i dont think people on this website who think of riverdale as, like, Straight Media understand that a) the magic and genius of it comes from the mind of one of our society's foremost homosexuals roberto aguirre-sacasa himself and b) i once tried to make a list of all the gay characters in rvd with speaking roles and gave up once i hit like 40 bc that was the point in the 50s timeline archie's homophobic uncle who was calling him gay for writing poetry (there was also the fact archie and reggie were having mutual onscreen bisexual awakenings about each other after watching gay porn together but thats like, less gay than the writing poetry thing) anyway archies homophobic uncle started fucking gay kevin's cop dad. luckily the two of them were killed by betty's gay serial killer brother-in-law chic (not to be confused with her gay serial killer BROTHER charles, who chic married in a beautiful gay serial killer wedding in the normal timeline) (do you even understand core four polycule was quite literally canon at the end of the day? do you know that?) (do you know that cheryl blossom is not just the best lesbian but the best CHARACTER who has ever existed in the history of all media and you could not in fact ever handle her? c) they dont even know about archies weird fantasy. so whats the point
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Anyway Quackity was one of the people on DSMP who was most involved in and invested in lore. Las Nevadas and the Butcher Army and the Red Banquet and everything with L'Manberg. He clearly loved telling the story he wanted to tell and playing on a roleplay server.
But a lot of creators have pointed out that the most fun they had on the server was when they were doing improv, when they were reacting to things that happened and building the story naturally that way. When things got scripted, when creators had to come up with and write and execute their lore basically on their own, when it stopped being playing and started being acting, that's when you got players disengaging and losing interest and motivation. By the end, literally every bit of lore was scripted. Most of it was prerecorded just so it could end up telling a complete story, instead of starting a dozen plot threads that had to be abandoned when the other people involved didn't answer your DMs or the big lore day that was meant to move the whole server's story along didn't happen. The last big, whole-server lore event only happened because Technoblade was dying. Communication was so bad that was the only thing that could get everyone to get organised enough for a single day of lore, a story event that had been set up for months.
And so when Quackity comes up with his own server, he wants it to have a strong roleplay element (if that's what the other creators involved end up wanting). Quackity loved his roleplaying on DSMP. But he wants it to be fun for the creators as well as for the fans, and the way lore was fun on DSMP was for it to be improv, not for it to be creators acting out a script. But things got scripted because once they set up a story, it had to escalate in a specific way in order for it to be narratively satisfying, which made it less fun. A single arc is fine, but things just won't work for more than that without at least a loose script. By the end DSMP wasn't roleplay, it was acting. Some creators managed to tell satisfying stories, but it wasn't the same as when it was a bunch of friends messing around doing Hamilton Breaking Bad improv because it was fun. The DSMP, for a good chunk of its life, was not fun to play on. So people didn't.
But how do you set up satisfying, coherent stories over a long period of time while also maintaining the fun roleplay element? Someone needs to guide them and develop them, but it can't be the creators on a server if you're going to keep the fun roleplay element.
Hence the admins, and their role not just maintaining the server, but in developing and guiding the story. Their role is basically a GM, in tabletop roleplaying terms, and the creators get to be player characters roleplaying in reaction to that. Creators don't know much more than we do; how many times have creators said they don't get told shit, have they been told to log on and been faced with huge big developments they didn't see coming and have to figure out how to roleplay that? QSMP works kind of like Dungeons and Dragons but in Minecraft. Keeps the story consistent and escalating, without the need for creators to sacrifice their own enjoyment of their content.
I don't know how stuff like Karmaland works, maybe Quackity got it from there. But as a former Dream SMP fan, I see Quackity taking the best part of DSMP and finding a way to make it work for something a lot more sustainable and ambitious, keeping it fun and enjoyable for both fans and creators.
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One night, he was alone in his little chamber near the roof. His candle was burning; he was reading, with his elbows resting on his table close to the open window. All sorts of reveries reached him from space, and mingled with his thoughts.
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