I'm about to go on a whole rant on why I love venture as a dps.
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Venture is literally a splatoon players dream, as a person who used to play alot of splatoon 3 before I switched to overwatch.
(I use a Nintendo switch and my switch pro controller, I have gyro enabled and it's set to max sensitivity [both x and y axis] and the same goes for my stick movements).
The fact that they can go underground and avoid damage, plus getting a temporary shield when using their abilities!??!?! It reminds me of the swim feature in splatoon, difference is venture can't get hurt and the ability is timed.
They're Abilities are sooooo good when it comes to crowd control especially when they exit the ground, if you charge it, it causes a shockwave!??! Dispersing a crowd while also dealing damage.
Playing them reminds me of playing splatoon with one of my favorite weapons: the explosher. But 10x better!?!? Difference is higher mobility with venture and lower range. In splatoon the explosher has high range and very low mobility making it more of a backline weapon. However the projectiles are very similar, with a direct hit and a splash/explosion. Both weapons are great with crowd control in different ways, with the explosher you can fire projectiles from a distance, the projectiles explode on impact dispersing a crowd, pushing the other team back in order to regain health(it takes about 2 direct hits to kill). Venture's ability, burrow, definitely can help with crowd control by dealing damage, knocking back opponents and disturbing the momentum of the enemy team. In overwatch venture's weapon(smart excavator) takes about 3 hits to kill most characters(not tanks) without using combos. Both weapons are on the slower side, with a delayed hit and slow firing rate however both weapons make up for it when it comes to damage.
Because venture is so mobile it makes perfect sense for them to be melee/short ranged, again I love the crowd control aspect they have! I think blizzard also did a great job at making them balanced! Even though their abilities seem op, there are multiple ways to counter their attacks, even their ultimate can be countered by either a shield(as long as its on the ground) or by jumping(like you would a jump rope or the special: wave breaker from splatoon[you jump over the waves to avoid damage]). With venture as long as you look for the signs that they're around you have a chance at countering them or getting out of the way. When venture travels underground it shows exactly where they are, and when they charge up an exit you can clearly see how big the impact will be, making it easy to avoid as long as your character is quick enough.
In my opinion venture is a really fun character to play, honestly they have to be my current favorite. I found that their abilities are really easy to learn and even combo, if you like melee characters that are also good with crowd control and are very mobile.
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Using gyroscope-based hand gestures to improve user experience
All content producers are trying to innovate new hooks that grab human attention. The most recent trend is short-form videos (Reels, stories, and Youtube shorts), which are used heavily in almost all social and content apps because of the substantial impact of user interaction.
And this refers to allowing new policies that will enable individuals to post freely on the internet and utilize the available platforms.
The Challenge
Enjoying short-form videos can mean lots of time spent on the internet, which is associated with exhaustion from browsing the internet and, thus, an increasing need for an aiding tool to help the users.
For instance, some people have pain in their thumbs, which lessens their ability to scroll over the screen of an internet-enabled device, which happens after spending a long time using the device. The reflection will explore an innovative tool available for users who use one hand to navigate short-form content.
I believe the gyroscope is a feature that can be a pleasing alternative that offers a new experience for the targeted users.
When does this happen?
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Users continuously consume a lot of time while using their mobile devices, specifically for entertainment purposes like watching reels, which causes hand pain, especially for the thumb joint, especially when using the thumb for scrolling up and down for more than one hour.
Navigate Intuitively
The gyroscope is a microdevice that consists of a disc mounted to spin rapidly around an axis (Armenise & Ciminelli, 2020).
The gyroscopes' sensitivity is incredible; it feels like it is activated by your brain, not by your hand!
So moving the hand at a slight angle that is barely noticeable will crawl to reveal more content.
Gyroscope In Mobile Devices
Utilizing a gyroscope to measure the accelerometers' velocity along the x, y, and z axes. It was used in many different techniques and fields, like navigation, wellness, gaming, and many more. Here are some examples:
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Gyroscope In Content Browsing
The gyroscope can deliver a seamless experience by tilting the mobile device up and down along the Y axis, which offers the ability to scroll between screen components that have a specific height for each post, regardless of the content type, for the sake of reducing the use of the thumb heavily.
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Content Size
Determining the size of posts is essential to assist hand movement and the gyroscope sensitivity to measure how much the user needs to tilt their hand up or down to jump back and forth between different contents.
The social content depends on the following sizes to represent short video content, whether the label is a reel or any other similar video type. Those types usually have the same time duration, which is less than one minute, and they share the transition experience and functionality.
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Targeted users
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The findings indicated that 70% of the respondents used Facebook and Instagram, 40% used TikTok, 20% used Snapchat, and 40% used Pinterest. Moreover, 90% enjoyed watching the short-form video (reels)
Furthermore, 40% of the respondents were annoyed by the experience of sliding up and down to reveal content on their favorite social media platform. 70% of participants enjoyed watching short-form videos for more than 2 hours, and the rest were between 1 and 2 hours.
40% feel hand pain from browsing on their mobile devices, which makes them switch the device between hands to continue. Most of the participants enjoy browsing early morning and directly before sleeping.
A significant number of the respondents (80%) stopped using their devices because they were busy. 100% of the respondents use one hand and spend their time on social media applications.
How it works
By linking the gyroscope sensor with the desired content, The gyroscope can respond to changes with a hand gesture. Any movements can be calculated and connected with a particular output on the application.
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Thus, the size of the short-form videos is defined, and the gyroscope can move from one video to another without the old-fashioned experience that depends on using the to scroll up/down.
Moreover, by shaking the device, we can refresh the current content and download the newest one, and this is by taking the user to the top of the screen again.
Reference: Nader Al-azzeh CCO at Startappz
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You looking for music recs?
Well... lUCkY YoU! hehehehehHEHEHEHE
DYWTYLM- Sleep Token
Rain- Sleep Token
Atlantic- Sleep Token
(im going through a bit of a Sleep Token phase believe it or not)
Euclid- Guess who? sLEeP ToKEn
Granite- Sleep Token, once again
Are You Really Okay? (No)- Sleep Token
Aqua Regia- Sleep Token
Telomeres- Sleep Token
Don't Let the Light In- Gyroscope
Zero 'O' Clock- BTS
Moon- BTS
Make It Right- BTS
Real and Untouched- Kisschasy
Heartstone- The Getaway Plan
Last Words- The Getaway Plan
You are so very welcome. <3
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