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#The Pokémon Company
n64retro · 4 months
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snozzbearart · 2 months
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⚡️💛🩷⚡️
Will you accept this pikachu’s love?
🫶⚡️💛🩷
(First new art doodle since recovering from my tendinitis/carpal tunnel yay!!)
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demifiendrsa · 1 year
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Portlandia co-creator Jonathan Krisel is in negotiations to direct the Pokemon Detective Pikachu live-action sequel from Legendary Entertainment. Chris Galletta will write the script for the sequel.
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coconutgirl28 · 1 year
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When they said The Indigo Disk DLC, my immediate thought was o this must be the Indigo League badges.
But the symbols on the shell are not the same as the badges, and the only symbols that I make out of what it may be are a flame, a thunder bolt, a snowflake, and a fist.
Do you guys know why it's called The Indigo Disk DLC?
3D badges provided by Seancantrill from Deviantart.
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Including Miraidon, this is my Pokémon Violet team 💜
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vitorhugoguariento · 5 months
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Lista: Os Melhores Games de Pokémon no Nintendo Switch
Pokémon é uma franquia do entretenimento eletrônico capaz de mover montanhas que nem Maomé. Iniciada em 1996 como uma versão do mundo real de Satoshi Tajiri (田尻 智), Pokémon hoje é capaz de render mais grana que o PIB de algumas nações. No Nintendo Switch, o híbrido que mistura console de mesa com portátil da Gigante de Kyoto, as entradas são as mais diversas. Além das regiões inéditas de Galar e…
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chonkchu · 2 years
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Thinking about an AU (that also kind of reflects our world with Gamefreak’s decision) where Gorochu actually did make it into the game and somehow Raichu ended up becoming the mascot pokémon and Ash’s buddy and then Pikachu are just treated similarly to how Pichu is (with Pichu obviously not existing because evolution can only really be 3 stages).
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Like imagine scenarios like…
Raichu vs Lt. Surge’s Gorochu (or any other rival asshole Gorochu that replaces the Raichu from the anime)
ALSO GOH GETS A GOROCHU AND ID LOVE HIM TO USE HER MORE OFTEN
Raichu & The Pikachu brothers!
ALOLAN GOROCHU or any regional variant tbh would be sick af
Episodes where Ash meets an alternate reality of himself and his Raichu slightly off topic but seeing those clips of those episodes where how alternate Ash has a different personality and stuff, what if he had a Raichu instead? Way to ruin that idea, Nintendo
RAICHU GETS THE LIGHT BALL (maybe not that big of an attack boost since that’d make it broken with its already evolutionary-enhanced stats and speed, especially since it has a kind of decent move pool nowadays) but it’d be fun to fuck around with an eviolite maybe lol
ALTHOUGH LIGHT BALL-BOOSTED VOLT TACKLE IS A GG 👏 except for ground types
GIGANTIMAX RAICHU
POKÉMON YELLOW WOULD FEATURE RAICHU AS YOUR YOUR PARTNER AND THEN WE’D HAVE LET’S GO RAICHU IN THE FUTURE
◦ This is my thing to throw in as well but I feel like Sandshrew and Sandslash were originally meant to be version counterparts for Pikachu and Raichu since the Pokédex has them labelled as mouse pokémon as well. However there’s no information/confirmation anywhere that Sandslash was meant to have an evolved form too like Gorochu or the mouse pokémon as a whole being version exclusives during the development for RB(G) but if we’re going to have an alternate version of Let’s Go, it could’ve been Sandslash (as much as I love Eevee). The other potential counterpart could be Marill who was originally going by “Pikablu” during Gold/Silver’s development because many thought it was gonna be a water-type version of Pikachu and since it’s also a mouse. If that was the case, I would imagine Marill would’ve ended up having similar stats as Raichu (probably with a slightly more enhanced design), maybe Azurill would be released early in that generation too and Azumarill would be similar to Gorochu which btw Jesus Christ if Azumarill was like the one we have now with being part Fairy and Huge power and all would be terrifying.
Not important but also with this AU, I like to imagine fat Pikachu would still be a thing because he isn’t the mascot and animators wouldn’t be animating them as much (that’s the official reason as to why Pikachu slimmed down btw). I personally miss that version of Pikachu more because that’s what I grew up with back when he was my favourite Pokémon and he’s just super cute being chubby with the pointy ears and all!
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Man thinking about this is low-key getting me hyped but if that actually did happen, I think I wouldn’t love Raichu like I do now. I feel like I’d view him as overrated and annoying maybe like how I do with Pikachu now (I’d probably still like him more than I do with Pikachu now because Raichu just looks cooler while still looking adorable and huggable af). With that being said, I would view Gorochu as how I view Raichu; under appreciated because of the anime’s depictions and the influence on fans because of it. If only the company was more inclusive with it. Why’s it always Pichu who gets to be with Pikachu? Yeah he’s a baby Pokémon but I’m very certain it’s existence is only really for the anime.
Speaking of mascot Pokémon… Eevee really SHOULD’VE been the mascot if anything.
It wouldn’t outclass its evolutions in fame because they’re notable and there’s multiple of them. Hell there may be eeveelutions for every type these days and it could have its own version of the light ball that could make it equally powerful as it’s evolved forms! It just makes more sense to me. I think it would’ve been more appealing than Clefairy who was initially going to be Ash’s starter.
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nadwanderer · 9 months
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The Pokémon Company does this thing where they make a game full of "bugs" (as they call them) that make the experience of the game that much more enjoyable to play. Then, overtime, in order to make passage towards another game down the road, they begin working on bugs one after the other, slowly making said previous game not fun to play anymore. The concept of Legends Arceus had me excited that I was able to find shinies easily. I couldn't get enough hearing the sparkling sounds when running around the map. I became an Alpha shiny hunter at one point for crying out loud! My eyes slowly deteriorating in sight definitely enjoyed that experience. Life seemed well, but it did not take long for things to change and turn sour. After the last bug fix for Legends Arceus, it became that much more difficult to find shinies. I, who had next to no life and found enjoyment in small things, became very depressed at the realization that the Pokémon Company does not care about its fanbase, but more about sales to a younger audience. I got to experience it first hand. I don't dislike Pokémon, but I think I'm done with the mainline games and putting more money into them. Unless I have it uploaded on a computer or something, where I can do whatever I want with the games (like gameshark back in the Gameboy SP days), I believe it is time to hang up my hat on this company. Goodbye Pokémon Company. Another lost potential consumer because of greed on your part. 💔
P.S. I'll still be watching other people's creative content and stuff, so no worries there. Pokémon is still 100% awesome to me. It was my childhood. 🥰
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undeath1245 · 1 year
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Is it me, or does Geeta bring out Alucard vibes? Like, she dresses ever so formal and her figure is a bit lanky despite her actual size seen in the game. And yet, she looked like she could have been as tall as either Alucard or Lady Dimitrescu. Feels like Game Freak missed an opportunity there.
Also, I can’t help but imagine Geeta being an unstoppable force of nature that possesses incredible strength, freaky shapeshifting abilities, and other ungodly powers. And that’s somewhat little compared to an AU idea I have in store for the Pokémon world later on. I’m gonna have to make a crossover fan art piece on this later on, once I get back to drawing again.
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isrrael120 · 1 year
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Pokémon: My Ultimate Favorite Pokémon Picker! by isrrael120
Well I found this generator that allows you to make a table of your favorite Pokémon of each type for each generation, as well as favorites for other categories, so I thought to do it and I did it in addition to adding a random team that I use in Pokémon Showdown.
Oh if you want to make your own, visit the website Ultimate Favorite Pokemon Picker (https://cajunavenger.github.io/), It is a really awesome website and I really enjoyed making this.
Rate My Tastes, Mates!
Notes: -Some Were Obvious, Some Were Hard To Choose For Me! -Links Full: Tumblr, Twitter, Pixiv, Instagram and Deviantart
Ultimate Favorite Pokémon Picker - https://cajunavenger.github.io/ Pokémon © Nintendo and Game Freak
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n64retro · 9 months
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anoradraws · 1 year
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The baby is home!!!💖🌶🐊
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newsintheshell · 1 year
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📢 NETFLIX E THE POKÉMON COMPANY HANNO APPENA ANNUNCIATO UN ANIME IN STOP-MOTION CHIAMATO LA CONCIERGE POKÉMON!
La storia sarà incentrata su Haru, la responsabile del Pokémon Resort, e sulle sue interazioni con i Pokémon e con i loro allenatori. Il progetto è in lavorazione presso Dwarf Studios (Rilakkuma and Kaoru).
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farchanter · 1 year
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Pokémon: Scarlet Version
I think it’s time to show you that real life isn’t all just being true to yourself...
When I first played Pokémon: Red Version some twenty-five years ago, one of the very first things I did was look at the world map included in the instruction booklet. The land of Kanto seemed so vast. Even when I started playing, I returned to that map. I couldn't even really picture what my journey might look like when I reached the game's furthest reaches. What Pokémon would I encounter? What would my own team look like? How would I even get there?
None of the games in the series since have quite made me feel the same way. Some of that is nostalgia lying to me: Pokémon games have only gotten larger, but my own familiarity with the series formula, a better understanding of how to play games, and frankly just getting older have made the game worlds feel much more within my grasp. Part of it, however, it must be said, is a deliberate design choice. Clear quest markers and other forms of game help have made Pokémon feel much more linear and— while I get it— it wasn't what I wanted.
So, before I get into any of the finer details of Scarlet and Violet, I want to highlight the most important aspect of this review:
For the first time since I realized Gold was only halfway over, I opened the world map of Pokémon: Scarlet Version and said "oh, wow."
A lot of the commentary around Scarlet and Violet has focused on technical aspects. And, let's be perfectly clear: the game is kind of a mess. Performance suffers, the procedural AI which places and moves Pokémon makes some baffling decisions. The graphics aren't great, even though the game chokes when asked to draw too many things. These are all absolutely, incontrovertibly true.
I do not care.
Scarlet is a joy. It captures that sine qua non open-world adventure games must have where I delighted in simply walking around, in wondering "what's over there?" Exploration is essential to this experience, and it's energizing.
That said, some critiques:
I didn't really enjoy the new Pokémon as much as the creatures introduced in Scarlet and Violet as much as other recent games. Sun/Moon (Hawaii) and Sword/Shield (England) embraced the real-world areas their game maps are based on, and it lent the monsters their own collective character. Although there are some Pokémon inspired by real-world Spain, the new roster as a whole felt somewhat underwhelming. Enough old friends return that it doesn't drag on the overall experience, but it was a bit disappointing. That being said, however, I felt a closer connection to my team members than I've felt in other games. The moment of getting a shiny Rookidee, one of my absolute favorites, is going to stay with me forever. That she got to tank the final boss was even better. That she'll get to come with me forever through Pokémon Home integration is better still.
Although the performance problems have been overblown, in my opinion, I do feel that Game Freak has to do something about it before whatever the next game is. Watching a Shellos inexplicably launch into the heavens or your player falling through a seam in the earth counts squarely as the funny sort of bug, but one could easily see a world where the game is unplayable. The gap between "glitchy (fun)" and "glitchy (bad)" is a really perilous tightrope, and Game Freak got really lucky to land on the right side. I don't think they can necessarily count on doing so again.
I think there's also a problem with the open-world structure here. It's a bit nuanced, so bear with me.
Part of the fun— or, at least, the challenge— of open world games is what happens when you wander too far afield. For instance, if you stumble into a monster you can't handle in The Legend of Zelda: Breath of the Wild, the game fundamentally changes. Your combat skills are now repurposed into escape skills— or you lose (a common experience early in Breath of the Wild is triggering a fight that's killed you before you've even really processed that it's started). Some of the best experiences with games like this come from organic moments like those, where you barely escaped with your skin and only survived through some feat of derring-do.
Pokémon necessarily works a little bit differently.
As a turn-based RPG, there's not really an "escape" form of the game mechanics that translates the same way an action RPG would. Nor is there really a way to "trick" your way through a lot of fights. Although strategy is a vital part of Pokémon, at a certain point you're facing a losing math problem if you encounter something much higher leveled than you. Losing in Pokémon also tends to be frustrating (if it's a fight you can't possibly win) or time-consuming and expensive if you need to expend excess resources to get through it. This contrasts with the same experience in games such as Breath of the Wild, where such encounters are terrifying, brief, and cheap.
I bring this up because there seems to be a deliberate game design decision to resolve exactly such a problem: because player-underleveled encounters are an undesirable part of the experience, Scarlet makes it unlikely that you accidentally wind up in such a fight. Even ostensibly aggressive Pokémon will give you several seconds of warning before actually pursuing you, and quickly give up the chase if you wander off. This means that, unless you run into a monster yourself, you're unlikely to trigger combat. Sometimes you do that unintentionally (some Pokémon are very small and blend quite well), but you will never actually be hunted down. Other than a few story encounters, Pokémon trainers will not fight you unless you talk to them yourself.
This resolves the problem of getting frustrated by a bad battle, but... I don't know, I think we lost something along the way. Relatively early in the game, I made an excursion to Glasedo Mountain (I wanted this jerk). On paper, that was a horrible idea. I would have gotten destroyed by just about anyone on the mountain. Because the monsters are so passive, however, I simply played a fairly straightforward keepaway and never really felt threatened by this late-game area.
I'm open to the idea that other people prefer this. It certainly makes for a more relaxed open world game. It made me feel like I had fully opened the game world sooner than I expected, which is the point at which an open world game is (functionally) solved. Essentially, then, Scarlet was over sooner than I wanted. While I'm reluctant to wade into the Scarlet/Violet vs. Legends Arceus debate, it's worth noting that the monsters were more aggressive there and the game was much scarier for that reason— but, of course, player combat mechanics are different in Legends Arceus.
Those were a lot of words complaining about an ultimately minor thing, so let's get back to the good stuff.
Scarlet introduces new ways of playing, new ways of "beating" the game beyond the traditional gym challenge. In my opinion, the gyms still felt like the main attraction, but these new objectives were a lot of fun. If you finish all three questlines, you get an additional endgame mission that resolves the story of one of your companions.
Those companions are quite well-fleshed-out for Pokémon characters. Of the three, two are dealing with some pretty heavy trauma, from school bullying to neglectful parents. It felt good— truly an sincerely— to help these characters. In that final endgame mission, your companions travel with you and talk with each other, and it made me wish that was something we had gotten to see more of.
Between raid battles, probable DLC, and traditional Pokémon competitive content, I think I'm going to be playing a lot of Scarlet. If you want to recapture the magic of Pokémon as a game of exploration, you owe it to yourself to play.
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Give developers more time and resources to make these games and actually fix the bugs and glitches before release , please . And please give them time to work on the graphics . A multibillion dollar company should not be releasing games that look like they’re being played on a game cube .
@ gamefreak @nintendo @thepokemoncompany
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A kiss from Sprigatito 🍀💖
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