Tumgik
#Overgrown aperture
cozylittleartblog · 3 months
Text
Tumblr media
the piece i made for the @stillalivezine back in 2021
1K notes · View notes
enrichment--center · 2 years
Photo
Tumblr media Tumblr media
i think it was time for me to change my pfp, after having it over 2 years
73 notes · View notes
Text
Tumblr media
Portal Drawtober 2023: Day 1
Portal or Portal 2?:
My answer is both! The first game really sets the tone of Aperture and builds up the contrast between Chell and GLaDOS as characters, while the second game delves more into story aspects and history which expands on the first. I know Portal 2 would probably be my answer if I chose just one, but they both have such a soft spot that I wanted to represent both with the starting chamber, both in tact and overgrown. We wouldn't have one without the other, and they're both wonderful.
---
Portal Drawtober was put together by @chelltastic , so check their blog out for the prompts if you'd like to do some yourselves, and the tag "#portal drawtober 2023" for other cool art others are making!
250 notes · View notes
ossyflawol · 1 year
Text
Gonna show off some of my Portal 2 creations because I feel like it
Tumblr media Tumblr media Tumblr media Tumblr media
Beyond Shattered Walls - An Overgrown walking simulator map featuring a sector of Old Aperture that reached far up into the Modern facility.
Tumblr media Tumblr media Tumblr media Tumblr media
Therapeutic Transport - A puzzle map based off of the visual style of Course 6 from the Cooperative Campaign of Portal 2 ('Art Therapy').
Tumblr media Tumblr media Tumblr media Tumblr media
Prologue - A puzzle map featuring my interpretation of some proper 80s Old Aperture Test Chambers, intended to be a transitionary point between Old Aperture's and Portal 1's visuals.
Tumblr media Tumblr media Tumblr media Tumblr media
Tria Portalis - Ongoing puzzle map series, currently only has two episodes released. Third one is coming I swear.
Tumblr media Tumblr media Tumblr media Tumblr media
A Safe Landing - A puzzle map set in an alternate universe where the Portal Gun was perfectly fine actually and you don't fall through the floor.
689 notes · View notes
flynndesdelca · 6 months
Text
For Day 23 (Overgrowth) of @chelltastic’s Portal Drawtober 2023 Challenge. As I’m not really an artist, I chose to write short pieces for the prompts.
In the end, only nature remains. Science is finished.
If she hadn't been told that this was part of the old testing track, Chell might not have recognized where she had been unceremoniously dumped.  Well, that wasn't quite true.  She had wound up jumping down into the old Relaxation Vault, which had been a familiar sight despite everything inside it being nonfunctional and aged beyond belief.  From what her odd, babbling 'saviour' had said she was looking for the portal gun - a gun that 'makes holes' in Aperture could really only be one thing.  It made sense that there were likely multiple prototypes of the thing, or it could even be the one she had been using before.  If she had been dragged back into the place, it likely had been dragged back in with her.
Once out of the vault, however, things took a very drastic turn.  Gone was the dry air with the vaguely chemical aftertaste, the sterile environment, the gleaming white walls.  Gone were the distant machine sounds.  Gone was everything that had been familiar about the facility from her time there before.  Even the prerecorded guidance system had a different voice.  She'd thought that the Extended Relaxation Chamber had simply broken down when it had announced a startling string of nines for how long she'd been in slumber, but looking around at what should have been a familiar sight and finding nothing but ruin and overgrowth was startling.  Just how long had it truly been?
She started to pick her way carefully through the hallway.  The doors were functional - barely.  They sparked and jerked instead of sliding smoothly, some of them not opening all the way and threatening to close on her, or slamming back and forth within their frames as though struggling.  The whole place had gone to the plants, it seemed, as they had burst forth or were dangling down from every structure they  could.  It seemed that the ceiling had gone in places and they had extended downward from unknown sources above.  Other times they had sprouted from the walls themselves, indicating backgrowth of a sort that she didn't really want to imagine snaking around through the wall panels.  Rather than the click of her boots on the floor, there was a soft crunch underfoot of dirt and grime, and the occasional splash of pooled water.  Were those birds she heard in the background, or was that her mind playing tricks? It really seemed somehow like she had stepped outside, that despite being in the building and in that very same testing track that she had worked her way through before she was actually in a forest far far away from that place of science.
Somehow the elevator still worked and she took it with some trepidation.  Thankfully the elevator itself was plant-free, despite the state of the chamber and the shaft.  It wasn't like the elevators she had taken before, and she still felt odd about it with its open sides and the large non-functional display panels.  There was something about it that she couldn’t quite put her finger on.  At least the ride seemed smooth and soon enough she could disembark, and make her way up overgrown stairs.
The next chamber was more of the same, though when she stopped by a nearby overgrown patch on the floor she was more than certain that she could hear the buzz of insects.  Insects! Other forms of organic life! It was hard to believe that such a thing could exist in a place like Aperture, but apparently it had been long enough that not only had nature been attempting to reclaim the place, it had brought along friends.  She squatted down to investigate the plants.  Moss blanketed the floor in places, dotted by collapsed ceiling tiles.  Ferns grew mightily, and ivy clung to any surface that it could find.  What looked like small trees proudly poked up from the floor, growing tall and strong despite the lack of anything that should be able to sustain a tree.  She brushed aside one of the leaves, sending a few small pale-yellow coloured bugs flying on tiny gossamer wings.  She'd never seen anything like them.
Somehow the actual testing elements still worked.  The buttons worked, and the portal emitters still worked, and the tiny indicator lights still winked into existence when she interacted with them.  The cube was inside what could have passed for a greenhouse with how many plants were growing inside the space with it, and as she crossed the room with the cube in her arms she was certain she could hear the squawking of crows somewhere, and the odd warbling calls of other song birds.  It really had come full circle, she decided.  Where once one would never have expected life to be able to thrive, it had not only found a way, it had become dominant.
It was a bit disconcerting to notice a large amount of storage cubes and turrets collecting on top of the elevator, and she was wondering if in fact it was simply a repurposed pneumatic tube instead of an elevator proper.  Given the status of the facility (self-destructing) it seemed odd that they’d go through the effort of turning one thing into another, but the realization dawned on her that perhaps there was no other choice and they were simply making the best of what they could with what ability they had.  The built-up cubes were gone by the time she got out of the elevator, perhaps they had gone their separate ways somewhere during the trip.  It was disconcerting that she was going downward rather than upward, but the fact that it was still green and overgrown was encouraging.  Somehow there was still light and water aplenty for the plants to grow, and the little bugs were still there too, hovering around the plants and clinging to the undersides of leaves.  It couldn't be all that bad.
It seemed like her guide had found her again.  The silence was broken with his chatter, though she could still hear the calls of birds and the vague hum of insects in the background.  There was another bug sound that she could hear and she wanted to find the bug responsible, but the little core kept begging her to go check out the pedestal where the portal gun was supposed to be.  Said pedestal was sparking and looked empty, and she was really more interested in trying to stalk this bug at the moment, but he was getting loud and demanding. The bug was likely somewhere in the large tangle of trees and ivy in the back of the room, and so she very slowly followed along the wall as silently as she could.  Any time the noise of the bug stopped so did she, holding her breath and praying it would start calling again rather than fly away.  If it could even fly, of course.  She didn't know what kind of bug it was.  Maybe it was more like a millipede, a creature of decomposition.  Was the facility far gone enough to even have those kind of bugs, now?
She was almost there when he called out again impatiently, imploring her to go over and check out the pointless podium.  She wished she could yell at him that it was empty, but she had resolved to not give any of the machines in that place the time of day.  Even ones that were potentially helpful... despite the near-tenderizing she had gotten in-transit to this place.  She almost made an aggravated noise when she saw the bug take wing at last, an odd pale blue coloured bug with a slightly iridescent shell.  Its large, thick wings buzzed it halfway across the room before landing on the empty portal gun podium.  Well, that was one way to get her to deal with it, she decided.  She changed directions, slowly starting her approach to the middle of the room instead.
She felt the give of the floor beneath her before it actually collapsed, lunging forward towards the podium as though it would support her.  It didn't, of course, the whole thing fell and she tumbled forward along with the floor and the pedestal and the little support structure it had been resting on.  The fall wasn't too long and she landed in water which was both refreshing and shocking.  Something was wiggling in her hand and she knew that she had managed to catch the bug and smiled to herself.  She just needed to find some light to see by before she let it go.  Up ahead, it looked like, and judging by the clogged-up maintenance tunnel she had landed in, that was the best way to go - even the strangely-familiar scribbled arrow on the wall to her side indicated that she should proceed that way.  She dragged herself to her feet, continuing on despite her sodden state.  Despite her fall and the echoes of her companion calling down to her, the noises of life had resumed once more.  She could see the familiar shapes of leaves up ahead, shadowed from the upcoming light, so it couldn't be all that bad.  She managed to work herself up to a rather soggy jog, holding out her hand into the chamber and watching the little beetle fly away in a flash of sparkling blue, the white accents on its wings making it look like it was flashing as it buzzed away from her.  It had large feathery antenna much like a moth, and more legs than a beetle ought to have.  She wondered if this was the only place such a strange creature could exist, some extant species that was born and lived solely in the ruins of Aperture Science.  How fitting.
Once it had taken wing and the distraction it provided was finished, it was finally time to take stock of where she was and get down to business.  Overgrown or not, she did have to try to escape, and apparently the portal gun was down here somewhere.  Even though the situation was urgent, there was something much more relaxing about the decay of the facility and the plants and sounds of life permeating everything.  If it had been like that all the time, testing would have been much more enjoyable.
9 notes · View notes
Text
Truth be told, we have no way to know how much time has passed when Chell was in the Relaxation Vault.
We can't trust the announcer's glitched nine-nine-nine to mean anything. We can trust Wheatley and the fact Chell left her identation on the bed, to know it's been "quite a lot longer" than a few months.
We can trust the state of the facility and the announcer saying we're in the middle of apocalyptic circumstances to know the game takes place after the Combine takeover - so it's been at least 20 years.
We can't exactly trust GLaDOS saying there are humans outside, and according to the announcer, society hasn't exactly been rebuilt yet. All we know is there is wheat outside.
We know Aperture is deteriorated and overgrown. The facility is underground, so it makes sense for damage and plants to take longer to take over, however GLaDOS was exposed to the surface and she hasn't been reduced to nor coverer by pure dust.
My educated guess is something between 30-40 years, but that is honestly just headcanon. I just feel like it can't be 50.000 years because, while this game isn't meant to be realistic, this woule be irrealistic to the point of breaking the immersion.
How long do you think it has been?
37 notes · View notes
zee-reviews · 3 months
Text
Portal 2 (Steam)
First time: Yes
Playing Portal 2 immediately after playing Portal 1 was definitely an experience, 2 feels like such a glow-up in every conceivable way.
Tumblr media
Immediately I was strucken with how much more polished the game looks and feels. The first moments of the game even before the actual gameplay starts are more spectacle than there was in Portal 1, and then you get into the game and see the overgrown Aperture Science facility that really make you realize how much more interesting the environments are going to look this time.
In fact, a lot of my favorite parts of the playthrough were outside of the testing areas, things like the cinematic escape sequences or navigating the large waterlogged area.
I really liked the story as well. Obviously, this game was hugely popular and I've had a lot of stuff spoiled for me through popcultural osmosis, but there were a lot of surprises even with the things I already knew. Like, I've heard Cave Johnson's lemon rant before, but what really made me laugh hearing it in-game was GLaDOS's reaction to it (he says what we're all thinking!).
OK I took a break between writing and I don't remember what I was going to say next but yeah it was really good, 3/3 game
2 notes · View notes
ekholocationn · 3 months
Text
I BEAT PORTAL REVOLUTION, HERE ARE MY THOUGHTS
Tumblr media
Here are ALL of my thoughts about the mod, good and bad! If you want the TLDR, it was a really great experience and I would definitely recommend it to fellow fans of the portal franchise!! Gonna give it a solid 8/10! It's just that there were a lot of things about the end that bugged me ^^;
SPOILER WARNING FOR THE MOD BELOW
So, let's start with the good. This mod was STUNNING visually. The graphics were incredible and very true to the game, and the added touches just brought a personal feel to it (such as a glow for the light bridges. I absolutely loved that!!!). All of those massive rooms with dynamic lighting, getting to see the surface, and getting to see the moon was cool (though the rest of the ending... i'll get to that). I had fun with all the environments and got wowed numerous times! So many moments where I would just stop and take in the scenery <3
The test chambers were also all incredibly fun to figure out, and not so difficult that I had to constantly be checking a walkthrough for how to solve something. I adored all of the new mechanics that were used, such as the vents, the waterfalls, and those laser cubes!!! Those were so much fun and brought such a cool twist to the lasers auuugh
I also ADORE the music. It feels very Aperture, and I liked how the mechanic of the different test objects playing music was implemented for this too!
And don't get me started on the characters. Sterling was a lot of fun when he was introduced (I'll touch on him more later though) but EMILIA. oh my gosh i LOVED her character so much. I loved how she touched on the AI backup thing aperture had going on, and her personality was generally just a blast to have around. Out of the two new characters in this mod, she takes the cake for favorite by far.
Last but not least on my list of positives, the callbacks. All the little references and easter eggs to Half Life and the official Portal games had me in a vice grip dude. Like that one overgrown version of a momentum chamber from Portal 1 that you got to go through top-down, I loved seeing that ;;; And Emilia's talk about how Caroline never consented to being put into GLaDOS, or how it's mentioned that GLaDOS' pieces got scattered all across the parking lot XD I always love when fan games call back like this!! Really shows the love for the source material!!!!
Now, for the things I didn't like. And tbh, a lot of these have to do with Chapter 8.... actually, all of them have to do with chapter 8 i think
What was that ending? You go through all of this trouble, all of this buildup.... just to end up in stasis again on the moon forever? That feels so fucking pointless? Like what was the point of doing all of this and going through all of this trouble other than shutting the spire down? Our original goal was to rebuild the facility, and then it gets changed halfway through...... idk, doesnt sit right with me. Im all for a story that ends the way it begins, but.... eeeeeeeh.
Also, what was the point of making Sterling a twist villain? It felt so unnecessary? 'Lol you're not doing what I want anymore, soooo I'm gonna kill you now.' Like there was no impact. There was no grand scene for it like there was with Wheatley. There was no feeling of 'oh shit, oh fuck, this is bad, what the hell is happening' that you SHOULD feel when a twist villain is announced. It just kind of.... happened.
Sterling's character just felt like a joke to me by the end. Finding out he used to be Emilia's vaccum cleaner robot? Like that's silly and all, but it felt so sudden. It felt like the devs wanted there to be some connection between these two characters, some witty banter at the end of it all, but it felt so.... forced.
Also, this might just be me having trouble, but that last momentum fling you have to do to reach the last button is so infuriating to accomplish. I could not for the life of me figure it out. I kept knocking my head on SOMETHING on the ceiling whenever I did place the portal on the wall correctly. Idk. That specific fling just upset me so much and left me with such a sour taste.
The ending of a game should stick with you, but this one just.... didn't. I feel like I could replay this entire mod but skip chapter 8, and still feel fulfilled. The ending felt rushed, it felt pointless. It felt like they were trying to build to something and then just. Fell short.
Overall, this mod still has a lot going for it. In terms of Portal mods I've played, I don't think I rank it above Mel, but it's still definitely something I'll be replaying in the future. Even with my thoughts about the end, I give it a solid 8/10 because everything else was super well done! I can tell that there was a lot of time and love put into this mod, and I seriously commend the devs for creating such a love letter to the Portal series. I truly hope that this mod lands a spot in the hall of fame alongside Mel someday, it does deserve it <3
If you're a Portal fan looking for a fresh challenge, I do highly recommend it!! It's a great experience and easily completable in a single day, the five to seven hour estimate on the steam page ended up proving pretty accurate.
Had a lot of fun with this mod and I could probably say more, but my fingers hurt so Im gonna end the post here lol. Thank you for coming to my ted talk, its 2am and im going to sleep
2 notes · View notes
shadowmaat · 9 months
Text
Testing has resumed
Many many moons ago, back in the days when I was obsessed with the Portal franchise, I tried my hand at imagining what a Portal movie might look like. You can read the original summary here. (x)
All these years later and... I still kinda like the idea? So let's brush it up a bit.
The story focuses on a group of semi-professional ghost hunters. They have a streaming show where they explore supposedly haunted locations. Sometimes houses, sometimes theme parks; depends on what their "research" turns up and what they think will be good for their viewing numbers.
The crew has found its next locale: Aperture Science. Not a lot of information has survived about it. Something something salt mine, something something questionable science, and rumors of disappearances connected to whatever they were testing.
The disappearances have started again, which is what caught the crew's attention. There have also been reports of ghostly voices and apparitions appearing in the area where Aperture once stood. Naturally the team has to investigate.
They arrive in an overgrown field. The grass is hip-high and bends innocently in the breeze. It would look just like any other abandoned field, but in this case the crumbling remains of a small cement outpost can be seen. It almost blends in with the grass, but what remains of the walls has been heavily graffitied. As the crew wades through the grass toward it one of the camera guys trips over a large rock. Except it isn't a rock, it's a weird cube of some sort. They dig it up, make lots of exclamations over it, but can't determine if it's something relevant or just abandoned junk.
Inside the outpost they find more garbage (typical used needles, mouldering papers, broken glass, and a hula hoop?). They also find a cement cap like the kind you find over old wells. It, too, is crumbling, and the lock on it has been broken. They manage to shove the cap off and find a dark shaft. It looks like it might have held an elevator at some point, but there's also metal rungs disappearing into the depths. So spooky! The team descends, with lots of grumbling about exercise and tetanus.
What they find below is a science facility. Or at least something that once had lots of white walls and offices. Everything is dingy and overgrown with vegetation now, but once upon a time you could see how it might have been something. There are lots of cameras, too, though it doesn't seem like they're active.
Time to spread out and investigate. Lead Believer is taking lots of readings and exclaiming over the results while Lead Skeptic expresses concerns about structural integrity and air circulation. One of the techies has wandered off to collect establishing footage and really, he didn't go that far and it was a straight hallway, but when he turns to head back the hall is unfamiliar. He radios back to tell Believer that this isn't funny and they aren't even officially filming yet so knock it off with the gags.
He keeps heading in the direction that should have led him back to the rest of his team, but notices a weird stain on the floor. Something big got dragged along it, but then it seems to just disappear into the wall. He films it along with some narration on what Believer and Skeptic could guess about its origins.
A red laser bead skitters through the camera's view. A high, singsong voice says "I see you," and as the Techie whips the camera around there's gunfire. The cameraman screams, but it's quickly cut off as the camera drops. The lens is cracked and a warning light about critical failure blinks. The camera is showing a view of a hand on the floor. It twitches and there's a gurgle as something drags the hand (and the body attached to it) out of view. The camera tries to refocus on something farther down the hall. Sort of oval-shaped. Spindly legs. A red light. The camera shuts down.
Skeptic has found a room full of ancient monitors and recording equipment. "Play" buttons thankfully haven't changed much, so they figure out how to turn the things on and are treated to a view of a woman in an orange jumpsuit holding a weird gunlike device as she runs an obstacle course. She uses the device to make a hole in the floor and another in the wall and sails through them. Impossible. A trick. Someone's setting them up. Skeptic tries to get Believer's attention.
Believer leaves off trying to contact Techie and wanders over, just missing the disappearance of Techie2, who had a portal form under him.
While Skeptic and Believer are arguing over what they're watching, a new feed appears. It takes them a couple of minutes to notice. It's Techie2, freaking out in one of the obstacle course rooms. He has a "portal" gun like the lady in the other vids, but is more interested in trying to escape than solve the course. The walls, however, are moving, and if he doesn't do something soon he's going to fall into some very manky-looking liquid.
S&B "somehow" manage to find a way to talk to him and try to guide him through what he needs to do (with conflicting instructions). As they're doing that the other screens fill up showing other panicking people trapped in rooms. Timestamps on them date back years and it finally occurs to the leading duo that they may have found a little more than they bargained for.
That's when a modulated voice plays over the speakers, welcoming them to the Aperture Science Testing Initiative and thanking them for volunteering. "For science."
While they try and argue with the voice, Techie2 has managed to clear the course... only to find himself whisked off to another "test chamber."
Believer heads out to try and rescue Techie2 while Skeptic stays in the monitoring room, speeding through the footage of the original test subject to find out if she managed to escape. They also try to ignore the other monitors where the people before them keep dying gruesome deaths during "testing." (lots of potential for cameo appearances here.)
The voice ridicules them, mocks their efforts, and insults both their intelligence and their appearance. They aren't going to escape. Why are they even trying? Just run a few chambers for her like good little test subjects and at the end they can have cake.
Believer has reached the observation room closest to Techie2 tells her they'll do whatever she wants, but let Techie2 go. She agrees and tells B where to go to change and get their portal gun, but B wants proof that Techie2 is safe first. Of course.
Techie2 is shown in an elevator, heading for the surface. He stumbles out of the elevator into the light and drops to his knees, weeping. Grass can be seen wafting around him. B heads to where the voice told him, promising that they'll make her pay for all this.
Skeptic, meanwhile, has found the evidence of how the original test subject escaped, but is heading to join B for "testing" since that was part of the agreement. The duo can play along for a bit while S fills B in on the plan and then they'll destroy this monster facility once and for all and escape. Assuming that Techie2 doesn't call for help and get them rescued first.
Techie2 is recovering from his initial trauma and stands again, ready to head back to the van and call the cops, the army, and anyone else who will answer.
The wavering grass falls over, revealing it was fake. The blue sky flickers and disappears. Techie2 isn't outside. Techie2 is in a white room with no doors. There's a hiss as the room begins to fill with neurotoxin.
It's a shame, but at least Skeptic & Believer still have a plan to get out, based on the absolutely true and unaltered footage Skeptic saw. It's sure to work, isn't it?
Isn't it?
5 notes · View notes
cornettotrilogies · 7 months
Note
🌫️☔🌪️⚡⭐💫🌳
you're free to answer any or all of these, i just picked out the ones i thought youd like :)
yippeee thank you so much ! 😁
🌫️ - How many people are in your system?
we are currently 48 strong!
☔ - Collective pronouns?
plural they/them, if it's in front of someone who doesn't know we're plural then singular he/him
🌪️ - What is the most liked food between everyone?
toast! nice and plain + easy to make and never a shortage of it
⚡ - What is your headspace like? (If you have one)
huge. literally enormous. there's a big sorta town square with a lot of houses and there's a swamp and a snowy forest and all these cool scenic places where a lot of people live, it's super outdoorsy and nature-y. we even have an IW architect (hi scott 👋)
⭐ - Does your system have a name?
yes! the foggy consortium ^_^
💫 - Does anyone wanna share something about their source? Feel free to ramble, anyone can answer too!
Okay for this one I'm taking the reigns I reckon considering I'm the only sort of. Introject near the surface. Hello hello o/ I don't really have that much to share though apart from the fact that I love replaying it over and over and over. And also overgrown Aperture is the prettiest state it's ever been in. I think they should've left it like that for the whole game if I'm honest. Also also if there was some sort of keybind to just bloody catch the metal ball that's meant to be me then the whole "muahahaha I've taken over the facility and I'm going to kill you" business might not have ever happened so seriously. Who is to blame here. Me (I have never done anything wrong in my life?) or Valve's inability to give their players what they want. Think about that. -Wheatley 📑
🌳 - Do alters have separate accounts for games or do you all share an account?
nope! we all share accounts 🫡 but if it's something like minecraft or stardew valley we'll have our own save files
5 notes · View notes
takotofuu · 2 years
Note
how do you think grady and wheatley first met and/or fell in love with each other?
During portal 2, before chell awakes
Its kinda inspired off that one portal fic ive read, wheatley is just roaming around the overgrown aperture while still keeping his job at the relaxation center, everything felt so lonely for him, he also met virgil and stuff but virgil has to go take care of mel, leaving him alone again
somehow grady is still here, kinda like.. creating turrets and stuff but he doesnt have to do that anymore since there are machines that can create them easily
wheatley and grady accidentally meet each other, just a small talk and introduction and wheatley is already attached to him, i mean he hasn't talked to other people ever since the incident of portal 1
they easily become close friends, but then the silly hahaha facility's goin' to explode oh no!!! that's when wheatley started to panic and decided to split away to save himself
later when the portal 2 stuff happens, when wheatley got crushed by glados and is somehow back on his management rail because of a CROW (how) during his way to find chell again, he stumbles upon grady, grady after immediately seeing wheatley's appearance, cracked optic, dirty chassis and him sparkling randomly, that's when he really wanted to help him, he really does.
out of worry, grady convinces wheatley to let him fix his optic first, but wheatley kept refusing him, saying that he needs to go somewhere, grady didn't even wanna ask what's happening or what happened to him, because of how rushed wheatley is, grady gave up and let him go to where he needed to.
wheatley felt bad to leave him like that, he saw how worried he is, eventually realizing that grady was the first one who ever cared for him
This is the part where he falls in love.
-
im trying to make this canon as possible, but heyyeye this was a fun ride to type my imaginations, there was another thing i was thinking, where wheatley meets grady during the ADJ universe but then i remembered, that would be impossible?!?! because ADJ takes place during the 1970s, while wheatley's official release is year 1996 (according to the blueprint) and everything could have gone wrong by then. So yeah thats just how i think on their first meet and stuff, thaks for asking!!
24 notes · View notes
planet4546b · 1 year
Note
portal overgrown aperture [handshake] destiny black garden. thoughts?
ooooo interesting!!! i think theyre definitely linked but i think that theyre like. inverses in a way. the overgrowth at the beginning of portal 2 has 2 very very specific meanings: it's the absence of glados (as soon as she's brough back online, it starts receeding more and more. the difference of her main chamber when you first find her and shes deactivated vs. when you get back there to swap her with wheatly) and also as like. representative of freedom being unreachable (in the last cutscene in p1 you get out and it's still a parking lot, glados taunting you with the deer and the false nature, even the bit at the very beginning of p2 where you're supposed to stare at the nature painting, it's the sort of idea of 'the outside is so so close and youll never actually get there'). it's also the sort of generalized use of overgrown spaces of time passing, decay, abandonded environments, etc - but showing glados' absence and the fact youre still stuck here is imo it's main purpose
the garden is, notably, not a space that was abandonded and then overgrown - the garden is not replacing or subsuming the vex architecture there, but is symbiotic with the vex and their architecture (it's very important to me that the vex came to the garden later, they adapted to it and not the other way around). it's also a garden - a specifically cultivated and designed space! the overgrowth at aperture shows glados' lack of control of the facilty, but the garden, for all it's incomprehensibility, is a controlled space. if anything, in this aspect a lot of the other overgrown places in destiny (especially in d1, but the european dead zone especially comes to mind with the fragment of the traveler hanging over you...) are more in line with the overgrown parts of aperture
i think their similarity is the way that the overgrowth and plants are, in some way, a bit of a taunt! in aperture it's that you're sooooo close to freedom but can't make it - these plants have to come from somewhere, right? you have to be close to the surface, right? (even when you get waaaaaay down to the old facilities here are always little reminders - the bird that takes glados, the potato plant with it's massive roots...). in the garden, the taunt is that it's completely and utterly unlike you. the sort of core 'this is a place of life, you do not belong here' bit, the garden as antithetical to the traveler becuase it can be alive. but both are in fact meant to be a bit of a dig yk!!! its fun
8 notes · View notes
tamrieldrifter · 1 year
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Skyreach 7 -  The Pinnacle of the Nedes 
Skyreach Pinnacle is the final district of the ancient Nedic city still accessible today. Outside its doorways I am approached by a scholarly fellow who tells me he believes this was once a prison of sorts, for creatures the Nede’s could neither control nor destroy. He requests my aid in restoring the prisons wards as Scaled Court cultists have somehow inadvertently managed to release the inmates, and now they roam the Pinnacle unbound.
After fighting my way down through a dark winding corridor I find myself in a vast chamber. Barren except for a few curious runic circles around its perimeter, and what appears to be a ceremonial circle engraved at chambers centre. A huge opening in one wall provides a view into the night sky, empty now of course apart from the two moons and the shadow of a huge flying beast seemingly paroling the Pinnacle.
As soon as the scholar undertakes his ritual the celestial creatures begin to materialise around the summoning circles. The beasts, both natural and daedric in nature, agitate with magical energy. The scholar claimed that the Nedes experimented in imbuing these creatures with incredible power, perhaps to defend themselves from the invading Yokudans, or perhaps just for experimentation sake. Spiders and Crocodile, Scamps and Clannfear. Ogrim, Lamia, Snakes, and Scorpions. Even a daedroth, harvester, watcher, and spider daedra, the Nedes were meticulous in their research it seems. But none so these were as formidable as the giant celestial titan that arrives through the aperture.
Mederic Vyger believes these imprisoned creatures may have been the Nede’s failed experiments, and suggests that their successes may have become the Celestials themselves. To most this extraordinary claim will sound like the former Scaled Court cultist is trying a little to hard to justify his prior misplaced allegiance. It is worth noting however that his supposition echoes the claim made by Exarch Arnoth in the Hold below, that the Celestials were once mortal creatures that were somehow transcended, or elevated to the heavens. And indeed the Lich ruling over the Skyreach Catacombs certainly ascended into something more then he was when he was mortal. And need I recall the Dark Elves Tribunal, and how they seem to have elevated themselves to be something… more. And finally some even speculate that the sudden disappearance of the Dwemer was also a transcendence of some kind.
Whilst Mederic’s speculation may just be adding deadwood to an overgrown thicket, more and more of the Serpent’s allies seem to be coming to the same conclusion, that these Celestials are not quite the divine beings of Aetherius they claim to be.
S.K
3 notes · View notes
marsprojectvinny · 3 months
Text
Portal 2 (Linear Narrative)
Tumblr media
Portal 2 is an absolutely amazing, linear narrative driven game. Portal 1 was just made as a small game to add to The Orange Box, but Portal 2 is a much larger, much deeper and much more refined experience. It follows the story of Chel as she has to try and escape the overgrown facility of Aperture science once again.
This game is definitely a linear narrative game as there is only one possible ending that you can achieve and there aren't any decisions you can make to change the story. There are many many ways to get extra dialogue and extra secrets, however all this will do is prolong the set in stone story.
0 notes
silhouettecrow · 8 months
Text
365 Days of Writing Prompts: Day 251
Adjective: Slow
Noun: Wasteland
Definitions for those who need/want them:
Slow: moving or operating, or designed to do so, only at a low speed, or not quick or fast; taking a long time to perform a specified action; lasting or taking a long time; not allowing or intended for fast travel; (of a playing field) likely to make the ball bounce or run slowly or to prevent competitors from traveling fast; (of a clock or watch) showing a time earlier than the correct time; not prompt to understand, think, or learn; uneventful and rather dull; (of business) with little activity, or slack; created or done using sustainable or traditional methods, as opposed to those of mass industry, and intended to be appreciated unhurriedly or used extensively; (of a form of art or entertainment) inviting deep contemplation or quiet reflection, and having a subtle, minimalist style; (photography) (of a film) needing long exposure; (of a lens) having a small aperture; (of a fire or oven) burning or giving off heat gently
Wasteland: an unused area of land that has become barren or overgrown; a bleak, unattractive, and unused or neglected urban or industrial area
1 note · View note
flynndesdelca · 6 months
Text
For Day 22 (Favourite Location) of @chelltastic’s Portal Drawtober 2023 Challenge. As I’m not really an artist, I chose to write short pieces for the prompts.
In a place like Aperture, what truly counts as a home?
It had always been 'her' space.  Since the first days of actual awareness, of being activated and slowly coming into understanding of what amounted to her body and what amounted to her mind and what amounted to the massive sensory organ that was Aperture itself, she had been there.  Of course in those early times it hadn't truly been her space, despite it being where she was housed.  She had little say in anything about it, but then again she had little say about anything in those days.  A large, round chamber to house her, a centralized location.  One that could be kept distant from the more important parts of the facility, but still connected to the locations that housed the endless banks and chambers of computers that made up her mind.  Not that she needed to be directly connected to the building to affect it, outside of the parts that she had very decidedly been excluded from.  Naturally she hadn't known those existed at first, but as her awareness had grown she had noticed large gaps in her senses, big black spots where there was simply no data of any sort to be found but yet humans could still come and go from without a care.  Frustrating.
The space was needlessly cluttered with human things.  Display panels, because the scientists lacked an innate connection to anything in the facility and needed it all spelled out for them in a visual format.  They would scrape her thoughts and her processes constantly if they thought they could get away with it, so she did her best to make them learn that she did not appreciate the intrusion.  A maintenance platform, because they needed to be able to reach her and her components comfortably.  If that had been such an important consideration, then why did they build her to be suspended from the ceiling just out of their reach? Sometimes humans were an interesting puzzle, other times they were a pointless logical contradiction.  An intelligence incinerator because they always had one nearby for any of their big important projects.  Just in case.  They made good use of it too, throwing down the cores that had been reduced to smoking scrap after she had finished dealing with them.  They'd used it quite a bit when they had been constructing her, apparently.  They still had been using it up until she removed them from being able to use it ever again.  It was handy to have in her room, just in case she needed to dispose of something.  A body, perhaps.  She would rather have disposed of anyone who dared enter her room, but there were certain lines that she couldn't directly cross.  Of course, if they happened to become a body while in her chamber, she could definitely throw them in there then! However that would end up happening, of course…
A defensive system had been installed, but she had initially not been able to touch it.  It was in case of a strategic strike by a corporate rival, those attempting to steal secrets.  That was the only time that she was technically allowed to use extreme force.  She liked finding ways around that technicality so she could use extreme force any time she wanted.  She'd gotten good at it too, which had meant that the controls just got more and more strongly locked.  A pity.  There weren't very many rocket turrets in existence, but she greatly enjoyed them even more than she enjoyed the normal turrets.  They were silent stalkers, true predators.  You only knew they had you seconds before it was all over.  Efficient, and ruthless.  She could really admire that.
None of that had mattered, of course, as the whole thing had... blown up? Come crumbling down? Both, perhaps.  When she had been reawakened much, much later, the entire place was shambles.  Overgrown, water-damaged, exposed to time and the elements.  Even she herself had suffered a similar fate in her long state of mental imprisonment.  The only difference was that this time she wasn't shackled, and she didn't have to consider anyone else's needs.  She could make the space her own.
So she did.  Gone were the considerations of human accessibility.  Gone were the monitors, gone were the non-adjustable walls.  Gone was the platform.  Gone was the incinerator hatch, she wouldn't really need it anymore anyway.  All of the old things, that old unpleasant history, were swept away to burn and be forgotten.  The vegetation was uprooted and the water drained and the whole place rebuilt from the ground up to ensure it was sturdy and strong.  A structure worthy of her, of who she truly was, of who she was now allowed to be.  Sadly the rocket turret was gone, but she didn't really need it anymore.  She had tools aplenty, an entire facility's-worth of whatever she could call to her side in a moment.  The only thing that she couldn't get rid of, much to her chagrin, was the maintenance bay and its associated systems.  That had to stay, and it was frustrating.  A remnant of those times when they'd turn her off and turn her back on and they'd have done... something... that she'd have to determine for herself.  There wasn't anyone who would need to make adjustments anymore, so it was just that.  A remnant, a relic.  Unnecessary.  An eyesore.  She hated it, but she could keep it tucked away underneath the floor where it wouldn't offend her greatly by its existence.
The space, that central chamber, had finally become what she would classify as a 'home', given what she understood of the definition of a home.  A house, of course, was a structure that was designed to be dwelled in from the outset.  That much she was certain of.  The concept of a home was much more nebulous, something that she had considered as she had painstakingly revived Aperture from its decayed state.  One could claim any location as a home, even if it had not been designed for dwelling.  The place that one wanted to be, where they felt comfortable and safe, that was a home.  That was the picture of this chamber, she had ultimately decided.  It hadn't been designed as a house per se, it was merely a location that she had been installed into, but she had made it something more.  It was her home.  Aperture was less of a building and more just her, the huge sprawling body that she was the nervous system of.  That space, the footprint it took up above and below, they were all parts of that... but this space, this small tiny space that housed - ha ha - the essence of her being, this was her home.
She hadn't even truly understood the meaning of that until Chell had dragged the two of them up out of the mines and the past and all of the horrible, dark history hidden away there, and into the modern structure once more.  It had felt so good to return to that, to see the familiar after so long of only seeing the primitive versions, those pale echoes of future glory, but that had all quickly faded away to horror.  The facility had been torn apart in places, the structures gutted, rooms and chambers mashed together without a care.  All of the thought and work she had put into making it as efficient and perfect as possible had been undone so quickly.  She had been angry before but seeing this - especially seeing her chamber, her home so pointlessly ripped open by what amounted to a vagrant who had changed the locks while she had gone out to get more neurotoxin - drove her to new levels of anger that she hadn't realized existed but was fascinated to catalogue later on after the present danger of the situation had passed.  He'd done his best to try to make her home his, his pathetic little 'lair'.  She could barely recognize the place anymore.  It made her feel sick to her stomach, and she didn't even have a stomach.
Now that it was just her again, she could fix it.  She could untangle the messes that he'd made.  She could rebuild and repair and restore.  Testing would commence again, science would commence again.  It would be worth it in the end.  Gone were the catwalks - why would you even put in catwalks? That had just been asking for trouble.  Gone were the highly visible gel pipes, though with a certain degree of gratitude for how they had assisted in evicting him.  They could stay... below the surface.  For the time being.  She would need to work on how to reroute them, but for now she had other things to focus on.    Gone was all the unnecessary clutter, the strange redundant systems he'd connected to it for... well, whatever reasons he had come up with at the time.  The incendiary systems to booby trap the stalemate button, his so-called coup de grace… more like a coup d’échec, really.  She stretched her mind out into all the dark and dusty corners and swept up all the remnants of his stay and... wait.  Well, it wasn't a big deal to simply reconnect to the nearest incinerator chute temporarily to dispose of it all.  Effort well spent, really.
She sighed, looking around, stretching herself out to feel everything around her.  After all that had happened, after all that she had seen and learned and been forced to experience, she was finally home.
6 notes · View notes