Tumgik
#SO THEY RLLY EXPECT ME TO PLAY SO MANY BATTLES I CAN'T PLAY 3 IN A ROW WITHOUT GETTING DISTRACTED
wayhavenots · 3 months
Note
Hi rlly random question but like. Do u have any advice for bg3 ? I wanna play it but I just feel so bad at it. Every time I end up in a combat situation I end up dying over and over again and I don't exactly know. How to prevent that? I'm even on the easiest mode:(
Ahh hmm I don't know if I have very good advice, but I'll try (and hopefully someone will jump in with actually good advice haha). I'm also on easy mode but have been playing slowly and so haven't gotten into too many combat situations yet. I think the two hardest for me so far have been (1) the chapel in the "Explore the Ruins" side quest and (2) the paladins of Tyr in the Risen Road.
I think I have gotten a tiny bit better at survival as I've gone on though (starting at my Tav and Lae'zel literally dying in the first combat), so I'll share some tips I have learned (which might work better in Act I than in the rest of the game or might be obvious to you!).
Save often! If it looks like it's not going your way, no shame in loading up a previous save and using insight from the future to plan a little bit more. Sometimes there's a way to avoid combat entirely, or maybe you wandered into a combat by surprise and could have planned better. With the chapel for example, I was not expecting there to be more people after the initial combat and could have short rested, or at least not dismissed wild shape since I wanted to use it again. So I reloaded from earlier and was able to plan a little more. I also had my party run into a house on fire and start taking a lot of fire damage :), so I loaded a previous save and have decided to put off that situation until I have a strategy lol.
Use your long rests and short rests, often-ish. I might find out later that I shouldn't long rest as much as I have been (if I understand correctly, the only limiting factor is camp supplies which I can't imagine getting too scarce as it goes on)? But if you're going into a battle it's good to start at close to full health and with most of your spell slots.
Be strategic when you level up. When you level up spellcasters, try to give them spells that can affect areas or multiple people. For example, Faerie Fire, Moonbeam, or Magic Missile. (The first two I picked for my Druid, but Magic Missile is my favorite spell that Gale gets so far.) This can help tip the balance a little bit if you're outnumbered.
It's good to have a cure wounds or healing word prepared, as well as health potions. In that combat with the paladins, Wyll went down to zero hit points three times and I realized that I got rid of all of Shadowheart's healing spells :) which means she wasted like three turns getting Wyll back to 1 rather than bringing him up to something a little higher and more sustainable.
Don't be afraid to use your spell slots. I do tend to conserve my spell slots if I suspect I will get into another (big) combat before I rest, but I think this is a bad habit and has made some combats harder than necessary for me. My Druid's go-to spell is Thorn Whip...but it doesn't actually do much damage lol, versus Moonbeam.
Give your Tav and companions useful bonus actions when leveling up. Shadowheart can summon a spiritual weapon as a bonus action (at level 3 I think?) which is like getting another party member. In combat, you can take an action and bonus action, so it's good if you can make the most out of it.
This is something that did not occur to me until recently, but equip ranged weapons for companions who are proficient in them and do not have any equipped beforehand!! (Shadowheart and Wyll can both use bows.) It's just nice to have options and to keep some people out of melee range (as then they can potentially hide).
This might be obvious, but it wasn't obvious to me right away lol so I'll say it anyway. Check out all of your options to see what has the highest chance of hitting. The game shows you your chance of hitting before confirming your action (for spells, weapon attacks, etc) and also tells you if you have disadvantage. You have to balance this a little against the amount of damage you can do! But you don't want to waste an action (especially if it costs a spell slot) with only a 33% chance of hitting; you might be better off using a spell or changing something (going to higher ground, dashing) to give your Tav or a companion advantage/take away disadvantage on their next turn.
Something I've started doing is using the camera to pan over the surrounding area, especially if I hear voices. This will help you potentially avoid a combat or at least plan ahead. (This helped me avoid a second battle with hyenas and get in a surprise attack at the windmill with Barcus.) (I still don't really know how to use the camera tbh but I think the W key lets you pan ahead.)
YMMV if this (or everything I've said lol) counts as cheating or not (I'm very pro "cheating" to make your experience enjoyable), but you can look up walkthroughs, especially if you're really stuck! I've looked up all the ways to save the tiefling refugees and there are less combat-heavy options than storming the goblin camp (I haven't done any of them yet though).
I hope some of that is useful! Like I said, I'm still in Act I, so it's very possible that I just haven't encountered as difficult combats as you have so far. Feel very free to send more asks if any of this is unclear or if there's anything specific that's tripping you up (or literally any time)!
2 notes · View notes