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#Lessons experience
fairycosmos · 2 years
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whats the deal with the stigma around giving up anyway. yeah this is hard so i do not want to do it anymore. we don’t keep our hand inside a burning flame just to feel like a martyr. i’m off to get a milkshake 
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haleyincarnate · 3 months
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And such is the cycle.
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tumatawa · 11 months
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Started reading dungeon meshi
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dchan87 · 8 months
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You cannot replicate or recreate Barbenheimer. Barbenheimer was organic, spontaneous because people saw that these two movies--bright, colorful, comedic Barbie and dark, moody Oppenheimer--were being released on the same day and ran with it. Barbenheimer was lightning in a bottle.
Execs will try to replicate it because money. But it won't work. Consumers will see right through the astroturfed marketing, and whatever the execs try will fail. We must let Barbenheimer be a one-and-done for the sake of the movie industry.
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ansonmountdaily · 9 months
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Anson Mount in Star Trek: Strange New Worlds 2x09 "Subspace Rhapsody"
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mrkmciver · 4 months
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#Life Changes
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thejacketscloset · 5 months
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It's no surprise to anyone that Soap can be downright stubborn about any aspect of his life, and one of the things he's most stubborn about is learning. He knows his own methods, and he always believes he's capable of teaching himself anything that's needed of him no matter how inconvenient it might be.
It's part of the reason he has such an ""issue"" with authority. He knows his own capabilities and damn it he doesn't need anyone else to be showing him how to do it. When he was a rookie he'd always find his own methods to learn anything new. Unconventional and inconvenient for others, sure, but it's perfect for Soap.
When he's brought into the 141 this trend remains, only with less pushback from his superiors. Price has seen the things Soap has achieved, and he trusts him when Soap states his methods are needed a certain way for those results.
Now, when Ghost is finally introduced to Soap this causes them to butt heads. Ghost, similarly, knows what works and likes things to stay that way. He sticks to the procedures that he knows work, the results speak for themselves, why ever switch it up? Soap finds issue with this.
Ghost requires Soap to learn how to knife throw after a close call in a mission where it would have likely saved him had Ghost not been there. Ghost, having the most experience with this, takes it upon himself to teach Soap. He learns quickly that Soap is an awful student. At least that's how he sees it at first.
Soap argues against Ghost's explanation of technique, stance, grip, anything under the sun that he explains. Ghost, thoroughly annoyed at that point, tells Soap to "shut it, or teach it to yourself."
He expects Soap to snap back, or to brush him off with a joke like their typical banter. Instead, Soap gives him a shockingly genuine smile and says "So I have permission to teach it to myself then?"
Ghost is stunned for a moment, knowing that it's a difficult thing to master by yourself when there isn't anyone pointing out the adjustments needed to be made when throwing. But he ends up nodding, really just intrigued to see how Soap fares by himself.
Soap nearly masters it in three days.
When he asks Ghost to watch him after those three days, he's shocked to see Soap's accuracy to be almost on par with his own.
Soap turns to him after he's done throwing and fixes him with an expectant expression. Ghost nearly misses his cue to respond. He stumbles out an "Impressive, Johnny" and his Sargent beams.
After hearing about the hours Soap spent holed up teaching himself the proper technique over those 3 days, Ghost never bothers to question Soap's methods again. He still offers occasionally to ""teach"" Soap things, or just accompany Soap while he works on such things, though most of the time Soap declines.
All of this is what causes so much surprise when Ghost witnesses Soap's methods fail him for the first time. (Potential part 2 later :3)
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reality-detective · 19 days
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Have you ever heard of the "Philadelphia Experiment?" 🤔
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vox-anglosphere · 17 days
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Oscar Wilde was full of witticisms until the very end..
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blueskittlesart · 8 months
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do you have any thoughts on zelda not staying as a dragon? me personally I like it and am very cool with it mostly because I think zelda should get to be happy forever (and because I'm smart enough to know she changed back because of recall and not some ambiguous power of love lmao) but a lot of people seem to dislike that it made the draconification inconsequential?
i think there's like. some valid concerns surrounding inconsequentiality/"curing" the physical problems characters have as a way of giving them a "happy ending" but I think those concerns don't necessarily apply to totk in the way people seem to be applying them, especially irt zelda's draconification and link's arm.
most of the time when the criticism of this "magic cure" trope is applied to media, it's because the trope is used as a cure-all to erase a character's suffering or trauma and make them "normal" again, and often ignores the character development or themes of the story in favor of giving the character a happy ending. I don't think that applies to totk, though, because the "curing" link and zelda experience is both within the realm of possibility given the worldbuilding present in the game (recall could easily have done it, as you mentioned) AND thematically consistent with the rest of the game. One of if not the most important central themes of totk is the idea of failure and second chances. we see a hyrule that has been given a second chance after link's initial failure with the calamity brought it to the brink of destruction. we see characters who were deeply unhappy and entrenched in the shame of their precalamity mistakes like purah and zelda become active, beloved members of their communities. we see the people of lurelin village take back and rebuild their destroyed home. we watch this kingdom and its people make an unprecedented comeback after a century of struggle and ruin.
Similarly, totk's gameplay is LINK's second chance, his comeback from the initial mistake of losing zelda, of specifically being unable to reach her with his injured hand when they fell. The consequences of that--the master sword's corruption, the loss of his arm, and zelda's draconification, are all supposed to SEEM irreversible, because that's how LINK initially sees them. he believes that he doomed both himself and zelda all because of that SINGLE moment in which he wasn't enough, a viewpoint which is obviously left over from the pressure he experienced to perform to an impossible standard of perfection pre-calamity. The story of totk is about deconstructing that belief and proving it wrong. the mistake he made caused harm, but it's never too late to repair things. he can fix the regional phenomena ganondorf causes and rebuild those communities. he can revitalize the master sword. he can GET ZELDA BACK, with his own arm, uninjured and able to reach her this time. no matter how impossible those things may initially seem, no matter the perceived finality of his mistakes and their consequences, there is always hope. there is always a second chance. no one person's single mistake can doom an entire kingdom for eternity. the fate of hyrule was NEVER resting on link's shoulders alone. he was never their final hope. there was always going to be an after. the whole POINT of the draconification and the loss of link's arm is that they AREN'T final. they ARE inconsequential, because they were born of one mistake and ONE MISTAKE IS NOT THE END ALL.
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monacodarling · 1 month
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HEAR ME OUT
DRIVING TEACHER! MAX AND DRIVING DISASTER! CHARLES I WOULD LOVE TO SEE IT
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haleyincarnate · 1 month
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So many doors to open.
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poorly-drawn-mdzs · 8 months
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Hi!! I love this series so much, and as someone who hasn’t really drawn since they were a kid but wants to start as a hobby, do you have any advice for sort of learning to doodle on paper and get better at it? I want to start but I don’t really know how/where
The most important step in getting better at any skill is Persistence and Consistency. Practice and keep practicing! The best way to do that is to keep it fun! Picking a project helps generate ideas (e.g. drawing Pokémon, or characters from a series you like). There are also a ton of monthly prompt lists out there!
I also highly recommend scheduling in a 'drawing/practice' time in your day. For me, I started with 30-60 min before bed (bonus: its a good 'no screentime' activity), and the habit took root there.
There are a lot of 'technical' things to study but find the fun first. At a certain point you will discover you've hit a wall, and have a specific aspect/goal you want to target (colour theory, anatomy, lighting, comic layout). Then it's time to go looking for resources.
Once you have the habit and some goals, go collect some inspiration! Find people who inspire you and study their work!
Another little 'art skill builder' I recommend is the Shrimp Method! Only if you find technical challenges like this fun though (Example of one of my studies below)
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hisui-dreamer · 3 months
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reminder to master chef twst jp players that:
the 20 minute ingredient gathering is the most efficient one, but find the one that matches your schedule
focus on getting sugar, eggs and fruits because they're pretty popular ingredients
use low/medium ingredients to raise skill level, only use high quality ingredients when the recipe is above 50%
try focusing on one recipe at a time
when you're done with the event, use up the rest of your ingredients for 100%, then do the recipes with the fewest ingredients
when nothing else can be made, just keep making black dishes to earn what medals you can
i hope these tips help!!
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wayti-blog · 6 months
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Education never ends, Watson. It is a series of lessons, with the greatest for the last.
Sir Arthur Conan Doyle, Sherlock Holmes, His Last Bow
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thelaineydayblog · 6 months
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