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#Ghost Towns
mumblelard · 10 months
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this firefly caught her first finnie of the summer right outside my front door
my kiddos came over after work last night and we spent time talking at my kitchen table. right now, we are on the edge of so much death in our family and we had to talk about it. we told each other stories about the ones they could remember dying, and i told them stories about the ones they couldn't. finally, we talked about the ones who are about to go and all the ways of there are of dying and all the ways there are of saying goodbye
there were some funny stories in there too, but when it was all too much, we told cousin stories, and we laughed and laughed and laughed. it was a good night
(photo via finnie)
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unbfacts · 7 months
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matt-barber58 · 3 months
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This beautiful remnant is an icon of the ghost town Rhyolite, NV.
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furiarossa · 12 days
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What do ghost cities look like
Ghost cities you say? Today we talk about...
Phantomhives
Ghost hives (also called phantomhives) are large, stable settlements of gregarious ghosts, generally forming around a feudal lord (or "overlord"). Often they don't look at all like human cities, because ghost dwellings require much less external space than human dwellings, developing within dimensional pockets that leave only part of the structure protruding (often just the door), and therefore can be "compressed" into less space.
Formation
Ghosts are normally territorial creatures and interaction with others is typically centered on the relationship with the territory. However, ghosts are not solely solitary: depending on the space and resources available, they can form social structures ranging from a small group of ghosts (rarely related to each other, more often in collaborative relationships) to large and dense groups in an urban environment.
This second category of aggregation gives rise to phantomhives. However, for the formation of a large and dense group of ghosts, it is necessary for there to be someone with the role of a powerful aggregator: this figure is known as a feudal lord or overlord.
The overlords are very powerful ghosts, with an extended aura, capable with their presence of changing the physical characteristics of the area of residence, for example by raising the temperature and attracting small ghosts which will feed on the residues of their aura and which will form the basis of the feeding of the ghost colony; they also have other important roles, such as protecting the territory from attacks by large predators, other possible overlords, and often nourish the paralarvae that would otherwise be left to themselves.
The very presence of an overlord favors the reproduction of "subject" ghosts in his territory and thus gives rise to more densely populated areas.
Geography and structure
Each phantomhive seems to be regulated according to a specific set of rules, mostly independent of the influence of communities external to it: although in the past some form of ghost government seems to have existed, modern settlements are self-regulating and have specific laws, as well as unique structures often dictated by the overlord who reigns over them.
An example of an overlord is Walker, with his prison: he is the feudal lord and his "policemen" are the subject spirits. The massive penitentiary in which they live is the phantomhive, created according to Walker's personal tastes.
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Ghost chambers are small dimensional pockets, much larger on the inside than on the outside, sometimes visible only as a door/entrance, and are called ghost lairs or simply "lairs".
The exterior of the accommodation, depending on taste, can be bare or richly decorated.
The housing agglomeration appears different depending on the growth arrangement:
Chaotic: occurs when the hive develops as a conglomerate of irregularly sized ghost lairs, growing and connecting through channels and roads that seemingly make no logical sense. The chaotic cluster is the most common type of phantomhive.
Axial (or linear): occurs when the hive develops along a "road", a sort of corridor that connects all the accommodations, and takes on a long, narrow shape. They are, although rarely, also called "Western hives", due to the resemblance to the old US towns.
Grid (or checkerboard): occurs when the hive develops with regular conglomerates of ghost lairs with equally regular shapes, interspersed with escape routes. This pattern can have many variations including rectangular meshes, triangular meshes, parallel streets, hexagonal meshes.
Radial: occurs when many roads converge at a central point, often the result of successive growths over a long period of time. The hive develops around a central square surrounded by concentric canals or streets, where each expansion of the city implies a new circle.
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(Yup, we expand, but we try, when possible, to keep our answers canon-compliant).
We hope that you found this interesting! And if not... there's more:
All the ghost worldbuilding posts!
The “Ask us about ghost worldbuilding” post
Our ask is open!
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staticspaces · 3 months
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The Ghost Town - Part II
Here is a video about this location that you might enjoy!!
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And finally, here is the living room, another bedroom along with the basement!!
Keith's parents emigrated to Canada in 1922 from Scotland, he was born in 1928 along with his twin sister. He travelled to school by car in the summer and by horse drawn van during the winter months. Some of his hobby's included playing kick the can and fastball, he also enjoyed collecting things, such as gopher tails and crow's eggs.
After finishing school, Keith continued farming in the area where he grew up. He moved to this very home in 1977 when he was in his 50s. He spent most of his time farming the surrounding land until he unfortunately had a stroke at the age of 75 and of all days, it was his birthday.
Keith would spend his remaining years living in a retirement home while still occasionally returning to the farm to see how his gardens were doing. He would later pass away at the age of 88 leaving all of his personal belongings behind.
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lesbianjudasiscariot · 11 months
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I miss you, but there's comin' home
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ancientorigins · 1 year
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Suakin was a prosperous seaport in past centuries, an important center for ivory trade along the coast of the Red Sea. How did Suakin go from having a booming economy, beautiful architecture, and a rich culture to becoming an abandoned ghost town?
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strathshepard · 3 months
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Ghost town near North Bend (aka Twin Peaks), Washington, which re-emerges when it hasn’t rained via The Seattle Times
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arconinternet · 9 months
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A Ghost Tour of Jerome: America's Largest Ghost Town (Video, 1989)
You can watch it here.
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ruthlessreality · 25 days
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Just a few pictures I took of the small, abandoned town of Pitcher OK. A town considered one of the most toxic in American.
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Who wants me to report live from CENTRALIA, PA 17921 tomorrow?
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hrsnowden · 2 years
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Lantern - Bodie, California
Harry Snowden
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enigmas-degree · 2 months
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and I know we'll never grow old together 'cause you'll never grow old to me you're the pink in my cheeks and I love that it means I'm a little bit soft
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darkfictionjude · 4 months
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Outer God anon here for a Mission 🐦 and happy new year Jude!!
I was wondering about how this town and the story reminds me a lot of the Dunwich's Horror and others real life moments.
This town is Salem?
Happy new year to you outer god nonnie!
You know I didn’t pick one singular town as inspiration for Croun. Although the one that gave me the initial idea was Twin Peaks from the show Twin Peaks. Basically a town at the edge of the world, surrounded by trees with supernatural elements as horrifying as the people who seem so nice and good but are truly all devils.
Of course Salem is also an inspiration, Sleepy Hollow, Centralia, Bodie, Butedale, Embarras. Just a series of ghost towns (tales) and ghost towns (abandoned places).
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staticspaces · 3 months
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The Ghost Town - Part I
Don't forget to check out the video, if that's your thing!!
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And finally, we see what the general store and post office building looked like!!
After the railway was expanded to the area in 1905, the townsite began to emerge from the land in 1909. There was once a railway station, two grain elevators, a school and a post office which was attached to the general store. Like most of the country at the time the area was largely settled by Europeans, people from Scotland in particular.
The general store was closed in 1968 and the post office was last in operation in 1975. There is also a locally known story that the last owner of the general store took his life in the back of the building in 1989. Although I have not been able to find any proof of this, the years following would see many different owners as they would never live there for more than a few years, before once again putting it up for sale.
The town was created because of the railway and when it was no longer necessary to have towns along the rail line, the people of the town soon disappeared like ghosts.
Today, only three main buildings remain, two houses and the former general store. There are also a few outbuildings further back in the fields.
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kodachrome-net · 4 months
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Bodie, California, May 1981
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