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#GALAXIANS
artwithatlas · 10 months
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Got a feeling this will be my artfight magnum opus…
Anyways @maidstress
Galaxians by @packedlunchmeat
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rastronomicals · 1 month
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10:08 PM EDT March 22, 2024:
Boris - "GALAXIANS" From the album Heavy Rocks (2011) (May 24, 2011)
Last song scrobbled from iTunes at Last.fm
Top Eleven Power Trios
11. Triumph 10. The Jimi Hendrix Experience   9. Rush (through Permanent Waves or so)   8. Budgie   7. Dinosaur Jr.   6. Blue Cheer   5. Beck, Bogert & Appice   4. West, Bruce & Laing   3. Boris (when they want to be)   2. Mountain   1. Cream
And of course, just because you have three members, it doesn't mean you're a Power Trio. New wave conglomeratives with funny haircuts, retro outfits toting along a big standup bass, prog-rockers with their fat stacks of cash and synthesizers, and artsy bands employing a fucking drum machine do not qualify. The Police, ELP, The Soft Machine, The Reverend Horton Heat, Muse, The Nice, Big Black, The Stray Cats, and, for some strange reason, Nirvana, all do not count. ZZ Top barely does.
File under: Bands who at one point or the other were the best in the world
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highretrogamelord · 4 months
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Galaxians / Sword of Peace for the ZX81
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requested by @theartshift
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technoplanet · 5 months
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atariforce · 3 months
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Retro Game Spotlight 097: Galaxian (1983)
Original Publisher (Arcade version): Namco Original Designers (Arcade version): Kazunori Sawano, Shigeichi Ishimura Publisher (2600 version): Atari Designers (2600 version): Mark Ackerman, Glenn Parker, Tom Calderwood Box Art: Hiro Kimura
Trivia: Namco's answer to Space Invaders, the Atari 2600 port of Galaxian used an innovative technique for displaying eight characters across the screen (the hardware normally only allowed four), earning a software patent for programmer Mark Ackerman.
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all-the-pacs · 6 months
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#3 - Pac-Man (Galaxian Hardware) (1981)
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Who am I? I'm having an identity crisis over here...
Oh yeah. We're going there.
So, a bit of historical context for you at home. Galaxian has a bit of history in a much... seedier part of games publishing from the early 1980s. Namely, it was dirt cheap, its hardware was dirt cheap to clone, and it was powerful enough at processing video games.
As a result, a bunch of unofficial clones of arcade games based on Galaxian's hardware were created. We couldn't find if these happened to be conversion kits (which is a very different thing mostly done by official companies, which effectively lets you swap out the games across cabinets) or if these were wholesale original cabinets. These were mostly popular in countries that were not Japan or America, seeing as publishing wasn't exactly covered by a Namco or a Bally Midway over there, and nowadays these are all extremely, extremely rare. If not for the preservation efforts of arcade gamers, these would very likely be borderline lost!
There were other Galaxian Hardware clones of games, but Pac-Man probably is the most iconic one. Heck, the second most iconic one, Ghostmuncher, is just another clone of Pac-Man. ...No, we're not playing that one, are you nuts? We're only playing this one for two reasons:
It's notable. It's the first one of these bootlegs that's related to Pac-Man as far we can tell, and hey, we think this is the first bootleg Pac-Man game... Ever. We think it fits.
...It's very, very funny to us to first play Galaxian, then play Pac-Man, then play this.
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...Yeep.
Already, you can see that while Galaxian's hardware is good enough, it isn't. Good. Enough. The colors are all wrong, and the screen margins are inherently different (224x256 resolution instead of 224x288), so it ends up looking a little squished. This only will become more apparent when we enter the maze!
In addition, the text is... A little odd. So! Something we neglected to mention last week is a weird thing about the DIP Switches for Pac-Man. For those not aware, basically, DIP Switches are little settings that arcade cabinet owners could configure to customize the game to an extent. Stuff like how many coins it takes to get a credit, the game's difficulty, as well as a few other miscellaneous settings.
For some reason, in Japan only, one of the DIP Switches... changes the names of the ghosts. Blinky is Macky, Pinky is Micky, Inky is Mucky, and Clyde is Mocky. These alternative names were scrapped extremely fast, especially after the game took off in the way it did, and heck--by the time the game made it over to the west by Bally Midway, if that DIP Switch were set on in their release, all that it'd do is dummy out the names into template strings of 8 letters.
...All this to say that, for some reason, this bootleg uses those names. We don't quite get it either. Maybe this was based on a specific machine that was just configured an oddly-specific way? The fact that the default score to get an extra life is 15000 instead of 10000 (and in fact, 10k is not an option) would lend credence to that hypothesis, but there's effectively zero way to be for sure. This was a bootleg made by an uncredited bootlegging team in 1981, after all.
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We enter the game and GAAAAAH.
Okay, you know how when we played Galaxian, we pointed out that the game audio was super shrill? This leaves us no choice... We must deploy an audio recording. (Light headphone warning--it's not loud, but it sure is annoying!)
Yeesh. That is extremely harsh. When we said it was only good enough, nowhere is that more readily apparent than the audio of this thing. Believe us when we say it gets worse, but we just couldn't get clean audio of it. For example, the iconic "waka waka waka" sounds more like "uuEEuuEEuuEE", and the 1-up jingle is... Literally just a solid tone.
In addition, the colors are all wrong. And it's not even like they couldn't have the pallete right on a few of these, at least--the Ghosts and especially the Bonus Fruit we understand to some extent, they only have so many colors to go around after all. But two of the ghosts are red and one is distinguished by having no eyes? And neither of the red ghosts are Blinky (well, Macky in this case), who is red by default anyways? And why is the maze yellow with blue insides, anyways? The maze is simply black and blue outlines, with zero insides at all*, so we don't even know how this one happens.
...Okay, that is a slight exaggeration--there are specified inside colors, but they literally never use them in-game in the final game. So this is technically a look at something that otherwise goes unseen in the original game without a certain glitch we're saving for later.
Aside from all that, however... Despite how garish the game looks and especially sounds, the game AI seems to be entirely intact? Admittedly, we did not study this one too hard, but the ghosts do seem to be alternating between chasing and patrolling their corners, the bonus fruit only appears after eating a certain amount of dots, and the ghost AI works as you'd expect it to. Macky beelines, Micky heads to ahead of you, Mucky takes Macky's position into account before charging you, and Mocky tries to hover vaguely nearby.
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Also, you know how if in the original Pac-Man, when you eat a ghost, it turns into just its eyes and returns to the ghost pen? Well, this bootleg is a little different... They lose their eyes entirely, leaving only their sheet! It honestly looks a lot more frightening than if their eyes were the only things unscathed, honestly, especially since the sheet is now a sickly pale white.
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Also, here's just a weird little detail. If you get up to the top of the screen, or if a ghost ends up there, the top third of the sprite is covered up entirely by this weird... black bar. The maze looks entirely normal, but anything that goes up there is truncated. We have NO idea how this one happens this time, and we don't even have a guess like the weird interior-maze thing.
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We obviously were not keen to play this to the end whatsoever--both for the sake of time and also the fact that unlike Pac-Man, there is zero Rack Test. (What that means is that one of the DIP Switches will automatically clear the stage--presumably this is for testing stuff like potential hardware issues or to progress past a Certain Glitch we once again will refrain from spilling the juicy deets on.) And, uh, no thanks! We are not sitting here for hours for a few screenshots! But we had to see if there was an intermission, and sure enough, they do include them. Gnarly!
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So... Now that it's over, what next? Well, still in 1981, we've still got a bit of time in the early stages of Pac-Man Fever where Namco could not officially provide new games yet, but people, of course, wanted more Pac-Man in their lives. So without Arcade games, what else would they have?
...If you've seen the Q&A, do you remember the line when we said we had to clarify a video game is a game with some form of video elements? Yep. We've got a little bit more silliness to go through before we hit recognizable territory. And, hey, this next one has the backing of Namco themselves! See you then!
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timetraveler65 · 18 days
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businessmemes · 6 months
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all employees are allowed 5 minutes of Bizniss Zapperz during their lunchbreak every 3rd Wednesday in December.
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itsfantasticac · 9 months
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Photos of the Galaxian3 attraction at Namco's Wonder Egg 2 park in Setagaya, from 1996.
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spyrkle4 · 8 months
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I did a villain hexagon for the villains and antagonists in Phase 3.
Since every season gets a villain hexagon, thought I'd do it for my own story since Phase 3 goes in a different direction than the canon Phase 3
Enjoy!
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rastronomicals · 3 months
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6:09 PM EST January 21, 2024:
Boris - "GALAXIANS" From the album Heavy Rocks (2011) (May 24, 2011)
Last song scrobbled from iTunes at Last.fm
Top Eleven Power Trios
11. Boris (when they want to be) 10. Beck, Bogert & Appice   9. Budgie   8. Mountain   7. Dinosaur Jr.   6. Blue Cheer   5. Triumph   4. Rush (through Permanent Waves or so)   3. West, Bruce & Laing   2. The Robin Trower Band   1. Cream
And of course, just because you have three members, it doesn't mean you're a Power Trio. New wave conglomeratives with funny haircuts, retro outfits toting along a big standup bass, prog-rockers with their fat stacks of cash and synthesizers, and artsy bands employing a fucking drum machine do not qualify. The Police, ELP, The Soft Machine, The Reverend Horton Heat, Muse, The Nice, Big Black, The Stray Cats, and, for some strange reason, Nirvana, all do not count. ZZ Top barely does.
File under: Bands who at one point or the other were the best in the world
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highretrogamelord · 4 months
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Galaxians & Gloops for the ZX81
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yumiiverse · 2 years
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✨𓉢𓂀𓉢✨ “Incarnate Karmic connection “ Colored pencil 245mm x 170mm by @yumii.verse #yumiilovesyou #merkabamusic #myartwork #creation #coloredpencil #colors #reincarnation #meandmylove #freemyself #sealedoff #やっと #色つけた #justfun #psychedlic #psychedelicartwork #starseeds #galaxians #ancientegypt #ancientcivilization #lifeonearth #starnation (at Earth) https://www.instagram.com/p/CfX91EbPU1L/?igshid=NGJjMDIxMWI=
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oldguydoesstuff · 1 year
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oldwindowsicons · 1 year
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Galaxian
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