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probablybadrpgideas · 19 hours
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Number of Goblins, ranked
One Goblin - That's just a goblin. He's probably just getting his groceries or something. Leave him alone, you asshole.
Ten Goblins -- That's a fairly normal amount of goblins. There's generally around ten goblins in any given situations. They're just here for aesthetic, so you know it's a fantasy world. Remember to tip them when you leave.
One Hundred Goblins -- Ok this is too many goblins, but this is a reasonable amount of too many goblins. Like, this is maybe an army of goblins or something? My point is that they're probably here for a good reason. Best not to mess with them, they're likely load-bearing in some way.
One Thousand Goblins -- This is probably a goblin town, in which case this is really more a case of One Human, which is a completely different list only available on goblintube. If not, all these goblins are lost. Return them to the goblin town. The orcs are worried.
One Million Goblins -- A million goblins? I'm not sure I've even seen a million things in my life , and now there's a million goblins? That's, like, all the goblins. Why are you at a convention of all the goblins? Are you a goblin? Actually, no, that would make sense. Yeah, that's probably what's going on here. Sorry you had to find out this way.
One Billion Goblins -- Ok, look, at this point you have clearly been sent to a future time where humanity is extinct and goblins have inherited the earth. I can think of no other explanation for a billion goblins. This sadly means that you're the weirdo, and you have to go be a cryptid now. At least you can find a phone and read the goblin creepypastas about you.
One Trillion Goblins -- How? What is happening? This is more goblins then there are birds, and they'll all in your house? How is your house this big? Wait, forget the goblins, how is your house this big? Are the goblins here to guillotine you? Probably! Move out of your stupid mansion and let the goblins have it, you weird rich bird-hoarding freak.
One Quadrillion Goblins -- One quadrillion? I'm only like 80% sure that's even a real number! Luckily, you won't have to deal with a quadrillion goblins for long, because soon they'll collapse together under their gravity, forming a far more manageable single planet-sized goblin. Picard's not gonna be happy about this one!
More Goblins -- Fuck off, you do not have more then a quadrillion goblins. Why are you lying? Are you worried I won't like you if you don't claim to have an implausible number of goblins? Don't worry. Your worth is not dependent on your goblin numbers. Go back to the actual number of goblins secure in the fact I love you, no matter how few goblins you have <3
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⚔️ 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Vine Whip
Weapon (whip), uncommon ___ Tightly braided living vines have been rooted to the end of a branch to make this magic whip. The whip adds 10 feet to your reach when you attack with it, instead of 5 feet; if you’re a druid or ranger, it instead adds 20 feet to your reach. If you’re a druid, you’re proficient with the “vine whip.” This whip can be targeted by the “shillelagh” spell. When you hit a Large or smaller target with the whip, you can choose to pull it up to 10 feet towards you, or 20 feet if you’re a druid or ranger. Unless you’re a druid, this property of the whip can’t be used again until the next dawn. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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dailydungeondelves · 2 days
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Sometimes I get carried away...
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This is why my necromancer characters, torturer characters, and the like, hell, even some of my culinary characters, have ranks in Healing or the analogous skill in whatever game. The line between Medicine and Necromancy/Torture/Butchering is about what you're doing with the body, and either way, a knowledge of anatomy is useful.
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2minutetabletop · 3 days
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Rainforest Temple – Rooftop & Cellar by Vladir Winters
It's Community Spotlight time again! Today we feature our very own Vladir's stunning jungle sanctuary battle maps from their personal campaign! 🌴🐒
→ Download them here!
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oldschoolfrp · 1 day
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Takhisis, Queen of Darkness (George Barr, AD&D supplement Dragonlance Adventures, TSR, 1987)
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fishcrow · 2 days
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Melody of the undead
Patreon reward for MavenPShayon. 
Posted using PostyBirb
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the-gamling-dog · 19 hours
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Bucky Applebees needs to beat it like NOW. His parents know sweet fuck all, that's two of his clerics killed in their first year at Aguefort and one of those was his chosen one. And he couldn't do a damned thing about the Night Yorb.
Get out of the cult my little lad, you're cannon fodder for the Dawns and Daybreaks of the world.
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madsmadart · 1 day
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(Repost from 2022)
Deded&d night part 1!
Meta Knight joins the Kirby gangs D&D party! How could he say no to that face? Kirby worked hard on his character sheet! I'm also trying out a new banner thing for my comics now! Sometimes its hard to read my username in my watermark
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shutinthenutouse · 1 day
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Mirrored Ball of Brag’inir
Wondrous item, legendary ___ This mirrored ball is 3 inches in diameter and weighs 1 pound. Its reflective shards seem held together by a disembodied force of will. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, its mirrored shards drift apart to open the ball. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the ball’s shards briefly encircle the target, which is then affected by the “maze” spell (no concentration required) and shunted to a special demiplane within the ball. Missing with the attack causes the shards to contract and become a sphere once more. This version of the “maze” spell creates a labyrinth of mirrored walls. When the spell ends, the target reappears in the ball’s space or, if there isn’t room for it, in the nearest unoccupied space. The ball then vanishes, but reappears in a random location on a different plane of existence. When the target reappears, it takes 10d10 psychic damage from the ordeal, or half as much damage if the target escaped the labyrinth and ended the spell early. If the target escapes the labyrinth, it suffers a random short-term madness effect, which lasts for 1 minute. If the target spends the full duration in the labyrinth, it instead suffers a random long-term madness effect that lasts for 7 days. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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sinnamonrolldice · 2 days
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Kintsugi Dice Set
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gavamont · 2 days
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Yo it’s hard to date when you’re a wizard, for real
Anyway you cut it’s just a raw deal
Since once you go wizard you can’t go mundane
I just can’t get it up for less than arcane strange
Going to the tavern may seem reliable
But only if you think mundanes are viable
If there’s a witch there she’s making plots most horrible
You can have a little fun if at least thinks you’re adorable
Going on the apps on my orb is no good
Half those people live nowhere near my secret woods
Find the most deranged dudes mostly tryna steal my blood
I mean, we smashed, but but I had, to slay that Vlad, so it’s a dud
I’ve tried every method and there’s just no winning
If you’re a wizard you’re cursed from the beginning
Find your fun where you can, but it just leaves your head spinning
It’s hard to date as a wizard, but I still ain’t quitting
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vintagerpg · 15 hours
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Final Challenge (1984) is the lone solo adventure in the Role Aids line. Your friend joined the Black School and now he wants to conquer the world with an army of the undead, so you have to stop him.
Fun thing 1: if the first character can’t manage and dies, there is a second character who can pick up the fight. Fun thing 2: There are only ten weeks of game time to travel the land and find a way to stop the necromancer. Fun thing 3: the hexes randomly generate their encounters. The rest is solid if unremarkable. The encounters are interesting, the story straightforward, the combat cut and dried. There is one solution, though the path to it is eased or complicated in relation to what the hexes generate. Despite this, it’s about two hours of play, max, and has next to no replay value.
Cover by Tom Kidd is fine, and I think maybe commissioned for the module. I’m neutral on Winifred Williams’ interiors, they remind me a bit of TSR’s Fantasy Forest pick-your-path books aimed at kids. And there just aren’t enough of them, to be honest. The town map is quite nice though.
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oldschoolfrp · 3 days
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The commander of a large mounted force "invites" the party to join a quest on his king's behalf (Jim Holloway, from AD&D module I3: Pharaoh, 1st module in the Desert of Desolation series, written by Tracy and Laura Hickman, TSR, 1982)
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