Tumgik
#Overall they could have gone with like 5 more episodes or less mini plots but I was overall happy
casimania · 3 years
Text
I finished Professionals and if they don't get a second season I'm gonna die
Like yeaah the dialogues were cheesy and the plot a little packed but it was fun! And that's what's important for me. Also shame on me but I like some cheesy dialogues lol
I l o v e d Peter, he's the one I'm the most excited about seeing more about, like yeah Vincent was badass and I'm curious about the stuff that happened to him and Grace in the past but Peter was my favorite! And i want to see meow Grace too, after the Congo thing she understandably disappeared a bit but it's a shame, I want to see more Grace action. And Vincent still has to deal Danny, I don't believe one moment they're just done there and he probably still has to process it (but it does set a a good parallel with Peter and Zora and I think what they've been through together and the fact that Danny's so young is making it so hard for Vincent to distance himself from him, but even Peter trusted Zora until he was faced with the truth). Also the "was in a fugue state for basically 9 months" thing and traumatic flashbacks? Someone wrap Grace and Vincent in a blanket for me because apparently they don't do it themselves?
Also Neumann grew on me, he did go overboard but like, Vincent did kinda fuck him over at the start and put in danger not only Elias and himself but their families too. But he's on to a promising future and Elias is present too even if in a different role. And I didn't expect to like Tate and Kolo so much like wtf? Something like 4 episode and I hope they appear again they're so cool and their chemistry was off the charts (👀). I also sure hope in seeing more Romy, Trig, Hacksaw (and now Neumann) and Vincent dynamics, after saying the team can be like family and seeing them in a more high stakes situation in season 1 it would be nice to see more of them in their personal lives (like Trig w his job and family) and giving each other emotional support.
I'm just so curious about season 2, the stuff with Zora isn't done yet, she's as bullheaded as Peter and won't let go easily. With such an abrupt ending I MUST know what happens!!
It's a shame even Tom Welling is starting to be annoyed with the whole airing around the world issue cause it's kind of seeing them back, but maybe now that the dvd out they'll be getting a little more views.
#Talking Tag#Overall they could have gone with like 5 more episodes or less mini plots but I was overall happy#It had a season 1 feel but I love cheesy action comedy flicks so#👌😁#Also THE BOAT EXPLODED. A bit of Vincent's home also exploded#While they group up against Zora I wanna see him having to stay with someone#Like it makes no sense to go off on his own since the danger is still there#Trig st least has his kids to visit in his off time and Romy and Neumann are in a fresh relationship#I wanna see Peter and Grace hiding off somewhere and telling him he can just catch some sleep there#And he's trying to be 'nah I got people to see and stuff to do'#But ends up crashing on their couch anyway and they've left him blankets and a change of clothes and he's just '... I've been had'#Also I'm far enough down the tags I can start with the weird shipping stuff#Jane and Hacksaw start seeing each other and sneak inside cause they're just starting to know each other#(this is fast forward a couple of years maybe the team is not working for them anymore but they do know ewch other so lol)#He says goodbye and tries to sneak out in the morning but he takes a turn around a corner and there's just#Vincent. Standing there. In his boxers and a shirt. And they just stare at each other like o_o for a few seconds#Until Peter and Grace come out of the room behind Vincent also in their pjs and looking like o_o#And then he eas on the phone with Jane on his way out and they all loudly hear Jane go 'Hey Seesaw you there??'#They end up having a very awkward breakfast together#Jack and Vincent look like they want to bolt. Grace is just trying not to laugh. Jane tries not to make eye contact with her dad#And Peter keeps looking between Jack and Jane#Jack and Vincent do the walk of shame back together#They're working on something so they have to go to the same place#Different vehicles but they arrive at the same time and won't look at each other#Of course the others are immediately on it#Also bad joke but at some point Peter makes some joke about some people calling Vincent 'Cowboy'#He's like 'oh oh so I see'#Grace can't keep from laughing this time and Vincent is like 'Oh you thinks you're funn!!'#And Peter's just like 'Yep' 😁#Next time someone goes Vincent 'Cowboy' Corbo he cringes and Peter and Grace look at each other and snicker
0 notes
onegirllis · 5 years
Note
Have you really gone through episode 2 of LIS2? I really wonder what you think about it. Better, of course, the full answer.
I finished it indeed. The episode is about 3-4h long, depending on how much you want to explore and how much time it would take for you to find a way out. I was battling with the idea of sharing my thoughts because it’s very hard to judge just a slice of the story, instead of the whole season, but why the hell not. Maybe I will read it when episode 5 comes out and see how wrong I was. 
So, without further ado, here’s my review of episode 2, but please be aware it includes a lot of spoilers. It’s also as honest as possible, although it’s my personal opinion only. And yes, it may be harsh, not sugarcoated, but sincere. 
MY REVIEW OF EPISODE 2 OF LIFE IS STRANGE 2
Tumblr media
Call me naive, but I really had hopes. I really did. I didn’t like ep1, it was way too slow for my taste, with some dramatic moments that felt off, but overall I assumed that it might be just an exposition, an introduction to the world, the characters and their problems, and that the game would elaborate on everything else later. Sometimes the beginnings feel off and it gets better later, so that’s why I had some hopes (not super high) that ep2 of LIS2 will remind me of why this game even belongs to LIS franchise and why I should play the whole season. 
Well, it didn’t work out. 
Characters
Again, It’s my opinion only but I don’t feel that there are any character developments whatsoever. Daniel and Sean didn’t learn anything freezing their asses off in the mountains. They didn’t change their ways, not learning patience nor being careful. There is no tension between them or any quarrel about the events. The acceptance of their fate is understandable, but not helping with the lack of overall tension. The moments of calm, that usually gave the player the opportunity to know more about the main character’s inner thoughts, instead serve the purpose of a summary of the few previous scenes and nothing more. It almost feels like the writers don’t like the PC and don’t want to tell us more about Sean, because there is absolutely nothing worth telling. Remember the girl Sean was in love with in ep1? Never mentioned again. Remember his friends, his boss, his job, school, or sports he was interested in? He doesn’t mention them either. There is nothing in the journal or in the dialogues that would show us anything we don’t already know or wouldn’t assume by ourselves, and Sean’s insights seem more like repetitive whinings than anything impactful. In episode 1 I could wave off the fact that they decided to walk to Mexico being shocked, traumatized and lost. In episode 2, when they notoriously risk their lives or reject any other solution not learning from experience just to run away, you start questioning their sanity. I know the reason behind it - “oh plot” but “oh plot” is not good enough. 
The boys miss their dad, but don’t feel much upset or don’t present any sign of emotional trauma. There are no breakdowns and the brothers are more or less in good spirits staying optimistic, not asking themselves a single question about the future. Comparing to Chloe who was repeating “I wish Rachel was here” over and over and was living in this trauma the whole time, they don’t seem very much impacted by the events, but on the other hand, they place the dad’s photo on the table, so his death can be conveniently mentioned. The dog died (yes, it’s true, Mushroom is killed off in the first 20 minutes), and even if Daniel is supposedly devastated, it takes him only 5 minutes to shake it off and never mentions this dog again (oh ok, maybe once). If the characters don’t freaking care about this animal, why should I? 
It also seems that the characters keep forgetting what the objective is here. Maybe it’s on purpose, but they recall certain friends only when it’s convenient for the plot. “I’m gonna call Lyla” says Sean towards the end of the episode, even if he hadn’t mentioned her for 2 hours of gameplay. And even when getting devastating news about her, he is not really concerned, shrugs and sighs deeply. Yeah, we sigh with him.
When it comes to Sean himself, I really don’t mind the PC being a guy, really. If I had a problem with it, I wouldn’t be able to play 90% of video games. The thing I do have a problem with though, is Sean being an utter asshole. Yeah, he takes care of his brother and all, but he is freaking mean to his grandparents, showing lack of empathy and acceptance of a different point of view. Calling the grandma, a woman who opened her house to them “an old bat” is just a bit too much, especially after a month spent in an abandoned house without food or heating. There is no reason for him to judge those people so much and if there is a reason, we don’t know the details. How can I emotionally invest in a character that is not opening up to me, the player? Or maybe there is nothing more about Sean, and that’s even worse. 
There is a big mystery regarding why their mother left her sons but if you expect any answer while the boys are visiting their grandparents and can snoop around in Karen’s old room, you’d be mistaken. The devs are building the mystery in the typical David Cage style, that one of the characters is about to tell you something “Oh, I will tell you what your mother did..~” and then something happens and we’re left in the dark again. At this point, I expect some explosive explanation of why their mother left the family, but it’s ether drugs, a religious cult or some relationship stuff.
Tragedy Porn
Tumblr media
Dear devs, the fact that a lot of people in the fandom are familiar with this term and use it regularly, doesn’t mean you should take it literally. I know that the LIS franchise is about hard choices or difficult situations, but killing kids and small animals left and right is just cheap and really unnecessary. It quickly gets old, just like “the boy who cried wolf” (pun intended) that as some point I don’t even blink when witnessing another digital death. I can’t be devastated by Mushroom’s death, because the dog had less screen time than Sean’s skateboard. I can’t feel sorry for every character (human or not) that you didn’t even give me a chance to feel connected to. I know that you want me to “feel something” but at this point the “feel” changes into “yawn”. Chris AKA Captain Spirit being dead (or almost dead) AGAIN - so I helped the boy just to see him die 1 hour later (I know it’s optional but still)? Lyla in the hospital, the family from the abandoned house being wiped out of the face of the earth because of cancer (at least not a car accident this time), Chris’s mom dead, the boys’ father dead, grandpa almost dying because of the accident… It’s too much. It feels cheap and not impactful. At this point, I will be surprised if you won’t just kill everybody. Who needs people on the West Coast anyway, huh?
I don’t even know if I want to learn more about the boys’ mother since you probably will kill her too.
Politics and Religion
In this episode, politics have been toned down, still visible though and there are a few moments when I literally rolled my eyes. This time the devs decided to say something more about religion since it’s a significant part of life if you live in a small town in America. Maybe it’s just me, but it seems that the power of prayer is being mocked rather than actually shown as somebody’s way of life. Acceptance and tolerance go both ways though. 
The boys surprisingly identify themselves as Mexicans, even though they are half Irish and have never been to their father’s homeland. There are a few moments when you are wondering whether they had ever really liked to live in the US, questioning everything around them. Sean, who spent a decent amount of time with his dad on “the road trips” as stated in ep1, seems genuinely surprised that in his country people keep the Bible by their beds, as if he had never been in any motel whatsoever where the Bible is always present, placed on the nightstand or in a drawer. If being religious bothers him, boy, oh boy, you will be hella surprised in Mexico. They also don’t know how to pray, which I find extremely hard to believe. It almost feels like a scene from “Anne of Green Gables” but damn, the girl had a valid reason not to know. They don’t, especially if they identify themselves as Mexicans. We could assume that they were also part of Mexican-American communities and I cannot believe that in THIS WORLD the immigrants from this particular part of the world don’t know how to pray. Although if you expect some deep conversation about God or religion in general, forget it. It’s just there to be there and that’s it.
I don’t want to discuss the articles in the newspaper about “the gentle police officer” that was killed by immigrants because it makes my blood boil. 
Against the logic, the brothers are still planning to escape to Mexico and no grown-up is really trying to talk them out of this idea. There are no alternatives provided or discussed except a pat on the back and an offer for a quick stop if even. Even the grandparents are a bit concerned but no one really gives them any real advice, which I find unlikely. The problem is that if anybody would actually give them a piece of real advice, we wouldn’t have a game.
And that’s a problem, isn’t it?
Gameplay
We have a few mini-games and fetch quests like finding bottles in the abandoned house (why always freaking bottles?), the pirate version of dice poker (never brought back again) and drawing. None of those serve any purpose except a filler that you might enjoy but it doesn’t matter if you succeed in them or not, unless the game forces you to succeed. Don’t get me wrong, I’m aware that this particular genre doesn’t usually provide a set of complex challenges in its gameplay, but it seriously looks like LIS2 is throwing us a bone, remembering from time to time that uh, it’s a game, not a movie. Those mini games are not really engaging, not really connected to the plot, but just for… whatever reason, as part of the daily chores. 
But it’s a game about choices, you say! Yes, it is, but only some of them really matter and I’m not sure for how long. If you give me a choice to do something or NOT to do it, please consider that I might pick the latter and don’t force me into your favorite path. It happens from time to time and it’s utterly annoying. If you want me to do something, just don’t give me the illusion that I can refuse. 
It almost seems that LIS2 turned into a dark alley where you are rewarded for picking the “good, canonical path” and punished for playing it differently than the devs indented. I loved LIS1 for ambiguous choices that I might pick, depending on my personal preferences, not to mention that those choices are made during an emotional moment. I don’t feel I have that opportunity here, just as if somebody who constructed it forgot why LIS was so great and is so loved.
When it comes to dialogue, it is way better than LIS1, regarding how people actually speak. On the other hand, the lines are just there to be there and I can’t recall a single line that would be worth quoting. 
And one more thing. Cutscenes. So many cutscenes. The moment when I actually could do something with my controller was a celebration. I don’t mind cutscenes in general, but it almost feels like a movie.  A long, boring, super slow movie.
Superpower

The superpower is mentioned, mostly in rules that Sean is lecturing Daniel about, but it’s non-existent in the gameplay almost at all. It’s drastically different comparing to LIS1, when Max was using her power almost all the time or was a challenge not to use it. Here we know that Daniel can do things but most of the time he conveniently forgets about it or uses it in the wrong moment. I know the game is about education but the superpower itself seems like a plot device, an additional reason to run to Mexico than anything else. They talk more about it than use it. It sounds like a good idea in general and it probably looked great on paper, but at some point I didn’t care about the superpower at all, forgetting that this secret even exists.
Season 1
When it comes to references to season 1, Arcadia Bay, or any character that we know from LIS1, there is almost nothing. Yes, you can find a drawing of ”door to another world” instead of hole to another universe, or graffiti on the wall that Sean and Daniel were here, similar to the famous junkyard thing, but it won’t give you any insight about what had happened to the favorite characters or any glimpse of their fate. There was more about Arcadia Bay in Captain Spirit than the whole LIS2 so far. The devs were damn serious, showing us Arcadia Bay in episode 1, destroyed or not, saying that this is the past. It seems that they don’t want to even refer to this past much and it’s fine, but if you’re hoping for anything, just anything related to LIS1, forget it.
Technical problems
Oh, boy. I’m aware that creating games is not an easy job and a team sport. I know that it’s almost a miracle that some of the titles even got shipped, but episode 2 of LIS2 is probably the MOST BUGGED EPISODE in the history of this franchise. Glitches, problems with sound, teleportation of objects, animations that didn’t work or songs being cut off… I’m not talking about a few mistakes here and there, but it happens all the time. It’s so common it’s an epidemic and you face some technical challenge almost in every scene as if Bethesda was putting this episode together. This episode looks like advanced beta, not a finished product that had been delayed for months. It seems ironic when recalling the posts from the Life is Strange blog about QA teams, one in France and one in Canada, carefully checking every detail and describing how quality was important. Especially in that context, this is really a disaster, however, I didn’t face any technical problem that would make this episode impossible to finish.
What worked
So what’s great about this episode? Does everything suck? Well, of course not. On the upside, the locations are absolutely stunning. You want to explore the town, the houses, play in the snow, dive into the world, even if you don’t expect anything groundbreaking to happen. The level design, in my opinion, is better than in LIS1, more consistent and intriguing. I know a lot of people might disagree with me but somebody put their heart and soul building this environment, creating something really beautiful. Except for the locations, I liked some songs and the music, way more than in ep1, but it’s not as good as in LIS1 or BTS. Better, but not great.
Cassidy
Oh, somebody was reading “Preacher”, weren’t ya? Or is ia reference to “On the road”? A lot of people seem excited about her finally showing up. I have mixed feelings about this character since I’m not sure if I want to discover the world from her perspective. A stoned, hippie-rasta girl, who takes pride in being free and “not owned by any corporation” (except Square Enix hehehe), is maybe a realistic character and I’m not saying that people like her don’t exist here, but I’m on the fence, to be honest. It seems that the devs are trying to establish the next canon ship or something with her being interested in Sean and him actually “liking her” after exchanging 3 sentences, but that really feels off. She seems more like Chloe 2.0 than anything else, but we shall see (in the next 6 months or whenever they will fucking publish the next ep). Plus for fuck’s sake, Sean was into Jenn (I don’t remember her name exactly), and there was Lyla, and then this girl. Dude!
Summary
It was boring. It was extremely freaking boring to the point that I lost my patience to check every single detail or examine every object. I don’t feel any need to replay it, even if the consequences of my choices weren’t great. I’m not curious about different outcomes nor do I want to check if I missed anything. There is not a single scene I want to see or experience again. In my game, Chris died and I don’t really feel the need to replay it and change the outcome since I will never meet him again or even deal with the consequences of his death. The whole road trip setting is intriguing but drastically different to what I loved about Life is Strange - learning more about each character, dwelling deeper into the situation, uncovering a hidden mystery. We won’t learn more about most of those characters (or it doesn’t seem possible) since we just pass them and move on, exchanging a dialogue or two like with a pedestrian on the street. There is a charm to the road trip idea, but then I would have to be extremely interested in the main characters, including the PC, to actually follow their journey closely. In LIS1 I didn’t have to like Max to play the whole thing, curious about Chloe or Rachels’ disappearance. In a road trip setting the two brothers are the core of the story and if you’re not fond of them, it won’t work.
So far it’s not working for me.
63 notes · View notes
tellywoodtrash · 5 years
Note
Hey! Hope you're having a good day! I had a question, if that's okayy. I was re-watching Tanhaiyaan! I loved that series - Barun and Surbhi had amazing chemistry and I loved the soundtrack. I was just wondering what your thoughts on it were. I did search your tumblr to find reviews or something of the sort for the series, but it kinda came up empty. So I thought I'd ask you. Thanks! :)
Hi friend!
I’m well thanks! Hope you’re having a good day too!
I did do some spoilery mini-lbs for the series. Also lol, I wrote a really detailed review when I watched it (Feb 2017), that I didn’t publish then for some reason. It’s not a show I am inclined to revisit, so here are my thoughts from then, with some mild editing.
what works
the chemistry: barun and surbhi have good chemistry, and their scenes together are enjoyable. they sell all the facets, from the flirting to the attraction to the nice comfortable intimacy they settle into eventually.
the progressiveness: i dunno if the sponsorship deal from tinder mandated it, but the show is refreshingly sex positive (… for something coming out of a mainstream tellywood production house.)
the screenplay: the dialogue, especially in the scenes where meera and haider banter and flirt, is fun. 4 lions shows have always had some brilliant dialogue (esp. in the shiny starting days - the honeymoon period.) if you’re into shayaari and the like, you’ll enjoy that stuff in sobti’s soulful husky voice. i’m not, so i found it pretty corny.
what  doesn’t work
the pacing: where tanhaiyan suffers the most, is pacing. i mean, call me cynical, but i found it really hard to buy that two people, who met like what… 4 days ago? could be THIS deeply in love. for godssake, how MUCH can you love, or even KNOW a person with whom your only conversations have been sexy banter? the only deep thing they know about each other is that they’ve both lost important people in their lives. as much as i love sobti and jyoti (who are good actors for the most part and engage me emotionally), i was constantly rolling my eyes that within less than a week of meeting each other, these two had gone through lust-love-a breakup-ENGAGEMENT-second breakup. MAN, THERE’S A LOAF OF BREAD ON MY KITCHEN COUNTER THAT I’VE HAD A LONGER AND MORE STABLE RELATIONSHIP WITH.
the writing: the writing is the second biggest issue i have with this show, almost equal to the pacing. the thing is, the show feels like a fanfic that’s been brought to life. not even GOOD fanfic, but a mediocre fanfiction riddled with plot holes and crack AUs. look, haider and meera have emotional issues. all fine and good. by episode 9, they’ve opened up to each other (trust me when i say i’m using the phrase “opened up” in the loosest manner possible.) and seem to have made a decision to be together. but then lo and behold, in the last 5 minutes of the second last episode, there’s a WHOLE NEW PROBLEM.  like… why? so unnecessary. just to round it out to 10 episodes?
the slap: misandrist that i am, i am usually rooting for the asshole male lead to get slapped, especially on a 4 lions show, where he most probably deserves it. but in this show even *i* was like, oh come on, that was unwarranted. yes, he’s being a jerk, but the slap was just… ??????? and lol, that one slap and a lecture from meera seems to thikaane lagaofy all of haider’s emotional issues instantly. lmao if only it were that easy; kisi ko duniya mein therapy ki zaroorat hi nahi hoti. (which we know that all 4 lions men need. extensively.)
the pandering: sometimes, the progressiveness of the show seems to be be bordering on pandering, with no real motivation behind it other than to SEEM progressive. like tanya, meera’s friend, who talks about wanting “no-strings-attached sex” with an italian guy and in the very next minute, wistfully saying she could have had a half-italian baby by now. um, that doesn’t sound very “no-strings-attached” to me. or the fact that avantika and sid’s whole big issue is solved by ONE sentence from haider “sabka past hai, tera hai, mera hai; ladkiyon ka past kyun nahi ho sakta?” (to which all the ladies appreciatively nod @ haider, seeing him as the new paragon of feminism) … okaaaaay then.
haider’s character suffers from classic 4 lions male lead bipolarity. one second, he’s lovingly asking her how she is the way she is (so “cool and non-judgmental!”), and when the answer includes guilt over death of her family, he freaks the fuck out and shuts down. what, did he think he’s the only person on the planet who’s ever had to deal with death and regret? what does her answer have anything to do with HIM? he gets slapped for talking flippantly about her parents’ death and grief, and within the matter of 2 scenes, he’s telling meera that she “saw his soul”, when he’s revealed absolutely NOTHING personal about himself, including the reason of his grief. he proposes marriage, and when meera (very rightfully!) says it’s moving a little quickly, he explodes to accuse her of loving her career more than him. um, she’s known you for like 72 hours, buddy. calm the fuck down. don’t even get me started on the fact that he just abandoned her with no explanations given on their engagement day, based on some assumptions he made by sherlocking some clues together (that too wrongly.) classic fucking 4 lions male lead move.
meera’s character is a pushover when it comes to haider’s above bad behaviour. i know every 4 lions female lead can be accused of this, but there’s a difference between them and meera; which is that the former have at least known their male leads for months, before getting tied down into matrimony with them. to an extent, they’ve somewhat made their peace and accepted that side of their partners and “love” them despite that, due to other redeeming qualities/the emotional journey they’ve been on with them over an extended period of time. if a dude you’ve known for all of 4 days starts acting like this, why would you put up with it, let alone fall in love with him? i find the ending especially ridiculous, that she takes him back after he ran away on their engagement day, with zero explanations or conversations, telling her friend that she “understands why haider acted like that” and doesn’t blame him at all. sis, sit the fuck down.
all the friends are highly highly annoying. sid and tanya are pushy and passive aggressive when haider and meera don’t want to talk about emotionally draining topics. sid actually YELLS at haider for not being able to process his grief in the manner thatHE demands. then there’s avantika and her nonsense. from her problems with the saas (what was the point of that, really???), to her guilt issues. she goes and confesses her tryst with sameer to haider instead of sid (HOW EVEN? THE TWO MEN HAVE SUCH DIFFERENT BODY STRUCTURES. ANYONE WITH THE GIFT OF EYESIGHT CAN TELL IT’S HAIDER), and when he gently tries to help her out, she attacks him for being responsible for raza’s death. like… why? he’s been nothing but an absolute sweetheart to her, being supportive and accommodating her every whim. in the end, she doesn’t even apologize for what she says to him! and don’t even get me started on the worst one of all - raashi, who keeps harping on about PAAP over and over, and even goes so far to say that the avantika and sid broke up because the avantika ate egg when she wasn’t supposed to. i really don’t know why anyone else in that group put up with her and her garbage. the least offensive of them all was that one guy who was more like the wedding organizer than an actual friend, always obsessing about everyone not eating enough.
overall opinion
tbh,  quite a middling series for me. i don’t regret watching it, but ehhhhhhh…. i didn’t enjoy it as much considering the people involved in the project (and the amount of time i’d spent waiting for it - i was following its production quite closely all throughout 2016.) the writing just overall was a washout for me (eta: esp. now that i have seen that ‘unscripted’ interview with jyoti/sobti… the way they were gushing about it, and gul saying she cried writing it and stuff…. and i’m just like… OVER THIS???? REALLY? i mean, there have been episodes of ipk and ib where i have genuinely gotten emotional… this series did not have a single episode that pulled me in with the feelings like that.) i really think it could have used tighter scripting to make it more concise and snappy.i would have ended the show once haider and meera made up after their first big fight.my ideal arc for this show would have been the two characters’ relationship growing from a mere sexual attraction, to a genuine emotional kinship that helps them to start healing from their grief, and left it at that, without cramming in all the heavy love and marriage stuff.
16 notes · View notes
dappers-house · 7 years
Text
Why I despise Overwatch. Wall of Text hidden for your convenience. AKA: Dapper loses the last few friends he has left.
Tumblr media
So, another day, another group of friends lost. You think at some point I’d be used to not being allowed to be happy, but it always seems to catch me off guard.  Maybe this time it’s that people I considered friends value me less than a game. A game that is objectively worse than it’s contemporaries, a game that is run by some of the worst people in the business, but I’m getting ahead of myself. 
So, I won’t drag any names through the mud, but context here, for those who enjoy that sort of thing, is that a discord group made up of tumblr users exists, and, until last night, I was a part of it. I use that term, ‘part of it’ loosely, as I kinda existed at the fringes, due to my own natural introversion, but, I still liked being around them. We disagreed, but hey, c’est la vie, ya know? 
This, however, ended after I commented, apropos of nothing, I’ll admit, of my disbelief of the blatant theft of a character from Paladins, a game which I consider superior, but only just. It wasn’t meant to start a conversation, mind, just a comment left for the sake of commenting. However, if you know the majority of Overwatch fans, this wouldn’t stand. What followed was one member of the group becoming upset that I would dare to say something unkind about Overwatch, and even more upset that I pointed out it’s objective (not subjective) flaws, such as it’s lower number of characters and game modes to other games of a similar nature, I.E. Paladins and Battleborn. 
I feel I should mention here I don’t try to sway people. Like what you like, I’ll like what I like. But I will not be lied to. If you like a game, I don’t care, but don’t sit there and tell me it’s flaws don’t exist. I said as much, and even pointed out my own love of some objectively bad games, namely Anarchy Reigns.
I stepped away from Discord, closing it out so that it wouldn’t escalate, and they could cool off. As moderators were starting to show up. And I’ve lost groups of friends before because I dare not like Overwatch, and I didn’t want this to be another group. My wife, also a member of this group, told me that they had misunderstood my intentions, and thought I was getting upset and telling them not to like the game, or saying they were wrong for liking it. And also told me there was worry that my walking away was me leaving the group, which she corrected.
Time passed, and I went back into the group after an hour or so to say goodnight, and make a joke regarding another game I’ve been playing, and I’m greeted with the other party, and a third party, insulting me in the same chat the moderators said to stop the conversation, due to me not liking the game. The moderator active (though not in that conversation), and saying nothing. And so, I left. If I mean that little to these people, then I don’t want to cause trouble by being around if it’s just going to be okay to attack me due to my opinions, and facts they don’t like. This caused another breakdown for me, as, frankly, these were the last group of people that even know I exist, let alone give a damn about that fact, and once again, Overwatch has ruined that. Chalk that up for another kill Activision is responsible for in regards to my happiness. -TL;DR- Overwatch fans throw a hissy fit that I don’t like the game, don’t like my reasons, and I get warned to not start things, then insulted, and leave the last group of friends I had.  ---- So, context established, the natural question is what is my beef with Overwatch. And that’s more or less the point of this rant. To have something I can simply point to when asked why I dislike Overwatch. Short and sweet: I abhor it as a game designer, and Blizzard is run by some of the worst people I’ve ever seen. To say nothing about the fan-base, which tend to almost universally be terrible, terrible, hypocritical people. A touch of backstory on me. I’ve been making games and studying them, both as a hobby, for around 13 years now, starting with RPGmaker on the PS1, and moving on from there. I’ve also given Overwatch three chances, once in Beta, once on release, and once when Sombra dropped. So, I’m speaking from experience here. Let’s start with the objective things first, since, ya know, there’s plenty of them, and they’re objective. -Point 1: Is half a game- First of all, it’s half a game, released for full price. (I know, I know, you CAN go jump through hoops to try to find the non ‘origins edition’ for 40, but even 40 USD is still too much for a single game mode and a handful of characters.) There’s no denying this as a fact, that the game simply isn’t a full game, and isn’t deserving of any higher of a price tag than 20-30 bucks at most.  (Subjective note: It also didn’t feel done, and frankly, still feels like a beta that they pushed out early.)  I’d also like to point out that when Titanfall 1 did this, it was rightfully lynched for being just a multiplayer game with no single player, but Blizzard does it, and it’s ok? -Point 2: Less than it’s peers- Compared to it’s contemporaries, as mentioned above, it had, and has, less content overall. I admit my numbers may be a bit off here, but, bear with me.  Overwatch, at release, had 21 characters, and has since released three Free-LC characters. Battleborn, at release, had 26 characters, and has since released four paid characters, free with it’s season pass. (which, when paired with the game, ran it about 60 bucks, average game price.) Paladins is still in beta, and has 26 characters, and is still releasing more, all of which can be purchased with in game currency. -
Overwatch, at release, had three modes, though, more accurately, this was one mode, and then two modes splitting the mode into two.  They have since released some variations, such as deathmatch, and an utter failure of capture the flag, as well as some event mini-games.  Battleborn, at release, had three modes, and a story mode as well, and has since released another mode, and released bite sized story episodes.  Paladins, while still in beta, has three modes. 
The fact is, Overwatch simply has less. Does this make it a worse game? Not at all. Quality will nearly always trump quantity in these cases, however, that is a case for the subjective points later on. -Point 3: The price point- As mentioned above, Overwatch goes for around 40-60 USD, which, considering it’s been out for over a year and no drop in price, is still frankly a bit ridiculous. However, that is subjective, as Nintendo has a bad habit of doing the same thing. This, however, is NOT the end of the price. As anyone who’s seen anything about this game knows. The Lootboxes exist. And they are terrible. It’s been found recently, as of April, 2017, it would cost $3000 USD, with accounting for dupes, to get everything in Overwatch, or, if you wanted to get it all by playing, over 3500 hours. And they’re only adding more.   You could argue these are all optional and cosmetic, but any game developer worth their salt will tell you cosmetics matter, and, add to it they’ve intentionally developed the game to make the cosmetics the only reason to play (I’ll cover this below), and it’s not a good argument to make.  So, total price for the complete package: ~$3050 Battleborn has been hit by poor sales, thanks to Overwatch (and rumors of OW releasing early to step on BB’s release date), so the price of admission has gone down. To get in with the Season Pass, it’ll run you $45 USD. However, the season pass doesn’t include the recent skins or taunts released for cash (each around 2-3 USD.) or the new characters (each around 5 USD). However, it does net you all of the new story missions, and I think two characters. Once again, my numbers may be off. However, these are purchased, DIRECTLY, no lootboxes involved. The only lootboxes in the game are purchased with in-game currency earned by playing the game. Total price for complete package: ~$80 Paladins is a free to play game, so, yeah, it’s going to get hit hard with the after-market fees. However, Hi-Rez has always been good about this, and offers a ‘founders pack’ which includes every character they’ve ever made and ever will make for 30 USD. However, as I feared, they’ve taken inspiration from Blizzard with Lootboxes, so this is a bit harder to count, as the dupes from Paladins lootboxes can only be used to effect gameplay, by purchasing their cards for their card system. They also give out 3 free lootboxes a day, so.. Total Price for complete package: Unknown. 
So, while it possibly beats out Paladins (though this is unknown.), it is a far FAR cry from being a good value, or beating out Battleborn.  ---Point 4: Story and Lore--- I’m not going to talk about quality here, I’ll cover that later, all I’m talking about here is the quantity thereof.  Overwatch has very, VERY sparse story. Limited entirely to it’s opening cutscene, which gives us very vauge knowledge of what’s going on, and why. Add to that the knowledge the game is non-canon, means it’s all bunk.  ‘But Dapper’ I hear you say ‘there’s tons of cinematic and comics and lore online’ Yes. Online. Out of the game. I remind you how badly Destiny was roasted for the same thing with it’s Grimoire, and again, rightfully so. And at least all of that was included out of the gate, and in a single location. I do NOT count anything out of the game. 
Conversely, Battleborn has a great emphasis on story, with detailed backstories for every character, talking about their relationships with one another, moments of their past and items they cherish, and how they fit into the story, not to mention the plot itself, which spans 8 chapters (and a prologue), and has a major focus on it. Not to mention with NPCs and enemies being given unique characteristics and personalities. 
Paladins, once again, is about equal with Overwatch, even a bit worse, as, to my knowledge (I’ve accidentally deleted the files to the game, so I can’t check) it doesn’t even bother with the barest story at all. 
---Point 5: Production values/intros.---- Overwatch: https://www.youtube.com/watch?v=my_xYR_egvQ A bust shot of a character talking, while occasionally flashing still images. Battleborn: https://www.youtube.com/watch?v=Sai7jPmYg5k An animated intro detailing the plot, before a music video that leads directly into the game. Need I say more?
---Point 6: The Skinner box---
Here’s where I start getting a little more controversial. I should preface this by saying I am well aware most games, especially RPGs and ESPECIALLY MMOs live and die off the Skinner box. It’s tried and true, and it works. I play FFXIV for gods sake. That’s not my problem with Overwatch. My problem is there’s nothing else.  For those who don’t know, I won’t get TOO deep into it, but the Skinner Box, as it applies here, is a very simple method of reinforcement, basically, rewarding the player in some arbitrary manner every so often, while spacing the rewards out to keep the player interested.  I know I’m grossly oversimplifying it, but that’s the gist of it. Google it if you want more. As an example: Every time you level up in an RPG, you get a happy noise, maybe some visual reinforcement, and you feel happy. If they do that to much, you get used to the happiness, and you lose interest in the leveling up. Too little, and you don’t keep the happiness long enough to get the next level.
This should sound familiar if you’ve ever played Overwatch, as it’s the entire design of the game. It’s a blatent, unabashed skinner box. Every hour or so (depending on play), you get a level up, a flash of color and sound, and a lootbox, which has even MORE color and sound. This conditions the player to associate the lootbox, rather than the level, with the feeling of joy. But, what if you don’t want to wait that hour for another hit of dopamine? Well, you can just pay money to get another one RIGHT NOW!  It’s gross as a concept, and is a big reason of why I despise the game.
---Point 7: The impact.--- This is admittedly much more...I don’t know, not subjective, but also much less objective.  The fact of the matter is, I love this industry, but it is an industry based on cash, and voting with ones wallet. And what is Overwatch showing this industry? It’s showing that people will pay huge sums of money for pulls on a virtual slot machine to MAYBE win a cosmetic skin. That people will pay full price for a game without a single-player, and with no story.  This has already begun effecting the game industry, as we have already begun to see games that you pay full price to buy into, but then still have micro-transactions. And I don’t mean to the effect of DLC. We, and by we I mean the gamers who bought Overwatch, and continue to buy Loot Boxes, are showing the industry that we will accept free to play practices in our full price games.  THAT is not a message I want to send.  Of course, I have subjective points too, but they are, well, subjective.  -Sub 1: Every OW character is a rip-off, cliche, or both.--- To my knowledge, OW has done not a damn thing original. They either will strait rip off outside sources for characters (Winston is just Beast from Xmen)or move-sets (Mei is literally Ymir with a ranged ult) or they will just make generic cut outs. Mcree is ‘the Cowboy’. D.va is ‘The Gamer.’ etc. Nothing of substance there at all.  --Sub 2: Acti-Blizzard is openly hostile to it’s fans.-- We all love a good roasting from a company don’t we? Hell, Wendy’s has begun making a name for itself just from that. However, there’s Wendy’s making fun of people making fun of them, and there’s Blizzard insulting players for pointing out their Match making is broken. They’re default reaction to ‘why am I placed with bad players.’ is “well, we place you with what your skill is.” Out and out insulting players if they complain they’re placed with people who they feel aren’t equal to them in skill, as well as the players they’re referring to. This, of course, isn’t even counting how they treat the WoW fanbase. I’m aware that’s a different game, but it’s the same company.  Reminder: https://www.youtube.com/watch?v=0Wrw3c2NjeE --Sub 3: HOW CAN YOU FAIL MAKING CAPTURE THE FLAG-- I mean..really. Even children know how to play CtF. I’ve ranted more than enough, and I’ve got other reasons to hate this game, but you may notice one thing I don’t talk about. The Gameplay.  In a vacuum, I’d have no problem with Overwatch, It’s gameplay is average. Mediocre. It fills the space without being too offensively bad.  But we don’t live in a vacuum, my friends. There’s more to Overwatch than just it’s gameplay.  Hopefully this gives a basic idea of where I’m coming from, even though I’ve written entirely too much here.  I come from a place of love. Not love for Overwatch or Blizzard, and definitely not for activison, But love for gaming in general. Love for this medium that has such potential to show us new places, give us new experiences, and tell us new tales. Love for the crazy, messed up bunch of folks that call this ‘hobby’ a lifestyle, and all the friendships and relationships that can come from it.  A love I don’t want ruined by excessive greed and sloth. 
5 notes · View notes