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#I was never a fan of the wii controllers
broken-clover · 1 year
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One (Semi-obscure) Fact About Every Guilty Gear Character
I like trivia. And I like Guilty Gear. Being a series that’s been around for the better part of two decades, it’s only natural there’s some details that are less known about. So I wanted to make a silly little compilation about that, inspired by ‘One Obscure Fact About Every Total Drama Character’ by voiceunderthecovers on Youtube. 
As the title suggests, I also specifically did my best to pull out facts that may be less known even to fans of the series, so ideally there’s no ‘Sol is based on Freddie Mercury’-tier stuff here. I tried to find something interesting for everyone!
Characters are listed in order of their first playable games
Missing Link
Sol Badguy- Sol was originally meant to be voiced by actor Koichi Yamadera rather than developer Daisuke Ishiwatari, but given the developer's budget at the time, he would have been too expensive to afford
Ky Kiske- While Ky has been consistently voiced by Takeshi Kusao for the entire series' run in Japanese, he has been given a different voice actor for every dubbed game for both the English and Korean versions. This means that Ky has had seven official voice actors in total, making him among the highest of the cast alongside Testament
May- May is one of only a few characters in the series to have a tattoo, and only one of two where it is not implied or indicated to be magical in some way, alongside Potemkin's barcode
Potemkin- Several of Potemkin's moves across games reference Hinduism. Strive's 'Garuda Impact' is named after a birdlike demigod that acts as a mount for Vishnu, while Xrd SIGN's 'Trishula' is named for a divine trident-like weapon wielded by the god Shiva
Chipp Zanuff- According to prototype and side materials, Chipp is 22 years old as of Missing Link.
Faust- Possibly to go along with his nature of being a doctor with the desire to treat anyone he comes across, Faust's blood type is O, the universal donor
Axl Low- Axl claims the specific date he desired to return to was May 14, 1998. This is the same date that Missing Link was released in Japan
Millia Rage- According to her Xrd SIGN story mode, Millia's favorite flower is the Easter Lily
Zato-1- Based on his abduction dialogue in Strive, Zato believes in aliens
Kliff Undersn- Despite being removed from the Wii version of XX Accent Core, along with Justice, both their names and endings remain in the game's code. They also both contain original art that had never been used up to that point
Testament- The twin demons that Testament summons in Strive are the same singular familiar they possessed in prior games, simply named ‘Succubus,’ possibly split into two entities similarly to Ramlethal's familiar Lucifero
Justice- In Missing Link, Justice was voiced by Arc System employee Takuya Morito, who also voiced Chipp
Baiken- Baiken was initially a difficult character to include in the series, as due to being an amputee, it brought up issues with compliance standards at the time
X
Anji Mito- one of his aliases, Hirasawa, was actually planned to be his name during the start of X's development
Venom- During the winpose where he spins his cue, it is able to interact with any remaining balls that are still set up nearby
Johnny- Johnny is implied to have a close history with Gig, the main antagonist of the DS spinoff game Guilty Gear Dust Strikers
Jam Kuradoberi- In Blazblue, Litchi Faye-Ling's theme 'Oriental Flower' is a remix of her X theme, 'Babel Nose'
Dizzy- In the Guilty Gear XX Burst Encyclopedia, full-bodied sketch concepts exist for her wing entities, Necro and Undine. It is unknown currently if the designs were ever meant to be implemented into the game or if they were simply unused concepts
XX
Bridget- Bridget’s usage of a yo-yo as a weapon was inspired by a world-class yo-yoer that Daisuke Ishiwatari knew during the development of XX
Slayer- In SIGN, Slayer is shown to be able to control his limbs even after being severed
Zappa- In his Accent Core character art, Zappa is drawn with six fingers on his right hand. This has never appeared before or since, and is likely just an error. However, in some circles, six fingered-hands are viewed as spiritually significant
I-no- Her main guitar weapon, 'Marlene,' closely resembles the real-life Starplayer TV model manufactured by German company Duesenberg. One of her design inspirations, Sheena Ringo, owned a similar guitar, which she referred to as 'Dietrich.' Collectively, both may be a reference to German actress Marlene Dietrich
Robo-Ky- In #Reload, Robo-Ky is unique in that he has two separate standard match themes, with a day version and a night version depending on what round is occurring
Overture
Sin Kiske- In all of his playable appearances, Sin has never been depicted wearing socks
Izuna- Despite often being assumed to be a kitsune due to his foxlike ears, it is implied through his story in the Overture Original Material Collection that Izuna is actually a tsukumogami made from a hairpin
Dr. Paradigm- Prior to Strive bringing back several actors from SIGN, Paradigm was the only character to have a consistent dub voice, retaining the same actor in SIGN that he did in Overture
Raven- The portraits used for his non-playable appearance in XX are traced from the illustrations used in the side novel Lightning the Argent
Xrd
Bedman- He shares his voice actor with the character Marth from the Fire Emblem series in both his original Japanese and English dub voices, Hikaru Midorikawa and Yuri Lowenthal respectively
Ramlethal Valentine- Ramlethal is the only Xrd Valentine to not be associated with a holiday
Elphelt Valentine- Elphelt is the only playable female character depicted wearing earrings. There are more playable men in Guilty Gear that wear them than women.
Leo Whitefang- The PS3 console version of Xrd SIGN contains unused prototype art for an alternative version of Leo's character portrait
Jack-O Valentine- Similarly to Elphelt and Ramlethal, Jack-O is mechanically unusual as a character, in her case due to her servant-summoning mechanic. It is often believed that this is a reference to the tower-defense style gameplay of Overture, where the original Valentine appeared.
Kum Haehyun- Haehyun only speaks with her own voice during her outro animation. All of her other dialogue is spoken through her mech
Answer- Possibly as a way of properly proportioning the third lens of his glasses, Answer's model contains a second nose above the first. This was left in place and simply made invisible rather than be removed in the final version
STRIVE
Nagoriyuki- Though he was teased in the very first trailer for Guilty Gear Strive at EVO 2019, he remained unnamed for almost a year until his official trailer was released along with Leo’s in July 2020
Giovanna- Despite it being her debut game, across the entire script of Strive's story mode, Giovanna only has 22 lines of spoken dialogue, totaling 157 words overall. For reference, Sol speaks more than that during his first 10 lines
Goldlewis Dickinson- Along with Bridget, Delilah, and the Valentines, Goldlewis is one of the few characters who canonically has a sibling
Happy Chaos- In Baiken's Strive DLC trailer, an error occurs near the beginning where during a brief pan along the character's name, a trait consistent along all of the Seaon 1 DLC trailers, it erroneously reads as 'Happy Chaos' rather than 'Baiken.' It is unknown how this mistake occurred or made it to the final version, though it was fixed by the next installment, as Testament's trailer lacks this error
Delilah- Her English voice actor, Jessica DiCicco, voiced another adolescent telekinetic, Franke Athens, in the cult classic game Psychonauts
That Man- With his full name being given as Asuka R. Kreutz, he is one of only two characters to be given a middle initial, alongside Bedman
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klonoa-at-blog · 11 months
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From: Nintendo World (March 2009)
A new mascot for the Wii Platform games are getting harder and harder to find. Even more so when it's in 2D perspective. It's even worse when it's on a console like the Wii that excels in using the Wii Remote in an original way. With a few exceptions, like the excellent Super Mario Galaxy, and last year's releases like Wario Land Shake It! and de Blob, this type of game doesn't usually get many iterations. But if it all depends on Namco and Klonoa, the style will still live a little longer.  As is already obvious, Klonoa is a platform game, in which you control a creature that I wouldn't dare say what animal it is. Some say it's a cat, but you're never sure. It is more accurate to call him "animal with giant ears that we don't know exactly what it is", or the abbreviation "animal". The new work is actually not new. It is a remake of a game released in 1996 for a "non-Nintendo" console. The protagonist who gives the name to the game, lives in a place called "Phantomile" and this place survives on the dreams of its residents. That explains why they can't remember them afterwards. But Klonoa keeps having the same dream every night, about a flying ship crashing into a mountain near where he lives with his grandfather. Surprisingly, in one night, this happens exactly as he dreams, and from there comes the villain Ghadius, who is a dark spirit who wants to turn all dreams into nightmares and put Phantomile at risk. Now Klonoa resolves to be the hero and save his city. Nothing Oscar worthy, not least because it's a game, not a movie. SIMPLE FANTASY Visually, Klonoa impresses with its level of detail, even though it is a "2.5D" game. With 3D graphics, but the camera is focused to the side, allowing only lateral progression of the character. Even with this limitation, the game manages to use creative shapes to give the necessary aspect to create a three-dimensional environment. The character can rotate in scenarios, such as a spiral tower, and observe distant objects that will only be possible by following paths of this style. And all with bright, colorful detailing. Similar to a Disney movie. Only with an "animal" that we don't know what it is. The simple story dictates the style of the game. Not that it's a bad thing, but it demonstrates how easy the game is to play and to advance through the challenges, which aren't even complicated. However, the theme of the game is interesting. You use a spirit friend, called "Huepow", and the "Wind Bullet" weapon that serves to catch enemies and lift them above their heads. So far it seems simple, but the possibilities of this simple act are what differentiate Klonoa from many games. You can do the obvious, which is to throw the enemy into another, or use the enemy to double jump and reach new areas. This possibility helps to create very unique puzzles.  The game is divided in the usual way, with platform and puzzle phases, and at the end you face a boss. Even being a game that seems ordinary, its presentation, and the ways to advance in the game, are the true protagonists of the experience. For fans of the platform genre, there's no better time.
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rwby-encrusted-blog · 4 months
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Do you ever think about the parts of you you picked up from others?
I've thinking about it recently
When I stand from sitting on the ground it's the same way my jiu jitsu instructor taught me.
I love Rummikub. I picked it up from my Grandmother, who taught me how to play. She Would buy me just about any book I wanted when I visited her. My mom and I have a lot of the same vocal ticks as her. She's probably outliving my dad.
There are childhood friends I haven't seen in over a decade that I still think about a lot. Watching Scooby doo movies (The loch-Ness Monster one was our favorite), How to Train your dragon, playing with GeoTracks. I still think about those drive past that pond and Up that hill. One of them had a convertible Bug, and the other had a zipline. I miss them.
I first started watching anime, true anime, when I flew across the country for about a month over one summer. That cousin's transitioned. He visited a while ago and we went to the Coast. It was nice.
My lifelong Friend's mom is in to geology. We went to collect Rocks by a river and I found petrified wood. I still have it. We would play Poptropica and Minecraft. We'd stay up late talking about dinosaurs.
I'd watch Thomas the Tank engine and Play Skylanders and Lego video games with another. He introduced me to youtube, and we'd watch it on my Wii. The first video I watched was Stampy's Cookieland Hunger games. We'd also play Mario Kart. I'd usually play Rosalina on a Bike, Bowser in the Offroader, Or Luigi in the Classic Dragster. We made a Mii named Well Done, because he canonically had a bad tan.
My Mom used to work for Yellowbook, way back when I was five or six. One of her friends gave her a couple Volkswagen Pull-and-Release toys. I still have the first one she gave, thin, yellow, and with ladybugs on it. It's in rough shape, missing it's Bumpers and hood, it has a cracked windscreen and it's spring is so worn it can't propel itself anymore. I never learned her name.
I still love it.
A babysitter used to live beside us. She was Ginger. She's climb the fence to watch us. We used to have a lawn chair out there to climb over with. She brought over a bouncy house a couple times. She had a small white dog named Newton. He was feisty.
All my family would drive eight hours in one sitting to see my nearest family. We'd bring movies to watch on the integrated DVD player and monitor. Our favorite thing to watch was the Simpson's movie.
My dad Played his heart out on the Drums. I was sensitive to the noise So I didn't fully appreciate it, but I can't help but imagine the motions of a drum being played when I listen to music.
He made the best burgers I ever had. I learned to make Red sauce from him. I never liked his green bean casserole, but I certainly hope someone has the recipe. Everyone else loves it.
My Truck is a dark blue F-350 with a crew cab and 8 foot bed, with raised suspension and larger tires. The rumbling of the engine reminds me of Childhood. Smells like it too.
My Brother's car is a 90-something Mustang Cobra. It doesn't run, but he loves the thing. Not a snowball's chance in hell he's selling it.
I rode his bike most of my life. He never really used it, but he did attach one of those trailer things to it and rode my older sister and I around for a little bit. I don't remember it too well due to age, but I had fun.
His favorite flavor is Chocolate. He's a Cardinal's fan. He loves Led Zepplin and the Grateful Dead. He owned a Harley. He met my uncle in the Navy, then My uncle introduced him to my mom.
That love they shared has clearly faded, and fallen with time. They just became different people.
One time he spilt Coffee on Tom Cruise.
I get that for most of my life he's suffered from Depression and Anxiety, but he still made a lot of mistakes raising me and my siblings. Some part neglect and some part Authoritarian control, but there were also kind parts. When He'd come home from weeks working Cell sites, and we'd hang off of him, literally. When We'd pretend to be asleep and have him carry us to bed. When We'd nap on the couch with him. When He'd tuck us in, or let us have another bowl of ice cream without my mom knowing.
He's not gone yet, but he's so fucking close. I hate it. The anticipation, the suspense. That's the worst part. Why can't it be back in the Minimal-Effect stage or Just be over already. Why does he have to be at the lowest point for so goddamn long/
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hollowichor · 7 days
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now that i have sw mutuals, i should admit something:
i've never seen the prequels. i've only played like three hundred hours of the game lego star wars the complete saga on the wii. i haven't even played through the prequel levels on skywalker saga.
i've also only seen 4-6 once. it was the og theatrical editions too, not the rerelease with the cg added. literally my exposure to the og and the prequels is mostly through the lego games. lmao.
i don't care for the mandalorian or grogu. i've barely made a dent in the clone wars series. never seen a minute of rebels. not seen kenobi either. never finished the ashoka show.
oh and never finished fallen order either HOWEVER!!!!! it is 1. on my list and 2. i did watch jesse cox play through it on yt and finished the story. i'm holding off on survivor until i finish fallen order. which will have to wait until i finish control.
oh and if anyone calls me a bad star wars fan (unironically) they're banned. -shrugs-
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winxanity-ii · 1 month
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⌜No Hoods Attached | Chapter 05 Chapter 05 | finders keepers⌟
╰ ⌞🇨‌🇭‌🇦‌🇵‌🇹‌🇪‌🇷‌ 🇮‌🇳‌🇩‌🇪‌🇽‌⌝
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❘ prev. chapter ❘༻✦༺❘ next chapter ❘
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Steam flowed out of the bathroom as Taehyung opened the door, a towel wrapped loosely around his hips.
It was nearly one o'clock in the morning when he and his bandmates were allowed to travel back to their hotel rooms to rest, exhausted from the concert and surprise fan-meeting.
Even if he felt like collapsing onto the ground, he couldn't find it within himself to go straight to sleep without getting into the shower.
Rubbing away water droplets that clung to the ends of his blue hair, Taehyung found himself distracted as he looked at photos taken by fans from that day's activities; though it felt kind of weird to see himself being held so highly by thousands around the world, Taehyung couldn't help the smile or chuckle that left his body as he read the paragraphs from the group's adoring fan base.
Sometimes, he wanted to comment and interact under ARMY's posts or even upload a video showing his gratitude, but it's a long and tiring process.
First, if any one of them wanted to go through with it, they'd have to bring it up to their managers, who'd then have to get permission from their company.
If approval was given, they'd have to practice and go over what's allowed to be posted, which, in Taehyung's opinion, loses the glamor of being genuine, so he'd rather stick with using a fake account to lurk around and type things.
Just as Taehyung was about to follow an account that was dedicated to fan-cam videos of all of their events, there was a knock at his hotel door. "Who is it?" he replied, halting all movement.
"It's Jimin."
Standing up, Taehyung moved to open the door, watching as his best friend leaned lazily across the threshold. "What's up, Chim? Need anything?"
Jimin stood up straight with a boyish grin and said, "Everyone's gathered in Jungkook's room to chill, and I just stopped by to see if you'd want to tag along."
"Sure, just let me throw on some clothes." After donning his body in a white t-shirt and a loose pair of black sweats, Taehyung followed his best friend to their bandmate's hotel room.
By the time they made it to the hotel room, the loud bickering voices of Jin and Jungkook could be heard through the door.
Before Taehyung could reach forward to knock, Jimin held up a hand to half him, reaching in his pocket to take out the room key card. "No need, I managed to flirt a copy of the room key away from the secretary." Swiping the card, a small green beep follows.
As soon as Jimin opened the door, they were met with chaos. "Hey, back the fuck up, Jungkook! I told you, it's my turn to play Mario Carts!" Jin hissed as he held a blue Wii controller out of the reach of a black-haired male.
Jungkook could be seen basically draped over the elder's form as he kneed his back. "I don't care! You're currently in my hotel room playing a game my fan gave me, so I can go again if I want. Now give it back, old man."
"Old?!" Jin's mouth dropped open in a mixture of horror and shock.
A cackle left Jungkook's lips at the brunet's face. "Yeah, old like I said. You didn't think you were getting any younger, did you? You're practically ancient compared to me."
"Boy, please! With looks like this, age will always be just a number, 'cause my appearance will never match it!" Jin stood up, scoffing loudly at the younger's words. "Take a good, long look at the epitome of worldwide handsomeness.
"More like Worldwide Averageness. Your looks are no different than a stranger walking down the street."
"Take that back. Take that back right now, Jeon Jungkook!"
"Or what? You're gonna fall over and die? Gonna hunt me from your grave?"
Jimin and Taehyung could only just watch as the eldest member of their group leaned back to tackle Jungkook over a childish comeback.
Taehyung turned to face his best friend once he realized the two weren't going to stop anytime soon. "Do you wanna head over to Hobi's room to see what he's up to?"
"Yeah, let's go." The two quickly backed out of the room, closing the door behind them to get as far away from the brewing chaos as possible. As soon as they turned the corner of the hall, they found themselves nearly crashing into Namjoon.
"Are you guys alright?" The white-haired male asked, shifting his hold on a cardboard box due to an almost run-in.
"We're good, just leaving the two kids to play." Jimin nodded his head behind him, a loud bang and a scream immediately following his words.
"Understandable."
"So what are you up to?" Taehyung ran a hand through his hair, a small grimace filling his lips as he felt how they were damp.
"Apparently, there were a few things gifted to us at the fan-meeting. I was just coming to see whether or not Kook wanted to keep what was left for him."
"What? I thought we weren't able to take presents from fans?" Jimin's lips pulled down, recalling how the company made an announcement that they would no longer be accepting things due to the sheer number of things being sent in on a daily basis.
"I know, but apparently an exception was made due to this not only being our last concert of the tour but because there weren't that many sent in today," Namjoon explained, reaching his hand inside to pull out one of the gifts. "Plus, these look like they cost a pretty penny."
Taehyung let out a sharp whistle, staring down at what looked to be a customized BT21 Cooky Rolex watch. "Did we get one too?"
"Yeah, yours should already be dropped off at your rooms."
"Awesome~"
"Wait, was this one of the gifts too?" Holding up an oversized red piece of material, Jimin interrupted his best friend's excited bubble.
"Um, actually no," Namjoon hummed, shifting the box into one of his arms. "My manager told me that it was left at the table we were at, so he put it in the box. Is it one of yours?"
Jimin shook his head no as Taehyung leaned over to grab one of the sleeves, "No, but I think it's Yoongi hyung's. I remember him wearing something red."
"Well here, be sure to give it to him since his room is across from yours, I'm going to go give Jungkook his things. Goodnight."
"Bye, Joon-hyung." "See you tomorrow, hyung." The two called out at once, waving to the older as they resumed their trek back to their respective rooms.
"Damn, I can't believe one of our fans really gifted us customized Rolex watches," Jimin said, shaking his head, the pink strands jolting at the movement.
"Right? Still, I can't wait to see what mine looks like, but seeing as Kook's was Cooky, ours most likely are our BT21 characters." Taehyung hummed, shifting the hoodie over his shoulder as he placed his free hand into his pocket.
Just as they were about to enter the elevator, Taehyung remembered something. "Hey, I'm about to drop off Hyung's hoodie. I'll meet up with you when I'm finished."
Jimin nodded his head, "Alright, see you in a bit."
Taehyung turned around and walked back to his room, giving firm knocks on the door across from his own. "Hyung! Yoongi hyung! Can you open the door? I have something for you!" After several minutes of waiting, only silence was returned.
Blowing out a large puff of hair, the bluenet decided to turn around and go back into his own hotel room. "I guess I'll give it to him later," he mumbled, throwing the jacket carelessly into a small pile of clothes at the foot of his bed before leaving to join his bandmates.
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***I legit didn't know how to end this, but oh well. See you guys next update.
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doodleduds · 4 months
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YOU !!!! I WAS HOPING I’D SEE YOU IN MY NOTES !!!! YOU’RE MY SONIC MUTUAL !!!!
hi 🥺👉👈 hello i think i would like 2 enter the sonic fandom. how do i partake in sonic. i dont know where 2 start 😢 ive been vaguely watching some of the fandubs and i just played the murder mystery steam game and !!!! i didn’t grow up with it bc i was a pokemon and mario baby but yea [: ALSO if you see me perusing your art that is why [:< !!!! (and because you are very talented and a beloved bestie mutual)
HI!!!!! Always love seeing u beanie I hope you’re good!! This might be a long response so I’m preemptively putting a cut lol
HI AGAIN BEANIE!!! Disclaimer I’m certainly not an expert BUT i’ll try my best 💙💙💙🫡🫡🫡
The murder of sonic the hedgehog is REALLY good. Its definitely got a lot of love packed into it and it shines through the whole thing. Its a favorite because its a little silly but they still work to take the characters seriously (idk. U can tell the devs really loved doing it. I think its all around a fantastic introduction to the series!)
I’ve been hooked on Sonic from a SUPER early age. Like playing on hand me down consoles and stuff. My favorite game ever was sonic and knuckles or sonic 3 and then it was sonic the fighters. And then every game after that until Sonic The Hedgehog (2006) for the xbox 360 came out and despite the glitches and everything else im sure anyone could tell you about it younger me just found it SO striking. Everything about it. I used to sit and watch all the cutscenes on youtube on the family computer like it was my JOB. Idk where the turning point was I’ve played all the other titles except for a couple here and there more recently but I def think you could start where-ever you want!!!
Theres some games I think most people in the fandom would agree are unplayable or just Bad (for any number of reasons, everyone has their opinions! But think like notoriously bad like sonic boom..or specifically sonic colors nintendo ds version) BUT I’m a firm believer that if Sonic 06 specifically didnt have game breaking issues it would have been a masterpiece (look up project 06…! its a labor of love and it made that game feel like what I thought it did when I was itty bitty and more. Beyond my expectations. Genuinely impressive and really shows how much could have been fixed/polished for gameplay/overall) obviously I’m very biased but 06 is something I’ll never get over and I think more people should see Project 06 because the work put into it is immaculate and really showcases what I loved and still love about that game
The fandubs are good! If you’re looking for more watching stuff instead of playing stuff the original remastered Sonic OVA movie is up on YouTube for free and I think you’d really enjoy that too! There’s some design choices (like knuckles just flying for half the movie/not gliding like he would in later titles) that are more timeline based (like they hadnt gotten a firm grasp in franchise what was what yet etc etc) but it really sticks to that charm that drew me in to begin with so its a 10/10 in my book.
Games I think you could start anywhere you’d like (even if people say you’ve GOTTA play x or y or z or whatever you do what you think you’d like) but as a die hard fan you know I’ve got to mention Sonic Adventure 2 or Heroes or one of those. More ‘recent’ games I’ve really enjoyed that didn’t feel rushed/scrapped halfway through.. Sonic Generations is good, Sonic Unleashed is good (and theres a short film called night of the werehog thats official you could watch!) Frontiers obviously is the best I think we’ve gotten in a while narratively.
And im biased but I really. REALLY like sonic and the black knight. I think it being on the wii was a little bad controls wise but it has some charm! The storybook ones (Sonic & The Secret Rings and Sonic & The Black Knight) were super interesting to me when they came out just because it was a fresh art style lol.. Still very charming to me
The Shadow The Hedgehog game will always hold a special place in my heart and I know you like that guy so if you haven’t checked out that game (it has so many endings.) I think you’d personally love it!!
Other than that I think IDW comics are really great if you can get your hands on em! I don’t read them very often if at all anymore but I keep up to date on new characters in gen (more out of interest for the designs and direction theyre going) but if you EVER get the chance to read the arc with the metal virus you absolutely should. All the comics are great but I think you especially would think that arc in particular is incredible
I’ll link the ova and the werehog animation below but every games cutscene you can find on youtube if you’re ever interested! I can always find more stuff and link you if you want : - )
ONE FINAL NOTE IS THAT SONIC GAMES SOUNDTRACKS DO NOT EVER MISS A CHANCE TO GO HARD AS FUCK FOR NO REASON!!!! All of the games OST’s EVER have at least one song for everybody on planet earth and I will not retract that statement ever. If u havent listened to any I highly recommend it
THANK U FOR THE ASK!!!! Always love to talk about whatever so holler if you want!!!
LINKS FOR U:
SONIC OVA:
youtube
NIGHT OF THE WEREHOG:
youtube
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miloscat · 1 year
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[Review] Star Wars The Clone Wars: Lightsaber Duels (Wii)
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The waggle is what gives a Jedi her power.
I’m looking forward to Jedi Survivor, so I thought I’d knock a few other Star Wars games off my backlog before it releases. Starting with this, the final game based on the Clone Wars animated shows that I haven’t played yet (apart from an old MMO that is long since shut down, a mobile game that I couldn’t find a non-crashing version of, a handful of Flash games, and Disney Infinity... hmm). I’ve previously played Lego Star Wars III on both console and handheld, Republic Heroes on console and DS, plus the other DS game Jedi Alliance. The latter was actually the companion release to Lightsaber Duels, although they’re in totally different genres. This one is a one-on-one fighting game, mostly centred around the no-brainer concept of translating Wii Remote swings to lightsaber strikes. And, it was made by beloved Aussie studio Krome!
The game was in development at the same time as the show, so it’s only able to pull from first season episodes and the movie. The story mode is fairly brief but adapts certain fights that were seen on screen, with framing cutscenes made up of footage along with new narration by Tom Kane’s narrator. All the characters are voiced by their show counterparts in fact, and the graphics match the show’s 3D animation as well, so it’s nice and authentic. I would have liked to see more new content, but there is one unique scenario at least, with the final battle featuring an advanced dual-saber-wielding droid.
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The cast plays pretty safe with the main saber-compatible heroes and villains from the show. Mace Windu, Plo Koon, and Kit Fisto are unlockable by engaging with the Challenge mode, but I couldn’t be arsed. The stages are fun with dynamic layouts and events happening, like droids popping out to ineffectually shoot at you, or bits and pieces exploding and such.
It’s really the core gameplay that lets this down, as waving the wiimote and nunchuck around just never translates to a satisfying and deep gameplay experience. There are combos you can do if you can somehow get the correct directional waggles in sequence, and there are technically dodges, force fling powers, and so forth, but in practice I got through the fights by flailing madly and spamming force attacks while hoping the bot player didn’t just block everything.
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Let me pull out a few choice tidbits before wrapping up. I was amused by the tutorial, where Anakin is training Ahsoka on the basics; his fully modelled hands appear on screen holding a Wii Remote and nunchuck to demonstrate the controls, which of course establishes that they exist in the Star Wars universe. The characters pepper quips throughout each duel, which are sometimes surprisingly crass insults, and can be pretty silly when a character is versing themself. Finally I recommend inputting cheats to unlock the concept art gallery, as there’s some good work in there; I wouldn’t mind seeing a comic illustrated by the Krome artists in fact!
Lightsaber Duels works in theory and Krome did a decent job filling the game out in certain areas. But relying too much on motion controls is sadly a fundamental flaw to any game design. As part of the Clone Wars project they could have gone further in the game’s content, but it seems this was compromised by the schedule and even supposedly not wanting to spoil the events of then-upcoming episodes! An absurd concern 15 years later. Still, as a fan of the show I enjoyed the character interactions and how well the game fits the show’s style, even if it’s just a bit of waggly fluff.
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coldcrashpictures · 11 months
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Truly it never occurred to me that you've played any of the Nintendo big three games, even though it makes sense that you did because you're right in that age range. It's probably because all my other friends decided to make those a core aspect of their personality and you went "no, I think I'll be normal about this" :P
I was a ride-or-die N64-er, with a heavy dose of gameboy, up until the Wii came out. Never sparked to the motion controls. Since then, I’ve owned the original Xbox, and every Playstation since PS2.
I still have an old DS, with a bunch of gameboy, NES, and SNES games on it, but yeah… haven’t tried any current Nintendo in a while, but I still consider myself a fan.
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flowergirlmiwa · 5 months
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games I wish I had when I was a kid!
Yu-Gi-Oh The Eternal Duelist Soul
This was one of the best selling games on the GBA, but I got Dark Duel Stories on GBC instead. Eventually I got 7 Trials to Glory, a mixed bag of a game I nonetheless hold dear to my heart, but I wish I had EDS as a kid. EDS is the perfect game to be the first YGO game on GBA. The spelltraps are massive blowouts, caveman Yu-Gi-Oh is in full effect, and the cardpool is both small and nostalgic. EDS (or the original Japanese release) was the first video game that actually tried to follow the rules of the real world OCG/TCG card game and it did a pretty good job along with a clean presentation, great music and flavorful decks to grind against. Plus the packs you pull from are mostly based on real Japanese card sets! Basically I admire a lot about what this game did in 2002 and in a potential world where I got it alongside my GBA SP in 2003 I would have been set for years. Instead I got... Dark Duel Stories in late 2003 around the time I got my GBA SP, and that game is .. not as worth investing time into. Oh yeah and it has a cute calendar system with weekly matches at the duel shop and oooo it's just such a cute game!
Goldeneye 007
I didn't have a lot of N64 games as a kid, but out of all my regrets on the console, I easily missed out the most not owning Goldeneye. Now I can appreciate it as basically the Super Mario 64 of first person shooters and imagine that, even though I only owned one controller, those levels would have kept me coming back again and again obsessively for hours. I can just imagine how I would have organically find the island on Dam by myself and wondered what was out there. I never had that chance
Super Smash Bros Melee
Throughout the early 00s I had various nostalgic experiences playing the original Super Smash Bros, and eventually I craved very dearly to play it's sequel. Literally all I could tell you is that it had (Scott the Woz voice) "a freaky STORY MODE! now that's cool!" and you could play as Bowser. It looked so damn cool but I didn't have a GameCube. I would have dreams about playing this game I knew very little about. I actually can guarantee I read about the Sonic and tails in melee rumor before I had seen more than an hours worth of gameplay in my life (all through playing demos in 2002).
When did I actually get a GameCube? 2007. I actually remember visiting Nintendo World NY in 2006 right before release of the Wii and playing Melee on one of their demo kiosks (and wind waker for the first time ever, notably). I got my hands on a GameCube in summer 2007 thanks to a friend of my dad's and pretty much the first thing I did was go to the still surviving Hollywood Video in The City and rent melee. Now considering I was 12 the first time I got to extensively play melee and really enjoy it, you could say I was still a child and that's true. I wish I somehow had a GameCube around 2004 and got to play it then though. Look, things felt different in my life then, it wasn't the same kind of feeling to me. By the time I got to play it I didn't really have that childish exuberance and excitement. Plus I got a Wii that same year for Christmas so my overall excitement for the GameCube was muted lol.
The Simpsons: Hit and Run
I would have gobbled this up as a kid even if not the biggest fan of the simps, if I had gotten this at release for PS2 I could imagine I would have spent many hours playing it
Pokemon Stadium 2
As a kid I desperately wished I had this game and rented it a bunch of times. When I discovered you could emulate N64 I spent most of my time doing so playing this game. I eventually got my own real copy around 2019 but considering I would leave the first game on for days on end I would have loved to have had stadium 2 as a kid. Plus it actually has single player content and provides plenty to people without use of a transfer pak too! I was fascinated by the updates as a kid renting the game
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blubushie · 1 year
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blu i just wanna tell you that your blog FASCINATEs me for some reason. what video games do you like. list
I actually just answered this but for a LONGER list:
Halo. I fucking love Halo. Massive Halo fan. Played it all the time growing up. My favourite is Reach (beat it on LASO) and NOBLE deserved better and I would die for Jorge. Also I might've gotten teary-eyed at the end of the Halo 4 (4 is still my favourite of the mainline games because of the Cortana story and I hate what they did with her in 5). I was that annoying bloke on mic with the fucking birds in the background that everyone yelled at to mute himself. And I never did.
I used Minecraft for pixel art. Also just for building shit. I liked building treehouses.
Animal Crossing on my Switch Lite (no clue where the Switch is).
Stardew Valley on my Switch Lite.
Doom. I played so much fucking Doom. I beat 2016, then beat Eternal on ultra violence over summer break before I left for Australia and never made it to nightmare because FUCK THAT. At one point I played Ancients Gods Part I and II on Jack's nephew's Xbox. I did pretty good for not handling a controller for two years!
World of Warcraft and I was addicted. I mained a Worgen Druid on Alliance and an Orc Shaman on Horde (now she's a Mag'har Orc Shaman but still).
Borderlands. So much fucking Borderlands you have no idea. My favourite is Borderlands 2. KRIEG MAIN, BABY!
All of the Gears of War games but I don't think I finished 5. I don't like Kait, she's kind of annoying. Also Marcus deserved some happiness.
Red Dead Redemption. I played the first game when I was a kid and then the second immediately when it came out and I was hooked. I cried at the horse scene and fuck you if you say you didn't because you're a liar. My favourite thing to do is hunt :]
Used to play Destiny before I went back to Australia but it's been a long while. I have one slot for every class. Main is a human void Warlock, her name is Calliope. I also have an Exo solar Titan named Syna and an Awoken void Hunter named Iris. They all have backstories lmao
Played a lot of Dragon Age back in the day. In Inquisition I played an elf mage Inquisitor. I also always ended up romancing Cullen despite wanting to try other paths? I just... like Cullen I reckon lmao
Mass Effect
Played a lot of Sims when I was younger? I OBSESSED over getting a pet unicorn you have no idea
Played through every Assassin's Creed game up to 4. Four is my favourite.
ENDLESS OCEAN BLUE WORLD ON THE WII. OH MY GOD. I LOVED THIS GAME SO FUCKING MUCH. IT GAVE ME A LOVE FOR THE OCEAN THAT I STILL HAVE TODAY. IF I COULD FIND A WII SOMEWHERE AND GET IT AND PLAY THIS GAME AGAIN I WOULD DO IT IN A FUCKING HEARTBEAT. IT BLEW MY 10-YEAR-OLD MIND AND IT'S THE GAME THAT INTRODUCED ME TO MY LOVE OF TELLING COMPELLING STORIES.
Portal 1 & 2. Gave me a love of puzzle games.
TF2 obviously but I only really played it a few times because I usually have to stick to training sessions on account of actual matches killing my laptop. It's not a gaming laptop and it cannot handle the chaos lmao. I was an okay Sniper main when I actually played with a mouse but normally I use a trackpad which relegates me to Spy (though sometimes I'll boot up a training sesh and chill as Sniper in my little tent for shits and giggles).
I am a GODLY player when it comes to Horizon Zero Dawn. My PS4 no longer works so I haven't gotten a chance to play Forbidden West but if I ever get it you can bet I'm devoting a week to it until I finish it.
Left 4 Dead. My favourite is the second one. I absolutely love Ellis. My dumbcunt with a heart of gold. Morosexual. I love him.
For Honor. I'm a shaman main and her name is Yrsa. :]
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speeddemon-82 · 6 months
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The most embarrassing thing for me as a Sonic fan is that I grew up on the Wii versions of every Sonic game.
So only recently I started playing the older games like Sonic Unleashed and I have never been more pissed off.
I heard it was better than the Wii version and yeah it technically is, but holy shit once I found out you had to unlock medals to unlock shit cause they're more mandatory in that version. I was just done lol.
I'm so used to motion controls that using a stick control Sonic is the biggest pain in the ass for me. ;-;
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demonfox38 · 1 year
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Completed - Star Fox Zero
Before we can get into a proper conversation about "Star Fox Zero", you have to understand three things about my particular brain and biases:
I don't like claiming that I am good at anything. (Mostly, because I am not definitively the best at anything. All I can guarantee is base competency.)
I am good at "Star Fox 64."
I am a proficient bassoon player.
1 and 2 relate in a comedic way, sure. What's up with 3, though?
Well, I bring up the whole bassoon background because the bassoon is one of the more mainstream weird-ass musical instruments. It's a double-reed bass instrument that requires proper breathing control, responsive embouchure, memorization of proper fingering techniques (ha ha, yes, I know), and the ability to read in bass clef (and tenor, if you're dealing with some real dickhead composers.) A music ed teacher does not just hand a child a bassoon and tell them, "Good luck!" It requires musical competency and practicing. Just absolute shittons of hours of practicing so you don't sound like a dying duck. But, if you get good at it, you'll always have a seat in a band or orchestra. It's weird, sure, but it adds warmth and speed to bass lines. There's value in its weirdness, which I hope is something we know and appreciate, being denizens of this so-called hellsite.
What's the point of me bringing up playing the bassoon in a "Star Fox Zero" review? Because I am used to practicing weird shit, and that's 100% going to color my perspective in this game.
Also, I might like this series.
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Just a teeny bit. (Hell, I even forgot a few things...)
"Star Fox Zero" is a 2016 rail shooter / driving game for the Nintendo Wii U. It is best classified as a soft reboot of both SNES' "Star Fox" and the Nintendo 64's "Star Fox 64", although it is far more comfortable hanging in the pockets of the latter. The beats should be fairly familiar to most "Star Fox" fans. Doctor Andross is being a scientific asshole; he's got the Lylat System curb-stomped; General Pepper hits up mercenary team Star Fox for help; lasers get jammed up nasal cavities. Ya know. Standard "Star Wars" meets "Bambi" plot, if you have the mind for it. (Or, if we want to be hyper specific, Shinto iconography meeting "Thunderbirds". The former comparison may be a bit more parsable, though.)
There's a veil of pity and tragedy around this game, which caused me to stay my hand in playing it until 2023. First of all, it's one of the last projects associated with former Nintendo president Satoru Iwata, who effectively died in the saddle. Like, what can I say about that situation but "Damn" and "RIP." Secondly, a lot of people were bitching about the controls. A lot. Lastly, I didn't even own a Nintendo Wii U until April of this year. I wasn't going to buy a console for one goddamn game, alright? That's not what a reasonable person does. Besides, so many Wii U games were being ported to the Switch. I was willing to wait a little while just to see if "Star Fox Zero" got to jump ship as well.
It's 2023. The Switch ship has sailed. Nintendo's eShop has closed. Wii U consoles are succumbing to memory loss. It's not now or never, but…c'mon. I know how the Nintendo used game market works. This is about the lowest price point before nostalgia and console degradation jack prices back up. And hey—the Wii U I bought did come with "Super Mario Maker." So I didn't buy a console for just one Wii U game. Ha! Ha…
Whaddya say? Want to start with ripping a bandage off first? Has to hurt more with fur, I'd imagine…
About those dreaded controls, then. Honestly? I didn't find them that unintuitive. I do think there's a problem that happens when a "Star Fox 64" brain maps onto them, though. Considering how outrageously popular that game is in comparison with its sibling titles, that's a fairly big hurdle to leap.
For the sake of this conversation, I'm going to show you my controller grips between "Star Fox 64" and "Star Fox Zero."
Here's "Star Fox 64":
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(Manual image sourced from: https://m1.nintendo.net/docvc/NUS/USA/NFXE/NFXE_E.pdf)
Here's "Star Fox Zero":
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Obviously, we're working with wildly different control sets. The initial brain shock comes from moving primary functionality from face buttons to controller triggers. Like, when it's been memetically drilled into your head to tap the Z or R buttons twice to…well, you know the line. You're going to try that with the Wii U controller as well. Then, you're going to be very surprised to find bombs and lasers going off instead.
Basically, in "Star Fox 64", your left thumb is navigation, your pointer fingers are used for defensive actions/threading, and your right thumb is used for offense and specialty actions (evasive maneuvers, going into different perspectives, and hailing calls.) In "Star Fox Zero", your thumbs are handling navigation and evasive maneuvers while your pointers handle offense. For three out of your four play-responsible fingers, that's an inverse of operational duties. A bit tricky!
Having said that, I picked up on the thumb stick shortcuts within two practice sessions. Once I understood how to somersault with the sticks (left down, right up), I thought, "Well, can I U-Turn by left and right down?" And by God, that was correct! Didn't need anyone to tell my ass how to barrel roll. Figured that out, too!
Weapon targeting is a particularly contentious subject in this game. The game wants you to improve your accuracy by using both the cockpit (first person) view and the gyroscope controls in the Wii U gamepad to pick up your targets. While it can't be completely turned off, you can set the controls to only take gyroscopic input into account when you are charging lasers. And you know what? 100% do that. No need to have that always slipping around. There's exactly one boss I've encountered where having them on all the time helped, and that one was optional. And a dick. But, I suppose that's to be expected of a boss…
The last major controller issue has to do with the split of external ship and cockpit views being simultaneously displayed on your TV screen and your Wii U gamepad. Now, which view is where can be toggled by hitting the minus button, so you don't necessarily have to crane your neck down every time you need to consult something in one view or another. However, this dual screen setup is wholly a bad design choice. "Star Fox 64" was able to have the same functionality with a single screen and a dedicated button for flipping back and forth between views if you really had to do that. Which, honestly, was pretty rare to begin with. If something really needed to be put on the lower screen, that should have been a radar/map. Even, then. Lower-right corner of the TV screen. That's where "Star Fox 64" had it. Dead horse, beat.
It could've been fun to have a set of "Call Teammates" buttons down on the Wii U gamepad. Ya know. Just to harass Falco in the middle of a firefight. "Hey, girl. How's it going?" "NO TALKING WHILE THIS LIZARD IS TRYING TO EAT ME!" That kind of vibe.
And if for some reason you thought of something dirty involving Leon Powalski, that's between you and your morality-affiliated consultant of choice, my dude.
So, alright. You get your Arwing controls down. Congrats! You've got four more machines to learn! The main ship variants this time around are the Walker (think like "Star Wars"'s AT-ST, but made out of Arwing parts), the Landmaster (a tank with its own aerial form now because why not?), and the Gyrowing (a helicopter used for stealth and hacking missions.) The fourth, the Roadmaster, gets tossed in after you finish the game, so you don't have to sweat learning that one too much. It's like a hostile RV toy.
Of these, I took the most issue with the Gyrowing. It is easily outclassed and thrown away the first opportunity the game gets. Honestly, I know the Blue Marine gets shit-talked, but that submarine was at least solid at offense and chugging along. Gyrowings, oof. Not so much. Even the baby toy machine can outperform that thing. Absolutely ridiculous.
If I may speak positively, for just a moment—I actually liked the Landmaster design scheme better in this game than "Star Fox 64." Heresy, I know! I just didn't feel weighed down using it like I did in the past. And, granted, that may have been because the Titania level in "Star Fox 64" could really chunk up its framerate. But, here? It was smooth and responsive to what I needed it to do. Gotta award points where they are due.
Although, if you want to see some chunky framerates, go fight the Aquarosa boss. Or don't. (It's the pain-in-the-ass optional boss that I was ragging on earlier.) It's just one of those things where if you commit to fighting it, you've got to do it twice to get into two bonus stages. And, I mean, hell. Even Hercules did good enough fighting the Hydra once…
If I may give more credit, I also found the aesthetics of this game to be strong. I could have used better camera positioning for what I saw, sure. But, I genuinely liked what I saw. In particular, I really thought that the Titania level for this game was oddly beautiful, with pieces of debris from a nearby fight raining through the storm-swept desert atmosphere. The music for this game is on point, too. While some themes are recycled from "Star Fox 64", there is quite a bit of new music diversity. It's all composed gorgeously as well (if a bit excessively for Andross' theme.) If you want some samples, try out the following links:
Boss A
Inside the Colony
Planet Fortuna (and child track Dangerous Skies)
Return to Corneria (My favorite track!)
Stage Selection
Training (Part 2) (There's actually five parts to this!)
In additional audio perks, there's a lot of returning voice actors from "Star Fox 64." I mean, not everybody. (Rick May's a notable exception, but the guy was having awful health towards the end.) Whoever couldn't get picked up got pulled from the 3DS remake as well. Considering how much the English version of "Star Fox 64" thrived on its hammy performance and cheesy dialogue, this is definitely a point in "Zero"'s favor. Frankly, I think some of the voice actors have even gotten better over time. Lyssa Browne particularly has come leaps and bounds in her performance as Slippy Toad, if you'll forgive the pun.
Appreciation of late 90s English video game dubbing is wholly a subjective matter. But, I do find something charming about its raw authenticity and goofiness. We might still have meme culture without one or two titles. But, man. "Star Fox 64," "Castlevania: Symphony of the Night," Metal Gear Solid," all of those "Resident Evil" games…The Internet would be a duller place without the vocal work from those games.
Speaking of all these credits—what credits is "Star Fox Zero" going to give you? Outside of general plot advancement, you can get medals for excellent performance. These are usually granted for kill counts, sequence breaks, collecting certain items, finishing a fight under a certain time limit, or general competency. Granted, earning these doesn't seem to reward the player with much. You do get access to bonus missions, but the greatest rewards are model swaps of your Arwing, a model viewer, and a sound test. Completely pointless—especially if you have access to the OST on YouTube or a couple of Amiibos laying around the house.
Beating the game will also open up an arcade mode where you can shoot through the entire game again in one run. That's a bit more tempting, but honestly, quite overwhelming even to someone like me. I mean, I can handle "Star Fox 64" because it's a quick hour. Going through a "Star Fox Zero" run could take several hours. That's a pretty big gamble, man. It feels like going back a step as well. Like, you know how much more polished I could be at "Star Fox 64" if I could just re-run specific levels on demand? I mean, I guess there's always save state abuse, but I'm trying to discuss playing these games through legal means, here.
I don't think the plot here is enough for a casual player to cling onto, either. Especially, again, if they've played "Star Fox 64" before. It's mostly just rehashing that script, but with Andross dicking around more with space portals than bioweapons. The whole experience comes off as less thought-out and/or mature than "Star Fox 64," even if that's a weird detail to bang on about. Like, I shouldn't complain about seeing clowns in a circus, should I? Trust me, I love the goofy goober banter everyone has. I just wish a little extra polish went into it. Especially for the intro. Like, God. I'm pretty sure that some Cornerian Minister of Propaganda wrote that thing.
Although, General Pepper is a huge asshole this time around. Like, holy shit. It would have literally been more ethical if he put two rounds in the back of Andross' head. You can't toss a mad scientist into another dimension and not expect him to come back and kick your ass Krang style. Not to mention how quick he was to ditch Peppy when the latter was in distress. Like, geez, dude. Isn't he your friend?
I did end up liking the Star Wolf beats better here. Mostly, because they weren't just chumps for the easy pickings, this time around. Also, the implications of whatever James McCloud is in this universe is significantly more horrifying than it was in the past…
In some ways, the problems with "Star Fox Zero" are the problems that have been with the "Star Fox" series since Game One. These games are siblings to titles like "Devil May Cry" and "Parasite Eve" in that all three were accidentally successful betas. ("Star Fox 64" and "Devil May Cry 3" may be even closer related in the "Oops! We succeeded even harder!" department.) If you don't anticipate something being successful, how much thought are you going to put into its future? Perhaps the only reason fans and executives sweat over this detail is in relationship to Fox, Falco, and Wolf's "Super Smash Bros." related popularity. Although, I pity anyone who would fret over lore for Ice Climbers or Mr. Game & Watch like some do for "Star Fox" characters…
Harder still is trying to keep gameplay fresh and relevant to modern audiences. I mean, let's be real. "Star Fox" games are essentially souped-up "Space Harrier" titles. They're concentrated, arcade-difficult challenges meant to test your memory and reflexes. In a world that values a game's breadth of content over mastery of skill or difficulty (minus FromSoftware titles), that's always going to chop off the tails of these kinds of games.
And, hell. I've heard the "controls suck" complaint before, too. It was just for "Star Fox Assault" instead.
My personal problem with "Star Fox Zero" lies more with my thoughts about stagnation versus radicality. Plotwise, this game takes its events way too conservatively. Control-wise, well…we know about how that ruffles feathers, don't we? If there was an inversion with these two details—having a wild, engaging plot with a standard control scheme—this could have been the revival Nintendo wanted for the series. At least, that would have made for a sweet struggle.
Developers and players want "Star Fox 64" again. But, what does that look like in a modern era? Hell, what's even the silver title to that game's gold? I mean, I'd accept several different answers, depending on what a player got out of each title. The only wrong answer would be "Star Fox Command." That melodramatic, noncommittal garbage got us into this mess.
Personally? If I had to make another "Star Fox" game?
The "Star Fox" series appeals to me in not only its learnable difficulty, but its comradery. Fox McCloud would not be the sort of character that I would want to play if he begrudged his teammates. (Eyes on you, Slippy haters.) He's trying to do the right thing, not only for his father's honor, but for their sakes as well. I would want to construct a game that puts more emphasis on teamwork, even in a single player setting. Now, what that looks like could be tricky. "Star Fox 2" and "Command" fell into traps trying to do that. But, I'd have to try to do something, even if it's banal as stat boosts or motivational dialogue via radio communications. (Although, resource scouting/sharing might be an interesting twist. Does your partner trust you enough to attempt shield repairs in a firefight? Hell, would you for them?)
Even if a single confrontation is all it takes to knock Andross out of a timeline, it's harder for another villain to get out of his shadow. (It doesn't help that every other Nintendo character gets dedicated villains as well. It's all patterns fixing patterns.) Maybe, we don't need to. Hell, I could easily see scenarios where investigating some forgotten lab of his unleashes some horrific bio-techno monstrosity that lays waste to a handful of planets. It's not the most intelligent solution, but hell, neither were Aparoids. Didn't mean they weren't a legit threat.
I mean, if we really want to get messed up, the Lylat System is very poachable, if you get my drift. Particularly, if the wrong set of hunters were to come across it…
The simple answer would be just to make "Mass Effect" or "Halo," but for furries. But, personally? I'd want to toss "Star Fox 64," "Star Fox Assault," "Sin and Punishment: Star Successor," "Castlevania: Portrait of Ruin," and "Resident Evil 4"into a blender and chug what comes out. I know. Absolute madman shit, especially considering how I kept getting sick from "Resident Evil 4"-related adrenaline rushes. I know what I want out of a "Star Fox" game, and that's to go fast, kill some messed-up stuff, and vibe with my teammates. If I do it with my head in a bucket, then it'll at least be authentic to what it'd actually be like if I had to dogfight.
The flesh is weak, but the brain is sharp. And man, does it crave high-speed violence.
"Star Fox Zero" brought a lot of emotions out of me. Satisfaction, for having finally experienced it. Frustration, for letting the opinions of others cloud my interest with it. Sadness, for how the series has languished. But, it's all in perspective. Yes, this came out a decade after a predecessor that I found distasteful. Yes, it's been seven years without another game. (Well, hell, not even that, if you want to toss in "Starlink: Battle for Atlas" or "Super Smash Bros. Ultimate.") The past is written. The future is unknown. I have what I have now, and I can find value in it. And, hell. As rough as that might feel, it's still not as raw as "F-Zero" fans have got it. Or even harder, "StarTropics" fans.
If you're looking for anything like a course of action from this evaluation, then I must recommend that you play "Star Fox 64" first. OBVIOUSLY. If that whets your appetite, fantastic! I can recommend you harder and/or weirder shit after that. Hell, maybe even this game, if you want to roll up your sleeves. As an introduction to the "Star Fox" series, it's about as appealing as a haunted house. But, if you are desirous of that kind of nail-biting shock, this is a solid game to play.
I wouldn't say that you have to be like me and pick up a Wii U for just this game. But, if you've got the console and ten bucks to spare, this game is cheap enough to pick up. And if you hate it like saner people do? Then, all you'll be out is a cheeseburger. Benefits of being a late adopter to a Nintendo game, for once! How often does that happen?
Do yourself a favor; dodge "Star Fox Command." Do an indie developer a favor; pick up "Ex-Zodiac." Do Rick May a favor; get your COVID-19 vaccinations and boosters. And, obviously…the last order writes itself, doesn't it?
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game-boy-pocket · 1 year
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- Do you prefer the Koopalings (à la SMB3/SMW) or Baby Bowser?
- Did you play any of the Virtual Boy Mario games (Clash, Wario, Tennis), and if so, did you enjoy them? (I had Mario’s Tennis and I remember liking it. I can still remember the music vividly)
- What’s the classic Mario game you wish they’d bring back, either as a remake or via emulation? (I think you mentioned NSMB Wii recently, which I have fond memories of)
- If you were put in charge of Mario stuff at Nintendo right now and had free reign/carte blanche, what would you do?
Did you mean Baby Bowser or Bowser Junior? Not that there's much difference... either way my answer is the Koopalings by a huge margin.
Yes, I'm not big on the Tennis game, Mario's clash is interesting to me as a fan of the Mario Bros Arcade game, and another game where Wario is the Antagonist, I'm always for that. And Virtual Boy Wario Land feels like it's exactly part of an alternate timeline where Wario Land is a series that I would be more likely to enjoy. It's like the first Wario Land, but without screen crunch and with Wario being speedier. I do still need to finish these games. I did get a pair of 3D goggles so I can play on my CRT with stereoscopic 3D using an emulator.
If it's only a remake or emulation, then I guess I'd go with Super Mario RPG... I mean... I can play it on my SNES... but a remake would be dope as hell. But even if it was just a straight up port, I know it's not on the NSO right now so I would like other people to get the chance to play it. Of course if I could have a new entry in a dead Mario series, I want an updated version of Mario Bros. Arcade, with new abilities, new power ups, new characters and enemies, and new modes, online play and leaderboards. That or Wario's Woods.
That last one is a pretty big question.
First off... I would try to have a little more synergy between the different spinoffs, mostly in the Mario mainline series if I can justify their inclusion. Daisy, Wario, Donkey Kong, and the like. To paint a clearer picture of what I mean, if I had control earlier on, Tatanga would have been in Galaxy assisting Bowser and Rapheal the Raven would have appeared as a miniboss since they both make sense in that setting, Nabbit never would have existed and it would have been Wario stealing power-ups that you have to chase down, he'd regularly be causing grief to Mario in the main series, not even necessarily working with Bowser, Daisy would have been in the Sand Kingdom and Foreman Spike would have been in New Donk City... though I wouldn't be trying to cram in anyone and everyone, I'd just like a tad more synsergy when it makes sense.
I wouldn't do this as much for the spinoffs, like I wouldn't have a Donkey Kong Country game where DK is fighting the Koopa Troop, but I would once in a while imply that the Koopas do in fact exist, maybe a little throw away line from Cranky Kong or something.
I'd also try to revive dormant Mario series and bring ones that fell from grace back to a state that resembles what people remember the most fondly, while still trying to inject new ideas. Wario Land comes back taking a cue from WL4, with Waluigi as a player 2, Donkey Kong Country would bring back the Kremlings and make the other Kongs playable rather than make them powerups, Yoshi's platformers would stop all the papercraft stuff and go for a more hand drawn look ( and I mean flat art like Wario Land Shake It, not that garbage on the 3DS )
I'd make a new Mario RPG series that resembles a mix of all the Mario RPGs up until now. You get established Mario characters on your team both well known and obscure as well as new characters made up for the game, yes typical Mario enemies with accessories and hair like the Paper Mario Partners, i'd let the Paper Mario series keep going in it's current direction since it's got it's fans, I think Paper Mario fans would just be happy to have something resembling the first two games again.
I'd bring back Mario Vs. Donkey Kong but I'd get rid of the mini wind up toy things, just make a good puzzle platformer like DK '94, and possibly have more elements from both Mario and Donkey Kong's home series. In a twist, the post game would take a cue from Donkey Kong Junior and allow you to play as Diddy trying to release DK from Mario's chains.
I'd go back to having Mario make odd ball cameo appearances in other Nintendo games, if not straight up appearing like in Punch-Out, then having expies like Talon/Tarin in the Legend of Zelda or Mr. EAD in F-Zero.
And lastly, Mario Kart would turn into more of a celebration of Mario. Characters from any spinoff or any era could appear as racers. A good quarter of the tracks in any new Mario Kart game would be based on existing Mario games and their spinoffs, kind of like the Yoshi's Island track we recently got, but like... more of that.. and yes RPG characters could appear to.
I could probably spend all day on this question my dude so I think i'll end it here.
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letsplayzelda · 11 months
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Hey Listen!
This is my Zelda sideblog to word vomit about my fav lil guys throughout the series. Here I go by Twilight and use they/them pronouns. I'm currently playing through Tears of the Kingdom rn and may post spoilers about it.
Anyways, here's a list of which games I've played (thoughts and word vomit included):
The Legend of Zelda: I've beaten the first quest! Did not 100% it bc this game was too hard for me to manage that. This forced me to have quicker reactions in games and I'm greatful lmao
Adventures of Link: I cannot for the life of me progress. I'm definitely overleveled for where I need to be, but Death Mountain simply bests me every time. I'm still trying tho.
A Link to the Past: I've played the opening, but that's about it.
Link's Awakening: Finished the Switch version! I wanna play the DX version at some point, but that probably won't happen until I play all the other games in the series at least once. I get a little depressed every time I think about Marin...
Ocarina of Time: I have played this game like three times. First on GameCube, then the 3D remake on 3DS, and then the N64 multiplayer mod. I plan on 100%ing it at some point, but I just dread doing heart containers and skulltulas. I wanna play Master Quest at some point too. Agh Link at the end of this game just makes me wanna sob.
Majora's Mask: Similar situation to OoT (I have the Collector's Edition for GC), except I never finished the original version. I've only beat the 3DS version. Recently started the multiplayer mod, but we've only done like 2 cycles.
Oracle of Seasons: I have the 3DS Virtual Console version, but I haven't played it yet.
Oracle of Ages: I played a little bit of this game, but it's been so long that I'll probably restart it when I plan to finish it.
Four Swords: I literally bought a used dsi to get this damn game. I've beat this game, but I've yet to 100% it. Kinda hard to bc it's not as fun playing it single player.
Wind Waker: Playing this game was such a treat. I played the GC version so sailing took literal ages but besides that, I rly enjoyed Tetra <3 tho Nintendo did her dirty. On the trend of beating games, I haven't 100% this one either. There's so many side quests that I simply cannot invest my time in. Like the Goron one? No clue what's going on there.
Four Swords Adventures: Ik there's a sub-fandom that rly loves this game but that's literally the most ik about it. I've yet to play it but I'll have to hunt down a copy at some point.
Minish Cap: oooo I fucking love this game. I haven't finished it yet, but that's because I got sidetracked by so many different things. I've wasted so much time trying to get all the figures it's insane. Plus this game is gorgeous <3
Twilight Princess: I played the Wii version of this game and honestly, I wished I didn't. Not bc I don't like this game, but because I did not like the motion controls. And this was the first time Link was right handed which is kinda lame. So I'll probably play one of the other versions of this game at some point. BUT, I adore the story in this game. Love Wolf Link and Midna. I literally cried at the end of this game, it was absolutely devastating.
Phantom Hourglass: I'm like halfway through this game I think. I'm not a big fan of it's controls or graphics, but I enjoy the follow up to WW. Also Linebeck's character development is very sweet.
Spirit Tracks: Once I finish PH, I'll play this one. Ik I probably don't need to, but I like following timeline stuff.
Skyward Sword: I played the Switch version and it's probably the only way I would've been able to get through it. I mainly played with motion controls but would switch to button controls for certain fights bc I was sick of struggling. Link and Zelda's relationship in this game is very cute. I also rly enjoyed the dungeons and getting more of Hyrule's history.
A Link Between Worlds: My second Zelda game ever, and I still consider it one of my favorites. Ravio and Hilda are some of the best characters ever. I can't remember if I 100% this game, but ik I got very close if I hadn't. If ALttP is as good as this game, I will probably love that game as well.
Tri Force Heroes: I've played some of this game, but I feel it suffers from a lot of the same issues as FS since no one ik has this fucking game. Have I finished it? No. Will I? If I can find two people to suffer through this game with me. I enjoy that the game doesn't take itself too seriously and has a bunch of fun outfits, but that's all I can rly say about it.
Breath of the Wild: My first Zelda game!! I've spent almost 500 hours in this game and still haven't 100% it. I'm at like 86% with just 150ish koroks left but now that TotK is out, it will be a while before I touch the game again. I fucking adore this game (although I hated it at first) and the relationship between Zelda and Link is just. Mwah. Mipha, Sidon, and Urbosa are my favs from this one <3
Tears of the Kingdom: I've been playing this since release day and have been loving it! It definitely fixes a lot of the weird quirks BotW had, but I'm finding I have more issues with this game so far. I'm at around 130 hours with 3 dungeons done so far, but I'll likely dive deeper into my thoughts once I finish the game.
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modmamono · 2 years
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Puyo Puyo 7 is good.
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So, one day, on a whim, I decided to play Puyo Puyo 7. One of the least loved Puyo Puyo games, just for the heck of it. I played the up-to-date patch on Wii by these champions of the people:
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You can follow my journey playing the game in this Twitter Thread.
My thoughts on the game:
Before I decided to play this game on a whim. I've only ever watched the cutscenes of Puyo Nexus' translation when I was catching up on becoming a Puyo Puyo fan back in 2017. 
And I didn't think much of it. It might be the translation job based on this playthrough. Which didn’t make it as fun to read. (No shade at the Puyo Nexus guys.)
And what I've basically picked up over the years from other people over the years, is that this game is a disappointing redheaded-step child.
But playing it... It's the most fun I've ever had with Puyo Puyo ever.
Like people get up in arms about what cobbled up mess the final product is (and it certainly is, they had like 2 ideas they had to scrap at least and seemed to work with what they had left).
But I think the story is as good as it possibly could've been.
- Characters drop off the face of the planet?: YES. - Story has very contrived moments: YES. 
I can go on. But I think it's a fun and unique adventure for what it is. Ringo is actually a bit of an everyman reacting to all the weirdos unlike later games, there's this mystery, there's globe-trotting with the 7 wonders. There's a villain you unwittingly help, Arle frees herself to bork up Ecolo's plan for a bit. Ecolo has a mulitversal cataclysmic hissy fit, and the final match is just a victory lap? That's all pretty exciting stuff!
I think it's a good story mode comparing it to Compile’s run of Puyo games. Just lacks the heart and amazing character stuff from Fever 2 and 15th.
Like I get not caring about that when your favorite character gets to do nothing. That's fair. Not everyone can put that aside like me.
But I do think you're missing out on the fun if you're just hung up if your character just stands there and "doesn't matter".
If you're hung up about your character needs to do something important to matter... Then does that character really matter to you?
I love Hoho.
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He doesn't ever do anything important. He will never do something important. He will never do anything important. He will never be important. He isn't important.
But he matters to me. I don't need the games to validate that.
Gameplay-wise, Puyo Puyo 7 was tons of fun. Sure, most of the story were Transformation Battle, which I got sick of.
But picking the random option between Mega and Mini kept it fresh! I found a new love in Mega Battle.
Sure this game's modes are 15th's table scraps, but they're good table scraps. No Underwater Mode to be found.
And out of all Puyo games (barring GBA Fever), this one controlled the best!
I assume that's not unique to 7 though. It does use 15th's engine after all.
What I totally do get though what people don’t like is the lack of content. Here's how much Data usage the Wii Puyo Puyo games have:
- Puyo Puyo! 15th Anniversary: 562MB  - Puyo Puyo 7: 322MB - Puyo Puyo!! 20th Anniversary: 700MB (Give or take)
And yeah, the Megabytes do reflect the amount of modes you get. Very, very little. Like 5, and you can find 4 of them in both 15th and 20th which came out before and after Puyo Puyo 7 respectively and both dwarf Puyo Puyo 7 with their modes. There’s no debate, 15th and 20th are better, and your money is better spent on those two.
...Buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut...
How many actually feel ripped off? Most likely none of you bought Puyo Puyo 7. I'm willing to bet most reading this who played Puyo Puyo 7 don't own a physical copy (my Wii physical copy will arrive one day and I already own a DS copy).
You’re statistically speaking not from Japan. We never actually got the game, we need to emulate it. If you’re angry at the lack of content, then just get 15th or 20th or any other Puyo Puyo game like you downloaded Puyo Puyo 7!
You're not a Japanese kid Puyo fan who bought it in its release year who was disappointed with the lack of modes.
It's also possible a lot of you guys reading this right now never played Puyo Puyo 7 at all. And formulated your opinions on what others have to say. To which I'm not judging you. That's fair. That sounds sarcastic, but trust me, not all of us have the time, nor the want to play. That's valid. I get it.
I once read a Tweet. It was a picture of Sonic CD. And the Tweet read something along the lines of:
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"I swear only Sonic Fans think this game is bad."
Which just opened my eyes with how true that is. It's a good game, but you wouldn’t know it if you talk to Sonic fans.
And I think Puyo Puyo 7 is in similar boat. Though I don’t think Puyo fans think Puyo Puyo 7 is bad.
But I'm willing to bet if Puyo Puyo 7 released in the west, when the DS was still king.
People who didn't become life long Puyo fans, might be confused by the story and character, and they'd had to overcome Puyo's infamous learning curve, but would’ve had a great time and have fond memories with the game, know what I mean?
And that thing about being confused about the characters and story... That already has happened with Puyo Puyo Tetris 1. That's a hurdle we are already over. That was never a big deal.
I hope my scatterbrained head didn't forget anything.
This is one of my favorite Puyo Puyo games now. I love it. I genuinely do. I don't tend to be hyperbolic when I use words such as "love", I fricking MEAN it!
Though obviously, it's not perfect. But I don't need something to perfect to like it. And neither do you, it’s okay to like something that has flaws. Things are more interesting when they have flaws anyways.
That's I love Dark Arle so much, she's missed potential in a cool dress.
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liztoady · 1 year
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this is english coursework but I want to see if the internet people like it
Genre: Videogame Reviews
Audience: People familiar with videogames and gaming culture
Function: To entertain
Word Count: 1124
A retrospective on Super Paper Mario
(Nintendo Wii, 2007) 4/5 Stars
Super Paper Mario, in many ways, is THE prime example on how to NOT make an RPG.
And yet, it’s also one of the greatest stories ever told in a videogame, ever. Let me explain.
To truly understand Super Paper Mario and how this utter travesty of a gameplay experience came to have such a profound impact on those who suffered through it, we need to look beyond the sales, beyond the anti-fans and Dimentio-stans. We need to go right back to the very beginning. Today, I’ll tell you a story of a long-forgotten game…
Once upon a time, Nintendo, after the success of the first, decided to create a brand-spanking-new Mario RPG. And so, Paper Mario was born. It was a pretty quiet entry to the massive Mario conglomerate, being released late into the Nintendo 64’s lifespan. Nevertheless, early reviewers praised its unique style, characteristic charm and easy-to-understand mechanics. These core elements would soon become the basis for a much bigger, much grander sequel – Paper Mario: The Thousand-Year Door! It was a smash hit with fans from every angle, and still sells for ridiculous prices today because of its – well, – sheer greatness. The wit, the mechanics, the story, the graphics! Suffice to say, Paper Mario games had gained a strong foothold with fans. They craved more. Who could blame them?
So, Nintendo did the logical thing (obviously). On the 9th April 2007, they bestowed upon us the eagerly anticipated sequel, the culmination of every hit in the series so far! (Drumroll, please)
Super Paper Mario!
…I’m going to be frank with you, dear reader. Super Paper Mario is, undoubtedly, a flawed game. The controls are limited to the Wii remote’s 4 directions (yes, no c-stick support in a partly 3D game – the horror!), the geometric aesthetic can get old after a while and the pacing makes it, so you’d rather crawl into hell than go back to speak to Jasperoid again to get an unnecessarily long password that takes ages to input because the controls are do damn slow and clunky!
If you know, you know.
In short, it’s a hot mess. Even without considering the clear omission of the turn-based battles from previous titles, its clear that this game does not – and will not – ever compare to its predecessors when it comes to gameplay.
And yet? It doesn’t actually matter. This game shouldn’t even be a Mario game, probably. I bet if it was just some regular, one-off, weirdo game with some other rando on the title, nobody would criticize its flaws as much as they do. But because it’s got ‘Paper Mario’ on the title, it’s suddenly subject to a heck ton more grief (it’s a member of the Mario family, capish?).
How come I like it so much, then? So far, I’ve only been complaining about it! Well hold on to your Wii remotes, dear readers. To truly (truly) understand Super Paper Mario, I’ll tell you a story of the lost book of prophecies. It is a tale of love…
(Yes, that is how the game starts, stick with me, guys!)
The people who have played this game to completion will tell you: it’s a wild ride. Mario has never been so anime (and I personally adore it). If you don’t want to be spoiled for the ending of this over 15-year-old game, then here’s a short summary:
‘Mario, Peach, Bowser and Luigi travel through multiple dimensions ‘Rick and Morty’-style with a butterfly (and friends) to stop an evil, depressed vampire man and his cronies from destroying every reality with a world-ending black hole born out of ‘forbidden love’.
…TL;DR: Peach and Bowser get married; hijinks ensue.’
So… if that wasn’t enough to convince you, I don’t know what will. Stop reading, play it, then come back for the epic conclusion to my review.
…What did you think? Did you cry? Yeah. We all cried. It’s just that kind of game.
Its darker moments are, surprisingly, some of the most engaging aspects of the story: The actual deaths of characters, the deletion of entire worlds – they’re some of what people most fondly remember about this 100% very cheerful little game. I always found it very character-driven, and it somehow manages to touch on more serious topics with a gentle maturity that you wouldn’t really expect from a 3+ kid’s game.
A character’s story I personally feel is overlooked is the token dim-witted himbo O’Chunks. He’s one of Count Bleck’s main cronies and the first actual boss of the game. He’s written to be a funny, crude character who shouts hilarious catchphrases like ‘GRAH-GOOGLY’ and farts himself away when he’s beaten. At first glance, he’s the epitome of ‘kids-game humour’, and for the most part, he is.
Then Chapter 5-2 happens.
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Just a reminder: this is a MARIO game.
This made me stop and stare when I first played. The moment was short-lived, of course – gotta keep that age rating down! – but I was still astonished that this game even attempted to address such mature themes, and with the token dimwit comic-relief! But it doesn’t end here, folks! May I gently remind you, dear reader, that this outlandish codge-up of a game is also…
…a love story?
As hopeless as the game can feel sometimes, what with the total obliteration of Sammer’s Kingdom, or the devilish Mimi’s enslavement of Mario and Co. to pay off their crushing debt (that one hits a little too close to home), Super Paper Mario is bursting at the seams with positivity and encouragement. Whether it be Tippi’s overwhelming gratitude for Mario and friends after her rescue releasing one of the seven Pure Heart maguffins, or the beautiful climax of the game – Tippi and Count Bleck’s own wedding – Super Paper Mario is a game about friendships, a whole heap of other comedic and heart-warming moments I didn’t have room to mention, and – most importantly – love.
Super Paper Mario, in many ways, is THE prime example on how to NOT make an RPG.
But it’s also one of the comfiest, darkest, over-the-top and most daring stories I’ve ever played. I’d whole-heartedly implore anyone looking for a charming story, and maybe even a bit of a cry, to give this tale a try…
…just don’t play it if you’re looking for good gameplay, K?
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