Delissandro learns that he loves Colin. Deli also learns he loves Karna. These loves, he learns, are different but no less impactful. Both he also learns, more than a little painfully, a little too late.
His love for Colin is tinged with boyhood and want. He wants to be known. He wants the meatlands to be free. He wants to aid in the war and play the political games that his mother refuses to do so. He wants and he’s willing. If he believed in The Bulb, he’d might even say it’s his destiny.
So he names Colin his Skald. His trustworthy advisor. He wants Colin. He doesn’t know in what way yet. The man ten years (at least) his senior. He’s but a boy. He has no idea what up or down is. How to quantify his want, how to understand his want. He wants. So he must have. This is something he is unwilling to compromise on.
Colin is his Skald. He is close to him, always. That makes Deli happy. His Skald is never apart from him. They are always close, always talking. Two years is more than enough time to form a bond forged in fire. So he thinks.
Deli wants Colin with him. Colin, however, does not want to be apart of Deli’s plans. Not anymore. A bond forged in fire, he thinks, too bad the welding was thin.
His love for Karna is a slow thing. Anything else, and it would be weird, anything more...he wishes that there was more. He doesn’t notice it at first. Of course he doesn’t. Each time he sees her it’s hard to reconcile the person she’s become in the years they have been away from the person she was before. She is a 14 year old girl, and then suddenly she is 16, and then suddenly it’s been five years and she’s nearing 21. Each visage is different from the last. Hungry, rotting. Hungry and lanky. Hungry and beautiful.
He calls her Skald, but inside she is just Karna. Her name ricochet's around his brain every time he lays down. Every time they win a battle together. Every time. It circles. It crescendo’s. Karna, Karna, Karna.
Deli knows about want. He’s never been good at figuring out what it means for him. It tangles with his missing limb, his old want for his Skald Colin, when he was but a boy. It changes and morphs. But there is war.
Ultimately, he wants to be slammed down big style. This he thinks, is the crux of the problem. He’s never been slammed down big style. That is what he truly wants.
With Karna.
Not Skald Karna. Just Karna. Karna who always comes when he calls. Karna who gave him her eye. Karna, Karna, Karna, Karna.
Within the same moment he realizes that he wants Karna she is gone.
Deli loves his Skald. Deli loves Karna. These both are the same type of love. But, as he watches the sun rise over the horizon of the meatlands, he comes to both these realizations much too late.
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Some noteworthy quotes from the few episodes Josephine had taken over Clarkes body:
“You don’t get it. If Bellamy knows that Clarke is dead then all of this is for nothing. You may as well just kill us all now” - Murphy to Josephine
“The people you care about are in trouble. I guess you just care about her more” - Josephine to Bellamy
“I’m not losing her again” - Bellamy to Octavia
“Clarke I need you” - Bellamy to Clarke
“I’m not letting you go. You’re a fighter, now get up and fight” - Bellamy to Clarke
And I’m supposed to think they’re platonic????
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TotK DLC idea!
The screen is black. You don’t hear anything for a long time. Then, faintly, in the distance, you can hear it.
Link. Link. Open your eyes.
While the line echoes familiarity, the voice does not.
Or. Well. It does. Because while it isn’t Zelda, it’s a familiar man’s voice speaking gently, so gently you almost don’t recognize it because there’s no way he ever spoke like this in the main game.
But he is now. And instead of a golden light being the first image you see before the screen shows Link awakening… you see gloom floating in the air. The image cuts to a Hylian waking up who… doesn’t look like Link from TotK?? He’s different, still small in stature, with slightly tanner skin, platinum light blonde hair, and red eyes. But… something’s wrong with his forehead. There’s a weird line on it.
This new character you apparently are gonna be playing in the DLC blearily blinks his eyes open, clearly groggy and too weak to really move. But then that line on his forehead moves a hair, it splits apart, and you realize it’s a freaking eye, red and yellow and it’s like the ones on gloom hands and oh gosh what the hell is it doing on his forehead—
Link realizes something is off and his eyes blow wide, his hands reach for his forehead and he screams in agony and terror, only for someone to scoop him into a hug to soothe him.
And suddenly you realize why that voice was eerily familiar.
It’s Ganondorf. He resurrected you from the era of the Imprisoning War. You, who have a history with him and his family. You, who he wants to protect, who he views as his kid, who he calls a prince and says he’ll keep you safe by controlling your body with his dark magic if he has to.
Welcome to Tears of the Kingdom: Hero’s Shadow.
You have to play a long gone Hero who was resurrected. Ganondorf, who is still recovering his strength in preparation for killing the current Hero, tasks you with finding your betrothed, his daughter, as well as his wife. They’re buried somewhere in the Depths like you were. He wants you to find their burial sites so he can use his secret stone to resurrect them like he did you, and control them as well. Which is doubly bad when you realize his wife was the original Sage of Lightning. He gives you free reign to wander once you go through a tutorial (he tests you to see if you’ve recovered enough strength), because he knows you love wandering and collecting things. Your own personal objective, however, is trying to help Hyrule from the Depths, to break free from Ganondorf’s control, because Link would rather set himself on fire than let Ganondorf resurrect and control the love of his life and his mother-in-law. Your best hope is to find shards of the shattered Master Sword to try and stab the eye on Dark Link’s forehead and break the control Ganondorf has on you. Until you can, though, the monsters are your allies, you can teleport across the Depths by manifesting out of the gloom created by gloom hands (just like what Phantom Ganon does), and the world below is your oyster. If you get too close to sword shards when gloom hands are nearby, Ganondorf can see your attempt and immediately takes control of your body, and no matter what button you press Link just walks back to Ganondorf’s location and stays there until you get a chance to try again.
You start with three hearts, all empty looking like when gloom hurts you, and if you get injured they just shatter. Whenever they all shatter, you respawn at Ganondorf’s location because his gloom hands came and rescued you from dying. The only way you can get more hearts is by collecting poes and offering them to the statues in the Depths. You can communicate with the spirits of soldiers, who may give you combat tips or info about the area. If you gain enough of Ganondorf’s trust, he’ll let you command monsters, and he might even let you wander the Surface (under his supervision) during a blood moon.
You learn of Link’s and Ganondorf’s history through discovering ancient relics/texts that trigger memories. This connection between you and Ganondorf stems back to time before the war, well over ten thousand years ago. Link was engaged to Ganondorf’s daughter, but during the Imprisoning War the family fought against the demon king. Ganondorf did love his family, but he loved power more. Link sacrificed himself, letting himself get mortally wounded to save Rauru from a killing blow. Gan held him as he died, and it allowed Link to both beg him to stop and stab him in the heart with a light shard. The shard didn’t kill him, but it was what Rauru connected with when he hit him in the chest, allowing him to seal Ganondorf away. Ganondorf still wants the world, but his love for his family is still present, though now twisted, so he thinks he can control Link and everyone else with his dark magic in order to keep them safe and in line. Once the threat of the current Hero is eliminated, the world will be his, and his family will be safe. As such, he treats you, Link, the player, like a stubborn child, reeling you in, but does so in a horrific way, torturing Link by controlling him.
You have to break free of this and stop him, and the only hope you have is the distant call of a sword spirit…
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