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#Tutorial
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Commodore 64 RR-Net MK3 Network Module
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hamsterbellbelle · 2 days
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🐹Does not include tutorial on creating sims 4 animation on blender (links will be attached at the end of post) 🐹This tutorial is for creating objects that animates on idle, i.e. does not require interaction. 🐹If you're interested in creating a spinning object (e.g. fan), there's an easier method HERE ( •̀ ω •́ )✧
⬇️⬇️Long post (15pics)⬇️⬇️
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🐹Make sure whatever changes you made to one LOD, remember to change the other LODS too.👍
[DOWNLOAD - ASM/Animation tuning]
Other useful links:
The Sims 4 Tutorial - How to Create Custom Poses
One way of making animated objects tutorial
How to animate objects Video tutorial
Creating animated objects on interaction
The animated objects shown in this tutorial:
Holographic Holiday Tree
Animated Maneki-Neko
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artsileo · 5 months
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You don’t suck at Lineart, you’re just not familiar with line weight👍🏼!
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laboratoryrats · 2 months
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“Notes on skirts and pants”
Source: miyuli on twitter
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officialspec · 2 months
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draw more fat characters ok. i love you
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cowsabungus · 8 months
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A guide to designing wheelchair using characters!
I hope this helps anyone who's trying to design their oc using a wheelchair, it's not a complete guide but I tried my best! deffo do more research if you're writing them as a character
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sabrebash · 2 months
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I have to draw a lot of gold and metal for my work, but wasn't happy with any of the metal tutorials i could find around. I prefer really specific instruction, so after some research i put together what i think works as a generalist's guide/tutorial. Not perfectly accurate, but i hope it's helpful!
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shrubsparrow · 2 months
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I made an art/anatomy tutorial about birds! I hope people will find it helpful!
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diycraftsnmore · 1 year
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anonbeadraws · 6 months
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I made a Room Building tutorial! Lemme know if it helps! 🧡
Tip me here| Commission info here!
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insertdisc5 · 4 months
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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smiggles · 2 months
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Wings anyone?
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mbrine · 17 days
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I have hacked the mainframe (Inspect Element)
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It seems like WOW starts at 4000 boops given, OMG at 2000, MAX at 1000
Adding on all the tiers I've found so far
MAX - 1000
LOL - 1500?(Missed the window, can't confirm)
OMG - 2000
WOW - 4000
*-* - 5000
WHY - 6000
PLZ - 7000
AAA - 7500
;_; - 8000
0_0 - 8500
T_T - 9000
MAX - 9200+? (I think the counter bugged? idk)
<33 - 9500
TUM - 10000 given
BLR - 10000 received
How to Super Boop
On desktop, hover your mouse over the Boop button for around 5 seconds, and it will do 2 spins.
Once the button is done spinning, click on it and you can send a Super Boop!
EVIL BOOPS can be accessed by allowing the animation to play 3 times before clicking
One way to get Super Boops on mobile is using a web browser to access tumblr. Use "Desktop Site"/"Desktop Mode", then click and hold the button to send the boop. That'll convert it to a Super Boop button. It seems pretty inconsistent though.
For all clicking enthusiasts, do click this too, trust me, it's just as satisfying
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Omg thanks everyone for the boops, I've been butterfly clicking the boop button for so many different people for the past 6 hours and I'm exhausted
I'm pretty sure this is also my most engaged post on any platform I've ever used, thanks for all the RBs and likes <3 <3 <3
If anyone's crazy enough to try reaching 10k without an autoclicker, here's what I did
Ok, one more tutorial for the boops before I go to bed for real.
How do I check my exact given and received boop count?
NOTE: You'll need to refresh the page to update the counters, unless there's another method to check the live count
Chrome
Go to your dash ("home" tab).
Press f12, or right click and select "Inspect Element"
In the window that pops up, click on "Sources" then "dashboard" under "www.tumblr.com" (Pic below for reference)
In the window showing the code, press Ctrl+F and type in either "givenCount" or "receivedCount".
Ta da! (Pic below for reference)
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Firefox
Go to your dash ("home" tab).
Press f12, or right click and select "Inspect Element (Q)"
In the window that pops up, click on "Debugger", then "Sources" and "dashboard" under "www.tumblr.com" (Pic below for reference)
In the window showing the code, press Ctrl+F and type in either "givenCount" or "receivedCount".
Enjoy formatting (Pic below for reference)
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Gonna take a break from Tumblr for now, my fingers are in shambles and I'm pretty sure I can hear the mouse clicks echoing around inside my skull. Thanks to everyone for making this random Singaporean guy's day, mbrine signing out! ❤
Here's a link to my Twitch and Instagram for those who're interested, seeing as the standard procedure for when a post blows up online is to shamelessly plug lol ;)
Happy April Fool's Day!
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cherrypikkins · 9 months
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@dimiclaudeblaigan asked for a tutorial on how to begin drawing. Good news! If you can draw a funky looking stick man, you have already started!
I think that stick people are a great starting point for artists because of the things you can learn from them that will be important later on.
If you are able to draw a circle and a couple of lines, you can easily put together a stick person.
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Congratulations! You have started to draw. :)
A stick person is a very minimal artistic representation of a real life person. It is simple yet recognizable, and is widely used in art, media, and signage.
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But what can a stick person teach us about drawing people that look more like… well, people? Lets have a look!
By simply adding a few more lines, we can add a pair of eyes and a mouth. Maybe even a little triangle nose! Or half circles for ears. We can now draw a face, which provides a basis for all sorts of expressions.
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These simple additions can allow us to explore the wide range of human emotion and individuality.
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This may seem like the basics of the basics. But that is what we want! In order to get to the point where we are able to draw complex, elaborate representations of humans and objects, we will need to start with simple shapes like lines and circles and build our understanding from there.
For instance, lets give our stick person some cool new features, such as hands and feet. I chose little squiggly circles to represent hands, and triangles to represent feet.
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We can go a step further and modify the body of the stick person to include shoulders, hips, elbows and knees. These parts of the human body are quite complex in real life But here, all we need to do is add a few simple lines and dots to our stick person.
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The lines provide some additional structural elements to our stick person's body, which are the shoulders and the hips. The dots indicate the points of articulation - elbows and knees, the places where the arms and legs bend!
Now we can use our stick person to show us an even wider range of human movement, action, and expression.
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Our little drawing of a human being is evolving! All it took was adding a few more lines and shapes here and there.
By elongating some of the existing lines and making the head an oval instead of a circle, we can give our stick person proportions that resemble that of a real life human.
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By this point, we have managed to add more complexity to our stick person simply by using our ability to draw lines, circles, and other basic shapes!
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These basic ideas are the building blocks that will enable us to create more complex shapes.
The next part may be a considerable step up if you are absolutely new to drawing, but I have decided to include it in order to show you how complex objects like the human body can be built from shapes that are a bit more complex than circles and lines.
For example. Two ovals and a rectangle can be combined to create a cylinder.
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Six squares can be combined to create a cube, or a box. Here, each square is distorted slightly depending on which way the cube is facing.
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Note that the back faces of the cube and the bottom of the cylinder are hidden. These shapes allow us to visualize that which should not normally visible.
A sphere from all perspectives can be represented by a circle. But we can make it more like a sphere by adding lighting and shadow if we so desire.
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Cubes, cylinders, and spheres are examples of 'solid shapes' because they consist of 3 dimensions.
Lets see how these solid shapes can be used to compose the human body.
By stacking three cylindrical objects, we can create a torso. Two spheres have been added to form shoulders, while a smaller cylinder forms the neck.
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An arm is an alternating sequence of spheres and cylinders connected together. Note that the hand has been simplified for this example.
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We can apply these solid shapes to the rest of the body to give us a more recognizable representation of the human form. It doesn't even have to be perfect. And just like that, our stick figure now has a silhouette that is unmistakably a person!
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In the above examples, notice that we kept the stick person at the beginning while building up the shapes and solids around it. This is because the stick person serves as a guide for positioning the body and its various parts -> also known as posing.
You can do the same thing to everyday objects! Here, I drew a wine glass by stacking these three dimensional solid shapes.
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The cup and its contents are two ovoid shapes that were cut in half. The stem is a very thin cylinder shape. The base is a cylinder with a slightly wider bottom.
Solid shapes help inform us how objects and parts of the human body may appear from different perspectives.
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For example, a sphere can be used to demonstrate how the human head appears when looking up or down, turned to the side, or tilted at an angle.
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With these examples, I hope I have managed to convinced you that if you can draw a circle and a couple of lines, you can draw a person! You just have to train your eye to recognize the simple shapes within complex objects. Try it with everyday objects as well! Or even your favourite media! A drawing subject can be as simple or as complex as you envision it to be.
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Once you have mastered that, there are many aspects of drawing you can explore from here that may require you to seek additional resources or a fellow artist's advice.
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Last of all, remember that drawing is an iterative process. Even if you draw something correct the first time, you will need to draw it again and again to get it right all times! And by making small changes like the ones we explored in this tutorial, your drawings will gradually transform!
I hope what I've demonstrated here are enough to provide the basics of how to get started with drawing objects and people, and also to help refresh more experienced artists. :) Hopefully I didn't go too off topic with what was requested, and let me know if there are any more questions I can answer.
Cheers :3
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k-eke · 11 months
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A little tutorial about how to draw pecs! 
Many asked me in the past so I hope it can help many! 
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