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#D8 Holdings Corp
joshua1blog · 2 years
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محامي في ينبع السعودية
الشركة السعودية للصناعات الأساسية ("سابك") ، المدعي المضاد بموجبها ، طلبات من حكم محكمة عليا بقيمة 416.8 مليون دولار صدر ضد شركة سابك ولشركاء سابك في المسعى المشترك ، شركة موبيل ينبع للبترول ("موبيل") وشركة إكسون للكيماويات العربية المحدودة ( "إكسون"). حصلت (سابك) على هذا النشاط في المحكمة العليا في ديلاوير ، بحثًا عن حكم صريح مفاده أن أي أقساط تم تقديمها لشركة سابك من قبل المنظمات المشتركة لم تكن غشاشًا يسيء استخدام أي اتفاقية ذات صلة. وبناءً على ذلك ، شهد كل من Mobil و Exxon ادعاءات مضادة في سوء المعاملة وخرق الاتفاقية ، مدعيا أنه لأكثر من عشرين عامًا ، خدعت سابك بمهارة المنظمات من أجل الابتكار التي كانت سابك قد أذنت بها من Union Carbide Corporation. بعد أربعة عشر يومًا من المحاكمة التمهيدية ، لاحظت هيئة المحلفين أن (سابك) قد تغلغلت في ترتيبات المسعى المشترك وكرست بالإضافة إلى ذلك جريمة اغتصاب السعودية ضد كل من موبيل وإكسون. في ضوء هذه الاكتشافات ، منحت هيئة المحلفين أضرارًا تعويضية قدرها 220.238.108 دولار لشركة Mobil و 196.642.656 دولارًا لشركة Exxon.
ولكن حيثما يتطلب الإعداد بأي حال من الأحوال ، فإن موبيل وإكسون ، وهما الطرفان اللذان تمت الإساءة إليهما أدناه ، يشار إليهما إلى حد كبير باسم "إكسون موبيل". على الرغم من أن الأوصياء الفرديين لشركة Exxon و Mobil قد اجتمعوا في عام 1999 لتشكيل ExxonMobil ، إلا أنهم كانوا منظمات ومتنافسين منعزلين في الوقت الذي حدثت فيه الغالبية العظمى من المناسبات الأساسية في هذا الادعاء.
كما تم فحصه بشكل كامل ، فإن ضمانات إكسون موبيل للخطأ يعتمد على ارتكاب المملكة العربية السعودية  محامي ينبع جريمة الغصب.
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بناءً على هذا الجاذبية ، تناضل (سابك) من وجوب تغيير الحكم ، بالإضافة إلى أنه يجب إعادة القضية إلى محكمة تمهيدية أخرى ، على أساس أن القاضي الابتدائي اتخذ قرارات مختلفة ، ذات مغزى واستدلالية ، كانت خاطئة كقضية اللائحة. نظرًا لاستضافة ملخصات التجمعات والسجلات العريضة من الداخل والخارج ، فإننا نتسبب في عدم شرعية أي من قضايا (سابك) التي لا تُحصى من الأخطاء الفادحة وأنه يجب تأكيد حكم المحكمة العليا.
حقائق
إن الحقائق المناسبة لهذا الجاذبية إما غير متنازع عليها أو ، عند التساؤل ، تعتمد على تحريض معقول من إثبات السجل الذي يرى في ضوء أنه إيجابي بشكل عام للأطراف الرئيسية ، فإنه يثير قضايا الحقيقة المادية التي كان من الممكن أن تكون هيئة المحلفين قد استقرت فيها بشكل معقول. دعم إكسون موبيل.
تتشكل الحقائق التي تمت مناقشتها في هذا الرأي من خلال قاعدة التدقيق ذات الصلة. وادعت (سابك) في العطاء ، بالإضافة إلى أمور أخرى ، أن المحكمة الابتدائية رفضت خطأ طلب سابك للحكم كقضية تنظيمية. تستقصي هذه المحكمة رفض مثل هذه الحركة لتقرر "ما إذا كان الدليل وجميع الاستنتاجات المعقولة التي يمكن استخلاصها بهذه الطريقة ، التي تؤخذ في ضوء مثالي بشكل عام للحزب الثابت ، تثير مسألة الحقيقة المادية للتفكير من قبل هيئة المحلفين." بشكل عام ، لن نزعج المحكمة العليا التي تدير رفض حركة للحكم كقضية تنظيم حيث "تحت أي منظور معقول حول الدليل الذي قد تجده هيئة المحلفين بشكل قانوني لـ [الطرف غير المتحرك]". "Mazda Motor Corp . v. Lindahl، 706 A.2d 526، 530 (Del. 1998) (تم استبعاد المراجع الداخلية) ؛ أكورد ، شركة Chrysler Corp. (Del.) v. Chaplake Holdings، Ltd.، 822 A.2d 1024، 1036 (Del. 2003).
1. ترتيب شراكة المشروع المشترك
سابك هي مؤسسة سعودية تطالب بها الحكومة السعودية في البداية بنسبة 100٪ (وهي مملوكة حاليًا بنسبة 70٪). تم تشكيل سابك في الجزء الأخير من السبعينيات للعمل مع عدد قليل من الشركات للاستفادة من المواد الأولية القائمة على البنزين في تجميع البولي إيثيلين ، وهو نوع من البلاستيك. https://mohamie-jeddah.com/%D8%A7%D8%B1%D9%82%D8%A7%D9%85-%D9%85%D8%AD%D8%A7%D9%85%D9%8A-%D9%81%D9%8A-%D9%8A%D9%86%D8%A8%D8%B9/
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kayawagner · 6 years
Text
Dark War RPG and Skirmish Game
Publisher: Tiny Battle Publishing
It's 1985
West Germany teeters on the brink of defeat. The American V Corps is all but crushed, and Soviet armored formations rush to the French border. In a small town near the North Sea, a temporary POW camp holds hundreds of NATO soldiers, not all of them human. A handful make a break for freedom...
Welcome to Mark Walker’s Dark War: a roleplaying game set in the midst of World War III, thundering with authentic skirmishes, and screeching with the bone-chilling cries of the dark entities unleashed by the war’s massive bloodletting. 
A Simple Game
Dark War uses a simple system, based on a single rule. Anytime you role a 4 or greater you get a success. That success might mean you pump two AK-47 rounds into a werewolf, or that your nurse heals a team member, or a witch gains control of a weak-minded soldier, forcing him to fire on his comrade. What varies are the dice that you use. When building your own character, you assign a fixed number of dice (4 x D4, 3 x D6, 2 x D8) to seven attributes--Shooting, Melee, Speed, Intelligence, Charm, Will, and Dodge-- to determine what type of individual you control. The more dice and the better the dice assigned to an attribute, the greater chance you have or rolling successes. But the customization doesn't end there. You can use experience points to buy Kickers, such as "Rifles," which adds an extra D6 when firing a rifle or "Power of Prayer" that allows a character to heal a teammate within two squares. Two many options? Just choose a group of pre-generated characters from the bestiary, slap them on the provided map, and have at it. Or, if you prefer, you can fight out one of the three, included skirmishes 
Obviously attributes such as Charm and Intelligence can be put to great use when roleplaying, but Dark War's unique Action Cards ensure they are relevant even when fighting a quick skirmish.  For example, when an opponent activates a character you can slap the Fear Action Card on them, forcing them to pass an Intelligence test or lose all their actions. Other Action Cards can reload a weapon, add a die to melee, or even heal a wound. 
When the fighting breaks out, characters determine initiative by rolling a combination of their Speed and Intelligence dice. The total determines when they act (higher is better, obviously) the number of successes determines how many Actions they have. Simple, fluid, and highly interactive. 
Many RPGs say "Here are the rules, now go buy your own stuff to play with." Dark War is different. In each game you get the core rule book, 18 Action Cards, a 17" x 22" battle map depicting a West German village, and 70 1" square counters that include Russian and American soldiers, civilians, werewolves, vampires, witches, dead folks, zombies, and more. Just add stands and it's like having your own set of Dark War minis. Furthermore, the rules include three ready-to-play skirmish scenarios (In the Beginning, Stranger Things, My Enemies' Friend) and a beginning-level, one to two session adventure titled, The Escape, complete with generated characters.  When we say "Ready to play," we mean it.
It's a small unit skirmish game, it's a roleplaying game, it's straight-up fighting or weird war combat. It's whatever you make it. It's the Dark War Roleplaying game.
Each Game Includes
a 48-page set of core rules including three skirmish scenarios and a pre-generated adventure.
a beautiful 17" x 22" battle map representing a West German village.
70 good looking game chits. Lay 'em flat or stand up up.
18 full-color Action Cards.
Price: $10.00 Dark War RPG and Skirmish Game published first on https://supergalaxyrom.tumblr.com
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gulescamisade · 7 years
Text
Minnesota:  Day 7
[At some point during the night, or day -- it'd be indistinguishable to jake -- a voice speaks to him over an intercom.] ????: hey jami 2.0 u think u can do that pumpkin trick again?
JAKE: -snoring in a bed made of pumpkin patch on the ground. As an unfamiliar voice echoes overhead, he snorts awake. Jolting upwards with leaves in his hair. Also accidentally summoning 3 more pumpkins as he had fallen asleep practicing and all.-
JAKE: Hoosit?? -blink blink. He's AWAKE.-
????: eelmao
????: conchgrats buoy u did it
????: cept i kno u aint even got a grip on whatebber the fuck u doin
????: but i dont need u to
JAKE: -sitting there mouthing the words like eel-aye-em-oh and squinting. He feels... inexplicably chilled to the bone.-
JAKE: (Doh... now i have a bad feeling about this.)
JAKE: I dont suppose... this is all to do with a ploy to get some unmentionable dirty work dished out and done with? But why speak to me now?? Are you to level with me in some sense of the word???
JAKE: Why drag it out like this??? If you could do anything. Why not make me a mindless drone like dear sweet jade and jane?????
)(IC: cuz i dont wanna fuck w u small fry
)(IC: the gills are smart
)(IC: they aint barely need no direction
)(IC: give em a goal and they on cuz they know what the fuck is up
)(IC: u tho? alwaves wadin thru ur lil guppy emoceans
)(IC: makin some dumb ass pumpkins grow
)(IC: the fuck even is that
)(IC: do u even know what yoar capable of sonfish
JAKE: -takes the deepest breath of his life, his heart thudding like an iron clad weight. He can't see her face, he only knows her voice is there. Green eyes wide and fearful as he slowly rises to stand.- Im...
JAKE: I know somehow. Some way.
JAKE: Maybe it wont happen today or tomorrow. But my capabilities say that you are going to pay one pretty penny for the horrible things youve done.
JAKE: Mark my words. Its not me who should be afraid when at the end of all of this... -His face is now screwing up, visualizing everyone this war has ruined. Their wishes, hopes, dreams. The energy seems to charge in his veins, making the air around him hot enough that the pumpkin vines at his feet begin to shrivel.- At the end of all of this....
JAKE: Youre just going to be a scary story people tell their kiddos at night!!!!! A LAUGHING STOCK. HAH. Worse than me and ive never had a dignified moment in my fucking life!!!! And not a SOUL is going to be sorry youre GONE.
JAKE: SO FUCK WHAT YOU MIGHT HAVE IN STORE FOR ME YOU FISH FRIED CURISH VARLOT!!!! FUCK IT THIS WAY AND TO HIGH HELL WHEN ITS WHAT I HAVE IN STORE FOR YOU THATLL BE WHATS FUCKING WHAT.
JAKE: Ill do it for jade! And jane and grandma and--- EVERYONE. Everyone youve fucking ruined with your vile reign of TYRANNY!!!!!! -This FIELD around Jake cannot be contained in this box of a room. Hell. The metal walls are beginning to bend with just these few seconds of intensity. Somebody do somethin'.-
)(IC: -LOW WHISTLE into her mic. she doesn't sound perturbed by his threats, or even by the damage he's doing. there's always more rooms she can put him in... maybe even make his lil friend roxy make him a nice box to hide in. she's definitely got more focus then this one...-
)(IC: im all aboat that reel glowy shit u got goin there
)(IC: but i know i can werk it betta
)(IC: anywave im board and i got shit to do
)(IC: goodnight BITC)(
[SNOP. Unfortunately for Jake, repressing magical/emotional outbursts is easy when she has the concentrated abilities of a cerulean at her disposal. But fortunately for him, she can only really put him to sleep, being a human and all... Also fortunately for him, she has the attention span of a gold fish and intends to let him dangle a little bit longer before experimenting on him as she intends to... Or maybe she's just having fun with him. Who knows.]
JAKE: -A lot of fortunates and a lot of unfortunates. It's always the seed of belief that matters.-
JAKE: -Passes clean out in the center of his cell, totally ready to write this off as some kind of fever dream... if it's not for the melty edges of the walls around him. This was exciting as it was frustrating.-
---
[Today when Jake wakes up, he will find himself redressed in tiny red shorts, red suspenders, and a big red bow tie. ur whalecum jami 2.0 ]
JAKE: -stirs awake before promptly looking down at himself.- ................................... SON OF A BITCH.
ROXY: =She couldn't help but to notice that Jake had gone missing. Which is unsettling for many reasons so she's taking a leap and exploring more even without the invisibility cloak from the void. Roxy blips out of her room, landing in the hallway and silently makes her way down it. Time to snoop!=
[It's quiet in these holding chambers with Jake and the Cherubs gone, leaving on Roxy and James who is presumably still keeping silent. At the end of the hall there is a door, and she'll find it isn't locked.](edited)
ROXY: =WHERES CALLI YOU MONSTERS?? SHE'LL FIND YA CALLI. She opens the door slowly and peeps in... if the coast is clear here comes a stinky, sweaty escaped prisoner. Where's your information?=
[The door opens up to an open room, on either side there are windows show casing labratories of some kind. It isn't entirely clear what kind of work is being done in them from where Roxy is standing. At the end of the room there's another door, but shee can also see more doors inside the labs.]
ROXY: =Hm.... can she see computers in there? She decides to get close to one window and peer in. Nerds might be at work in there...=
[There's definitely computers and lots of mechanical equipment and various tech projects half completed on the tables. The lights are low right now so there doesn't seem to be anybody working at this time.]
ROXY: =SCORE. She doesn't want to waste all her gas there has to be a way to get in there..... maybe this door at the end of the room will get her where she's going. Quietly scampers=
[This door is also open, CONVENIENTLY. It leads to another hall, and to either side of where Roxy stands are, presumably, the doors to the labs.]
ROXY: =BITCHIN, HERE COMES HER. Lab number one she's gonna prob ya! KICKS DOWN THE DOOR..... quietly. With her hand=
[As she enters, the lights TURN ON!! And that's about the extend of what happens there. She'll see all the computers have aquarium screen savers but all the fish are glittery and/or have blingee'd accessories like gold chains and shutter shades.]
ROXY: 😒
ROXY: =This is a lab so she sprays disinfectant on the computer before goin to HACK=
[It just so happens that whoever used this computer last forgot to log out of their account... They have photoshop open and there are photos of Jake. He's in red booty shorts and suspenders and he's lookin' like D8< but whoever was doing this photoshop job is trying to make him look a little happier... Like he's cheering instead of like he's about to punch the photographer in the face.]
ROXY: =Oh well shit..... oh. Well.. she. Snrk. Sorry but also ok. Where was this taken? Does it say anything about that? WHERE'S JAKE YOU COMPUTER=
[Without much looking she will first find a folder full of unedited photos of Jake from his new cell. Dank and dreary, much worse then the cells they were in before. Only a bed and a medical tray table. Another folder with the edited photos reveals these are being used for magazine covers and spreads. It seems Jake is being used as Crocker Corps POSTER BOY. Look at this well fed and obedient (?) human.]
ROXY: =OH HOW DARE!? Are there any OTHER people here computer? Like Dirk or Mom or ANYONE ELSE? WHO ALL AM HERE?=
[The computer thinks Roxy expects too much from it. At least from this account on the server. It's only been used by a humble tech intern who edits pictures in photoshop. His name is Maxwell.]
ROXY: =What a fuckin nerd Maxwell is can she HACK to find out... or would that take too much time.... it probably would so she legs it to the other lab=
[The other lab has lots of cabinets and coolers containing samples of various things... Some of which she might recognize as GLOWING MUSHROOMS and ARTIFICIAL SWEETENER. The kind of research they do in here might be a little more obvious...]
ROXY: =Finally putting Sweet-n-low out of business she sees, good. But she's scrunching up her nose and looking for anything useful or recent? =
[Or perhaps they were behind the Sweet-n-Low game all along! In any case, if she dares to try confiscate some of the mushrooms or any of the extracts lying around, she might be able to try using it for its hypnotic properties. Otherwise, there's mostly just experiments with food and chemicals being done in this lab. Sadly no clues of friends.]
ROXY: =God dammit. Well shucks she blows this popsicle stand and goes on a hunt for Jakey boy or Calliope!=
[Back in the hall, on the other side there's yet another door but it's more heavily sealed then the others with some kind of keycard lock, but with little indication of what's on the other side. At the very end of the hall is an elevator, also requiring keycard access to use.]
ROXY: =this might be where its unavoidable. UNA-VOID-ABLE. She bets this heavily sealed door is something GOOD. She's going to take a quick peek in there if she can poof in!=
[There's a growling around these hallways... sounds like something or someone might be prowling around.]
[The room Roxy has poofed into seems to be some kind of observation room. There's a couple screens on one wall with a panel beneath -- one screen is showing the room Jake is being held in (where he's either sleeping among his pumpkin patch or being rowdy...) while the other screen is shut off.]
ROXY: =zoinks! Growls are bad news. She hurries and tries to see if she can turn on the other screen or find where exactly the room holding Jake is? GO GO GADGET STUBBY FINGERS=
[MAIN SCREEN TURN ON. She manages to get the other screen running, but it's only showing an empty room with a bed... With unsettling stains of red and green on the sheets.]
ROXY: ..... =Bruh tf?? She squints and that can only mean bad news. Does it say where these cameras ARE? She should make her way downtown and quickly!=
JADE: -zaps into the room- BARK!!!
ROXY: !!! =JUMPS= FUCKIN'--- oop.....
ROXY: ..................
ROXY: ..................
ROXY: ...........
ROXY: this isnt the bathroom wtf
JADE: -LUNGES AT HER!!!-(edited)
ROXY: !! =BLIPS, or tries to back for the door. tHESE ARE SOME STRESSFUL SECONDS IN THE VOID=
JADE: -gdi. She claws around the empty space, growling.- ill find you!!!
ROXY: =She pops on the other side of the door really and is booking it down the hall, back the way she came. NAH. NNNNNAAAAAHHHHH=
JADE: -there's the sound of BOOFing and scrambling feet behind her-
ROXY: =fuckfuckfuckfuckfuckfuck, what to do, gotta think gotta think gotta think. Where can she hide? She doesn't KNOW this place. UUGHHHHHHHH! She's doing her BEST here just, SLAPS a pen holder off a desk she runs by FUCK THIS SHIT, YEET!=
JADE: -BORK BORK BORK BORK!! The pen holder jostles her, but not enough to stop her. RIP pen assortment...-
ROXY: =Can she.... throw a stick??? BLIP, pops a stick into existence. A SNAUSAGE STICK chucks it down the opposite hall= FETCh!
JADE: -DAMN IT. HER WEAKNESS.-
JADE: -stops and grrs... her programming is conflicted-
ROXY: =Oh shit..... CHUCKS ANOTHER ONE= go on girl! tasty tasty!!
JADE: grrr... JADE: -RUNS AFTER IT-
JADE: -but a few moments later, she zaps in front of Roxy with a snausage in her mouth, grabbing onto her and zapping again back into her cell-
ROXY: =Fuckin!! YES OK. SO..... she can't find Jake like this or Callie.... what to do.... what to do....UGHHHHGHGH. Just hides in a little corridor while trying to think. She doesn't even know if anyone else is here but now she's doubting it? AUGH. Okay, okay okay... think. Gotta think. Where can she hide? UUUGGGH--= ACK! =DOOF. Deposited on her face in the cell, gdi=
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littledragoncorp · 3 years
Text
Mini Sunglow 7 Piece Dice Set
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Mini Sunglow Dice Mini Sunglow Miniature Soft Round edge Design these dice will light up anyone's table. Each set is a standard RPG set with a D20, D10, D%, D12, D8, D6, & D4. Packaged in a dice tube; it is easy to display and stack in your showcases. Mini Sunglow Dice Characteristics The Mini Sunglow Dice have red and yellow swirls and white writing. Each set is unique and different Come Visit us today to get Mini Sunglow Dice in Person 22 Main St. S. 2nd Floor, Brampton, Ontario at Dragon World Card Games & Collectibles. - We have one of the biggest Dice Collections for sale in Canada. - We have dice from Little Dragon Corp, Gabrisaur Dice, Dragon Wing Metal, Heart Beat Dice, Ice Cream Dice, Die Hard, Udixi, HD, Chessex, Yusun, Bescon, Critit, Lindorm, Wizard of the Coast, Fate, Polyhero, Gate Keeper Games and more. I'm always looking to add unique interesting dice to our shop. - But wait, there's more! I also have 5E books, old school books, Maps, Terrain, Dice Trays, Miniatures both painted and unpainted. - We also carry alcohol ink for making your own dice, as well as colouring books & Markers, Puzzles and Board games. - For those who love TCG's we have both sealed and singles of Magic the Gathering, Pokemon, Dragon Ball Super, and Yu-Gi-Oh!. Check out our second online store as well! Dragon World Games If we are out of these dice we will order more in and your order will be placed on hold. Read the full article
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kayawagner · 6 years
Text
Dark War RPG and Skirmish Game
Publisher: Tiny Battle Publishing
It's 1985
West Germany teeters on the brink of defeat. The American V Corps is all but crushed, and Soviet armored formations rush to the French border. In a small town near the North Sea, a temporary POW camp holds hundreds of NATO soldiers, not all of them human. A handful make a break for freedom...
Welcome to Mark Walker’s Dark War: a roleplaying game set in the midst of World War III, thundering with authentic skirmishes, and screeching with the bone-chilling cries of the dark entities unleashed by the war’s massive bloodletting. 
A Simple Game
Dark War uses a simple system, based on a single rule. Anytime you role a 4 or greater you get a success. That success might mean you pump two AK-47 rounds into a werewolf, or that your nurse heals a team member, or a witch gains control of a weak-minded soldier, forcing him to fire on his comrade. What varies are the dice that you use. When building your own character, you assign a fixed number of dice (4 x D4, 3 x D6, 2 x D8) to seven attributes--Shooting, Melee, Speed, Intelligence, Charm, Will, and Dodge-- to determine what type of individual you control. The more dice and the better the dice assigned to an attribute, the greater chance you have or rolling successes. But the customization doesn't end there. You can use experience points to buy Kickers, such as "Rifles," which adds an extra D6 when firing a rifle or "Power of Prayer" that allows a character to heal a teammate within two squares. Two many options? Just choose a group of pre-generated characters from the bestiary, slap them on the provided map, and have at it. Or, if you prefer, you can fight out one of the three, included skirmishes 
Obviously attributes such as Charm and Intelligence can be put to great use when roleplaying, but Dark War's unique Action Cards ensure they are relevant even when fighting a quick skirmish.  For example, when an opponent activates a character you can slap the Fear Action Card on them, forcing them to pass an Intelligence test or lose all their actions. Other Action Cards can reload a weapon, add a die to melee, or even heal a wound. 
When the fighting breaks out, characters determine initiative by rolling a combination of their Speed and Intelligence dice. The total determines when they act (higher is better, obviously) the number of successes determines how many Actions they have. Simple, fluid, and highly interactive. 
Many RPGs say "Here are the rules, now go buy your own stuff to play with." Dark War is different. In each game you get the core rule book, 18 Action Cards, a 17" x 22" battle map depicting a West German village, and 70 1" square counters that include Russian and American soldiers, civilians, werewolves, vampires, witches, dead folks, zombies, and more. Just add stands and it's like having your own set of Dark War minis. Furthermore, the rules include three ready-to-play skirmish scenarios (In the Beginning, Stranger Things, My Enemies' Friend) and a beginning-level, one to two session adventure titled, The Escape, complete with generated characters.  When we say "Ready to play," we mean it.
It's a small unit skirmish game, it's a roleplaying game, it's straight-up fighting or weird war combat. It's whatever you make it. It's the Dark War Roleplaying game.
Each Game Includes
a 48-page set of core rules including three skirmish scenarios and a pre-generated adventure.
a beautiful 17" x 22" battle map representing a West German village.
70 good looking game chits. Lay 'em flat or stand up up.
18 full-color Action Cards.
Price: $10.00 Dark War RPG and Skirmish Game published first on https://supergalaxyrom.tumblr.com
0 notes