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#Mister Negative
nikredd · 6 months
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Peter: Wow, reforming your greatest enemy. Can't say I've ever done that.
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why-i-love-comics · 2 months
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Women of Marvel #1 - "The Future is Here" (2024)
written by Celeste Bronfman art by Leila Leiz & Ceci De La Cruz
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acacle · 9 months
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Hiding in the rain(+logs) "...Pretend you didn't see me."
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emodialisse · 6 months
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The way his face softens 🥺❤️
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linoone · 6 months
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i should be studying for a test
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extraordinary-heroes · 7 months
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Spider-Man City At War #4 (Cover art by Eduard Petrovich)
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kinjamin-art · 4 months
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New Ned’s Lola drop for the holidays! Very Loki-centric just because the concept of ‘time’ plays into a lot of Filipino jokes….
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hollowsart · 8 months
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"So.. This is what they call a 'symbiote', hm? What a fascinating thing.."
Miss Negative and the symbiote sample she stole: [Placebo]
The sample was originally from [Ferrol] and was exposed to her powers and mutated as a result, growing and gaining its own sentience and personality, too.. before escaping her.
..I'm never drawing her using her powers again, that is so hard to draw. Sooooo not fun to deal with.
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lazymonth · 3 months
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Martin Li AKA. Mister Negative the youngest crime lord
In Chinatown Martin is the owner of the F.E.A.S.T he is a very famous person and a lot of people know him as a rich philanthropist but that’s the only thing most people know. In the world of crime he is also known as Mister Negative, one of the powerful crime lords with his minion The inner demon. His power just likes his name. Negative power has the ability to switch people personally from good to bad or bad to good and he also can control people who get corrupted by the negative power too. It’s not all bad because on the Martin Li side he has a light power that can heal people even with cancer. All of this power is from the mystery antiques he found long ago when he was a child it’s more than just giving him a power.. it’s giving him a second personality it’s later on call himself Mister Negative
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heckcareoxytwit · 2 months
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A short story of Madame Web (Julia Carpenter)
Women of Marvel v5 #1, 2024
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gabriellasarts50 · 4 months
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More Martin Li concept art for y'all! ♥️♥️♥️
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ordinaryschmuck · 6 months
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Finished the main story campaign in Spider-Man 2
What I liked
There were some AWESOME action set pieces. Sandman's boss fight, the prison transfer, Kraven's den, chasing Black Cat, and hunting the Lizard just to name a few.
The swinging is still fun and I LOVED the web-wings. There are times when I go in for a glide, hoping to get to the checkpoint without needing to swing. It's more addicting than it should be.
LOVED Kraven. Probably the best adaptation of him yet with an interesting motivation that makes sense for a character like him.
Miles' little story with Mister Negative is ALSO interesting, and I like how it ended, especially with what they do with Martin in the end. It's pretty good.
The boss fights are a huge improvement, adding in a health bar that lets you know how far along you're kicking ass and making each fight feel like a battle WON. It's frustrating that I got MY ass kicked more times than not, but each time I finally beat the boss it I EARNED that victory.
That brief moment where I was killing people as Venom was super fun in a sick way. PLEASE make that Venom Spin-off game, Insomniac. We want you to just for gameplay alone.
Peter giving into the madness of the symbiote is handled pretty well. It DOES feel like he becomes a little more evil quicker than he should have, but I blame that on me going through the game's story mode and actively avoiding the side missions until I finished the campaign. Everyone's gameplay experience is different and something that feels fast in the story might not feel as fast to others.
MJ's stealth missions are actually pretty exciting this time...a bit bullshit that SHE can take care of certain goons, but at least I'm not wasting time hiding anymore. And that final mission with her was surprisingly fun and intense.
I liked those prequel scenes of Peter as a teen. Really sold how young he was when starting out as Spider-Man.
What I Didn't Like
THAT GOSH DANG PARRY SYSTEM! I'm willing to blame my own lack of skill for this, but I HATE parrying. I almost NEVER get it right, and it sucks when fighting foes where parrying is a requirement to beating them. And it's extra bullshit when the game throws in attacks you HAVE to dodge and get super FUCKED when you parry instead. It made combat more frustrating than fun, and actually hurt my enjoyment in the combat, which I INTENSELY enjoyed from the first game and the Miles Morales spin off.
And don't even get me started on those horseshit checkpoints! Every time I start over, I am filled with DREAD that I have to do all that annoying difficult shit all over again because I didn't get to this exact point the game wanted me to get to.
It doesn't make sense that Kraven has goons. He works best as a solo act and I don't get what his minions get out of working for him. I know it's to give us more people to fight against, but it doesn't work for me.
Norman Osborn is surprisingly underutilized in this game? Like, with how much of a prominent role Harry has, there's not much of a need for Norman, nor a valid reason to be there other than get pissed off over what happens near the end. It feels like his character was an afterthought, which is strange for someone who's meant to be the Green Goblin soon.
Harry's character...gets worse the more the game goes by. He started out interesting as someone both clinging to the past and trying desperately to pick up his life right where he left it. But as the game goes on and it tries to push this...idea with him, it doesn't really work as there's not enough time to properly develop it. It was a good idea with not that great of an execution.
Miles' suit...I don't hate as much as the rest of the people who played the game, but I do think it's nonsense that Miles made it while the city was being destroyed. Yeah, Peter made a new suit in the end of the last game, but there you can argue that it's for practicality purposes in order to get the upper hand against Doc Ock. Miles just made a new suit because he thought it looked cool...It does not.
AND WHERE ARE THE AVENGERS?! It didn't make sense that they didn't show up in the first game, and it makes even LESS sense now! Like, you really expect me to believe that NONE of the Avengers were available at the moment? NONE?! Not even Hawkeye?! At this point, I expect the third game to end a similar way Peacemaker did, where Peter and Miles are carrying away a bleeding out MJ after this big apocalyptic fight, and the Avengers show up JUST as its over only for Peter to go, "You're too late, assholes!" And now that I say it...that would actually be pretty funny. But it's still nonsense that they're not there!
And that's about it. 8/10 game, not as great as the first one, but still pretty fun.
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spider-xan · 5 months
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This is something I want to write about in more detail later, but speaking as someone who is also Chinese, I really love how Martin Li was written in the two Insomniac games and to me, he's a great example of how you can write an East Asian villain who isn't some kind of Yellow Peril or mystical martial artist stereotypical racist trope, but without erasing his culture and ethnicity, and actually let him have a sympathetic background story and motivations without him losing his edge, and he's actually allowed to grow as a character and given the chance to redeem himself without dying at the hands of or for a white character, and while he does draw some moral inspiration from May and Peter, it's ultimately Miles who helps him redeem himself as another character of colour.
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emodialisse · 1 year
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Peter: “Wow look at us we're happy and not dead inside” get fucked both of you.
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daizu-1 · 6 months
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BOSS!!!!!!😭😭
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Marvel's Spider-Man 2 (PS5) Thoughts - Beginning At The End
No photos this time (I might add a few later). But I've got a lot of thoughts (and photos) about this game now that I'm finishing it up, but I just got finished my last sidequest in the postgame and I wanted to gush about it.
Spoilers, by the by. Quite a few of them.
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The Mysteriums were a lopsided a pain the ass but man am I glad I saved this quest for last.
I've been thinking a lot about how much this game seeks to embody why Peter's beliefs in having empathy for the people he fights and getting to know who these villains are as people matters, and this quest - as well as Quentin Beck's final words to cap off the story - are such a perfect capper to that.
Nothing is as it seems, especially when you look at heroes and villains. Anything can change for anybody faster than you could ever realize it. When you take the masks off, it's all people making decisions. A good person can go down a dark path, a bad person can decide they no longer want to be that person any more. Not everyone is going to, but it's important to know that such a thing is always possible.
Heck, this game has an almost ''unprecedented'' number of reformed villains for a superhero franchise: Sandman, Mysterio, Tombstone, Mr. Negative, Prowler technically Lizard, all people who understand they did wrong and whose only motivation now is trying to make their way in the world going forward.
Jonah has a podcast early in the game where he insists that people never really change (about either Sandman or Lizard, iirc), advocating for criminals to be just kept in prison in perpetuity (which, I like this version of Jonah, but goddamn is he hard to like sometimes). Wraith advocates just killing these guys because naturally they're never going to change and they might as well be removed from the equation. And naturally, Symbiote Peter eventually starts considering the idea that maybe the best way forward is just to kill everybody who could be a threat.
But this game doesn't just counterpoint that by having its ultimate evolution be monstrous like most superhero works: instead, this game makes a strong point of why that mentality doesn't work - this is a fantasy story, but it's also a good point for real life.
Coming from a law family where I had a lot of interaction with formerly incarcerated people, and living in an inner city relationship where - again - anything can happen to skew a person's life in ways nobody thought they would go, it's not just a more realistic point - it's an essential point: people always change, and any belief otherwise is just an excuse not to examine the world around oneself. They can change for the worse, they can change for the better, or just kind of laterally shift, but they always change. A failure to recognize it is a failure of the self, not the other.
There's a strong trend of former villains in this game being taken advantage of by other villains, with the new villains doing so with the expectation that nobody will come to the former villains' aid, trust them, or aid them in any way (Mysterio's partners try to frame him, Tombstone and Negative get abducted by people who were sure no one would come for them, Sandman gets driven mad and dumped onto the city to be tossed into prison). And it's absolutely amazing to be Spider-Man in this game and be the one who fights tirelessly for everybody, even the people who have spurned their chances before, because that's who Spider-Man is.
Even if their stories still don't always end positively. Because it's still the right thing to do it, and it's a worse crime to stop.
Man, I love Spider-Man.
As a final note, I especially like that none of the former villains really expect to be forgiven and several never are. This might be the philosopher in me talking, but it's not in forgiveness that one finds redemption, but in the capacity of change in and of itself.
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