this as a dick move.
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madame-helen · 11 months
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leidensygdom · 11 months
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So uh, if you want to know what Wizards of the Coast is up to, they allegedly sent the Pinkertons (a private security guard, which is a fancy way to say for-hire thugs) to the person who leaked a Magic: The Gathering set. Who wasn't under a NDA or anything (not that it'd justify said measures).
The Pinkertons went to his home, threatened to put him in jail, seized a bunch of his stuff and made his wife cry.
youtube
Anyways, uh, I wonder if there's still gonna be bootlickers trying to defend WOTC on this?
(Reblogs for awareness are appreciated!)
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goblincow · 8 months
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WOTC shit the bed (again(again(again))),
because they can't help but commission AI art, which is now apparently being reworked because - rightly - everyone is very pissed about it.
so I made this, I have a feeling we'll get a lot of use out of it:
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