Nous cherchons tous à
oublier nos blessures, et c’est
bien légitime, mais sachons ne
jamais oublier les leçons qu’il
convient d’en tirer…
V. H. SCORP
67 notes
·
View notes
Current batch of PCs in my weekly Magic Assholes in Space campaign.
They've escaped from a prison ship, gambled their way out of medical debt, stole a ship, nearly died by going too fast, crashed the Rat King's coronation, and then escaped said coronation.
They're doin great!
Lex is played and designed by @sugarpucks
Cassie is played and designed by @sci-makes-stuff
Stockpot is played by the mysterious pierogi, who does not exist on social media, and designed by me
19 notes
·
View notes
Glitch in the matrix
Erreur de la matrice où l'après salon de l'agriculture
8 notes
·
View notes
Magic, Assholes, and Space
Magic Assholes in Space is a TTRPG that I ( @mr-geargrinder ) have been working on-and-off since late 2018 and it's something I intend to get to a playable, shareable state at some point during this year.
The elevator pitch for MAiS goes like this: It's a Space Fantasy TTRPG where each player uses a deck of playing cards instead of dice and make ridiculous characters that get into shenanigans in space. The overall style of MAiS leans into collaborative storytelling and world building and "play to find out" improvisational principles.
There's only 3 guiding themes for MAiS: Magic, Assholes, and Space.
Magic for the supernatural powers wielded by and against the player characters, but also an element the setting, where nothing is strictly off the table and you can get away with adding in very stupid things, because magic.
Assholes, the stars of the game, not explicitly heroes or villains, but they are usually running away or towards problems they may or may not have caused. PCs in MAiS rarely make ideal choices.
Space, the setting which gives us spaceships, aliens, exotic planets, grungy space stations, robots, and travelling the stars!
Right now the only way to play it is if I'm running things since the rulebook is in my head. That works fine for me, because I love running it, but not so great for anyone else who wants to play without me (rude). So I need to at least get everything jotted down and not just in a series of jumbled, unfinished word files.
I'll be posting more about MAiS's development, my art, and some stories from my playtests. There's a lot more to the game than just this, of course, but I wanted to get an introduction on there first, and then worry about gathering my thoughts to discuss mechanics and other stuff later.
Hope you're interested in some stupid space bullshit!
18 notes
·
View notes
Laisse tes mains
posées sur moi, elles m’apaisent,
me rassurent, elles me donnent
le sentiment d’exister…
V. H. SCORP
79 notes
·
View notes
Do the cats know what corn (mais) is?
Not impossible!
Sweetcorn is grown in England, though there's troubles with its roots being shallow and causing erosion in soil. Problem is that it doesn't grow wild, so every encounter Clan cats would have with it would be strictly on a farm context.
Oat, barley, rye, and wheat regularly escape containment, and WindClan collects these farm escapees to make into dough. Unlike SkyClan, WindClan only steals in hardship.
The cats would think corn is some bizarre human crossbreed between a fruit, a moth, and a grain. I can see some WindClan warriors trying to grind it out of curiosity, once or twice.
Their word for it would probably be linguistically similar to "Grain Cocoon" because unshucked corn is like some bizarre vegetable caterpillar that grows on a wheat stalk.
50 notes
·
View notes
Tem coisa mais doce que alguém te cativando o tempo todo? Ir minando aos poucos sua defesa própria. Tem coisa mais forte que alguém te invadindo aos poucos? Compartilhando até dos mais íntimos segredos.
Jorge Vercillo
3 notes
·
View notes