This came from the 2001 CD "Dinosaur Adventure 3D". with Pterrance (Left) and Rolf (Right). It had a bunch of minigames, mini movies and facts about dinosaurs. Pretty fun for a kid
Here's a youtube video showing the gameplay: https://www.youtube.com/watch?v=JmEBA833b3k&t=962s
Commission and Kofi can be found here: https://www.deviantart.com/kristanni20x6/art/Commission-Sheet-SALE-909815796
Patreon: https://www.patreon.com/kristanni20x6
very niche take for the one person out there who's played both of these games:
dinosaur adventure 3d is just mgsv... two gays building an army without borders, collecting children from warzones and raising them on a perilous island motherbase to become child soldiers ...
THE ANNIVERSARY OF THE DISCOVERY OF KULINDADROMEUS
A LITTLE FLOOFIN WHO CONTINUES TO SURPRISE US!
In addition to reblogging as much Kulindadromeus art as I can (be sure to tag it #kulindadromeus or #kulinday for me to see it!), we will be having our ANNUAL LIVE STREAM!
This stream is where I and a bunch of other paleontologists and paleoartists have a goofy silly time talking about dinosaurs, paleontology, and whatever the hell else comes to mind
The Stream will be on @i-draws-dinosaurs's Twitch, because I cannot log into mine anymore and it's sad
URL: https://www.twitch.tv/idrawsdinosaurs
TIMETABLE FOR THE STREAM:
7/24 18:00 GMT (14:00 Eastern, 3:30 am on the 25th in ACST): Meig opens the stream! Witty banter and maybe some 3D Dinosaur Adventure!
19:00 GMT (15:00 Eastern, 4:30 ACST): Ilari (@otussketching)narrates his own animated storyboards! Always a hoot!
TRM Round 1: Jurassic Park (Lost World family) vs. 3D Dinosaur Adventure (Assembled T. rex)
Jurassic Park (Lost World family) – Residing on the remote Isla Sorna, this family consisting of two parents and a baby have their wild existence interrupted when a bunch of humans just have to visit their island. And, of course, one of them just has to hunt the male (and only the male, sexist bastard), resulting in the baby being taken hostage. It’s a whole mess that gets a lot of people killed and dad and baby transported to San Diego. But, since the dad rex breaks out and crashes the boat, Dracula style, he goes on a rampage through the city. Fortunately, he is able to be lured back into the boat with his baby and the family is reunited on Isla Sorna.
3D Dinosaur Adventure (Assembled T. rex) - I’m including a clip here, but you should see the whole thing. Look up “3D Dinosaur Adventure - Tyrannosaurus Comes to Life” on YouTube and it should show up. Watch as a Tyrannosaurus, well, comes to life, one layer at a time. From skeleton to skin, we see it all. I remember watching this a lot as a kid, and it didn’t scare me nearly as much as the one where the Albertosaurus runs at the camera.
@sleeplessangels Thank you for the awesome suggestion!
Hey everyone! I'm thrilled to share with you the latest dino creation, a fatty Spinosaurus. This project is a shout-out to @sleeplessangels, whose suggestion was to make one of these guys.
This is just the beginning, though. I'm planning to add more intricate details to bring this adorable fatty to life. And yes, there's more exciting news – I intend to 3D print this model! So, for all the dinosaur enthusiasts and 3D printing fans out there, stay tuned for more updates and posts about this journey.
I hope you enjoy this as much as I do, and I'd love to hear your thoughts and suggestions. Keep an eye out for future posts, and let's see where this Spinosaurus adventure takes us
Games I Played In 2023 And Whether Or Not I Thought They Were Good (Part 1/4)
Once again, a year has passed, and I spent a considerable chunk of it on video games! Here's what I thought about [e: some of] the ones that I played.
1 - [2] - [3] - [4]
Potionomics
This game is- well, I've never played a Recettear game, but apparently it's a Recettear knockoff? You run a potion shop, and you hire adventurers to go into dungeons to get ingredients for your potion shop, and the whole thing's on a timer where you have to pay off a big debt by the end... apparently there's a formula it's aping that I'm unfamiliar with.
But it's very fun- it's got two main unique mechanics, one of which is a potion-brewing minigame about balancing ingredients in certain ratios which is challenging- and the other of which is an STS-style deckbuilder card game where you haggle with customers in lieu of combat. Both systems have a lot of depth and interesting options and I enjoyed them a lot.
Other standouts: the cast of support characters you can rank up social links with are great (love love love the coffee-addled workaholic moth girl and the comic relief cat pirates with a surprisingly dark backstory), and the fully-animated 3D character portraits are really fun and expressive.
Nitpicks: the time system having one time block reserved for the hour it takes to go home after visiting town is... an awkward choice (holdover from the Recettear structure they're aping?), and lategame you kind of cap out in potion-making capacity and it becomes kind of tricky to progress. Also the story's kinda predictable and the villains who don't later become party members are paper-thin.
Horizon: Forbidden West
God this game pisses me off.
Horizon: Zero Dawn, its predecessor, was a fun open-world game about hunting robot dinosaurs and uncovering the surprisingly elaborate story behind why there are robot dinosaurs. I enjoyed it a lot!
Forbidden West has everything Zero Dawn had... and also mountains of tedious cruft to pad out the game's runtime which all infuriates me to no end.
The story is still quite good! And the robot dinosaur fighting is still quite good! Those are the important parts, and they nailed them... but I have complained at my friends for hours about the bafflingly bad design choices that plague every other aspect of this game constantly. It's... there's so much, I want to like, make a video going into the details, but in short...
The cool and versatile weapons from the last game have been split up into piles of slightly-different weapons with different elements so you have to carry around and upgrade ten times as much crap and are forced to spec into a build that locks you out of effective experimentation
Every little noncombat action in the game has some very realistic and pretty AAA graphics animation that takes too long and wastes your time constantly during basic gameplay and kills flow dead
The very cool procedural climbing mesh thing... gets arbitrarily turned off in inexplicably oiled-up puzzle ruins that very badly want you to push a crate around in every way it's possible to push a crate around in order to waste the maximum amount of your time
Cooking "system" which is the most comprehensively useless thing anyone probably spent dozens of hours implementing in their video game
Item wheel that contains every consumable item in the game regardless of whether you currently have any and is basically unnavigable during tense situations like, say, combat, when you need it
So many repetitive sidequests about some poor fucker who went missing and might be in danger and is every single time dead to a bunch of robot dinosaurs obviously. Lot of missions designed to kill time rather than show you something cool or have interesting story.
There's a lot to like and it's super cool but god there's so much to be mad at. Respects the player's time 0%. I'm gonna go off about this more later for sure.
Disco Elysium
Oh my god, this game. It's... really something. You might be familiar with it from memes on Tumblr, about its comically inept slash deranged protagonist and his partner with the patience of a saint- but it's doing so much more than I expected from the out-of-context screencaps.
Like- yes, it's fucking hilarious. I love that about it. But it's also this incredibly detailed work of worldbuilding that creates this whole setting that's doing... some wild stuff. Like, you've maybe heard it's very political? Well, it is, but about weird alternate universe sci-fi politics that sort of halfway resemble our own, and it's thought through all of these invented social dynamics. And it's got a great sense of atmosphere- it knows when to be funny and when to be solemn and how to blend the two for maximum effect. It's a dark comedy, but it's all built on a dead-serious reality and a really effective story.
And- it is a murder mystery game about solving cases! It works very well on that level! It manages to be open-ended and let you solve things in a variety of different ways using this complex RPG stat system of creatively-designed psychological stats, while making sure the central whodunit (and a bevy of fascinating satellite mysteries) stays on track. Extremely good on a game design level.
(also some shit happens in this game that i was not at all expecting and can't even go into without spoilers, but- but holy fuck, the way this game opens up and the things it manages to hide in plain sight... just mind-boggling. incredibly impressive.)
Tunic
Speaking of hiding things in plain sight- neither this nor Disco Elysium came out this year, so I can't call either of them GotY, but... if they had, I'd have a hard time deciding.
Tunic is incredibly clever. On the surface, it's an isometric soulslike thing with a low-poly Zelda-y aesthetic... but there's not just the surface. There's layers and layers to this thing. The first layer it hits you with is that most of the game's UI is in a made-up rune script, which you have to learn, which is a fun challenge and caused me to spend a few hours making a tool to catalogue and decrypt the damn thing- though I eventually learned to sight-read it. But that's just- that's like, the tip of the iceberg, the most obvious twist to what this game is.
There's, like... I don't want to spoil what there's like. The whole thing is about peeling back the layers and figuring out which seemingly arbitrary aesthetic choices were secretly meaningful, and seeing how the game transforms as you figure out the different sorts of secret structure layered on top of each other. It's actually best compared to The Witness, although there's still a pretty meaty and challenging action-adventure game to tackle while you're uncovering the hidden patterns and deepest lore. It's a fascinating intellectual challenge and highly recommended to anyone who likes giving their noggin something to chew on.
The Legend of Zelda: Tears of the Kingdom
Man, so... this game is very impressive, but it's in a weird place due to some awkward design decisions and cut corners.
This is a direct sequel to smash megahit Breath of the Wild... sort of. It's very weird what it's doing. It really wants to be a self-contained thing, to the point of throwing out major setting elements and story concepts from BotW entirely so it can do its own thing... but on a mechanical level, this is the same game, with some very cool new mechanics and a cool-ish new story bolted on.
(Said story... it has one extremely cool plot twist that's also a gameplay twist, delivered effectively in a nonlinear way that creates this great sense of dawning comprehension. Otherwise... kind of a nothingburger. Ganondorf is boring and has no coherent motivation, there's no explanation or real plot relevance to the [spoilers] that seem like such a central thing, and... the whole thing revolves around a technologically advanced precursor civilization that's completely different from the technologically advanced precursor civilization established by the last game, of which all evidence has been meticulously scrubbed from the world to... I guess avoid confusion? The one huge central plot beat really works, and the rest is... low-effort nonsense.)
So, mechanically... the developers made this very odd choice to... have the game take place in the exact same map from the first game, except warped and remixed by geologic upheaval just enough to force the environment designers to redo every bit of landscape more or less from scratch. Like, all the same recognizable locations, but a step to the left. In theory, not a bad idea- but then they layer on top of that a threefold expansion to the world.
TotK has three world maps- Hyrule, the sky (full of floating islands now), and a third spoilery area that's the same size as both of those. The game's economy is thus weirdly trifurcated- crucial resources are located in all three areas, so you need to go up and down and up and down a lot. And so is the game's content- there's a roughly comparable amount of stuff in BotW and TotK, but TotK splits it across three maps, making each area feel largely empty, with a lot of wasted space.
This effect is especially noticeable in Hyrule, which... if you've played BotW, you won't really find anything new there. It's all the same places with a few tweaks, so there's not much sense of discovery if you played the original. There's a bunch of landmarks and areas that exist purely because they were there before and it'd be weird for them to disappear... except now instead of some secret or loot there, there's just nothing. Wasted space. And both the sky and the other new map are pretty homogeneous and unrewarding to explore once you've seen the four or five types of things they have to offer- they're mainly made up of recycled assets.
TotK is... I think strictly better than BotW, with more content and more fun core mechanics, but it's a worse experience than BotW if you played the first one. If you haven't played BotW, Hyrule will still be fun to explore, and you probably want to jump straight to TotK.
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I'm... gonna have to break this post up to get to the 21 other games I played this year, otherwise it's gonna be stupid long and take forever. Stay tuned!
⬇ Click through to learn more about me than you want to! ⬇
Heya! So my name is Jenna.
I am a 3D animator for film and tv. I genuinely adore my job and think I get to make some pretty rad stuff! Once in a while you’ll see me sharing trailers and reels, or just talking about it in general.
You can check out my vfx work in my tag, or on my website.
I’ve been using tumblr since 2011, you are simply not getting rid of me no matter what dumb thing Staff does.
Fandoms
In that time, I have gone through several fandoms and have made so many memories in each one.
People may remember when I was big into Supernatural, record-holder as my longest-lasting fandom, as many of us were. I may have since put that part of me in a nice little box with a nice little bow labeled “happy memories,” but I am still thankful to those who have stayed with me ever since.
I typically get extremely deep into a new fandom every few years. I apologize to people who don’t care to see it, I try to tag it all for your blocking needs! You can see my up-to-date current obsessions labeled in my blog bio! ☝
I am also a shameless, unrelenting shipper so block any of those tags that might bother you too. (I love imagining characters in love, what can I say)
Art Stuff
My drawings tag (all polished art, original and fanart mashed together.)
My doodles tag (non polished sketches, junk drawer of doodles. Things I deem unworthy of my drawing tag.)
Redbubble
Other social media links
Big ole list of other tags to be found here
In addition to my current main fandom, I also have several other interests that I talk about less often but do still come up occasionally. For your reference, intrigue, or blocking needs, here are some of those things:
-Slashers
-Godzilla
-Marvel
-Undertale / Deltarune
-Half Life / Portal
-Deux Ex
-Steven Universe
-Animated movies in general
-Pokemon
-Zelda: Breath of the Wild
-Splatoon
-My twitch streamers like Jerma, Kitboga, Criken, Charborg, & Wayneradiotv
Hobbies
I also love playing games and going to the movies.
And I also love convention-going! I am not a serious cosplayer by any means, but I do enjoy trying to whip something up based on my current favorite characters.
I also have a passion for VR! I think it is an incredibly immersive and fun gaming & long-distance social experience. Sometimes I’ll post screenshots from my VRChat adventures!
I also love birds. Like, the animal. They’re so cute and I love trying to identify them. I like the idea of birdwatching but I am too casual to get up early and go to parks. I am an amateur birder if anything!
And I also love plants and dinosaurs and penguins and getting high and science and really, really, really stupid memes.
Today's disabled character of the day is this unnamed Dino from Star Fox Adventures, who has nyctophobia
Requested by Anon
[Image Description: 3D model of a dinosaur with a pale yellow beak and green scales. They has orange eyes with yellow scelra and black pupils. He is standing outside near several bodies of water.]
since you have a lot of thoughts of whats out there in the toontown universe i wanna throw my 2 sents: so "toons" is short for carTOONS, the much is obvious. but as you & i both know cartoons can be so much more than your typical loonytunes slapstick humor. so i like to think there are other islands out there which represents a different genre, such as: a fantasy adventure land, a sci-fi land, a western land, a horror thriller land, a rom-com land, a detective mystery land, a preschool land. so on so forth. with all their own unique animation styles. with the only consistent thing is that all the land's inhabitants are anthropomorphic animals (GOLLY sorry if this is long)
OHOHOO. you caught me in a rambly day, so prepare for a long one, lol!! (i JUST talked about some world building for my deltarune AU in private) (and i just spent my whole day listening to video essays)
this MAY be ttcc specific but aside from some ttcc details, this could apply to just... toontown in general. but i am a ttcc blog and that's my hyperfixation so that's what i'll talk about.
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i love that idea! honestly, something like that is what i've had in mind, too! maybe not everything being placed on island - but a majority of them being. (perhaps similar themes being on bigger islands or just masses of land with some wilderness and such between?)
i already have my idea for a prehistoric toon land, but it's also still based on your looney tunes type cartoon - just populated completely by dinosaurs! it's where my OC, archie archaeopteryx comes from.
an idea like this in general would allow for a lot of interesting places to be made, stories to be told, characters to be made... all that could eventually get into toontown and interact with our typical toons and interact together in interesting ways and have jokes and themes based around their different animation styles and genres.
it would also let the toons to be expanded upon even more, since, in my opinion at least, ttcc can lack that a little bit in some ways. (but going out of my way to look at toons a bit more rather than just the cogs does bring some small interesting things into the light, even if just singular pieces of dialogue, lol. sadly, i don't have examples on my mind right now.) i'm a big cog fan and all, but i wanna see more from the toons! but then again, we play in the role of the toons - so i suppose that's our stories to tell! :]
I also like the idea of everything being anthro animals (ignore the fact i'm a furry for a second) it just allows for more fun, diversity, and just consistency. human-ness being reserved for cogs is what makes this work more in my opinion, but even with that not even all cogs are humanoid. (i am so glad ttcc brought us more robotic cog designs!!)
but the sheer contrast of a human-like robot interacting with ANY cartoon animal is what works in it's favor, y'know? makes the division more clear - even if there's a lot of stories and themes of these lines being blurried more. (like cog and toon friendship -> william and rain, misty in general, whatever dave has for the player toon, thomas warming up to the toons...) which i really like! gives more ideas for stories to be told and explored, and question the laws and logic of the world.
i guess this could also explain art style changes and design choices - like, for example, i don't exactly like the way flesh colored snouts look, it just doesn't fit my art style and so i leave them out. obviously, that's for all toons i draw - and honestly all art styles for just our regular toons are to be loved and celebrated. but y'know, this doesn't have to be! just a little idea i wanted to throw on the table as well.
one thing that could be interesting would just be different medias - i know toontown is a 3d game based on traditionally animated cartoons - but imagine the mixing you could do in art and in story telling! a classic cartoon coming across a pixar-esque cgi animated cartoon and them interacting, both baffled by one another - but still connected by their tooniness deep down!
it's a really interesting idea i like, thank you for sharing this with me and letting me ramble a bit! now, i'm going to list some genres or artstyles that i would like to see! based VERY OBVIOUSLY on my personal interests.
old kids edutainment game, i'm talking 90s - early 2000s. the jankier animation, bit-crushed voice acting, pretty off-model art... but all just very jolly and meaning to educate a young audience! could mix in cgi elements as well, since old games like this would have this. and y'know, some of these would be based on pre-existing thing.
honestly, just old games like that in general... the type of ones you don't see a lot, especially when spoken about online between more mainstream gaming places... but games you probably owned! games of mysterious origins, with very good charm tied to them despite their obvious lower production value... but maybe also something like pf magic petz! oh i'd die i'd love to see petz toons running around - except perhaps more anthro, but still four-legged since there are cartoons of non bipedal animals living more human-like lives.
just... digital in general? perhaps low poly cgi... listen i just like old games and their vibe. but we could do modern animated cartoon toons! both things from studios - but also indie things!
FLASH ANIMATED
eastern european slav cartoon toons - hey, that's where i am from! i grew up with a lot of cartoons from here (czechia), russia and poland! (these being the most notable obviously) and... the themes, animation styles and vibes are very different to anything anywhere else in the world! i would love to see that! obviously, this is hinted at older cartoons - but newer modern ones could apply, too! i'm just unfamiliar with those.
a bit more on the previous topic, since my country has a big history of this type of animation... stopmotion and/or claymation!!
i'm NOT a comic book person, but oh my god would comic book toons be interesting to see! i don't even mean super hero - just comic book style in general! comes from someone who's only comics they read and own were like... my little pony, astérix and obélix, tom and jerry, smurfs and some ducktales. very toony things!
now, most of these relate to art mediums and art styles... i think those are a bit more interesting than genres, since after all art is an art medium, and genres come second. soo many possibilities. thought there are some genres i think would be interesting to see!
detective/noir type toon world? a mysterious place filled with crimes and mysteries to be solved! could make call-backs to things like scooby-doo, too!
kid's cartoon, like you've said! something cute, fluffy, there to entertain the whole family and teach the kids a valuable lesson. not to be a bluey enjoyer on main here but... bluey toons. that would be very very cute, i think.
on that note, one could argue there could be an adult animated cartoon place, but considering a place like toontown we probably want to keep things pg 13... maybe not! but it's still a possibility - as long as you take inspiration from good animation made for adults. i will not be naming any names here...!
okay, this one is MORE an art genre/style thing but... illustrated children's book type thing? maybe not for VERY young kids, but still filled with fun stories and anthro cartoon animals regardless! could appear as 2d cutouts.
medieval toons, but in the art style of medieval styled drawings...! based on old tales and fables! could also mix with some fantasy elements, of course!
SPAAAAAAACEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE (space core portal 2 voice) (BUT LIKE... ALIEN TOONS. NOT JUST SPACESHIP TYPE STUFF THATS BORING TO ME I WAND INVADER ZIM TYPE SOMETHING RAAAA...!)
just anime. toon beastars. shoutout to that one louis fan-toon i saw some time ago
and honestly...im out of ideas for this here! i don't really look at genres too often to be honest! they kind of fly over my head, so i'd probably want these to reference specific types of stories that could be told in one of these, but not enough to base a whole place on. anyways, running a bit low on steam here, and i'd repeat myself on possible video game genre based toon worlds, so...! that's it from me! hope you had fun reading this... and my many callbacks to other medias for reference.
(also, your ask is not long! just long enough to be a delight to read! just look at my own responses here :,] )
also, question- should i get a tag for big rambles like this relating to like... world building and ideas in general? both for the cogs and the toons! would make it a bit easier to navigate, even if i am a little bit shy about people reading back through these, especially as my opinions may change. looking at you old thomas and robert ramble...