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#SUPER WUMPUS
wivendev · 1 month
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Major Update #1 0.02
Hello everyone! Wiven has just had its first major update! Lots of features, tweaks, and a new game has been added. Let's dive in!
Banana Farm and Other Games!
New Game:
Banana Farm has been added to Wiven! The basic premise of the game is going around collecting bananas for a farmer named Bam. The more bananas you collect the more upgrades you can unlock, along with a sweet badge for reaching one million bananas collected! Banana farm will also include other upgrades and possible tech for you to unlock in the future!
Other Games and Clothing:
Other games currently in the works right now are Zombie Slashout and Aliens Invade. These games are going to be very interesting to play with a new mechanic of a sword to be coded! It will also give some LORE to Wiven as well. We are also implementing clothing items into the game as well! These will be custom-made outfits by Melcat248 or anyone of you that you can use to dress up your character.
New beginnings
Banana Farm Changes:
Banana Farm has been drastically changed from the Wiven Demo. It now features a marketplace to sell your bananas and upgrades that you can unlock to help you with banana farming. The marketplace is where you sell your bananas but it is a very long walk away and you can only hold so many bananas. Upgrades allow you to upgrade the speed at which bananas sell, the price they sell for, and how many you can collect. Backpack upgrades will allow you to hold more bananas as you walk to and from the marketplace. Hired Help will collect bananas for you depending on the backpack size. Wheel BAMrrow will transport bananas for you to and from the marketplace. BAMobile spawned a car that you can drive. It has storage in the back and is super fast to make quick trips to the marketplace.
Wiven UI and Sprite Remodel:
Wiven has also had a minor UI update and sprite remodeling. The UI update consists of a cleaner user interface that improves the menu, button layouts, and info on certain games. The sprite remodeling was done on Bam and most assets in Banana farm.
Tutorial and Objectives:
A tutorial has been added at the start of every level to help players better understand how to play each game. It will give background information on what the game is like, how to play it, and what to expect! Once loaded in the game, it will give you a certain objective of what to do. For example ‘Get 5 Bananas and Return to Bam”, helps players better navigate their surroundings and get used to the game.
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Thats great, what else?
Some Minor Notes:
Some minor notes that I will quickly talk about are Welcome to Wiven (WTW) has been revamped and Peaceful Home (PH) has been added. WTW area was refurnished with new sprites, the POOKIE WUX CONVERTER GUY (that's his name I know :sigh:) was removed to just keep the currency Wux, maps of Wiven were added, and personality was given to each Weev. PH was also added and will help in the creation of your own Wiven game later down the line.
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Whats the future look like?
Updates in the Future:
The next major update will be version 0.03. Expect this one to come out around the same time or a little bit longer. A minor update of version 0.025 might come out before that. That update will include Banana Farm being finished and clothing items being implemented! Version 0.03 will most likely include fully working clothing items and the aforementioned shop working as well as another new game (and other minor things).
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Bye Bye!
Thank you, Scratchers, Tumblrs, and Wumpus people for taking the time to read this update post! I hope you guys are as excited as I am because Wiven production is finally coming along smoothly! This week of the leak will also be very hype as it will showcase something never before seen in Wiven!!! I hope you all have an amazing rest of your day and with that, Bam out!
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poinko · 1 year
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answer these 4 questions for I am creating a story that includes pirate thief and gatherer, pretty please
voice headcannons
Lusii (what would they be)
themes for both (a song obviously)
What Pokémon they'd like (don't ask).
I've waited 2 years for you to return to ask this bc I didn't know you had Twitter im dumb
Pirate Thief- 1. Kooky Koopa from the Super Mario 3 cartoon 2. a Wumpus 3. Devil's Dance Floor by Flogging Molly 4. Dhelmise
Gatherer- 1. Clyde from South Park 2. a giant bagworm 3. Pick It Up by The Skadillacs 4. Garbodor
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retrocgads · 3 years
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UK 1983
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autumndiesirae · 5 years
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PAX East 2019 cosplays (2/2 - click here for part 1) - featuring a Wumpus!
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fernlom · 3 years
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Ok so I just applied for a job with discord. I think this could be super cool and I hope I get it! Imagine it, me and wumpus
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everygame · 3 years
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M.U.L.E. (Atari 800)
Developed/Published by: EA Released: 11/1983 Completed: 24/06/2021 Completion: Beat Tournament mode against 3 AI with a colony score of 110,000+ Trophies / Achievements: n/a
Mule is an interesting one. I was trying to think what the cinema equivalent is, as a sort of easy metaphor: a classic that was lauded (if never particularly imitated) by a generation of filmmakers that goes almost completely unwatched these days. It’s not one of the obvious ones (you know, Super Mario Bros. as Birth of a Nation, or something); it’s too sophisticated to be something super early (Space Invaders as Journey to the Moon) and so I just can’t place it. The Red Shoes, perhaps?
The thing is though--and I suppose it’s the reason I’m trying to draw the metaphor--is that if you want to watch The Red Shoes and see what the likes of Scorcese have raved about, you can do so easily--it’s streamable on about nine different services, free with subscription or even ad-supported; you can buy it on a Criterion blu-ray and get a boat load of special features to give you context. Nothing is holding you back.
Here’s how you can play Mule: you can pay $8 to Good Old Games to play the trash PC port that is totally unrepresentative (it’s maybe also available on Origin, but I haven’t looked.)
Ok, so you don’t want to do that (and it’s not Good Old Games’ fault: they near-exclusively sell PC games). So here’s how you play Mule “as intended”: You have to download an Atari 800 emulator or understand how to make something like Retroarch make that happen. Then you have to find a ROM (watch out! You might download a pirate one that crashes if you catch the wumpus!). Then you have to find the BIOS files that will let the emulator run the Atari 800. Oh and don’t forget that the Atari 800 emulator requires a bit of fiddling to make that work. And because you want to see the game as intended, you’ve either now got to make this run on that CRT you’ve got lying around for this sort of thing or run it through a shader, preferably with a nice border so it looks like you’re running it on an old TV.
Oh, and for context, you’re going to want to look up the (beautiful) box and manual online.
The alternative, is, of course, to buy an Atari 800, monitor, a copy of the game (good luck finding it for less than $200) and four joysticks.
This is, clearly, absurd. Now don’t get me wrong; there are lost films and inaccessible films. But Mule is out there, and in the history of games it’s at least as important as The Red Shoes is to cinema. But you have to be extremely dedicated to play it--and worse, if you don’t need to be (for example, you pass an Atari 800 in a “VIDEOGAMES!!!” exhibition at a museum) it will be completely impossible to grasp.
So anyway, that sucks, because if you’re a student of games and their history you should play Mule, and not just because it’s honestly still pretty fun. Because it’s passed into this position that people only talk of it from the second or third hand--often to pay tribute to the pioneering Dani Bunten Berry--and I actually feel a bit sad about that. We pay tribute to those who came before us by playing their work, not just talking about it.
[“OK, now start the criticising”--Ed.]
How dare you… ahhh you got me. I think MULE is super cool but here’s the thing that happens after you put in all that work: you go “mannnn this is olddddd” because MULE is old, and “80s personal computer” harsh. It’s at its heart almost a board game, but it’s slathered in early “we haven’t quite worked all this out” design decisions that sorta made sense at the time but also extremely don’t now.
It’s played like this: you and up to three other players (though it’s always played with four) are settling a planet; each round you have to select a plot of land (from plains, mountains or river) and then select a mule, equip it to either mine ore, collect energy or farm food, which it can do on any plot (well, you can’t mine on river tiles) but gain the most benefit from doing so on the equivalent tile. After everyone has done so, a random event happens (a solar storm makes more energy production, for example) each commodity is consumed by your community and the surplus is traded: either to or from other players or to or from the town store. And then the next round happens (oh, and sometimes you can buy plots of land at auction, not just take them when given.)
It’s actually pretty graspable, but the quirk is the law of supply and demand. With particular lands (and land placement) you can create massive surpluses of certain goods, and you can also choose to ignore some goods even though your community needs them. “I’ll make so much money selling this ore” you think, “that I’ll be able to buy as much food as I need.”
Trading happens in a format that must have inspired the negotiations in Theme Park (“Ah yes, I know exactly the mini-game”--every reader, who is as decrepit as me) where you walk your characters down or up the screen to meet at a value, with the quirk that if the store doesn’t have any of a good to sell you the sellers can walk back infinitely (well, within the set time limit) to bleed you dry. (And the computers will do this…) BUT--if they do this, they’re in danger of the colony getting a bad score at the end of the game! So it’s all about the balance of winning (individually) without losing (as a collective). Man sounds like those clowns in congress should play some MULE, am I right???
So far so good, right? The problem is it’s the early 80s, so all of this is done with a one-button stick where you have to control your character and make them walk into the mule pen and then walk out with the mule and then walk into the outfitter and then walk to your plot and then the timer runs out because you didn’t make enough food, or because moving your character is janky as hell. And selecting your plot of land? Oh that’s a reaction test as a cursor moves along the screen (faster on the higher difficulties) meaning the PC is gonna screw you out of half your lands (and mis-timing is going to screw you out of the other half.) And because there’s not that much space on the screen, actually fully understanding supply and demand in context… isn’t going to totally happen. You need to remember how much of a good you need to buy to not be in shortage. How the shop price affects things and changes is… obscure.
Which is not even to raise the nadir of MULE: random “punishment” events. Yep, this was designed well before balancing was really a thing, and they had the best intentions at heart, but “lift up the low boats” wasn’t a thing-- “smash the high ones with a tsunami” was. It’s a bummer because it doesn’t really work. It’s super clever to make the winning players play first (so it’s easier for the worse off to strategise) but some players can get into such a commanding position that losing some money here or there isn’t that bad. And instead, things tend to happen like you scrimping and saving, finally getting your engine up and running, lots of ore coming in… and a pirate ship shows up, takes all your ore on a turn when the players ahead of you all switched to energy and food, and now you’re stuck with nothing to sell and no way to afford the energy or food you need to keep your plots going. It is the dogshit worst.
That said, while MULE has the capability to cause (and must have caused) Monopoly-esque meltdowns, the game is still dang fun if you can get into the mindset. The AI is hilariously vindictive--I love that it will screw you on land auctions if you try and force the price up to screw them (it’s all about timing when to walk backwards…) and that they’ll be extremely selective as to when to buy from you, even if it hurts them (I’d swear it knows it doesn’t need food towards the end of the game…) and if you save-scum away only the bullshit punishments or mis-clicks (be generous; it’s 2021) the core here is so dang solid--and it only really makes sense as a video game, because I’ll be fucked if I’m calculating the new cost of mules based on the previous trading period using a table in a board game manual or something.
Is it a classic I’ll return to again and again? No, not really. Is it something that any student of video games should play once, twice, three times at least? Of course, and if there’s anything you take from this it’s criminal that they probably won’t.
Will I ever play it again? I am desperate to play this on tournament mode with three other experienced (but not too experienced) players IRL. No joke desperate. I think there some of my issues (the misclicks; the punishments) stop becoming as massive an issue when you’re playing with more than two people...
Final Thought: Shout out to TreyM for their classic CRT overlays! This kind of thing really doesn’t feel right without them--and they’ll continue to help me experience things “in context” as much as I can when I get to the likes of Rescue on Fractalus... Support Every Game I’ve Finished on ko-fi, either via a one-off donation (pay what you like) or by joining as a supporter at just $1 a month.
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franklyshipping · 3 years
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I must request Shawn headcanons please
OKEY DOKEY
Nocturnal grumpus wumpus with a heart of gold who used to be super anti-social, until he got tickled for the first time....by Robbie
It was totally an accident but then Robbie gave him the tickling of his life and he l o v e d it, and it also unlocked just how much he craved physical affection
He's a snuggler and has a habit of falling asleep on people, and is adorably clingy
His ideal evening is being squished between his loved ones in oversized clothes, with snacks and tickle fights
He loves tickle fighting with Anti because neither of them hold back and it's epic
His most ticklish spots are unorthodox, like between his shoulder blades, the tops of his feet and his palms, but he's generally ticklish everywhere
He's a tickle biter. He WILL growl and tickle bite you and you will l o v e it 😆💜
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spookyghostlygay · 4 years
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Another hobbyswap oneshot! Also on Ao3!
@sanseru
Professor Membrane awoke to a knocking at his door. Blinking awake, Membrane fumbles around for his goggles. After finding them and nearly knocking them to the ground, he holds them to his face. Purple looks back at him from his doorway. The alien comfortably leans against the doorway with a mischievous smile.
"Food's ready. You should get up." Purple walks to the bed and sits as Membrane puts his goggles on properly. 
"Why--," Membrane asks as he stifles a yawn. "--are you in my house?" 
"Cause I wanna." Purple sticks his tongue out in a smile. His distinctly alien tongue, Membrane notes. 
Membrane pushes his cowlick out of his face. "Are you here to observe the average morning of a human household to incorporate into your next scheme? Is it different compared to alien families?" Membrane sits up properly as he continues to ask his barrage of questions. "Your species doesn't sleep if I remember correctly. Does your species even have the concept of mornings?"
Purple folds in arm in a pout. "Maybe I am, but I am definitely a normal human worm maybe."
"You won't answer my questions?" Membrane slumps.
"You always have so many questions."
"You won't?"
"I didn't say that." Purple leans himself across Membrane's lap. "What's in it for me?"
"I--uh," Membrane stumbles, his brain still short-circuited from the sudden display of intimacy. "I could answer any questions you have?" Membrane says lamely.
Purple looks up at him. "My questions?"
Membrane chastises himself internally. Out of all the things, he had to offer something as lame as that.
"How did you lose your arms?"
"I--What?" Membrane looks down at the alien. "My arms?"
"Yeah." Purple grabs Membrane's robotic hand and laces their fingers. Membrane can help but wish he had more feeling in his prosthetic. "How'd you lose them?"
"I came across a nest of baby kraken when I was 13." Purple traces his free hand over Membrane's arm as he speaks. "Apparently, the children can be just as deadly as the adults."
Purple nods thoughtfully. "Red had a similar accident during invader training. He would have lost his leg to that wumpus if I hadn't pulled him out."
"A wumpus?" Membrane sits up straighter in excitement. "What a wumpus?"
"It's this little furry thing with big teeth and little legs. But what about a kraken? What's a kraken?"
"Krakens are a type of giant squid. Through mysterious means, they are able to grow larger than human ships."
"Wow. You were really stupid as a kid," Purple says smiling.
Membrane just hums in response, and decides not to bring up the fact that he still does that type of stuff. No need to give the alien a reason to look down on him.
"Irkens don't have families." Purple says suddenly. "We are born ready to serve the Irken Empire in whatever role the Control Brains have chosen for us." 
Membrane gawks at the sudden information coming from Purple. "What--"
"You're the one that asked," Purple interrupts. "About alien mornings and breakfast. So--" Purple continues as he gets up and sits in my lap. "Being an awesome, super elite invader my whole life, I wouldn't know about lesser Irkens, but invaders don't have a set meal schedule. We are trained to effortlessly adapt to the planet we are assigned."
Membrane doesn't speak and instead nods mutely. He tries to focus on Purple's words but finds himself distracted looking up at the alien’s face. No nose. No ears. Green skin. Purple leans against him. Membrane enjoys the feeling. Purple’s skin is smooth, Membrane notes.
“Hey! Are you even listening?” Purple shouts. “And why is your face so red? I didn’t know humans could change color.” Purple removes the hand that was holding Membrane’s hand and cups Membrane’s face. 
Membrane is saying something. He’s sure of it. Something about human biology. Or maybe he’s giving an excuse. Something to hide his embarrassment. Anything to distract him from the body sitting on him and the claws cupping his face. The feeling of Purple leaning into him to study his face. Purple’s fingers trailing up and down his face. The shifting of hips as Purple leans into his space. 
Purple smiles as Membrane rambles on. Their breath mingles as Purple closes the space between them. 
A kiss. Barely a peck on the lips. But it's enough to stop whatever tangent Membrane was going on about. 
"Don't tell Red,--" Purple says without pulling away. Their mouths still brushing up against each other. "--I don't want him knowing I got ahead of him for once." Membrane sits there, frozen and flushed, as Purple gets up and walks out. "And come downstairs already! The waffles are getting cold."
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swervestrickland · 6 years
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I follow you cause you're cool and you have great Sami content also your Kevin tag makes me laugh a lot
CAN I TELL YOU THE STORY OF MY KEVIN TAG???
it’s actually not super like “inside joke” or anything
so you know markiplier? from youtube? a lot of times, when he does let’s plays and there’s a character in the game that’s like, super angry or just mean all the time, he says “AWW you grumpy wumpy wumpus woo” and whenever I see Kevin, I think of that. like, I say it in my head. also, @mitchtheficus’s kevin tag is “grumpy fight bear”, which is what reminded me of what markiplier says lol
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yawpyawp · 7 years
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You posted nicknames some readers have given FUBAR. Do Bucky and the gang have any nicknames for him? For example, my dog's name is Jack, but I call him Sergeant Shaky Butt and the Wumpus Dog.
Buckbuck definitely calls him Foobs. Sam calls Bucky and FUBAR as a unit “Binky and Fooboo.” Nat has definitely called him “Mr. Foobs,” and prolly has a super cute Russian pet name for him and generally baby talks at him like so. Thanks to @sleepie-ghost I 10000% think Steve calls him Foo-Fighter! (it isn’t until later that steve discovers that there’s a band with that name now WOW THE FUTURE IS FUCKIN NEAT)
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retrocgads · 6 years
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UK 1982
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johanlouwers · 5 years
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Writing Secure Shell Scripts
by Dave Taylor
Don't expose your system with sloppy scripts!
Although a Linux desktop or server is less susceptible to viruses and malware than a typical Windows device, there isn't a device on the internet that isn't eventually attacked. The culprit might be the stereotypical nerd in a bedroom testing his or her hacker chops (think Matthew Broderick in War Games or Angelina Jolie in Hackers). Then again, it might be an organized military, criminal, terrorist or other funded entity creating massive botnets or stealing millions of credit cards via a dozen redirected attack vectors.
In any case, modern systems face threats that were unimaginable in the early days of UNIX development and even in the first few years of Linux as a hobbyist reimplementation of UNIX. Ah, back in the day, the great worry was about copyrighted code, and so useful tools constantly were being re-implemented from scratch to get away from the AT&T Bell Labs licenses and so forth.
I have personal experience with this too. I rewrote the Hunt the Wumpus game wumpus from scratch for BSD 4.2 when the Berkeley crowd was trying to get away from AT&T UNIX legal hassles. I know, that's not the greatest claim to fame, but I also managed to cobble together a few other utilities in my time too.
Evolution worked backward with the internet, however. In real life, the lawless Wild West was gradually tamed, and law-abiding citizens replaced the outlaws and thugs of the 1850s and the Gold Rush. Online, it seems that there are more, smarter and better organized digital outlaws than ever.
Which is why one of the most important steps in learning how to write shell scripts is to learn how to ensure that your scripts are secure—even if it's just your own home computer and an old PC you've converted into a Linux-based media server with Plex or similar.
Let's have a look at some of the basics.
Know the Utilities You Invoke
Here's a classic trojan horse attack: an attacker drops a script called ls into /tmp, and it simply checks to see the userid that invoked it, then hands off its entire argument sequence to the real /bin/ls. If it recognizes userid = root, it makes a copy of /bin/sh into /tmp with an innocuous name, then changes its permission to setuid root.
This is super easy to write. Here's a version off the top of my head:
#!/bin/sh if [ "$USER" = "root" ] ; then /bin/cp /bin/sh /tmp/.secretshell /bin/chown root /tmp/.secretshell /bin/chmod 4666 root /tmp/.secretshell fi exec /bin/ls $*
I hope you understand what just happened. This simple little script has created a shell that always grants its user root access to the Linux system. Yikes. Fancier versions would remove themselves once the root shell has been created, leaving no trace of how this transpired.
Go to Full Article
http://bit.ly/2GevCzw via @johanlouwers . follow me also on twitter
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nymeria941 · 6 years
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Today’s lanyard, featuring the amazing #cuphead pinny arcade pin from @xbox , a glittery Wumpus from @discordapp , and SO MANY DEMO BUTTONS! Swipe to the end to see the super awesome shirt that @cpcharity gave me for supporting bringing games to hospitals. #PAXwest2018 #enamelpins #pinhaul (at Seattle, Washington) https://www.instagram.com/p/BnNr1kfnc0y/?utm_source=ig_tumblr_share&igshid=y1g4voypk3ub
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july recapdraft lol
sooooooo that’s it! everything’s going swimmingly. Dunno what else to say other than life is fucking great. but here’s the tl;dr of the past month that I’d been writing so that I wouldn’t forget anything cool. Everything here should’ve been fleshed out already but I don’t wanna just delete it because I like that I actually kept track of everything for once lol. 
6/25 - sun 6/26 - mon - shrooms trip 6/27 - tues melee, karaoke 6/28 - weds 6/29 - thurs work got cancelled,  6/30 - fri picked jimmy up and kaeon up from the airport and went on an adventure to find food that unfortunately wasn’t hops. Grinded out a lot of games w/ Kpan, Cohenski, lsd, yay, fizz, lozr, een, wumpus, ric and lance 7/1 - sat bmr, long day, did well but also didn’t. 7/2 - sun, spent the day in gboro, went to lunch with yay and lucas and dylan and smith and bryan and hunter, took kaeon back to geeks, hung out with an acidy kpan colbol and typo, took everyone to the airport, hung out with kpan at my place until hunter had to leave, smoked and went to boxcar and got railed at street fighter. 7/3 - mon, went to raleigh to pack, decided to do tourney, frustrated w performance. 7/4 - tues, 4 of july, trying to pack and spring clean, indecision, decide to drink at tourney, not play well, rush out to see ashlyn, meet that other girl noel, meet Austin and Paige become labeled as gay, long talks about biology and whatnot. Smoking in the car and hooking up.  7/5 - weds, date w Ashlyn. Drinking taco bell smoking church sex 7/6 - today, thurs, work, got off early, hung out with aaron and played some injustice and shit, watched almost a full season of that show.
7/7 - fri work 7/8 - sat work 7/9 - sun went out to raleigh, smoked and chilled with the raleigh peeps. Spent my last night in the raleigh apartment. 7/10 - mon finally packed up all my stuff, loaded it up and drove it out to darlin’s. Tried to beat edf 7/11 - tues waited way too long and had to blitz to the tournament. came up barely too short. melee n chill, smoking w ash and leslie 7/12 - weds night with Ashlyn, walking around uncg, pool and karaoke at corner, smoking and adventure time, 7/13 -  thurs morning w ashlyn, smoke bj went back to sleep lol work 7/14 - nothin, work 7/15 - nothin, work 7/16 - sunday, chillin in mcdonalds after work in cary, writing, getting ready for plank | ended up skipping plank and hanging out at Smashpartment, played dubz til late 7/17 - monday, went to ecg, went to first board game night, played til late 7/18 - tuesday, hung out with weilin all day, went hunting for the game of thrones card game played it a long time and did meh at the tournament. Had fun playing with tyler and twisty but was super bummed i didn’t come out on top and that I threw away that money.  7/19 - weds - went out to Ashlyn’s friend’s place to hang out at the pool, bought her a burger, had that mess of a date in the park trying to find a place to smoke and bang, got head in my driver’s seat, came in her nose. 7/20 - thurs - work 7/21 - fri - work 7/22 - sat - work, started talking with new girl 7/23 - sun - after waking up and hanging out in the afternoon I got to meet Angie, bought some nice beer and watched adventure time, went out to boxcar, went back to her friend’s place and smoked and chilled talking about music and stuff. Bounced back to her place and had really great sex, got caught mid coitus on because her dog opened the door lmao 7/24 - mon - hung out til board game night, stayed out late playing 7/25 - tues - tournament 3rd in dubz and lost to double luigi, went to sing karaoke did the backstreet boys and hung out smoking a bit 7/26 - weds - had plans with Ashlyn but decided to blow her off to play magic. Went grocery shopping, played a draft and got my ass kicked from poor shuffling, poor mulliganing, and reflexive sideboarding, tried to uncancel with ashlyn but glad it didn’t work out because I ended up going to karaoke with ash and aaron, we got drunk and i played accessory to stealing a bunch of food from sheetz, so we pigged out and watched an episode of gravity falls 7/27 - thurs (today) had this dream woke up at aaron’s started bingeing gravity falls, at work
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retrocgads · 6 years
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UK 1982
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