Tumgik
#Mafia: Definitive Edition
sweeetestcurse · 3 months
Text
Tumblr media Tumblr media
Scenery in Mafia: Definitive Edition 01/??
124 notes · View notes
melis-writes · 5 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
MAFIA: DEFINITIVE EDITION (2020) | Sam Trapani - Chapter 9: A Trip to The Countryside.
88 notes · View notes
squiremaximus · 10 months
Text
Tumblr media Tumblr media
MAFIA: DEFINITIVE EDITION (2020) dev. Hangar 13
102 notes · View notes
day0fnight · 11 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
mafia: definitive edition ~ tommy angelo, sam trapani and paulie lombardo [icons]
developer: hangar 13
78 notes · View notes
country-feedback · 7 months
Text
just finished mafia: definitive edition and i'm really happy to find that people on tumblr dot com love to slutify sam trapani
12 notes · View notes
esorydoolb · 2 months
Text
i'm pretty sensitive to audio quality and sound mixing, and i noticed that certain ways of how voices in video games are mixed really bother me, but i cant explain why since im not an expert in the field. i noticed it in Starfield and in Mafia Definitive Edition. everyone sounds so cold as if they're speaking from a room far away with no depth, completely isolated, and then they add some atmospheric track in the background that sounds completely different. it transfers into the gameworld in that i feel cold and isolated when playing and listening to the characters. i even try to avoid and skip through the dialogues. also feel very distanced from the characters :/
3 notes · View notes
holosaur · 2 years
Photo
Tumblr media Tumblr media
Lost Heaven at night
20 notes · View notes
champion-of-thedas · 1 year
Link
Somehow, I skipped putting chapter 10 on here. My apologies.
4 notes · View notes
pedroam-bang · 2 years
Photo
Tumblr media
Mafia: Definitive Edition (2020)
16 notes · View notes
leam1983 · 1 year
Text
Playing "Mafia: Definitive Edition" and...
It's interesting, in its own way. As to how that is, consider the fact that it's an open-world that isn't open. Not really, at least.
You technically can roam the map to your heart's content while you're driving, and the game simulates everything more fleshed-out and purpose-built open worlds do. There's pedestrians and they react to you, you're free to interact with the game's systems as much as you'd care to - but you're not really expected to do any of it.
For the most part, Mafia is an open-world game that has a laser-eyed focus on its story. It's not at all concerned with letting you soak in the sights of its distaff counterpart of the Roaring Thirties' San Francisco, and actually really cares about what you'll make of Tommy Angelo's story of power, greed, perdition and regret.
Compare and contrast with any of Grand Theft Auto's peers: outside of mission trigger points, you're free to do absolutely whatever it is you'd care to do, in most cases. In Mafia, there isn't anything except the main quest, and the world instead serves as a tone-setter, rather than a tool or a separate character.
Take Cyberpunk 2077's Night City. There's a ton of jank in the systems involved, but you get the sense that the city formerly known as Coronado Bay has a ton of stuff going on that doesn't directly involve you. Most of it's ancillary, sure, but you'll come across cordoned-off crime scenes, protests in front of the local prison and the occasional attempted arrest, among other things. Lost Haven has none of this, but the setting and attention to detail more than compensates adequately. You do indeed get a sense that the Salieris and Morellos are holding on by a thread of corruption, greed and hubris, and that the city is as much an environment as a byproduct of said environment. It manages this without side missions or collect-a-thons, and with a map screen that remains focused on one, simple goal: in-world navigation.
Mafia feels like what happens when your dev team is dead-set on prioritizing diegesis, and doesn't have any lick of a trace of concern as to some expected "gameplay value" ballpark. It's twenty missions long at about an hour each if you're generous or criminally shit at working a Tommy gun like I am, and it bows out quickly and cleanly. It's proof positive that short campaigns aren't an ill to be eradicated from the medium, not when properly-executed ones are as easy to revisit as a good book.
That's where the game stumbles a bit. Andrew Bongiorno brings a lot of gruffness and a tiny bit of expected Americano-Sicilian swagger, with a clipped delivery that could've come straight out of a Bogart vehicle. Every moment Tommy Angelo is onscreen feels rooted and authentic. Unfortunately, the same can't be said of his partners-in-crime Paulie Lombardo and Sam Trapani.
Picture the idea of the characterization of an Italian-American Prohibition-Era goon as a spectrum of sorts. If we're generous and place Tommy Angelo on one end, the opposite end would have to house Who Framed Roger Rabbit's Smartass Weasel. I'd love to say that Paulie and Sam are on the same level of characterization as Tommy, but there's several instances where I was left thinking that even a streetwise and otherwise-uneducated caporegime would've sounded more natural than these two. It's like you spend half the game lugging caricatures of yourself around and have to sort of buy into their exaggerated reactions for the sake of fitting in. If you mentally pictured them as nasally, high-pitched and a little too much in love with their scabrous job, you've got it in one.
It's a surprise, too, seeing as you've also got characters like Sarah Marino and Frank Colletti, who look and sound exactly like you'd expect them to in-context, with Frank earning special marks for sounding exactly like a first-generation Sicilian immigrant with a tardy, if flawless command of English and decades of professionalism to account for.
As to how I know? I was raised in Saint-Léonard, in Montreal proper, and grew up hearing several male voices that sounded exactly like Colletti's. The kind of guy who speaks Italian on the daily since his birth, but who seriously hit the books after emigrating to Canada, to the point where they could give enunciation pointers to lifelong English speakers.
The story being told, however, won't reinvent the wheel. If you've played Mafia Prime, if you will, then you're familiar with it. It's your typical "rags-to-riches, then almost back to rags and in a body bag" affair that echoes everything from The Godfather to The Untouchables to every single True Crime special on the Castellamarese War that's ever hit the History Channel. If your knowledge of the Roaring Twenties' criminal intelligentsia goes beyond just Al Capone, you know exactly what to expect. It's told in really interesting cinematic vignettes, as well as in gameplay segments that really don't reward your trying to think your way out of things. You're a triggerman for a Capo, and that's all there is to it; so get to ducking into cover and blasting heads and legs off. If that's what you came here for, you're bound to be pleased.
Of particular note is the fact that the remake of a game dating back to 2004 comes with location-based damage that doesn't try to reach the gory depths of The Last of Us: Part II, but that still isn't shy about letting you kneecap rival fedora-wearing and pinstripe-sporting gentlemen using a twelve-gauge. There's no dismemberment action on offer, but several mixtures of physics-based and canned animations that give your unfortunate victims a fair amount of personality in their final moments.
As you'd expect, physics systems like this have a few fun bugs on offer. If you're playing the Hotel Corleone mission, try and get enemy soldiers to tip over the couches they're huddling behind for cover. They'll let out hilariously inappropriate death screams, as if tipping over the chair's back and flopping into its offered pillowy crevice required a scream you'd associate with falling down the Grand Canyon...
All things considered, Mafia: Definitive Edition is a great upgrade to a package that was starting to show its age, and an unorthodox entry into the Open-World genre. I hear its sequels take more definitive steps towards the usual chestnuts in the genre, but I haven't tried Mafia II and Mafia III yet. It feels like a faithful simulation of a period in time that's typically not confidently touched by most developers, tied together with a plot that isn't anything special, but that remains consistently entertaining.
Now I'm crossing my fingers for a hypothetical Cosmic Horror-themed DLC pack that'll never be released. The Salieri Crime Syndicate Versus the Priests of Dagon is something I'd definitely pay to play...
2 notes · View notes
sweeetestcurse · 2 months
Text
Tumblr media Tumblr media
Scenery in Mafia: Definitive Edition 04/??
99 notes · View notes
melis-writes · 5 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
MAFIA: DEFINITIVE EDITION (2020) | Sam Trapani.
70 notes · View notes
Text
Tumblr media
2 notes · View notes
day0fnight · 28 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media
mafia: definitive edition ~ lost heaven
developer: hangar 13
3 notes · View notes
warrenwoodhouse · 1 day
Text
Heat from the Cops Trophy - Mafia: Definitive Edition
youtube
Guide and video by @warrenwoodhouse
This is the easiest way to get the Heat from the Cops Trophy on @2k’s #MafiaDefinitiveEdition on the #PS4share.
1 note · View note
tooaverageofagamer · 5 months
Text
🌟Steam Games Wish List🌟
-------------------------------- bought 💸 haven't bought ❌ --------------------------------
-A Plague Tale: Innocence (39.99€ 7.99€) -A Way Out -APICO -Bramble: The Mountain King (29.99€ 14.99€) -Cuphead -FAITH: The Unholy Trinity (12.49€ 9.36€) -Hades -Jump Knight -Little Nightmares II -Lone Fungus -Mafia: Definitive Edition (39.99€ 9.99€) -Mail Time -Night in the Woods -Ori and the Blind Forest -Ori and the Will of the Wisps -Project Zomboid (19.50€ 13.06€) -Slime Rancher 2 -Spirit of the North (16.79€ 3.35€) -Spyro Reignited Trilogy -Starfield -Subnautica -The Elder Scrolls III: Morrowind -The Witcher 3: Wild Hunt ----------------------------------------------------
1 note · View note