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#I’m not even unleashing all my feelings because a certain section of that fandom would absolutely come for me
uwunnie · 4 years
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An Open Letter to Monbebes Part 3 (March 27, 2020)
Naver released an article yesterday talking about Monsta X’s comeback. Within that article, the journalist used a six member photo and wrote each of their six names.
A lot of people — both here and on Twitter — expressed a very negative reaction; some even leaving the fandom for good.
I have 100+ asks in my inbox right now all carrying a lot of anger towards MX, SSE, Naver, and the fandom, so allow me to inform some of you of some things:
Journalists have to report what’s known. We know the six active members are for sure making a comeback, so naturally, they will be the ones named. Journalists will not, and cannot, specify Wonho in the comeback because it is not verified knowledge.
To run off of the previous point, let’s say a journalist did report that Wonho will be in the comeback. Whether he is or not, the journalist risks their license getting revoked because legally, they’re not allowed to report anything the company hasn’t made public. Sometimes companies will choose certain journalists to report information, but I don’t believe that is the case with this particular situation.
In addition to my previous point, think about the repercussions. If a journalist were to report about Wonho being in May’s comeback, they would face backlash regardless of the stance. You would have fans who are angry that a journalist reported the info rather than Wonho, you’d have others who would deem the info as fake, and then you’d have another section of the fandom who would turn to the companies and MX, themselves, and reprimand them for not being the ones to say anything.
In addition to that addition, assuming that Wonho is in the next comeback, let’s say he suddenly changes his mind and decides he needs more time. The journalist would lose their job and all Hell would be unleashed upon someone who was merely doing their job. Reminder: Journalists will not sacrifice their jobs at the expense of saving feelings.
While Wonho’s name was cleared, it was never specified whether he wants to return. Starship said they’ll honor whatever he wants to do, so the decision is not in their hands. Wonho is the one who now decides his fate.
I understand we’ve received a lot of information that leans towards him coming back — like the sightings and coffee shop and so forth. Personally, I do believe he’s coming back, but I’m not Hoseok, so I don’t know how he’s feeling — no one does except him.
Right now is when everyone should be sending A LOT of love and support to him and the boys — like even more than in the past.
Now is not the time to leave the fandom over hissy fits and tantrums over an article where the journalist is merely doing their job. Now is not the time to continue demanding statements from Starship because — I hate to break it to everyone but — they’re not going to give us anything. They never have and as I stated before, it’s not their decision.
Wonho is who decides when and how he’ll return. He will be the one who decides how he wishes to make the announcement. He will be the one who decides his fate.
Not journalists. Not Starship. Not Epic.
But Wonho.
Even we, as Monbebes, do not get to decide such things, but we can remind him how much we love and support him regardless of the situation.
So please, hang on a little longer and be patient.
Spam the fan cafe with love — direct your messages to him by using [WONHO] at the beginning of your letters. Spam twitter with love and support. Make more projects and be active. Don’t allow media to get you down because we should all know by now that news articles will haze our vision.
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Please Monbebes, remember why we started this fight.
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beevean · 4 years
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Sonic and speed: are we misunderstanding them?
This article was originally written in Spanish by @latin-dr-robotnik​ on his blog - you can read it here!
Today on SHP, I’d like to bring attention to a topic that I keep noticing being discussed everywhere (especially now during quarantine), and that somehow worries me: are we misunderstanding Sonic and his characteristic speed?
During these last few weeks there has been a new, relatively unusual explosion of videos and comments on the Internet regarding Sonic and, relevant for today, what is the best game or the best level. The simplest reason has to be the lockdown we’re going through, and which is leaving us with more time to play or think about those games we want to play, or never will. On the other hand, the most cynical side of me believes that this boom of Sonic-related content is because Game Apologist’s video about S3&K and Sonic in general was so popular, it sparked the “interest” of other creators (the video itself is great, and I elaborated my opinions on it here). Whatever the case, there is a greater discussion about Sonic going on right now, and I feel like it’s not directed where it should be.
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Before starting: there are a bunch of videos that helped me shape a good part of the opinions I’m going to explain today. You don’t need to watch all of them, and they’re not mandatory to fully understand this article, but if after reading it you’re left wanting for more, or you’d like to hear different options, I’d recommend you watch these:
1.     Sonic and Speed (Errant Signal)
2.     The First Levels of Sonic Games (Super Bunnyhop)
3.     SONIC the HEDGEHOG: How Level Design Can Break a Game (Broken Base Gaming)
4.     How Sonic Mania Makes a Level (RelaxAlax)
5.     City Escape is Peak Sonic Game Design (ZoomZike)
6.     Lost Valley Is Not Peak Sonic Game Design (ZoomZike)
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What is the problem?
In a series as big and ever-changing as Sonic’s, there is a wide repertory of formulas and possible answers to the question “how to design a game?”. In some cases we’re still looking for an answer, in others we’re looking for alternatives (I talked not too long ago about the accessibility of Sonic Mania and 2D Sonic in general – Spanish only!), and most of the time, the answer has already been given in the past.
This looking for answers in the past has taken us in many directions, like constantly looking back to Sonic Adventure to solve the great enigma that is 3D Sonic; but I’d add that the recent retrospectives about Sonic and its first 2D games have raised some criticism and questions that, while valid, end up muddling a formula that has proven itself to be effective and crucial in the design of everything related to Sonic.
What really worried me is the criticism about Sonic’s speed and the levels that are considered “slow”, and we’re going to delve into this.
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The basic Principles of Sonic
Speed. Platforming. Exploration. These are Sonic’s basic Principles and have always been, from its beginning until today. These three concepts are at the core of not just the level design, but the games themselves as well. The best levels in the series know how to balance these aspects, and the best games are those that can keep a balanced flow, preventing the game from going too fast, and losing its exciting component along the way, or from going too slow and becoming boring, causing the player to lose interest. Naturally, in these games there have to be all sorts  of levels: faster, more relaxed, more open and more labyrinthine, all coexisting in harmony and without going too far in one direction. Ignoring these Principles puts the quality of the levels at risk, and even our understanding of the character.
I would have put my own examples here, but just before starting to write this section I got some wonderful ones from Beevean. If you don’t remember her, she helped a lot with the article about the music of Classic Sonic, and I already warned her that if she kept posting examples this good, I would have had no choice but to feature her again. The discussion started from this post, and she says:
If you approach Sonic thinking its only characteristic is “gotta go fast”, the game you’re gonna get is Advance 2. The very flat, boring, “there’s no way to put normal obstacles in these levels so we’re gonna throw bottomless pits at the player until they get sick of them” Advance 2.
Some fast levels can be awful - Stardust Speedway is a disaster from a level design standpoint and the whole level seems to work against you. Some slow levels can be super fun - you rarely run in Lava Reef and you spend most of the time dodging obstables, but that doesn’t stop it from being one of the most beloved levels in S3&K. There’s no arbitrary reason that separates “good” levels from “bad” levels, it’s an amalgamation of many factors - plus of course your personal enjoyment.
And in her tags (because we both include more information in our tags than in our posts) she adds:
The levels that are widely considered bad usually put too much focus on one of the factors you mentioned.
Marble Zone is too slow and linear.
Luminous Forest is too fast and linear.
The Doom and Lost Impact are too labyrinthine.
And so on.
My personal example is Sonic Mania and its progression during the mid-game, from Flying Battery to Mirage Saloon:
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Flying Battery is a long level, filled to the brim with speed and emotions, especially during Act 2. After beating the boss, the player is likely going to feeling exhausted after being thrown left and right, and so…
The following level is Press Garden. Act 1 is a relatively closed and relaxed level, but still moving at a reasonable pace. If the player is familiar with the level they can finish it quickly, but they still can take their time appreciating the view of the printing and the machinery of the zone. Act 2 enhances this, with an absolutely lovely view and an active but still relaxed flow…
Then there’s Stardust Speedway, which is divided into two completely opposite acts. Act 1 is a relatively fast level, but very relaxed and almost a Zen-like experience when the player lets himself be carried away by the starry night sky, and with a relative absence of lights or discomfort on the screen (enemies and obstacles aside). Act 2 is the other way around, a largely colorful, explosive, fast level (to the point that I, anything but a speedrunner, managed to finish the level in 31 seconds, 2:10 minutes if you include the fight with Metal Sonic), culminating in one of the longest, most intense bosses in the game that marks the halfway point of the adventure…
After such an exciting journey, the next level is Hydrocity, once again split in half with a calmer, more exploration-oriented Act 1, and an Act 2 that, similarly to the original level, is one of the most adrenaline-filled water levels in the series. The boss is intense as well, but verging on being tedious and not nearly as fast as the level itself…
And finally, Mirage Saloon. Every version of Act 1, regardless of the quality, are there to set up Act 2, a largely open, fast-paced level.
In short, the Mania experience is made of peaks and valleys of emotions and adrenaline, keeping the game to a reasonable pace and with a good dose of speed, exploration and platforming. The player can break the flow anytime to look for Giant Rings and other hidden goodies, and that doesn’t ruin the charm of the level. In the same way, the faster levels require the player to be familiar with them and to know how to platform to get the best results, without giving you free speed like it’s not worth it (looking at you, Advance 2).
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Even the worst levels have the chance to redeem themselves, like for example Labyrinth Zone in the “Misfit Pack” Mania mod.
 Breaking the Principles.
When a level or a game breaks the balance for too long, it might become too easy (the infamous “hold right to win”), too boring (the most common argument against Sonic 1 because of levels like Marble Zone and Labyrinth Zone), or too obtuse (the criticism against Sonic CD). The key word is “for too long”, as Beevean already explained how levels that prioritize one thing over the others can still be considered good stages by the majority of the fandom (example: Lava Reef, and I’d add Spring Yard and Final Egg).
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As I said before, Mania shows us how there are levels that prioritize certain aspects, but only for a few minutes at a time. Mirage Saloon Act 1 for Sonic and Tails may be a slow, boring level, but it’s only 3 minutes long in a game that lasts 2-4 hours. Same goes for Carnival Night Act 2, a long, tedious level, but that is still a 4-9 minutes long interval before getting back on track with Ice Cap and Launch Base.
3D Sonic is a much more complicated situation, as every game has its pros and cons. Adventure 1 is one of the games that experiments the most with the Principles in a 3D plane, but it breaks the flow of the stages with the plot and hubs worlds to explore (which are pretty divisive even to this day; for the record, on this blog we’re pro hubs). Adventure 2 gets rid of the time-wasting hubs but each character focuses on one Principle at the time: Sonic and Shadow focus almost exclusively on speed with some platforming, Tails and Eggman on action and platforming, and Knuckles and Rouge are all about exploration (and RNG…). Sonic Unleashed does pretty much the same, just reintroducing the hub worlds, while Sonic Generations is at its core a balanced mix of speed, platforming and exploring (plus a much smaller hub between levels), and… well, I think I made myself clear. 3D Sonic is a mess of ideas that orbit around the fundamental Principles, but that for some reason are never kept consistent between games.
Going back to utterly breaking the Principles, there’s one level above all that destroys every one of those extremes, never taking the middle road and without worrying at all about what players might think of it. This level is…
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Eggmanland
If Sonic Mania is a clear example of a relatively balanced flow, in its mid-game at least, Eggmanland may be the biggest example of what happens when each and every one of the Principles is taken to its extremes. Let me explain:
Speed: Eggmanland can be both too fast for the player to react, between QTE and super quick jumps that may lead to your death if you’re not fast enough (and you rarely will), or too slow of a slog to navigate (the long Werehog sections).
Platforming: Eggmanland can have too much tricky precision platforming, made even harder due to a lack of a drop shade (the second Werehog section is infamous for this), or it can throw stretches where you do almost nothing but hold X and maybe go through a QTE, which if failed lead to your death once again; at worst you have to wait, which sends us back to our previous point.
Exploration: Eggmanland can be a giant, confusing labyrinth (there is no shortage of stories of player getting lost in this behemoth of a level), and at the same time it can have some long linear room to room progression, separated by doors about as fast as Big the Cat.
I should say that, despite all of this, I love Eggmanland a lot, and same goes for Beevean; but this is something that has to do with what we mentioned before, personal preference. From a technical standpoint, and according to many players, Eggmanland is an absolute nightmare.
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Are we misunderstanding Sonic?
Going back to the central topic of this article, I believe that I put enough emphasis on the importance of balance in Sonic, so let’s go back to the previous question: what is the problem?
In short, I disagree with the voices that call for redirecting Sonic towards “fast”, adrenaline-filled stages. These people, with their own retrospective, are doing some sort of revisionism with Sonic levels, automatically branding levels that aren’t as fast as others as “bad”. We’re ignoring the true value of platforming and exploring the levels, and the perception of the character is at risk.
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Like Beevean said, looking at Sonic just as “gotta go fast” is, plain and simple, absurd. Sonic is much more than this restless teenager that, just like that movie with the bus, if he doesn’t run at speeds higher than 90 mph his heart will stop. Yes, going fast is a big part of his initial appealing and his way of life (“My stories only end when I stop running”); but when Sonic’s speed is brought up in these discussions, the rest of what makes the character is left outside: how much he admires nature and how much he likes to take a rest every now and then before the next adventure. Sonic OVA, Sonic Adventure, Sonic X and even Sonic Lost World’s ending show that Sonic is not just speed, but also rest, curiosity, exploration. There are even cases where the journey and the friends and memories made along the way are much more important than the destiny itself (Sonic Heroes, Sonic Unleashed), and on several occasions it’s been shown as an actual weakness of the character the fact that he would act recklessly and under the influence of the fateful “gotta go fast”. This aspect of Sonic’s attitude might probably be product of the aggressive marketing campaigns this character endured (ever since the Genesis “Blast Processing”), but it doesn’t tell the whole story, and it’s unacceptable to enforce this line of thought over everything we know about the character.
And to end this long section where I was hinting at one of the most important points of one of the most thoughtful games of the series, let’s not forget that Sonic is pretty aware that everything has a beginning and an end, because that’s the Nature’s way of things and we have to live life at its fullest, for it is finite. Running at top speed is just one of many ways Sonic lives his life, and his eyes will forever be filled, not so much with speed, but with curiosity.
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Conclusions
To recap this long article, let’s remember that
Speed, Platforming and Exploration are the three basic Sonic Principles. The momentum in the games comes from the interaction between these elements.
Speed is not something that’s delivered for the sake of being delivered: it usually is a reward or an incentive to keep the player interested, engaged and excited for what’s to come.
Breaking the Principles impacts the experience of the game in many aspects… unless you’re Eggmanland and you’re breaking every single Principle in one level anyway.
To narrow Sonic down to just “speed” is to ignore everything else that this character represents. “Gotta go fast” is a facet of his design and personality, but not the only one.
Starting from this, we can sit down and discuss about “good” and “bad” levels in the series all day long, but I don’t think it’s necessary. Now that we’re about to discover what’s next for the series, I believe it’s important to clarify what Sonic represents in every stage, so that with some luck we can see better consistency and quality in his future adventures.
Speaking of this last point, I just remembered The Geek Critique’s series of Sonic retrospectives, another series of videos that inspired me and I found enlightening. Do you guys remember the videos I linked to at the beginning? Well, it’s time for you to watch them :P (if you want to, of course)
(I’d like to thank Beevean again for suggesting the best examples I could have needed. Seriously, she helped much more than it looks)
What do you guys think? What is the ideal Sonic level, and why? Do you agree that Sonic is much more than a speedy blue hedgehog? In the meantime, we’re hopefully going to see each other very soon. See you next time!
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I feel this theme is strangely fitting to conclude this article, lol
~
After the Spanish article was posted, I reblogged with this:
To add something more, I was chatting with a friend of mine who pointed out that, for all the talk in the fandom that we want to see less linear levels, most of the fan favorites are pretty linear - Ice Cap, Speed Highway, City Escape, Rooftop Run… I told him that yeah, linearity isn’t a synonym of bad level design because linear levels can still be enjoyable: with these particular cases, what makes them different from a random Lost Valley is that they have other elements that make them stand out (snowboarding, running down a skyscraper, skateboarding through San Francisco, climbing the Big Ben…). Plus they have something to compensate for the linearity, like fluid platforming.
In the case of Ice Cap and Speed Highway, there’s also a contrast between their halves: IC Act 1 is cramped and heavy on platforming, while Act 2 is much faster and without many obstacles, almost as a reward; Speed Highway starts out as fast and exhiliarating, with little platforming getting in the way of running, but the At Dawn section is a short open space, to let the player catch their breath, to the point that even the music and the aesthetic are much more relaxed. So, as you said, the balance is kept, and when you add a memorable setting and music, you have a great level in your hands.
Thank you @latin-dr-robotnik​ for giving me the permission to post this! I just had to translate this fascinating article to share it with everyone :>
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gotarcher94 · 4 years
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The Witcher
So I’ve watched the first season of the Witcher on Netflix and all I can say is holy motherfucking shit. That was a good season. 
I wanted to jot down a few things that I liked about the season, bearing in mind that I haven’t yet read the books and have only played the Witcher 2 and 3. I will be using spoilers so consider this a spoiler warning.
(Also this will be a long post)
OK? OK
Henry Cavill
When Henry was announced I gotta admit I had some doubts over the casting. Not because I don’t rate him as an actor but I just couldn't picture him as Geralt. My personal pick was Zach McGowan, known for playing Charles Vane in Black Sails. He had the gruff voice, he looked like the game version of Geralt, and he even had similar hair. Just dye it white and he was good. 
But having seen the show... I recant every syllable of my foolishness.  
Henry Cavill is perfect as Geralt. He perfectly embodies the White Wolf. From his sarcastic sense of humour, to the subtle emotion on his face to the conflict he has while making the decisions he does. Absolutely perfect casting.
Anya Chalotra
Speaking of perfect casting, Anya is an incredible Yennefer of Vengerberg. Like Henry she perfectly embodies Yennefer. Anya plays the evolution of Yen superbly, from her beaten down and almost broken early days to the immensely powerful and confident sorceress she becomes later, she performs both absolutely perfectly.
And to all those who say that Anya is wrong to play Yennefer because she doesn’t “look like her”.... I cannot say shut the hell up loud enough. She was incredible and deserves all the accolades that should be sent her way.
Freya Allan
And rounding out the three main characters, the show is three for three in terms of perfect casting. I loved her independent and driven nature, continuing to keep going on despite all the trouble going her way despite only been about 11 or 12 (i think, not 100%). Her strong bond with both Queen Calanthe and Mousesack is evident, despite the relative lack of screentime devoted to it. I can’t wait to see how both the character and actress evolves over the (hopefully) seasons to come.
Geralt and Ciri
I loved the “the girl in the woods will be with you always” transition in the first episode, that eventually came full circle in the finale with the two finally meeting (with the run and hug scene!). Having seen their bond fully established in the games (I know they aren’t canon) I cant wait to see it develop on screen
Queen Calanthe
Is a badass. End of story. Ruling a kingdom, fighting at the front of every battle, effectively flipping off destiny and law of Surprise and being an incredible role model for Ciri. Absolute awesome character and Jodhi May did such an incredible job playing her.
Yennefer’s backstory
As a game only fan in terms of knowing much about the characters when I went into this season, my knowledge of Yen’s backstory was pretty much nonexistent, as I can’t remember it even being mentioned in the two games I played (of which Yen was only physically present for one). However, the show delved deep into it, and I’m glad they did. It simultaneously made us empathise fully with Yennefer but also established the basis for her desire to grow stronger and be in control of her own destiny and future, and why she was then so frustrated being in the mire of courtly intrigue, not able to grow higher.
The Yennefer and Tissaia dynamic
One of the most unexpected but welcome events of the show was the dynamic that they two shared. It was not the typical mentor and apprentice relationship and I appreciated the change from the norm. From Tissaia’s initial attempts to bring Yennefer to heel before eventually being the one to tell Yennefer to unleash her chaos during the battle at Sodden was great. 
The striga episode
I mean..... just wow. As soon as they mentioned Temeria I had a feeling that it would be the striga, as it was one of the few things that I knew about from the books. And holy shit they did not disappoint. From the investigation aspect, to the fight scene, to the music. It was incredible episode and one that I cannot wait to get back to when I re-watch the series
Battle of Sodden
The main focus of the incredible finale. I had heard of the Battle of Sodden during the games but to see it was something else. A great battle scene combined great fights, solid battle plans and incredibly cool magical skills. And also,during the night scenes, you could actually see what the fuck was happening. See GoT! It isn't hard!!
Vilgevortz
As soon as his name was revealed in the episode, I’m not gonna lie but i may have gone full fanboy. I know a little from what was mentioned in the books and have read a little from other sources about his story in the books and was immensely excited when he showed up. And I cannot wait to see his story unfold on the show and see him interact more with Yennefer and meet Geralt and Ciri.
Jaskier
From what I know, calling him Jaskier (his original name in the Polish stories) instead of the English name of Dandelion was one of the problems people had with the show. And I have to ask... does it really matter? He still acts like him, talks like him, annoys Geralt like him. He is the same character, the showrunners are just honouring his roots. 
And he brought some comic relief to the series in just the right ways, especially in the djinn and dragon hunt episodes. Joey Batey was great.
Music and Cinematography 
Both of them were absolutely fantastic. Every episode looked and sounded phenomenal. I’ve been listening to a few tracks from the soundtrack that have made it onto YouTube on repeat for a while, most notably “Toss a Coin to your Witcher”. However, one track that I really liked but haven't been able to find is the battle theme from the striga fight. If anyone could send me a link to it, I would be incredibly grateful
Fight choreography 
All of the fights this season were absolutely fantastic. Both the human fights and the monster battles. Geralt and Duny vs the Cintrian soldiers, Vilgevortz vs Cahir and (my personal favourites) Geralt vs Renfri and her gang from episode 1. All of them superb and I couldn't have asked for more from the fight scenes. 
Magic
I really like the magic system they set up in this series. Not only is it incredibly diverse (with the finale alone showing us Vilgevortz constantly creating swords, Triss making poison mushrooms grow beneath the feet of the army and Coral wiping out a whole section of the Nilgaardian army) but I really like the idea that it isn't just them tapping into a great power, that there can be a great cost to performing these spells. Not something that a lot of fantasy series do.
Cahir
He was a great antagonist throughout the season and again I know little in specifics about him but I know that he is important to Ciri’s story, so I am looking forward to seeing that develop further.
Geralt and Visenna
I loved the scene of the two of them in the finale, even if it proved to only be a dream/hallucination. The “How do you like my eyes?” line legit gave me chills. Incredible acting by Henry there
Geralt and Yennefer (Yenneralt?, I think certain parts of the fandom have settled upon)
Now, as a game only fan prior to this, my exposure to the relationship between the two of them was limited, as the games only touched upon it in the Witcher 3. Before then it was told that Geralt and Yennefer had an epic love but it was very much tell and don’t show, as Yennefer didn't appear in person until the Witcher 3 and by then CDPR had developed the Geralt and Triss romance story in the Witcher 2. And I’m not gonna lie, I was fully into their romance during my playthroughs. Not that I didn't like Yennefer but I just didn't have the same basis into their bond that the book fans did. 
After Season 1, however, I am fully onto the Geralt and Yennefer ship, having seen it develop as it did.
Methinks it may be time for another playthrough, as well as buying the books.
Things I’m looking forward to seeing on the show in the future 
1. Yennefer and Ciri meeting
2. Seeing Geralt and Ciri bonding more, with some time together at Kaer Morhen
3. Thanedd Island (eventually)
4. Zoltan! 
5. Regis!
6. Vesemir!
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ghost-chance · 4 years
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Fanfiction Recommendation: “Fat. Beautiful. Tasty. Ravenous” by MoofyKitten
Title: Fat. Beautiful. Tasty. Ravenous Author: MoofyKitten on AO3/FFN/Wattpad Fandom: BNHA/My Hero Academia Rating: M/MA for a reason. (Detailed sex in over half the posted chapters. Perv away only if you’re of age!) Pairing(s): Fat Gum [Toyomitsu Taishirou] / OFC Found on: AO3
Deets Expect some light spoilers and a mini-rant.
I am an unrepentant fanfiction addict; this is no secret. There are fics I read to wind down after a rough day, fics I read to put myself to sleep in hopes of pleasant dreams, and fics I read to tear my hear into teeny tiny fragments then build it back again better than before. THEN there are fics that don’t fit the mold – the kind that I become so invested in that I physically cannot put off reading that update. THIS, my lovelies, is one of THOSE fics, and it’s earned that place from the early chapters. This story has almost everything I need from a fanfiction, and I have a feeling the rest is just around the corner.
Let’s get the basics out of the way.
The Spelling, grammar, and punctuation are all excellent – I have yet to notice a single error, so either the author and her betas are a force to be reckoned with or I’m just getting so sucked into the story an elephant could sit on me and I’d never notice. The formatting is effective and easy to follow, and the chapters have all been of a nice meaty length, perfect for plowing through in a single sitting only to realize you missed a meal and it’s time for bed and your brain is hopelessly lost in ship-land daydreaming about what’s up next. ...wait, that’s just me? My bad.
Syntax – This one requires an entire section of its own. The fact that I’m having to actually think about how well the author’s varying their syntax says they’re effing nailing it. If a story’s syntax is at all static or the sentence even the slightest bit predictable, it’s easy enough for me to recall it because I’m mentally rearranging the bits that irk or don’t impress me as I read. I can’t even get through a bleepin’ news article or an online recipe without itching to push what I’m reading up to the standards my professors held. It sounds harsh, I know, but please take  my word for it when I say I’m not criticizing anyone. Suffice it to say, if my classes did anything, they made editing so instinctive I can’t turn it off. Confession: I have never found myself rearranging a single phrase in this masterpiece. Arguing with the characters? Encouraging the characters? Begging, pleading, and berating the characters for breaking my heart time and time again by stopping just short of the sugary fluff I can just smell right around the corner? Oh, Hell yes. I’ve done all of that and more, but I’ve never found myself with the urge to grab my red pen and strike out or scooch even a single word.
Something that strikes me about this story above others I’ve given the same rating (Spoiler: there are VERY FEW!) is the sheer variety of the scenes and environments. Sounds silly? Probably, but romances often develop a certain amount of location stagnation, and I know from personal experience how difficult it can be to bust through those patterns. (I mean, the majority of “A New Lease on Life” takes place in the Lair in some room, most commonly a bedroom, the lab, or the kitchen.) This story takes the couple off of familiar and ‘safe’ turf like homes and offices and drags them through countless other places without regard for their sense of comfort. Each scene feels real and multi-dimensional and directly or indirectly influences the characters’ behavior and reactions. It’s awesome. That’s a sign the author has done her people-watching!
Now, about that OC. I’ll readily admit, in the first chapter, I had my reservations. At first glance she seemed shallow, obsessed with appearances and her own view of the world, and – strange as it may sound – too skinny and too attractive. Yes, there’s some personal bias involved there, but the majority was practical rather than emotional. BUT! Because the writer of this story is the same who unleashed the beautiful Kacchako torment Hot-Headed upon me without a single breath of remorse, I gave Aiko a chance. Sure enough, my first impressions were entirely incorrect. The things that bothered me about Aiko? They all had explanation or purpose, and she’s turned out to be a pretty well-fleshed out character...pun intended. As the story progresses we’re seeing sides of her that I hoped for but didn’t expect and each chapter leaves me wondering what we’ll learn next.
Romantic connection. First word: “OOFTA.” The second word, I’d spell out, but it’s a shrill, wordless, begging whine that I cannot translate into English for the life of me. This pairing starts without any sort of romantic connection; it skips straight to the shenanigans and leaves hope that the snugglebunnies will follow eventually. Friends…if you’ve read any of my writing before, you’ll know that I. LIVE. For. The. FLUFF. The awkward mush, the sweaty palms, the am-I-gonna-barf-or-do-I-have-a-crush, the absolutely tooth-rotting sweetness capable of sending a reader headlong into diabetes with a dopey grin and heart eyes - they’re my crack and I love them. This story started with no fluff but it’s been slowly developing in the background. It’s an entirely new situation for me! I feel like I’ve gotten used to eating my dessert first then digging into an equally sweet dinner without a moment to cleanse my palate. This story? It’s like gorging on smoky, meaty St. Louie barbecue for weeks on end with literally just a smear of something sweet as an afterthought. Mind. Frackin’. BLOWN. It turns out I’m more masochistic as a reader than I ever suspected.
Another relationship I want to cover is the building friendship between Aiko and Fat Gum – because nope, she has not managed to mentally connect the half-starved Taishiro she’s climbing like a tree with the big-and-beautiful Fat Gum who owns the agency. Yep. She thinks she’s boning Fat’s beefy little brother. It’d be funny if my heart wasn’t whining for fluff. While frustrating to fluff-starved readers, Aiko not knowing the beefcake and the brother are one and the same provides an intriguing and natural way for her to build an actual relationship with him. This means none of the fetishistic bullarkey rampant in other stories pairing plus-sized male characters with OCs.
What sort of fetishistic bullarkey am I talking about? To name a handful: I love you so lose weight. I love you because you’re big. I’m fat too so it’s okay if we’re together. Blatant fat-fetish disguised as romance. Fat character’s life absolutely revolves around food and it’s gross/nvm it’s okay. Lastly, OC’s only chance at being loved by fat character is feeding them. Maybe to thin folks those don’t sound negative but to those of us who fit the description? NOPE. These don’t make healthy relationships. Using these can turn a well-meaning pairing toxic and frankly, it tends to piss off those of us who – GASP! - accept ourselves no matter our size. These...tropes, let’s call them, have made me hesitant to even try fiction involving plus sized male characters because I’ve been let down so many times. Finding plus sized female characters is easy, especially OCs, but appreciation for the chonky bois isn’t nearly as common. They need love too, dammit!
Ahem. Rant over.
As mentioned before, I ain’t seen any of that crap in this story. This author is treating Fat Gum like she would any other character instead of focusing on the fat. I wish with all my heart that more authors were capable of (and willing to) do the same with Fat Gum, and with other plus sized male characters. I can’t even put into words how much it means to me that she’s doing such a fantastic job portraying a character type that so many writers bungle without ever realizing it. I’ve needed this story my entire life and never realized it wasn’t there; I shudder to think of how long I might have been waiting for it if this author never found the inspiration to do so.
If I don’t shut up now, I fear I never will. I love this story that much. Moving on.
Warnings
Explicit sexual content – do NOT read this around your family unless you have a stronger will than I and can do so without creeping them out. (According to my husband, when I read smut I “look like a demented vulture staring down at a half-flattened ‘possum waiting for it to take its last breath,” complete with hunched shoulders and heavy breathing. Flattering, I know.) The smut scenes, while not my usual cuppa tea, wreck. My brain? Broke. Chapter four’s budding romance? It’s goin’ on my headstone ‘cuz I’m dead.
There are mentions of human trafficking and the future may include more about it. Slut-shaming comes up a few times because men are assholes and asshole exes are the ultimate assholes. Situational fat-shaming and lack of body confidence come up as Aiko comes to recognize Fat Gum for who he is instead of what he is; on the other end of the tag, Fat is also doing a lot of it to himself even when it isn’t spelled out. You can see it behind some of his reasoning in his POV chapters and since the writer is kickass at portraying thoughts and feelings without ever breaking out of restricted POV, you can also see hints in other chapters. That said, if the shaming was really bad without any redeeming purpose, I’d have noped my way right out’a that fic and never looked back. It has a purpose, and it’s not that bad. Give it a chance.
Recommendation level
This story lacks purple prose and excessive fluff, and I haven’t seen any signs of the pop culture, literary, and music references I love so dearly, but the rating remains the same:
Ten. Out. of. Farking. TEN!
YES! I’ve finally found another 10/10!!! A quick reminder for anyone who’s managed to not see my other reading recc posts, I don’t even need both hands to count off all the 10/10s I’ve read. Congratulations, Ms. MoofyKitten – your story rocks my world and I have an addiction I do not care to shake!
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