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#I got a lot of material to go through in 20+ bookmarks and a lot of that coping is repeat reading for seretonin
bittsandpieces · 1 month
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Sooooo I recently found your blog and started looking into fauxcest. I wasn’t sure where to look. Still don’t know many places. Like the main sites I’ve seen don’t have a lot. Like the same 10 videos uploaded from different accounts. Never thought I’d have a tough time finding content on the internet lol any sites you suggest? Also, you have fully got me into this now 😂 the fantasy aspect of it is sooo intriguing and honestly super hot! So thank you for corrupting me lol
I.... don't watch porn. Like, basically ever? I find it to almost all be over produced and fake in a way that's very off-putting to me, largely because what actually turns me on is the mental side of things: arousal, intimacy, emotional connection. Those are hard to communicate in a 20 minute video of two strangers fucking according to a predetermined script
Also, the reason you're not finding very many videos is because depictions of illegal acts by real peopls (even if it's being acted out and not actually done) range from legal grey area to an absolute no, your porn company will get shut down and there will be charges filed situation.
The key here is to get into written porn, which does not have the same legal limits on it. Personally, I've been reading erotic fanfiction the whole time, regardless of me having any knowledge of the source material. Archive Of Our Own is the place to go, it has a comprehensive tagging system meaning you can search by specific kinks/story types! Personally, my usual filters are to go to whatever core tag I'm looking through (in this case it'd be "sibling incest") and then set rating to include only explicit ratings, exclude any fics with the rape/non-con warning, change completion status to complete works only, and set my word count to 3000-30000, as I've found that range is mostly likely to have well written stuff. Sorting by bookmarks rather than by date updated will give you the most popular fics first rather than the most recent, so you'll also find higher quality stuff that way! Sometimes I'll exclude the "established relationship" tag as well because I like first time sex best. Depending on your sexuality, you might want to change the "categories" section to m/f, m/m, f/f, or multi so match. The nature of erotic fanfiction specifically is that most of it will be m/m, so the filters might come in handy for that!
Hopefully this helps, I know it's more complicated than just like... searching for porn, but when you're into a kink that's genuinely not socially acceptable you've gotta put in a little extra work to get your rocks off lol
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lacefuneral · 2 years
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not helpful for people who do not have a library nearby but if you do, please consider getting a library card. i got one impulsively after seeing a tumblr post like this one (lol). library cards are free, and once you have one, you gain access not only to physical books, but movies, TV shows, video games, and of course, digital books. 
mine, personally, is connected to every other library in the county, so there is a HUGE online catalog. just massive. you can go to any of these libraries in person, or you can request a book from one library and have it delivered to your local one to go pick it up. and it’s free! all of it is free!
having a library card and checking out items helps your local library and the surrounding community. and if you have items you’re willing/able to donate, you can make those materials accessible for the other people in your region. 
now i know some people will be like “but jay, I don’t read books, and I can just pirate stuff, or play the games I already have access to. why library?”
but here’s the thing. I had not read for fun since I was a child. i hated reading books. i’d space out constantly. it physically hurt to hold a book in my hands (neck and wrist pain). and a kindle wasn’t any better.
so what i did was, first of all, was pick a subject that interested me. i’m a gay trans man, and I’ve always felt alienated by being surrounded by cishet-heavy media, and I also wanted to learn more about my community’s past. so I was going to be looking at fiction and non-fiction books in the LGBT category.
then i picked the genre. reading poetry, which is small, digestible bites of text, and graphic novels, which are image-heavy, would help ease me back into reading. a warm-up for longer pieces. 
then format. I wanted to have a physical book in my hands. having a physical book taking up space would remind me that I had to read it and return it. 
but physical books were hard! so I bought two adaptive devices that, when used together, greatly reduced the amount of pain i was in while reading. i’ve spoken about them before
i also got myself a set of magnetic bookmarks. i find that these are the most useful, as they remain fixed to the page and aren’t clunky. and also, when not in use, you can stick them to a fridge or another metal surface
once I had all of that figured out, I looked for specific books, read reviews, and organized the content into lists. one for poems, one for graphic novels, one for non-fiction, one for fiction. 
i started out with two poetry books and the first volume (out of four) of a manga. I found that I took to reading pretty quickly, and I enjoyed the experience even when I wasn’t fond of the content. one poetry book left me making a lot of commentary, out loud, as one would when watching a bad movie. and weirdly enough? i had fun doing this. the other poetry book, though, made me burst into tears, in a good way. 
once i knew I could handle reading, I just... dove right in. I’m 20% of the way through a 550 page fiction novel right now. if you told me a couple of months ago I’d be doing that, I’d look at you like you had five heads. i have a spotify playlist with instrumental music i listen to help set the scene, just as one would when playing DND, and this helps me block out the outside world and keep focus, so that helps substantially. 
this book is not a library book, however, so I am taking a break from it to read the two library books i have at the moment: a history book and a manga volume. when i am finished reading the novel, i plan to donate it to the library. i also plan to do the same thing with other gaps in my library’s catalog. buy the book, read it, donate it. 
anyway, give the library a try, if you can. especially if you’re marginalized in any way. hell, i have found 4 separate books JUST on the intersection of being trans and autistic. you may not find everything you are looking for, but you may find something that makes you feel less alone in the world, something that resonates with you
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girlyliondragon · 3 years
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My form of self-care is reading fics that involve my favorite fiction ships being cute together whether it be sweet or spicy.
My form of self-care is also reading fic that focus on my fictional crushes (Either as main protags or a Side B semi-focused thing) and living off seeing them the whole way in every appearance.
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lollybliz · 4 years
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bout to make a Monster of a fic rec post here we go
heyo @jinx108! We’ll start with the complete ones because sometimes you’re just not in the mood to wait for the last chapter, you know? I don't remember details of all of these so i’m just going to copy the author’s summary rather than write my own. I am literally just going through my bookmarks, I got 400 of these to sort through. if ive talked to or am familiar with the author im gonna mention them, but if I mention you and you don't want me to have Please tell me and i’ll remove it.
If you’re not into spoilers Please Tread Carefully, I don't watch out for that stuff so I wont know to label it
1>Crushing Truth by Bunzuku: Tododeku. “Romance is hard enough for a teenager to understand when they have a good relationship role model. For Shoto, it takes two excited meddlers for him to even realize what his feelings really are.“
2>Disowned by b00mgh: tododeku + others. Unrated, some traumatic elements. “Shouto freaks out under a bridge and I use the word "grass" a lot more than I really should. Izuku does his stupid martyr thing and everyone makes continuous references to his propensity to break his bones. Aizawa goes "oh FUCK my kids are dying again" and his students use him as emotional (and physical) support. A friend requests angst, I say what kind, she say idk make someone get disowned and i say oh this I can absolutely provide my good buddy.”
3>cotton candy hands by @chonideno: Kiribaku. I will take Any excuse to rec this fic, its the most fluffy pile of feels Good Lord. also the first fic I ever bound into a physical book. “Studying to become a hero requires knowing how to take care of yourself. Sometimes you might need help on the way so if your crush offers to do your hair for you or to give you a well-deserved back rub, it'd be stupid to say no. A series of soft vignettes in which a love-struck Kirishima and a touch-starved Bakugou care for each other and it's definitely not making their hearts jump through hoops, they’re never this close to kissing, no, they're totally best friends bro“
4>Catching Sight of the Storm by neo7v: Kiribaku, tododeku. A considerable amount of Whump and related angst, and kinda sad tbh. “Blind. Quirkless. Useless.The first two things were stated clearly by the doctor that sat about five feet in front of Izuku. The third was a word that Kacchan called him everytime he failed to make the jump on whatever forest excursion they were on or when he ran into a tree because he hadn’t seen it. “I’m so, so sorry, Izuku.” Was his mom giving up on him already? But he could still be a hero if he tried hard enough, right? Quirkless or not. Blind or not. Just because Izuku was useless now didn’t mean he would stay that way forever, right? *** A Blind!Izuku AU”
5>Yell Heah by fakecharliebrown: Chatfic. M a n y pairings. technically complete, but part of an ongoing series. “Iida creates a group-chat for Class 1-A. It doesn't go as planned.“
6>Sunshine by Rosey_Note: BIG SAD. tw- failed suicide attempt. KiriKamiBaku. “They didn't deserve to put up with his crappy mood. Because Denki Kaminari did not feel like Sunshine right now. And they deserved sunshine. In fact, Denki didn't feel much of anything right now.“
7>Electric Connection by  Onlymostydead: ShinKami. “Kaminari's quirk has always had... Weird side affects. Like his ADHD. And his constant energy. And his insomnia, which wouldn't leave him be right now, when he really needed to just get some sleep. But, thankfully, he has good friends.“
8>The Best (The Worst) by Onlymostydead: no romantic pairing. tw- rampant transphobia, both outside and internalized. “Bakugou Katsuki has known who he was since he was four years old. He was a boy, it was as simple as that. Around his friends, at school... But things couldn't just be that simple, could they?“
9>Lichtenberg Figures by Q_loves_you: no definite romantic pairing. “Kaminari Denki has a very powerful force of nature running through his body. Kaminari Denki doesn't want to hurt anybody. He doesn't always get what he wants, and "anybody" does generally include himself.“
10>Eventuality by KikaTouka: ill be honest I don't remember this one at all, I maaaay not have read it yet :/. anyway. ShinKami. “Shinsou learns more than just hero lessons after being transferred to 1-A.“
11>Pickup Lines for the Soul by MustardSoup: ShinKami. “Denki is twelve when he is flicking through the TV channels and lands on an old RomCom movie about soulmate marks – specifically the same type that he has. “I can’t believe I’ve had to walk around with a cheap pickup line written on my ankle my entire life because of you!” The leading lady yells at the leading man as he stares at her in awe. Denki laughs. “Oh no.” His mother says, watching him. “Oh no, indeed.” His sister repeats quietly.“
12>caught in my own web by @anxioussailorsoldier: ShinKami. “Shinsou needs some help after getting caught up in his capture weapon. Kaminari enters from stage left.“
13>not so summer love by nataliya: ShinKami. “Class 2-B’s common room, although typically quiet, was currently filled with five students—three slowly giving up on homework, one bitching about noise and another that rushes through the front door. “We’ve been waiting for you—” Mina starts, but Kaminari’s vaulting over the back of the couch, eyes wide as he practically buzzes out of his skin, emitting light like crazy as currents dazzle across strands of hair. “I have a big ugly crush,” He steps off the couch and onto the coffee table, much to Bakugou’s chagrin, “On big ugly Shinsou.””
14>Blamed by coldandhotsoba: ShinKami. Tw- they fuckin kill a guy and its a lil nasty. “This was not how the day was supposed to end. They were supposed to end the day like they do most nights.  Kaminari clutching onto him like a koala as he slept, wrapped in the millions of tacky blankets Kaminari had bought. Warm and safe in their bed. It was not supposed to end with both of them tied up in some cold metal room.“
15>Lightning Scars by Present-Mics-Scream (write_your_way_out): Shinkami. “It's hard to be confident in your abilities when you're surrounded by people with incredible quirks. Shinsou Hitoshi would know better than anyone. Sure, he was admitted to the hero course in his second year, but being admitted to the hero course, and keeping up with the rest of the class are two different things. Lucky for him, Kaminari is there to prove that the flashiest quirks come with the largest drawbacks.“
16>See No Evil, Hear No Evil by randomfan188: no romantic pairing. “Kaminari Denki is legally blind. When he forgets to wear his contacts and breaks down during math class, comfort appears in the strangest of ways.“
17>how not to enjoy the weather, an article by kaminari denki by dreamtowns: no defined romantic pairing. “If there was one thing Kaminari hated the most in a world wth villains, it would have to be thunderstorms.“
18>”Studying” by emmyrox22: ShinKami, EraserMic. “Shinsou and Kaminari have been “studying” together for a while (but not for school). Shinsou gets stopped by his dads on the way to another “study” session and mistakes are made“
19>Weaknesses by sunflowerstorm: ShinKami. “Kaminari's quirk and storms compliment each other in the worst way, but he's convinced he can deal with it on his own... until he really can't any longer. When Shinsou accidentally overhears Aizawa confronting Kaminari about recent changes in behaviour and hears about the hell his quirks been putting him through, he can't just pretend he never heard. He wants to help.“
20>it’s hurt denki hours by memeingfultrash: ShinKami + others. ““Certain members of our class are...under the impression that...you’re the traitor.” Denki’s body went cold and felt like he was going to short circuit. ~some of class 1a believes that denki is the traitor and avoid him”
21>Petition to replace Mineta with Shinsou- (signed by Kaminari Denki) by CharaTheQuartz: ShinKami + others. This is one of my favorites, I go back to reread it from time to time. It SAYS 41/42, but that's just a glitch cus chapter 36 doesn't exist for some reason, I talked to the author about it and its fine. “Mineta brings shame to the color purple. You know who does not bring shame to the rich color, but pride and sexual tension to one infatuated Kaminari Denki instead? Shinsou Hitoshi, aka sexy zombie man, aka the most perfect hunk of a man to walk planet earth, aka future husband. Shinsou has finally gotten his chance to prove himself to the hero course, and he did more than prove himself. The only question left unanswered is whether he will start in A or B, and how Kaminari can manipulate the end result.“
22>How to Get a Boyfriend (in Four Easy Steps!) by e1ana: ShinKami, EraserMic, + others. “Step 1: Get kicked out of the house by your homophobic parents. Step 2: Run headfirst into your brooding, mysterious crush. Step 3: Sleep in his dad’s (see: your homeroom teacher) house Step 4: Watch everything you thought you knew go to shit. This isn’t exactly the sweet, romantic plan that Kaminari Denki longed for. Will everything be ok, or will step 5 be to crash and burn?“
23>Bakugou and Todoroki’s Foolproof 5-Step Plan to Fuck with Mineta Minoru by Anubis_2701: Kiribaku, TodoDeku, + others. This is another one of my favorites, and the one I am currently folding and sewing into a physical book. you learn how to do funny things when bored and quarantined ig. “It was a simple enough idea; screw around with the resident bastard of Class 1-A to let him know that his medieval ways and perverted behaviour weren't going to be tolerated by even the most career-focused of UA's students. To say that things had snowballed was an understatement. Todoroki had no idea how he had ended up sitting on Bakugou's floor at 1 am, holding a dossier of incriminating material that would make the FBI slobber, but he wasn't sure he wanted to know. The long and short of it was, fuck Mineta.”
24>Colour Theory by chancellorxofxtrash: TodoBakuDeku. this one’s a series. “Midoriya/Bakugo/Todoroki slow burn soulmate AU. All three of them are nerds with their own emotional issues, trying to navigate their way through becoming heroes, and their own relationship with each other.“
25>Summer Sunshine by Mara97: TodoDeku. Ever want a Barbie in a mermaid tale/Bnha crossover? No? well here you go anyway! “Instead of worrying about college, Izuku spends his summer vacation finding out his father is, supposedly, a dead merman king and going on a quest to dethrone the current king, Endeavor. Along the way, Izuku becomes close to the three journeying with him, makes friends with strangers, starts crushing on an unattainable prince, and, in the end, learns to love himself. Oh, and he saves a kingdom, too.“
26>The snowflakes on our skin and the flames in our soul are one (and the same), my love by missunderstuffyou: TodoDeku, Kiribaku. this is one of the ones I keep a running reread comment going on. its at,,, 6, atm.  “Before your quirk begins to present itself, the soulmate link comes through, and suddenly whatever you write upon your own skin appears on the body of your soulmate. As your soulmate writes to you, the emotions they feel follow through the ink.Izuku Midoriya is four years and a few months old when he first feels the slight ebbing in his arms. It doesn’t hurt… he can just feel something, and it’s enough to make him sprint into his mother’s arms screaming that his quirk is coming. She had been washing in the kitchen, and the sudden screech as her son rockets into her side is enough to make her jump with panic, immediately grabbing at him and looking for cuts and bumps before she understands his words and the stupidly bright, alight smile on his face with large, watery, hopeful eyes. Shoto Todoroki doesn’t feel his soulmate connection open up. It is drowned in the aches of a small body worked far too hard.“
27>It was dark inside the closet by Chad_Champion69420: Pre-ShinDeku? maybe? its tagged shindeku but like. it’ll make sense if you read it. “Midoriya is invited to a party. He and Shinsou decide to play a little trick on the rest of the party during Seven Minutes in Heaven.”
28>how to woo your local trash gremlin: a comprehensive guide by Todoroki shouto by wonhaebunny: TodoBaku. this is the fic that dragged me into todobaku, fun fact. “five times shouto tries to confess to bakugou, and one time he doesn't bother tryingaka: wikihow is a scam and bakugou is a terrible, terrible boy“
29>top ten photos taken right before disaster by Shookspeare: ShinDeku. “Izuku participates in a harmless prank, only to end up ruining it and running for dear life.“
30>Secrets to Share by pechebaie: no definite romantic pairing. “Kirishima comes out first, and nothing changes. Kirishima and Kaminari still hang out to complain about class and talk about boys - and sometimes girls, too, in Kaminari’s case; he still plans stupid pranks with Sero that get them sent to the principal’s or nurse’s office every time; Ashido still kicks his ass at Mario Kart without hesitation; and Bakugou doesn’t get angry at him any more than he usually does.“
31>What One Hides by Pinalinet: TodoDeku. “All Might gives class 1-A an unusual assignment that results in Midoriya Izuku and Todoroki Shouto attending a weekly acting class. But with a mysterious villain targeting individuals without Quirks, and a developing issue of Todoroki's own, an after-school assignment is the least of their worries.“
32>whether or not we’re fated, we’re meant to be by juurensha: KINDA SPOILERY. TodoDeku + others. “Todoroki didn’t have a soulmark for most of his life.His siblings all did, but up until the day of the U.A. entrance exam, he had shoved the idea aside. It’s not like they could help him anyway. And then a 9 appears on his chest, and a green-haired boy barrels into his life with a fire and ice soulmark on his arms, and suddenly Todoroki cares very much about all this could mean.”
33>The Midnight Shift by meiishu @meiishu @totallytodoroki (idk which you’d rather I attach so I went with both): ShinKami. ““Hey Toshi,” Denki says, and he laughs, clearly embarrassed. He’s got on a jean jacket that did him absolutely no help and a white tee shirt that is currently stuck to his torso. It’s got a pikachu design in the center. “By any chance, do you sell umbrellas?” “You really went out in this weather.” Hitoshi deadpans, instead of dignifying that with an answer. or hitoshi works the midnight shift at the gas station, which also doubles as a pokestop for pokemon go. of course, denki is a regular.”
34>Rock the House by AkabaneKayo: ShinKami. “It wasn’t just his bed. It was his entire fucking room shaking. Only one thought crossed his mind at that moment: “Holy shit. My room is haunted.”“
35>Technically, they’re morning kisses by CharaTheQuartz: ShinKami. “Most nights, Shinsou cannot fall sleep. Neither can Kaminari. It seems counterproductive to have a sleepover then, but they try to make it work. And they fail, but that is okay.“
36>someone to call mine by nearly_theyre: ShinKami, EraserMic “From: Me wish you were here, denks From: kitten 💛💘💛 what if i was tho? OR Four times Denki snuck into Hitoshi's room and one time he walked through the front door.“
37>Pretty by Onlymostydead (noticing some repeat authors? me too): no definite romantic pairing. “(Or, Kaminari still can't figure out bra clasps.) Kaminari has never really felt good about himself. Herself? Whichever way, not knowing doesn't make anything easier. Especially when he (she?) and Mina have their bodies swapped during training, and everything seems too right.“
38>If I offer you my hand, will you take it? by bleukitsune: Kiribaku. SPOILERY. ““Why?” Kirishima leaned back on his hands, trying to create some space between them. Too close. The ash-blond looked really nervous, his usually arrogant and cunning demeanor gone. “What do you see when you look at me? Kirishima is worried. Bakugou is hurting. After his confrontation with Midoriya, he finally reaches out to him. “
Theres way more but I haven't tagged them properly yet so that m a y come later if I can ever finish going through and adding my sorting tags.
and then a last few that Are Not Complete but im really very fond of them. not as many as id like to add, but my hands are getting tired tbh.
39>State of Mind by GuardianOfTheLoaf: no relationship YET but its looking like it’ll be either tododeku or shindeku, probably the former. EraserMic. tw- childhood neglect and severe depression. Izuku’s not a happy kid. “Izuku was a late bloomer, his quirk lying dormant until his tenth birthday when in a fit of emotion he grabs his mother and she disappears. With All Might slowly restoring his confidence Izuku begins the difficult journey into becoming a hero.“ 18/? chapters.
40>Izuku Eats His Problems by CosmicAce: ShinDeku. Izuku’s a flerkin, what more could you want? “His whole life, Izuku Midoriya was taught to keep his powers, his Quirk, hidden from the world. His kind were feared, hunted to near extinction because of it. He just wants to show people he’s different. That he can be a HERO. And nothing is going to stop him. Even if his Quirk IS like an eldritch abomination.“ 43/? chapters
and then probably my current favorite bnha fic- although it fights with Apertum Mortem for that spot but that ones d a r k and not here-
41>family of the year by periiwren: EraserMic. “Hitoshi is done. Done with moving around every few months to a couple that will scrutinize him and eventually dump him right back where he started. Good thing he’s well past his strike limit now- at least he can stay in one place, be content to age out of the system and finish out his training with Aizawa. Maybe transfer into the hero course, maybe be a hero- but none of that was guaranteed. The only thing for sure was that he was going to stay in that center for the rest of his childhood. Or so he thought- because Aizawa Shouta and Yamada Hizashi have other plans.“ 24/? chapters. we’ve been informed that this one’s gonne be l o n g and im Very Grateful.
42>Here There Be Dragons by here_and_there: pre-ShinDeku. “Izuku looked at the small circle Aizawa had motioned to in front of them. "I won't fit," he whispered, thinking. He raised his hand, tentatively. Sighing, Aizawa grumbled, "What?" "I-I have a question. Actually, two." His teacher just stared at him, unimpressed. Izuku continued. "Can we activate our quirks before we step into the ring?" Aizawa looked up into the sky, muttering something Izuku didn't hear. "If you must." "O-Okay. Uh, second question. You said we have to stay inside the circle, right?" "Yes." The man looked disappointed, not only in Izuku but in himself for letting the kid speak. "Great. Uh... does that include tails?"“ 6/? chapters.
43>Another Option by sandersonsister: TodoBakuDeku, Touya/Hawks, Dabi/Hawks. Potentially Spoilery, depends on whether horikoshi has the guts to confirm Touya. this one is waiting around the corner with a baseball bat, its really cute, and then r e a l l y painful. it might be getting better though. maybe. it might be getting worse. “When Touya stops his mother from hurting Shouto, he decides enough is enough. He needs to get out of this house and he's taking his baby brother with him.“ 33/? chapters.
That's it i’m done for now, oof. maybe ill edit more onto this post later, maybe i’ll just make another one. hope some of these work!
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bobbystompy · 3 years
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91 Quotes I Enjoyed From 2020
Below are my favorite quotes from 2020. Though most occurred throughout the year, some took place before but were encountered during.
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1) “You don’t have to be new to make new.” - Rick Rubin
2) “He put the beat on and go to sleep then wake up with a verse.” - The Lox
3) “Every opinion is bad.” - Blink-155
4)
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(via Twitter)
5) “At the start of every disaster movie, there’s a scientist being ignored.”
6) “Be brave enough to suck at something new.”
7) “Comedy is the only job you can have where you can use everything you know” - Robin Williams via Dave Chappelle
8) “What’s the worst swear word where you live?” - Josiah Hughes
9) “Cookies are a really great way to get everybody to like you for a short period of time” - YSAC
10) “The worst dancer at a wedding is the one who’s not dancing.” - John Mulaney
11) “I never saw the end of the tunnel. I only saw myself running out of one." - Kobe Bryant
12) "A good movie begins as you're walking out of the theater" - Ethan Hawke
13) “When I was young and starting in cinema, there was a saying that I carved deep into my heart which is, 'The most personal is the most creative.’ That quote was from our great Martin Scorsese.” - Bong Joon-ho
14) “Run to the rescue with love, and peace will follow” - River Phoenix via Joaquin Phoenix
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15) “Thank you -- I will drink until next morning.” - Bong Joon-ho
16) “Men will bury their emotions for decades and then take it all out on children tubing while they drive the boat.” - @krauter_
17) “They help you with the dumb face stuff, but they don’t tell you how to fix it” - Adam (Nate’s friend), on having older sisters
18) “We all had our connections, but it’s not the details themselves that matter, it’s the feeling behind them. There are a million coming-of-age tales. Lady Bird’s secret sauce is how deeply its creator gave a shit. The older I get, the less I care about anything but the sense of a filmmaker’s personal connection to the material. It doesn’t matter what it’s about, what genre it is, or whether it’s genre at all. I only really care that it feels like something the filmmaker had to tell me, and that it was that filmmaker in particular who had to tell it. It has to answer the ‘why are you telling me this’ question, and not just why are you telling me, but why are you telling me.
Lady Bird is a movie that feels like only Greta Gerwig could’ve made. And it’s only because it’s so specific to her that it can be so meaningful to so many people.” - Vince Mancini
19) "I have cast some lonely votes, fought some lonely fights, mounted some lonely campaigns. But I do not feel lonely now.” - Bernie Sanders
20) “Ever hear a Beatles song you haven’t heard before?”
21) “Drinking is an emotional thing. It joggles you out of the standardism of everyday life, out of everything being the same. It yanks you out of your body and your mind and throws you against the wall. I have the feeling that drinking is a form of suicide where you're allowed to return to life and begin all over the next day. It's like killing yourself, and then you're reborn. I guess I've lived about ten or fifteen thousand lives now.” - Charles Bukowski
22) “You shouldn’t have to hear a band to know if they’re good or not” - Josiah Hughes
23) “I was raised by OGs.  Some of you were raised by IG.  I understand.” - Ice-T
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[Here is where I note the line of demarcation that was the COVID-19 pandemic hitting the US, pushed forward by Tom Hanks’ announcement, the NBA and NCAA shutting down, and, then, the nation itself.]
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24) “There are decades where nothing happens, and there are weeks where decades happen.” - Vladimir Lenin
25) "Taken together, this is a massive failure in leadership that stems from a massive defect in character. Trump is such a habitual liar that he is incapable of being honest, even when being honest would serve his interests. He is so impulsive, shortsighted, and undisciplined that he is unable to plan or even think beyond the moment. He is such a divisive and polarizing figure that he long ago lost the ability to unite the nation under any circumstances and for any cause. And he is so narcissistic and unreflective that he is completely incapable of learning from his mistakes. The president’s disordered personality makes him as ill-equipped to deal with a crisis as any president has ever been. With few exceptions, what Trump has said is not just useless; it is downright injurious." - Peter Wehner
26) "Epidemics have a way of revealing underlying truths about the societies they impact." - Anne Applebaum
27) “A funny thing about quarantining is hearing your partner in full work mode for the first time. Like, I’m married to a ‘let’s circle back’ guy — who knew?” - Laura Norkin
28) 
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(Jojo Rabbit)
29) “The world ends when you're dead. Until then, you got more punishment in store. - Deadwood: The Movie
30) “All bleeding stops eventually.” - Deadwood: The Movie
31) “Our Father, which art in heaven… / Let him fucking stay there” - Deadwood: The Movie
32) “It’s like a power outage, but we still have power” - Ryen Russillo, on the pandemic
33) “Whenever Sox baseball returns, it’ll be weird to not have Farmer on the call any more. The relationship between a fan and longtime announcer is always built in the little moments. One afternoon, he’s the soundtrack as you clean the garage. On another night, he’s your bookmark for the game as you stand in line for churros or walk down the ramps at Sox Park to try for better seats in the 100 level. A voice like Farmer’s becomes so familiar that you only really notice when it’s no longer there.” - Kevin Kaduk, on the passing of Ed Farmer
34) 
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(via Twitter)
35) “In my songs, I try to look through someone else’s eyes, and I want to give the audience a feeling more than a message” - John Prine
36) “Observe everything. Admire nothing.” - Generation Kill
37) “Trump, by that definition, has always been a wartime president -- always willing to sacrifice people he doesn’t know to things he only sort of cares about” - David Roth
38) "Whenever they speak Michael Jordan, they should speak Scottie Pippen." - Michael Jordan
39) "Fiction is a bridge to the truth that journalism can't reach." - Hunter S. Thompson
40) “Airlines sending me “we’re in this together” emails. When my suitcase was 52 pounds I was on my own.” - Mike Dentale
41) “Sometimes you can be the worst source of your own story” - Ryen Russillo
42) “Family is not necessarily blood, but instead who you would bleed for.”
43)
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(via Twitter)
44) "This is the deal that Jordan made, knowingly or unknowingly — that he would trade everything he had for everything he wanted. And then, when he won all those things, he found that he had nothing but that.” - David Roth
45) “I’m brand loyal, but the brand doesn’t matter” - Caitie Miller, on why she doesn’t like generic peanut butter
46) “NOBODY shitposts Gene Hackman!!” - Mark Dehlinger
47) “When a man concludes that any stick is good enough to beat his foe with—that is when he picks up a boomerang.” - G.K. Chesterton
48) “You can be appalled forever, but shocked only once.” - Jeff Weiss, on early Eminem
49) “Whether I’m pessimistic or optimistic, the fight’s the same” - David Simon
50) “Freedom can never be completely won, but it can be lost.” - Bernard Simon
51) “Racism in America is like dust in the air. It seems invisible — even if you’re choking on it — until you let the sun in. Then you see it’s everywhere. As long as we keep shining that light, we have a chance of cleaning it wherever it lands.” -Kareem Abdul Jabbar
52) “In a racist society, it is not enough to be non-racist -- we must be anti-racist.” - Angela Davis
53) “Start as close to the end as possible” - Kurt Vonnegut, on creative writing
54) “You can’t stay woke all the time — that’s insomnia.” - Dr. Cornel West
55) “No, I get it. I’ve dated a lot of Geminis.”
56) “The joy of life comes from our encounters with new experiences, and hence there is no greater joy than to have an endlessly changing horizon, for each day to have a new and different sun.” - John Krakauer, Into The Wild (via Tyler Keller)
57) "I couldn't show them my For You because it's pretty much just lesbian stuff and depression memes" - Maggie Loesch, on showing TikTok to her coworkers
58) "It's 1 a.m. in Slovakia and I've already had one bottle of wine and I don't know how long this press conference will go, so good luck to me." - Marian Hossa, following his NHL Hall of Fame announcement
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59) “All I want in life is to go on an Anguilla group trip” - Mandy Gilkes
60) “You miss old friends when you don’t see them, but you miss them more when you do.” - Chuck Klosterman
61) “The only way to appreciate the present is to pretend it’s already the past.” - Chuck Klosterman
62) Enjoy the power and beauty of your youth, oh, never mind You will not understand the power and beauty of your youth Until they've faded, but trust me, in 20 years, you'll look back At photos of yourself and recall in a way you can't grasp now How much possibility lay before you and how fabulous you really looked
(”Everybody's Free [To Wear Sunscreen]”)
Second time that essay’s been quoted on this list.
64) "I mean, it's just human nature to suck up to the people above you, crap on those beneath you, and undercut your equals” - Brian, Family Guy
65) “You never quit a job. You quit a manager.” - Brian Bedford
66) “All the pictures in my house are of people I’m not friends with” - Tracy Cunningham
67) “In order to leave something behind, you have to leave.” - Dr. Herman, Grey’s Anatomy
68) 
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(via Twitter)
69) “You can obsess about death if you don’t have to obsess about dying.” - Brendan Kelly via “White Noise”
70) “If it’s right to do, it’s wrong to wait.” - Andy, doorman 
71)
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72) “When I'm sometimes asked when will there be enough [women on the Supreme Court] and I say, 'When there are nine,' people are shocked. But there'd been nine men, and nobody's ever raised a question about that.” - Ruth Bader Ginsburg
73) "America is mostly people who’ve never left their state saying we have the best country in the world." - Billy Wayne Davis
74) “A writer is someone who knows at least 80% of their writing sucks.” - Gabe Hudson
75) 
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(via Twitter)
76) “You’re dead twice” - Brendan Kelly
77) “Perfect is the enemy of good” - Voltaire (via Zach Lowe)
78) “I don’t want to be a savior, I want to be a mirror.” - Alexandria Ocasio-Cortez
79) “I get bad Twitter FOMO but not real life FOMO. That just goes to show I need to get off the Internet.” - Josh Thomas
80) “Is there anything you love in life that you engage with seriously that you don't also engage with humor?" - Sam Sutherland, on his relationship with Blink-182
81) “My favorite genre of music is my friends' bands" - Josiah Hughes
82) “Let’s fall in love like both our parents aren’t divorced.”
83) “Seabiscuit may be the only earthling that was on both sides of the stamp.” - Brendan Kelly
84) “There’s no shame in coming in second, except in, like, wars.” - Family Guy
85) “I feel like I experience writer’s block 100% of the time, and when I do write, I have impostor syndrome.” - Phoebe Bridgers
86) “We teach based on what we most need to learn.” - psychologist on Grey’s Anatomy
87) “Having too many choices is the leading cause of stress” - Grey’s Anatomy
88) “I think we've all gravely underestimated the extent to which this year has changed all of us, permanently” - Kelli Maria Korducki
89) 
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(via Twitter)
90) “I wonder if people understand why they don’t have polio” - Sandra E. Garcia
91) “Ending songs is terrible, so let’s keep singing” - Dave Hernandez
12 notes · View notes
aredhels · 3 years
Note
6, 17, 20 for the bookworm asks?
6. what stereotypical “bookish” things do you like or own? i'm not entirely sure what this question means lmao, i like hoarding books more than i'll ever be able to read but i can't come up with anything other stuff this question probably means (like i don't rly collect or even use bookmarks for instance bc i generally just grab tissues or receipts or something weird for that purpose lol)
17. what time of day, season, and weather is your favorite for reading? i feel like i generally read the most in the winter and in the summer but then during spring and autumn i more often go through a bit of a slump? the time of day is mostly just whenever i have time to read so during the weekdays only in the evening (sometimes i try reading during breaks at work but it's generally too noisy to focus) and during weekends it's whenever i feel like reading. and no preference w weather, if it's warm and sunny i might go outside to read tho
20. how does your choice in reading material compare to your family’s? me and my mum's preferences overlap a lot and we're often recommending and/or giving books to each other, for instance i got circe by madeline miller as a mother's day present for her bc it's one of my fav books and she ended up loving it too! the only differences are that i don't share my mum's love for detective stories and she's not as big a fan of fantasy as i am (she loves mythology stuff but that's about it, she doesn't like high fantasy at all for instance). my dad and brother mostly just read music related non-fiction tho so we don't have a lot in common there, and my husband doesn't rly read much at all
bookworm asks
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daleisgreat · 3 years
Text
15 Years of Xbox 360: Flashback Special!
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I am usually timely with these, but the holidays has resulted in this 15th Anniversary of the North American launch of the Xbox 360 Flashback Special to be about a month late. The 360 was one of the first major consoles to have a near simultaneous global launch in the three major market territories. With the United States and Canada launching first on November 22, 2005, followed by Europe on December 2nd and finally Japan on December 10th with most other smaller markets over the following year. The 360 had an extraordinarily long life cycle, with it being eight years until Microsoft launched its successor, the Xbox One. I had major highs and lows with the 360 so get ready to take in my journey with the system. Like with past system specials here, I recorded podcasts based on RPG games and comic book games that released on the 360, PS3 and Wii and have embedded them at the bottom of this entry for supplementary material if you crave even more 360 games to learn about. Be forewarned, this is my lengthiest Flashback Special yet, so I have implemented bookmarks for ease of navigation you can click or press on below! With that out of the way, the last special I did here was on the PS2, and I want to begin the 360 Flashback Special the same way by expanding upon its unavoidable….. CHAPTERS Part 1 – The Hype Part 2 – The Launch Part 3 - Reinventing Dashboards with Blades & Achievements Part 4 - Revolutionizing Downloadable Games on Consoles Part 5 - An Awesome Debut Year of Games Part 6 - Upgrade to HD Part 7 - Three Red Lights Part 8 - Kinect + Avatars = Wii’s Userbase Part 9 - Backwards Compatibility & Indie Games…..not those Indie Games Part 10 - For the Love of Online Co-op Part 11 - Bringing on J-RPGs and Doubling Down on Western RPGs Part 12 - Becoming a Pinball Wizard Part 13 - Racing Away to One of the Best Eras for the Genre Part 14 - The Fad that was Plastic Instruments Part 15 - Non-Kinect Casual/Family Game Hits and the Failure that was NXE Part 16 - Wanna Wrassle? Part 17 - Sports-ball Forever! Part 18 - No Russian, No Cauldron Part 19 – Dubious Honors Part 20 - Lightning Round Quick Hits Part 21 - ”It’s an Ocean” (THE END!!!) Part 22 – You’re Still Here!? Well then…. (STINGER!!!) The Hype Microsoft garnered a lot of attention by pulling the plug on its original Xbox early because of the PS2 being an unstoppable global force, and was determined to launch its system a year before the PS3. The Dreamcast had huge success in North America for its first year by launching ahead of the PS2 a year early, so I could see where they were coming from. I covered E3 2005 for the long defunct gaming site, VGpub. I recall getting a closed door tour with a few other gaming press members for the Xbox 360 and was shuffled around to a few isolated booths that showed off the 360’s “blade” dashboard interface and went over some of the functions of the system. I recall being shown Kameo running side-by-side an unreleased build on the original Xbox to demonstrate the 360’s horsepower. 360 had a couple games playable on the show floor that year with Top Spin 2 and Need for Speed: Most Wanted. From my brief time with those two games what I took away the most was the much-improved controller being lighter, slightly more ergonomic, and the much appreciated inclusion of the shoulderbumper buttons to replace the peculiar white and black buttons from its predecessor. Of the several games I was shown and/or played from E3 2005, the one that impressed me the most was Saints Row. I walked out of that demonstration thinking it looked like the first viable open world contender to Grand Theft Auto after countless watered down GTA-clones were flooding the market. Sure enough, Saints Row did not disappoint the following year and would have three more successful sequels over the years.
youtube
Back when cable TV mattered before the dawn of streaming, this MTV reveal event delivered on building anticipation for the 360.
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Microsoft’s E3 press conference, which happened in tandem with a much publicized MTV reveal event of the 360 filled with all kinds of celebrities made it impossible to avoid the 360 launch hype building up to its November launch. Then there was Microsoft’s truly extraordinary “Zero Hour” launch event in the Mojave desert to give people the opportunity to travel all the way there just to buy an Xbox. Then there was the Mountain Dew contest where they were giving away 360s every so minutes and you increased your chances to win by entering more codes on their website, and yes, I must have entered at least a 100 codes from weeks of gathering bottle caps from co-workers to no avail. All this blitz of marketing engagement made it impossible to not pay attention to the 360’s launch. I was a huge fan of the original Perfect Dark on N64, and thus was eagerly stoked for the prequel, Perfect Dark Zero which made it a day one buy for me. Amped 3 wound up as the second game I pre-ordered for launch day, and it was a solid snowboarding game, which got a significant boost from its irreverent narrative that pushed me through playing it. The Launch With my pair of launch games pre-ordered I went on to count down the days until the 360’s launch. I thought I had my launch system guaranteed on November 22nd, but last second shenanigans prevented me from buying it at the final hour, yet I was able to procure dibs on the first batch of second wave systems that hit retail three weeks later. Launch window systems came with a couple limited pack-ins in the form of a DVD remote control (yay?) and the downloadable XBLA puzzler game, Hexic HD. Hexic HD was a perfectly fine hexagonal based puzzler from Alexey Pajitnov, the same designer who invented Tetris, but I mostly played Perfect Dark Zero in those opening months of the 360. I only got about halfway through the campaign, but I played a ton of deathmatch with friends and/or solo against bots. Like the previous game, PDZ had a plethora of multiplayer options and maps and tided me by splendidly during the first months of the 360’s lifecycle.
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Perfect Dark Zero and Amped 3 were my first two 360 games and both held me over nicely during those initial launch window months! Over the next few weeks I played a fair amount of launch games my friends brought over and picked up/rented a couple more. Top Spin 2 I played far more than I thought I would and wound up finishing its lengthy career mode. Call of Duty 2 was a local multiplayer hit that friends repeatedly brought over. A few years later I eventually picked up Need for Speed: Most Wanted and got immersed working my way through its “blacklist” of rival racers to vanquish. Launch title Condemned: Criminal Origins I did not start playing until recent years, and I am kicking myself for not starting it sooner as it is a trip of a suspense/thriller first person game consisting of intense hand-to-hand and melee weapon combat over traditional firearms FPS weaponry. The game is still fun to this day and I have made it a ritual to play it on Halloween for the past three or four years. Reinventing Dashboards with Blades & Achievements
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Also worth highlighting here during the launch was familiarizing myself with the much-loved “blade” dashboard in the launch window. The four blades were filled with many options to separate game, videos, photos and music media. I made heavy use of custom soundtracks on the original Xbox, and loved how the 360 had support for it built into the user interface so they could be dropped into any game. Dashboard and online features on the original Xbox like friends list, voice chat, game invites and more carried over on the 360 and later evolved into so much more through system updates that introduced must-have features like Party Chat that made it so several users can voice chat together regardless of what game any of them are playing. It made catching up with family and friends on weekend game nights more manageable. The biggest hit of the UI during that launch window was Microsoft debuting achievements that were mandatory for all games. These became an instant sensation among any ardent game player when accomplishing the criteria for an achievement and hearing the endorphin-rush of a sound effect and accompanying on screen graphic that indicated you unlocked another achievement. Most of the launch window games had straightforward achievements like finishing campaign missions or getting X amount of wins in sports and racing games, but they eventually evolved and encouraged users to play games in new ways I never thought of (Crackdown was a great early example of this with its achievement design). Also the way the Blades made it easy and irresistible to compare what achievements you accomplished in a game against other people on your friends list that it only upped the friendly competition between friends to see who could unlock more achievements. It is gratifying to see Microsoft allowed each Gamertag’s linked Gamerscore to carryover from 360 to Xbox One and now Series S|X. While achievements are still around today, and I occasionally dive into going out of my way to unlock some if I am enjoying my time with a game, they do not compare to the early years of the 360 where achievement-mania was running wild. Revolutionizing Downloadable Games on Consoles
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This was also the first time a major console had an online digital store implemented at launch. The original Xbox had a scaled-down store they experimented with late in its lifecycle with about a dozen smaller classic arcade hits and smaller sized web browser-esque “flash” games of its era that could be purchased, and the 360 expanded on this bigtime. Initially, the 360 digital game marketplace known as “Xbox Live Arcade” launched with games maxing out at 50meg download limits so the game could fit on a memory card, so all of the first year or so worth of XBLA games were mostly re-releases of smaller-sized arcade classics like Smash TV, Contra and Gauntlet along with similar simple browser-based flash game of its era like Bankshot Billiards 2. Over the 360’s lifecycle though they kept increasing the game size limits to the point where disc-based games were coming out digitally and were multiple gigs in size as memory card and hard drive storage options increased. During the first few months of the 360 after launch developers were not flocking to releasing XBLA games because they were unsure if they were going to take off like digital games were slowly starting to on PC at that point. The launch dozen or so XBLA games were met with success, but developers were not anticipating it so in those early months only one or two new XBLA games hit a month. The big breakout XBLA success was a straightforward adaptation of the card game, Uno that launched in May 2006. I can attest for many sessions of simple, pick up and play rounds of Uno while catching up with friends over voice chat online. Microsoft eventually patched in support for the 360’s first webcam, the “Vision” camera, which lead to some peculiar matchups with strangers online who wanted to make sure to demonstrate all their adult substances they were consuming that evening. Later throughout 2006 and 2007 XBLA grew to releasing a game every Tuesday, and Microsoft enforced every XBLA game have a demo/trial so it was an eager experience to see what game would be hitting that Tuesday, because most of the time Microsoft did not announce the game until maybe a day before at that time.
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It took over 20 years, but it was worth it to relive the iconic X-Men arcade game with online co-op, and EA did a bang-up job bringing back NFL Blitz for two of my most played XBLA titles! There are so many success stories of XBLA games to go on about, but I want to highlight a few of my favorites. Seeing the re-release of many classic arcade, 8 and 16-bit titles with enhanced graphics and online support was a big win for XBLA in this department. I remember interviews with the XBLA executives from this time answering fans demands and going through the legal hoopla with Konami to bring back arcade favorite beat-em-ups like TMNT, X-Men and The Simpsons, and all with online play! This treatment went doubly so for fighting games. It started with Street Fighter II: Turbo receiving the XBLA treatment, and within years Capcom, SNK, Namco and other studios were porting over their greatest hits onto XBLA like the first two Marvel vs. Capcom and Soul Calibur titles, many King of Fighters re-releases. My personal favorite is the remake, Super Street Fighter II Turbo: HD Remix that saw all new gorgeous artwork and a new officially endorsed ReMix soundtrack from the fantastic ocremix.org community.
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Non-fighting game wise I was surprised by EA Sports’ revival of NFL Blitz. It is one of the few games I somehow got addicted to online, and become somewhat legitimately good at too and was able to genuinely earn the 10 straight online wins achievement against random ranked opponents! Renegade Ops is an addicting twin-stick shooter in an mini-open world unleashing destruction as pint-sized vehicles with a gruff CO barking orders from the chaotic minds from the team that also made Just Cause. Valiant Hearts I originally played on 360, and loved the passion they showed on their unique adventure/action take on a World War I game. I 1000% related to Double Fine’s take on being a wide-eyed kid caught up in the whimsical spirit of Halloween in both of its RPG-lite Costume Quest titles. Fans of past Sega consoles like the Genesis, Saturn and Dreamcast were well treated, and new fans emerged after a plethora of XBLA re-releases of titles like Guardian Heroes, Radiant Silvergun, both Sonic Adventure games, Daytona USA, Ikaruga, Virtua Fighter 2, Nights, Jet Set Radio, Sega Bass Fishing, Space Channel 5, Crazy Taxi, Rez and others saw new life in XBLA form. The Genesis saw packs of three games re-released in bundles themed around best-sellers in the Streets of Rage and Golden Axe 16-bit entries. Although I would recommend skipping the XBLA Genesis packs in favor of the 360 disc release of Sonic’s Ultimate Genesis Collection that has 40 Genesis games and bonus unlockable Arcade and Master System titles. Sega obviously treated its back catalog well on the 360, and I put in many hours revisiting these past favorites. I bought into the hype for Shadow Complex, and it became the first “MetroidVania” I ever finished. Hydro Thunder Hurricane perfectly captured the nature of the 1999 arcade boat racer, while successfully evolving its gameplay into the HD era. Adorable puzzle-platformer Ra-Skulls brought back pleasant memories of Mr. Driller! Twisted Pixel’s Comic Jumper made smart use of implementing FMV-video into its charming superhero platform-action title. Despite its stomach-turning title, Deathspank is a lighthearted action-RPG I saw through to the end with a twist ending I did not see coming. That same developer, Hothead Games, released the first two turn-based RPG Penny Arcade games I ate up that perfectly encapsulated the popular web comic in videogame form.
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Two of my best-of-class XBLA recommendations are Trials HD and its sequel, Trials Evolution. It is an exemplary example of the adage, “easy to learn, tough to master.” Its quirky, bouncy motorbike and instant reloading spawns made it easy to succumb to endlessly retrying its inventive stages after each wipeout. It also had innovative use of implementing Friends List leaderboards with their ghost times appearing as you play, just teasing you more and more upon each crash when coming close to usurping their times! The sequel added online multiplayer that clicked and made perfect use of Trials unique gameplay. Microsoft I recall got a lot of flak for their curating policies for XBLA at the time because they would only allow one game to release each Tuesday, and there were many indie developers lashing out for being on the short end of the stick for not getting their game slotted for release on XBLA. Eventually Microsoft upped it two XBLA games a week, with usually a more anticipated game hitting on Tuesday and a lesser known title from a smaller studio hitting on Friday. Looking back on this the obvious downside is the lack of quantity of XBLA titles with only one or two releasing a week, but the curation process lead to the hit-to-miss ratio of them being significantly in favor of the hit range. Sure there were some stinkers that creeped in their like the disappointing Turtles in Time Re-Shelled remake, but the good outweighs the bad greatly in the XBLA market, especially compared today to the ridiculous amounts of low-rent DIY shovelware hitting every week on all consoles with there being seemingly no restrictions for any developer to get their game on a current console, for better or worse.
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The digital store also made game demos more easily accessible instead of the traditional demo disc, and downloading demos in the early years of the 360 was kind of a big deal, especially when they had major opening acts of action and intriguing narratives like the Prey and Just Cause demos that made a huge impression on me and triggered me to rush out and buy them. This also worked against games, with the most egregious case being EA Sport’s planned reboot of its basketball series with NBA Elite ‘11’s demo being so plagued with bugs and glitches, that EA infamously flatout cancelled the game days before its street date release and forced retailers to return their copies of the game. That last minute recall tempted overzealous retail employees to snatch up precious copies to make it one of the rarest physical releases on the 360, with copies going on eBay for many thousands of dollars. An Awesome Debut Year of Games
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I have no idea if it was happenstance, or intentionally planned, but it worked out pleasantly in the 360’s favor in its first year of next-gen exclusivity they had one or two AAA exclusive games launching per month. Noticing multiple users on my friends list playing the latest AAA game, and with the dawn of podcasts in 2005 featuring their affable hosts discussing the latest games in exhausting detail on launch week is what I feel created the horribly named sensation, “Fear of Missing Out.” I ate up gaming podcasts upon discovering them in 2005 with 1up Yours, The Hotspot, Broadcast Gamer and Team Fremont Live being early favorites of mine and influencing my gaming purchases with their genuine positivity on the latest games that made it difficult to ignore their top picks. They, along with traditional print and online gaming press made it easier to keep up with the latest must-have game of the month for the 360’s first year. A month after launch Dead or Alive 4 snuck in at the end of 2005. It was the first fighting game on the system, and with it having a Spartan character from Halo’s universe as a guest fighter, and an innovative-for-the-time pre-fight lobby system lead to me spending many hours in it online and offline. I was terrible at it, but still had countless hours of fun, even while legitimately earning the dubious zero point achievement for 25 straight online losses.
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Oblivion’s Adoring Fan I loved seeing respawn every couple of in-game days to tag along on my adventures before quickly getting slaughtered, and Test Drive Unlimited was an unprecedented always-online open world racing title that laid the foundation for Forza Horizon and The Crew! A couple months later, the first big RPG hit on 360 with Elder Scrolls IV: Oblivion. It was a huge improvement from Morrowind, and this Western open-world RPG was publisher Bethesda’s first mainstream console hit. It took me well over a hundred hours to finish that I spread out over the course of five years (just in time for Skyrim!). I had to resort to abusing the hell out of the dupe glitch for infinite invisibility potions to get past those dastardly Oblivion Gates, but it was an immensely gratifying experience to complete and fully 1000 gamerscore Oblivion! Pro tip, make sure to avoid a near freak-out experience like I had and have a bow in your inventory on the final Thieves Guild mission where you steal an actual Elder’s Scroll!
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The string of big-release games kept rolling through 2006. Test Drive Unlimited broke new ground for the racing genre with its always connected open world! Before From Software had blockbuster success with their string of Souls games, they were known at this time for their niche mech games, and had their most success yet with the release of Chromehounds in 2006. The online-focused mech game was more accessible from their previous feature-extensive Armored Core titles. A pair of popular third-person Tom Clancy games hit in 2006 with the first Ghost Recon: Advanced Warfighter and Rainbow Six: Vegas titles. I rented both of these and was terrible at them online, but I do recall having fun as the decoy in Vegas to draw out enemy fire so my friends could pick off my assailants! My anticipation for Saints Row paid off, and it wound up being an awesome GTA-clone done right that year! The first Gears of War was the big 2006 holiday release from Epic Games, riding the success of several hit Unreal FPS games, but long before their current Fortnite fame. It lived up to the hype and delivered with its unapologetic brand of in-your-face gore, and smooth drop-in/drop-out online campaign play. It became one of my favorite franchises on the 360, and I would up playing through the campaign of every single game released to this day! The final big 2006 release I want to highlight is Dead Rising’s brand of campy, zombie mayhem from Capcom that became a huge new IP for Capcom and also the catalyst for many 360 owners to… Upgrade to HD Up through most of 2006 was when I used a traditional CRT (AKA “Tube TV”) as my main gaming television. HDTVs were first noticeable on the market during the PS2/Xbox/GCN era, and a fair number of games supported HD resolutions (especially on Xbox), but HD graphics were never a marquee bullet point of that gen. That all changed with Dead Rising. For the first several months I remained content with the CRT visuals of launch window 360 games, then when playing the Dead Rising demo, I could not help but notice the game’s text was rather tiny and kind of difficult to read. Upon listening to podcasts I learned I was not alone on this and it turned out the game’s text was optimized and quite readable for HD resolutions. Many more games would soon follow this trend in the following months. I noticed this even more when a friend brought over a smaller HDTV and we put them side-by-side running Rainbow Six: Vegas and I saw for myself the difference in the legibility of the in-game text. So yeah, the core graphics for all games where shinier and crisper in HD, but my primary reason for upgrading at the end of 2006 was just to read the damn text. History is repeating itself in recent years with text starting to look smaller and requiring more eye-squinting again to read in games like Wreckfest and MLB: The Show for me, when I later learned that is so because the visuals are optimized for 4KTVs (which I finally upgraded to several weeks ago).
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Did you experience the ‘Look and Sound of Perfect’ with 360’s HD-DVD player, along with its killer app of a film in Tokyo Drift? HD movies also arrived to the 360 in 2006 with the release of the ill-fated HD-DVD add-on. Sony getting the better end of the stick in exclusivity deals with studios lead to it losing the physical HD format war against BluRay, and movies stopped releasing on HD-DVD by the end of 2008. I almost impulse-bought the add-on upon seeing it on the clearance rack for $50, but thankfully I held off. By that time however HD streaming was starting to take off with TV shows and movies available to rent and purchase from 360’s online marketplace, and the 360 nabbing a year exclusive on being the first non-PC device to offer streaming Netflix. Streaming movies and TV shows exploded in popularity and before I knew it, almost anytime I logged on nearly half of my Friends list was making use of one of many streaming apps that would become available on the 360. A couple years before the 360 got to this level of success, it had a couple major hurdles to overcome, especially the right-of-passage a vast majority of early 360 owners fatefully dubbed…. Three Red Lights There have been a fair number of platforms that have been notorious over the years for noteworthy faulty hardware ratios like the first three original PlayStations and the problematic powering on trickery required to boot NES games, but those all pale in comparison to the atrocity of the launch year 360 units. Within a few months after launch more frequent whispers started to become prominent of knowing someone who had a 360 that failed on them with the telltale indicator being three flashing red lights on the system. Users would then have to call Microsoft to set them up with a shipping container to mail to Microsoft to repair and mail back. I was the first among my local friends and peers to get the three lights of doom, and I have painful memories of it because my system was lost in UPS transit for three months before I finally got it back after visiting the local UPS center’s lost and found.
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360 #2 only lasted several months before red-lighting in 2007, and the third met its expiration date in 2011. I will refrain from going into the nuts and bolts of the architecture problems, but in layman’s terms Microsoft was in such a rush to get that year head start on Sony, that a high amount of faulty chips made their way to manufacturing and resulted in the system’s high failure rate. To Microsoft’s credit, they gave all launch year 360 owners an extended three year warranty to get their system replaced free of charge, which I took advantage of twice. The third one died after the extended warranty, but by that point Microsoft had a slim version of the console on the market releasing alongside Gears of War 3 that I snatched up, and **fingers crossed** have had no issues yet with. Being the first to be hit with the three red lights amidst my immediate local circle of friends and co-workers made it interesting. Over the next year every couple of months another friend would call or text me, and/or another co-worker would catch up with me at work and relay to me their troubles of their 360 bricking and I would be their unofficial tech support on how to get ahold of Microsoft to the point where I still remember the phone number to this day (1-800-4MY-XBOX) to get set up with the replacement system. I wound up buying a hard drive transfer cable to transfer data to new hard drives when switching systems and I recall at least a handful of people borrowing it from me when they switched systems due to switching systems and/or upgrading hard drives. In a bizarre twist, I will put a curse on Hollywood Video for my first two 360s red-ringing! The first time it happened I was playing a rented copy of Chromehounds. The Hollywood Video curse struck again in 2007 when renting Shadowrun caused my 360 to crash!!! As ubiquitous as the three red rings became, Microsoft wanted to ensure a 360 makeover image with a marketing assault for the 2010 launch of… Kinect + Avatars = Wii’s Userbase Nintendo’s Wii launched Holiday 2006, and the motion-based console was an initial sales juggernaut, and it took over two years before it was commonly available on store shelves. Both Sony and Microsoft initially had meek responses to it with Sony essentially patching in motion controls in time for the PS3’s launch with the Six Axis controller that was not that well received or regarded for its precision, and the 360 had the aforementioned Vision Camera, which was essentially Microsoft’s take on an Eye Toy that only saw a handful of games support it for motion controls. Holiday 2010 saw both companies with a meaningful response with PlayStation Move on PS3, and Kinect on 360.
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Microsoft pulled the same marketing strategies as Nintendo did years earlier intentionally marketing the Kinect towards families and advertising it heavily on daytime television. Most of Microsoft’s Kinect games were more-or-less their takes on the hit Wii versions. This is when Microsoft implement cartoony characters that could be implemented across games called “Avatars.” They were especially prominent in Kinect games, and one cool side effect for them was the many digital clothing items for them that could be either bought off the Avatar Marketplace, or unlocked for free by playing through games. I am especially proud of my You Don’t Know Jack dummy, and goofy oversized head ornament I unlocked from finishing Comic Jumper. A fair amount of late gen 360 titles supported Avatars in-game, which made for some interesting sights like having your Avatar onstage in Guitar Hero 5 jamming out next to Kurt Cobain. Microsoft’s gamel paid off, and for two-to-three years, the Microsoft moved millions of units of that camera. It is safe to sumrise that the 1-2-3 punch of Kinect, Move and smartphones all combined to steal the “casual gamer” userbase that the Wii was known for and the Wii’s console sales in America plummeted from 2011 onwards. The Kinect boosted 360 console sales so much from the Holiday 2010 period until the Xbox One and PS4 launches in Holiday 2013 that in that three year timeframe Microsoft sold the most systems in America for all but a handful of months. By the Holiday 2013 launch of the Xbox One/PS4, the 360 overcame the Wii’s sizable lead to become the best-selling console of the Wii/360/PS3 generation in America.
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Only Kinect game I ever played was the river-rafting follies seen in Kinect Adventures, but surprise hit games like the Gunstringer seen above tempted me to almost get a Kinect on multiple occasions. I never bought a Kinect, but did play Kinect Adventures at a friend’s….yes, it was that damn river raft mini-game. I paid attention to the games releasing for it and supporting the peripheral, and a few looked like genuinely entertaining games and went on to have critical acclaim. Many traditional games added optional “Better with Kinect” features like zoom-in art gallery halls, or audio play-calling in sports games. Even though the ardent game player in me despised the change in direction Microsoft took with the Kinect, I cannot deny there were still several games I wanted to try on it after seeing the positive reactions for Harmonix’s trilogy of Dance Central games, Twisted Pixel’s The Gunstringer and even the limited on-rail experience that is Fable: The Journey. Backwards Compatibility & Indie Games…..not those Indie Games Hitting around the same time as Kinect was Microsoft patching in a new division of purchasable digital games initially called Community Games, but later rebranded Indie Games. Microsoft made its XNA development tools easily available for almost any level of experienced developer. This lead to a deluge of DIY games that looked like they were made as a semester long development school project flooding the Indie Games channel. Some developers embraced the campy nature of the amateur works that dominated the 360 Indie Games scene, with Silver Dollar Games especially unleashing a plethora of their…brand…of games like Try Not to Fart and the ironically titled, Why Did I Buy This?
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The 360 Indie Games scene left a lot to be desired as seen above with the quality of games from infamous companies like Silver Dollar Games There were a few gems in the rough to be discovered in the Indie Games channel, and like XBLA games, Microsoft enforced a free trial on all games so you knew what you were getting yourself in for before throwing down some hard earned Microsoft Points, which are like regular points, but fun! There are two DLC Quest games that are fun quirky $1 platformers riffing on how gratuitous in-game DLC would become. Tribute Games gained notoriety on here with their adorable Breakout homage, Wizorb. Finally, I was a huge fan of Zeboyd Games that earned their reputation for their 360 Indie Games and I played through and devoured all four of their humorous takes on throwback pixel RPGs (Breath of Death VII, Cthulu Saves the World, Penny Arcade’s Rain Slick 3 & 4) that released as Indie Games. Zeboyd earned their development stripes on the 360 Indie Games platform, and I am happy with their continued success today! For every one of these hits that broke through however, there were at least a few dozen forgettable releases overshadowing them. Indie Games was Microsoft’s answer for their curation policy to XBLA, but as you can see it only went so far.
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Zeboyd’s four 360 Indie Games are excellent retro-style RPGs well worth your time and can be found on Steam today to experience these gems! Microsoft had similar lukewarm success with their backwards compatibility efforts on the 360. There was a huge demand leading to the 360’s launch to be fully compatible with all original Xbox games. Microsoft only originally promised that the first two Halo games would be back-compat on 360, but after enough user outcry, Microsoft released several updates over the 360’s lifespan patching in support for what ended up being a little under half of the original Xbox’s library being supported on the 360, but the software-based emulation had a list of issues and bugs that accompanied each compatibility update. Aside from a fair amount of both Halo games, I played through Fable and Spider-Man 2 via 360 back-compat, and ran into intermittent bouts of slowdown with the former, and random little portions of graphic flickering with the latter. Still enjoyed my time with both, but not without these added issues. Speaking of Halo…. For the Love of Online Co-op
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The 360 featured countless games that supported online co-op which made playing the latest big AAA title all that more fun. This primarily effected first and third-person shooters with the big example for this being the Halo titles on the 360 (3, 4, Reach, ODST, Halo Anniversary Remake). I played through all five of those games in online co-op and enjoyed them all tremendously. I will give props to Halo 3 and 4 having my favorite narratives, and I loved the final level of Halo 3 being an homage to the last level of the first game where you drive a warthog through a lengthy labyrinth of enemies and terrain to navigate before a time limit expires and everything explodes, MacGrueber-style! Halo 3 brought in four player online co-op, which I experiment with friends online by trying out the “Skull” modifiers which only upped the difficulty and lead to us finishing a good chunk of the game on the highest difficulty. Halo 4 I continue to this day to reference an ill-fated moment I had when playing with my friend Derek, where I was controlling the Scorpion tank whilst marching it up a lengthy incline, and he was walking alongside me and I misinterpreted the level’s geometry where I did not see a turn and nonchalantly drove the Scorpion tank off the edge of a level and plummeted it down to its awaiting death to the erupting laughter from Derek on the headset.
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While I had a lot of fun with the Halo titles online, there were plenty of other worthy options, with the first Crackdown standing out among them. Getting lost in that open world with a friend and wreaking havoc with powered-up heroes whose jumping abilities had seemingly no limits was a blast, so was coming up with random challenges for each other like making a competition to see who could race up to the top of the mammoth Agent’s tower first. Saints Row 2 is another open world game that had online co-op, and made discovering some of the game’s secrets I had no idea about like its hidden mall worth going out of the way to show to friends. Dead Island’s online co-op stood out to me with its in-depth crafting system and emphasis on melee combat ala Condemned. The four Gears of War titles on the 360 all feature first-class online co-op. Gears of War 3 I have classic memories of bringing over to a friend’s the night it launched and we set up our TVs next to each other and played through the entire journey over two days. The survival-based Horde modes from the Gears titles created a new sensation for online co-op, and I played many hours of it online in the first three Gears. I even became invested into the “deep” lore of the Gears franchise to the point that I read a couple of the novels. Gears of War: Judgment switched developer to People Can Fly who tried to freshen up the controls and gameplay a bit. They also focused the narrative on Baird and Cole’s origins which did not go over well with the fanbase, and while it was the least popular of the four on the 360 I will still give Microsoft props for trying something different with it.
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Marvel: Ultimate Alliance’s final boss battle with Galactus was made to experienced and conquered with someone in co-op, and while the Army of Two games weren’t perfect, I would be lying if I didn’t admit to having some fun times with all the games in online co-op If it was not for online co-op I would have not broken my curse to finally finish the first Marvel: Ultimate Alliance. I started and never finished that campaign on five, yes five, separate occasions with different sets of friends each time and stopped because we either lost interest and/or ran into logistic issues setting up times for everyone to meet together. A former co-worker Sean reached out to me to play with him online and I reluctantly agreed and started it the sixth time, but sure enough we stuck with it and completed it, and it was worth all the starts and stops because it remains years later one of my all-time favorite comic book games. That Galactus boss fight is a final boss fight that I will never forget and a truly epic final encounter to close the game! The second Ultimate Alliance game also featured online co-op and I finished that game on a much timelier basis because a lot of my co-workers also picked it up and we met up regularly for a couple weeks to finish it twice because it focused on the popular Civil War Marvel event that had two separate storylines. It had a more polished presentation, but the first Ultimate Alliance I easily rank as the superior game!
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Some rapid-fire quick online co-op memories to wrap this segment up on: The first Kane & Lynch game was an interesting experience in co-op because I played it on this insanely huge HD projector. The first two Borderlands games were both huge hits with my friends and peers that won us all over with its loot-driven FPS gameplay. Credit to Derek for having patience with my crazy work hours and sticking with me for the better part of a year to pick away at and eventually finish Borderlands 2! To a lesser extent, another fun FPS co-op focused title were the Army of Two trilogy of titles. The games all had noticeable control issues, but the teamwork focused gameplay worked for us, and the franchise had a certain charisma to it with their many unlockable masks and charming fist bump animations to equip. Real time strategy games have historically been troublesome to pull off on consoles, but Ensemble Studios found the magic formula to make it work with Halo Wars, and somehow made online co-op viable with it too, and it was another game I found myself teaming up with Sean in a very enjoyable campaign that also featured some of the best CG cutscenes that remain stunning to this day. Finally, 50 Cent: Blood on the Sand has likely the most ridiculous storyline of all these co-op titles where you play as 50 Cent himself to track down a prized skull across the middle east that made it a zany quest to just shake my head and go with to see where it took me next, and also for my friend Matt and I to jam out to its hip-hop flavored soundtrack to throughout. Bringing on J-RPGs and Doubling Down on Western RPGs In the console space, before this generation, role-playing games were dominant on the first two Nintendo and Sony platforms. That surprisingly changed this generation. Microsoft made pitches to Japanese developers in the early years of the 360 to release their games exclusively, or at least timed exclusively on the system. This lead to Square-Enix releasing exclusives like Infinite Undiscovery and Last Remnant on the 360, and porting its MMO, Final Fantasy XI onto the 360 in 2006 and making it cross-platform-online compatible with the PS2 and PC versions which meant it was the first game to share online user bases between consoles from different manufacturers. It took a little over a decade for this to happen again, so this was kind of a big deal. I still recall Square stunning gaming fans with their E3 announcement that Final Fantasy XIII would release day and date with the PS3 version (along with XIII’s two sequels later on), so it was surprising during this time to see Square open up its publishing portfolio on other platforms.
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As twisted as its plot may be, I still got a lot out of Eternal Sonata with its highly entertaining battles. Blue Dragon was another early J-RPG that drew a lot of attention that Microsoft was serious about RPGs this gen. Other Japanese developers also released RPGs in the early 360 years with Blue Dragon, Enchanted Arms, Resonance of Fate, Eternal Sonata and Lost Odyssey all appearing. I purchased nearly all these games, but only one I played through of these was the bizarre Eternal Sonata, which is a traditional J-RPG set in the mind of dying legendary composer Federic Chopin. Its plot is as out there as its premise, and I will never forget its equally bizarre post-credits stinger, but I loved its engaging battle system that kept me glued in all the way through. I was also taking a music history class in college at the time, so the brief Chopin historical fact interludes between acts also did a lot for me. While Japanese RPGs took off on the 360, so did…. …. “Western RPGs” from companies on this side of the global hemisphere. Bethesda and BioWare are the two most prominent developers responsible for this slate of RPGs this generation after lighting the fire on the original Xbox. I already discussed my love for Oblivion, and Bethesda capitalized on that success with another blockbuster in the form of Fallout 3. Take the medieval fantasy world of Elder Scrolls and apply a retro-50s post-apocalypse skin to it and you have the formula for another Bethesda best-seller I once again put in over 100 hours in completing the main campaign and all of its DLC expansions. After that I needed a break from Bethesda’s games and have yet to play New Vegas. I did start up the Oblivion sequel, Skyrim and briefly made some headway into that, but got sidetracked by other holiday tent pole releases at that time and it regrettably succumbed to becoming lost in my backlog. I eventually picked up the remaster on Xbox One, and one day I will restart and finish that game!
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Giant Bomb’s videos of their complete play-throughs of the Mass Effect trilogy is some of their best work that should not be missed! A series that did not get lost in my backlog was BioWare’s Mass Effect trilogy. The first game I initially got into as an awesome modern-day take on Star Trek, with an engrossing cast of crew mates on the Normandy. The first Mass Effect was a little rough around the edges, so I eventually fell off halfway through, but picked it up a couple years later and plowed right through it. The same thing happened with Mass Effect 2, but the advantage to finishing it in 2014 was that all the bonus story DLC add-ons were released and combined for a gratifying experience all together. ME2 delivered on hyping up being careful with pivotal story decisions that would have consequences in the infamous final “suicide mission” in the game. My initial run through of it saw three of my crew members not survive it through, and it gutted me so much I restarted that final mission and had to compromise with only two crew members passing away. Immediately after finishing ME2 I jumped right into ME3 and this time saw it all the way through within a couple months, luckily by this point the extended ending and all the story DLCs also just finished releasing and I was stunned with what Bioware held out of the core game and I can feel for players who initially played it and missed out on having a central character like Javic locked away behind DLC and missing out on essential storyline DLCs that dealt heavily with the origins of the Protheans and Reapers. The way I played it felt like a complete experience with all the DLC, but without it I sympathize for the critics who stated it felt unfinished upon first release.
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There is also the fantastic “Citadel” DLC I want to give props to which is its own standalone swashbuckling adventure full of lighthearted campy jokes, and concludes with throwing a the party of all parties for all your friends! For people who have not played the initial Mass Effect trilogy, at least give a couple episodes of Giant Bomb’s Mass Alex play-through videos of all three games in their entirety a shot. I am almost wrapped up with them as of this writing, and it has been wonderful experiencing that trilogy all over again this way. Like Gears, I became so absorbed into the Mass Effect lore, that I have bought and read all of the novels, and almost all of them are good, even the Andromeda-based ones! I know the first Fable has been on the receiving end of a lot of criticism over the years for not delivering on all of its promises, but that does not take away from the final product on original Xbox still being a astounding action-RPG! I treasured my time with it, and the “Lost Chapters” expansion, and late in the 360’s life in 2014 it got the remastered treatment to bring the entire trilogy (and the spin-off Kinect game, The Journey) all on 360. Fable II from what I gathered has been the highpoint of the series from everyone I have talked to. I have only played through the prologue, and failed at getting back to it while covering other games in the gaming press at the time amidst another busy holiday release season. Fable III sounds like it did not win everyone over with its major storyline hook it marketed of overthrowing a corrupt sibling at the throne, and sadly the Kinect game, The Journey was the last major single player installment of the series as of this writing. Becoming a Pinball Wizard I have played various videogame pinball titles over the years, but for whatever reason the 360/PS3 gen is when it got ahold of me and never let go. It started with Crave’s Pinball Hall of Fame: The Williams Collection. Each real life table replica had their own set of goals to accomplish in order to unlock an achievement for each table, so I kept plugging away, and little-by-little I found hooked into addicting tables like Gorgar, Medieval Madness and No Good Gophers especially being my favorite. Later on Crave released an XBLA pay-per-table platform with tables from multiple companies called The Pinball Arcade. Every several months a new batch of tables were released and I found myself immediately downloading them and studying the in-game instructions for each table to thoroughly learn all of its intricacies and the addicting nature of filtered online Friends-list leaderboards had me plugged in to top the scoreboard for each table.
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Well over 100 hours I invested into Pinball Arcade and Pinball FX on the 360. Two of my favorite tables are pictured above with No Good Gophers on the left, and Mars on the right. The same exact thing happened with Zen Studio’s XBLA title, Pinball FX. Their tables were not based on real tables, and as they gradually released more tables for download, they embraced their interactive nature and featured more computer animated toys that flew off of and around the table, and more dynamic special effects on the playfield that simply are not possible on real life tables. Despite them being not lifelike, and featuring more exaggerated pinball physics, I still embraced them when I was in the mood to switch up from the real tables in Pinball Arcade. Zen released a sequel a few years later in Pinball FX2 that had more dynamic community and hub-based features and integrated online friends leaderboards into actual gameplay with in-game pop-ups when your score was approaching a friend’s high-score which only intensified every attempt and kept me coming back more frequently. Some of my favorite tables from the first two PBFX games are the spooky mystery pin Paranormal, the Monty Python-influenced Epic Quest (with RPG stats and leveling that carries over in each attempt!) and the outer space themed Mars. Pinball FX3 on Xbox One/PS4 added even more community based features that keep me playing it weekly to this day, but that is a story for another time! Racing Away to One of the Best Eras for the Genre I believe Microsoft somehow found a way to publish one marquee AAA racing game each year for almost the entire 360 lifespan. They originally rotated between Bizarre Creation’s Project Gotham games, and Turn 10’s Forza Motorsport series each year. I never got into either of those series that much. Forza is the more serious sim, and I have tried out a couple installments over the years, but the intense sim mechanics are just not for me. If I would have put more time into PGR I feel I would have really got into that series, and I have some fleeting memories of getting into the second game for a brief moment on the original Xbox.
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While I did not get reeled into Forza Motorsport, I fell hook, line and sinker into PGR’s replacement, Forza Horizon from the developer, Playground. It lightened up the sim-based controls and offered up enough assist options to procure that comfortable blend of sim and arcade racing. I also wound up in favor of its open world hub nature to either drive around to new races and take in the country side, or hang around the game’s central music festival. The first Horizon had such a fitting licensed soundtrack of rock and electronica-based songs that I sought out the entire soundtrack and it is its own separate running playlist for me. Since I did not upgrade into the Xbox One/PS4 gen until 2016, that meant I picked up Forza Horizon 2 on the 360 instead, and thankfully it was not all that downgraded from its Xbox One version. Both games I wound up completing all the races, challenges and finding all the hidden barnyard cars. Yes, I even played through all of the Fast and Furious licensed expansion for Forza Horizon 2 where Ludacris himself as Tej provided voiceovers to set up each race. Before Forza Horizon, another game attempted the same thing a couple years earlier with Test Drive Unlimited. It featured a sorta-GPS replication of the entirety of Oahu as its open world hub and I absolutely ate it up and was white-knuckling the final race which was a one-on-one endurance race against the top ranked AI around the entire outer highway of the island. The sequel was fun too and added another island, but I think one Alex Navarro’s reaction to the opening cutscene in his Quick Look video will be my main takeaway of it. I have mentioned in previous console flashbacks how I love demo-derby racing games, and on 360 Flatout: Ultimate Carnage was king! It is a fantastic follow-up to the PS2/Xbox games, and my brother and I played it online regularly for years, I can go on about it forever, but instead I will embed below a special three-part video where my brother and I raved about why it was one of our favorites….
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Many years ago my brother and I made this three-part YouTube series on our fandom for Flatout: Ultimate Carnage The summer of 2010 saw two new arcade racing games debut that both should have been successful new IPs with sequels to this day, but since the two released within a month of each other they presumably took up each other’s player base and both Activision and THQ did not pick them up for sequels. Activision invested in Bizarre for an all new racing IP in Blur, which is essentially conflating the power-ups of Mario Kart with underground street racing, and it was indeed as awesome as that pitch sounds. I played hours of it in the main career mode and online as well. On the other end THQ invested in Black Rock Studios with their innovative racer, Split/Second, a reality show-based driving game where studio directors would triggers obstacles and destructible environments to activate and provided an all-new gripping racing experience. It too was also a riot to endure and 100% finish, but it sadly never received a sequel either.
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I loved the Burnout series the previous gen, and EA delivered with an upgraded port of Burnout Revenge that remains my favorite entry in the series to this day. I got into its open world follow-up, Burnout Paradise and developer Criterion were aces with their long-term support of free updates that kept me coming back to it. EA’s other flagship racing series, Need for Speed had a few entries I put serious time into. The 360 launch title, Most Wanted had an intriguing concept of working your way up the “Blacklist” of the most wanted street racers to compete against. When Criterion did an all new reboot of Most Wanted several years later, it combined that concept with the blazing fast gameplay from the Burnout series to my approval. Finally, I will give head-nods of recommendation to both of Sega’s Sonic kart-racers on the 360. They are the top Mario Kart-clones out there, and ooze with Sega fan service. The second game, Sonic & All-Stars Racing Transformed successfully innovated with evolving stages that switched up from racing in karts, then into mini-bi-planes and then onto water-based hovercraft. I completed the careers for both games and put in a fair amount of online play with both entries too. The Fad that was the Plastic Instruments My gut told me the original PS2 Guitar Hero was going to be big within minutes of trying out the original demo in the fabled Kentia Hall at E3 2005. Adored the first game, but the second game was when it went mainstream, and was thrilled with the second game’s HD 360 release in 2007. 2005-2009 was the apex of the genre for my friends and me. There were countless nights of my friends and family passing the guitar around trying to best each other’s scores, and when 360 introduced online leaderboards for each song it upped the competition level even higher. Local city clubs and bars did Guitar Hero tournament nights and my favorite memory from these was on a Guitar Hero III tourney night when it was my turn to go up on stage to pick a random song out of a hat I was the lucky soul to draw one of the hardest songs in the game in the form of Slayer’s “Raining Blood.” I suffered on stage, and barely managed to finish, yet it remains a memory I shall cherish! In fall of 2007, Harmonix splintered away from Red Octane and teamed up with MTV Games to unleash the revolutionary Rock Band that brought in drums and karaoke to the fold for four player co-op play!
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I will forever love the countless Rock Band nights I had in the first two Rock Band games that hit in 2007 & 2008, especially the nights I played with my old podcast co-hosts Chris and Scott. I downloaded well over a hundred extra DLC songs over a few years for it, and we would routinely meet up one or two nights a month for Rock Band nights for two years. Almost always, our last song to finish off a session was the final song in the first Rock Band’s career mode that was filled with many wrist-suffering solos, yes I am talking about Outlaws’ “Green Grass and High Tides”. Our Rock Band addiction culminated with the “Bladder of Steel” achievement which we procured when playing every song straight without a fail over the course of several hours! I was almost always the drummer on Rock Band nights. At first no one else wanted to do them, but eventually I got into them and kind of became somewhat decent at it on medium difficulty. One night at an Alice Cooper concert I became entranced at watching the drummer wail away all night that I convinced myself after the show to lay down a $200 pre-order for the premium ION Drum Set for Rock Band….though after a few months something about that bulky set did not gel with me and I did not prefer the way the drumsticks clanked off the pads and I never developed a rhythm for them and eventually gave them away to free up space.
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The forgotten gem Rock Band title no one talks about, LEGO Rock Band! Behold one of its awesome boss stages with the Ghostbusters theme song! The plastic instrument genre quickly became oversaturated with numerous entries a year from Activision and EA. At first it was kind of interesting to dive into some of the band focused entries of the series like how Harmonix did a wonderful tribute to The Beatles with reliving their career and its groovy “Dreamscape” stages in The Beatles: Rock Band. The Metallica nut in me feasted on forcing carpal tunnel upon myself with the painfully intricate, yet entrancing solos from almost every track in Guitar Hero: Metallica. By the time Green Day: Rock Band and Guitar Hero: Van Halen rolled around though and other offshoots that I completely skipped like Band Hero and Guitar Hero: Greatest Hits, it was clear the writing was on the wall for the genre. I did manage to sneak in some last doses of fun with a couple other off-the-beaten-path entries though before this genre faded away from its zenith.
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The head-bopping mash-ups of DJ Hero with its uniquely intuitive turntable controller and feeding my karaoke addiction with Lips were breaths of fresh air for the genre late in the 360’s life.
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Microsoft’s karaoke series on 360, Lips, supplied a fair amount of fun with its unique glow-in-the-dark microphones and four volumes of songs released before Microsoft eventually morphed it into a karaoke pay-per-song app late in the 360’s lifecycle. My buddy Matt introduced me to LEGO Rock Band, which Matt got for free with any Black Friday purchase one year at Kohl’s and we were both nearly burnt out on the genre by this point, but thought we would at least give this graphically unique version a shot. The adorably twee nature of the LEGO visuals with its complementing soundtrack were irresistible, and it instantly won us over. We stuck with it all the way through, and were fans of its music video-esque “boss” levels, with the Ghostbusters theme song stage being one we replayed far too frequently. Another refreshing take on the genre was through DJ Hero and its sequel, DJ Hero II. I loved that turntable controller, and it flawlessly placed me into the DJ world with its mash-up stylings soundtrack and fitting club visuals. Both games were unsung heroes of the genre when they released because they both came out a year or two removed from the apex of the genre’s success, but the DJ & LEGO games brought in some much needed fresh air in that scene. Non-Kinect Casual/Family Game Hits and the Failure that was NXE Now while I almost entirely avoided the Kinect, there still remained deluge of non-Kinect casual party games that were a hit with the family on holidays and friends on game nights. The two Microsoft published Scene It games that came bundled with their user-friendly big button wireless controllers were family favorites for a few years and successful adaptations of the hit movie trivia DVD-board game. A guilty pleasure of mine is legacy licensed trivia/board games/game shows on consoles, and the 360 had plenty of them with solid editions of Wheel of Fortune, Jeopardy, Apples to Apples, Risk and Family Feud 2012. Doritos Crash Course seemed initially like a forgettable promotional game that was free on XBLA that only offered avatars racing each other on a variety of obstacle courses, but somehow its simple gameplay was addicting and far more entertaining than it had any right to be at family and friend gatherings.
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You Don’t Know Jack was a fun revival of the hit PC irreverent trivia series that was dormant for nearly a decade before THQ brought it back on consoles in 2011. Friends and I played through every episode on the disc and its DLC packs, and I revisited it for several years because of one dumb habit where the adorably jerk-of-a-host, Cookie Masterson, would have a unique greeting to open the game if you played on a holiday. The success from this You Don’t Know Jack revival got the developers at then-Jellyvision to revitalize the brand and include a bunch of other party games in the popular yearly Jackbox games that are still going strong as of this writing. I also wanted to squeeze into this chapter of the flashback Microsoft’s polarizing decision to appeal the UI of the 360 to a more family/casual audience and changed the fan favorite “blades” UI into the detested “New Xbox Experience” (NXE) in 2008. Microsoft was trying to synergize with the equally detested UI of its latest PC operating system, Vista. Tablets were starting to become trendy at this point, and Microsoft was resilient on forcing a tablet-esque UI across all its devices and the results were a total system failure. I was among the many who made their outcry heard over how ugly the many rows of diagonally aligned boxes filled with ads were a visual nightmare on the eyes. I was use to some minor ad implementation in the Blades UI before promoting other 360 games available, but the NXE mixed in all sorts of commercials, movie trailers and other assorted promotions that hit the same wrong nerves as those eye-blasting web browser ads.
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Microsoft eventually updated and tweaked the NXE into a much more aesthetically pleasing and user-friendly UI that remains on the 360 boot-up today. With the 360 user base understandably a modicum from what it was in its prime today, it is refreshing to see Microsoft lay off as of this writing with a complete absence of ads on the UI. I will also use this space to shout out the premium theme backgrounds that I have used for many years being the pumpkin patch and winter wonder land themes that are always a delight to see when I boot up the 360. Yes, the Xbox Live 360 servers are surprisingly still online in 2020, 15 years after the 360 launch. Most 360 online multiplayer supported games support peer-to-peer multiplayer so as long as Microsoft keeps the lights on, you will still be able to play 360 games online. Microsoft only kept the original Xbox Live servers up for seven and a half years, so to see them more than double that for 360’s servers as of today is…astonishing. Worth noting is some games like Chromehounds, Final Fantasy XI and all EA-published games utilized their own private servers which the publishers have shutdown long ago, so those games are unplayable online, but a vast majority still support the option. Wanna Wrassle? For several years on the 360, one of my yearly holiday season traditions was to buy the latest WWE Smackdown vs. RAW game and complete the career/season story mode and unlock all of the hidden wrestlers and features over the course of a few months. I did this from WWE Smackdown vs. RAW 2007 through 2011. For one of the yearly installments I was so close to unlocking all the achievements to get 1000 gamerscore, but the last one I needed required a grind to complete the main single player career mode five times. I decided at the time this was a perfect opportunity to catch up on past seasons of 24 and brought a second, smaller TV next to my living room TV and absentmindedly button mashed my way through those extra career mode playthroughs, and it took almost the entirety of the second season of 24 to accomplish that feat and earn that final achievement. No regrets!
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WWE's yearly Smackdown vs. RAW games featured zombies in their storylines, while All-Stars shifted the gameplay to more arcadey fun for all! The story modes in those yearly WWE games were worth playing through because the writers in some cases got creative and did things that were not possible on TV like having the Undertaker cast mind control spells for example. They added and experimented with a plethora of new modes and options, with the WWE Universe mode being a prime example of going all out creating dream cards and custom storylines. The creation options became incredibly in-depth each year too, in the later installments the developers added a Create-a-Storyline feature that had a surprising level of customization full of custom text entries for dialogue and branching cutscenes. One infamous online community, Video Game Championship Wrestling, became famous for its machinima they created with this system that contained intricate storylines with created wrestlers in its league consisting of video game character icons, developers, comic book & anime characters, fabled movie legends and yes even sprinkling in a few wrestlers. I dabbled in creating a couple simple storylines, but it was too much for me to invest into, but thankfully users could upload and download storylines from the community which added seemingly infinite replay value.
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You have not lived until you witnessed an episode of the acclaimed wrestling videogame machinima that is Video Game Championship Wrestling. Will it be Gabe Newell or Dr. Wily who will emerge here as VGCW champion? WWE released a couple spinoff games that were not as feature-dense, and contained more accessible, arcade-like controls. They were on the right path with Legends of Wrestlemania, which highlighted the 80s success of the then-WWF, but absolutely nailed it with WWE All-Stars which featured a hybrid of past legends and current stars, and all of them were intentionally designed to look like roided-out action figures capable of larger-than-life moves like hurling opponents 30 feet into the air in addition to juggling, fighting game-like air combos. This all combined for fun multiplayer sessions with friends and family members who usually are not fans of wrestling games, but genuinely got into the gameplay to my surprise. I rampaged through everything All-Stars had to offer within a couple months after the latest Smackdown vs. RAW game, and was kind of burnt out on wrestling games after this for a while and skipped all future WWE games for several years starting when they changed the branding with WWE ‘12.
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TNA iMpact! was from the same people who made All-Stars and had super-fun Ultimate X match as seen above! FirePro Wrestling on the other hand features only controllable Avatars and none of the trademark legacy 2D gameplay the brand is usually known for. There were a few other non-WWE games I tried out before I took a 360 wrestling game sabbatical. Rumble Roses XX was the first 360 wrestling game and the second all-women wrestler game in America after its PS2 predecessor. Never put as much time into it as I meant to, so I cannot leave any lasting impressions on it other than it gave Dead or Alive a lot of competition with its variety of costumes. I did put a lot of time into TNA iMpact! however, which was the game the All-Stars developers worked on before. At the time it hit, I was into the TNA promotion, and the game was a pretty good representation of that product with a fun Ultimate X mode, and a story mode circled around a fictional costumed wrestler named Suicide who went on to become an actual wrestler in the promotion in 2008, and the character has remained there off-and-on to this day. Lucha Libre AAA Heroes del Ring introduced the high-flying luchadores from Mexico with their own exclusive game and featured some familiar past WCW/WWE/TNA stars, but had problematic controls to prevent it from having any lasting appeal. I never played the Kinect motion-based wrestling game, Hulk Hogan’s Main Event, but I have seen clips online to witness it in its near-broken state that lives up to one of my favorite reviews on Game Informer where it became one of their worst rated games ever. There are a couple of low budget Avatar Wrestling games on the Indie Games channel on 360 that are basic affairs, but there is one Avatar-based grappler that somehow got a full fledge XBLA release with the much-respected, best-in-class FirePro Wrestling branding. Those games have been a decades-long line of some of the best 2D wrestling games of all time, and somehow Microsoft was able to secure that branding for an admittedly decent and accessible Avatar wrestling game, but a game that should in no way be worthy of that elite branding. That would be like Phillips securing the Zelda and Mario licenses for their own low-rent made games on their CDi system….oh wait. Sports-ball Forever! Time to highlight some of my favorite go-to sports games on the system. Starting off with football, there I got use to buying Madden every two or three years. I only rented the 360 launch title, Madden NFL 06, which wounded up being one of the worst debut Madden titles on a console ever. This is because of EA’s overblown “Target Gameplay” video they debuted at a previous E3 where the final game, while still graphically a leap above Xbox/PS2, was far from what they teased. To make it worse, that was the same year they debuted the doomed “vision cone” gameplay feature in the earlier PS2/Xbox versions that went over so poorly that they had to disable it as a default option for the 360 version and hide it in the options. This was also the first lead Madden game to remove John Madden himself (and co-commentator Al Michaels) from commentary in favor of a nameless afterthought of a radio-style announcer. Madden NFL ‘06 is easily the all-time worst lead-platform version of Madden!
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This video encapsulates why Madden 06 was an atrocity of a debut on the platform…at least it had easy achievements.
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EA stepped it up with later entries, with Madden ‘10 remaining a favorite of mine for the brand this gen. I still recall that edition was when EA initially introduced their cash cow microtransaction-focused “Ultimate Team” feature as a free DLC a few months after its release. How foolish I seem now for at first dismissing it as an interesting curiosity I could not bother to invest a dime into ever, but only to see it blow up in DLC sales for EA and become integrated across all of EA’s sports titles and other publisher’s sports games within a few years. I only picked up one college EA effort this gen via NCAA Football ‘12 which was technically free with a six-month subscription to Sports Illustrated, but I got the most out of that game, and was huge into its “Road to Glory” mode. Road to Glory had my created player play out his final year of high school, and then go through a full college season. EA were absolute pros at this point with their college game, perfectly capturing the college game pageantry by jam-packing the it full of college anthems, cheerleaders, mascots and first-class commentary from the old College Gameday crew of Kirk Herbstreit and Brad Nessler. EA was also surprisingly generous with a community create-a-school option where users could create and upload teams and stadiums, and sure enough someone created my middle-of-nowhere Midwest FCS school and high school teams. It remains a heartbreaker (for good reason though) that EA pulled out of college sports games after the NCAA student athlete class action lawsuit, with NCAA Football ‘14 being their final installment. I do not feel that much love for EA though because of how they squashed 2K’s attempt at returning to football videogames with All-Pro Football 2K8. 2K signed on a couple hundred retired legends for their game, and players could pick a handful of legends to be the standout stars on their otherwise auto-generated teams. It was a fun, different approach, which EA quickly put the kibosh on by signing many of those legends away to appear in throwaway historical features in future Madden games. As I mentioned earlier though, EA did win back some favor with me by resurrecting the Blitz franchise with their excellent XBLA version of NFL Blitz.
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There were a few other non-NFL games on the 360 I gave an honest try to, with Midway releasing an unlicensed, M-rated version of Blitz before they went bankrupt with Blitz: The League II. It showcases M-rated behind-the-scenes drama storylines, and more brutal and violent hits that bestow it the M-rating, and if you can handle that, then it is worth checking out. Finally, Backbreaker was an ahead-of-its-time pigskin game that debuted an all new physics engine that EA would eventually incorporate into Madden games. While the tech was not quite all the way there, the thing I associate most with that game is it playing P.O.D.’s “Here Comes the Boom” on every…single…kickoff. It was a huge detraction in my review, and I was surprised to see a few weeks later an email from my editor at the time passing along a note from the developers to revisit the game after an update addressing reviewer feedback, which did address a multitude of things, but at the top of the list was reducing the amount of times P.O.D.’s jam played to only twice a game, thank god! On the basketball side of things, I remained a huge fan of the NBA 2K series. The 360 carried over the awesome 24/7 mode I adored from PS2/Xbox era, which was an in-depth career mode for a single created baller, doing a global tour of the street hoops circuit. The 2K games struck gold in NBA 2K11 when Michael Jordan graced the cover and the game added a new historical Jordan mode where he relived his most monumental games with historically accurate rosters, and vintage 90s telecast presentation and commentary. The Jordan mode was a success, and integration of NBA legends became a big selling point on the 2K games going forward with future installments having a theme around the Jordan/Magic/Bird NBA breakout success of the 80s and the iconic ’92 Olympic Dream Team.
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EA had a downward spiral with their sim hoops games, and I only tried out a couple demos of the earlier NBA Live titles this gen that did not win me over, including the attempted re-branding of the series with NBA Elite ‘11. That doomed demo was so glitch-laden that it got EA to cancel and recall the game from retailers mere days before its street date, and took them three years to launch another proper console NBA sim. I did love EA’s re-launch of NBA Jam however, along with the XBLA sequel, On Fire Edition. They hit all the right notes on re-introducing the classic arcade gameplay to a new generation. No idea why they have not done another NBA Jam since however, but at least On Fire Edition is back-compat on Xbox One and Series S|X. The PS3 consumed the bulk of my baseball playing time with their awesome MLB: The Show games of that era. However, I do have one chuckle-worthy memory of staying up late playing a lot of 2K’s arcade take on baseball, The Bigs, at a friend’s place one night. We played several games and I recall being impressed at how fast each game breezed by. I skipped all hockey sims this generation too, with the only time I digitally hit the ice this gen being EA’s killer NHL game on XBLA, 3-on-3 NHL Arcade, which delivered the hat trick of arcade fun gameplay, creative power-ups and intuitive controls.
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For alternative and single player sports games, I already raved about Top Spin 2 during the 360 launch window. I could never get into EA’s thumb-stick controls for its Fight Night games, but I did enjoy 2K’s Don King’s Prize Fighter, which came from the same team that made the Rocky games on the previous gen I preferred more. Of all the MMA games, I briefly got into THQ’s UFC 2010, but the game always became a chore when gameplay transitioned into ground submissions. I enjoyed Tony Hawk’s Project 8 when it launched, but that series also had a fall from grace with several failed experimental games once EA stepped up the competition with Skate. One of the greatest mysteries in gaming history to me will always be Skate 3’s staying power in sales seeing it on sale for so many years that eventually EA repackaged the game in an Xbox One case with a sticker on it saying it is playable on both the 360 and through back-compat on Xbox One because there were no longer any other 360 retail games on store shelves. I tried a few times to get into Skate, but like the Fight Night games, the thumb-stick focused controls never gelled with me and I could never adapt. No Russian, No Cauldron
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For several years straight, from the 360 launch in 2005 through 2012 I played every yearly installment from Activision’s flagship brand, Call of Duty. The first couple of years it was not that much though. Call of Duty 2 I only played several times in local couch multiplayer battles when friends brought over a copy. I always regretted never renting or buying it cheap to play through the single player campaign which I heard is excellent. Ditto that for the original CoD which eventually got a re-release on XBLA as Call of Duty Classic. However, I played through the entire campaigns for the next six games. CoD3 I rented from GameFly and breezed through in a weekend in split-screen co-op with my brother and did not think much of it at the time, but came to learn later that when playing in co-op it removes a few levels that proved to be too daunting to be handled in split screen. Then in 2007 Call of Duty 4: Modern Warfare released and first person shooters as we knew it changed. 13 years later it still has two of the most powerful moments in a FPS campaign in the form of the nuclear blast and its immediate fallout in the failed helicopter escape, and THE sniping level of all sniping levels in the flashback mission which immerses the player so well into the sniper role at its apex moment, that few other games since have managed to achieve. It overall was an incredibly gratifying campaign, which was equaled with a revolutionary online multiplayer experience that popularized persistent online multiplayer unlocks with a seemingly endless barrage of weapon and character customization unlocks to keep players reeled in. I was never “hooked” into the multiplayer on a regular basis, but starting with CoD4 and for the next few games I would occasionally pop on and play with colleagues who did play all the time, and had a blast catching up while apologizing for not carrying my own with my less-than-ideal kill/death/ratio.
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World at War was an interesting revisit back to World War II and I enjoyed Keifer Sutherland’s voiceover talents as a superior barking orders at me throughout. It also debuted its survival variant in Zombies mode that was a hit that year and frequently played with co-workers on game nights. While that mode would become a bigger focus and more expanded with each successive CoD game, for whatever reason it never became as popular or played as much then as in World at War. 2009’s Modern Warfare 2 somehow met the high bar for the quality of campaign that the first game set, and its “No Russian” level I will never forget and I was bug-eyed throughout it as I never experienced anything like it before or since while my character attempted to keep his cover. As good as Infinity Ward’s Modern Warfare titles were, Treyarch stepped it up with 2010’s Black Ops and its Vietnam War setting. It remains my favorite single player campaign from this stretch of CoD games. The meaning of the “numbers” touched on throughout the campaign had a meaningful payoff, and I loved how Treyarch sprinkled in their own unique gameplay intricacies like “diving to prone” and my love for the RC Car killstreak bonus in multiplayer. No matter how much of a weak link I was for my coworkers in online multiplayer, as long as I got just one set of three kills straight to get that fun RC Car perk, then I considered that a successful multiplayer session! Infinity Ward had a satisfying conclusion to the Modern Warfare trilogy with MW3 in 2011, but 2012’s Black Ops II was surprisingly underwhelming to me. It felt like they tried to do too much with the campaign, and sprinkled in optional bonus missions I felt obligated to do, but broke up the narrative for me. Of course, it could have been CoD burnout by this point, and I have never played another CoD game since. If I were to play the campaign of just one CoD game after this from 2013 on, what would you recommend?
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For five years I anticipated the low budget FPS efforts from Cauldron that had me reliving past historical battles and as a DC Secret Service agent seen above. Interestingly, while Treyarch and Infinity Ward took turns each year this gen delivering Activision’s big holiday FPS hit, quietly another studio, Cauldron, yearly released five budget-tiered FPS titles under the Activision Value banner. These little publicized releases always caught my eye, and I had no idea if it was the case, but Cauldron’s games felt like where Activision would send freshly recruited developers to get their feet wet before getting promoted to the CoD teams. Three of Cauldron’s five games were History Channel licensed games themed around recreating and reliving both sides of war in two installments based around the Civil War, and another in the Japanese theater of World War II. The history nut in me appreciated the History Channel-produced intro video for each level, and it was a budget-friendly alternative come down FPS game to breeze through in a weekend after the latest blockbuster CoD game. Cauldron also did a DC-terrorist themed FPS in Secret Service, and Jurassic Park-inspired FPS titled, Jurassic: The Hunted. I imagine all of these play horribly outdated now, but I still will appreciate them for what they brought to the plate. Dubious Honors
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Hulk Hogan’s Main Event and NBA Elite 11 top the dubious honors list for reasons I already ranted on above, but wanted to make sure to at least notate here. Moving on to other bad games, here are a handful that I was not a fan of: Rogue Warrior was a super-short and barebones functioning FPS published from Bethesda, but bizarrely got AAA buzz and marketing. It did have a catchy closing credits song though. Turning Point was an FPS from Codemasters with an interesting concept of a post-WWII shooter if the Nazis won the war, but poorly executed and reason why Codemasters has primarily stuck with racing games since (although they did attempt one more FPS with Bodycount which I did not play, but understand is just as atrocious). One game that went on to have a misrepresented history I reviewed at the time was Bullet Witch. It was a middle-tier single player action game published by Atari, and while it had some problems I made sure to point out in my six out of ten review, I received serious flak from a few friends for overrating the game. While I addressed the game’s issues and marked it down appropriately so, I did have a fair amount of fun with the boss battles and messing around with some of the more powerful spells. Over the years I have seen many bill this game with the label that it is among the worst on the 360 with the same kind of tone and vitriol as ET received on the 2600. Even Mr. Microsoft Larry Hyrb poked fun at the game in an online video long ago. Again it is not a great game by any means, but it is far better than what a lot of people make it out to be.
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An XBLA game that got one of their marketed themed event releases (‘Summer of Arcade’, ‘Fall Feast,’ etc.) was TMNT: Out of the Shadows. It looked to be a cannot-miss 3D brawler TMNT game, and with that level of hype how could it go wrong? Very much so in fact, and with some of the worst camera controls in gaming I could not put it down fast enough. Another painfully disappointing TMNT game was the aforementioned XBLA remake of Turtles in Time. It played well enough like the original, but the redone visuals did not capture the spirit of the affable 80s/90s cartoon like the original did, and it stripped out the SNES bonus levels and had poorly substituted voiceovers. Stay away! There were a couple of semi-decent 360/PS3 era Turtles games. Nickelodeon TMNT was a perfectly serviceable brawler that did a better job of bringing back the good memories of the arcade classics than Re-Shelled did. Ubisoft released a single player platformer/action game to coincide with the 2007 CG film, TMNT. It too was pretty straightforward, and not earth-shattering, but at least hit some TMNT fan service marks good enough to be a worthwhile entry. Danger of the Ooze is one that slipped through the cracks that I rarely hear talked about likely because it released late in the 360/PS3 lifecycle in 2014. This should be played by any Turtles fan because this is the standout Turtles game this gen from the platforming masters at Wayforward with their take on a pretty fun MetroidVania-style game the TMNT license seemed destined for all this time. Lightning Round Quick Hits
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Microsoft did not release 360’s successor, the Xbox One until 2013, so with eight years between the 360 and Xbox One, a boatload of games hit that system and I played far too many of them which is why this is going on far longer than it should have. There remains a hearty amount of AAA, mid-tier, XBLA and other noteworthy games that I want to give their due, so bear with me as I attempt to rapid fire through these… -I got wrapped in too many open world games this gen, and I want to first give props to RockStar Games for managing to finish two of their behemoths in the form of Grand Theft Auto IV and Red Dead Redemption. GTAIV is the only GTA I finished the storyline for, and Niko Belic will be one of my favorite protagonists. The cell phone activities were initially a chore to retain friendship ratings, but eventually I came around to bowling, cab rides, comedy clubs and rounds of pool. RDR was the ultimate Wild West open world game. Neversoft’s 360 launch title, Gun, was in my backlog still and I blitzed through that in the weeks leading up to RDR’s launch because I just knew it would blow it away. Gun was a decent effort from Neverseft, but quickly became obsolete when starting up RDR, which did not disappoint, and delivered a remarkably atmospheric experience for its time in 2010. I loved getting lost on adventures out in the wild, and that original score is masterful and could not be have been better crafted. That final several hours of gameplay based around the family ranch is an incredibly bold choice of gameplay that will always have a special place with me. Kudos to RockStar with their spooky-themed story expansion, Undead Nightmare, which is a hell of a side story to RDR that is well worth your time all these years later!
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GTA IV put a lot of attention on its mini-games that were entertaining shoulder content, and Red Dead Redemption introduced a drop-dead gorgeous wild-west open world I would crave getting lost in and exploring for adventures. -Another one of my top 10 favorites on the 360 released on the same day as RDR, and I am talking about sci-fi third person thriller that is Alan Wake. I got completely absorbed into Alan’s quest to find his wife, and Remedy had a five star presentation to keep me on my seat. Some people criticized its style of combat, but it worked for me, and I believe it will go down as the only game where its deadliest weapon in its arsenal is a flare gun! Easily the spookiest T-rated game I have played. Do not skip out on the DLC episodes that put a nice bow on the story, and the XBLA sort-of time loop sequel, American Nightmare
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-Two open world games that I shamefully have resting in my backlog to this day are GTAV and Bully. I picked up both on 360, and eventually picked up the Xbox One version of GTAV. You know what open world games I did play through though? The first two Just Cause titles. This satirical take on the James Bond-super agent was right up my alley, and Rico’s unique gadgetry like hookshots, parachutes, and wide variety of instant vehicle drops innovated in new ways to traverse its gigantic open world. The chaos and destruction those games both were capable of raised the bar with how creative one could be to lay waste to their surroundings. -I already commented above how the first Saints Row lived up to its potential from its E3 demonstration I saw a year before its release. The sequels surprisingly kept getting better and better. The first two games were essentially damn good GTA-clones, but with both games having more zany activities and side missions than in GTA. Saints Row the Third upped the outrageous quotient for its plot and side missions, and was groundbreaking for how far it pushed the boundaries with its whacked out style of storytelling.
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-It did not feel right to include it with the racing games above, but another recommended open world title from this era is Driver: San Francisco. Ubisoft and Reflections nailed making an open world driving game without races being the focal point. The spirit-car-swapping feature against all odds is cleverly explained, and actually works! -Despite its popularity I could never get into the Assassin’s Creed games which debuted in this generation. A friend borrowed me the first game and at first I was into its setting and gameplay, but that first game was notoriously rough around the edges and I believe I got hung up on a glitch that prevented me from making progress roughly halfway through, and I have inadvertently been done with the series since. I picked up a few other entries over the years and have been wanting to at least try them, especially hearing how the latest ones keep getting better and better. One day! -I finished my first Resident Evil game on the 360 with Resident Evil 5. That game also featured online co-op, but I ventured fourth and played it solo and still had an impeccable time with it. It put more of an emphasis on action to the dismay of critics, but having not played too much of prior entries that did not bother me, and there were still plenty of intense thrills had throughout.
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This is easily my favorite arcade stick ever, and the exquisite 2011 Mortal Kombat reboot made its tall asking price worth it! -This generation saw collector’s editions become out of control, with games packed with all kinds of statures, Master Chief helmets, night-vision cameras and other gadgets for well over $100. The only one of these I invested in was 2011’s Mortal Kombat. I originally was not too hyped for that game because I had my fill of the series at that point after the three good entries on PS2/Xbox, and felt the series had nothing else to offer. My brother however is a big MK-fan and told me how he ordered the $200 edition that came with premium arcade-replica fighter stick. I went to his place to drop something off one day when he wasn’t home, and he told me had the game and stick hooked up and to give it a try while I was there. Within minutes of starting the story mode and realizing how they were reimagining the original trilogy and how they switched up the gameplay for that generation, I became immediately entranced with it and could not think of any other way to play it without that stick and could not rush home fast enough to pluck down a $200 order. I made sure to get a lot of use out of that stick, and is was absolutely worth it!
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-Sniper: Ghost Warrior is an unorthodox FPS focused entirely on sniping, and for being a low-budget game at the time I had way more fun than I should have with it. Also loved how it did a 180 from games like CoD, where instead of one sniping mission to mix up the campaign gameplay, here there is one run ‘n gun mission for a break from all that sniping throughout the campaign! I am glad this game had a ton of success and City Interactive has released a few sequels that I hope to emerge from my backlog of doom. -I already elucidated on my Borderland 2 experience earlier. The first Borderlands was a surprise out of nowhere hit that I loved my first few days with it and could not get enough plowing through the campaign online with friends. Unfortunately I went on vacation a few days after it released for a week, and when I got back, sure enough, most of my friends were many levels higher than me and already vanquished the game, so I soldiered on the final third of the game on my own. It was a challenge and a half to beat the final gi-normous tentacle-laden boss, but I managed to squeak by it after gradually picking away from it behind a boulder for nearly an hour!
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-I had a unique experience with the Portal games. The first one I initially played for about 15 minutes, quickly became frustrated with the teleporting mechanics and had to step away from it. A couple years later, an old co-worker Rick was one of many by that point stating why those games were some of the best games out there. I told him my case, and he offered to come over and bestow his Portal wisdom upon me. Many thanks to Rick, who did not straight-up spoil and told me what to do to get past Portal’s many puzzle rooms, but instead kind of nudged me into gradually easing into a feel for the core mechanics of the game and it helped greatly! I would not have been able to get into it without him. He had a surprise for me when he left, and left me his copy of Portal 2 to borrow and told me not to give it back to him until I finished it. I knew he was moving in a couple months at that point, and that compelled me to put all my attention into the Portal games. I am glad I did because both games are spectacular, especially the sequel which had a noticeably bigger budget to go all out with a AAA experience and narrative that came together to be one of my favorite games of that generation. -Bulletstorm was another innovative FPS with its implementation of a whip, and combining it with melee strikes and gunplay for a refreshing take on FPSs. It kind of came and went though, and I rarely hear people talk about it anymore, except for briefly last year when it got a re-release on Xbox One/PS4, with an extra DLC to have Duke Nukem replace the original protagonist’s voiceovers for the game. I will also associate the original Bulletstorm release for having one of the worst box arts of all time. It is just a no-frills footprint. If you played Bulletstorm before, sure, it will kind of make sense since kicking is a core melee attack, but if you were a potential consumer browsing games and had no clue about Bulletstorm then I would not blame you for not giving that cover more than half a second’s worth of thought.
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-The trilogy of BioShock titles were all high ranking in my top 10 game of the year lists for their appropriate years. The first game immersed me into its aquatic utopia gone haywire, and it stood out from standard FPSs of the time with its heavy emphasis on its narrative and hunting down those audio tapes to get every nook and cranny of the story. Its “twist” was something else for its time, and remains one of my favorites to this day. The sequel had a lot of polarization because it was from a different studio, but I felt they mixed it up by playing as a Big Daddy for the whole game and I could not get enough of freezing Splicers and then doing a drill rush attack that shattered them into pieces. BioShock Infinite was an astounding way to wrap the trilogy with its mesmerizing city-in-the-sky setting, and one of my favorite storylines from this gen. Its two storyline DLC episodes that released around a year later are worth checking out if you missed out, especially the second episode that changed the gameplay into more stealth-based by playing as Elizabeth. It felt like a whole new game, and developer Irrational absolutely perfected the change-up! -Spec Ops: The Line will not light the world on fire for its stick-to-fundamentals third person action gameplay, but what appears to start off as just another rah-rah military shooter, eventually morphs into a far deeper and complex plot than what I thought it was going to be. A book eventually came out thoroughly breaking down its exposition because it stormed up that much of a discussion around it.
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-Shmup fans had several worthy entries to play on the 360. Raiden IV and Deathsmiles were landmark new entries for the genre in their time. On XBLA, there were re-releases of a pair of renowned shmups from Treasure: Ikaruga and Radiant Silvergun. A pair of original shooters also stood out among the XBLA crop with the free of charge student developed game, Aegis Wing and also the beloved Sine Mora that captured the pilot play-by-play stylings of Star Fox and successfully merging it into a shmup. There were also a fair amount of Japan-exclusive shmups for the 360, most notably from respected shooter developer, Cave. Many of them are region-free and can be played on American 360s, so please keep that in mind! -I already told some tales above about my favorite comic book games, and embedded below is a video where I and my friend Matt painstakingly dissect a ton of comic book games that hit the 360. Highlights include the shockingly good movie licensed games, X-Men Origins: Wolverine & Captain America. Not-so-good highlights include the movie licensed Watchmen, Fantastic Four and Hellraiser games. Matt also had a lot more hands on time with the acclaimed Batman: Arkham and Spider-Man games on 360, and I have always respected his expertise in the genre so please give his takes a listen below! -The Telltale adventure/choose-your-own path story-driven games originally started off on PC, but became more and more popular with their console releases. I was 100% into the first two seasons of their Walking Dead games like everyone else. Loved the first one more, but my favorite Telltale episodic game is still Back to the Future. The Wolf Among Us was a fascinating twist on a mature dystopian fairy tale world. I was not impressed by their take on Game of Thrones, but I surprisingly enjoyed all eight episodes of Minecraft. I originally got that for my nephew who was huge into Minecraft at the time to play with, but he was not all that into this genre and I found myself getting into it instead. Telltale was pumping out so many of these episodic series that I could not keep up, and still one day want to go back and play through both Batman seasons they released, and their Borderlands series too which I hear is their best work.
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Back to the Future remains my favorite Telltale episodic game, but the event-like nature of the first season of Walking Dead was an undeniable zeitgeist while it transpired. -The LEGO co-op games we know today based off nearly every license imaginable became ubiquitous this gen. Only one I put serious time into and was able to finish was LEGO Marvel Superheroes. This one is special to me because it was the first game that I got my nephew Carter really into right when he was old enough to start grasping modern controller-based games. Had to help him out in quite a few parts, but we got threw it, and now several years later his gaming skills have greatly improved, and I will gladly give him a humble brag on his conquest of finishing the tough-as-nails Cuphead.
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-I subscribed to the Official Xbox Magazine for several years, until around 2009-ish, and I was surprised that they stuck with including demo discs for another year or two after that since downloading demos quickly made the discs obsolete. OXM did attempt a few exclusive disc goodies though, and one I always came back to was their own take on an episodic game called OXM Universe that lasted for about a couple years. The disc itself awarded up to 1000 “OXM” points based on checking out all the demos and videos on the disc. Those points could be used in the space ship station game, OXM Universe, which was entirely menu-driven to build space station tech and explore a galaxy. It did lead up to a decent conclusion if you stuck with it all the way to the demo disc that came with issue 100 and upon completing all the final tasks you are rewarded with a lengthy video filled with OXM staff past and present thanking everyone. THAT IS MIGHTY COOL OF THEM TO GO TO ALL THAT WORK FOR A DEMO DISC EXTRA!!! -I think one thing we take for granted in today’s console space is the ridiculous amount of weekly sales and specials on digital games across all platforms. It was not always that way. In the early years of the 360 digital marketplace, for a couple years all that was available was one weekly game on sale and one piece of DLC on sale each week and that was it for a couple years. Luckily, Steam was catching fire with their acclaimed Fall and Winter sales with their monster savings, and that eventually rubbed off on 360 and PS3 and by the end of those system’s lifecycles both started offering a surplus of weekly deals and flash sales. -Digital game preservation is something that is brought up more and more lately, and one thing that periodically ruminates in my mind is how the 360 handles patches/updates. For the longest time, most games had limits of 4mb patches until the later years in the system’s life where they started to change into the larger file sizes we associate with them today. However, the 360 has a nasty habit of auto-purging a game’s update on the 360 after several different games get played on the 360. So if you were to revisit an older comfort food game many years down the line long after the 360 online servers got shut down, any updates for that game were likely auto-deleted and cannot be re-downloaded. This could be huge for a lot of games whose patches likely helped patch out game breaking bugs and other issues that can no longer be downloaded whenever the 360 servers go offline. Just food for thought.
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-Final random item I want to bring up is something you saw in the header image to this special. Yes, that is a leaning gallery of 360 faceplates! Remember those? They were kind of a thing for the first couple years of the 360 when Microsoft was flexing the customization options of the 360 so anyone can snap on or off a variety of 360 faceplates to make their system stand out in their own way. I never bought a single faceplate, and only procured them if they were pre-order bonuses, or part of some promotional giveaway. The only highlight of this was how I got my Madden NFL 08 faceplate, and that was when I participated in my Gamestop’s yearly Madden tournament where no more than four people showed up for the few years I participated. The year I won, was when I got the Madden NFL 08 faceplate, which sure as hell beats my Madden NFL 07 plastic beverage cup from the previous tourney! It will forever remain in my drawer with my faceplates for Full Auto, Eternal Sonata and Deathsmiles. It is not like there is some uber-popular YouTuber who has a unique fandom for that particular version of Madden who could benefit from it in any certain way. To the drawer the faceplate remains! ”It’s an Ocean” (THE END!!!) OMG, this took me a whole month to gradually pick away at. I did not come close at all to releasing this in time for the 360’s 15th anniversary of its launch. I feel that I could have made this into a mini-eBook and charged six cents for this!!! As you can tell from my many memories I have shared thus far, the 360 is a platform I hold in high regard. I waited three years to upgrade to the Xbox One and PS4 in 2016, so from late 2005 until late 2016, the 360 was one of my primary go to consoles. Which is why I had so many memories, good and bad, to get out of my system. If you want to catch up on one of about a dozen other flashback specials I have crafted like this (which are thankfully significantly shorter) over the years check out the links below. In the meantime, I will close this off with two embedded videos of episodes of my old podcast I recently un-vaulted circled around the 360. They are the final installments of our history of comic book games and RPG games series. Both episodes focus on the games that hit for those genres up until the point the episode was recorded for 360, PS3 and Wii. Many thanks once again if you have stuck with me for these near-18,000 words of garbled memories of mine, I sincerely appreciate it and I will see you all next time if I can somehow muster enough energy after this beast of an entry for yet another anniversary flashback special!
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Listen to us break down almost all the RPGs that his this gen released through 2008
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And here we dissect all the comic book games released on these platforms through April of 2011 My Other Gaming Flashbacks Dreamcast 20th Anniversary GameBoy 30th Anniversary Genesis 30th Anniversary NES 35th Anniversary PSone 25th Anniversary PS2 20th Anniversary PSP 15th Anniversary and Neo-Geo 30th Anniversary Saturn and Virtual Boy 25th Anniversaries TurboGrafX-16 30th Anniversary and 32-X 25th Anniversary
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If you made it this far and have yet to experience the THING that is Rogue Warrior’s end credits theme song, then I dare you to click it above and not have Mickey Rourke’s lyrical lashings remain forever stuck in your head!
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Enjoy this montage of the many creative demises of the worst sidekick in the history of videogames! You’re Still Here!? Well Then, Let Me Tell You Another Story About the Shephard….Not That Shepard
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It is not my tale to tell of “another story about the Shephard.” Hopefully, EA and BioWare will right that ship as they teased at the recent Game Awards a few weeks ago. I am talking about the other Shepard on Xbox 360, that being Lost: Via Domus’s Jack Shephard. Jack and most (not all) of the cast from the first season of Lost are in that game, but are not playable. Instead, a new offscreen Oceanic survivor is introduced as the playable character, Elliot. The game was an average licensed adventure-lite game affair (find out all about by click or pressing here for my original review), but at the time when it released Lost was in its fourth of six TV seasons, and I was eating up every bit of fan service that game offered. It did have a couple minor things never seen in the TV show like the Dharma magnet, and I loved its ending which got my mind reeling with it possibly tying into new fan theories from the latest episodes of the show at the time. One in particular being my favorite episode of the series, “The Constant.” Not a great game, but loved how it treated the license. That said, this hit a few years before Telltale hit big with its Walking Dead games, and I can only imagine if they were the ones to give their episodic adventure game treatment to Lost instead. Now that is another story about the Shepard I would be all-in for day one!
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amadofolingsby · 3 years
Text
Indexing and Linking with GSA Search Engine Ranker
Table of ContentsExciting GSA SER video tutorials How To Use GSA Search Engine Ranker Tutorial To Desire GSA Search Engine Ranker Tutorial - Free Guides Extreme GSA SER tutorials Indexing and Linking with GSA Search Engine Ranker
Set the HTML timeout to 120 seconds to make certain GSA SER handles to register accounts on more complex websites. Use proxies for search engines constantly. Usage proxies for submission as well. Tick the option to stop tasks on no active proxies and then to reboot projects on active proxies.
They will be resurrected not long after. Emulate GSA Captcha Breaker as some other captcha resolving service, for instance AntiGate, and link it to GSA SER that method. Usage ReverseProxies OCR as a 2nd captcha resolving service. Include it through GSA Captcha breaker's menu. GSA Search Engine Ranker tutorial. This will fix hard captchas such as ReCaptcha.
Uncheck the choice so you can stop getting all the captcha windows to popup. Uncheck the alternative. A 3rd party indexation service works, but not necessary. We do not utilize any. We just allow the lower tiers to function as indexers for the upper tiers' backlinks. Uncheck the option.
Conserve just the site lists to increase the efficiency of GSA SER and besides, these are the lists you really require in order to run this software more efficiently. Examine the alternative if you will be utilizing a great deal of PR filters on your jobs. Backup your website notes regularly, just in case.
GSA Search Engine Ranker Tutorial - Updated 2020
Use and daily. Usage whenever you begin seeing way a lot of and messages in the GSA Search Engine Ranker log. Tick the checkbox to make sure that SER is not attempting to send backlinks when your machine has no access to the Internet. Use SERengines to produce some actually nice Web 2.
Use GSA Search Engine Ranker's Scheduler to run only a specific amount of tasks at a time. Beneficial if you do not have the capacity to run numerous tasks on your SER circumstances i. e. not sufficient proxies, inadequate RAM, weak CPU, and so on. Always inspect out the version history after an update to see what's changed and what's brand-new worldwide of this GSA SEO tool.
It's well worth it. Group your jobs into job groups for a a lot easier navigation through GSA SER. Develop an excellent and smart calling convention for both your tasks and your task groups. Set the concern of all of your tasks to begin at the most affordable so that you can quickly offer more attention to delayed projects later on.
Erase Target URL History so that the project can start getting target URLs from the top of the website lists. GSA Search Engine Ranker video tutorials. Beware not to erase your account information. We will look at Tier 1, Tier 2, and Tier 3+ optimal configurations for your GSA SER jobs. Post, Directory, Social Bookmark, Social Media Network, SEREngines posts and profiles, and Wikis.
How To Use GSA Search Engine Ranker Tutorial To Desire
youtube
1% precise match, 4% partial match and LSI, 50% branding, 25% generic, 20% naked URLs. If you will be running the Tier 1 towards a parasite website i. e. YouTube, you can simply move the 50% from branding to the partial match and LSI anchors. backlinks at random areas, 0 2 authority URLs, 0 2 images or 0 1 videos.
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Tutorials - GSA Manuals and Docus - GSA SEO
Article, Online Forum, Image Comment, Microblog, Social Bookmark, Social Media, Wikis, SEREngines posts and profiles (optional). 5% precise match, 25% LSI, 40% generic, 30% naked URLs. backlinks at random places with 33% utilizing the option, 0 1 authority URLs, 1 3 images or 1 2 videos (GSA SER reviews). No limit on the PR, let the link building monster toss some link juice to the Tier 1 backlinks.
Get Kick-ass GSA Search Engine Ranker Help at - Asia Virtual Solutions
30% precise match, 70% LSI. Generate the content for your GSA SER projects utilizing Kontent Maker and its pre-defined Tier 1, Tier 2, and Tier 3+ design templates. Integrating it with WordAI's effective spinning residential or commercial properties and occasionally mixing it up with Spin Rewriter, offers you the material you will need.
If you got the time, you can likewise add a manual touch to make it even better. Check the option and likewise add a few exceptions in the location, for instance,, and so on. Depending on the age of the website, set up the amount of backlinks enabled to be developed each day.
How To Build Your Own Auto Accept List With GSA SER
e. the upper Tier they point at. No point in connecting to Social Bookmarks and other nofollow platforms. Yes, they are great for indexation and social evidence, but not a lot for link juice (at this moment in the space-time continuum). Inspect the checkbox from the tab to make sure there is randomness in the backlinks created towards your customer URLs.
Use for the choice. setting should be examined The setting ought to be set to. We do not use online search engine to scrape target URLs, so uncheck all search engines by default, 8 are picked. Only usage website lists as sources of target URLs of your project. This will escalate your VpM and the total efficiency of GSA SER.
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Learn How To Use GSA Search Engine Ranker
We never ever utilize scheduled posts, only special domains. Just when it comes to producing Tier 1 jobs with SEREngines posts and profiles specifically. Only then do we enable scheduled posting. Check all types of backlinks to develop. Examine the alternative and set it to at least 900 seconds. Usage Yahoo emails.
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Always evaluate your project prior to you start it to make sure all is excellent. Do not select the Web 2. GSA Search Engine Ranker training. 0 engine type ever, since it is not supported anymore. Usage SEREngines instead (GSA Search Engine Ranker manual). This was the response I received from the SEREngines support when I asked why I had many mistake messages in my log for my Web 2.
GSA Search Engine Ranker Tutorial - Latest Post
You can inspect the example link pyramids we have actually developed, that are enhanced for GSA SER by going to our Providers page. Another extremely crucial thing you ought to do is go to the folder inside your GSA Online Search Engine Ranker setup folder, and modify the following. dat files (these are default texts which GSA SER will use if you do not explicitly define your own content for your tasks): about_yourself.
dat remarks. dat comments_forum. information comments_guestbook. dat comments_guestbook_german. dat comments_image. dat Produce your own highly spun material and change the one currently existing within these files. Beware because in some of them, there are macros utilized, so initially, have a look at this and ended up being conscious of the approach GSA SER usages by default, and only then exchange them with your own material.
Change these on a weekly or monthly basis to leave no footprints on search engines. gsa search engine ranker video Tutorials. This is incredibly crucial otherwise you risk leaving material the like countless other uninformed GSA SER users, which will one day come back and bite you on the ass. Not the other SER users, however the effects.
First of all, I desire you to understand that if you actually do not have the time to construct your own lists and filter them the right way, you will need to take benefit of the services of some GSA SER site lists company check out this case study of the top 4 GSA SER website lists providers which will help you make an informed decision or take an appearance at our site lists - gsa Search engine ranker manual.
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cortez6796221 · 3 years
Text
GSA software verified lists set up guide
How To Build Your Own Auto Accept List With GSA SER
Table of ContentsHow To Use GSA Search Engine Ranker Tutorial To Desire GSA Search Engine Ranker Guides - SER Verified Lists How to use GSA Search Engine Ranker correctely GSA Search Engine Ranker and VPS – The Ultimate ... How To Build Your Own Auto Accept List With GSA SER
Set the HTML timeout to 120 seconds to ensure GSA SER handles to sign up accounts on more complex websites. Usage proxies for search engines constantly. Use proxies for submission also. Tick the option to stop jobs on no active proxies and after that to restart tasks on active proxies.
They will be resurrected not long after. Replicate GSA Captcha Breaker as some other captcha fixing service, for instance AntiGate, and link it to GSA SER that method. Use ReverseProxies OCR as a second captcha solving service. Include it through GSA Captcha breaker's menu. Gsa search Engine ranker video tutorials. This will solve difficult captchas such as ReCaptcha.
Uncheck the choice so you can stop getting all the captcha windows to popup. Uncheck the choice. A 3rd party indexation service is beneficial, however not obligatory. We do not use any. We merely enable the lower tiers to function as indexers for the upper tiers' backlinks. Uncheck the choice.
Conserve just the site notes to increase the performance of GSA SER and besides, these are the lists you actually require in order to run this software application more efficiently. Check the choice if you will be utilizing a great deal of PR filters on your tasks. Backup your site lists routinely, simply in case.
GSA Search Engine Ranker Tutorial
Use and every day. Usage whenever you start seeing way too many and messages in the GSA Search Engine Ranker log. Tick the checkbox to make sure that SER is not trying to submit backlinks when your maker has no access to the Internet. Usage SERengines to produce some really good Web 2.
Utilize GSA Search Engine Ranker's Scheduler to run only a particular quantity of tasks at a time. Beneficial if you do not have the capability to run many projects on your SER instance i. e. not adequate proxies, not enough RAM, weak CPU, and so on. Constantly take a look at the variation history after an update to see what's changed and what's brand-new on the planet of this GSA SEO tool.
It's well worth it. Group your tasks into job groups for a much easier navigation through GSA SER. Create a good and smart naming convention for both your jobs and your project groups. Set the priority of all of your projects to start at the most affordable so that you can quickly provide more attention to lagging tasks later.
Erase Target URL History so that the task can start getting target URLs from the top of the site lists. GSA Search Engine Ranker Video Tutorials. Beware not to erase your account information. We will take a look at Tier 1, Tier 2, and Tier 3+ optimum setups for your GSA SER jobs. Article, Directory Site, Social Bookmark, Social Media, SEREngines posts and profiles, and Wikis.
Kick-ass GSA Search Engine Ranker video tutorials
youtube
1% exact match, 4% partial match and LSI, 50% branding, 25% generic, 20% naked URLs. If you will be running the Tier 1 towards a parasite site i. e. YouTube, you can simply move the 50% from branding to the partial match and LSI anchors. backlinks at random areas, 0 2 authority URLs, 0 2 images or 0 1 videos.
Tumblr media
Fascinating GSA Search Engine Ranker tutorials
Post, Forum, Image Comment, Microblog, Social Bookmark, Social Network, Wikis, SEREngines posts and profiles (optional). 5% specific match, 25% LSI, 40% generic, 30% naked URLs. backlinks at random locations with 33% using the option, 0 1 authority URLs, 1 3 images or 1 2 videos (GSA Search Engine Ranker training). No limitation on the PR, let the link building monster toss some link juice down to the Tier 1 backlinks.
Get Kick-ass GSA Search Engine Ranker Help at - Asia Virtual Solutions
30% exact match, 70% LSI. Create the material for your GSA SER jobs utilizing Kontent Maker and its pre-defined Tier 1, Tier 2, and Tier 3+ templates. Integrating it with WordAI's effective spinning residential or commercial properties and occasionally blending it up with Spin Rewriter, offers you the material you will need.
If you got the time, you can also add a manual touch to make it even much better. Check the alternative and likewise include a couple of exceptions in the area, for instance,, and so on. Depending upon the age of the website, set up the amount of backlinks enabled to be produced every day.
GSA Search Engine Ranker Ultimate Tutorial & Genuine Review
e. the upper Tier they point at. No point in linking to Social Bookmarks and other nofollow platforms. Yes, they benefit indexation and social evidence, however not a lot for link juice (at this point in the space-time continuum). Check the checkbox from the tab to make sure there is randomness in the backlinks developed towards your customer URLs.
Use for the choice. setting must be examined The setting must be set to. We do not utilize online search engine to scrape target URLs, so uncheck all search engines by default, 8 are selected. Only use website lists as sources of target URLs of your job. This will increase your VpM and the total efficiency of GSA SER.
Tumblr media
GSA Search Engine Ranker Tutorial
We never ever utilize scheduled posts, only special domains. Just when it comes to producing Tier 1 projects with SEREngines posts and profiles specifically. Only then do we permit scheduled publishing. Examine all kinds of backlinks to produce. Check the alternative and set it to a minimum of 900 seconds. Use Yahoo e-mails.
Tumblr media
Always evaluate your task prior to you begin it to ensure all is excellent. Do not pick the Web 2. GSA Search Engine Ranker reviews. 0 engine type ever, due to the fact that it is not supported anymore. Usage SEREngines rather (Gsa Search Engine Ranker Manual). This was the response I obtained from the SEREngines support when I asked why I had so lots of mistake messages in my log for my Web 2.
Tutorial for GSA Search Engine Ranker
You can check the example link pyramids we have actually come up with, that are optimized for GSA SER by going to our Solutions page. Another extremely important thing you ought to do is go to the folder inside your GSA Online Search Engine Ranker installation folder, and modify the following. dat files (these are default texts which GSA SER will utilize if you do not clearly specify your own material for your jobs): about_yourself.
dat comments. dat comments_forum. data comments_guestbook. dat comments_guestbook_german. dat comments_image. dat Produce your own highly spun material and replace the one already existing inside of these files. Be careful due to the fact that in a few of them, there are macros utilized, so initially, have a look at this and ended up being aware of the method GSA SER uses by default, and only then exchange them with your own content.
Change these on a weekly or regular monthly basis to leave no footprints on online search engine. GSA Search Engine Ranker tutorial. This is incredibly crucial otherwise you run the risk of leaving material the like thousands of other unaware GSA SER users, which will one day return and bite you on the ass. Not the other SER users, but the repercussions.
First of all, I want you to understand that if you actually do not have the time to build your own lists and filter them the ideal method, you will need to make the most of the services of some GSA SER site lists supplier check out this case study of the leading 4 GSA SER site lists service providers which will help you make an informed choice or have a look at our site lists - GSA Search Engine Ranker video tutorials.
1 note · View note
kegruben9598 · 3 years
Text
Powerful GSA Search Engine Ranker tutorials
Proven GSA Search Engine Ranker video tutorials
Table of ContentsGSA Search Engine Ranker Tutorial - Updated 2020 GSA Search Engine Ranker and VPS – The Ultimate ... Why Is GSA Search Engine Ranker Still Good in 2020 Tutorial: Use GSA SER for Tier 1 Link Building GSA Search Engine Ranker Tutorial - Updated 2020
Set the HTML timeout to 120 seconds to make sure GSA SER handles to register accounts on more complex websites. Usage proxies for online search engine constantly. Use proxies for submission as well. Tick the choice to stop jobs on no active proxies and after that to restart tasks on active proxies.
They will be resurrected not long after. Emulate GSA Captcha Breaker as some other captcha resolving service, for example AntiGate, and link it to GSA SER that way. Use ReverseProxies OCR as a second captcha resolving service. Include it through GSA Captcha breaker's menu. official site. This will solve tough captchas such as ReCaptcha.
Uncheck the alternative so you can stop getting all the captcha windows to popup. Uncheck the alternative. A third party indexation service is beneficial, however not obligatory. We do not use any. We merely enable the lower tiers to serve as indexers for the upper tiers' backlinks. Uncheck the option.
Conserve only the website notes to increase the efficiency of GSA SER and besides, these are the lists you actually need in order to run this software more effectively. Check the option if you will be using a lot of PR filters on your projects. Backup your website lists frequently, just in case.
GSA Search Engine Ranker Tutorial
Usage and every day. Usage whenever you begin seeing way too many and messages in the GSA Online search engine Ranker log. Tick the checkbox to make sure that SER is not attempting to submit backlinks when your machine has no access to the Internet. Usage SERengines to develop some truly good Web 2.
Utilize GSA Search Engine Ranker's Scheduler to run only a specific quantity of jobs at a time. Helpful if you do not have the capacity to run many jobs on your SER circumstances i. e. insufficient proxies, inadequate RAM, weak CPU, and so on. Constantly have a look at the variation history after an update to see what's changed and what's brand-new in the world of this GSA SEO tool.
It's well worth it. Group your projects into project groups for a a lot easier navigation through GSA SER. Develop an excellent and wise calling convention for both your tasks and your project groups. Set the top priority of all of your jobs to start at the least expensive so that you can easily offer more attention to lagging jobs later.
Delete Target URL History so that the task can begin getting target URLs from the top of the site lists. GSA Search Engine Ranker Video Tutorials. Be careful not to delete your account information. We will look at Tier 1, Tier 2, and Tier 3+ optimal setups for your GSA SER tasks. Short article, Directory Site, Social Bookmark, Social Network, SEREngines posts and profiles, and Wikis.
How To Build Backlinks With GSA Search Engine Ranker
youtube
1% specific match, 4% partial match and LSI, 50% branding, 25% generic, 20% naked URLs. If you will be running the Tier 1 towards a parasite website i. e. YouTube, you can simply move the 50% from branding to the partial match and LSI anchors. backlinks at random places, 0 2 authority URLs, 0 2 images or 0 1 videos.
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GSA Search Engine Ranker Review & Step By Step Tutorial
Post, Online Forum, Image Remark, Microblog, Social Bookmark, Social Media, Wikis, SEREngines posts and profiles (optional). 5% specific match, 25% LSI, 40% generic, 30% naked URLs. backlinks at random places with 33% using the option, 0 1 authority URLs, 1 3 images or 1 2 videos (GSA Search Engine Ranker tutorial). No limitation on the PR, let the link building monster throw some link juice down to the Tier 1 backlinks.
Get Kick-ass GSA Search Engine Ranker Help at - Asia Virtual Solutions
30% precise match, 70% LSI. Create the material for your GSA SER jobs using Kontent Machine and its pre-defined Tier 1, Tier 2, and Tier 3+ templates. Integrating it with WordAI's powerful spinning properties and here and there blending it up with Spin Rewriter, gives you the content you will need.
If you got the time, you can also include a manual touch to make it even much better. Examine the option and also include a couple of exceptions in the location, for example,, and so on. Depending upon the age of the website, set up the amount of backlinks permitted to be created each day.
GSA Search Engine Ranker Recommend Services
e. the upper Tier they point at. No point in connecting to Social Bookmarks and other nofollow platforms. Yes, they are excellent for indexation and social proof, however not so much for link juice (at this point in the space-time continuum). Check the checkbox from the tab to make certain there is randomness in the backlinks created towards your customer URLs.
Use for the alternative. setting should be examined The setting should be set to. We do not use search engines to scrape target URLs, so uncheck all online search engine by default, 8 are selected. Only usage site lists as sources of target URLs of your project. This will escalate your VpM and the overall performance of GSA SER.
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GSA Search Engine Ranker Review & Tutorial - A New Guide ...
We never ever utilize scheduled posts, just unique domains. Only when it comes to producing Tier 1 projects with SEREngines posts and profiles exclusively. Just then do we enable arranged publishing. Inspect all types of backlinks to create. Inspect the alternative and set it to at least 900 seconds. Usage Yahoo emails.
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Always test your job prior to you start it to ensure all is excellent. Do not select the Web 2. GSA Search Engine Ranker video tutorials. 0 engine type ever, since it is not supported anymore. Use SEREngines rather (GSA Search Engine Ranker Training). This was the answer I received from the SEREngines support when I asked why I had numerous mistake messages in my log for my Web 2.
Fascinating GSA Search Engine Ranker reviews
You can examine the example link pyramids we have actually developed, that are enhanced for GSA SER by going to our Services page. Another very essential thing you must do is go to the folder inside your GSA Search Engine Ranker setup folder, and edit the following. dat files (these are default texts which GSA SER will use if you do not clearly specify your own content for your jobs): about_yourself.
dat remarks. dat comments_forum. information comments_guestbook. dat comments_guestbook_german. dat comments_image. dat Produce your own extremely spun material and replace the one already existing within these files. Beware since in some of them, there are macros used, so initially, have a look at this and ended up being conscious of the approach GSA SER usages by default, and only then exchange them with your own material.
Change these on a weekly or monthly basis to leave no footprints on search engines. GSA Search Engine Ranker tutorials. This is very important otherwise you run the risk of leaving content the same as thousands of other unaware GSA SER users, which will one day return and bite you on the ass. Not the other SER users, but the effects.
First of all, I desire you to understand that if you truly don't have the time to build your own lists and filter them the right way, you will have to make the most of the services of some GSA SER website lists provider check out this case study of the leading 4 GSA SER website lists suppliers which will help you make an informed decision or take an appearance at our site lists - GSA Search Engine Ranker Tutorials.
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doloreswink35-blog · 3 years
Text
GSA Search Engine Ranker Review & Tutorial - YouTube
GSA Search Engine Ranker Ultimate Tutorial & Genuine Review
Table of ContentsIndexing and Linking with GSA Search Engine Ranker How to use GSA Search Engine Ranker correctely COMPLETE GSA Search Engine Ranker Tutorial Understanding GSA Search Engine Ranker training GSA Search Engine Ranker Review & Tutorial - A New Guide ...
Set the HTML timeout to 120 seconds to make sure GSA SER manages to register accounts on more complex sites. Usage proxies for search engines constantly. Use proxies for submission too. Tick the alternative to stop projects on no active proxies and then to restart jobs on active proxies.
They will be resurrected not long after. Replicate GSA Captcha Breaker as some other captcha solving service, for instance AntiGate, and connect it to GSA SER that method. Use ReverseProxies OCR as a second captcha solving service. Include it through GSA Captcha breaker's menu. please click www.Flowersonline.it. This will resolve tough captchas such as ReCaptcha.
Uncheck the alternative so you can stop getting all the captcha windows to popup. Uncheck the alternative. A third celebration indexation service works, however not necessary. We do not use any. We just enable the lower tiers to serve as indexers for the upper tiers' backlinks. Uncheck the choice.
Save only the site lists to increase the performance of GSA SER and besides, these are the lists you really require in order to run this software more efficiently. Examine the choice if you will be utilizing a lot of PR filters on your projects. Backup your website notes routinely, just in case.
RANK YOUTUBE VIDEOS WITH GSA SER
Use and on a daily basis. Usage whenever you start seeing method a lot of and messages in the GSA Search Engine Ranker log. Tick the checkbox to make sure that SER is not attempting to send backlinks when your maker has no access to the Web. Usage SERengines to develop some really good Web 2.
Make usage of GSA Online search engine Ranker's Scheduler to run just a certain quantity of projects at a time. Useful if you do not have the capability to run many projects on your SER circumstances i. e. insufficient proxies, not enough RAM, weak CPU, and so on. Constantly take a look at the variation history after an upgrade to see what's changed and what's brand-new in the world of this GSA SEO tool.
It's well worth it. Group your projects into job groups for a a lot easier navigation through GSA SER. Create a good and clever calling convention for both your jobs and your task groups. Set the top priority of all of your projects to start at the most affordable so that you can easily offer more attention to lagging projects later.
Erase Target URL History so that the project can start getting target URLs from the top of the website lists. gsa search engine Ranker reviews. Beware not to delete your account information. We will take a look at Tier 1, Tier 2, and Tier 3+ optimum configurations for your GSA SER tasks. Short article, Directory, Social Bookmark, Social Media Network, SEREngines posts and profiles, and Wikis.
Unbelievable GSA SER video tutorials
youtube
1% specific match, 4% partial match and LSI, 50% branding, 25% generic, 20% naked URLs. If you will be running the Tier 1 towards a parasite site i. e. YouTube, you can merely move the 50% from branding to the partial match and LSI anchors. backlinks at random areas, 0 2 authority URLs, 0 2 images or 0 1 videos.
Tumblr media
Ultimate GSA Search Engine Ranker manual
Short article, Online Forum, Image Remark, Microblog, Social Bookmark, Social Media, Wikis, SEREngines posts and profiles (optional). 5% specific match, 25% LSI, 40% generic, 30% naked URLs. backlinks at random locations with 33% utilizing the choice, 0 1 authority URLs, 1 3 images or 1 2 videos (GSA SER help). No limit on the PR, let the link building beast throw some link juice down to the Tier 1 backlinks.
Get Kick-ass GSA Search Engine Ranker Help at - Asia Virtual Solutions
30% exact match, 70% LSI. Generate the material for your GSA SER jobs using Kontent Device and its pre-defined Tier 1, Tier 2, and Tier 3+ templates. Integrating it with WordAI's effective spinning properties and occasionally mixing it up with Spin Rewriter, offers you the content you will need.
If you got the time, you can also add a manual touch to make it even better. Examine the option and also add a few exceptions in the location, for instance,, etc. Depending on the age of the site, configure the quantity of backlinks permitted to be created each day.
GSA Search Engine Ranker Full Help Provided
e. the upper Tier they point at. No point in linking to Social Bookmarks and other nofollow platforms. Yes, they benefit indexation and social evidence, but not a lot for link juice (at this moment in the space-time continuum). Check the checkbox from the tab to make sure there is randomness in the backlinks developed towards your customer URLs.
Usage for the option. setting should be checked The setting should be set to. We do not utilize search engines to scrape target URLs, so uncheck all search engines by default, 8 are selected. Only usage website lists as sources of target URLs of your project. This will skyrocket your VpM and the overall efficiency of GSA SER.
Tumblr media
Introducing GSA Search Engine Ranker training
We never utilize arranged posts, only special domains. Only when it comes to developing Tier 1 jobs with SEREngines posts and profiles solely. Only then do we permit scheduled publishing. Check all kinds of backlinks to produce. Inspect the choice and set it to a minimum of 900 seconds. Usage Yahoo emails.
Tumblr media
Constantly evaluate your task before you start it to ensure all is good. Do not choose the Web 2. GSA SER help. 0 engine type ever, because it is not supported anymore. Usage SEREngines rather (gsa Ser Help). This was the answer I obtained from the SEREngines support when I asked why I had many error messages in my log for my Web 2.
GSA Search Engine Ranker and VPS – The Ultimate ...
You can inspect the example link pyramids we have created, that are optimized for GSA SER by going to our Services page. Another very essential thing you ought to do is go to the folder inside your GSA Online Search Engine Ranker installation folder, and edit the following. dat files (these are default texts which GSA SER will use if you do not clearly specify your own content for your tasks): about_yourself.
dat comments. dat comments_forum. information comments_guestbook. dat comments_guestbook_german. dat comments_image. dat Produce your own highly spun material and replace the one currently existing within these files. Beware due to the fact that in some of them, there are macros utilized, so first, take a look at this and become aware of the technique GSA SER uses by default, and only then exchange them with your own material.
Modification these on a weekly or monthly basis to leave no footprints on search engines. GSA SER Tutorial. This is extremely crucial otherwise you risk leaving material the exact same as countless other unaware GSA SER users, which will one day come back and bite you on the ass. Not the other SER users, however the effects.
To start with, I want you to understand that if you truly do not have the time to develop your own lists and filter them the best way, you will have to take advantage of the services of some GSA SER site lists provider check out this case research study of the top 4 GSA SER site lists service providers which will assist you make a notified decision or have a look at our site lists - GSA Search Engine Ranker Training.
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charmandhex · 4 years
Note
🌻
So by now probably a lot of people have heard of PCR in the context of certain diagnostic tests. PCR stands for Polymerase Chain Reaction and is what we usually use to go from a little amount of genetic material to a LOT of genetic material.
So let’s say you want to pick up just a little bit of DNA out of a whole bunch. That’s like Where’s Waldo and we don’t want to play that game because it’s a pain in the ass. So what we do, when we know the sequence of what we want, is we target a small section. So we get primers, one for each side of our double-stranded DNA. It’s kind of like a bookmark that tells us where to start reading and working. Or, more specifically, it’ll tell our polymerase where to start reading and working.
Polymerase is a kind of enzyme that just zooms along and builds DNA. It starts off at the end of our bookmark and starts reading the strand opposite. That tells us what base to add (adenine, thymine, guanine, or cytosine- sort of like what LEGO matches and fits in) and then it just zooms along.
So that’s great! We can build more DNA. Except DNA likes to stick together so we can’t even get our primers and polymerase in there and then if we do they’ll just keep going forever. Oh no!
Except we can fix both of those problems. We heat up our DNA to get all the strands to separate and then cool it to allow the primers to grab on and the polymerase to follow. So we keep going and letting the polymerase do its thing until we decide that’s enough and heat it up to separate it again and start the whole thing over.
And we do that, mm, 40 times, generally (for a couple of reasons).
Now how do we know that we’ve got our DNA of interest in there. We’re cycling but how do we know it’s working? We go back to our bases. We can add little tags to those bases and make it so when polymerase grabs them and sticks them on, they release a little fluorescent signal.
So one fluorescent signal is again Where’s Waldo, which is where we get this concept of a threshold, the point at which we can start detecting a signal. Once you’re over the threshold, it tends to follow a predictable curve, going exponential before leveling off when you basically reach carrying capacity on your polymerase. There’s only so much polymerase and it can only do so much! But over the threshold and along that curve you can detect those fluorescent signals and say yes, we’ve got what we want (you can also get into quantifying this and that’s qPCR).
But then what if you don’t have it? Or you have very little? Or you’ve contaminated your sample and added the more DNA to what is actually a negative sample? Or if something has gone wrong and the whole thing isn’t working because you forgot to add polymerase and that’ll fuck your shit up worse than forgetting flour in bread?
Well that’s where it gets fun.
If you don’t have it: that’s where those 40 cycles come in! I didn’t pull that number out of the air. Generally, 20 cycles is enough to get a good signal. If it comes in between 20 and 40, you might have a little bit or you might have some off target PCR happening (amplifying a different bit). If you have nothing by 40 cycles, you’re good to assume it’s negative.
Now the other cases. These you solve by adding what’s called positive and negative controls. A positive control has your target DNA and so will come in positive no matter what. Which means if you get no signal there, try again because something is fucked up somewhere along the line. A negative control hasn’t got squat (I used RNA-free water in grad school- more on RNA in a bit). So if your negative controls comes in with a signal, guess what? Something is fucked up somewhere along the way, time for more troubleshooting!
So that’s kind of the basics. But one last thing is that you don’t always want to check for DNA specifically. Sometimes you want RNA (ie from a virus that uses RNA as its genetic material). You get that with rt-PCR. Now, with a virus, as a QUICK aside, you wanna crack those fuckers open like an egg to get to the genetic material inside, using an RNA extraction kit. But now you’ve got RNA. So you bring in another kind of enzyme called reverse transcriptase. We actually straight up stole this one off retroviruses, because this is what those tiny bastard machines use to get our cells to make more viruses. But reverse transcriptase specifically will translate RNA to DNA, through similar mechanisms to polymerase.
So that’s about it, at least as far a quick rundown of PCR goes. I’ve done it a handful of times and it is absolutely a particular, fiddly process and huge credit to everyone running it right now cause it can be a nuisance even with a kit and everything ready to go.
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lavellenchanted · 4 years
Note
1, 6, 18, 20
1. What are you reading right now, and what do you think of it? 
I am 600 pages through the 900 page epic that is The Wise Man’s Fear by Patrick Rothfuss. I am mostly enjoying it - I like most of the characters and I’m intrigued by the world - although I don’t really remember much of the first book, The Name of the Wind, and there isn’t really an overarching plot driving things that I can describe as yet which I find a bit frustrating. 
There are also several moments where you just know it was written by a middle-aged white dude (and I say this as someone who has met Pat Rothfuss and thought he was a lovely person) and I’m eye-rolling hard. So like a solid 3 stars so far? I’m also halfway through First Comes Scandal by Julia Quinn, which is the last of her prequel series to the Bridgerton books. It’s a beautiful Georgian blend of marriage of convenience and friends to lovers so it is absolutely my jam and I’m thoroughly enjoying it.  6. What stereotypical “bookish” things do you like or own?
Let’s see ... I have:
a tea towel with the Little Women quote, “She is too fond of books and it has turned her brain”
a “books are my bag” totebag
a Shakespeare totebag
Shakespeare-style bookplates given to me by @windfolaaaa
several Shakespeare quote badges
a “personal library” kit for loaning out my books (also a gift)
lots and lots of bookmarks
a book-themed writing set
lots of book-related postcards people have sent me
18.  Favourite and least favorite books read for high school classes?
I liked all the Shakespeare plays we did (shocker) - in terms of actual novels the main ones I read were Catcher in the Rye, Cold Mountain and The Great Gatsby. I didn’t really like any of them that much, but I found The Great Gatsby the least annoying to read, although that’s probably in part because at that point I didn’t know that much about Fitzgerald as a person. Catcher in the Rye and Cold Mountain I just hated. 
20. How does your choice in reading material compare to your family’s?
It overlaps a fair amount - my dad and my brother are both into fantasy novels so we share books/recommendations. My dad’s also read a lot of the classics, and before I ever bought books off my reading list for uni I would check his shelves first. 
My mum’s more into historical and contemporary fiction, and there are books she’s got that are on my TBR list and that we’ve shared before. And as you I got my granny to read Eva Ibbotson’s romances over the last few weeks, which she thoroughly enjoyed - she said she was only going to read a couple and then probably read something different before she read the others, but ended up going straight through all five back to back. 
bookworm asks
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mia-cooper · 4 years
Text
Fanfiction Questions
from here
Fandom Questions
1. What was the first fandom you got involved in?
Involved as in ‘frantically read every book I could get my hands on, daydreamed about being part of that universe and wrote stories/made art inspired by the books, if not actual fanfiction’? Mm, probably The Chronicles of Narnia when I was six or seven. The next great obsession was The Silver Brumby when I went through my horse stage around age 12, and then Sweet Valley High when I was 15. Hahaha.
2. What is your latest fandom?
Marvel! I’m not into comics and I’m definitely not interested in consuming every last bit of canon material or memorising the variations of every universe, but I love (most of) the movies and Agents of SHIELD is pretty cool.
3. What is the best fandom you’ve ever been involved in?
Star Trek Voyager. No contest. I venture to suggest that the older fandoms, the ones that are all about defunct shows, are a hell of a lot more chilled. Maybe because we’ve come to terms with our shitty canon endings and learned that liking the ship you hate doesn’t make someone problematic, unlike some newer fandoms I could name (Yes I’m talking about you, Game of Thrones fans. What the fuck.)
4. Do you regret getting involved in any fandoms?
I’ve dipped a toe into one or two fandoms for shows or books I’ve really enjoyed and backed the fuck out when the vibe gets weird (oh hey, it’s GoT again), but nope. No regrets.
5. Which fandoms have you written fanfiction for?
All the Star Treks except TOS, and a Trek/MCU crossover. I’d like to write more for MCU someday. Plus I’ve written longhand entire notebooks full of teen romance shit that bore an uncanny similarity to SVH, and my first short story was a fantasy fic that featured a girl whose guardian was a wise talking lion who led her into mystical secret worlds, which is kind of familiar.
6. List your OTP from each fandom you’ve been involved in.
Wow. I’m going to define ‘involved in’ as ‘cared enough about to have an OTP’, but I’m guaranteed to forget a ton. In no particular order:
Voyager: Janeway x anyone who can get her off
Discovery: Lorca x Cornwell or Pike x Tyler x Burnham (or any combination of)
DS9: Kira x Jadzia Dax
TNG: Picard x Vash, I guess? I don’t really have any TNG ships
ENT: T’Pol x Trip x Hoshi (or any variation therein)
MCU: Cap x Widow
AoS: Coulson x Skye... no May... no Skye... I don’t know
CAOS: Madam Satan x Zelda
Timeless: Garcy
The Good Place: Eleanor x Tahani
The 100 (shut up): toss up between Clarke x Bellamy and Kane x Abby
Veronica Mars: Veronica x Leo (first run), Veronica x Logan (s4)
Orphan Black: Cosima x Delphine
BSG: Apollo x Starbuck
SG1: Sam x Jack
Arrow: Olicity (so over the show now though)
This Life: Milly x Egg
Yeah you know what... I’m drawing a blank. I can’t think of any other shows where I’ve been invested in The Romance that much.
7. List your NoTPs from each fandom you’ve been in.
I’m too tired to do every fandom, and besides, I can come around to almost any ship if the headcanons (or fics) are convincing enough. I do have a few hard no-gos, but they might be someone else’s OTP so I’ll shut up about them.
8. How did you get involved in your latest fandom?
Reluctantly. The MCU movies are not something I ever thought I’d enjoy beyond a dull evening’s entertainment. I never expected to get attached to the characters. And yet.
9. What are the best things about your current fandom?
Voyager is my forever fandom and the only one where I’ve really interacted with other fans. The best things about it? In general, everyone is just cool, accepting, open and basically awesome. And talented. I love my Party Bus people.
10.  Is there a fandom you read fic from but don’t write in?
Sure. The 100, Veronica Mars and Agents of SHIELD are the ones I’d dip into more frequently. I really enjoy crossovers between Trek and BSG or the Stargate variants, too.
Ship Questions for your Current Fandom
11. Who is your current OTP?
Janeway x Chakotay.
12. Who is your current OT3?
Janeway x Chakotay x Paris.
13. Any NoTPs?
A few.
14. Go on, who are your BroTPs?
Janeway & Tuvok! Also Torres & Chakotay, and I’d have killed for more Janeway & Torres in canon. (If they kissed sometimes that would be okay too)
15. Is there an obscure ship which you love?
Yeah. Paris x Seven. There are like two fics in existence, and yet ... the potential! (Sorry, B’Elanna)
16. Are there any popular ships in your fandom which you dislike?
Nope.
17. Who was your first OTP and are they still your favourite?
Janeway x Paris. And they’re still way up there, but not quite at the top.
18. What ship have you written the most about?
84% of my fics feature Janeway x Chakotay as either the primary or secondary pairing... holy shit.
19. Is there a ship which you wished you could get behind, but you just don’t feel them?
Paris x Torres. I mean, I feel them. I just don’t generally feel the need to write about them.
20. Any ships which you surprised yourself by liking?
Chakotay x Seven. In another universe, it could’ve been beautiful.
Author Questions
21. What was the first fanfic you ever wrote?
Actual story that was clearly fanfic? A farcical drunken romp told in the 24th century equivalent of email format called PADDemonium (see what I did there?)
22. Is there anything you regret writing?
Lol, a few things that should probably have never seen the light of day for various reasons, some of them leola related. But I’ve only deleted two fics that I can recall.
23. Name a fic you’ve written that you’re especially fond of & explain why you like it.
Relieved. It’s a 30k AU Chakotay moral dilemma backstory that brings in DS9 characters, Section 31 and his longstanding history with AU Janeway. I did so much research for it (way back in the days before memory alpha and chakoteya.net) and I’m really proud of how I wound in canon stuff across series but changed a few key bits and pieces. Only problem is, it’s a sequel to ...
24. What fic do you desperately need to rewrite or edit?
... Pressure, which I can’t even read without cringing. My characterisation of Janeway, even Angry Maquis AU Janeway, is way over the top and there are moments that verge on Mills and Boon and give me first, second and third hand embarrassment. God, I’d love to rewrite it. Actually, that’s a lie. I want someone else to rewrite it so I can read it without covering my eyes and moaning.
25. What’s your most popular fanfic?
Desperate Measures, by about 70,000 light years, lol. Although Fragile Things beats it on bookmarks.
26. How do you come up with your fanfic titles?
You know what? A fair percentage of the time, I think of the title first and come up with a plot second. Aside from that, I prefer shorter, punchier titles that clearly tie into the story (Flight Risk, Speechless), though sometimes it’s song lyrics (Burn Our Horizons, your body like a searchlight) or a literary quote (Required to Bear, All the Devils are Here) or a turn of phrase from the story itself (The Prisons You Inhabit). Hey that was fun. Thanks for letting me pimp the shit out of my stories.
27. What do you hate more: Coming up with titles or writing summaries?
Ugh, it depends on the day. Summaries are harder, I think. I never want to give away too much of the plot, but there has to be enough there for people to know whether they’ll bother clicking. Funny story: I actually ran the stats on this a few months back. Here they are for your edification:
Fics with a one line plot summary = 54%
With two or three line plot summary = 18%
With a short snippet directly from the fic = 16%
With a snippet + a one line explanation = 3%
With a one line plot summary plus a line to date the fic (eg "set in season 3", “episode tag to Worst Case Scenario") or the fic prompt = 7%
And finally, a quote from something other than the fic = 2% (that's only 3 fics).
28. If someone were to draw a piece of fanart for your story, which story would it be and what would the picture be of?
Ooh. I’ll say the final scene in Explosive.
29. Do you have a beta reader? Why/Why not?
I used to regularly ask @jhelenoftrek​ and @littleobsessions90 to beta for me, and both of them are brilliant at it. Lately I’ve been posting without sending my stuff off for editing. This is partly because I’m impatient to get stuff out there, partly because I don’t have as much time to write/edit, and partly because I’m a little less focused on improving my writing and more on enjoying it for its own sake.
30. What inspires you to write?
Little bits of episode dialogue I haven’t noticed before, other people’s fanfiction, stray conversations, fic prompts, song lyrics, random headcanons, fever dreams, dares ...
31. What’s the nicest thing someone has ever said about your writing?
I’ve been really lucky with comments on my fic. The least helpful comment I’ve ever received was on one of my early 30k fics and all it said was “Did you have to take the name of the lord in vain?” Which is kind of funny. The nicest thing anyone’s ever said? I’m very partial to the feedback that starts “I don’t even like this pairing/genre/trope/show but you made me love it”, and particularly “I’ll read anything you write, I don’t care what it’s about.” But all comments are gold. The little heart button is cool too.
32. Do you listen to music when you write or does music inspire you? If so, which band or genre of music does it for you?
I’m not someone who can tune out music I love, or leave it in the background to inspire me. If it’s on, I’m fully invested in it. I’m that annoying person in the car who flips radio stations every three seconds until I find something I like and then it’s on 11 and I’m singing along to it. I’m also really picky but extremely eclectic, although there are genres I can’t stand (anything with autotune makes me stabby). That said, sometimes I find a song that I can’t stop listening to for weeks and often that perfect combination of music and lyrics will inspire me to write a fic. For example, I just plotted out an entire J/C story because of this song.
33. Do you write oneshots, multi-chapter fics or huuuuuge epics?
All of the above. Although I’m not sure if my longest epic is huuuuuge or just huuuge.
34. What’s the word count on your longest fic?
101,467.
35. Do you write drabbles? If so, what do you normally write them about?
I have two drabble collections. One is all J/C, full of responses to random prompts and I add to it sporadically. The other is episode additions set on Kathryn Janeway’s birthday (May 20) and added to annually.
36. What’s your favourite genre to write?
Angst, definitely. Sometimes it’s smutty angst or fluffy angst or hurt/comfort angst, but often it’s just fucking unrelenting angst. And I’m okay with that.
37. First person or third person - what do you write in and why?
I did the stats on this once, too, haha. Pretty sure I came out fairly even on first and third person with a smattering of second person in there. I’m probably even-ish on present vs past tense, too. I make it a point to mix it up to avoid my writing getting stale or same-y. And sometimes a fic doesn’t really click for me until I try it in a different POV or tense or from a different character’s perspective.
38. Do you use established canon characters or do you create OCs?
I mostly write for canon characters - the fun is in all the different ways you can interpret and imagine them - but I’ve been known to throw in the odd OC, or focus on a character who only got a brief cameo appearance, or write about someone who only appears in beta canon, or who only rates a mention on screen.
39. What is your greatest strength as a writer?
Oh, wow. I’m not sure. I guess the thing I value most about my own writing is my willingness to try different styles, characters, pairings and so on. The thing I strive for most is characterisation that feels true, and I really love it when I get comments on that. Exploring a character in a way that rings true with a reader is the best thing ever.
40. What do you struggle the most with in your writing?
Overly long sentences and adverb abuse, haha. No, truthfully, there comes a point in most of my fics, particularly the longer ones, when I really just want to scrap it because in my heart I know it’s dreadful. Usually that passes once I slog through the ‘I don’t wanna’ stage because I’m a bloody-minded bitch, but sometimes fics do get left in the dust half-written. Honestly, though, they’re the ones that probably should stay there.
Fanfiction Questions
41. List and link to 5 fanfics you are currently reading:
This is hilarious because I was just talking on discord about my problematic ‘to read’ pile. My unread AO3 subscription emails currently number 29 and my phone browser has 71 tabs open. So here are 5 random picks from that list of exactly 100 fics I should be reading:
Sex on the Beach (E, Janeway/Chakotay) by @traccigaryn​
The Ruby Ring (T, Janeway/Chakotay, Janeway/Tighe) by @trinfinity2001​
Earth is But an Idea (T, Janeway/Chakotay, Carter/O’Neill) by @caladeniablue​
Home (E, Janeway/Chakotay) by Cassatt
Wise Up (E, Janeway/Chakotay) by KimJ
42. List and link to 5 fanfiction authors who are amazing:
Only five? Shit. Okay. In no particular order, these are five of the writers I keep coming back to:
quantumsilver (also here)
northernexposure
LittleObsessions
Helen8462
Cheshire
But there are so many others. My chosen fandom is chock full of amazing talent.
43. Is there anyone in your fandom who really inspires you?
All of the authors above for various reasons, but also august because her writing is so spare and delicate and devastating, and runawaymetaphor because she writes the most delicious Janeway/Paris, and @seperis​ because I read In the Space of Seven Days literally 20 years ago and I still haven’t recovered, and I could be here all night raving on this topic but there are still many questions to get through.
44. What ship do you feel needs more attention?
Janeway x Paris. I’m so happy there’s been a little bit of a resurgence in J/P fics lately. Thanks, @curator-on-ao3​, you’re doing the lord’s work.
I’ll also take Janeway x Johnson content any day of the week.
45. What is your all time favourite fanfic?
What the hell? I can’t pick just one! Ugh!
... but okay, here’s the first one that came to mind when I tried to think about this: if you came this way by tree. I’m not sure I’d call it my favourite, but it’s one I revisit often. Ugh, there are so many other fics I’m thinking of now that I really want to list.
46. If someone was to read one of your fanfics, which fic would you recommend to them and why?
Oh, that’s hard. I should probably pick an angsty smutty J/C because that’s a fair proportion of what I write and it’s good to let a new reader know what they can expect. But honestly, I think the best fic I’ve written is The Uncharted Sea. (It’s safe for work. Maybe not for makeup.)
47. Archive Of Our Own, Fanfiction.net or Tumblr - where do you prefer to post and why?
The Archive, of course. Where else can I find ad-free hosting on a stunningly user-friendly interface with absolutely no moralising content restrictions and the world’s best tagging system? That Hugo award is well deserved.
Tumblr is good for headcanons and meta and gifsets and a few other formats that I’m less likely to post on AO3 because I’d feel like I was pissing off people who subscribe to me by giving them some random garbage.
I also have my own website, but I’m not really sure why. Sometimes I post fic there that doesn’t make it to tumblr or AO3.
48. Do you leave reviews when you read fanfiction? Why/Why not?
I try to. Honestly I do. I love it when I get reviews, so I figure paying it forward is the least I can do. I’m less scrupulous about leaving comments when I’m busy or reading on my phone.
49. Do you care if people comment/reblog your writing? Why/why not?
I mean, I love it when people reblog, but I certainly don’t expect it. @arcadia1995​ is amazing for reblogging stuff *blows kisses*
Nobody owes fanfic writers shit, but I feel like there’s a tacit agreement that if you like what you just read for free and you’re on a platform that makes it easy to do so, you leave a review or at least a kudos, because I’m not gonna lie, posting a fic you’ve worked super hard on and seeing it get very few kudos or comments is a bit deflating. I’m sure a lot of us have been there.
50. How did you get into reading and/or writing fanfiction?
During Voyager’s original run I was trawling the internet for Endgame spoilers (I don’t know why; I usually love surprises) and I guess I googled (or whatever the 2001 equivalent of googling was) something like “how does voyager get home” and somehow I stumbled across Revisionist History. At first I had no idea what I was reading - was this a lost story pitch that somehow got leaked? A professional novella commissioned by the showrunners?
Then I started following links and discovered yahoo groups and webrings and Trekiverse and fanfiction.net and all sorts of incredible things I’d never guessed at, including the now defunct ‘archipelago of angst’, a collection of Voyager writers who focused mainly on a darker Janeway than most of the other fic writers I was encountering, and I was hooked. So I wrote a few of my own pieces, and then I lost interest for 15 years. I’m still not sure how I got dragged back in.
51. Rant or Gush about one thing you love or hate in the world of fanfiction! Go!
Honestly, in what other way can I indulge my obsessions, hone my skills and talk about it endlessly with like-minded people? Where else can I instantly find a plethora of fiction about the exact topic I feel like reading about on my mobile device and for free? Fanfiction is fucking amazing and I’m so glad it exists in my life.
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cutiecrates · 5 years
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Cutie Reviews: Kawaii Box August 18
After doing all of those beauty and gacha boxes, I’ve really missed these others one. I’m so glad to be reviewing Kawaii Box again!
Remember, if you like anything in this review or would be interested in seeing what they have, visit Blippo.com to check them out. They’re constantly adding new items and it’s all for very reasonable prices.
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This months theme: Too Cute For School!
This months word: Empitsu - Pencil
So this month, the theme focuses on school and cute items that not only look kawaii, but are also functional for most part!
Let’s see how they did!
Sumikko Gurashi Stickers
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These little stickers are perfect for adding a touch of cuteness to a note, calendar, or planner. They range from small, to super-tiny. The other variation of these are $1.90 on Blippo.
Rating: ♥ ♥
As much as I love Sumikko Gurashi, and a lot of these stickers are ultra-cute, there’s a handful of problems with this one; a lot of them have a gold border or accent, which is pretty to look at- but as a result some of them have little bits of gold when they weren’t meant to, or they’re too covered in it or in the wrong placement. There is also one full sticker missing, and a weird diagonal line going through 4 of them, and part of what looks like a stickers lining on the side, but you can’t peel it off.
I mean everything is still usable, and a lot of them are fine- but that’s some bad quality control...
Namakemono No Makke Plushie
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Next to Gudetama, a sloth is just as nice for those lazy days or those times when you need a pick-me-up. There is 4 available in this line by Amuse... and honestly, I don’t know which one I got <,<
The picture shows a pink, dark brown, brown, and white sloth. But Blippo has a different variety. If you’re interested though, the price has recently gone down to $4.45.
Rating: ♥ ♥ ♥ 
It’s soft and squishy, but a little firm. It’s very cute, and I love how nice the claws feel. But like the stickers, I think there might have been a few problems; besides not being centered (for anybody triggered by things like that), you can very easily see the stitching seems in various places, and I noticed it’s right foot hangs longer than it’s left and points downward. I’m not sure if it was intentional or not, but it looks like he broke his leg.
Rainbow Pon-de-Ring Donut Squishy
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I’ve been waiting to review this baby! This is a Blippo original item based on the pon-de-ring, the special one of a kind donut by Mister Donut, a brand exclusively in Japan. It’s available on the website for $2.90 in both this form and keychain form.
It’s not scented as far as I know, but I do pick up a small scent from it. It has a fast rising speed but it’s very soft, which is what I consider to be the most important detail- besides being cute.
Rating: ♥ ♥ ♥ ♥ 
It’s very cute, and I love the color scheme and shape. The one complaint I have against it is that it has a messy lining, as you might be ale to see in the picture. The lining (outside and hole) is very... it looks like whoever cut the extra material off did a poor job. That’s probably the best I can explain it. The problem with trying to peel it off is that it also pulls off little bits of the color; so I’ll be finding my smallest pair of scissors to deal with this issue later.
Let’s see how long it takes for me to find an item that doesn’t have issues.
Unfortunately it isn’t the next one.
Yori Cook Mini Whiteboard
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Yori Cook is a cute little series we’ve seen in this box before. I’m not really sure what it is though, other than knowing it’s by a brand called caramel popcorn, but it has a bunch of cute animals which is good enough for me.
So anyway, this is a cute whiteboard with a marker and a hole on top so that you can easily hang it up somewhere it’d be more accessible. It’s also double-sided, one side is bare (minus the drawings) while the other features a weekly schedule.
Besides this pink set, there is also yellow, green, and blue. It’s recently gone down to $2.25.
Rating: ♥ ♥ ♥ ♥ 
I think it’s a cute idea, and I like that they included a hole for hanging. You could loop a string through it, or use a nail if you wanted to put it up. Or you could even carry it around with you (although that might get erased a lot sooner).
The only thing is, I wish they included a string or clasp to hold the marker. I don’t really blame them for that though because I noticed a lot of these miniature ones do that.
Koinobori Plush Charm
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An exclusive plush only available for $2.90 on the Blippo website, coming in pink, yellow, and indigo. This is a cute, carp streamer-inspired charm that resembles those colorful windsocks Japan is known for having.
Rating: ♥ ♥ ♥ ♥ ♥
It’s a firm plush, but it’s still soft and kinda cute. I’m not a fan of yellow (as many of you know), but I don’t actually hate it here. There’s no real problem with this as far as I can see; ironically this is the first item I don’t have any issues with.
Fruity Eraser & Never Stop Dreaming Notebook
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First up is this fruity eraser, which includes a cute little roller to allow you to glide it around, but you can also just take it out and use it free-hand. There is a large, colorful variety of these, each for $1.60 on Blippo.
Rating: ♥ ♥ ♥ 
The concept is cute, and the fruit slice is very nicely detailed, I wish it was scented~
I do have another problem though. You can’t see it in this picture, but the roller thingy on mine is broken. It keeps slipping out on the one side and doesn’t really roll for me. So it’s pretty much useless. The eraser works fine though.
Our other item is the Never Stop Dreaming notebook, it’s currently on sale for $1.95 on the website in four different colors, and there are other variations of it too.
The notebook pages are plain but the border has a design on it, which is kind of cute. It also has a band to hold it shut, and a ribbon page marker/bookmark,
Rating: ♥ ♥ ♥ ♥ 
It’s adorable, even though I’m not a fan of such tiny notebooks, it would come in handy and it’s small size makes it easy for travel or carrying around. Again, there is a small problem- I wish I was making this stuff up. I noticed a lot of pages in mine have a lot of these dirty looking speckles that i‘m pretty sure aren’t supposed to be there.
Kawaii Octopus Pen
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Our next item is this super-adorable octopus ink pen. Available in a variety of pinks and blues on the blippo website, each is now on sale for $1.68.
Rating: ♥ ♥ ♥ ♥ ♥ 
It’s not the most decorative pen we got from a box, but I love the cute little octopus on top~ it’s so sweet looking. It’s a typical ink pen otherwise, it writes smoothly.
Magical Unicorn Pencil Pouch
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Available in four, magically inspiration designs featuring rainbows and unicorns; these are perfect for carrying the pen, eraser, and whiteboard marker we got- along with many other items!
It’s currently on sale for $2.95.
Rating: ♥ ♥ ♥ ♥ ♥ 
Not only is it really cute looking, but you have a lot of room for holding classroom essentials. The seams and detail are fine, no issues there. I don’t really have much to say about this one, but after everything else that’s probably a good thing.
♥ Cutie Ranking ♥
Content - ♥ ♥ ♥  Everything was alright. I wasn’t really super-excited about anything besides the squishy and cute pen. 
Quality - ♥ ♥  I rarely ever actually have to use the quality part of this, but here we are... I don’t know if everyone’s was like mine, or if I was just the lucky person who got all the issues. The items are still usable as I’ve said, with the exception of that dinky roller.
Price -  ♥ ♥ ♥ ♥  Unlike the past few boxes, this one actually ended only being about a dollar more than what we pay ($20.33). Which isn’t bad at all.
Theme - ♥ ♥ ♥ ♥ There’s no denying that they pretty much got it. There are like one or two items I don’t really see as school appropriate- but out of 9 items, that isn’t bad.
Total Rank: 13 out of 20 Cuties. I really wanted to like this box, and initially i did until I was forced to really look at it. Usually the quality is really good, so I was kind of disappointed I found so many little problems with a lot of the items.
♥ Cutie Scale ♥
1. Mini Whiteboard - In the end, I was kind of surprised this ended up being my favorite thing. I love the clear pink border it has, and each side is versatile and features cute designs, which I really like. If they had just included something to hold the marker, it’d be perfect!
2. Sumikko Gurashi Stickers - I admit that there are several issues with these, but at the same time they don’t entirely take away from the cuteness. I’ve never seen the group look so tiny~
3. Squishy - It might be a bit messy, but it’s ultra-soft and I love the semi-rainbow coloring effect. The booklet makes it look better than it actually is though.
4. Octopus Pen - It’s so sweet looking~ It makes me smile, and I love the pale pink color~
5. Unicorn Pencil Pouch - It’s sort of like the notebook, but the colors are much more vibrant and features a little more variety in terms of design and color options.
6. Fruit Eraser - I was surprised by the quality of the orange, especially in comparison to some of the other fruits, and the roller. I like the clear piece it attaches to too. 
7. Plush Charm - For me not to hate the yellow on something means it’s not that bad. I kind of like how the eye color stands out against the body color.
8. Notebook - It’s pastel designs make it look kind of elegant, rather than cute. I wish the pages had been a different color though, to make something stand out a bit more. The colors are kind of muted.
9. Namakemono Plush - As cute as it is, after looking at it for long it kind of reminds me of those partially bald baby birds...
Well, here we have it. We’ve come to the end of another review :3 I hope you guys found it enjoyable and semi-informative. Next up will be the Tokyo Treat august review, followed by Doki Doki crate.
Until then, stay cute!
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