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#Location: Valley of the Living Rock
lulu2992 · 3 months
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Uncovering the unreleased Far Cry 5 in-game Encyclopedia
The almost complete but unused in-game encyclopedia, reconstructed thanks to the oasisstrings file.
Please note that it’s still cut content, so some information might not be relevant anymore.
You can read the oasisstrings file here. Pictures from this encyclopedia were also extracted and posted by @xbaebsae here.
Part 2: Locations - Holland Valley
Gardenview Packing Facility
The last facility added to the Hadlers' apple empire. They shipped their apples throughout Hope County and beyond. When the cult went red state, the Hadlers stopped their legal threats and resorted to violence.
Silver Lake Trailer Park
A community of people just trying to do their best.
Gardenview Orchards
A part of Doug and Debbie Hadler’s apple empire. After their ciderworks facility, they expanded to a second, larger orchard: Gardenview Orchards. Then they opened the Gardenview Packing Facility.
Rae-Rae's Pumpkin Farm
Fiery matriarch Rae-Rae Bouthillier cares about two things: Prize-winning pumpkins and her dog Boomer.
Gardenview Ciderworks
The first major facility owned by Doug and Debbie Hadler. Ten years ago, they had a dream: an empire made of apples. They nearly achieved it too, until the cult forcibly took over everything they had worked for.
Bridge of Tears
It was called the Mišihrew Bridge when the railroad was still active. It’s now a rickety old train bridge and John Seed's ideal location to send a warning message to all sinners.
Frobisher's Cave
In 1970, a cougar, named "Frobisher" by the locals, killed the star pitcher of a rival baseball team. The Hope County Silver Foxes won that year and changed their name to the Cougars in Frobisher's honor.
Howard Cabin
Home of Niesha Howard, an extreme rock climber from Canada who moved to Montana to be a prepper.
Copperhead Rail Yard
Copperhead Rail was created in the late 1800s by Emmet Reaves. It was shut down in the early 70s and a lot got left behind. It became a place for kids to get drunk or bums to find shelter, then the cult bought it.
Lincoln Lookout Tower
It’s the last working fire tower in the county. A man who worked here promised to help the Strickland family fight off the cult if ever their farm was under attack.
Sergey’s Place
A hobo historian calls this place home. Nobody's seen him in a while though.
Boyd Residence
Will Boyd lives here, or at least he did. No one in the valley talks about him. And for good reason.
Strickland Farm
Property owned by the Strickland family of farmers. No friends to Eden’s Gate.
U.S. Auto
A scrap yard containing trashed cars, broken farm equipment, and even a few busted planes. Eden's Gate uses the garage to build and maintain their convoys.
Doverspike Compound
Les Doverspike was a militia nut and he built himself a bunker. Nobody in the prepper community liked him. Despite that, he was anti-cult and pro-Resistance.
Harris Residence
Mike and Deb Harris were preppers with a cunning plan to keep themselves fed after the end of the world.
Reservoir Construction Yard
Deep North Water wanted to build a new reservoir for the Holland Valley. The company ran out of funding and was chased away by Eden’s Gate.
Dodd’s Dumps
Colin Dodd used to run garbage disposal for the whole Holland Valley, and his business lot shows it. The cult intimidated him into leaving but has yet to sort through all he left behind.
Davenport Farm
The remains of a run-down farm. Local farmers let their cows graze here. Can't let good land go to waste.
Hilgard Electric Power Station
The Holland Valley's power supply is reliant on this transformer station which is controlled by Eden's Gate.
Golden Valley Gas
Once the kind of gas station that gave out free bubble gum to kids, Golden Valley is now a strategic point of gasoline and auto maintenance for the Project at Eden's Gate.
Green-Busch Fertilizer Co.
Facing a decline in business, the Green-Busch family said “yes” and sold the place to John Seed on the condition that locals could keep their jobs and work alongside Eden's Gate.
St. Isidore School
Once a religious boarding school, it was forced to close its doors by Eden's Gate.
Dodd Residence
Home of Colin Dodd, hoarder and DIY enthusiast. He never throws anything out. His granddaughter Nadine's been known to lurk here.
Roberts Cabin
Home of Joe Roberts, a hunter. He's gone missing. He loved hunting deer above all else.
Hope County Clinic
Dr. Kim Patterson provides medical services to Hope County's farmers and low-income residents, many of whom would never receive care in such a remote area.
Holland Valley Station
In the days that it was up and running, Copperhead Rail used to stop here. Eden’s Gate uses this station to catch people who try to escape the region.
Grain Elevator
As the farmlands started to collapse, the grain elevator was the first casualty. Too expensive to maintain.
Henbane River Rail Bridge
Copperhead Rail was created in the 1880s during a mining boom, and shut down in the early 70s after the industry collapsed.
Flatiron Stockyards
Bobby Budell established the stock yards in 1946, and has proudly provided farm and ranch auction services since. The economic and community base employed over 25 people at its height.
Fillmore Residence
Home of Doug Fillmore. Not much is known about him.
Dupree Residence
Home of Tommy Dupree, an idiot who used to work at Green-Busch Fertilizer Co. He got fired by Eden's Gate because he was as dumb as the crap he bagged.
Catamount Mines
Fall’s End owes its existence to the gold Orville Fall discovered here in 1865. The mine brought a generation of prosperity to the region until a suspicious accident entombed 100 men within it, forcing its closure in 1912.
Sunrise Farm
Sunrise Farm was going under, so owners Mike and Chandra Dunagan reluctantly sold it to Eden's Gate. Big mistake.
Deep North Irrigation Reservoir
Originally designed to irrigate farms, the reservoir became a liability when the cult began putting Bliss in the water supply. The Resistance sealed it up to buy themselves time.
Red’s Farm Supply
The Redler family has run this place for 4 generations, and earned a reputation for honest business. Wendell did his best to keep it out of cult hands.
Purpletop Telecom Tower
In the 1950s, Purpletop Telecom built this tower, blessing people with the wonders of AM radio. As time and technology marched forward, they were also given the American splendor of a local TV station.
Woodson Pig Farm
This place has been in the Woodson family since 1943. Current owners Andrew and Frances Woodson used their wealth to try to stand up to John Seed and fight him in court. They lost, and joined the Resistance.
Sawyer Residence
Don Sawyer came from out of town to join the Project at Eden's Gate. He restores canoes, but isn't very good at it. Visitors have sworn they've heard him swearing in Russian over those boats.
Hyde Barn
Kenny Hyde's a poor man in Holland Valley, but that doesn't stop him from loving deep fried balls. He's the proud keeper of Fall’s End Testy Festy decorations, stashing them at his barn until they're needed.
Kupka Ranch
Zip Kupka's the only one who really knows what's going on in the Holland Valley.
John’s Gate
A missile silo long decommissioned and abandoned. The locals used to call it "Area 68." Eden's Gate bought it in secret and turned it into a bunker that is in John Seed's safekeeping until the Collapse.
Security Gate
Formerly the entrance to the missile silo, it's now the gateway to John Seed's bunker. Everything taken in the Reaping passes through this checkpoint.
Steele Farm
The Steele family managed to get their kids out of Hope County, but stayed behind to try and defend their home from Eden's Gate.
Lamb of God Church
A Lutheran church. Its elderly priest was overshadowed by Pastor Jerome’s charismatic sermons. John once asked the priest to say “yes.” Not a chance. Then, the priest was gone. He had taken a “long vacation.”
Lamb of God Sacristy
The Project at Eden's Gate has turned the Lamb of God Church's sacristy into a holding place for everything they need to baptize people at the water's edge.
Armstrong Residence
The Project at Eden's Gate targeted the Armstrong family early, burning their home to the ground when Grace Armstrong refused to devote her sharpshooting skills to the Father's cause.
Bradbury Tractor Shed
A shed for tractors.
Hope County Jail Bus
Prisoners hijacked this bus but were run off the road. The wreck was left to rot in the woods. When Eden's Gate brought prohibition to Hope County, some enterprising moonshiners set up shop behind the cult’s back.
Parker Laboratories
Home and workshop of Dr. Laurence Parker, and the origin of many mysterious noise complaints.
Seed Ranch
The power of yes gave John Seed this dream ranch overlooking the Holland Valley. it has commanding views, a private air strip, and secluded soundproofed rooms for his most invigorating religious pursuits.
Bradbury Farm
The home of the Bradbury family, hay farmers for generations. The strange pattern of dead hay in the field does not impact the quality of the final product. That's the Bradbury guarantee.
Bradbury Hay Field
Bradbury Farm's hay is baled and stored here before being sold to clients looking to feed their livestock with quality hay.
Laurel Residence
Laurel family honey was a local market favorite until their bee colony collapsed and jeopardized the business. It also spooked the Laurels who sunk money into a bunker and became preppers overnight.
Eden’s Gate Greenhouse
Bliss plants are found throughout the Henbane River, but they're also found here. John Seed takes the flowers he receives by boat from the east and plants them in his greenhouse.
Seed Boat Launch
Once a favorite spot for summer frolickers, this boat launch is used by John Seed for receiving shipments of Bliss and other supplies from elsewhere in Hope County.
Rye & Sons Aviation
This plot of land was first settled in 1920 by Willard Rye. He started a crop dusting business. His sons inherited both and it now belongs to the current generation of Ryes: Nick & Kim.
Kellett Cattle Co.
The Kellett family supplied beef for 3 generations. These proud Republicans thought they recognized the American spirit in Eden’s Gate, but when John Seed asked them to serve the Project, they said “no.”
Fall’s End
After prospector Orville Fall struck gold, his small mining camp quickly grew. Decades later, his rival, rail baron Emmett Reaves, shot him dead in the streets, giving the town its official name.
Old Silo
Welcome to the middle of it.
Kay-Nine Kennels
The owner, Kay Wheeler, loved her dogs more than life itself. She bred and trained hunting and guard dogs. When Eden’s Gate showed up, the local demand for guard dogs tripled. John Seed noticed and took action.
Sunrise Threshing
A silo and shed complex attached to Sunrise Farm. Rumor has it that Mike Dunagan's stashed a lot of cool shit around here somewhere.
Redler Residence
Home of Wendell Redler, local businessman and Vietnam veteran.
Adams Ranch
Jules Adams lost her husband in an "accident" after saying no to John Seed. Her family's struggled to keep the cattle ranch out of cult hands ever since.
Miller Residence
Despite financial hardship, the Miller family refused the cult’s invitations, prepping for doomsday all on their own. When the reaping came, Jerry Miller was out working.
Wellington Residence
The Wellington family mine is an urban legend, supposedly stuffed with gold, explosives, or both depending who you ask. Generations of Wellingtons (possibly inbred) have tried and failed to strike it rich here.
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songoftrillium · 10 months
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NPC Spotlight: Burned Hide
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art credit @morggo licensed to use with permission
CW: Animal death, fire, scars, generational trauma beneath the read-more link.
Wolf-Born, Galliard, Athro Older Brother, Master of the Rite
One day, Ape was sitting on the back of a horse, and stopped at the foot of Dume’fa. Ape doesn't know whether to go around her or try to go over her. One asks a nearby wolf,  "Wolf. Does she have a rocky face?" And Wolf says that she does. Ape orders the horse onto her face and gets stuck in her logfall and underbrush. Ape shouts to Wolf, "One said she has a rocky face!" And Wolf says,  "One did, Ape, all mountains have rocks for faces. Keep sinking and one will find it, this one is certain," And Wolf howls for one’s packmates to gather. — Burned Hide
Despite having had no visible likeness to her kin, she was the direct descendant of Rala Blood-Claw, and the last living descendant of any member of Tawatuy. Born the pup of a lone wolf and her two yearling packmates, her siblings and she had spent their early years catching trout and hunting for grouse, deer, rabbits, and elk in the fall, moving farther into the cascades over winter when the canyons and high desert turned bitter and cold. This had traditionally been the time when Younger Brother roamed into the region along with the Northern Paiute and Yahuskin, though times had changed since then. Her story began with the fall of Gulaka’i. Her grandmother, Aleshanee In-The-Sun, had witnessed numerous other garou begin succumbing to the Bitter Rage. Heeding the warnings of Muskrat, she had worked tirelessly to save as many wolves around Gulaka’i during the Snake War and the war of Rogue River as she could. She had eventually been taken by a Bitter Rage in her attempts to save more tribe members. Her once sweet, playful nature had been reduced to a frothing spittle in 1867. She was survived by her kin-pack, which had lived in the canyons just south of what is now Valley Falls, many miles away from Dead Mountain. When those wolves roamed too close to the cattle ranchers near Paisley, many ate poisoned meat and died painful deaths. A pack of yearlings had dined on grouse earlier that morning and had not gone on the hunt, sparing their lives. Those surviving wolves formed a pack with a number of coyotes; and in the spring of 1899, Burned-Hide was born. 
In 1900, Burned Hide's first change, and the first time she'd channel Rala Blood-Claw, occurred simultaneously. A fire had broken out that raged out of control through the canyon and reached the top of the plateau, destroying 75 homes in Lakeview. When the ash began raining down, she tried to locate her pack. Overcoming her own fear, she let her human mind take over, and ran into the fire. The only thing on her mind had been her family and their safety. She ran across hot coals, and through flame, scalding her paws and igniting her fur. Charred, and choking on smoke, she located them sheltering beneath an overturned boulder. 
The smoke was too much and she collapsed. That’s when Rala and she had a whispered communion in a language she was surprised to understand. In their first communion, Rala egged her to her feet, and whispered to her what happened to her Grandmother. To their family’s family, and their families. Rala held out the words and lives of the wolves that came before them, and the wolf, breathless and forgetting her pain, reached out with her heart and caught it in her teeth. 
The wolf transformed into her hispo form, and feeling her breath returning to her, led her family to safety. Even with her newer, stronger wolf form, she nearly succumbed to the heat and the smoke, had she not seen a family of muskrats fleeing northwards. She had followed them, fighting against all wolf instincts and fording the creek all the way to Thaervarmet. Despite wincing when she stretched her scars wrong, they had only served to add to the beauty of her heart, and year after year, she ran with the wolves. In her own words, the scars were marks of pride that showed her family just what they meant to her. Her life as a garou was one that saw her be one of few wolf-born to live to old age. Her springs were spent with her kin back home in the canyons where she was born. Among the creatures found there, they include 11 mexican gray wolves, 7 coywolves, and 10 coyotes all coalesced into an informal family of sorts, all hunting together with multiple kin leading.
Attributes: Strength 3, Dexterity 4, Stamina 3, Charisma 5, Manipulation 3, Composure 2, Intelligence: 3, Wits: 4, Resolve 4 Abilities: Alertness 3, Assbeating 2, Athletics 3, Brawl 3, Empathy 4, Expression 5, Intimidation 2, Primal-Urge 3, Subterfuge 2, Animal Ken 4, Leadership 4, Melee 2, Performance 3, Stealth 2, Survival 3, Enigmas 2, Forestry 3, Investigation 2, Linguistics 3, Medicine 1, Nation Lore 5, Occult 4, Politics 3, Rituals 4 Gifts: Prey Mind, Beast Speech, Master of Fire, Uncloak the Hidden, Coyote Howl, Scent of Sight, Oaksong, Lore of the Land, Hand of the Earth Lords, Spirit’s Horse, Whisper in the Dark, Catfeet, Distractions, Song of Heroes Rage: 4 Gnosis: 9(3) Willpower: 6 Fluster: 2
Backgrounds: Animism 5 (Champion), Patron 12 (Muskrat 7, Dume’fa 5), Kinfolk 3, Allies 3
Rites: Any Needed Maneuvers: Evasion
Equipment: Medicine bag, Awakened Tarweed Seeds, Awakened Juniper Berries, Awakened Trillium Seeds
Appearance: True to her name, Burned Hide is heavily disfigured, with the majority of her body a lattice patchwork of only partially-healed burn scars covering over 75% of her body. This include some of her eyes, which appears to be blind,doesn’t focus and is constantly weeping tears. Despite this, the shaggy cheek tufts and leaner build present her as a Mexican Gray Wolf, bearing no resemblance to her historic relation. Her expressive eyes are the color of dark juniper bark. Despite her scars, the way she carries herself gives her a sort of Wyld quality that is strangely beautiful, and all conducted beneath a veneer of self-control that belies her passion for expression.
Roleplay Tips: You are bold and unapologetically passionate. You carry the weight of Tawatuy on your shoulders and love in your heart, and become irritable when you’re not feeling heard. Your frequent communion with Rala has instilled in you a deeply-critical view of leadership, and there have been numerous times where you have handed the wheel over to Rala Blood-Claw herself, in a manner of speaking, unleashing a rancorous warrior when you do. You believe she was the true voice of reason in the face of Voruk’ny’ket, and you being the sole descendant of Tawatuy are living proof of that. Your duties to Gulaka’i that pull you away from here are also one of your biggest fears; that you won't be able to keep this family safe. You would give your life to save Gulaka’i, but only if you know your family will be saved. When near the hearts of septs, or in late spring, you are always shaking your head, for all the butterflies that land on your face drink your tears away. Your hidden strength is your Animism. The ability to channel and use up to 5 dice will grant you a base dice pool of 11 in homid form. This could have you, true to Rala Blood-Claw’s form, go toe to toe with Legends and hold her own. That hidden power gives you confidence, despite being small and 76 years old. You’d be a legend in your own right, did you not have Rala’s habit of mouthing off to whoever is in charge.
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afeelgoodblog · 2 years
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The Best News of Last week
Hi, this is Erica. Let's start the week with some good news from around the world
📖 A new bill will provide millions of children in CA with free books thanks to Dolly Parton
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A new bill signed into law will now provide millions of children in California with free books thanks to Dolly Parton.
The bill, SB 1183, was signed into law by Gov. Gavin Newsom and will provide funding for Parton’s “Imagination Library” program, providing free books to children from birth to 5 years old.
Aiming to encourage preschool children to develop an early love of reading and learning, the bill received bipartisan support in both houses.
🦁 Pride of lions airlifted from Ukraine to Colorado in “biggest-ever warzone rescue of lions”
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A pride of lions that were living at the Bio Park Zoo in Odessa, a southern city in Ukraine that has been impacted by the Russian-Ukraine war, has been airlifted to the Wild Animal Sanctuary in Colorado, according to a news release.
“The big cats were urgently relocated when the war first broke by a convoy that journeyed over 600 miles across Ukraine and Moldova, arriving in Targu Mures, Romania, on May 24, 2022. The Targu Mures Zoo provided a temporary home for the animals for several months so that an emergency travel permit could be approved for the eleven lions to board an international rescue flight,” the release said.
🐶 Hundreds of Dogs Saved From Nevada Breeding Farm in Huge Police Operation
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Authorities have seized around 300 dogs from a property in Nevada in what officials have described as a “large-scale” animal cruelty situation. Detectives from Nye County Sheriff’s Office (NCSO) obtained a search warrant for a property in Amargosa Valley following an investigation and visited the location on Tuesday.
There, officials arrested a couple — Oskana Higgins and Vasili Platunov — on felony animal abuse and neglect charges, the NCSO said.
✍️ This 33-year-old made more than 1,000 Wikipedia bios for unknown women scientists
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Jessica Wade began writing Wikipedia biographies about women and minority scientists who never got their due — from employers, from other scientists, from the public. Wade has written more than 1,600 Wikipedia entries for long-ignored women scientists, and she has firm beliefs on ideas on how to support girls interested in the field.
She won awards and medals and was cited by Jimmy Wales, the founder of Wikipedia.
🐦 When you next hear cheerful twittering of birds, you should stop and listen: new study suggests that listening to birdsong reduces anxiety and paranoia
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Birdsongs alleviate anxiety and paranoia in healthy participants.
Fun fact: Did you know that they play bird songs at Tokyo subway stations to stop people getting stressed out on their morning commute?
☄️ Nasa’s Dart spacecraft ‘changed path of asteroid’
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Scientists have now confirmed the orbit of a 160m-wide (520ft) space rock known as Dimorphos was altered when the Dart probe struck it head on last month. Researchers came to the conclusion after making measurements using a range of space and Earth-based telescopes.
The mission was conceived to test a potential strategy to defend the Earth against threatening objects.
🤖 Tiny Robots Have Successfully Cleared Pneumonia From The Lungs of Mice
Scientists have been able to direct a swarm of microscopic swimming robots to clear out pneumonia microbes in the lungs of mice, raising hopes that a similar treatment could be developed to treat deadly bacterial pneumonia in humans. The technology is still at a proof-of-concept stage, but the early signs are very promising.
“Based on this mouse data, we see that the microrobots could potentially improve antibiotic penetration to kill bacterial pathogens and save more patients’ lives,” says Victor Nizet, a physician and professor of pediatrics at the University of California, San Diego.
That’s it for this week. This newsletter will always be free. If you liked this post you can support me with a small kofi donation:
Buy me a coffee ❤️
Have a great week ahead.
Subscribe to the newsletter
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opal-owl-flight · 7 months
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Aaand heres the complete visual guide for the Candlefolk variants!!
More abt them under the cut!
Candlefolk across the realms
A candlefolk’s appearance tends to change depending on the realm they were born from, as the ruins in each realm have materials and environments unique to their location. Whats shown are the common shapes, but Candlefolk can take on appearances different from what is presented (or look completely different from the appearance they took when they were born).
Isle: usually the same shade of bluish stone as the rocks found in the realm, or brown, like clay. Highly spiritual. Very serious about their purification duties.
Prairie: mossy folk with Manta features. Soft shape. Round. Many are born from large pots gaining sentience, though some are born from bells. Very in-tune with light creatures, and also plant life! Voices are like the tolling bells across the prairies.
Forest: Made from dark colored stone, metal, or fossilized wood (seems to be a light color, from what I can see in-game). Immune to rain (flame burns as strongly as a forge). Megatuna/whale features (like the one seen in the forest). Usually shy. Prefers the company of the forest/creatures rather than other sapients. Living forges that hide under their turtle-like shells to raise their temperatures high enough to melt all sorts of metals. Paddle-like feet to easily and quickly traverse and navigate the flooded woodland, and hammer out superheated metals. Surprisingly poetic...
Valley: Made of the russet stones, gold, stained glass, what have you. Have a more “carpe diem” lifestyle, compared to isle-borns. Have Racer manta features — long tail, helps steer. Quadwinged. They also have a fine mesh of "downy feathers" made of metal that help insulate them against the cold that would make their bodies too stiff to move. Movement makes these "feathers" clink and chime! It aids in their frequent dancing and performing...
Wasteland: made of the darkest stone or metal (helps blend in). Their fire burns lowly, but that grants them near- immunity from the dark creatures. Always on high alert towards the creatures that hunt them, helping other pilgrims find their way. Have dark creature features (horns, ridge, long tail); which usually helps them fight. Additionally, they tend to have long snouts like the krill to help them breathe the wasteland air.
Vault: made of that dark blue stone. Quiet and reserved, deep in study about the kingdom’s past. Have spirit manta features, made of decrepit memory cubes or the deep blue stones of the Vault. Tend to wear robes that cover most of their body.
Eden: the rarest kind, once upon a time. Only emerging when the other realms have been mostly healed and when new peoples returned to settle on them, establishing a new kingdom. Jointed limbs and features, like a mannequin, allow them to swap parts out easily and shake off most injuries (as the rock rain still happens occassionally.) Appearances vary wildly beyond that.
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apteryxparvus · 10 months
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L ♡ V E R ⇌ L ⦻ S E R — people i tolerate
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Group chat — people i tolerate
prev • masterlist • next
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Kunikuzushi
Stage name: Wanderer
Occupation: main rapper of 6reeze.
Living situation: residing in his condo in the capital Inazuma, but he often retreats to his secluded cottage in Tatarasuna village, located on Kannazuka island.
Eldest child of Ei Raiden who is the CEO of BB (Baal & Beelzebub) Entertainment
Developed a deep hatred for his younger sister, who is set to inherit the company
Ei's constant criticism led to him becoming emotionally distant
Moved to Snezhnaya to become a solo artist under Fatui Corp., eventually returning to Inazuma and joining 6reeze
Venti
Stage name: Barbatos
Occupation: lead singer and leader of 6reeze, former soloist from Mondstadt.
Living situation: owns his own apartment in the International District of Ritou; occasionally travels back to Mondstadt to visit friends and family.
Born into a musical dynasty family, with a revered mother in Mondstadt's indie folk music scene
He chose to follow his own path as a solo artist, and without his mother’s aid he was able to grow his talent, playing concerts at pubs and small venues
Caught the attention of a BB Entertainment while performing as a supporting act at a festival
Despite his carefree and cheerful persona, he battles personal childhood demons and seeks solace wine
Xiao
Stage name: Alatus
Occupation: lead guitarist and sub-rapper of 6reeze; formerly a member of The Yakshas, a relatively underground Liyuean rock band.
Living situation: renting a small loft apartment in Ritou’s harbor district.
Grew up with an abusive single mother, enduring constant emotional and verbal torment
During his freshman year of high school, he stumbled upon Bosacius practicing drums, igniting a newfound passion for music in him
Formed a band with Bosacius and later joined by Indarias, Bonanus, and Menogias
Joined 6reeze after his previous band, The Yakshas, disbanded
Kaedehara Kazuha
Occupation: sub-vocalist of 6reeze, song writer and poet; passionate hobbyist photographer.
Living situation: resides in a small house near the outskirts of Hanamizaka alongside Heizou; he once used to live in the luxurious Tenshukaku district of Inazuma City.
Born into the noble Kaedehara clan, one of Inazuma's founding families
Witnessed the decline of his family's wealth, and found solace in composing songs for his close friend, Tomo, an aspiring musician
After the tragic loss of his friend, he embarked on The Crux, an offshore vessel, and explored Teyvat
Two years after sailing with the ship's crew, he joined 6reeze, determined to honor Tomo's memory
Shikanoin Heizou
Occupation: drummer and sub-rapper of 6reeze; hobbyist true crime podcaster
Living situation: currently living together with Kazuha in a small, cozy house in Hanamizaka, but he wants to move to Inazuma City’s Tenryu district
Grew up in a small village, forced to work alongside his father and learn martial arts
Went through a rebellious phase, joining an underground fight club
Became a drummer for a small band during his first year at university, and chose to embrace the art, giving up on his academic pursuit
Hosts a true crime podcast in his spare time, staying connected to his initial interest of Criminology
Aether
Occupation: bass guitarist and sub-vocalist of 6reeze
Living situation: he resides in a tiny apartment nestled in the International district of Ritou, located a few blocks away from Venti’s place
Grew up in Starfell Valley along with his twin sister, Lumine
As teens, they established a YouTube channel with a large following, creating covers of various songs
Performed as a musical duo at small venues and pubs until Lumine decided to step away to pursue a travel with her boyfriend
Scouted around the same time as Venti, so the two of them bonded quickly over their shared roots in Mondstadt
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Author's note: sike, i lied, no waiting til the weekend, it's 4am but here's the rest of the profiles. Definitely will have to check for any spelling mistakes when i wake up lol
A little secret — i actually haven't watched Moriarty the Patriot yet 😪 it's there, on my to-watch list along with dozens of animes and movies and series and yea
Taglist — @scaramoo
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rabbitcruiser · 3 months
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Yosemite National Park, CA (No. 7)
Tenaya Lake is an alpine lake in Yosemite National Park, located between Yosemite Valley and Tuolumne Meadows. The surface of Tenaya Lake has an elevation of 8,150 feet (2,484 m). The lake basin was formed by glacial action, which left a backdrop of light granite rocks, whose beauty was known to the Native Americans. Today, Tenaya Lake is easily accessible by State Route 120 and is a popular lake for water activities.
Tenaya Lake is named after Chief Tenaya, who was the chief of the native people who lived in Yosemite Valley before being driven out by the Mariposa Battalion. Tenaya protested that the lake already had a name: Pie-we-ack, or "Lake of the Shining Rocks." This original name is now attached to Pywiack Dome, a granite dome to the east of the lake.
As part of the 1864 Yosemite grant, the area became the first park land to be federally protected for preservation and public use. Yosemite became a national park in 1916 with the advent of the National Park Service.
In 1868, John Muir wrote about the Tenaya Lake's beauty and timelessness in My First Summer in the Sierra.
Tenaya Lake was created by the Tenaya Glacier, which flowed out of the vast Tuolumne Ice Sheet and down to Yosemite Valley. This same glacier created Half Dome. The Tenaya Glacier was lightly loaded with debris, and did not leave a large amount of moraine material near Tenaya Lake.
The lake is supplied by a network of creeks and springs including Murphy Creek to the northwest and Tenaya Creek. Tenaya Creek is an outflow of Cathedral Lakes and serves as both the principal inlet and outlet of Tenaya Lake. Tenaya Creek also runs through Tenaya Canyon into Yosemite Valley.
Source: Wikipedia
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blackrainbowblade · 10 days
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Sennedjem, pictured here, is one of the craftsmen who decorated the tombs in the Valley of the Kings. As an elite artisan, he lived in the village of Deir el Medina, which was built for the purpose of housing the tomb craftsmen. Despite being one of very few archaeological sites that give us an insight into 'daily life' in Ancient Egypt, Deir el Medina is in no way a 'typical' village. For a start, it was planned out, rather than growing up naturally, and was located in an area that was not conducive to plentiful food and water. Instead, resources would have been brought to the artists by servants, slaves and the labouring classes. The village was walled and, in its own way, quite isolated. Its people were highly-trained, skilled artists, fed and housed by the state for the purpose of leading work in the royal tombs. These were Egypt's 'creatives,' fortunate enough to have the wealthiest patron of them all, Pharaoh.
They would have worshipped at the nearby temple of Hathor, a goddess who was associated with the Western Mountain, into which they were digging Pharaoh’s' rock-cut tomb.
Sennedjem and his colleagues were granted tombs at the edge of the village, which were lavishly planned and painted, but rather delightful in the way that they combine scenes of daily life with religious elements. The colours feel as vibrant as if they had just been painted. Here, Sennedjem worships the sons of Horus.
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the2ight2eer · 3 months
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An in depth look at the capital of Gulfeńn, Valkor! (Buckle up, this is a long one)
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Before I start I should probably clear something up: For inspiration for coming up with Elven culture, I looked at Slavic, Balkan, Hindu, and Middle Eastern influences. The easiest way to think about it is this (if anything that comes up in this post is offensive to any of these cultures, please let me know and I will try my best to fix it. I am only human, and I am an American at that, so I can only go by my research 😅):
Clothing, Music, Language, and Patterning = Balkan
Language, Music, and Clothing = Slavic
Food, Architecture, and Religion = Hindu
Architecture, Desert Culture, Food, Clothing, and Music = Middle Eastern
Don’t worry, I will give examples and visual aid to help convey what I mean!
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Valkor: The Capital
Gulfeńn is split into four different provinces, or states. These provinces have their own biomes, traditions, and leaders. Valkor is one of four, and is simply referred to “Western Gulfeńn” sometimes.
(Spellings will be changed throughout tho will be changed to fit what I have in mind for the elves)
Population- 4.1 million
Valkor is a unique city, in the nature of its height. Valkor is located in a part of the Ośtavlet desert that dips into a valley, where it can reaches 104 degrees on average in the summer. The elves would have baked to death. So they settled on a huge, naturally forming rock spire. These desert spikes provide great shade in the unforgiving heat, and were the prime spot for elves to carve out their cities. The Yvvińna Palace was carved directly into the rock, while the actual city was built around the outside.
After hundreds of years, the rock on the spire started to crumble and erode. Scientists have been researching a way to regrow the rocks. So far, more and more houses have to be partially or entirely held up by sturdy metal beams. It’s not too bad yet…
Around the base of Valkor is a wall, and behind the wall is the rest of the city. 
These neighborhoods are safe from heatstroke because of the shade that both the Wall and the Palace provide. Air conditioning is also free for those who live on the base (and for those who want it. Usually it’s only the human citizens who actually turn it on. Elves are adequately adapted to deal with the heat)
For those who live “On the Sky” as they say, it can get well near freezing during the night and during the winter months. The ecosystem up near the sky is more humid. More trees and plants can be found growing up there. Sometimes it even snows. Children who live on the base usually go near the top to play on the rare occasion it does. The journey from the base to the very top takes approximately 4 hours of twisty, windy roads. 
Safety rails have been installed after many instances of people falling off the sharp cliff sides. 
The Valkorian Throne is the highest throne of Gulfeńn, since the city was founded by The Oj Dolo (in the books, known as The Great Erlking). The Oj Dolo was seen as a sort of god in his own right, the equivalent to the Christian prophet Jesus, or the Islamic prophet Muhammad. Like both, he was a real life figure but ascended to legend.
(Quick note on Oj Dolo: imagine my surprise when I found out that “Dolo” is not only an actual Polish name, but also Oj Dolo is a song! I swear I had no knowledge of this until a month after I chose the name. I chose Oj as the prefix because I knew it meant “Oh”)
Thus, any Czar that followed in his footsteps, and took the throne, was seen as a mortal god (kind of like Egyptian pharaohs). Most elves will refer to the Czar with the prefix “Oj” (said like “oi”), as it is seen as respectful to do so for “god mortals”. This includes the royal family, and the Dzikaję (child of the Czar).
As for the elven goddesses, I will talk more in depth about them later (I don’t wanna overwhelm anyone with info lol), but for now just know that they have two: Seińn of the Sun, and Favšta of the Moon.
BONUS: in my version of the story, The Elf King, or Oj Czar Ykoda, was of the royal bloodline and was in an arranged marriage with the daughter of the Duchess of Stęńgard, Epopyja.
Also, just to get it out of the way real fast, here Lugźer (Luger), and Tręlis (Trellis) are cousins not brothers. And I have big plans for both of them >:)c
Here are some reference images of what I think Valkorians might dress like (all taken from Pinterest):
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Don’t worry about their ears! They poke out of their head coverings with ease, and still have plenty of room to move
Last note, I was thinking that for the Oj Czar, he could wear a kokoshnik along with his mask:
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(Credit to Alena Abramova for these amazingly intricate dolls!)
So his silhouette is still long and flowy, but distinct and intimidating
Next up will probably be a look at our main characters, and then I’ll probably do a breakdown of the timeline <3
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Mais: We have to make war to prove that we are stronger than the Jews.
Student: People love Palestine and they are ready to die for Palestine. I want to fight against them [the Jews] and defeat them in war.
Atif: At school, they teach us that Al-Aqsa, and all of Palestine is ours.
Abed: The Jews lie and say that their temple is under the Al-Aqsa Mosque. It was never there.
Yousef: I hate the Jews.
Nur: They teach us that the Zionists are our enemy, and must fight them.
Samir: They teach us that Jews are terrorists.
Mohammed: At school they teach us about Jews. They teach us that they are bad people. They killed our young.
Arafat: They teach us in school that Jews are fickle, bad people. I am ready to stab a Jew, and drive [a car] over them.
Amin: I will fight. I will ram a car into them [the Jews].
Mohammed: We have to constantly stab them, drive over them and shoot them [the Jews].
Student: Stabbing and running over Jews brings dignity to the Palestinians. I'm going to run them over and stab them with knives.
Mohammed: Right now, I'm prepared to be a suicide bomber.
Nur: With Allah's help, I will fight for ISIS, the Islamic State.
--
Not being an Arabic speaker, I've run the audio through Google Translate to verify the translation. Although the sound makes it difficult to get a full translation, the translation engine reproduced many of the key fragments and words indicated in the subtitles.
--
https://en.wikipedia.org/wiki/Al-Aqsa_Mosque
The mosque is located on the southern part of the Temple Mount or Haram al-Sharif, an enclosure expanded by King Herod the Great beginning in 20 BCE during his reconstruction of the Second Jewish Temple. The mosque resides on an artificial platform that is supported by arches constructed by Herod's engineers to overcome the difficult topographic conditions resulting from the southward expansion of the enclosure into the Tyropoeon and Kidron valleys. During the late Second Temple period, the present site of the mosque was occupied by the Royal Stoa, a basilica running the southern wall of the enclosure. The Royal Stoa was destroyed along with the Temple during the siege of Jerusalem by the Romans in 70 CE.
https://en.wikipedia.org/wiki/Second_Temple
The Temple was on the site of what today is the Dome of the Rock. The gates led out close to Al-Aqsa Mosque (which came much later). Although Jews continued to inhabit the destroyed city, Emperor Hadrian established a new city called Aelia Capitolina. At the end of the Bar Kokhba revolt in 135 CE, many of the Jewish communities were massacred and Jews were banned from living inside Jerusalem. A pagan Roman temple was set up on the former site of Herod's Temple.
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They're living in a terrorist training camp. If this is shocking to you, I really don't know why it should be.
https://quranx.com/5.82
You will surely find the most intense of the people in animosity toward the believers [to be] the Jews and those who associate others with Allah; and you will find the nearest of them in affection to the believers those who say, "We are Christians." That is because among them are priests and monks and because they are not arrogant.
https://quranx.com/5.64
And the Jews say, "The hand of Allah is chained." Chained are their hands, and cursed are they for what they say. Rather, both His hands are extended; He spends however He wills. And that which has been revealed to you from your Lord will surely increase many of them in transgression and disbelief. And We have cast among them animosity and hatred until the Day of Resurrection. Every time they kindled the fire of war [against you], Allah extinguished it. And they strive throughout the land [causing] corruption, and Allah does not like corrupters.
https://quranx.com/Hadith/Bukhari/USC-MSA/Volume-1/Book-8/Hadith-427/
Narrated `Aisha and `Abdullah bin `Abbas: When the last moment of the life of Allah's Messenger (ﷺ) came he started putting his 'Khamisa' on his face and when he felt hot and short of breath he took it off his face and said, "May Allah curse the Jews and Christians for they built the places of worship at the graves of their Prophets." The Prophet (ﷺ) was warning (Muslims) of what those had done.
https://quranx.com/Hadith/Bukhari/USC-MSA/Volume-4/Book-52/Hadith-177
Narrated Abu Huraira: Allah's Messenger (ﷺ) said, "The Hour will not be established until you fight with the Jews, and the stone behind which a Jew will be hiding will say. "O Muslim! There is a Jew hiding behind me, so kill him."
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"Israel is only the first target. The entire planet will be under our law." "The entire planet will be under our law; there will be no more Jews or Christian traitors." -- Mahmoud al-Zahar, Hamas Commander
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jacobwren · 6 months
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“This is a way of thinking about the past in which space and time echo each other, and it is by no means particular to the Bandanese. Indeed, this form of thought may well have found its fullest elaboration on the other side of the planet, among the Indigenous peoples of North America, whose spiritual lives and understanding of history were always tied to specific landscapes. In the words of the great Native American thinker Vine Deloria Jr., a shared feature of Indigenous North American spiritual traditions is that they all “have a sacred center at a particular place, be it a river, a mountain, a plateau, valley, or other natural feature... Regardless of what subsequently happens to the people, the sacred lands remain as permanent fixtures in their cultural or religious understanding.” Developing this argument, Deloria contrasts modes of thought that take their orientation from terrestrial spaces with those that privilege time. For the latter, the crucial question in relation to any event is “when did it happen?” For the former, it is “where did it happen?” The first question shapes the possible answers in a determinate way, locating the event within a particular historical period. The second question shapes the possible answers in a completely different way, because it accords a degree of agency to the landscape itself, and all that lies within it, including the entire range of nonhuman beings. The result, in Deloria’s words, is that “the [Indian] tribes confront and interact with a particular land along with its life forms. The task or role of the tribal religions is to relate the community of people to each and every facet of creation as they have experienced it.” For many Indigenous groups, landscapes remain as vividly alive today as they ever were. “For Indian men and women,” writes the anthropologist Peter Basso, of the Western Apache of Arizona, “the past lies embedded in features of the earth—in canyons and lakes, mountains and arroyos, rocks and vacant fields—which together endow their lands with multiple forms of significance that reach into their lives and shape the ways they think.” Stories about the past, built around familiar landmarks, inform every aspect of Apache life. Through these stories features of the landscape speak to people just as loudly as the human voices that historians bring to life from documentary sources.”  ― Amitav Ghosh, The Nutmeg's Curse: Parables for a Planet in Crisis
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disrespectre · 9 months
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Welcome back to the 80's!
Nothing says a rad summer more than big hair, rock bands, roller rinks and romance.
The small town of Old Elk may seem like a quiet place, but it's actually packed full of fun spots like Crestwood Mall, just built and finished in the last year 1984 full of shops, The Drive-In for all the romantic couples to hang and bang, Old Elk Diner, open 24/7, the Community Pool, constantly booming in the summer, and more.. The possibilities are endless! Just.. Beware of Elk Neck Forest. Lots of rumors have circulated about it… but, it’s probably all just stories, right? I hear the fair is in town, let’s drop all that nonsense, and have some good old fashioned, 80s fun!
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❉ Brand New 18+ Adv lit- Novella, all inclusive sandbox roleplay server on Discord!
❉ Create your very own 80's OC! From rockers to valley girls, to dads and travelers, we give you creative freedom to be anybody you want, and you have full reign to create as many oc's as you’d like!
❉ Want your OC to be a part of the fun? We offer multiple location channels, with the possibility of jobs in some of them! Whether they flaunt as a lifeguard, or absolutely detest their life while stuck behind the bowling alley rental counter, that's up to you to decide!
❉ Full 80's vibes, the ocs, locations, music, language and all is deep in that vintage style.
❉ We have In character GC channels for all those fun banter moments, along with chord phones for any sort of live conversations.
❉ Were a super fun, and welcoming group of writers who want to delve into an exciting story based RP, but also want to get to know our writers, so we have OOC channels to hang and chat in, as well as channels dedicated to your OCs, where you can ramble endlessly about personal Headcannons, and so forth.
❉ NSFW is allowed in our RPs, along with ships, romance, and so forth. Advance your OCs relationship (or hatred) with any other. We 100% allow LGBTQ ships/relationships! Enemies to lovers, maybe?
❉ Emotes, roles, color roles, and lots of OOC channels (We have pretty emotes.....)
JOIN HERE!
message me for an inv. if the link is wonky...
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thedizzydinosaur · 20 days
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Day 4
Strive heart/dareing
The rocks under her fingers suddenly crumbled, and amaya skidded a good couple of feet down the rock face.
She was sure she made some sort of noise of distress as she felt the sharp rocks bite into her gloves, but she manfed to hang on in there.
Somewhere down below she could see the campfires of her battalion, smoke drifting on the wind.
They didn't know she was up here, because if they did they'd of tryed to stop her a while ago.
But she had a good reason to be clambering up a rock face so early in the morning, so they'd be understanding.
She hoped.
-
She was still where amaya had originally seen her, in a small scrubby valley less than a hour from camp.
The young mare was on her own, whith no other horses in sight.
Sturdy and sure-footed, the dapple grey picked her way though the brush, nibbling at the shrubs as she went, unaware of Amaya's presence as she crept closer and closer.
Amaya knew this horse, or at least, she'd known her as a foal.
She had been the result of a warhorse getting loose in the village that Amaya, sarai and her former husband had lived in a couple of years back, and taking a liking to old farmer Michael's draft mare.
Amaya though she'd been killed along side her mother and so many others in the devastating raid that also claimed her brother in law's life, but here she was.
And she was sure she was looking at the same horse- 3 white legs, one dark grey, with matching hooves, and a chunk taken out her left ear from where she got it caught in the stable door at only a week old.
Amaya was not certain if she'd even remember her, but...
Well, she needed something to detract from her shattered heart, and taming a feral horse would definitely be a distraction.
-
As it turned out, being dragged though multiple spiney bushes by the horse you just managed to rope was an amazing way to wake up.
The mare was even more of a firecracker then she'd been 3 years ago, and strong.
By the time they both came to a stop, huffing and sweating, Amaya was sure that she had some sort of bramble style plant had found its way under her breastplate.
But her new friend had calmed down some, and even took a couple of crackers from her hand before she spun and made like she was going to kick her.
But amaya remained unkicked, and carefully started to lead the gray mare back towards camp, stopping every now and then to issue bribes in the form of more crackers, and an apple that was ment to be Amaya’s breakfast.
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The predawn light had long since given way to the morning sun by the time the two of them had picked there way back down the slope.
The mare had located a small spring on the way down, and had forced amaya to stop so she could drink. Amaya took the opportunity to refill her canteen, and amire the view from the hill.
-I can't remember what they called you- amaya confessed as they finally rolled back into camp, where breakfast was in full swing. -little shit is not a good name for a horse.-
The horses and pack animals visibly perked up at the sight of the mare, who looked just as interested to meet her.
-I'll think of something nice- she promised, leading her into an empty pen so she could introduce herself to the others from behind a sturdy fence.
-
Amaya was told off for disappearing the way she did, but even the gruff old General she was the second to had to be impressed.
He made her shovel horse crap for the rest of the time they were camped in the valley (a week), but that ment that she had plenty of time to bond with, and start gentleing the still unnamed mare.
The other horses acted as brilliant roll models, and between them and Amaya’s gentle encouragement, the mare was happy to sit still and let amaya groom her with a brush by the time they were packing up to move on, and was willing to let amaya, and only amaya, put a halter on her so she could be ponied to Diane's calm old rock of a warhorse
"So.. you got a name for her yet?" Diane asked
- I think I'm going to call her sweet pea- amaya replied, watching as the newly named mare reached over to steal an apple out of Diane's saddle bag. -it was her mother's name, and she was one amazing horse.-
Diane shrugged.
-
Sweetpea was indeed an amazing horse and a brilliant warhorse, even if she never really got out of the habit of pinching unattended apples.
As poor janai found out one morning when part of her breakfast went missing whilst her back was turned.
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lucyav13 · 2 months
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Levels
Below we will analyze each of the worlds and some facts about 'em. Let's start!
Linealand Road
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Lineland's Chapter 1-1 is a homage to the original Super Mario Bros. with its level design, which resembled the classic World 1-1 through its positioning of items, ? Blocks, and enemies like Goombas. The music is also remixed from the Super Mario Bros. overworld theme and the Super Mario World overworld theme. 
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Its skies are full of strange, surreal mathematical formulas, such as (translated into literary form) "Fire Flower is greater than or equal to some kind of Block  divided by warp pipe". (As can be seen in the image)
Gloam Valley and Merlee's Mansion
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The music of Merlee's Mansion has several interludes full of altered versions of Mimi's theme, however, the theme of Merlee herself is never heard throughout the entirety of Chapter 2.
The password 5963 can be read as 「ご苦労さま」 in Japanese, which means "You've been working very hard". Similarly, 41262816 can be read as「良い風呂に入る」, which means "Take a good bath"
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The Bitlands
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The Bitlands is a dimension located beyond Flipside Tower's yellow door in Super Paper Mario. It has a unique art style that makes the world look as if it was drawn on a grid, like pixel art. The overworld music in this world is an arrangement of the classic Ground Theme from Super Mario Bros. According to The InterNed, said overworld theme is titled "The Open Plane", while the music in the underground area beneath the two red pipes is titled "Nostalgic Underground", due to it being an arrangement of the Underground Theme from Super Mario Bros.
There is also a reference to the original Mario Bros in chapter 3-1
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The Bitlands is also one of only two worlds where there is at least one boss in each section (Bowser in 3-1, who joins Mario's party after being defeated, Big Blooper in 3-2, Dimentio in 3-3, and Francis in 3-4), with Castle Bleck being the other world where this is the case.
Furthermore, including the optional Pixls, Barry and Tiptron, the player gets four Pixls in The Bitlands, which is more than in any other world in Super Paper Mario.
On the fortress that requires blowing up on a red X, there are some enemies that aren't normally attackable due to the fortress being too tall to jump on. These enemies don't require items to defeat though, as one can use Thoreau to grab the Bullet Bill Blaster's Bullet Bills and throw them back. One can also use Dashell, if obtained before Chapter 3, to jump off the fortress before it and use Princess Peach's Parasol to get on the fortress. This allows access to the other side of it that is normally otherwise inaccessible, and the ? Block that is normally destroyed with it can be hit (it gives a single coin).
This chapter is one of the ones with the most references, I will put all of these in a future part :)
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Outer Space
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Chapter 4 may not take place in the outer space above the , but rather that of another dimension. It was once the location of the kingdom. 
If on the second visit to the level the player answers "no" to the prompt to use the space helmet, Tippi will personally attempt to convince them otherwise. After that, if the player says "yes" thrice, she will abandon the player in frustration, resulting in a Game Over. Upon further visits, the helmet is equipped automatically once they pass through the door. (If you want me to write all the absurd Game Overs, leave it to me in the comments)
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Land of the Cragnons
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It is the home of the Cragnons, a prehistoric race of primitive people with televisions and stereo CD players seemingly made of rocks. It is also home to the enemies of the Cragnons, the Floro Sapiens, who live underground with their king, who is the boss of Chapter 5.
The setting of this Chapter is similar to Chapter 5's in the original Paper Mario. In both Chapters, Mario must venture into a mountainous area (in Paper Mario, it was Mt. Lavalava, and here, it was the Gap of Crag), they both featured a comically-incompetent adventurer accompanying him during the Chapter (in Paper Mario, it was Kolorado, while in Super Paper Mario, it was Flint Cragley), and both had a plant boss (in Paper Mario, it was Lava Piranha, while in Super Paper Mario, it was King Croacus IV). Mario also gets a kind of hammer in both areas (in Paper Mario, it was an Ultra Hammer, while in Super Paper Mario, he gets a hammer-like Pixl named Cudge.)
Near the end of the game, during the final battle with Super Dimentio, the Land of the Cragnons is destroyed by The Void, but is restored following the destruction of the Chaos Heart along with all other demolished dimensions.
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Sammer's Kingdom
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It is destroyed by The Void in the main story, leaving nothing but an empty white space, but is restored after the story's end.
This land is ruled by King Sammer. It is most notable for being the location of the Duel of 100 tournament, in which challengers face off against 100 Sammer Guys. Only the first 25 Sammer Guys are faced in Chapter 6-1, while the rest are encountered in the three other chapters. However, in the main story, only the first 20 Sammer Guys are battled, and only 30 Sammer Guys are encountered.
In addition to the Duel of 100, Tippi and Tiptron's Tattles mention various other events held in the Sammer's Kingdom, such as the Sammer Guy Break Hour, the annual Sammer Guy BBQ, the Sammy Awards, and the annual Sammer Quiz; however, Mario and friends are unable to attend any of these in person.
The kingdom appears to be based on Japan, with "Sammer Guy" being a pun on "samurai".
According to Garson of the Flipside bar, The Underwhere, 1,500 years prior to the events of Super Paper Mario, the younger sister of Merlumina was entrusted with a Pure Heart, to give to the Sammer Kingdom's ruler to protect. Upon meeting however, Merlumina's sister and the Sammer King fell in love and she stayed behind. The two eventually married and had 100 children. Ever since, the number 100 has been sacred to the Sammer Kingdom.
After finishing the game, the gang may start the Duel of 100 over. As before, Chapter 6-1 has Rounds 1-25. After defeating Sunshine Flood, Mario and co. will be able to continue on to 6-2.
If the player returns to Sammer's Kingdom after finishing the Duel of 100, King Sammer will be found on Gate 1. He will say the Age of the Sammer Guys ended and that he sent the Sammer Guys on a tropical vacation. He also jokes that he will replace them with kitty robots. When Tiptron uses Tattle on him, she reveals he is planning to turn the Duel of 100 Battle Gates into a water amusement park.
During the battle, as the players advance to the next sub-chapter, the number of flags seen on the stage will increase by one (i.e. one flag on every stage of Chapter 6-1, two in Chapter 6-2, and so on).
When the player tries to go to Gate 2 after completing the Duel of 100, they will discover that the door leading there cannot be used, as if it has become part of the background. When Tattle is used on the door, Tiptron will say the door is sealed, which might be because the other Gates disappeared, and they are currently working on the water amusement park there. Oddly, when the player uses Tattle on the very same door while in 3-D, Tiptron will say the player can open it by pressing , the same as her Tattle of any door.
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The Underwhere
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It is also called World -1 by one of the residents, a reference to the famous "Minus World" glitch from the original Super Mario Bros. Ruled by Queen Jaydes, The Underwhere makes up one half of the "afterlife" dimensions, and is where people who have been neither good nor bad from "all worlds" go when they die. Once there, the people become ghost-like creatures known as Shaydes (a corruption of the word "Shades").
The Underwhere can be compared to the Asphodel Meadows of the ancient Greek underworld, hence its name, which is a humorous play on the words "underworld" and "underwear". Queen Jaydes herself was named for the Greek god of the underworld, Hades, and there are numerous other aspects of The Underwhere taken from Greek mythology (listed below). However, the Underwhere's counterpart, The Overthere, where the sinless can spend eternity as angelic Nimbis, is more heavily based on Heaven than the Greek Elysian Fields. Bonechill's prison, the place where people go when they have been very bad in life, is equivalent to Tartarus, also from Greek mythology, although the fact that he was a fallen Nimbi and his association with ice does bear resemblance to the story of Lucifer, who, according to Dante's Inferno, is trapped in ice in the deepest circle of Hell.
In The Underwhere and its counterpart, The Overthere, many characters or places that are encountered are references to other things, in most cases the names are specifically based off of Greek Mythology.
Shayde, a corruption of Shade
Jaydes, a corruption of Hades
The Underwhere itself, a corruption of The Underworld
The River Twygz (twigs), a corruption of the River Styx
D-Man
Charold, the man who runs the ferry across the River Twygz, is a corruption of Charon
Underchomp, a reference to Cerberus (both act as three-headed dogs who guard the gates to the underworld
The three hags reference the three Moirai, or the Fates, in Greek mythology.
The Underwhere and The Overthere are comparable to Flipside and Flopside
A "beveragarium" that serves milk beneath Flipside is named "The Underwhere"; another one in Flopside is named "The Overthere."
This is the only chapter where none of Count Bleck's minions are fought.
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(A/N): As you can see, I am missing chapter 8, because I have already exceeded the limit of images, but I will take a separate part of it because I think its story is worth it. I hope you liked it!
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volotheism · 3 months
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𝐇𝐞𝐫𝐚𝐥𝐝 𝐨𝐟 𝐃𝐢𝐬𝐭𝐨𝐫𝐭𝐢𝐨𝐧; Conplecte Abyssum. ☽
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Name: Volo Age: 27 (as of the end of PLA) Height: 6'3" Date of Birth: Unknown, within the Year of the Garchomp (Dragon) Hometown: Remote village in the borderlands of Johto and Kanto. Current Location: Anywhere, everywhere, whenever, however.
Pokémon (Team): Spiritomb, Roserade, Lucario, Garchomp, Hisuian Arcanine, Celestican Togekiss(Dragon/Fairy). Additional Pokémon: Multiple Togepi, Giratina (when properly channeled)
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TRAITS
Positive: Persuasive, action-oriented, resourceful, strong people skills, curious, ambitious, observative. Negative: Impulsive, impatient, self-serving to a fault, manipulative, prone to hubris, penchant for lying.
MBTI: ESTP (The Entrepreneur) Alignment: Chaotic Neutral Sexuality: He has no clue.
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BACKGROUND
❛ You see, ever since I was young, whenever I met with something painful or heartbreaking... I couldn't help but wonder why life was so unfair. Why I was cursed to live through such things. Of course, I imagine we all go through something like that. Eventually, I chose to direct all my energy into my own natural curiosity and ambition. And what tickled my curiosity more strongly than anything were the mysteries to be found in legends, in history, in ruins... You see, I fancied that by unraveling these mysteries, I could find out how the world itself came to be–and with that knowledge, maybe even forge a new, better world. ❜
' Before we were gifted names, Before we were men, We were 𝐦𝐨𝐧𝐬𝐭𝐞𝐫𝐬. Before men crowned themselves as the authority of the land, We saw the eyes of the gods posed above the same teeth that were bared by fellow beasts.
To be a 𝐦𝐨𝐧𝐬𝐭𝐞𝐫 was to be closer to 𝐂𝐫𝐞𝐚𝐭𝐨𝐫. '
The story of the world nearly collapsing atop Spear Pillar, begins not in Hisui-- but across the sea, in the land of monsters. Villages crumbled as earthquakes rocked the west. Monarchs were humbled at the capital east of the mountains. Hubris against supernatural forces larger than mortal men was deemed a death sentence. Clans and individuals residing in Kanto's plains and Johto's mountains were beginning to flee and seek refuge elsewhere from the great surge of rampaging beasts, and the natural disasters that resulted from their power.
Volo was only a child when he learned that the old ones still held absolute power over their domain, though it took a willingness to understand their tongue in order to hear their messages.
The reverence of spirits both minor and major was common practice in the time that Volo lived. Every living thing had a soul, and all souls were connected in one way or another. He supposed that was why the collective attitude of his village drew more and more grim as the community struggled with a wave of disease that they simply could not shake off after a particularly dry summer, leading into a bitter winter. He recalled being told by an older villager that the land itself was sick because it was full of anger-- that it was rippling into the monsters and people that called it home. And Volo truly believed this man-- a hardened elder who had lost his arm while defending himself from an aggressive, territorial Tyranitar in belly of Mt. Silver.
Pokémon were, quite frankly, mysterious and dangerous creatures in the eyes of many people. There was very little that the average person understood about these monsters, and those who were brave and skilled enough to tame one, were held in high regard. People paired with Pokémon partners were given the task of protecting the village from larger threats-- be it other Pokémon, other people, or even natural disasters.
This village, cradled in a valley just between Johto and Kanto, was what Volo had called home since he was born. He'd always been there, living an unassuming, but calm life. Both of his parents were appreciated by the village for their agricultural knowledge and skill, growing produce for consumption, and other wonderous fruits such as the apricorn-- the apricorns, highly valued by the traveling Ginkgo Guild, were a favorite of the merchants, who often bought as much of the family's stock as possible whenever it was time for a harvest. This reliable stream of income was appreciated, especially as the village's population seemed to fluctuate.
"Lots of the young ones leave once they reach a certain age. Not a bad thing at all, there's a whole world to explore. Oh, but it does get dangerous-- nobody knows everything that Pokémon are capable of," mentions a calligrapher, sitting up from where he was hunched over his paper, wincing and cracking his back.
"Those Ginkgo Guild folks, they sure do paint traveling around in a positive way."
"Tch, says you, why do you think they're always recruiting? Because they go west, or up north, and slip off of a cliff, or get killed by a vicious beast. If I was losing workers left and right to disasters, I'd be recruiting all day too!" Scoffs a carpenter, wiping the sweat from his brow as the summer sun beats down on him. A Wartortle sways her tail, and cools off her irritated companion.
Volo was only a child when he learned the power of 'want.' The value of working for your wants was instilled in him by his parents, and by the village residents. 'Anything you want can be yours if you work hard enough for it,' was something that he was told very frequently.
"-- I think I'll go out there!" Pipes up Volo, once he turns 11. "I want to see what types of Pokémon and people are outside of this place."
Pensively, his parents agree to it, and wave off their only son as he departs on his first trade route with the guild.
Volo took to the lifestyle very well. He had the opportunity to travel across the lands, searching far and wide with the guild for supplies and goods to sell in villages, and budding settlements. The distribution of a brand new technology, the Poké Ball, was one of the Ginkgo Guild's newest claim to fame, and Volo was able to practice with this tool a great deal on his travels.
Goods and services was not Volo's passion, however. No. He had always been a naturally curious boy, fascinated with the monsters that inhabited this world, and the legends behind them. He dreamt of chance encounters with mythical beasts, and of treasure hunts that ended in fateful meetings with powerful monsters. Since his youngest years, Volo had devoured every last bit of mythos and knowledge that he could get his hands on, whether through storytelling from his mother, grandmother, or travelers in the village-- or from the books that were in his father's possession.
From the western territories of Johto, to the eastern shores of Kanto-- across the channel to Hoenn, the Ginkgo Guild had a large foot print. It was only natural that their trade routes would eventually expand into wilderness of Hisui to the north, where more and more people were choosing to settle for a quieter life. This, naturally, piqued Volo's interest greatly.
"I've never been to the land of Hisui. My grandfather was born there, but, his father took him and the rest of his family away from the region when he was just a boy. I want to go there."
Perhaps-- this would be an opportunity for one of those chance encounters that he had been dreaming of.
Volo was 14 by the time the Ginkgo Guild had finally established a strong enough repertoire with the people living in Jubilife Village, and 15 once he was capable enough to make the long journey to Hisui himself. Though he had been with the guild for some time, staying on a multi-regional trade route was physically and mentally exhausting-- entire seasons would pass without Volo returning to his home, and it was not unusual for the guild to only appear in certain places when seasonally appropriate. Summer was harsh in Kanto, and winter was unforgiving in Hisui. They needed to be certain to always return to Johto for the apricorn harvest as well.
But, there did come the day that Volo had the opportunity to wander Hisui himself-- of course, when he was not tending to his duties.
He was quickly warned of the dangers that were present in this region: Pokémon that were far more powerful than anything he had ever encountered occupied every last corner of Hisui. The land itself was rugged too, and difficult to navigate solo. He was informed of the survey work performed by the Galaxy Team and the respected Professor Laventon, along with the established authority of the Diamond and Pearl Clans.
But, what drew him in the most, was the whispers of a witch of sorts, who lived in a secluded space in the northeast.
"I want to meet her. She should be able to tell me anything I could possibly want to know about this land!"
It took some convincing (and, perhaps, a lot of wares sold at a tremendous discount), but Volo would eventually be told where to find the witch called Cogita at the Ancient Retreat. This journey would had to be made alone though, for nobody wished to bother the powerful woman themselves; Cogita prefer to keep to herself, toiling away at her work, and minding her own.
After an incredibly arduous journey, Volo would be overjoyed to find the fabled retreat--
And Cogita would be shocked to see the face of what she could only describe as a ghost from the past.
Once a painfully shocking and awkward exchange is had between the two of them-- Volo, who was far too enthusiastic for his own good, and Cogita, who was prepared to knock this intruder out cold-- a proper conversation begins.
Cogita remembered when the last of her remaining family had made the decision to leave the retreat, and the entirety of Hisui. It came to no surprise for her: as the years passed, the younger generations wished to know what was outside of this seclusive land-- there was more to this world than Hisui, her wilderness, and her crumbling ruins. But Cogita had to remain, for reasons that she had kept close to her chest for many, many years.
Cogita's son had been the one to make the decision to leave with his wife, his sister, and her only grandchild. This boy, Volo, who appeared nearly a century after that had happened, wore the same face as Cogita's late husband.
Naturally, when she explains this to her guest, he is struck with disbelief.
"But my grandfather left Hisui when he was still a child. Your story doesn't make any sense, that would make you easily, that would make you-- HUNDREDS of years old."
Cogita could only narrow her eyes and frown. The boy really knew nothing of where he came from, what he came from, nor who he and his family were.
"Time is a manipulatable construct," is all Cogita would say to that. There wasn't a need to go into great depths about her apparently lack of aging.
"Did you only come here to bother me? Or did you have actual questions to ask? Tell me what it is you want."
And with that wondrous expression, Volo says:
"I want to know everything."
There is a pause as the old witch stares upon the boy, and then smiles with crinkles in the corners of her eyes.
"Very well."
The Celestica people once inhabited this land of Hisui. Considered to be blessed and veiled by The Great Unknowable and all of Creation, their people flourished on this land, communing with the gods, and connecting with the Pokémon that lived on the land as well. A wildly curious society, they studied anything and everything: sciences, art, transportation, language, and many concepts that would be considered arcane and esoteric by the modern man. The Celesticans had a rich, vibrant culture, owed to their deep connection with Pokémon, and the spirits that they allied alongside with. Their civilization fell, though-- and it is uncertain what exactly brought the Celestica to their knees. The full story has been lost to time, but several preserved verses from their written history suggest multiple tragedies that led to their disappearance: some allude to war thanks to the greed of a ruthless emperor, others, to plague. One tells of the sun being swallowed, the light no longer gracing the land. A darkness fell upon Celestica, fear filled the hearts of every man, woman and child. Some fled. Many more died. And then, one day-- the Celestica were no more, and this was a land only occupied by Pokémon.
"That still doesn't explain why you've lived this long," Volo would furrow his brows in confusion.
And Cogita sighs, chin resting in her palm, spoon stirring a cup of tea sat in front of her.
"I've been Chosen, you see, to assist someone on a mission delivered from above. Who knows how long I will be kept alive by the old ones? Another 1000 years, or however long it takes for this fabled person to arrive on their mission. Who that someone is. . ."
Another pause.
"I am not certain yet."
Could he be that someone--?
It would not take much further persuasion for Volo to get Cogita to take him as an apprentice in arcane practices, knowledge of the Celestican roots, and the art of wielding Pokémon. For the next decade, he would choose to remain in Hisui, calling it his home.
During the day, he would fulfill his duties to the Ginkgo Guild, assisting them creating a permanent establishment in Hisui and a great relationship with the settlers of Jubilife Village. Even the Diamond and Pearl clans would begin to conduce business with the trading guild.
At night, and while he was not saddled with responsibilities, Volo dedicated his time and energy to absorbing everything he could about the legends and teachings that Cogita offered him. He was diving into fantastical work, and into a world where the might held by Pokémon was not far removed from humans as well. He participated in rituals that had long been forgotten by most, and communed with entities that he came to know as the old kamuy. With every hidden secret that Volo learned, he grew more and more capable, and Cogita truly thought that this was the young individual that she had divined as the one with "the mission from The Almighty Unknowable."
Volo would still find time to occasional return to Kanjoh to visit his parents and extended family, though he chose not to share with them what he knew about Cogita, and the remarkable journey that he had embarked on. After all, had it not been his past lineage that chose to leave their connection to Hisui behind? Why should he reveal the secrets that HE had worked hard to obtain-- to those so far separated from it? It simply did not concern them, in Volo's eyes, and he truly believed that sharing this information would be more than either of them could handle. They were content in their life, and there was no reason to disturb that.
Over some time though, Volo's hunger for knowledge was drawing him towards darker, more deranged information. He became completely obsessed with the mythos of The Mighty Unknowable, and The Void: Arceus and Giratina. After everything that he had come to understand, the countless secrets, the fantastic knowledge, Volo would not be satisfied until he learned everything, and SAW everything.
Cogita cautioned Volo against attempting to dive into the depths of Giratina's knowledge, and strictly forbade him from make any effort to contact the vast abyssal deity.
"There is nothing that The Great Old One has to share with us, it's best not to antagonize it. Your best option is to continue your work with searching for the old plates of Sinnoh."
. . .
"But I want to know it and Arceus."
Driven by an obsessive need to meet these eldritch forces, Volo began to neglect his duties with the Ginkgo Guild. Without realizing the passage of time, he also failed to return home to see his family for many, many years. Every thought he had, every breath he took, was a part of his deranged focus of communing with these Old Ones.
And he WOULD eventually commune with the old king of distortion, deep in the depths of Turnback Cave-- from there, Volo found himself on a path that he no longer had full control of. By creating a pact with Giratina and being chosen as its herald, Volo surrendered his human life, and was removed from the mortal coil entirely; existing in an in-between state beyond time and space, he accepted a pseudo-immortal reality, where he was simply not effected by the passage of time and space. In exchange for the eldritch truth, Volo agreed to be a vessel of the void, to be used when need be.
Yet, he was not satisfied. Truthfully, if he could create a strong enough bond with the mighty Giratina, the one who had been sealed away by its creator, then perhaps he AND the king of distortion could draw Arceus out of hiding, and finally, Volo could have the satisfaction of seeing and understand EVERYTHING at his fingertips.
At least-- that was his motivation initially. All he wanted to do was see. And understand. And know. It wasn't until Volo's consistent exposure to Giratina's madness, and the eldritch truth that was instilled into him, that Volo saw visions of calamity in the future and harrowing omens from the past. He began to see himself as something greater than the average man, experiencing a delusion of divinity, that HE ALONE could alter time and space itself, and that HE ALONE could not only commune with Giratina as its liege, but also convince Arceus, The Mighty Unknowable, to heed his word.
"I saw something, I was plagued with the most disturbing vision, a world where all life has been wiped out, no people, Pokémon or monsters could set foot in this world without being wiped away completely. I saw the gaping mouth of extinction, its hands stretched out to smother. It cannot be stopped. And it will not stop in just THIS world, it will do the same elsewhere. There is no solution to preventing this reality-- the only choice is to disobey the creator, and erase this universe destined for destruction. A new one can be born from this divine obliteration. A world where the demiurge does not allow that evil miasma to destroy us, and the next universe, and the next, and the next."
Volo's meddling with the fabric of reality, as if it were nothing but a clothe for him to cut and mend at will, resulting in the space-time distortions across Hisui, and the massive rift tearing the sky over Mt. Coronet open. With the help of power granted to him by Giratina, he hoped that the disturbance would bring Arceus down from his heavenly pedestal, going so far as to bring people from other points in time to Hisui, and stirring up the Noble Pokémon into frenzied states.
Yet, there was no sign of the Creator.
The story would go on as a strange child would be the next to fall from the rift in the sky, with only one statement left in their mind before they woke up in the Hisuian Wilderness: Seek out all Pokémon.
The tale of the young hero who would quell the frenzied Nobles, compile the first complete index of Pokémon, prevent certain destruction of Hisui by creating the Red Chain and meeting the legendary "Sinnoh," and eventually reaching the summit of Mt. Coronet, is remembered by many. Though most do not know of Volo's continued mental decline as he feverishly realized that he was not the 'one with the mission' that Cogita had thought he had been-- it was this mere child. His purpose began to collapse, his identity falling apart all around him. But his divine delusion remained true. HE had to be the one to commune with Arceus, HE was the one who connected with Giratina and became his herald, HE was the one burdened with the eldritch truth and the visions of the past and future. There was no way that this outsider could take the helm of this job!
What he could do, was continue to mask as a simple helper on this hero's journey, and manipulate them into collecting artifacts and objects that he needed in a last ditch attempt to draw down the creator. Sabotaging his connection with Cogita, who was already highly suspicious and critical about her descendant's behavior, Volo spiraled.
"My desire to meet Arceus cannot be contained any longer! I need to know what it is! I MUST know what it is! If I can meet Arceus myself, then I may also be able to subjugate its power. . . And using that, I will attempt to create a new, better world! Of course, if I create a brand-new world, then the Hisui region that we currently exist in will be undone and returned to nothing. You, everyone you know, and all the Pokémon living here will vanish in an instant, as if you'd never been."
How harshly Volo would be humbled, as he was struck down atop Mt. Coronet, when Giratina itself turned its back on its herald's deranged mission. Ripped from the sky and cast aside, there were no other options that Volo could use to claim victory. His false mission was over. He was not Arceus' chosen-- the man that had become obsessed with the sun, was destined for the void.
And while he accepted that this was the end of his mad journey, Volo still had ambitions to meet Arceus.
' Someday, I'll solve every riddle in the legends of Hisui's Pokémon. And on that day, I'll stand before Arceus at last—No, I will CONQUER it! No matter how many years, how many decades, how many centuries it takes me! '
. . .
What has become of Volo since his loss atop Mt. Coronet? The man still wanders the earth, coming and going from varying points in time. Some believe that he manipulates events in history out of pure curiosity. As the continued herald of Giratina, Volo comes and goes from the Distortion Realm. When he occasionally allows Giratina to use his body as an avatar, Volo falls into statis afterwards, and slumbers in the Great Old One's plane until his body recovers, sometimes for years at a time. Therefor, Volo has disappeared from history, only to emerge at the most bizarre times.
And while it took a great deal of time, Volo has come to terms that his role as the Herald of Giratina is enough of a crown for him to wear, despite it not being the destiny that satisfied him initially. Giratina's pact had elevated him to what some would even consider to be a demi-god. Though, Volo still acts very much the same way he did as a simple human.
There is still a deeply seeded ambition to prevent the calamity that he saw in his vision all of those centuries ago. And it is his belief that if he were to take up an apprentice in his lineage in the same way that Cogita had done to him in the time of Hisui, that his successor could be victorious.
It should come to no surprise then, that one of the most fearsome and respected trainers in modern history is a woman with a fascination for mythos and legendary Pokémon-- and is the current seated champion of the Sinnoh league. Her resemblance to her ancestor is quite uncanny, it is as if the two have already known each other.
Perhaps they have.
But one thing is for certain: Volo's influence is still alive, and until Giratina itself is no more, there is no ridding the world of the man who had once loved the sun. The eldritch truth must be bestowed upon another so that Volo's vision was not gifted to him for nothing.
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Dungeon: The Veiled Palace
Sorrow pervades this valley, the painful ache that remains after tears and screams have exhausted themselves and the body can only linger on in faltering surrender. You can feel it in the rain, in the rocks, in the chill of the wind as it pulls the mirth from your bones.
Setup: Forlorn and forgotten thought it may be, the Veiled palace was said to have been constructed by a besotted celestial and played home to a succession of demigod warlords before it and the surrounding lands were reclaimed by nature at the end of the last civil war, transforming into a vast hinterland ripe for exploration.
Hooks:
Though the warlords have been gone for generations, their most cunning servants, a coterie of assassins live on, location concealed by ancient enchantments that cloak their fortress and their movements in near impenetrable mist.  They now sell their services to the innumerable nobles and merchants of the lowlands as the “Serpent-Unseen”, a group the party will only hear of after taking an innocuous job that sees their prospective employer killed half way through and the party hastily pinned for the crime.
In addition to the isolated human villages in mountains, there are also encalves of aarakocra and jaguar-tabaxi in the region, both of whom retain scraps of lore about the palace and its formation, but have become increasingly unfriendly towards outsiders of late. Someone has been wandering their territory and ensnaring their people through the use of a bewitching flute, and all those who try to rescue the ensorceled are never heard from again.
Tales in local roadhouses tell of Tamha, a long vanished village in the mountains that once traded in heavenly treasures, some beautiful or powerful beyond beleif. While these rumors may incite the party to start combing the rainforest for trinkets, they’ve also inspired the Serpent-Unseen’s latest leader, Janbek the collector,  aspirations for his organization far above being petty cutthroats. Having found a few of these trinkets ( such as the flute), the collector realizes that the Veiled palace is a storehouse of powerful enchantments that could lead him and his people to true power far beyond the swords and poisons they currently wield.
Those traveling high into the mountains should be wary, as to hear the locals tell it a soaking wet ghost that appears wandering the roads in the area dazed and confused, bloodless save for the silvery ichor which drips down from a bone-bearing gash in his head. As the ghost story goes, should the specter clasp you in his deathly grip, you’ll start to drown on land, all while he pleads with you to help him find his way home, dissolving into tears should his victim fight their way free.
Background: As the story goes, the celestial noble Rindal’jar was traveling the mortal world  admiring the beauty of the mountains when he fell in love with a mortal girl from a tiny little village by name of Sya. This was a problem, as Rindal’jar was already married to the local goddess of rain, and so cloaked the surrounding valley in a never ending mist so as to hide the affair from his betrothed. Rindal’jar likewise concealed his true nature from his beau, claiming to be a wandering noble in search of poetic inspiration as he lavished gifts upon her and her people. Sya for her part figured out Rindal’jar’s ruse when such gifts icnluded bundles of gold or a bridge over a valley she was forced to cross every time she went to gather fruit, but she and her people were poor, and she feared offending this fanciful stranger and all the power he seemed to wield. The affair continued for years, and eventually saw Sya living like royalty in a palace conjured by Rindal’jar, waited upon by a staff of animals transmuted into servants: brilliant birds for her ladies and courtiers and a pack of leopards for her honor guard. Her people were forced to stay in the village below, but she smuggled them whatever riches she could to trade for food and proper tools. Having long suspected her husband’s unfaithfulness, the goddess of rain eventually used her trusted agents to track him to the valley, giving them a bronze vessel empowered by years of bitter hurt and resentment to unleash upon him when he was alone in the valley.  Unstoppered the vessel unleashed monsoon storms and flooded the valley in an instant, washing away the unfaithful Rindal’jar as well as Sya’s village in an instant of divine spite. Watching from above and hidden by the palace’s enchantments, Sya watched her people destroyed, and afterwords retreated to the depths of the palace, living out the rest of her life like a ghost. Her and Rindal’jar’s children, raised by magical convenience and their sorrow-broken mother came up spoiled and wrong, eventually declaring themselves as warlords and raising successive bands of jaguar folk and mountain bandits as they use their father’s gifts to carve out territory for themselves. This pattern persisted over generations, until Rindal’jar’s line got tangled up in a brutal civil war and ended up extinguished for their troubles, their territory falling back to the wild.
Further Adventures:
Once and orphan and petty thief, the aasimar Janbek (perhaps correctly) sees himself as the heir to the warlords’ legacy, feeling pulled to collect the trinkets and treasures a celestial noble carelessly bestowed upon a hapless village girl so long ago.   While many of these trinkets are merely valuable, others possess powerful abilities that have gone long unobserved, but seem to blossom in the collector’s grasp allowing him to ascend the ranks of the Serpent Unseen faster than anyone in the organization’s history.   His ultimate goal is to uncover the origin of these wonders, and bring the valley under his control as a new reigning warlord to which surrounding territories must offer their allegiance.  To this end the party may end up doing battle with Janbek over treasures they do not know the true origin of, or even inadvertently passing a few into his hands in the early game. 
Of all the magical items scattered throughout the hinterlands and the surrounding region, perhaps the most dangerous is the stormbearing vessel, which was washed downstream and into the plunge of a violent waterfall and stuck in the rubble beneath the crashing water ever since. The party may only come to know of the vessel thanks to the locals telling them the sad story of Rindal’Jar’s transgressions, and connecting it with their earlier ghost sightings. 
 If one held the wrathful vessel, one could bring rains in times of drought, or summon hurricanes to ravage armies and scour fleets at sea. One could even use it to summon the wrathful goddess, which Janbek may attempt to do if the party closes in on him. What this scornful rain-god will do with the descendant of her philandering husband is anyone’s guess, perhaps smite him on the spot or take him as a consort, elevating him to terrible power. The gods are inscrutable after all, and it would be impious to try to predict how they would act next.
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danicadenniss · 3 months
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DreamWorks Trolls
Branch: Troll Of The Wildglade
Chapter 1: The Birth Of A Legend
This is Trolls Brotherhood AU, I will tell the story about the legend. Branch's Narration
The sun shone on the top of the clear blue sky ever so brightly. Its bright yellow rays spreading out, a warm light for a beautiful day like today.
A great dragon zooms across the air so fast that it's almost a blur. His scales, the color of silvery white which glimmers like the river with pale periwinkle spots on his rump, the crest scales from head to tail are moderate cerulean, crest scales and tail tip are teal, and his wings are majestic and great like an angel's. He had two peach-colored, straight horns and arctic blue eyes. It flew just below a group of clouds shaped like creatures known for their singing, dancing, hugging, and most of all, their happiness for their freedom: the trolls.
The land where this dragon and the trolls live in is a beautiful, peaceful, and unspoiled land where every creature lives in harmony and safety. It's beyond any constant of civilization or unknown strangers that might arrive there. The water is purely clean, the green grass bends gracefully in the wind, the trees all stood tall and firm, and everyone live happily and carefree as if there was no danger. This land is what the creatures called the Wildglades. It is known for its many open areas within the woodlands where grassy meadows are located under the canopy of deciduous trees such as aspen and alder.
Now, one may think the dragon flew so gracefully and majestically thoughtout the sky, flying over a valley where some fields of flowers were near a river. Once over the river, it playfully dipped its paw into the water, taking a drink of some water while he had a chance, and flew higher once he's done. He happily flew across the field where he reached some giant rocks along the way.
Now, one may think the dragon is the hero of the story. He's not, but he knows the hero for sure, or at least, he will very soon.
On the rocks, beetles, insects, and reptiles are found either sunbathing in the sun rays or even strolling around the rocks. The dragon flew over the creatures, paying no mine to them at all.
In an instant, we reached a waterfall where there are rapids just after it. Near the rapids, a mother Eninac (wolf like creatures with colorful fur) was teaching her two cubs how to fish and out to a fish near the water's edge, She manages to swipe her claw into the water and came out a fish and landed on the ground. The pups immediately grabbed the fish as they tugged it back and front between themselves while their mother watched.
Later on, we see a view of some wetlands and swamps, surrounded by trees, marshes, and mud being shrouded by a light fog. In the waters, a group of alligators swam calmly while the others rested on the banks. No matter where you go, you will never experience a healthy environment untouched by the the outside world such as this one. The wildlife here live without fear and worry. Big or small, all creatures live with one another in symbiotic and treat each other respectfully.
Finally, the scene jumps back to our dragon friend flying over some beautiful trees in all shapes and sizes and also, full of life. It was actually a stood proudly around the area, across the branches, and flying animals such as butterflies and hummingbirds all flew through the trees.
In an instant, a group of trolls jumped through the tree tops across branches, laughing and hollering from the fun they're having. Below them, another group of trolls ran out of sheer freedom. Some even stated across the grass or on uprooted roots in their homemade skateboards or blades, others swung across some thick vines across the air. They all ran until they reached a lake and jumped into the water for a swim. The one traveling in the trees manages to reach the tops and enjoyed the sweet breezes of the wind blowing through their hair, swaying them back and forth.
The trolls in all colors and ages enjoyed their days like they do every day. They played together, sang together, danced, ran, and even hugged. With freedom, they have no limits or fear. These trolls are the Rainbow trolls and they live together as a clan known as the Glade Clan. They are in pod-like homes above the trees like treehouses while others prefer on the ground, living in underground burrows or pods as well.
Like all clans, they are led their leaders and the Glade Clan is no different and there begins our story.
The clan lived peacefully under the watchful eye of their leader: a green troll with cobalt blue hair and green eyes named Thorn. He wore reddish brown pants, dark blue shirt and a teal bandanna. He stood on top of a thick branch which he could overlook the others and the distance makes it easier to spot danger.
Thorn is known for his strength, courage, fairness, and agility. He needs to in order to protect his people from any danger that might come to harm them. All he wants is for his people and family including his four sons, John Dory, Spruce, Clay and Floyd to be safe and hoped for many happy days ahead.
And speaking of a happy day, on an early morning, that day will be his happiest and he didn't realized it until now.
"Thorn!"
Young John Dory: "Daddy!"
Young Spruce: "Papa!"
Young Clay: "Dada!"
Young Floyd: "Daddy!" "Our baby brother or sister is coming"!
Wood twitched his ears when he heard his name being called. A troll with orange skin, scarlet red hair, and amber eyes came to him, panting from all the running he did.
Thorn: "Alder, boys, what's wrong? Is there danger in our home?"
Alder: "No, Thorn. It's time!"
Young John Dory: Daddy, Mommy is labor and giving birth.
Young Spruce: Hurry, Daddy!
Young Clay: In our pod, Granny helping Mommy!
Young Floyd: Daddy? I'm scared!
Thorn: Time? You mean now? Lead me there!
Without hesitation, all trolls ran toward Thorn's pod: a giant pod that's blue and light green. Behind them, some trolls managed to follow them, wondering what's all the fuss about.
Alder: Boys, please don't look, I want you boys sit down in the chairs.
They sit down in the chairs, they are upset about their mother giving birth.
Thorn entered the bedroom and stood anxiously as he saw his mother in law, Rosiepuff, helping a beautiful teal troll with pink hair and sky blue eyes give birth. The teal troll, who is also Thorn's wife and John Dory, Spruce, Clay and Floyd's mother, Ivy was taking deep breaths in rhythm while being supported by a mountain of pillows behind her as two trolls held her hands, comforting her. Her face all covered in sweat and her hair was uncombed and messy from the stress of being in labor.
Rosiepuff: That's it, Ivy. Easy does it. (Instructed her daughter to relax and to remain calm.
Thorn: Is she gonna be okay, Rosiepuff?
Rosiepuff: She's just in pain,Thorn. But she'll be fine once the baby's out.
Young John Dory: Daddy, Granny, can we can see the baby?
Rosiepuff: No, not yet, sit down, can you please get out in the kitchen's chair? We don't want you getting sick.
Young John Dory: (whining) I don't wanna!
Alder: Shhhh! Johnny, come with me to kitchen's chair.
Young John Dory: (whining) Alright, alright, but I don't wanna.
Rosiepuff: You're doing great, sweetie, just a few more pushes. The baby can only do half as much if you don't push.
Outside, various trolls gathered around the pod. They've heard the news of Thorn's baby about to be born and began to wonder what he or she be like. Yet judging from the screams from Ivy, even they became the concerned for the soon-to-be big brothers and hoped for the well being of the two.
She pushed as hard as she could before she fell back, panting in exhaustion. Her husband smiled and wiped her forehead with a wet cloth.
Thorn: You're doing really well, my flower, I know it hurts and I know you're tried, but you're strong. You can do it. Just try again. For me.
Ivy: (huffing) With you by my side, I have strength. (Once more, she closed her eyes and pushed. She gave it all she had left, screaming at top of her lungs.
Young John Dory: (Young Floyd gasping, Young Spruce shaking and Young Clay biting his nail) I can't look! I can't look!
Rosiepuff: (smiled at the sight of the baby being halfway out.) Just one more push. (Ivy did as she was told and with a final push, the baby was finally out as it slid into Rosiepuff's arms.)
Ivy fell back against the pillows, breathing heavily with her eyes closed. The silence surrounded them was replaced by a high pitched wailing. John Dory, Spruce, Clay and Floyd walked into the bedroom as they gasped and see the baby. Ivy panted and opened her eyes. With a smile, she triedly lifted herself up to see the miracle. Thorn gasped and grinned wildly at the sight of his newborn in his mother in law's arms. The infant is beautiful!
Rosiepuff: (Warm smiled and tears in her eyes) It's a beautiful little boy!
Young John Dory: We're big brothers now!
Young Spruce: He is adorable!
Young Clay: Awwww! He is so cute!
The parents smiled as Thorn hugged his wife, giving her small kisses on her forehead. You did it, my dear. We have fifth son, just like you four.
Ivy: (with tears in her eyes.) We do, don't we?
Once the baby's all cleaned up, Rosiepuff wrapped him in a fuzzy green blanket and passed over her grandson to his parents. Ivy held him close to her crest, kissing his head. The baby calmed down in his mother's embrace and blinked up at her. The baby's eyes were as big and as blue as sky. He inherited his mother's beautiful's teal green skin and his father's cobalt blue hair. He looked up confusingly, but when his vision cleared up, he saw his parents gazing at him with warm smiles, all pain forgotten. The baby cooed as he reached his arms up.
Young Floyd: Hey, there! Baby brother, we are your big brothers and welcome to the family. (The baby cooed)
Thorn caressed the baby's cheek and his son responded in nuzzling it. Thorn realized that his people might want to welcome his son to the world. He stood up and opened the door where the results.
Thorn: My trolls, it's a boy! We have a beautiful, blue troll of a son!
All the trolls cheered, gave their congratulations to the father, and jumped for joy, knowing that not only did they have a new member to the clan but a new heir as well. Thorn shushed them softy, not wanting to scare the baby inside. He allowed them to come and see the newborn, but they made sure not to overcome the baby, his brothers and his mother. Once they saw the baby, they oohed and awed and even smiled.
Female purple troll: (exclaimed clenching her hands together) Aw! He's beautiful!
Another troll: (cooed) Isn't he cute?
A trolling: (whine) I wanna see the baby.
Young John Dory: Daddy, Mommy, what's are you two gonna named him?
Luckily for him, his father gave him a lift and put him on his shoulder where his child could see the baby clearly.
The little baby watched curiously at the trolls before him. There were all happy for him and he managed to make a small smile as he babbled happily, earning some awes from the crowd.
Young Floyd: Mommy, Daddy, Alder? What's are you two going to named our new baby brother?
Alder: We must choose a name for the prince. Suggestions, anyone?
An older troll: (babbling) Yes, it should be something distinguished, I think, something worthy for the prince of the Glade Clan. Perhaps Rowan...or Storm.
Young Clay: Huh?
A male troll with glasses: (suggested) Sycamore sounds for me.
Young John Dory, Spruce and Clay: Sycamore?
Young Floyd: What's about Branch?
The baby hiccuped. He shook his little head, not liking any of the names being suggested for him.
Newborn Baby Branch: Bah! Bra...Bran!
Ivy chuckled at his son's attempt to name himself or maybe speak. She tried to guess what he's trying to say.
Ivy: You know, I think our son wants to be named...Branch. I think Branch would be nice.
Rosiepuff: Oh yes! That sounds lovely!
Thorn: And it's a small yet strong, it's perfect for our son. Don't you agree?
The trolls nodded in agreement, some even clapped their hands happily. It looks like they all agree with the name decision.
Rosiepuff: (giggled) My, my. Barely an hour old and the boy's already helping our family make decisions like a leader.
Alder held him and gently lifted him up for all to see.
Alder: Thorn and Ivy's fifth son and future heir to the clan: Branch!
Everyone cheered along loudly, which slightly surprised little Branch.
Thorn: (chuckled and told his son) It's all right, Branch. That's the traditional family welcome, just for you.
Yonug John Dory: Daddy, We're big brothers now! Branch, welcome to the family.
Young Spruce: Branch, welcome to the family.
Young Clay: (sobbing) We're big brothers now, Branch, welcome to the family and we are happy for you.
Young Floyd: Branch, We're your big brothers and you're our baby brother, you are so lucky.
Branch smiled as he nuzzling his mother, his father and his older brothers lovingly which Thorn returned.
Thorn: We love you, Branch. We all do.
He then placed his son on the bed. Surprisingly, he than began crawling towards his mother, only to softly fail at first. But he rose up and manages to reach his mother who grabs him lovingly. John Dory and Spruce are playing sword fighting with their wooden swords. Clay and Floyd playing puzzles and Rosiepuff then handed Ivy a bottle for him to feed. They usually gather milk from other animals they raise in their small corrals. Branch saw the bottle and began drinking the warm, fresh milk from it, enjoying its sweet. Even making a small bubble after he burped it out, making the others laugh.
Six Months Later
A few months later after he was born, a greedy bounty troll hunter who entered the woods, his Hernan Reyes the leader of an organization called themselves Talons along with his partner in crime Dr. William Afton researched in the forest.
Male Troll Hunter #1: Reyes, looking all in the forest.
Hernan Reyes: So, life not fair for us to do it. We are coming to hunt down to hideous creatures with guns and blades.
Young William Afton: My lord, I found either of those little creatures. They were hiding around it. Near in the forest, the trolls live in over there.
A young scienist Breanna Diaz walked out of the tent and asked Dr. Bruce Davis.
Young Breanna Diaz: Reyes, please don't kill that creatures. My son went to school, his father dropped him off until I picked him up from school.
Hernan Reyes: My son, Dante and I will hunt down the deadly creatures. (He walked into the forest, the trolls heard an earthquake and looked up and gasped by they running and hidden in their pods.)
Middle Aged Bruce Davis: Why did you do this?
Hernan Reyes: I do have a power to hunt down because there are rapids creatures up there and they got away from us.
Meanwhile, Thorn taught John Dory, Spruce, Clay and Floyd about the territories and their boundaries and even to use his hair correctly like a whip. Ivy taught Floyd how to sing and dance. Floyd walked into the room, he see his baby brother in his cradle. Branch smiled at him.
Young Floyd: Branch, you are young and strong like Daddy, he and Alder is protecting our home from threat. (Branch cooed and crawling towards him.) Mommy, Daddy, can we go to the water, with John, Spruce and Clay, please?
Ivy: That's very good, my sons. He's got what he deserved!
Young Clay: (chuckle, he successfully squinted the water from his mouth onto John and Spruce's faces.) John and Spruce's all wet!
Young John Dory: Mommy? Daddy? Clay squinted me in the face.
Young Spruce: Me too! WAAAAAAH!
Thorn: You're a sneaky little troll! Aren't you, my boys!
Young Floyd: (chuckled) Mommy, Daddy, big brothers and baby brother, let's go!
Ivy grabbed him gently and wrapped a light green blanket around him, she carried him on top of her hair.
At the pond, Clay played with his brothers, a little pink female trolling making a sand castle to make her mother and her father proud. He squinted at her, he chuckled at her, she sobbing, and he walked into her.
Young Clay: Are you okay? (She looked at him and he apologized to her.) What's wrong? I'm sorry for you squinted at you.
Little pink female trolling: That's okay, I trying to make sure I make a sand castle.
Young Clay: Are you doing this? If I can help you out with this. (Her mother called to her.)
Female light pink troll: Viva, I hope you can find all the shells.
King Peppy: Viva!
Young Viva: It's nice to meet, bye, promise.
Young Clay: I'm promise!
At the Talons headquarters, Hernan plans to hunt the trolls down, along with his teenage son Dante, and the rest of bounty troll hunters.
Hernan Reyes: Tonight... We hunt!
Talons Bounty Troll Hunters: Yeah! Kill the beasts!
Hernan Reyes: Search the entire forest! Bring me all trolls! Dead or alive!
Talons Bounty Troll Hunters: Yeah!
Breanna look at them, and hold her son Noah, who is scared.
Pastor Abacus Chunch run and raise his hand by asked him to stop hunting trolls in the woods.
Young Abacus Chunch: Stop!
Hernan Reyes: (smiled evilly at him) So, pastor, I need a word with you about to hunt down the trolls. Bring the trolls, dead or alive!
Young Abacus Chunch: Please, I want you to stop hunting in the woods. I don't want you and your soldiers to kill the creatures with guns, swords and the other weapons for your harm.
Hernan Reyes: Stay out of my way, I will crush you with my hammer. You won't be able to stop me for hunting.
Young Abacus Chunch: Please stop, kill the creatures and the wildlife and it's will cause chaos and all the madness because of it between the village and the forest. I don't want you to murdered it. Near in the forest. (He pushed him into the ground.)
Hernan Reyes: I told you, stay out of my way and We will hunt the trolls tonight!
The Talons soldiers cheered on and they marching out of the city and into the forest.
We are going to challenge by protecting the animals from being killed by bounty hunters. Guns violence are illegal and it's to dangerous for us.
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