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Reblog if you're a chuckster
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In Super Mario Sunshine, Noki Bay has seashell-themed Noki houses floating on the surface of the water. These have several windows and a door, through which the inside of the houses can be seen.
However, the houses do not conform to traditional notions of spatial geometry. All the windows and doors only lead into the houses, but not out of them. When moving into a house through one of the openings, it becomes apparent that once inside, no windows or doors lead out of the house any longer, with the walls fully encircling the one who entered.
As such, it is possible to enter such a house, but not exit it.
Main Blog | Twitter | Patreon | Small Findings | Source
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I wanna chuck you like a Mario 🙌👉
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Fact: A large portion of the enemies Mario encounters in Super Mario Sunshine aren’t real, but rather paint creations of Shadow Mario’s magic brush.
This is why they spawn from paint, have childish appearances and often look different than their counterparts in other games.
Source(s):
Nintendo of America, Inc. Official Website
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I haven't posted on tumblr in sooo long.... happy mario movie eve here's a redraw of a thing I did a few years ago 💕
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Tropik
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Princess Peach [Super Mario Sunshine]
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this shit destroyed me as a kid 😭
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Super Mario Sunshine
Nintendo EAD
Gamecube
2002
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Super Mario Sunshine contains an unused "scary goop" texture that was briefly seen in pre-release material for the game, and was intended to be used with scary graffiti imagery, as shown in this previous post on the twitter.com Supper Mario Broth page.
The game also contains unused functionality for Mario to be fully covered in goop, with only half of his eyes not being covered. In the finished game, even at the highest degree of goop coverage, more of Mario's model is still clean.
Combining the two by modifying the game's code allows us to see "Fully Covered In Scary Goop Mario".
Main Blog | Twitter | Patreon | Small Findings | Source: SMS (NA, GC)
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Bianco Hills Secret
'Super Mario Sunshine'
Gamecube
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