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#Jason Taylor
blackmensuited · 8 months
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rocket-69 · 1 year
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Tim Cain and Leonard Boyarsky Q&A 10/23/22
Tim Cain and Leonard Boyarsky joined the Fallout Wiki discord server to answer a few questions. Jason Taylor could not attend, but all three of them answered some questions in text sent ahead of time.
Interviewer: On a different note, we’ve been having a lot of questions about the idea of the US being divided into 13 commonwealths, and why. In the Fallout Bible Tim, you said that it was Leon’s idea to use a 13 star US flag, and had an idea for 13 super states, but didn’t finish it. LeonB: I picked that flag because it looked cool, I’d never seen it before Interviewer: Which is a guiding principle for a lot of great choices, that gut feeling. LeonB: Definitely
Tim Cain: Not to backtrack too much, but did I find a note from our marketing dept with two suggestions for a name for the game: "No Man's Land" and "The Deathlands". We politely declined.
Interviewer: To elaborate a bit: A lot of fans seem to believe that everything was pre-written and pre-made, and you just rotely executed that brilliant design. As I understand it, it was closer to how Deus Ex was made, with plenty of gut feelings and bold work with the box cutters to remove what didn't work (Warren Spector mentioned cutting a 500 page design bible to just 270 pages)? LeonB: We didn't have a huge design bible, per say. Not to the detail level it sounds like he was talking about We were flying by the seat of our pants Tim Cain: I remember when I was asked for a vision statement for the game. I was surprised because the team KNEW what we were making. Then I was told it was for admin and marketing. I tried twice and failed twice, then Chris Taylor wrote an amazing one. LeonB: Certain aspects of game dev never change - no matter how carefully you think you're scoping you always have to cut content and stitch what's left back together
Interviewer: Speaking of content that wasn't cut: An interesting question comes up from time to time, that is, when implementing special encounters (aliens, the police call box, dinosaur footprint), did you ever consider them as anything beyond a cool little Easter egg? A more direct part of the story? Tim Cain: No, I don't think so. Special encounters were tied to luck and meant to be fun and a potential source for cool items. No story elements, since they might never be encountered by some players. LeonB: Mostly we made those because we thought they were funny Interviewer: (and they were, plus the increased critical chance is awesome) Tim Cain: Although it would have been funny to comvince the Master to give up his plans using a velvet Elvis painting as a bribe
Interviewer: Speaking of the Master, he (it?) seems to have gone through many iterations. The Vault 13 timeline suggests he could have been an ambulatory foe - or was he always intended to be this glorious mess that they probably carted to the Cathedral in a barrel all the way from Mariposa? (For those who don't know what I'm talking about.) LeonB: I may be misremembering, but I felt he was ambulatory enough to get to the Cathedral on his own, especially depending on what he fed on/subsumed into his body, and then he became part of the overseer's chair over time I don’t remember him ever being planned to be ambulatory in the game, though
Interviewer: Were there ever intentions of integrating more eldritch or extradimensional aspects into Fallout, such as Old Gods, Elders, and more Lovecraftian things, or was Fallout always more intended to be like Buck Rogers than Lovecraft? It certainly had the Master, his corridor of revulsion, the psykers mentioned by Avellone to be closer to Childhood's End than just spoon benders… LeonB: I love Childhood's End, but I don't think I'd read it back then It was mostly supposed to be more Road Warrior/Buck Rogers, I just loved the aesthetic of the Thing movie Tim Cain: I think the more elements you throw into an IP, the more diluted it becomes. I regret adding the ghost to the Den (and yeah, that was me) because Fallout is so rich and has so much to explore that it doesn't need the supernatural elements to be creepy Interviewer: Uh-oh, this confession will not go down well with some fans. 😉 Tim Cain: I think the IP as a whole is better when it has limits
Interviewer: we had a question about Rhombus, do you remember this take on the T-51 talking head model? It definitely looks different from the end talking heads, but a lot like the in-game sprite.
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LeonB: That looks like a badly lit and textured version of the digitized clay head. Not sure what's up with that armor, we used the same armor model for all the talking heads wearing power armor, taken from the model I made for the intro Interviewer: It's from an ancient German preview for Fallout GURPS, which included a shot of the process of digitizing the models. LeonB: Weird
Interviewer: Now, while I dig that up, a question. A big question. Do ghouls poop Or rather: Do ghouls need to eat and drink? Or is ghoul biology something that was written differently whenever it needed to work a certain way (Fallout 1 has Necropolis and endings tied to water, but later on it got confused; VB design docs even have a note "do ghouls even poop") Tim Cain: To quote my favorite book title "Everyone poops" LeonB: Jason and I bout that for Tim for his birthday Tim Cain: I always thought they ate and drank and breathed. They just aged slower (but sometimes things fell off or grew weird) Thank you again, Leon LeonB: any time Interviewer: Found it. And Tim Cain won't believe what the thumb is https://www.youtube.com/watch?v=haKOhyUqk4c LeonB: Timmy! Tim Cain: Oh. My. God. I’m 12 Interviewer: What about Woody and Coffin Willie? Woody spent several weeks as a 'mummy' exhibit, and Willie was buried alive for a couple of months. Are they just a fun joke, or? Tim Cain: They remind me of The World's Smartest Orc in Arcanum. Someone was making some money…
Interviewer: And getting him to break character... Now, back to questions, since we're in the final stretch: Talking about limits, what's something either of you don't ever want to see in Fallout? Or something you could remove from Fallout like it never existed? (We already have the ghost thing on record, sir) Tim Cain: I am not a fan of the talking Deathclaws. They were meant to be the biggest baddest scariest thing ever. Not librarians. LeonB: Hear hear
Interviewer: Random question: Did the Overseer ever have a solid name? We have "Jacoren" from the concept art, but beyond that.… (for those who wonder)
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LeonB: No Tim Cain: Internally, he was always referenced as Overseer LeonB: He was originally named that (obviously), but after that drawing I don't know that I ever referred to him that way again Tim Cain: That sketch really captures his eyebrows
Interviewer: Oooh, this is good. How did the original designs for the original robots (ie the floating Eyebot) come around? Was its design based on something specific that existed? LeonB: I honestly don't remember We were just trying to make robots that looked like they belonged in 50's b-movies Tim Cain: Wasn't a floating one pitched to reduce needed animations? LeonB: That's a distinct possibility
Interviewer: Given that we're slowly, but inevitably approaching the end of our roundtable, did either of you have questions you wished were asked, but never were? Aside from the ones I received and filed under cool-stuff . Alternatively, any message to the community at large? Tim Cain: Thank you all for your support. I don't go to conferences much, but when I have, I have met some of the nicest fans I could ever hope to have. Also, Fallout fans are just smarter and better looking than average, don't you think? LeonB: I can't think of any questions we missed (here or in any of the other interviews we've done), but I again want to thanks everyone for being such loyal fans to something we made as a labor of love We were hoping people would love it as much as we did, and it seems like it worked out Interviewer: Meeting you today, I believe I speak for everyone that we can see why it came out the way it did. Tim Cain: Talent (Leon) and Luck (Tim) LeonB: Aww, thanks But I've always said I cranked my Luck up to 10 It really was lightning in a bottle
Interviewer: Alright, so here's a popular question. Zusk asks; "Hey! There is this question I always wanted to ask you two. At the start of Fallout 2's development Fred Hatch proposed a outline for Fallout 2's story that didn't end up getting made. A few developers have talked a little about this in the past, but I was wondering if you could perhaps share a little more about your rationale at the time and what Fred's story entailed? Included is an excerpt from Honouring the Code: Conversations with Great Developers that goes into it a bit. Thank you for taking the time to reach out to the community like this."
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Tim Cain: Fred's team's story started with the player getting amnesia and losing their memories (i.e. levels) and then wandering into a town that is colorless (just shades of grey). It turns out a computer is running it based on old episodes of Leave It To Beaver. That's mostly what I can remember LeonB: Tim has a waaaaay better memory than I do Tim Cain: Also I take LOTS of notes
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Tim Cain Text Q&A
Q: Was Fallout at any point going to be real-time like Diablo or real-time with pause? Or was it always designed with turn-based combat in mind? A: Fallout was always designed to be turn based. At one point, when Diablo had shipped and several higher-ups at Interplay were enamored with the game (or its sales figures), we were asked to consider a real time version. The projected time and money costs to change the design persuaded them that it was bad idea.
Q: Did you have the idea of the GECK while developing Fallout 1 or is that a later idea the game during the conception of Fallout 2? A: The GECK was conceived during Fallout 1's development. The proof? Page 5-34 of the manual for Fallout 1.
Q: Do you remember who came up with Nuka-Cola and why it was named as such (not wanting to tangle with the world's biggest soft drink corporation aside)? A: It was either Chris Taylor or Scott Campbell. And only they can reveal the secret behind its name.
Q: In the Building a Better RPG talk, post-mortem part you said that your past games (like the OG Fallouts and Arcanum I assume) had systems that were too complex and that it was okay to simplify or change them. Would you go back and redo Fallout with that in mind? What is your philosophy when designing? A: I don't think I would simplify Fallout's systems. In fact, I think they have been oversimplified in recent games, but I would consider simplifying their presentation. I would keep skills and traits, but I would change character creation and advancement to make it more casual friendly. This might seem like splitting hairs, but I believe that initial presentation is a huge part of onboarding players to your IP. It's possible to make rich and deep system mechanics without throwing a page of numbers at the player early in the character creation process, when many players have no idea of what character they want to make or what traits/skills/perks are important. As I showed in The Outer Worlds with skills, you can delay some decisions until the player has experienced the game and decided what they would like to explore in terms of player characteristics.
Q: When you created Fallout, did you view humanity from a cynical or hopeful perspective? On one side, the game has raiders and plenty of human flaws, besides nuclear war. On the other, humanity perseveres in the face of adversity, and changes, and tries to break the cycle through the Master/NCR/Brotherhood. A: Fallout represents many viewpoints. Some people on the team were cynical and liked to explore the darker side of human nature, while others were optimistic and hopeful that people would emerge from a cataclysmic event with a desire to make sure it never happened again. I always liked that Fallout showed that blend of perspectives.
Q: What were some setting ideas/content/artwork you considered for Fallout, but never publicly talked about or revealed publicly? A: We always wanted an equivalent to GURPS disadvantages in Fallout, but the closest we could come were traits, which were a blend of advantages and disadvantages. I eventually made flaws in The Outer Worlds.
Q: Did you establish that the Fallout timeline diverged from ours during Fallout's development? If so, did you establish when it more or less occurred (i.e. the timeline went in the Fallout direction and the transistor never caught on etc.? A: We always thought there was a divergence, but we never thought it was a single event where the timeline diverged, i.e. the invention of the transistor. Instead, Fallout represented a future that the 1950s thought might happen.
Q: Fallout was originally a sequel to Wasteland (according to Campbell) and many references remain in it. Did you see it as feasible to integrate it into the Fallout series, or at least made Fallout compatible with it? A: We made Fallout with ideas that were independent of Wasteland. It might be possible to merge the two, but I would always wonder what the point was. Why are you trying to force these two disparate IPs together?
Q: Do you remember why the Jackals and Vipers were cut? Were there any plans to involve them in the later development stages, or were they cut early on? A: I am not sure, but they seemed to be included as background information for characters like Ian. They weren't cut as much as they weren't explored.
Q: Were there any notable technical limitations, where the creative solution became an important part of the game's identity? A: So many. We explored making Fallout a 3D game, but the limitations of 3D games at the time pushed us back to an isometric game. Similar technical issues removed height features from the game. I am not sure what people consider part of the game's identity, but we surely wrestled with technical limitations.
Q: What is the one question you never get asked but wish it was? A: Why are you so awesome? :) No, seriously, fans have asked some very insightful questions over the years. Some of our answers have been "I don't know. We just kind of went with our gut feelings on that." I know it's not what people want to hear, but it's true.
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Leonard Boyarsky Text Q&A
Q: What were some of the setting ideas you considered for Fallout, but never talked about publicly? A: I think we’ve talked about all of them publicly at this point Q: What would you name the aesthetic design of Fallout 1 and 2? No, it can't just be called "Fallout style". A: I originally called it retro future fifties, I think, but the kids call it atompunk these days :P Q: What were the rules made regarding what did and did not fit Fallout's art style? A: We were very loose with our rules, especially since we started out as a non-retro fifties Road Warrior-centric inspired RPG. We also had to work with what we had in terms of time and budget, so we were a lot more flexible about what fit the setting than we would be now Q: Does the original artwork that you made (especially the unplugged television) still exist in a higher quality medium than what comes with the CD? If yes, will there ever be a book that is the Art of Fallout? A: I don’t know if the original 3d art files exist anywhere, and, if they did, what would have to be done to use them since they were made in PowerAnimator on Unix SGI machines. I have some of my original sketches in a sketchbook, but that’s about it. I wish I knew what happened to the clay heads, though, I made the Overseer’s and would love to have been able to keep it Q: What's the significance of the giant heads all over Fallout? Is it just Art Deco or something more eldritch/mysterious? A: We just thought they looked cool Q: I know that the talking heads were made with clay models and then digitized. Were the overworld sprites clay models too? A: The only other clay model was the Deathclaw, everything else was modeled in 3d programs Q: Many of Fallout's inspirations are worn on its sleeves, Mad Max, for instance, but are there any sources of inspiration which do not get enough love? A reference that you hoped everyone would pick up, but nobody did? A: The Hard-Boiled comic book mini-series by Frank Miller and Geoff Darrow and the City of Lost Children movie Q: Were there any notable technical limitations, where the creative solution became an important part of the game's identity? Specifically in terms of artwork. A: The whole reason the intro was on a TV was so that we could add noise and have a reason for any people to be fairly small in the frame but still have impact due to the difficulty of making realistic human beings back then. Also the reason for the clay heads. We also used the pixelization that was inherent in the color palleting process to make everything look dirty, which I was always very proud of but no one noticed... Q: Did you ever elaborate on your idea of the commonwealths? Tim Cain mentioned you came up with the idea while designing the alternate US flag (which DOES look cool and distinct), but did anything come out of it? A: Not that I remember Q: What's the one question you are never asked, but would like to be asked? A: I can’t think of any offhand (I’ve done a lot of FO interviews over the years 😝). If I think of any I’ll bring them up during the chat
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Jason Taylor Text Q&A
Q: What is the one thing you are particularly proud of in Fallout, but never seem to get proper credit for? A: When working on the original design we had quite a few brainstorming sessions. I remember coming up with these ideas: suggested game tile: Vault 13, reason to leave the vault: faulty "water purification chip", source of mutations: genetically engineered virus call FEV (Forced Evolutionary Virus) Q: Were there any notable technical limitations, where the creative solution became an important part of the game's identity? Or any other solutions that involved non-obvious resolves? A: Because we started out with the GURPS ruleset, we necessarily had hex-based maps. I don't know of any other CRPGs that did that. Q: Many of Fallout's inspirations are worn on its sleeves, Mad Max, for instance, but are there any sources of inspiration which do not get enough love? A: Brotherhood of Steel (designed by Scott Campbell) always felt like a nod to Pure Strain Humans in Gamma World. Ask him though! Q: Fallout was originally a sequel to Wasteland (according to Campbell) and many references remain in it. Did you see it as feasible to integrate it into the Fallout series, or at least made Fallout compatible with it? A: My understanding was Interplay did not have the copyright to Wasteland, and we weren't willing to pay for it, so we had to be careful to "not be too close to it and get sued". Q: What is the one question you never get asked, but wish it was? A: I'm not as famous as others, so I never get asked anything. :) So I would like to be asked, "What did you work on?" After Tim Cain I was the first member of the team, joining as Lead Scriptor. Because there was nothing to script (because we didn't yet have a game engine), I designed and coded a number of foundational data structures used by engine/map editor (e.g. 6 different types of map objects). Also, I wrote a number of tools including Framer, which imported Maya-rendered GIFs, allowed you to adjust offsets and animation speed, and exported .frm files containing animation and game data.
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dwtsfun · 4 months
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Top 5 Edyta Partners
We're gonna go ahead and do the other longstanding season 1 pro, Miss Leg Warmers herself, Edyta! Edyta, I think is a pro that doesn't get enough credit for what she accomplished on the show. For one, she appeared on the first 10 seasons of the show and was the longest running pro at that time. She also managed to have several incredibly successful seasons, including a second place finish. She doesn't get the praise that she deserves. Especially because she has also had some tough seasons and difficult partners to deal with. So I'm here to give her her flowers before the end of 2023.
5. Lawrence and Edyta, Season 8
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So I am only putting LT here for one reason and one reason only. He was actually one of Edyta's better dancers. The man easily could've been a semi-finalist in season 8 if he actually wanted to be there. His technique was good enough. He was extremely light on his feet. I actually think he could've been a better dancer than Emmitt Smith (someone I consider to be a top 3 NFL player on the show). Even with him not wanting to be there, Edyta managed to get some great performances out of him. Their last 4 dances actually had moments of greatness. Favorite Dances: Waltz, Argentine Tango
4. John and Edyta, Season 4
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John wasn't originally Edyta's partner on this season. I'm honestly glad that he ended up signing on for the show because I really enjoyed this partnership. John was fun and dedicated. He also actually tried to learn each dance and perform them to the best of his ability. I love that I was able to see not only the performance aspect, but watch John really pay attention to the technical aspects of the dances. Unlike many older white men on this show, he did not rest solely on being charming and a performer. As a result, he and Edyta ended up having a truly respectable season. Favorite Dance: Foxtrot
3. Joey and Edyta, Season 3
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During my rewatch of season 3, I dubbed myself this couple's biggest hater. However, that has nothing to do with my feelings of these two's partnership, but rather the way that the judges seemed to take things easy on them in comparison to many of the other couples. That being said, I actually quite enjoyed these two together. Joey was an awkward mover with a ton of potential. What Edyta was able to do with him was truly incredible. By the end of the season he transformed from a man who felt like he had to keep up the masculine image, to a man that let go and allowed his body to just move naturally and not care that the dance wasn't quite so masculine. He embraced his femininity. That is no easy feat and I will always applaud the female pros when they're able to break through the straight male psyche and toxic masculinity and pull out a more balanced man than they started the season with. Favorite Dances: 2nd Rumba, Foxtrot
2. Cameron and Edyta, Season 5
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I was originally going to have Cameron and Joey swapped. But after rewatching their dances, I remembered how much I enjoyed Cameron. To me, this couple was the counterpart to Jennie and Derek (another one of my favorite Derek partners). TV star that had a lot of potential, was up and down in scores throughout the competition and found their footing toward the end of the show. Cameron and Edyta looked good together, worked well together and had great chemistry. Cameron's improvement from the time he started until his last dance was something to be applauded. Favorite Dances: Paso Doble, Viennese Waltz
1. Jason and Edyta, Season 6
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Jason was a very talented dancer and Edyta was able to realize this and took full advantage of it. Edyta gave us her best choreography and pushed Jason to be the best version of himself on that dancefloor. Now, Jason's Latin wasn't always the best, but his ballroom was top notch. He was one of the most graceful men that I've ever seen dance on this show. It sucks that their season was basically Kristi's to lose, and she and Mark never ever let up on the gas. I truly do believe that in most other seasons, as long as they kept up the same level of dancing, Jason would have won. These two had an amazing journey and provided us with several great dances. Favorite Dances: Quickstep, Viennese Waltz, Tango
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marlesisdumb · 2 years
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im one of those people who’re just now coming to tumblr except im coming from skinseed not from twitter because i have class
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Grey Reflections: Episode 24—As the World Turns
If you would like to “Buy Me a Glass of Wine,” you can click this link or the ***DONATE*** link at the bottom of the menu on the left. I know that I’m wearing this out, but my outside emailer could take quite a while to fix—it could be a day; it could be a month; I don’t know. So, please make sure that you’re subscribed directly to this blog to continue getting updates. Instructions to subscribe…
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spilladabalia · 1 month
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The Obsessed - Stoned Back to the Bomb Age (Official Music Video)
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The 2001 Parramatta Eels - So Close, Yet So Far!
By any measure the 2001 Parramatta Eels stand out as one of the greatest teams in the NRL’s history. With 20 wins in their 26 games played, and an outrageous +433 points difference. The 839 points scored still stands as a record for points scored over a 26 game season. Thats an average of 32.27 points scored per game. The Eels led the league from round 16 onwards and won the minor premiership…
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hadesisqueer · 1 year
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“this character is dead” to you maybe. I don't know where y'all live but I live in denial
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willstafford · 10 months
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Chateau'd Dreams
WISH YOU WERE DEAD The Alexandra Theatre, Birmingham, Tuesday 20th June 2023 Peter May’s wildly successful novels have become a regular fixture on the stage.  This year’s offering sees detective Roy Grace on holiday, having taken his wife and baby son to a creepy old chateau in France, for some much needed rest and relaxation.  Along for kicks is their friend Kaitlin, who for reasons unknown to…
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stateofsport211 · 1 year
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Lille Ch D F: Max Purcell/Jason Taylor def. Dustin Brown/Aisam-ul-Haq Qureshi [2] 7-6(3), 6-4 Match Stats
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📸 ATP Challenger Livestream (via website)
Dustin/Aisam had their moments, but Purcell/J. Taylor could maximize their chances best. Not only they had more solid service games, but their points under pressure could sometimes be looked at.
The second serves were Dustin/Aisam's liability, as they could only win 52% of their points from there in spite of double-faulting twice. Purcell/J. Taylor had more stable serves; however, they won 1% more point from their second serves in comparison to the first. The 7 aces from Purcell/J. Taylor also showed they had the little edge during the match on serves.
However, Purcell/J. Taylor had their chances as a combination of Dustin/Aisam's errors or the chances they open themselves. Regarding the latter, the most visible came from the match point moment, where they produced a match point out of a backhand moonball winner, but it was instantly converted at the expense of Dustin's double fault. The first conversion came from the first set, where Dustin had a failed moonball. Could be costly, but one could maximize their chances from there, in which Purcell/J. Taylor displayed in this match.
This marked Purcell's 14th Challenger doubles title, and Purcell/J. Taylor's first Challenger title as a pair. For J. Taylor, it is his first ever Challenger final and title. However, the singles final awaits Purcell for tomorrow, seeking another title to strengthen his Top 100 position.
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vigilvntes · 7 months
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dick, giving the family a pep talk: everything you lose is a step you take
the family, nodding in agreement:
jason:
jason: hang on. wait a sec. did you just... quote taylor swift?
dick: ......what? no. no.
jason: no. no, you definitely did. that's taylor swift.
dick: it's not–... i didn't–
barbara: how do you know enough taylor swift to be able to quote her in your speeches?
dick, panicking: *points at jason* well how does he know enough taylor swift to be able to notice that i'm quoting taylor swift?
jason, on his way out: my lawyers will be in contact
tim, quietly: he doesn't even have a lawyer
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fantastic-nonsense · 23 days
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got a message out of the blue about that 'why Batman doesn't kill' explanation I left on someone else's post like two years ago but it was just "wait is Alfred dead????" and I sort of forgot that most of tumblr Batfam fandom doesn't actually read comics and so largely has no idea that Bane killed Alfred back in 2019 and he's stayed dead since
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norris55s · 7 months
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mastermind - lando norris
kelce sibling reader x lando norris social media au
a/n: the whole taylor x travis ordeal gave me this vision and i couldn’t get it out of my head so this is the materialization of my brain rot! everything is possible if you’re delusional enough 🧡 face claim is xandra pohl (if u know u know her tiny connection to f1 and it’s just funny if u ask me)
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y/nkelce
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liked by killatrav, jason.kelce, landonorris and 67,286 others
y/nkelce: in light of my brother successfully shooting his shot with literal taylor swift, i’m thinking about shooting my shot with landonorris 💕
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brocedeslove: the nfl and f1 crossover we need
kelcechief: u thought trav was delusional and unhinged, wait until you meet y/n
norrisvlog: you call it delusional, they call it manifesting. lando just liked the post
killatrav: Jesus
jason.kelce: You are both insane
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newheightshow
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liked by 80,682
newheightshow: Jason and Travis’ younger sister guests on today’s episode of their podcast to answer the questions everyone’s been asking 👀
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y/nkelce: always a pleasure to get cooked by my big bros
carlosleclercs: im so serious someone spill what she said im at work
mclarenorris: tbh a lot of the questions were not about lando but more roasting her in general, but travis was like “how did the trick work on you?” and she just laughed and said “like it worked on you”
sainzsmooth: jason also asked her if she had plans to attend future motorsports events lmao and she was like sure if i’m invited
lando81: does she even know abt f1 or is she just like after lando for his looks
kelceworld: she mostly knows nfl (duh) but she follows many sports plus norris would be lucky to bag her
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y/nkelce
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liked by landonorris and 76,692 others
y/nkelce: the fact that i am saying this is insane but pic creds for trav’s game night: taylorswift - at MetLife Stadium
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landonorris: cheesin
y/nkelce: smiles all around
twitchquartet: there is no way
scuderianorris: i am hallucinating
holyleclerc: the chaos taylor swift, travis kelce, lando norris and y/n kelce are causing in the sports world, music world and influencer world
swiftielore: honestly this is all changing my life’s trajectory
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f1waggossip
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liked by 56,873
f1waggossip: The story keeps unfolding! y/nkelce ‘s best friend seems to expose they are attending today’s race at the Circuit of the Americas with McLaren, as per her Instagram stories. What do you think? 👀
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landonorris
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liked by y/nkelce, carlossainz55, oscarpiastri and 1,872,629 others
landonorris: cota, it’s been real. thanks for the P2 🧡
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y/nkelce: congrats or whatever 🧡
landolover: i can’t believe my eyes right now he just hard soft launched y/n
kelcesrep: the manifestation powers run in the family, they masterminded this shit
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y/nkelce
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liked by landonorris, lilyzneimer, killatrav and 106,692 others
y/nkelce: mexico, te amo 🇲🇽
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landonorris: wrong part of mexico
y/nkelce: i’m sure mexico city’s grand prix deeply missed the fun i brought to cota
lilyzneimer: it did 🥺
ricciardobutterflies: i still can’t believe my damn eyes
carlandonation: she is so pretty wtf
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landonorris
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liked by y/nkelce, carlossainz55, mclaren and 1,982,927 others
landonorris: been dreaming of this since i was a little kid. P1 in vegas. thank you so much mclaren ayayayayya🧡🧡🧡
carlossainz55: Congratulations muppet! 🍾💪🏼
lewishamilton: So happy for you, congrats!
oscarpiastri: Big up mate!
y/nkelce: so very proud
norrisrepera: i haven’t stopped crying since he crossed the finish line but the fact that he included y/n in his post celebrating his first ever f1 win just destroyed me
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y/nkelce
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y/nkelce: papaya weekend! i love u, im so proud landonorris
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landonorris: i love u, delusion works
y/nkelce: delusion created us and let you beat the lando nowins allegations 🧡
lilyzneimer: cutest!
killatrav: Congrats landonorris 💪🏼
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lando.jpg
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lando.jpg: las vegas celebrations debrief
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y/nkelce: u did me so dirty
landonorris: nah, i manifested myself the prettiest girl
y/nkelce: what if i told you im a mastermind
daniel3.jpg: ah the love
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todayontumblr · 6 months
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Friday, October 13th.
Yes, you read that correctly.
Wo0o0o0o0oo0ooo. Feels good, doesn't it? Hits particularly spooky. Scratches an itch you didn't think possible. You can just feel it in your bones, which, incidentally, is what this most wonderful time of year is all about. 'tis the season to be spooky, falalalala, etc. Face down, pumpkin up, that's the way I like to... celebrate spooky season. So why not indulge this insatiably seasonal appetite and give it once more, with feeling: wooOOoo0o0oo0ooo00oo.
It's October, after all, but it's no mere October. It's #friday the 13th in October. It's the first time it has happened in six years. Well how about that? 
And, apropos of nothing, have you ever asked yourself what Taylor Swift's favorite number is?
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vanessa-rafesgirl · 6 months
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y'all. this is so accurate lmfao.
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divinebronzegoddess · 14 days
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Grey Reflections: Episode 23—Unfair Advantage
If you would like to “Buy Me a Glass of Wine,” you can click this link or the ***DONATE*** link at the bottom of the menu on the left. All previous disclaimers apply. Episode 23—Unfair Advantage CHRISTIAN We all believe that we have just witnessed the latest evolution of Sophia Loren Taylor. I only saw the back of her—twice—looking down from a high vantage point, and she looked and sounded like a…
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