Promotional art by team artist @chaospyromancy
Eureka: Investigative Urban Fantasy is a neo-noir investigation-focused RPG with (as you can probably guess from the title) a supernatural twist. Eureka fills several voids we have noticed in the TTRPG space. Eureka supports investigation to a degree we haven’t seen before, ensuring that searching for clues is a granular and player-driven process, but also ensuring that the whole story doesn’t grind to a halt after one single failed investigation check.
Though most PCs will be mundane humans—or perhaps because most PCs will be mundane humans—Eureka also supports playing monstrous PCs, such as a vampire, in a way we have never seen before. This isn’t just a watered-down stat bonus, it’s like playing an almost entirely different game, with all the monster’s strengths and weaknesses to account for while solving the mystery, plus the added incentive to keep it a secret from the other PCs as well as their players.
If you like or are interested in Call of Cthulhu, Monster of the Week, Dresden Files, X-Files, Kolchak: The Night Stalker, Apocalypse Keys, or Gumshoe, you’ll probably find something in Eureka to really enjoy.
Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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Following a Trail of Clues
Lots of plots have at least some aspect of figuring out a mystery or uncovering some hidden truth. While it may not be a traditional murder mystery, writing a plot that revolves around the gathering of information and uncovering of clues can be written using a lot of the same techniques.
1. You should probably plan it
If you’re strictly a pantser, give it a shot, but I have never been able to pants mysteries like this. I would recommend planning it from the beginning and saving yourself a lot of time and headaches trying to piece it together later.
2. Start with the beginning and end
When planning a mystery, I start with the beginning, and then skip to the point that they uncover the truth or figure it out and work backwards to fill out the middle. What is the last hint they need to uncover the full truth, then, what leads to that hint, rinse and repeat until we get back to that beginning you created.
For example, say the MC is trying to find their missing friend. The last point would be ‘they find their friend’, so that’s where we begin. Maybe right before that, they’re told the location, to get their location, they’ve kidnapped one of the bad guys who knows it, to get to him, they need to break into the evil lair, to find the lair, they need to spy on the organization, and so on.
3. Diversify the hints
I talk about this a bit in my post about written elements (here), but essentially, you’ll want to diversify how your characters get their hints. It will seem cheap if they find everything they need to know on conveniently spaced notes or journal entries (unless you can really justify that), or it’s all told to them by someone who happens to know it all (such as the ‘wise man’ trope).
Maybe they find the last clue written down, but the one before was told to them from a key character, and the one before was puzzled out through a riddle, etc. etc. Here are some places to find clues:
Someone else knows something
This could be either an ally or an enemy. Family members, friends they weren’t aware of, a hidden partner, seemingly a stranger who knows more than they’re letting on. If they are an ally, there should be a reason they haven’t come forward yet, or justification for why their testimony is where it is in a story. Maybe they are somewhat accidentally guilty in the mystery, maybe they are afraid to be involved, maybe they aren’t aware anything has happened at all.
If they’re an enemy, maybe your protagonists need to corner them, best them in a battle, talk to them away from their boss, kidnap them, etc. Consider why this person would betray their ‘side’ to provide a clue to the protagonists.
Journal entries, notes, letters, ledgers, or otherwise written down
Physical evidence—footprints, pieces of clothing left behind, an object, photos, drawings
Biological evidence--fingerprints, DNA, hair, etc. If your character already has access to the equipment for this, great! If not, consider how they could find this out.
A prophetic dream or vision (use in cases in which it would make sense for your character to have this, obviously)
A riddle, poem, or song, if you can justify it.
An educated guess (for small jumps)
Timing—if they can figure out a timeline, they may be able to figure out something else
Something is missing or off place. That’s odd, character always leaves their book on the bedside table, so why isn’t it there?
Any other ways to get hints or clues to your characters?
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