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#POKEMON TOO!!!!! i wanted to be the girl on moon and y but the options are so limited
jackedspicer · 3 years
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IF ONLY fire emblem awakening had masculine haircuts for female robin. then i would be able to mess with Brady. this sucks
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tokai-teio · 3 years
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May be a bit long but the pokemon girl protags? If you want to whittle it down how about gloria and hilda?
i'll rate all of them! or at least most of them; if i miss any then i'm sorry
because this one's super long, i'll only provide detailed comments on the ones i feel more strongly about
Blue/Leaf:
Not My Type | Alright | Cute | Adorable | Pretty | Gorgeous | LORD MERCY
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Kris/Crystal:
Not My Type | Alright | Cute | Adorable | Pretty | Gorgeous | LORD MERCY
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Lyra:
Not My Type | Alright | Cute | Adorable | Pretty | Gorgeous | LORD MERCY
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May/Sapphire:
Not My Type | Alright | Cute | Adorable | Pretty | Gorgeous | LORD MERCY
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i like her spats, and long forelocks on hair is a good look.
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Dawn/Platinum:
Not My Type | Alright | Cute | Adorable | Pretty | Gorgeous | LORD MERCY
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The Girl from Pokemon Arceus/Akari:
Not My Type | Alright | Cute | Adorable | Pretty | Gorgeous | LORD MERCY
i like how she looks like a much more mature Dawn. i added her last and i'm only allowed 10 images per post, sadly.
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Hilda:
Not My Type | Alright | Cute | Adorable | Pretty | Gorgeous | LORD MERCY
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people rag on black/white/b2/w2, but i think that the games are massively underrated, and the protagonist designs for the girls were some of the best in the series; hilda and rosa are tied for my favorite protagonist designs. i liked hubert too but this post is about the girls' designs.
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Rosa:
Not My Type | Alright | Cute | Adorable | Pretty | Gorgeous | LORD MERCY
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see above
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Y/Serena:
Not My Type | Alright | Cute | Adorable | Pretty | Gorgeous | LORD MERCY
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Moon/Selene:
Not My Type | Alright | Cute | Adorable | Pretty | Gorgeous | LORD MERCY
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despite having a lot of customization options in sun/moon, i actually like her base design a lot. it's simple, yet cute, especially her hair.
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Gloria:
Not My Type | Alright | Cute | Adorable | Pretty | Gorgeous | LORD MERCY
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0poole · 4 years
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The Best and Worst parts of past Pokemon games
I’ve watched ShayMay’s 7-hour analysis on Omega Ruby and as you’d expect it’s getting me to think about what are actually the best and worst parts of Pokemon in the past. I’m still glad he literally goes through the entire game going into both the good and the bad of the game, and I’m basically only bringing it up because of the sheer amount of effort put into it. Obviously the video was made before Sun and Moon came out so thankfully some of his quandaries have been solved, but still it’s interesting to see the on and off of certain things throughout the series. Most of the time it gets better as time goes on, but still, it feels like you could get an amazing Pokemon game just by piecing together the features of past games (even if you’d definitely need a few additions to get it perfect, if that’s even possible). 
To be honest I really am slowly falling out of favor with Sword and Shield, and it kind of makes me hope that Gamefreak can still get better. Even though the games sold like hotcakes, hopefully they have the heart to realize a ton of people didn’t really like the direction, even though it still isn’t “bad,” just worse than it feels like it should be. Even though bad direction can’t be remedied by other things, the fact that they are a multi-billion dollar franchise really makes it feel like they could afford to make it better, especially when past games did do what people wanted...
Since it’s the most relevant...
DLC/”Enhanced” Versions:
I will genuinely take DLC over “enhanced” versions any day. Even though you’d think a lot could be improved between the base versions and enhanced ones, that’s usually not the case. The only ones that truly changed the game were Black and White 2, since they were treated more like sequels. Even golden games like Platinum didn’t divert much, even if it is an objectively better version than Diamond and Pearl. Considering the games are now going to be a solid 60$ each, it would be even crazier to expect someone to buy the base and enhanced versions. Only paying 30$ for multiple expansions (at least two, could be more) with the content of said expansions being put out as a free update otherwise is a much better deal. The only people this hurts are the types who reasonably wait for the inevitable enhanced version and only buy that instead, since it’s always better, even if only a little. As far as I know, however, Pokemon is one of the only game franchises that releases enhanced versions of games soon after their release (as in, not years later when technology advances and they can profit off nostalgia), so really they’re just becoming more normal by doing this. 
Of course there’s the argument that there shouldn’t be any DLC or “enhanced” versions, and all the content of the game should be included in the base game. It would obviously be preferable to not pay for it, but as is painfully obvious, even the richest groups can still be money hungry. Considering they’re inevitably going to make one or the other, DLC is going to be the better choice overall because it’s much more expandable. You rarely got to see a substantial amount of content added on in the enhanced versions. If they made us pay 30$ for the Isle of Armor and Crown Tundra separately, that would be crazy. But, since it’s 30$ for both, they could easily insert more bits alongside the rest of the Expansion Pass, maybe allowing them to carry a game for multiple years under less resources on their part compared to trying to make a whole new game. That way, maybe they can devote even more resources to future generations and remakes. That’s all just speculation though. I’m kind of impatient, writing all this before the day it releases and when we get more info for the future, so basically just take this as my opinion the whole time before the DLC came out.
Honestly, though, I almost always fall into the camp of gamers completely misrepresenting the concept of DLC, saying they just cut off some of the content and made you pay extra for it. A few bad apples really soured the bunch in this case, because, even though Sword and Shield did feel kind of lacking in some places, saying the Isle of Armor or Crown Tundra would’ve been a seamless part of the game no matter what is just obviously wrong. The games felt “complete” in the sense that it is all they wanted it to be, and it has a clear start and end. Just because you don’t like it doesn’t mean it’s unfinished. Again, obviously it would be better if it was free/included already, but that’s just a given. 
In a similar vein…
Remakes:
Basically, I love the usual formula for remakes. I actually really liked ORAS, and I feel like it improved on so much, making me actually like Hoenn as a region. Even though I played them closer to when they game out, RSE feel like a slog compared to modern stuff, especially with the lack of the physical/special split. I can definitely feel some nostalgia for the originals still, but 90% of the time I go back to those games looking for nostalgia, getting bored by the time I get to Rustburo, and turning it off. As mentioned by Shaymay, there’s still a ton wrong with it, but I’d much rather play them all the way through compared to the originals. I do still want to force myself through them eventually, though.
Heartgold and Soulsilver are widely considered to be the best games in the whole franchise, so I don’t have to say much. I’m not a Johto nut so I’m not the best at selling it, but I will say it feels so much more colorful and polished visually than the rest of Gen 4. 
Firered and Leafgreen have the same problems that make me dislike RSE, but Let’s Go Pikachu and Eevee are the strange cases that make the future so uncertain. I liked them for what they were, but I swear God if they do that one more time it’s going to make the fanbase erupt. The Let’s Go formula worked for Kanto because a lot of the people playing Go are people who knew the original games but not the newer ones, making Let’s Go a good entry point with mostly familiar territory and slightly dumbed down gameplay. It may work again if they do a Let’s Go in Johto, but if they do it for Sinnoh, since it’s the next one on the chopping block, it’s going to fall insanely flat. Barely anyone who only loves Go also seriously wants to play through Sinnoh. There’s little nostalgia there, and the nostalgia with Sinnoh resides in everyone else who loves the games as they are/as they originally were. Plus, people say they’re some of the hardest games, so dumbing them down ruins part of the appeal more. Since remakes pretty much entirely profit off of nostalgia (and partially from people wanting to experience a region without the limitations of its origins) they really need to just, you know, remake the game. Same deal as any Pokemon game, just with better (if you’d call it that) graphics and modern sensibilities. Considering all remakes (IMO) look better than their originals, I don’t think we have to worry an insane amount about them looking as iffy as SwSh. I don’t think they look THAT bad already, but I definitely think they’re some of the ugliest in the series. 
I will say that I do still want remakes to happen. I’m a sucker for nostalgia, and I love seeing graphically enhanced versions of past regions. Also, my favorite region is up next, so I really just want to see what happens. I’m a shill so it can’t make me hate the originals more. Or, you know, maybe that just makes me a normal, reasonable person...
Graphics:
Obviously we just want texture quality, model quality, etc. But, I think there’s something to be talked about with the overall art style.
I’m not gonna lie, I was kinda into the chibi-esque models of X/Y and ORAS. It did feel like it trivialized the more serious characters, like the villains and major legendaries, as they looked too cute, so it’s probably for the best if we stick to “normal” proportions. It felt weird when I first saw Sun and Moon, but I got used to it. I always wanted to make my character look as cute as possible so the chibi style helped with that, but I have gotten some good results from Sword and Shield. 
For character customization (if it even counts as “graphics”) I think Sword and Shield really hit the nail on the head. I’m kinda biased, because Moon and Ultra Moon had a really shitty shade of purple as their designated “purple” clothing, and SwSh really got my favorite shade of it right. I do think it’s great to have one style of clothing under different, generally standardized colors. But, I definitely think we need more body types. Like, one of the main reasons I play as a girl in games like this is that the boy character doesn’t even look like me anyway, so there’s really no good reason to play either. Even if it’s just one separate character option for each gender, like a Skinny male/”Round” male/Skinny female/”Round” female I’d be fine. Obviously I’d want some character sliders at some point, like pretty much every other game with character customization does, but I can settle for one more generation. The alts could even be more shoehorned rivals like in X/Y, so they basically have the design cut out for them.
One weird graphical thing I want brought back is the little circular platform your Pokemon lands on in a battle. For some reason, I really liked that. It does make the battle feel more in tune with the overall environment without it, but sometimes the battle fields look really bland and flat without it. I’d at least want the floor to be designed in a way to look like there are devoted spots for each Pokemon to stand on, even if it’s not a separate thing like in X/Y. It just feels more satisfying. Not really a big deal though, since I’ve been able to ignore it for this long.
The big thing is animations. I am getting extremely tired of the X/Y models. That’s 3 generations so far that use them, and some of them aren’t even good. I’ll never hesitate to drive this point into the ground, but I really wish Pokemon like Xatu, Charizard, Dragonite, and Salamence are permanently floating/flying in air. If it isn’t obvious, this is the way it is because of Sky Battles in X/Y, since they didn’t want to do extra work for the Pokemon permanently suspended in air. The problem is that those four Pokemon (and probably many others) really don’t feel like they are supposed to be in the air 24/7. According to their official art and sprites, they’re all on the ground. Xatu especially was made to look super tall and stout with its geometric wings flatly put on his torso, like the totem pole it’s supposed to be. In the air, it basically just hovers with his wings out, and for some reason it looks like there’s a large gust of wind keeping it afloat. It looks really weird. Salamence is also in the same boat, since its wings are so weird and not wing-like that making it constantly fly just looks so unnatural. Mega Salamence was at least designed to look like it’s supposed to be flying, but normal Salamence really should just rest on the ground. He’s too fat to be permanently lifted by his weird wings. Charizard and Dragonite aren’t as severe, since both are clearly shown to be otherwise super capable of flight, but they do feel better on their feet. I remember watching TyranitarTube’s series on one of the Extreme Randomizer hacks of the game, and in there somehow they made a Dragonite use it’s Amie/Refresh animation of sitting still on its feet in battle. It seriously felt so much better to look at, instead of this giant, poofy dragon being carried by its comically small wings. Basically, the way you should tell whether to keep them on the ground is based on the official art/sprites. That is the way the designers intended them to be depicted, so that’s the way they should be. Some exceptions that I’m actually fine with are pretty much all the regional birds, except Unfezant. They all look pretty decent flying, since flying’s basically all they do… Even Swellow, who has the same strange gust of wind as Xatu, feels more fitting like that because it seems so much more aerodynamic. 
Apart from that, I just wish they were at least a little different. I’m not super against the muted colors they have compared to the sprites, but I wouldn’t be against more saturation. Considering how much work was put into all the different animations of the battles, Refresh, and both walking AND running animations, I unfortunately don’t think they’re going to change any time soon unless they explicitly say they’re going to change them for quality improvement. I would say the Pokemon from Gen 6 up are still pretty fine, since they were more meant for 3D.
As for battles, one of my favorite Pokemon games is, in fact, Pokemon Battle Revolution on the Wii. Not only was it super Sinnoh-focused, but it had multiple body types (even if I still look like none of them) with character customization for all, and great graphics for the time. People always look to it after citing the lacking Double Kick animation from SwSh, saying how animated the models were and how they liked the Pokemon actually running up to their target when using a physical attack. I will say that the model quality for a lot of them were still kind of iffy, and that some of the animations were a little too much. Specifically Pidgeotto, who was on one of the rental cards, was super energetic so as to seem a bit crazy, and felt a bit low-poly for the otherwise high quality of the environments and humans. However, going back to such a formula would be extremely welcome. I’m totally fine with the Pokemon not running up to their targets, but I wouldn’t be mad to see it put in, especially since the walking and running animations are already in the game. They would need to be balanced in terms of speed, though, since some of the animations in PBR felt really, really slow with that animation in there. Plus, some moves just need speed, like Quick Attack. 
In terms of the move animations themselves, I do think some of the water effects in PBR felt too realistic compared to the rest of everything. Also, people say Double Kick looked bad in SwSh (like it ever looked good), but a hell of a lot of Fighting type animations in PBR were literally just the Pokemon walking up to their target, smacking them with nondescript flashes, and that’s it. So many of them could hardly be pieced apart depending on whether they were kicks, punches, or whatever. It would’ve been better either way if they put the physical move attack animation in for Double Kick, but PBR has its fair share of shitty move animations too. Moves like Seismic Toss looked fucking insane though, and I loved it. Seismic Toss specifically is the true test of move animation quality. 
Also, it’s kinda irrelevant to anything, but I could totally get down with the Announcer from PBR returning for major battles like Gym battles or League battles. He was so much fun, even if a bit repetitive. All you need for that is a setting to turn him off, and bam. He’s a true classic.
More generally, though, I think Sword and Shield is a seriously mixed bag of graphical quality. I give the SwSh haters a lot of flack, but the one thing I 100% agree with is the texture of the trees from the Wild Area. They are god awful, even if it was in a game a decade ago. I seriously don’t know how they messed that up, since you can download better bark textures for free on the internet. Surely someone at Gamefreak could’ve done better there. If this was just a random tree in the background of some random route, then who cares, right? But no, this is practically every single tree in the Wild Area, the biggest selling point for the region and the game, where you would always spend the most time. You see so many of these trees everywhere, and they look horrible. I also hate the look of the berry trees, since they don’t seem to use the same lighting effects as everything else (just a guess though), but even apart from that the batch of lighter leaves on top of the bottom ones just looks so artificial. It looks as if they dumped a sphere of leaves on top of another sphere of leaves, like it was ice cream. Maybe some trees in the real world look like that, but sometimes it’s an artist’s job to take what sucks about reality to make it better for fiction. 
On the other hand, I think locations like Motostoke look genuinely amazing. The brick textures are pretty good (compared to the tree), and all the colors and shapes of the place look really good. Also, when they go into full-on cutscene mode, the models, scenery, and everything else really shine. Obviously I’m not the king of all visual media, but it’s just weird to see that. It’s hard to compare to past games, because everything else was either 2D or on the 3DS, which wasn’t as powerful. Even though the Wii is definitely less powerful than the Switch, it doesn’t really count since there’s infinitely less content to worry about in PBR. Much more of the work could’ve gone into the graphics. Really, there doesn’t feel like there’s any excuse unless crunching is involved on the business side of things, which I really hope isn’t an issue for their sake. I would honestly love to see them announce that they’re taking a year or two off to devote themselves fully to a new generation, instead of trying to keep a yearly schedule. Something something Miyamoto quote something something.
Stylistically, it’s also a mixed bag, but at least this time it’s all just subjective. It feels like a lot of the game is meant to be somewhat blobbed together in some ways, like its a painting meant to be looked at from afar. It feels like there aren’t major outlines for things. Specifically with the Pokemon, they don’t have that outline they’ve had for the 2 generations before. It’s never been a big deal, and I really hate how low quality the outline made the models feel, so I don’t really know which style I want. Even though it’s still decent, I feel like most 3D models made to have a super notable outline on them look a little funky sometimes with it, so I don’t know if I want that, but without it they just don’t feel as solid. I really just don’t know there. 
Music:
It feels like, even if a franchise is kinda iffy, the music is still consistently top tier. Like, no one thinks Sonic games have objectively bad music, even if they don’t like it. If they do, they’re just wrong. Pokemon’s the same, so thankfully this isn’t a test of which past game had the highest quality music. I do think the Wild Battle theme in SwSh does feel like it has a weird melody, but that is super outclassed by universally acclaimed bangers like the Slumbering Weald, and the battle themes of Marnie, Bede, Oleana, and the Battle Tower. Those aren’t just the best the generation has to offer, they’re seriously amazing themes. 
Back in Gen 7, we have the Kahuna Battle, all themes of Team Skull and the Aether Foundation, Lillie’s theme, the Ultra Beasts (which might be more contentious but I like it) and Hau’oli City at night. In Gen 6, I at least liked the themes of Laverre City, Team Flare, and ESPECIALLY the Xerneas/Yveltal battle theme. Don’t even get me started about Pokemon Battle Revolution. I could go on and on, but I at least want to spotlight ORAS here because they knocked it out of the park with Archie and Maxie’s battle theme. It was the perfect drop, because the intro felt super muted and boring, and I was afraid they completely snubbed it, but the drop completely blew me away, and absolutely perfected the theme with the crazy trumpets Hoenn is known for. Also, Zinnia’s theme is amazing, as well as many other themes that are just improvements over the originals. The one thing I’m semi-iffy on is the Regi theme, an amazing theme for my favorite trio, but I never think anyone really makes it feel as lumbering and deep as it should, considering what it’s supposed to represent. The beat is arranged as it should, but it never feels punchy enough for me. 
I’m really just praising the music here. Frankly, I see no reason to think the music is getting any worse.
Difficulty/EXP Share:
They’re basically the same thing, at least according to Gamefreak.
I always keep the EXP share on, but I do think that making it a permanent addition to the game was a major mistake. As explained in Shaymay’s video, it actually increases the overall experience you gain in battle, at least before. That seems absurd to make a permanent addition (although they likely changed it in SwSh because of that). I honestly just use it because I’m not into a challenge in games, but it should definitely be optional, if for no other reason than to be a bootleg difficulty slider. However, What about the difference between the Gen 6+ version and previous versions?
I think it’s easy. Make it like pre-Gen 6, but give you multiple shares. So, if you want to train up two underleveled Pokemon, make it so you don’t have to swap it between them. That way, if you really want to just spread the EXP thin, you can give one to everyone you have, and that’s that. Also, I think it should perfectly split the EXP, not adding anything onto it. If everyone on your team has one and you get 120 EXP, that’s 20 EXP for everyone. Of course, I do actually love the mechanic of being able to switch the share holder in to give them a disproportionately larger amount of EXP compared to everyone else. It just doubles the effectiveness of switch training, and makes it better for when you want to train them up but specifically not the higher level Pokemon you’re using to fight.
Some part of me wants to keep my precious easy mode in, but then I realize… Just make actual difficulty differences. Just give us a choice. Even if it’s just a “How well do you know the Pokemon world?” with a “I know all about it/I’m a bit unsure” text box in the beginning. In the harder variant, tutorials will be skipped automatically, trainers will have higher AI, and better teams. However, I don’t think higher levels is a perfect foil, because that can just be beat with grinding, and grinding is boring. Also, I’d have to guess the main reason why Gamefreak didn’t do this in the first place is that trading Pokemon would differ a bit between difficulties with different level curves, although apart from it just sounding like a bad thing I’m struggling to think of a genuine reason why it is. But, for the sake of playing, grinding sucks. It’s not fun, and I honestly think you shouldn’t just bump up levels and call it difficulty, because you don’t actually need skill to beat a higher level, just a better level and maybe RNG. But, if you actually had to effectively train a team of more than six, with Pokemon you swap out depending on your opponent, you would actually need to think of how you play the game. I think the main reason Pokemon games are so easy is that you can basically choose whatever you want and do almost whatever and still win. Some fights, as far as my playstyle goes, are still decently challenging because I just choose what Pokemon I like and not as much what’s good (unless something genuinely just sucks), and those battles, even though I would probably get annoyed at losing over and over, feel so much more rewarding to beat. And, of course, that’s only like a few major fights. I’ve never had any real trouble with trainers. I only think I’ve had a bit of trouble with the elite trainers in Let’s Go because I always try to use my lowest level Pokemon first to level them up, and keep my team at completely even levels. If I always just switched in the foil to my opponent, which I inevitably had, I would almost never lose a single Pokemon, mostly because of the “switch” battle setting.
But of course that begs the question of Pokemon being balanced for children and inexperienced players. I know way too much about this game, so obviously it’s a piece of cake for me no matter what, and what I want is supposedly what would frustrate everyone else. But… again, just put in the choice. People can choose whether they want to be challenged, or if they just want to play Pokemon, and if they choose wrong that’s on them, not anyone else. They could just reset the game and try again on an easier difficulty. It’s crazy to have to vouch for this, since it’s a staple in pretty much every other game in existence. Even in my casual state, I want to play a harder Pokemon. I want to test myself. Online competition is a bit much for me, but the AI is too little. Even in me replaying Pearl right now, I’m trying to use weirder and weaker Pokemon than I usually use for difficulty, and even that game was mostly a cakewalk. I’m only stuck at the Elite Four because I was somehow super underleveled. In the generation where I experience the AI switching out the most, they still just do that at random and keep in certain Pokemon that get completely walled by what I have out, only for me to stall them to death. AI definitely should switch out (and I honestly can’t remember it happening once since Gen 5, if even then) so if anything, just give them a more solid switching ability. Considering we have the opportunity to switch in whatever we want when they are about to send out something, they really need to take advantage of the power of switching.
Gyms are a big piece of difficulty that falls apart 90% of the time. The gym puzzles are rarely hard, with only a few notable exceptions requiring major thought, like the Circhester, Snowbelle, Snowpoint, and Sootopolis gyms. See a pattern? Why the heck to Ice types/themes get the worst resistances yet the best gym puzzles? Otherwise, if you’re not just fighting trainers (which you were going to do anyway) you’re bashing your head against a wall until something sticks. The Trials of SM/USUM were universally a joke, and were it not for the Totem fight they would’ve actually made me mad by how easy they are, considering they had the opportunity to revamp the whole system and knock it out of the park.
As for the Gym Leader, assuming we have to stick with the idea that they can only use one type still, they really have to cover their bases. Like, a Water gym leader would really have to have Flying type moves or Pokemon to counteract the easy Grass weakness, or something. You can’t get to the top with just one single type and nothing else. I do kind of think a master with no specific type speciality should only be reserved for the Champion, since it makes them more special, and because it seems like any old trainer can become one if they beat the last one, meaning it’s illogical for too many of them to have one special type. I can appreciate the choice philosophies of the Gyms like Raihan and Volkner, and Flint of the Elite Four, where they do specialize in one type, but they have a lot of different Pokemon involved who only have moves of that type. It still feels consistent, but also more varied. Also, I love the 1v2 dynamic of Totem fight. Not only does it blatantly put you at a disadvantage, but since the battles aren’t explicitly type based, they can put together some seriously unique strategies, like the Sunny Day Castform partner to the Totem Lurantis. It’s literally the most basic plan you can formulate, but it sure as hell made that one of the hardest early boss fights in the series, at least for me. It was pretty good stuff. Too bad other bosses like the Ultra Necrozma fight was just kind of cheap, with a +1 to all stats and super high level… Better than nothing though.
Versions:
I get that it’s a staple of the franchise, but I really hate version exclusives/differences. They’re just dumb. Specifically the differences of Black 2 and White 2 pissed me off the most, because guess what? They did have difficulty options! But… they were version exclusive. Like White Kyurem more than Black Kyurem? Or, maybe Reuniclus is your favorite Pokemon? (not bitter) Well, too bad. You’re only allowed the expressly easier mode of the game, which you only unlock after beating it normally????? That’s just stupid. I’d sort of be okay with it if you unlocked easy mode after normal mode, then unlocking hard mode after beating easy mode (like how I thought it was before I looked it up), but limiting stuff like that is just ridiculous. I mean, it’s dumb to have to unlock an easy mode after beating the normal game to begin with. I’m honestly considering trying to beat easy mode without evolving any Pokemon though. Self-imposed difficulty is fun sometimes, but yeah…
Also, the differences of Sun and Moon also are dumb. Like playing in the day, but like Lunala more? Maybe Purple is your all-time favorite color and you want to wear it? Well, too bad. Go ahead and flip your 3DS’s internal clock around, messing up all other time based games you play. It’s a gimmick that transcends Mega Evolution, Z-Moves, and Dynamax.
Now, there’s a completely new problem: Some people bought the wrong expansion pass for their game. Because there were two versions, people literally just wasted money on absolutely nothing. To be fair, those people are blind idiots, but still. I really just want one version. Please.
The whole semi-in-grouping that happens when the version exclusive Pokemon are first revealed is kinda fun, but 90% of the time people have to settle for a few Pokemon they like and a few they don’t. For example, I bought Sword specifically because I like Zacian more, and the legendaries would be much harder to come by than other version exclusives. In the meanwhile, I preferred practically every other version exclusive over Sword’s, including but not limited to my boy Reuniclus. I don’t use old Pokemon in newer generations anyway, but it still sucks to have to choose like that.
It was obviously meant to give people much more to look for, since they physically can’t get some Pokemon, and have them interact with others to get them. The only problem is that we just have the Internet now. It doesn’t help to just ask someone online for a trade for a version exclusive. It’s just an extra stepping stone that really isn’t that fun to deal with.
I was originally going to say that the games/console cost more so less people would buy them, but considering SwSh absolutely knocked it out of the park, overselling even the highest selling games from the past, that’s clearly not an issue. My sister even bought Let’s Go Pikachu after buying Let’s Go Eevee for herself, since we both initially got Eevee. Thankfully she seems relatively into buying the games now, so we can coordinate and get different versions. That’s how I was able to complete my Pokedex for the first time in Sword (although obviously there’s less Pokemon to find). I think she even bought a separate Sword version for herself too… Is this what the average consumer is like?
Honestly all of this is just sort of subjective because really it’s not a big deal, but it would be so much less of a deal and make the games much more perfect and reasonable story wise if they just used one version. For example, Circhester is clearly an Ice-themed location, but in Sword you face a Rock gym leader, instead of the Ice one. And, the opposite is true in Stow-on-side, because Sword has the more logical gym with the boxing gloves punching you around and the tough city that feels as Fighting as Fighting could be without being a literal dojo. But, in Shield you face some Ghost kid. To be fair, I do like that version exclusivity is bleeding into some of the characters too, so if there is to be version exclusives at all let there be version exclusive characters, but it would just feel so much better to have it all sorted into one place. Also, to consider past installments, Ho-oh is clearly more important to the overall plot of the world than Lugia is, as shown by Ho-oh always being an important, mystical lore figure in the Anime and such, while Lugia is just like “Wow, there’s Lugia! So powerful!” Thankfully the plot didn’t entirely revolve around them, but it could’ve if they just focused on Ho-oh. 
Story:
Pokemon has definitely had its fair share of dumb stories, which is excusable because it’s not actually the focus of the game, but it doesn’t hurt to have.
You obviously can’t talk story without talking about Black and White. Also, you really can’t talk a Pokemon story without talking about the evil Team in each game, because they’re basically the entire motor for plot. Still, though, Team Plasma is easily the best Team in the franchise for story purposes. The biggest thing is that they seem like the most reasonable team, making them seem like people who are just so into their ideals that it looks like a cult. Also, in B2W2, they actually split up into the friendly division of Plasma, where they actually carry out their goals of wanting Pokemon to be happy and free, while Neo-Plasma does all the Team Rocket-level shenanigans that mess everything up. Not only is it just reasonable, but it answers a question that comes with the overall concept of the franchise: How can Pokemon want to battle for the sake of humans, etc? It doesn’t make sense, and naturally someone in the world would take that to the extreme when they realized it. It also makes sense why the grunts are so hellbent on wreaking havoc around Unova, because they are each led to truly believe what they are doing is right for the world. Other villains like Archie and Cyrus are just like “humans are bad, let’s destroy them” which is like a lite version of this idea, but it feels almost too supervillain-y to take seriously, and the grunts just feel like henchmen. Plasma feels just real enough, with somewhat level-headed people like N making it seem like they’re almost not crazy. 
People always say Team Rocket is the best, but even though their motives are so simple enough so as to seem real and good story-wise, they do feel like they don’t really add anything to the overall idea of Pokemon. At the time it was just “Pokemon are strong so bad people can use strong Pokemon for bad” which makes sense, but really doesn’t feel like it extends beyond that. Don’t get me wrong, I would say they’re objectively second best (because subjectively Galactic is my #1) but I do think Plasma is better.
Since they’re the most recent, Team Yell is the most nothing out of this list. That only makes them second worst, above Team Flare, who felt like they were trying to do something big but fell flat. Team Yell as the resident “evil Team” feels weird, because they do almost nothing. They are only similar to Skull on the surface, that being all rough-and-tumble teenager types, as underneath them being a toxic fanbase is somewhat interesting, but they, again… just felt like nothing. The plot wasn’t even close by to them, like with Skull was, being tied in with the Aether Foundation. They’re just there to be goons and go away. At least they did lead to the first Dark type gym leader, but again… their leader is a Gym leader. We would’ve seen him no matter what he did, so it feels less interesting. I do want the Team to actually do something.
The problem is that, since Plasma already did good, how do you do something that’s original but still good? To be honest, I want it to involve Foundations, like a morally good alternative archetype to the evil Team. Our first run-in with a Foundation was led astray by a crazy leader, but it seems like they’re still good overall, so I at least want to see more of them. Maybe instead of the Team searching for world domination by using the box legendary, maybe you and the Foundation have to search for the box legendary so they can help you defeat the Team, who may or may not have the third/another legendary on their side, and you have to prove yourself to it to get it to trust you. Sort of like Sword and Shield, but more involved. Zacian and Zamazenta just sort of appear when things go bad, and that’s it. You just hear stories about them before that. That’s at least better structure-wise, although the motives and themes would still have to be dealt with. There are so many possibilities there it’s hard to choose. 
One thing, though: I definitely believe that Pokemon was never even close to an open world game, and people thinking the new games are too linear compared to the old ones just have rose tinted glasses on. Kanto had bad crossing over, where you’d sometimes find yourself severely overleveled when interacting with a story event, and beyond that all other games were pretty linear too, with only a few slight special, optional areas that aren’t involved with the plot. Of course, I still think the game would benefit from being open world. Some games don’t have to be open world, and that makes them feel sort of empty, but Pokemon as an idea is exactly perfect for that. They were toying with the idea a bit with the Wild Area, and I do think if they really went crazy with that idea it could be fun. Everyone always wants to compare it to Breath of the Wild, but I do love how seamless everything is in that game. Even with the enemies popping up out of the grass/flying down from the air/just romping in a set area like Pokemon would. Gym leaders could just use different teams based on how many badges you have, like how they imply it works in that Pokemon Origins series. Then, you might be able to scale up the Pokemon you can find too that way, like with the Wild Area. BotW’s story was very light, but if you just either use a quest system/map markers you can still manage a decent story in an open world. Plus, Pokemon has a ton of side quests anyways, like all the ghost quests they always seem to put in. You can literally “get” the quest, get distracted, and completely forget you were even doing any sort of quest because they don’t remind you in any way. Side quests could even get you extra doses of EXP for your team, giving them a use.
The Gimmick:
I don’t want every generation to have a gimmick. Ideas are severely limited in that front, and when everyone’s special, no one is. 
Mega Evolution was kinda cool, as it improved on old Pokemon without making them another part of an evolutionary chain. Also, it lets some Pokemon get different forms with entirely different strategies to them (even if they’re version exclusive…) But, as someone who plays Pokemon for the monster designs themselves, I actually kinda don’t like it. No, not because Mega designs are bad, but because they completely trump the designs they evolve from. For example, Mawile isn’t just “Mawile” anymore. It’s more of a “Not-mega Mawile.” It feels so much less complete now that it has a form on top of it that isn’t permanent. Same goes for starters like Sceptile, who feels kind of boring compared to its Mega. It always sucks when a Pokemon you like evolves into something you don’t like (Popplio for me) and you have to deal with the fact that, even if you like a Pokemon, you aren’t supposed to keep it like that, and it’s brought down because of it. I mean, I guess this is all just personal. Obviously it’s easy to like an early evolution, but it feels so much better to like a final evolution. Since Megas are both temporary in battle, not available outside of battle, and limited to the very late game usually, liking a Mega feels kinda pointless for in-game purposes, where you interact with your Pokemon the most. Plus, for Pokemon like Mawile, you’re using an “incomplete” Pokemon for as long as you don’t have the right Mega stone. It’s obviously fine when all your other Pokemon are incomplete as well, but yeah… Just kinda sucks sometimes. Plus, anything achieved by Mega Evolutions could just as easily be achieved by normal evolutions. The only issue is Pokemon like Beedrill not being able to evolve again, and Pokemon like the starters or legendaries who are already too good to get another stage. I feel like weak, 3rd stage Pokemon like Beedrill deserve that kind of treatment the most, but no one else. If they can evolve normally, evolve them normally, and if they’re already too good, just let them be.
Then there’s Z-moves, which solves one problem of Mega-Evolution: All Pokemon can get involved. No matter what, your Pokemon can unleash super cool but sometimes questionably named moves. And, apart from new animations, the special Z-moves aren’t so insanely preferable to the normal ones. It’s cool, but if every Pokemon gets to use them, it kinda gets old after a while. Also, it’s a one-time use, so if you fuck it up it’s wasted. It’s definitely not perfect, but I will say I love the special Z-move animations, mainly because it’s not just Pokemon doing stock animations for a quick little attack. They animated that Pokemon specifically for this attack, which is basically a cutscene, and it always looks better. It is a bit strange, though, that even though Z-moves are seemingly named after Zygarde, it doesn’t even get a special Z-move of its own. That dude really got the shaft when it comes to 3rd legend attention...
Now we have Dynamax and Gigantamax. I just want to say that, when it first was revealed that you can turn your Pokemon into Kaiju I was extremely hyped. More hyped than I had any right to be. Considering nothing else, Dynamax definitely is the winner in terms of visual concept. Not only does it just look cool, but I love how Gym stadiums are designed specifically to accommodate them. It’s a nice touch of worldbuilding (even though it’s basically necessary). Unfortunately… It’s easily the Jack of all trades, master of none in terms of gameplay. It’s like Mega Evolution in how you change the appearance and power of your Pokemon, and it’s like Z-moves because they have super powerful moves with special effects. Sounds alright I guess, but I really just wish they kept the previous two gimmicks instead of just making a new one that checks them both off. Also, Gigantamax actually annoys me. They try to make it seem like your Pokemon changes, but the vast majority of them either look worse or hardly change at all. Specifically, Copperaja looks like an absolute joke, even though normal Copperaja is one of my favorites of the region. But, ones like Hatterene, Corviknight, Garbodor, and Grimmsnarl hardly look any different at all. Even Appultun and Flapple have the exact same Gigantamax. Who cares? Even their moves have almost exactly the same animations as their type’s counterparts, with a slightly different particle effect. It’s so much less interesting than they make it seem, and it has all the problems of liking Megas over their base, but worse, since they’re more temporary and only allowed in certain areas. Plus, Gigantamax isn’t even a thing possible with all members of a single species. Obviously now they’re introducing a way to change that, but at that point why not just do it Mega style? It’s not even that much better, but there’s so much more work in it. It’s like less rare shinies. It did bring about a decent event in the games, those being the Max Raid Battles, which both have good rewards and good challenge to them. I don’t have friends so they suck for me, but with friends it looks awesome.
I feel like the worst part is that they probably are just going to retcon these gimmicks in the future, like they did with the Pokedex. It makes sense, but each thing was made to be such a massive deal in their respective regions, it feels lame that they’re just gone now. 
But, oh my god. You have no idea. Regional Variants are the best thing to happen to Pokemon since, I dunno, whatever. They’re amazing, and something that should never leave the franchise ever. Like a Kantonian form more than an Alolan form? Sure. It’s still there with all its power, it just has a different style in this region. That is not only biologically logical, but it brings back interest in a Pokemon without outclassing the classics. Plus, now it feels like every single Pokemon has a possibility to shine that is both permanent and preserving of the original. I just can’t get enough of it. Then Sword and Shield introduced the idea of Regional Evolutions, which can be both plain evolutions and split evolutions from the normal form like with Cofagrigus and Runerigus, meaning the possibilities are endless. Then, even further, regional LEGENDARIES. It doesn’t make sense lore-wise but who cares, the new birds look awesome as all hell and I actually like them now. It’s so perfect, I don’t want anything more than this in future games. I would kill for some Sinnoh variants of post-gen 4 Pokemon in the remakes. Hell, I hope Sinnoh gets revamped with a ton of different options across the later generations so it feels significantly different from the originals. 
As for things like Primal Reversion, I honestly don’t even know. It’s even less significant than Gigantamax, but since it has more interesting lore I’m sort of fine with it. I do hope they use it for other legends too, especially since Palkia and Dialga are just asking for it, with their respective orbs, and Dialga already having the “Primal” title elsewhere. And yes, I know he’s called “Dark Dialga” in Japanese. 
If I may be so bold, I think a neat gimmick that can be both unique, interesting, and completely alter the strategies of battle, would be some sort of temporary type inversion. That is, everything going out of and coming into the inverted Pokemon will have reverse effectiveness. It’s like the fringe little Inverse battle you can go through in X/Y, but turned into a mechanic that’s inserted into normal battles. Visually, it would give the Pokemon a negative look, as in inverting their colors and shading. I don’t see how this could single out certain Pokemon in a special way, like with a form change or anything, but maybe there could be one specific Pokemon that has an ability that does something special when it inverts. Maybe items could be made for a special use too. I was sort of half-using it for a fan region I’m half-devoted to that will likely not be a full fledged idea, but I do like it.
Roadblocks/HMs:
I’m entirely fine with the way things are now, where you just get the HMs as key items you use whenever you want, but I can sympathize with the small contingent of people who like using their Pokemon to traverse the world, instead of anything else. I definitely think anyone who prefers HMs beyond that reason is an absolute lunatic, but I think there is some sort of a point to be made, and I think a combo of Let's Go and Sun and Moon have the answer. It is so much more fun to ride your Pokemon around than it is to get a bike (and put on some seriously ugly clothing, mind you), and I think Let's Go with giving you the option to ride your Pokemon instead of using a bike is seriously fun. I used a Rapidash almost exclusively for that purpose in my run of that game. Who the hell wouldn’t want to ride a Rapidash, assuming you weren’t going to catch fire? Plus, it’s YOUR Rapidash. Ride Pokemon in Sun and Moon were still pretty good, because they served functions you wouldn’t normally expect from HMs, like Tauros being both your bike replacement and Rock Smash, while Stoutland is a dowsing rod. It does get a bit weird when you “ride” a Machamp just so it can push rocks for you, but it’s better than forcing you to teach one of your team members a normal type move at the very end of the game since you absolutely need it to move on, and having to keep it until you can fly back to the move deleter. Honestly, if you could just delete HMs on the fly, they would be so much more acceptable. Still would be worse than what we have now tho.
Basically, I think Pokemon should have inherent HM abilities in them. That is, every single Tauros you catch can smash rocks, and every single Machamp you catch can push rocks. Each Pokemon would either be capable or incapable of a task, and you only need that species to go through it. That way, you’re both using your own Pokemon, while also not limiting their moves. It also makes it easy to tell why birds like Starly shouldn’t be able to carry you and fly you around, while birds like Staraptor can. I also think any road blocks using Rock Smash or Cut should be entirely optional, and for secrets only. In order to make Fly a limited option, maybe only fully evolved Fly-logical Pokemon can use it, so you can’t just fly somewhere in the early game. But, another thing: if you can fly early, so what? It’s not like you get extra options, you only can go back to places you’ve already been to. Even though it doesn’t make sense logically, it’s a very fair piece of game design that really doesn’t have a super obvious reason why it’s limited to the middle few gyms. If you have a strong bird that can pick you up, you obviously worked enough to get some convenience. 
But then, what would be a roadblock to keep you from going too far? A horde of dancing men? Honestly, that’s just one of those things fixed by my open world idea. Maybe some areas can be super strong so as to tell you that you shouldn’t be there, and maybe implement the idea of the Wild Area where you can’t catch the strong-looking Pokemon, but apart from that make most of the world scale up with you. Surely some areas would be slightly higher leveled then the rest, though, for the sake of variety. The Wild area does get a bit stale when literally everything you encounter is exactly lvl 60. Obviously there could be some pointless story-focused roadblocks that only clear when you progress, because that is how it is in real life. You can’t just walk into some business’ office unless you have business there. Of course, you can’t exactly walk into random strangers’ houses either, but still. 
I do want to praise ORAS again because the Soar feature with the Latis was extremely cool. It was like Ride Pokemon but using the objectively coolest possible HM to control. If they sort of nerfed the Fly mechanic and made it so you did have to ride your Pokemon and fly them there like the Latis I wouldn't mind that at all. Although, surely some other people would...
Other Bits:
- I still think that, even though having every Pokemon in the game would be great, I think if it can improve the game elsewhere I wouldn’t mind them saving some space. The problem is that Sword and Shield really wasn’t the best way to suggest it would vastly improve anything. I’ve gone on ad nauseam elsewhere about that so bleh
- I love seeing Pokemon in the overworld. I do think it would benefit from the Let’s Go treatment, where you can at least see if a Pokemon is shiny or not. Either way, it gives them so much more personality, like how some charge head-first at you while some walk up and casually examine you.
- I don’t really care too much about Pokemon following you to be honest. It would obviously be preferred over the alternative, but I’m not gonna riot if it doesn’t happen. It did give a lot of personality I didn’t expect in Lets Go, like Bellsprout being so darn speedy.
- I could probably make a whole nother giant rant about the overall designs of Pokemon but needless to say I’m fine with it overall. I do sort of wish they’d do something else with the starters though, since I haven’t genuinely loved a starter since Gen 4. Honestly Chesnaught was pretty close, but I still get the urge to replace him with something more interesting. Outside of them, though, I think things are going good. Some are duds, but some are bangers like Corvinight, Grimmsnarl, Hatterene, Frosmoth, and a bunch of others which I could easily list but this is supposed to be succinct comments so
- There definitely has to be some sort of endgame content, but everyone already knows that. Seriously though, what if the colosseums from PBR become the replacement Battle Frontier? That would be dope. Although the normal Battle Frontier would be fine too, I guess…
- PBR PBR PBR. PBR is great for it’s realistic sizes of Pokemon. If you’re going to use full-size models of humans, the Pokemon should match. Or, at least make it a little more true to reality. Yes, Wailord is too damn small.
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1358456 · 4 years
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Dex Holder Team Overhaul
It’s time for Moon! I had a lot of mixed thoughts about this, but the die has been cast. Because the hell with it!
... By the way, if you look at my top 5 favorite Dex Holders...
1: Platinum - overhauled 2: Y - overhauled 3: Red 4: Blue - overhauled 5: Moon - overhauled (now)
Heh. ... I think I see a trend here. ... No, I’m not overhauling Red’s team. Only the girls, since their teams were bullsh*t. Because for most of them, their teams feel like the theme was “random stuff that we have to show off at least once but no other characters have them”.
So if you look at all the female Dex Holders...
Blue - overhauled Yellow Crystal - updated Sapphire Platinum - overhauled White - overhauled Y - overhauled Moon - overhauled (now)
Sapphire has a good enough team right now so not really necessary... for now, and... f*ck Yellow. So... heh. It’s not looking good for whatever Shield’s team is going to be, whenever that happens.
Anyways. Here goes.
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So Moon’s current team is, ignoring evolved status...
Decidueye, Toxapex, Muk - Alola, Vikavolt, ... ... Does she STILL only have four? What a load of horsesh*t.
Moon’s overhauled team was kind of determined after the team theme. And there were a few options for the team theme. Curse of the Night, or Dark Ranger, but the theme that suits her role in Legacy the best would be... Spirit of Vengeance. Moon will wake up in horrible pain, and see two friends (ish) dead, her Rotom Dex stolen, and even her Pokemon lost. After all, the Pokemon in her team that are getting fired in the overhaul process aren’t being released or kept at home, but rather, they’re going to perish in the... fire. Unintentional. So Moon has a lot to avenge. And her strong desire for revenge naturally has her gravitate towards Ghost and Dark types. And rely a lot on using moves like Payback.
New Team: Decidueye, Muk - Alola, Umbreon, Dragapult, Froslass, Banette Team Theme: Spirit of Vengeance
With her desire for vengeance, Moon will not be supporting anyone with her team. She’ll be all about offense or offensive disruption. Nothing like Light Screen or Reflect. Things like Toxic (because Poison), Hex, Thunderwave, Spite, Curse (Ghost), etc.
Decidueye and Muk will survive the fire. Mareanie/Toxapex will perish while trying to save its trainer by dousing her with water. Charjabug/Vikavolt will perish while trying to wrap its trainer’s injuries with String Shot.
With her injuries and her team down to just two, Moon would be in no position to pursue her attackers by any means and thus would be forced to train herself and prepare for vengeance.
Moon would get Umbreon and Froslass because she wants to be like Platinum. She’d originally want a Glaceon too, but she would’ve bonded with the Eevee a bit too quickly, and because of her nocturnal tendencies, the Eevee would naturally evolve into Umbreon. But it’s much more suitable for her anyways. It has poisonous sweat (Dex data), small and cute, and is moon-related!
The Froslass would allow Moon to fight alongside Platinum effectively during a snowstorm. Moon can now assist during Platinum’s Blizzard assault! ... Along with Toxic, Hex, Destiny Bond, and other disruption moves.
Dragapult gives Moon aerial transport, portable vantage points, a sniper, and allows Moon to fight alongside Y for her Dragon assault! Dragapult can fly and use Flamethrower, so it can join Y’s Dragons in a strafing run of fire. Hehe. So now Platinum’s Altaria, Y’s three Dragons, and Moon’s Dragapult can do a strafing run of fire, and White would just be like “yeah, okay... I’ll just... stay down here...”
Moon’s last Pokemon is Banette. With a Mega, it gains Prankster, thus able to use offensive disruption much more effectively. And Banette itself is very vengeful (Dex data), so it fits Moon’s theme. And so Sun would be even more terrified of Moon now. Poison is one thing, but ghostly curse is another!
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So, why not give Moon Naganadel or Nihilego? I don’t want any Dex Holder to keep a Legendary or a UB. Same reason as to why Y doesn’t keep Xerneas. That affects Sun too, so he won’t be keeping Stakataka or Zygarde or Solgaleo or Lunala or whatever else bullsh*t gets dumped into his hands.
Why not give Moon more Poison types to fit her preference? Kind of like how Y’s team still only has two Flying types after the overhaul, I guess. But for Moon, the loss of her Mareanie/Toxapex would’ve hurt her to the point where she would shy away from adding new Poison types to her team. She doesn’t want to see more of the adorable Poison types getting hurt under her care. But as “homage” to her preference, she’d be using Toxic quite a lot. Like, all of her Pokemon would be using them. And then Ghost types will Hex the targets for combo damage.
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purplesurveys · 4 years
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633
If you had a parrot, what would be the first word you would teach it? I’d probably teach it something polite because I’ve noticed all parrot owners almost always teach their birds bad words lmao and it’s not that funny anymore. I wouldn’t be opposed to teaching them some lame slang too, like ‘it’s lit’ haha.
What food have you eaten the most lately? Instant noodles because my mom finally gave in to our requests and started buying packs of our favorite brand again. Some context: it was almost all we ever ate as kids, so she stopped buying it for a while (and rightfully so) because of all the unhealthy stuff that’s in it.
Where you ever a Pokemon fan? I was a huge fan from the ages of 8-10. It started when my cousin got Pokemon games on his Gameboy Advance, and then it spilled over to us watching the anime every night and eventually, I collected the cards and pogs as well. We also bought one of two volumes of the Pokemon Omnibus books that they released.
How would you describe the taste of water? It’s just tasteless to me, but then it tastes so refreshing. I know water isn’t good enough if there’s a certain taste that comes along with it, because it’s supposed to just be tasteless and crisp. 
Do you think books are going out of fashion? Not at all. All my friends are into reading, and they never grew out of their bookworminess. Which is honestly great, because I wouldn’t want them to end up like me, who was a big bibliophile as a kid but eventually stopped reading.
One thing you miss about being a kid: Being able to make friends with anybody, whether it be a day-long bond or a friendship for the long run. I know it’s not applicable to all kids, but I’d say I was one of those who was able to blend in at birthday parties or daytrips to water resorts and all that stuff.
What is the best product made from milk? Meh, I’m not the best person to ask about this given that I’m lactose intolerant lololol, but I doooooo love mozzarella and ricotta cheese.
How would you feel if your husband didn’t want to wear a wedding ring? I’d be pretty puzzled if my future spouse wouldn’t want to wear theirs. I’d understand if they removed it for work, but I’d raise eyebrows if they didn’t want to wear it, period.
Do you say Autumn or Fall? My Southeast Asian ass can’t relate to either.
What is your biggest “what if”? I don’t have any, because I make it a point to avoid thinking about them. I’ve heard so many of my friends mull over their what ifs and how miserable they are about them, so I know better than to dwell on mine.
What is the worst movie you have ever seen? I had a go-to answer for this many years ago, but I forgot the name of the movie by now and I’m honestly glad that’s the case. But other than that, one of the all-time worsts is the Jack & Jill movie with Adam Sandler, and a recent bad one (for me) would be Knives Out. Of course, I never liked whodunits and I generally dislike dialogue-y and fast-paced movies, so I’m pretty biased in citing that.
Have you ever spelled your own name wrong? I don’t think so. Mine was the less popular spelling of Robin, so I definitely remembered to spell it properly because everyone else was already misspelling it.
What do you want your wedding song to be? I’ve never given much thought about this. Sparks by Coldplay was one of our og songs, but the most that it is right now is just a mere option. 
What is your favorite fairytale? I never liked fairytales.
True/False : If it’s meant to be, it will be. Not always. You have to work for it sometimes, too.
What electronic of yours dies the quickest? My phone, but that’s just because I had to pick and because, to be fair, I use it too much :(((( But I’m okay with the battery lives of all my gadgets.
Do you think we learn some useless things in school? Math and English have been pretty useless to me, but a lot of my other lessons, such as history, economics, physics, etc. still come in handy these days.
Do you feel like your life would be better without a certain person in it? Not really. I’m okay with the people I have now, family and friends alike. I tune out who I choose to tune out, and that’s enough for me.
Who has influenced your music taste the most? Athenna was a huge influence, which I feel bittersweet about now because I had to cut her out of my life a few years ago. She introduced me to Banks, Walk the Moon, and Twnety One Pilots, among other amazing artists. Gab has also been pretty influential – she’s made me a fan of alt-J, BP Valenzuela, Hozier, and a bigger fan of Coldplay.
What did you get your mom for Mother’s Day? We don’t really get her stuff. We greet her and have quality time together.
You go to the restroom and you see a huge spider, what do you do? Try to swat it out of the way.
what’s something you want but will probably never get? A PhD, because I’m too lazy to earn one haha.
Do you like reading scary books? I did enjoy reading my cousin’s Goosebumps as a kid, but I’m not into reading in general these days.
Is there a game your addicted to you? Currently, Luigi’s Mansion 3. <– Yooooo, my sister is OBSESSED with this game and watches playthroughs of it all day. She’s eyeing it as one of the next few games that we’re buying for the Switch.
Do you get embarrassed when your stomach growls in class? No. If anything that lets the teacher or prof know that I’m bored and/or hungry. Plus it’s an easy way to make the class laugh, and that’s always a good thing haha.
Do crying people make you uncomfortable? If it’s happy tears than yeah hahaha. If they’re sad tears I’m usually willing to be a shoulder to cry on. Would you ever marry someone your parents didn’t approve of? It’d be hard, but in the end it’s my relationship and they’d have no say.
Whats one thing you’re completely terrible at? Knitting. Origami. Any art stuff.
what is the nearest thing to you that is red? I’m very close to the wifi thingy that we have up on the rooftop and there’s a small red light coming from it.
what kind of camera do you own? I just use the one in my phone.
Do you look older or younger than your actual age? Younger. I’ve memorized the look of shock on people’s faces whenever I tell them I’m a senior in college.
Do you think tattoos are hot? No, but I don’t mind some tattoos.
What’s the worst thing about being a teenager? The confusion, all the hormones making you cranky all day, the pressure of which course to take for college especially when you’re nowhere near ready to make a choice.
What’s the best thing about being a teenager? It’s a period of experimenting, making strong friendships, and making mistakes and learning from them.
When did you last play Monopoly? I’ve never played Monopoly because I’ve never understood how it works.
Who do you trust with your secrets? My two best friends.
As a child what celebrity did you look up to? Probably Vanessa Hudgens back in her High School Musical days? Idk, she seemed like a good role model at the time.
Do you love food more than you love people? I probably do, haha.
True or False: you this read wrong Yup.
What do you usually do on a Sunday? My family goes to 9 AM mass, then we head out for lunch, go malling for a bit, take my sister back to her dorm in Manila, then we spend the rest of the evening at home.
Have you ever met anyone with the same Birthday as you? Yes.
Do you think underwater pictures look cool? I’ve never liked underwater photos ever since I saw that photo of that vacationing scuba diving couple with the dead girl in the background.
What is the most ridiculous law you ever heard about? Nothing comes to mind right now.
Zelda or Mario? Zelda (or Link, if you’re talking about the dude) story-wise, Mario for playability haha.
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cryptoriawebb · 7 years
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A, B, E, F, G, H, I, J, L, N, O, Q, R, W, X, Y, Z
A - Your current OTP(s)/OT3(s)/OTX(s)Honestly, my top ships kinda stay the same XD; I haven’t had a new one in a while that I’ve been super obsessed with.Charles Xavier/Erik LehnsherrKiara/KovuDraculaura/CupidNinth Doctor/Jack/Rose
B - A pairing you initially didn’t consider but someone changed your mindUmmmmmmmmmmmmmmmmmmmClark Kent/Bruce Wayne XD; and I blame BvS and our cute domestic verse entirely. 
E - Have you added anything cracky/hilarious to your fandom, if so, whatI KNOW I have over the years, I just can’t remember what or for which fandom ^^;OH WAIT… KYORANGE
F - What’s the longest you’ve ever been in a fandomPRobably the X-men. I’ve loved them since I was a kid, over half my life, now. I’ve grown up with various versions of them–primarily tv and movies–and they’re very close to my heart.
G - Do you remember your first OTP, if so who was in itHm…I don’t know…I remember one big one from junior high but I don’t think it was my first. Maybe Kiara/Kovu? I adored them and I still do. 
H - What is your favorite source text for fandom stuff (e.g., tv shows, movies, books, anime, Western animation, etc.)8′D the X-men movies. Ahh mostly live-action movies, to be honest. And I guess western (especially girly) cartoons lol. Although to a lesser degree. Note, this has changed over the years. I was a big ol’ anime shipper (as I’m sure you remember) back in the day. 
I - Has tumblr caused you to stop liking any fandoms, if so, which and whyIt’s made me avoid fandoms I’m not into. Otherwise I don’t think so…I’ve become aware of certain sects in my fandoms that I steer clear from but beyond that, not really. Most of my bad experiences occurred on other sites.
J - Name a fandom you didn’t care/think about until you saw it all over tumblrVikings. Haven’t watched the show, probably won’t watch the show but I admit gifsets and fandom talk intrigue me. 
L - Say something genuinely nice about a character who isn’t one of your faves (chars you’re neutral on are fair game, as are chars you dislike)In any fandom? I guess I’ll choose My Little Pony. I’m not really into the fandom, I prefer Equestria Girls, but I’ve watched the show for years so why not. Rainbow Dash isn’t high on my favorites list but I love her nerdy streak and devotion to both A.K. Yearling and Daring Do. Heck knows that’s how I feel about certain series (books or otherwise.) It’s a nice contrast to her otherwise cocky and athletic personality. 
N - Name three things you wish you saw more or in your main fandom (or a fandom of choice)I guesssss I’ll do Monster High? I don’t really have one main fandom…although if it isn’t this, it’s X-men.1) More Cupid/Draculauraaaaaa! Come on guys!2) More people aware and obsessed with all the little Universal monster references in gen 1. Heck, more references to that stuff in general. There used to be such strong ties to it! That’s what really made me fall in love with Monster High. I wish I saw more people touch on or explore it. 3) I…can’t believe I’m going to say this but I’d love to see other fans explore and entertain the world set up in the anime shorts. I think it has a lot of intriguing potential. Characterizations aside. 
O - Choose a song at random, which ship or character does it remind you ofWell I have this song stuck in my head. Honestly it could probably fit a couple of ships, if you want to go the angsty route…but I tend to associate the Killers with Cherik XD; Although this totally works for Clark/Bruce too~ before they learn the other’s identity, I mean. 
Q - A ship you’ve abandoned and whyMost of my MLP ships. Because I learned a long time ago certain fandoms lack a broad imagination. They’re linear and can only see the forest for the trees. Or something like that.I also grew out of most of my Naruto ships…apart from NaruHina, the only one I really like is from that collaborative AU headcanon ten years or so ago…damn I’m old. 
R - A pairing you ship that you don’t think anyone else shipsFrankie Stein/Gooliope Jellington, Faybelle Thorn/Poppy O’Hair, there’s one X-men ship I’ve explored but I think it would be considered taboo (which is precisely why I like exploring it. Changing angles, trying to look at things from perspectives I haven’t seen before. Keeps the creativity fresh.) 
W - 5 favorite shipssOf all time? Well XD I listed three of them (Cherik, Kovara, Nine/Rose/Jack) but let me think…the last two…Honestly I’m not sure I have another two. Nothing that’s completely cemented unless you count that au Naruto ship but I haven’t touched that fandom in years. I’d have to think more carefully about this… 
X - top 5-10 characters who are YOUR PRECIOUS BABIES AND YOU WILL DIE DEFENDING THEMCHARLES XAVIERKiara ElsaClark KentFrankie SteinDraculauraFaybelle Thorn although I wouldn’t call her my precious baby so much as fabulous fae-bae~Sunset ShimmerPinkie PieSally Acorn
Y - What are your secondhand fandoms (fandoms you aren’t in personally but are tangentially familiar with because your friends/people on your dash are in them)DCAU for sure XDSailor Moon although I’d love to get into it properlyPokemon MCU/Avengers Harry PotterPolitics *shot* I AM KIDDING.
Z - Just ramble about something fan-related, go go go (prompts optional but encouraged)Ahahahhahahaaa wellllllll most of the stuff I’ve been rambling about lately is my own creative world but you know all about that lol. I guess like hmmmm I’m lame but I’ve been seriously thinking about purchasing a moderately affordable and sized Monster High playset because I’m tired of taking photos against a white background and a playset would come with a variety of accessories and furniture and just dress everything up.Plus cuuuute cuddly OTP photos I was going to say something else too but I can’t remember what it was. 
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alolatrainersemina · 7 years
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[Gaming] Nuzlocke Moon 1
This was in my draft box for a really long time, god (for months, I think) (Written for myself) (It’s sort of a nuzlocke rendition of the SM story)
It starts off like this:  Sunako Sakami, girl kid, quiet, expressionless, lowkey emotionless too.  Kid lives in Kanto. Kid’s mom sees a live battle of her old friend Kukui fighting the League. With Alolan pokemons.  Kid’s mom falls in love with the Alolan style. Kid’s mom decides to move to Alola. Kid doesn’t object. When you have a carefree mom, you might as well learn to go with her flow. It’s not horrible, to be honest. So her mom rings up Kukui, they make arrangements, and Kukui sets up a video chat account for the kid.
(”So which photo should I use for your Trainer Passport?” —Also, turns out that Kukui is the regional Pokemon Professor of Alola. Sounds sophisticated.)
(If anything, kid can still contact her friend through video chat.)
(“Show me some Alolan ’mons when you get there!” Says her friend, testing out the video chat already. “Maybe even send one over!”)
And so it begins.
Sunako’s mom is a speedy unpacker. By the end of Day One, about eighty percent of the stuff are already in their respective places. Groceries purchased. Bedsheets made. Jet lag is non-existent in her mom’s system.  Sunako, on the other hand, suffers from the plane trip. She’s not having a grudge over it or anything, but she is tired. So she sleeps through the entire Day Two.
Almost.  Kukui intrudes their house in the night. Yeah, he knocked—kid was supposed to get the door, though. 
(It’s probably an Alolan custom.)
Kukui wants to introduce her to the Kahunas and get her a pokemon. Eleven-year-old Sunako Sakami has no clue why she needs a pokemon. Mother already has Meowth. 
"Hey now, Sunako! Let's get a move on to the next town over, cousin! Time for you to meet the Island Kahuna and get yourself a Pokémon, yeah!"
"A pokemon...?!” 
"Yeah, sure. The kahuna who lives in Iki Town is always happy to give any kid who wants to have an adventure their first Pokémon, yeah. But don't try taking on the kahuna yourself! The kahunas are crazy-strong Pokémon Trainers. They're unbeatable for folks like me and you!"
This is all happening too quickly.
Next thing you realize, you venture on a wobbly bridge to rescue a small, blue-purply pokemon (because some blond-haired girl in a white hat and a white dress asked you to, and you didn’t know how to turn down her request; she looked pretty desperate too), almost dies falling off of said wobbly bridge, gets saved by a yellow mohawk bird, and finds out that the yellow mohawk bird is, apparently, the guardian deity of this Melemele Island.
(The blond-haired girl turns out to be Kukui’s assistant. Her name is Lillie.)  (There’s also this weird Sparkling Stone that the mohawk bird, Tapu Koko, left. Kahuna Hala says he can forge this into a bracelet.)
Now people are suggesting to Sunako the option of being a pokemon trainer. She doesn’t feel ready for it. She knows that her friend goes to another school in Kanto that specifically teaches pokemon battling so they can go explore the world or something, but Sunako’s not one of these kids, at least not when she was in school. She’s not the adventure-y type.
She gets a starter pokemon anyways. It’s a Popplio.
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She names it “Ryuuka”(流華). The name takes a Japanese pronunciation; the character combination itself is a figurative word that means “moonlight like the water” in Chinese. He’s a calm natured ’mon. (+SpA, -SPE) [The starters are slow anyways, so speed being decreased isn’t a huge issue. The increased special attack is good for a non-resetting run.] [Also, the Chinese versions are cursed with a character limit of 6. You can name your pokemon in Japanese and/or aesthetic English, but not in Chinese.]
Sunako doesn’t quite know what to do with this boy—one can’t expect her to know.  To her surprise, she defeats Hau, Kahuna Hala’s grandson, in a pokemon battle. Hau uses a Litten. The adults invite Sunako to a ceremony shortly afterward. Taking it as a guide to becoming accustomed to the Alolan culture, she accepts. Sunako returns home and shows Mother her popplio. Her mom is delighted. Day Two passes.
Kukui teaches the kid how to catch pokemon the next day. Sunako attempts to catch a Pikipek, but Ryuuka landed a critical hit on the ’mon, and the pokeball wouldn’t budge on a fainted ’mon. So that didn’t go very well. [Route 1 pokemon catch: Fail. For this Nuzlocke I’ve decided that I can still catch extra dex pokes (see “Friend’s Request” in the beginning), but only the first one I catch in a region can be used in battle.]
By the time she reaches to Iki Town for the ceremony, it was sunset. She manages to beat Hau easily, since she did lots of training with Ryuuka on Route 1.  Her mom was proud. And that was Day Three.
Lillie knocks on the door on Day Four. She doesn’t barge in.
(Hmm. So it’s not an Alolan custom?)
[She’s so cute!]
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Lillie brings Sunako to Kukui’s Lab. The clamor that goes on in there is concerning. (”Woo!”)
(Hau arrives too.)
Kukui gives the kid a pokedex - it’s cool and all, and Sunako was asked to fill the dex and all (for the sake of science, probably, so she can’t turn down that request), but she doesn’t really want to go on this traveling trial thing that the Alolans mentioned before - heck, she’s just a newbie trainer! Kukui notices the kid’s worries and tells her to check out the Trainer School. Lillie will take her there. 
(And that’s all I have. Gotta keep playing-)
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While looking for images of anthropomorphized versions of the new pokemon with their tits out, we stumbled upon some clickbait. Not just any clickbait, metacritic showing us a definitive fact based, unbiased top 50 games of the 2010's: 1. Super Mario Galaxy 2 (Wii, 2010) 97 2. The Legend of Zelda: Breath of the Wild (Switch, 2017) 97 3. Red Dead Redemption 2 (PlayStation 4, 2018) 97 4. Grand Theft Auto V (PlayStation 4, 2014) 97 5. Super Mario Odyssey (Switch, 2017) 97 6. Mass Effect 2 (Xbox 360, 2010) 96 7. The Elder Scrolls V: Skyrim (Xbox 360, 2011) 96 8. The Last of Us (PlayStation 3, 2013) 95 9. The Last of Us Remastered (PlayStation 4, 2014) 95 10. Red Dead Redemption (Xbox 360, 2010) 95 11. Portal 2 (Xbox 360, 2011) 95 12. God of War (PlayStation 4, 2018) 94 13. Batman: Arkham City (Xbox 360, 2011) 94 14. The Legend of Zelda: Ocarina of Time 3D (3DS, 2011) 94 15. BioShock Infinite (PC, 2013) 94 16. Pac-Man Championship Edition DX (Xbox 360, 2010) 93 17. Divinity: Original Sin II (PC, 2017) 93 18. Super Mario 3D World (Wii U, 2013) 93 19. Starcraft II: Wings of Liberty (PC, 2010) 93 20. Persona 4 Golden (PlayStation Vita, 2012) 93 21. Persona 5 (PlayStation 4, 2017) 93 22. Mass Effect 3 (Xbox 360, 2012) 93 23. Metal Gear Solid V: The Phantom Pain (PlayStation 4, 2015) 93 24. The Legend of Zelda: Skyward Sword (Wii, 2011) 93 25. Rock Band 3 (Xbox 360, 2010) 93 26. Uncharted 4: A Thief's End (PlayStation 4, 2016) 93 27. Super Smash Bros. Ultimate (Switch, 2018) 93 28. INSIDE (Xbox One, 2016) 93 29. Forza Horizon 4 (Xbox One, 2018) 92 30. God of War III (PlayStation 3, 2010) 92 31. Uncharted 3: Drake's Deception (PlayStation 3, 2011) 92 32. Bloodborne (PlayStation 4, 2015) 92 33. Celeste (Switch, 2018) 92 34. Super Street Fighter IV (PlayStation 3, 2010) 92 35. The Witcher 3: Wild Hunt (PlayStation 4, 2015) 92 36. Undertale (PC, 2015) 92 37. Fire Emblem: Awakening (3DS, 2013) 92 38. Divinity: Original Sin II - Definitive Edition (PlayStation 4, 2018) 92 39. Super Smash Bros. for Wii U (Wii U, 2014) 92 40. Journey (PlayStation 3, 2012) 92 41. Xenoblade Chronicles (Wii, 2012) 92 42. Mario Kart 8 Deluxe (Switch, 2017) 92 43. The ICO & Shadow of the Colossus Collection (PlayStation 3, 2011) 92 44. The Witcher 3: Wild Hunt - Blood and Wine (PC, 2016) 92 45. LittleBigPlanet 2 (PlayStation 3, 2011) 91 46. Overwatch (PC, 2016) 91 47. Bayonetta 2 (Wii U, 2014) 91 48. Forza Horizon 3 (Xbox One, 2016) 91 49. Final Fantasy XIV: Shadowbringers (PC, 2019) 91 50. Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition (Switch, 2019) Richie:  I LIEK THE DUBBLE ONES! The Last of Us x2 Divinity: Original Sin II x2 Play count: 16 off that list, that's also eight twentyfifths, which is roughly how much of my massive dick your mom can take. Cunzy: Now, we all know the issues with a crowd sourced list. It's dumb. It's like putting together a list of best fruit, or favourite socks. However, every now and then it's useful to pull the wang out to measure it against the communities' wang and see just how weird and misshapen our is (we share genital appendages) by comparison. Play count: 9! What an alternative darling I am! Richie: I mean they are great, and you know they will be, but you have to draw the line somewhere, So you have to choose and say, "Nah I wont play this", better the time sink you know, right? And you choose your reasons, you skim an article, and find the thing that is slightly wrong and then activate your inner drama queen to say "OMG that is not a game I want to play I cant believe they dont have Fred Durst doing the voice of the main character" or something equally nuts. And there is plenty of them on that list that I simply refuse to play for these reasons. And I guess that's fine? Time is finite, I cant go back ten years and play all of the PS3 games I never played? Can I? Cunzy: GUILTY CONFESSIONS, A.K.A those games you know are great but just never got around to: Mario Odyssey, LoZ (the whole franchise), Red Dead (series), Mass Effect (series), Persona (series), Divinity (series), Souls (series)... where do I hand my gamer card back? Richie: Also Overwatch... Do people actually play it, or is that there just because people fiddle with their genitalia to fund cosplay camgirls? Cunzy: Yes, watch me throat this widowmaker dildo on my stream now. Richie: So do we disagree with this list? Well, to be fucking honest I'm not going to research it myself, I'm not sure I have played much more than 50 games this year, as far as i can recall, I played a lot of Diablo 3 and Fallout/Skyrim... but yeah I'm sure the above is good... Actually fuck that, Games of the decade for me are... Every iteration of pokemon that came out in the last 10 years, X/Y, Sun/Moon, Black/White, Sword/Shield, Flaps/Scrotum. Skyrim SNOW VIKING DRAGON SHOUTING Animal Crossing, Shake the tree for Nook. Lego Everything, play, collect, repeat Hyperdimensions Neptunia. Ultra Japanese anthropomorphised consoles as Anime girls. Vert is best Waifu.  Fallouts So many plus expansions, Chandler as a bad guy is special.  Diablo 3, Clicky loot loot  WoW Classic, because...  FFXIII-2, Timetravel-bocolina  Tomodatchi Life, Make your friends on the DS into miis, interact with them, cry alone at night Smash Bros. Repeatedly main Peach till she becomes top tier, yaay Jackbox games, All Gems, probably the best multiplayer gaming actually this decade.  Doki Doki Literature Club, MO-NI-KA Batmanzes, grapple glide Southparkgames, play the stories you have watched and add a weak RPG element. Dragon Ages-s, Way better than mass effect Every Naruto game. Like lego, but with anime ninjas Barrel Scrape: the game, where you frantically look at your steam collection for the games you have most played, and check the dates of your 360 games to see if they fall into this category I played 18 games it seems? Cunzy: *gasps for air*, wipes synthetic jizz from Lollipop Chainsaw skirt. Ten years is a long time. Here's my top 18 games of the decade. Silent Hill Shattered Memories 2010 Silent Hill without the combat and all the more psychologically chilling because of it. Great setting, theme and story. One I regularly come back to and still brick myself.  Endless Ocean 2 2010 Expanding on the first one in every way, shame there aren't more nature lovin' games in this ilk.  Monster Hunter Tri 2010 The only one in the series to have kept my attention despite it being the 'wrong one' according to many in the MH community.  Lost Planet 2 2010 Probably one of the games with the most comprehensive couch co-op mode and ridiculous bosses to team up against. Absolutely bonkers story, giant monsters and jetpacks. What more do you need? Dead Rising 2 2010 I wasn't too bothered with DR3 and DR4 despite absolutely loving the first game. They seem to have crossed the line between goofy but po-faced and just silly apocalypse zombie killing. DR2 arguably gives you a playground more memorable than Willamette and stays on the 'serious' side.  Dead Space 2 2011 One of my favourite gaming franchises I think, excellently built world that is complemented by the tie in anime, comics and spin-off games.   Resident Evil Revelations 2012 It was a good decade for Resident Evil with almost every game seeing multiple ports, re-releases and remasters. It's a close call between Resident Evil 2 and Revelations on the Nintendo 3DS for my favourite of the decade but this one really got it's biohazardous talons-with-eyes into us especially raid mode. Revelations 2 is fantastic co-op but the raid mode side of things isn't as fluid as the original Revelations. Criminally, aside from a brief VR foray into Resident Evil 7, we errr didn't play it.  The Last Story 2012 Oh, I fell in love with this game and despite the small geography of Lazulis City it felt like a living city with many surprises tucked away. Great soundtrack to boot.  Fire Emblem Awakening 2013 Another series that had a rock solid decade starting with Awakening then the rest of the 3DS trilogy, an excellent Warriors game and even Heroes wasn't too bad. Although Fire Emblem Three Houses is the superior game, it's the cast and the support system pioneered by Awakening that has this in my top 18.  Tomb Raider 2013 Sometimes the context in which you play a game is as important as the game itself. A weekend in 2013 with fellow Tomb Raider fans blasting through this excellent and long awaited reboot is fondly remembered. Last of Us 2013 It's hard to put a finger on just one thing that makes this game phenomenal but there's not been much like it since.  LEGO Marvel Super Heroes 2013 There were some great LEGO games this decade from opposites LEGO Worlds and LEGO Dimensions to movie tie-ins and a strong series of games based on the Marvel and DC comics. The Marvel trilogy in particular was outstanding.  Everyone's Gone to the Rapture 2015 With age, the more energetic games can leave me wheezing with exhaustion just thinking about playing them and EGttR is a perfect respite from the shootbang games. Honestly, I'd be keen to play more games just like this. The English countryside setting in particular made it extra special.  Mario Kart 8 Deluxe 2017 Honestly, who actually puts Mario Kart on their top games list? Well thinking about it and looking at play records it's probably the perfect couch multiplayer game but with a real challenging depth to those looking to break records and get a hold of those elusive gold kart components.  Splatoon 2 2017 Cheating slightly here by including Splatoon 2 and the Octo Expansion as one entry. I'm really not a huge fan of the central competitive gameplay of Splatoon, although I've put in the hours, but the single player side of things are a worthy first person puzzler(?) in their own right.  Into the Breach 2018 When the options paralysis sets in, which is often, I just spin up Into the Breach. Three hours and a few runs later I'll question why I don't play this game even more often. Hundreds of hours in and still challenges to do, runs to try.  Super Smash Brothers Ultimate 2018 Part game, part nerdy love letter to gaming, part video game museum.  Pokemon Sword and Shield 2019 Okay as Richie pointed above any of the pokemon mainline series could have filled this slot but the last one makes most sense. Twas also a good decade for the spinoffs. I enjoyed Pokemon Conquest a huge deal, put an embarrassing amount of time into Quest as well as Picross, Rumble, Duel, Go and mystery dungeons.  And there we have it, lists, we'll be back at some point in the future with more lists, perhaps with a list spanning the last 2 decades, to present you with our Game of the Century (spoilers, it's SSX Tricky). Also if anyone has a word to describe my above rant about the act of proactively dismissing something despite knowing it will be good to avoid committing to the time sink, please let me know. We live in a time of labels, there must be a word for this! Love and where do you even start with persona! Richie + Cunzy X
http://www.thatguys.co.uk/2020/01/top-50-games-of-decade-commentary.html
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1358456 · 5 years
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I've been reading through your blog and I've noticed that you seem to really empathize canon interaction, and how characters are more likely to be with one person or the other. I find this to be an interesting shipping mindset, I wanted to know your opinion on ships BECOMING canon. I personally find canon ships to be limiting, especially if you like a different ship, but it's frustrating even with ships I DO like (I'd emphasize but character limit). What do you think of it yourself?
In terms of pairings, I don’t pair characters up because I want to see them together, but more like... I pair characters up based on what I think they would prefer. So given a character’s history, personality, etc, who would they prefer for a relationship?
Most notable example would be the whole Red, Blue, and Yellow thingy. Yellow has a crush on Red, so she’d definitely prefer to be with him. Given Blue’s history, personality, etc, she would also definitely have strong feelings for Red, but just afraid to show it. So with both girls pining for him, which one would Red pick? ... Probably not Yellow, since he thought she was a guy for quite a long time thus would not be comfortable. And given how he spent more time with Blue than Yellow, and the events of FRLG and him not even considering Yellow as an option in ORAS... ... and considering overall attractiveness... Red would likely go with Blue.
Another notable example being the Sinnoh trio, and Platinum’s choices. But skipping that...
I empathize and emphasize canon interactions as much as I can because the idea is to build on top of the foundation known as the canon. If I ignore what happens in the canon too much, then what I write end up being some random sh*t that just shares the character names as Pokemon Special. Also known as AU...
Because of that, interactions between characters who have canonically met become very similar to their canon interactions, but for characters who have NOT met yet, there is no limit. Like Platinum with Red. Or Platinum with White and Y and Moon. And on and on. Until the canon breaks those... That said, since I’m not retelling what happened in Pokemon Special canon, but building on top of it for my stories, I naturally focus on headcanons that are built on top of existing canon.
Now, for pairings becoming canon... I definitely agree on it become too limiting. I think the reason why I’m not all too much of a fan on the Ruby & Sapphire pairing is because it’s canon. The fact that it’s canon removes the possibilities of the events that get Ruby and Sapphire to realize they have feelings to each other, the eventual confession, and deepening their relationship, since all of that has been done, so it becomes a literal repeat. ... And until ORAS, Ruby had that bullsh*t of “I don’t remember” which REALLY kills things, since everything I try to write with Ruby and Sapphire would inevitably have Sapphire bringing up that topic and trying to force an answer out of Ruby. Every single time...
Also, if a pairing becomes canon, it also breaks other pairing possibilities with those characters. For example, if Red & Blue becomes canon, it immediately breaks all other pairings that have Red and Blue in it, like Red & Yellow. And that would invariably piss off a whole ton of people. So it’ll be a decision that doesn’t really do anything but piss off a ton of people, so... let’s not do that. So like Rainbow Rocket, it’d be a stupid-ass decision that does nothing good and only creates problems. So... for the sake of the series and for the readers, it’s best to not make those kinds of decision.
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