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#My new rig
suntails · 8 months
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do you deserve to be loved?
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arsenicflame · 11 months
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stede is 'oh this place has something related to my interest i must go in immediately' autistic and izzy is 'if we deviate one inch from my plan for today i will murder someone' autistic
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sonic-adventure-3 · 6 months
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learned how to use hdris and even did a couple simple colour adjustments in engine the other day!! so squabble render be upon ye
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egophiliac · 8 months
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Hello! Sorry to bother but do you have any digital art tips? I’m quite new to it and any tips, tricks or advice would be helpful! Your coloring style is very beautiful and I love it a lot!
thank you! 💚💚💚 sorry this is a bit late, hopefully there's still something helpful in it!
(also, it got pretty long, sorry!)
I think the biggest thing is to just take things slow -- digital art feels different than drawing traditionally, and it's SUPER easy to get overwhelmed by the billions of cool features that the digital world offers. (I say, as someone who spends a lot of time downloading cool brushes and textures...and then never using them ever.) there is a ton of really cool stuff you can do digitally, but because there's so much, I think it's really important to take time to figure out what is and isn't working for you. spend some time doodling without any intent to do a finished piece, figure out how you like to hold (or not hold) your tablet, what keyboard shortcuts you end up using a lot (and therefore might want to map to your pen/tablet buttons for quicker use)...that kind of thing!
everyone's workflow and preferred program and style are different, so it's hard to give hard-and-fast general advice. but the things that I think of as the essentials for learning digital art programs, and what I think of as a good order to focus on learning them in (although YMMV, especially depending on what kind of art you're doing):
brush customization (e.g. flow, opacity, softness)
layers and layer masks
selections and transformations (e.g. scale, rotate, flip horizontal/vertical, skew) (skew is underrated and I will die on that hill)
blending modes (e.g. multiply, screen)
adjustments/adjustment layers (e.g. hue/saturation, curves)
and I think most stuff after that is gravy! often very good gravy though! but yeah, as overall advice I recommend just taking things one little bit at a time, spending some time just drawing and messing around with each feature and what you can do with it. whether or not you end up incorporating any of it into your workflow, it's always good to try things out and just see how they feel! :D
and just so there is at least a little more concrete helpfulness in here, here's a few more specific things that I think are super important to keep in mind!
use! your! tablet/pen buttons! I mentioned this earlier, but they are extremely useful for keyboard shortcuts that you use often! most programs will also let you create new shortcuts for other things -- personally, I use the magic wand tool to fill in big color blocks a lot, so I made shortcuts for 'expand selection' and 'fill' and then mapped them to my tablet buttons.
flop your work horizontally often! when you're working on something, you get used to the way it looks, so seeing it mirrored is a quick way to see it with fresh eyes! in my experience, it often feels like this:
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(a common thing is to find that everything is sort of 'leaning' too much one way, which is where skew really comes in handy!) (seriously, I love skew, it is my savior)
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if you're working with color, keep a hue/saturation adjustment layer (or a layer filled with black or white and set to Color) on top and toggle it on occasionally to check your values! a lot of people who know a lot more about color than me (and are better at putting it into words) have written about why values are so important, so all I'll say is that the rule of thumb is that your image should still be readable in greyscale:
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there are some exceptions and grey areas (do ho ho), but it's a good general rule to keep in mind! (some programs also have a colorblind mode, so you can check to see how your work will look to someone with colorblindness!)
and finally, here's some digital art programs I recommend, if you're still looking for a good one!
free: krita, FireAlpaca
paid: ClipStudio, Procreate (iOS/iPad only)
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prostocupoftea · 21 days
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I have done what kinitopet fandom (probably) does not have but totally does (not) need... a CRIME AU! i am so sorry
Tw on poorly drawn guns, masks, scars, robbery police etc baisicly crime stuff
I have so much work why am i doing this... it is like 3 am...... aNYWAY---
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More yapping and magnifyed parts under the cut
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I was just literally sitting in the bus from uni and like "jeez can't imagine how those with full au-s abt tsp or kp, that must be so hard, i have one design and im already dying
And than i thought what au can i do for kinitopet
And here i am, 5 hours later with full ref-sheet and a little story idea in my head
Okay now to the au
It might be bad it might be okay-ish, well an okay-ish option is that they are like "Bad Guys"-ajesent group, you know, rob banks, skedadle with money, no killing, etc, all to make them redeamable, but, i mean.... they are horror charscters.... we all want our qute kinito but, u know...... he literally does not take "no" for an answer, just saying
So my idea is that maybe kinito does crime to get attentoin of that one detective, you know, "You" and does those "hello, you!" like he is talking to everyone while specifically naming You (((:
Aaand he is really in crime for that cat-n-mouse game, money are a bonus to do more crime with, he is just resl smart and wants to find soneone who is as intelligent as him and can catch him (or at least follow his clues)
Also they wear matching fake tatoos bc statistically most people are gonna notice a tatoo and they are gonna search you by it
And they have their secret normal lifes ofc bc why not
Sooooooo, i'll probably would never draw those guys again unless i guess y'all really like them, but in any case be free to take them and do whatev ya want, just tag/credit me (:
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procyo9 · 9 months
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svtskneecaps · 10 months
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all this stream is telling me rn is badboyhalo cannot under any circumstances become president because if he becomes a federation puppet and gets turned against the players or the eggs the ENTIRE server is fucked
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wildmeadowsims · 2 months
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It's a love story, baby, just say yes!
spent the last few days making these poses telling a little story of my OCs who are 11 years in the making! I wanted to show their love story from where it started, when they met in 2010, to when they started dating in 2014, to where they are now in 2024 :)) Anyway, they've known each other 14 years officially. Brb while I sob!
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ghoulinfuschia · 6 days
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It’s nearly 4 am and Im laying awake looking at Adobe Animate tutorials when I dont need to be. The grind never ends does it.
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foldingfittedsheets · 7 months
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As I woke up this morning a sourceless voice was assuring me, “Not many people know this but carnosaurs were actually the ones responsible for the extinction event, through a combination of guerrilla tactics and overhunting.”
As I gained consciousness I was like, wait, that’s just nonsense.
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chiprewington · 8 months
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okay no more blender spam i promise
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gradient-joe · 8 months
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[COMING TO VRCHAT SOON. (IF I EVER FIGURE OUT HOW TO RIG (GOD SOMEONE HELP ME WITH THAT))]
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justinegreenpie · 21 hours
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dnd-smash-pass-vs · 5 months
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The dragon turtle on the left has steam breath! The shell alone is around 25 feet (7.6 m), but otherwise it's exactly what it sounds like, giant sentient turtle dragon. pictured here with a crommesteven I think? 2 or 3 mast, a spritsail, most others I know of that design are way too big. Originally a Dutch design, though famously used by the British Navy in the 17th century during thier early colonizing rush.
On the right we have an ice mephit. They're 4 ft (1.2 m) tall, sadistic tricksters, and apparently kept in part of the kitchen to be a low tech refrigerator.
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egophiliac · 1 year
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hiii i have a question about your cheka !! did you use the professional or essential version of spine for it (im assuming you're using spine??) :0000 was debating on making some self indulgent sprites myself and i didnt know which version to buy
I use Professional! I don't use it as a professional anymore, but it works just as well for small silly things like fan-chibis. :D personally, I think the Professional features are absolutely essential (despite the cheaper version being called Essentials. it's a lie.) especially if you want to do a Twst-style chibi --I've stared at those little dudes for a looooong time trying to figure out how they work, and they're definitely using meshes, if not also constraints.
meshes are the big dealbreaker for me, since they let you weight the image to bones, and get actual deformation and bendiness:
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(ignore the feather floating away, I didn't wanna fix it for the example :')
and of course, constraints are the other big thing! IK is the most obvious one:
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but there's also ones that allow relative manipulation of other bones, paths, and all kinds of other fun stuff! I learned about keyable path spacing a while back and it absolutely blew my mind that you can just...DO that. god.
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uhhhh yeah, sorry, I'm a Spine stan! I think Professional >>>> Essentials, although the price difference is, unfortunately, pretty steep (if it helps, I believe you can upgrade at any time for the difference in price, and for individuals it's a one-time purchase with perpetual free updates). it has a little bit of a learning curve, but once I got used to the UI I found it really intuitive, and there's plenty of documentation and tutorials!
tl;dr it's pretty expensive if you aren't using it professionally -- and you could definitely get good results using Essentials if you're clever about rigging -- but Professional is far and away the superior version.
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hazellblogs · 4 months
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DADDY'S HOME!!!
Your resident 37 year old virgin that VERY MUCH deserves succ n fucc is home
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