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#But take Japanese characters for example
vynegar · 1 year
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help i have such Opinions on translation now
#ok gonna preface this with saying that someone is translating for free and i KNOW that takes so much time and effort and love. and also ther#there are a lot of cultural and contextual footnotes that i really love and wouldn't have been able to figure out myself!#also it seems like the translator's native language is neither chinese NOR english so like. honestly that's really amazing.#so i still really respect what they're doing and am not gonna say anything identifying about this work (it's completely unrelated to tot)#but i've been reading a webnovel fan translation alongside its original chinese version and i guess i'm farther in the 'localization' camp#than i thought. bc this translation leans way too hard into the 'direct translation' of words and phrases and slang#and then with an added footnote explaining what it means. sometimes it's honestly kinda useful from the perspective of wanting to learn the#the language but i don't think it's the right translation choice because there can be several of these per chapter#and the vast majority are not at crucial significant moments when the loss in meaning outweighs the cost of breaking the story flow#and in one instance i saw (the final straw for me) it doesn't even make sense to translate the meaning of the chinese word directly#bc it's not the meaning that matters. the phrase originally came about as a loanword from japanese and a character with a similar pronunciat#pronunciation was used to represent the japanese syllable.#sure this is just one example of an internet slang word that many people might not even know the etymology of and maybe they DO think of the#the meaning of the word now! but still.#i have so many Thoughts now. on how translation is a constant game of balance and sacrifice where the set of 'rules' and expectations change#depending on genre and audience and intention and just individual person!#and -- most relevant to me i guess -- whether it is expected and/or preferrable for fan translations to veer on the side of direct
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cheapshrimpysheep · 4 months
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Hiii congrats on 1k followers!! I've really liked your writing for a while, it's so lovely to read <3 I hope you don't mind me requesting something, if it's okay :D
What if the reader also has a tsum? Then their tsum and the tsum of the person they like keep giving signs that they like each other, like for example Riddle tsum is very affectionate to the reader, but they don't want to admit it and get flustered. If that's okay, can I request that with Riddle, Azul, Jamil, and Silver?
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COMMENTS: Hi! Thank you. I'm so glad you enjoy it. 😊
I really liked your idea a lot. I was even excited to write it. I know that on the Japanese server there was already a second event with Azultsum, but I didn't see anything about the story, I only read the vignette of Azul's card to have an idea of what to write. I still have a little difficulty writing for Silver, but I try my best to understand him.
I hope you and all enjoy it 🩵
CHARACTERS: Riddle Rosehearts; Azul Ashengrotto; Jamil Viper & Silver
TAGS: Fluff; GN Reader
WORD COUNT: An average of 450 words per character.
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With your Tsum in your arms, you find Ace and Deuce, leaning over with their hands on their knees as if they were catching their breath after a run. They look at you first, but quickly the cute little creature you hold in your arms catches their attention. They both have that look on their faces like they think it's the cutest and most beautiful little thing in the world but don't want to admit it.
They say that Riddle also has one of those and he was the one they were chasing and trying to catch, but they lost it. The moment they said Riddle’s name, you felt your Tsum move enthusiastically for a moment.
They hear something, when they look they see Riddletsum in the distance and run towards it, starting the chase again. Your Tsum jumps out of your arms and runs with them, which makes you run after them too.
Your Tsum passes Ace and Deuce, which surprises them because they were so fast, and throws itself at Riddletsum, rolling together for a few seconds until they both stop. When this happened, Riddletsum didn't run away again, and the two were rubbing each other's cheeks happily.
Ace grabbed Riddletsum while it was distracted. It seemed upset about being caught. But the moment Deuce grabbed your Tsum, Riddletsum jumped out of Ace's arms, hits him in the face and threw itself right in Deuce's face to make him release your Tsum. Once back on the ground, Riddletsum positioned itself between your Tsum and those two. Glaring threateningly at Ace and Deuce.
You were the only one who could carry your Tsum without Riddletsum getting jealous. And after that, they would keep your two Tsums together to prevent Riddletsum from running away again or causing trouble. Or hurt someone else.
Whenever Riddle sees the Tsums being all lovey-dovey with each other, he will blush, and try to hide it. He won't comment on it unless you comment first. If you tell him they're cute, he'll shyly agree.
“You know, they remind me of the hedgehogs in a way.” Riddle says “I can't deny that I think it's cute whenever I see them rubbing their noses against each other.”
And as soon as the Tsums hear him say that, they rub their little round noses against each other. Which makes Riddle blush even more.
If at any point you pick up Riddletsum, it will look at you with a huge sparkle in its eyes as if you were the most wonderful person he has ever seen in its life. And freeze looking at you.
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You went to Mostro Lounge with your Tsum because you heard that Azul also had one, and you thought maybe you could help each other take care of them. Which in itself is already a deal. You help me, I help you.
Little did you know that the place was full of customers, and much more than usual. When you arrive at the entrance, there is a line of customers still waiting to enter. You comment to your Tsum that perhaps it would be better for you two to give up on the idea of meeting Azul, at least at that moment, he must be too busy.
Your Tsum starts struggling in your arms until it manages to escape them and run into the Mostro Lounge, passing by the feet of all those customers. You try to run after it, but a hand grabs you on your arm shortly after you pass the entrance.
“HEY! What do you think you're doing jumping the queue?” A Savanaclaw student asked you aggressively.
“Probably exercising their right as VIP customers.” Azul says, in that politely threatening way. “And I suggest you let them go if you don't want to be permanently kicked out of the Mostro Lounge.” The student let go of you. And Azul sees you rubbing the area where he had grabbed you, as if you had been hurt. “An apology would also be polite.” The Savanaclaw student is reluctant out of pride. “You know, I'm not a big fan of doing business with rude customers. And this clause is usually part of my contracts. It's a shame that a lot of people don't read them in full, you know.” Azul smirks.
The student suddenly looks worried, and apologizes to you and promises that it won't happen again.
Once this problem is resolved, Azul greets you with that charming smile of his and asks what he owes for your pleasant visit? Were you there to see Azul Tsum too? You answer yes and tell him about your Tsum and what happened.
And then you start to hear a different kind of commuting in one part of the café. In the middle of the "Aw"s, you also hear phrases like “Double the cuteness.” and “They look even cuter together.”
Azul and you try to get closer to the place that is receiving all the attention, but it appears to be moving. And towards the VIP room. You arrive at the VIP Room door and only see the door closing, as if someone had just entered. Azul opens the door and you go in with him.
You see your two Tsums on one of the sofas. When Azul Tsum realizes that it was you two who entered, it relaxes and starts to cuddle and snuggle with your Tsum as if spoiling it with love and care. Azul automatically blushes.
From then on, Azultsum won't let go of your Tsum! It practically forgot the customers and only had eyes and gifts for your Tsum. As if it were Azultsum's most valuable treasure.
If at any point you pick up Azultsum, it will first look at you with a big shine in its eyes and then it will come close to your face to caress you.
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You went to Scarabia with your Tsum because you heard that Jamil also had one, and you thought maybe you could help each other take care of them. But you didn't know where exactly they were. At least not until you hear Kalim apologizing to someone and saying he wasn't going to do something.
You arrive at the lounge with your Tsum in your arms, and you see Kalim apologizing to Jamiltsum while Jamil enjoys the scene.
“Not even if it has half the animals?” Kalim asks. Jamiltsum jumps up and hits him on the arm. “AH! Fine, fine! No parades this week...” He looked a little disappointed but Jamil was smiling.
Some students who enjoyed Kalim's parades began to comment about being disappointed too. Jamiltsum turned towards them with a threatening aura, which scared them. However, it seemed more stressed than upset.
You feel your Tsum jump out of your arms and see it running towards them. It stops near them and makes a cute little noise as if it is greeting them and to get their attention. Jamil looks at your Tsum with a twinkle in his eyes, like someone who thinks it's cute in a way he doesn't want to admit. Now Kalim...
“OH Great Seven! It's a (Y/N)tsum!” He crouches down to get closer to your Tsum “You're so cuteee! This definitely deserves a party!” POW! Jamiltsum throws itself at Kalim again, this time making him lose his balance and fall.
When it lands in front of your Tsum, it looks upset, but as soon as it looks at your Tsum, it freezes with amazement in its eyes. Your Tsum starts snuggling against it, and Jamiltsum reciprocated by cuddling it back.
A student comments that they look cute together, that they even seem in love with each other. Because of this, both Jamil and Jamiltsum blush. Jamil pulls his hood to hide his face, while Jamiltsum curls up, and your Tsum gets even closer to it, both because it thinks it's cute and to try to help it hide.
When your Tsum is around, Jamiltsum is more easily flattered. Jamiltsum won't let go of your Tsum either. Like Jamil it acts like a bodyguard, and that's exactly what it does with your Tsum. To the point where you start to doubt whether it's really Jamiltsum being overprotective or just jealous whenever someone approaches and starts saying how cute your Tsum is.
If at any point you pick up Jamiltsum, it will first look at you with a big shine in its eyes, but then it’s little face will get all red, and it’ll curl up trying to hide it.
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You were passing through the Courtyard with your Tsum in your arms, when you see a larger than normal amount of birds and squirrels in a particular tree. You get closer and see Silver sleeping against the tree with a Silvertsum in his arms, also sleeping.
You feel your Tsum moving and jumping out of your arms. It approaches them and climbs into Silver's lap to get closer to Silvertsum, which wakes Silver up. He looks at his lap and sees your Tsum looking at him and smiling with its eyes. He smiled, that rare sweet prince charming smile of his.
“Hello little one. It's good to meet you.” He caressed your Tsum's cheek with his finger. “You are as beautiful as (Y/N).”
You make noise through the grass and bushes as you approach them. Silver looks at you in surprise, and blushes slightly at the thought that you could have heard what he had just said. And meanwhile, your Tsum catches up with Silvertsum who jumps off Silver's lap because it woke up with a start.
Silvertsum landed in a defensive position and with a threatening expression, as if its first instinct was to assume its position as a guard during an attack. But soon after it sees your Tsum and has a serene expression again.
Your Tsum is the one who approaches first and starts cuddling with the other. Silvertsum quickly reciprocates with its eyes closed as if they were both smiling. The birdsong becomes louder around you, but it is still a beautiful song.
“They seem to like each other a lot.” He comments, now with his usual neutral face. “Do you think it means something?”
You probably felt like doing a face palm, and the same seemed to have happened with your Tsum. It suddenly took a big jump into Silver's arms and climbed up to his face to caress his cheek. While Silvertsum remained serenely on the ground.
Silver chuckles and smile. “So you like me too?” he asks your Tsum, who nods with it's little body.
And to your surprise, Silvertsum also jumps into your arms. It will try to get closer to your face but it won't move very far, as if it wanted your permission to move forward. If you push it close to your face it will rub its little nose against yours.
Be careful, because Silvertsum easily falls asleep in your arms as it is so comfortable in them.
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If you dropped in here out of the blue and want to read more from me, you can find it in my pinned post: INDEX
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art · 6 months
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Creator Spotlight: GDBee Art (@prinnay)
Geneva Bowers is inspired by the wonders of the natural world around us, and enjoys manipulating colors to create art full of mood and feelings.
Check out our interview with Geneva below!
How did you get started with art? Did you originally have a background in art?
I’m going to say yes because that’s all I��ve known how to do. It started because I wanted to draw better horses than my sister, and it just spiraled from there. People started asking me to draw things because they saw me drawing horses. I was like, well, I can draw things that aren’t horses, and then it was just kind of all I did. 
Have you ever had an art block? If so, how did you overcome it?
I have one right now! Honestly, with time, and I also collect art books; I think I have a couple hundred. If I really want to draw something, then I just flip through those and try to steal some ideas.
Which three famous artists (dead or alive) would you invite to your dinner party?
I mean, of course Van Gogh…I’m really inspired by Impressionism and Post-Impressionism, so I would invite Van Gogh, Monet, and Julie Dillon to a dinner party.
Have you ever wanted to dive into another medium before?
Yeah, actually, I currently am! I’m trying to do more traditional painting. I used to do a lot of acrylics, but I haven’t done it in years, and now I’m kind of bad at it. I’m trying to get into actual impressionistic art with oils and oil pastels. I’m like failing, but you know, you get there. Just fail until it looks presentable. 
If there is one thing you want your audience to remember about your work, what would it be?
I guess it’s more of a feeling. I create art because I’m inspired by things around me, like certain video games. For example, I have been inspired by a Japanese RPG called Chrono Cross on PlayStation 1. They make me feel a certain type of inspiration to create something, so that’s kind of like what I’m hoping to leave behind. 
Have any of your projects surprised you with their outcome?
Yeah! I did this Weapon Faerie series where I took three prompts: a weapon, a winged insect, and an herb, which I combined to make different characters. So, a faerie with a spiked club or a butterfly faerie with a katana. I made 13 of those, and they kind of took off! I wasn’t expecting that at all.
What is the hardest part of your process?
My whole art style is coloring, like the way it’s colored… but I hate the coloring process, haha. I like doing the color combos, but I don’t like the blending and shading. That takes like one-trillion years. It’s the part where I’m most likely to give up. You know how art kind of looks ugly before it looks good? I’m trying to trust that process. 
What do you wish you knew when you started creating art that you know now?
I guess one big thing would be knowing how to use lights and darks. When I do color, it is definitely colorful, but when you switch it to black and white, you see that everything’s the same tone of gray. I’ve learned that if you just use some brighter colors and some darker shades, you create a bigger impact in the end. So, now, when I paint something digital, I make it black and white for a moment to see where all the hues are, and if something is weirdly dark or not dark enough, I can change it.
Who on Tumblr inspires you and why?
Oh, @feefal definitely inspires me. She does a lot of spooky art.
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littleeyesofpallas · 2 months
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So, with the new legends there's a neat way we can take a guess at some of the time frame. Although it's largely aesthetic and hard to gauge the intended historical parallels of, the not-Eiffel Tower at the center of the city could presumably have been completed in the late 1880s like the real thing. Interestingly that places it pretty concurrent to the construction of the Hokkaido Government building in the 1870s that served as the basis of the Galaxy Team HQ in the first Legends game.
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But with the keywords being "urban redevelopment" the setting could only possibly be Haussman's renovation of Paris that took place from the 1850s-1920s. So given that the tower is already standing, that places Legends Z-A between 1889 and 1927.
And I doubt it would play into the setting of a Pokemon game but I think it's neat that it would mean taking place firmly in the 3rd French Republic, as that's not typically the most romanticized period of French history. (Kind of shocking given just how much Japanese pop culture loves to fixate on the Ancien Regime and Rococco architecture.) It's right at the height of the French Colonial empire and their rivalry with the British... Even if they don't address the history directly, certainly not the darker bits, I wonder if we'll see an ancestor of Rose* and some mention of Kalos and Galar's relation as a hint at the Pokemon world's equivalent of India. (Elephant, what elephant...)
*put a pin in that... Well come back to Rose later...
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Also I know a lot of the stupid "leaks" that were just running with any/every rumor they could find had been talking about Celebi, despite there being no signs of it in the direct, but it's possible that the Z-A title and the fadethru of the sort of sci-fi looking city diagram into a pencil and parchment one is indicating going back in time --backwards, from Z to A, end to start.
and just so long as I'm just picking at edges of things...
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The unknown are an anagram of, "POKEMON PRESENTS"(oh and the SOEYUE one at the end is just "SEE YOU") and the ""confidential"" stamp on the documents likely reads "Gokuhi" as in gokuhi[極秘]: "Top Secret," but the rest of the text doesn't seem to match either Japanese, French, or English,
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Hito to POKEMON no kyouzon o yumemite[人と ポケモンの共存を夢見て]: "Dreaming of people and Pokemon's coexistence" Toshisaikaibatsu hassou MIARE CITY[都市再開発発想ミアレシティ]: "Urban Redevelopment Concept Miare City"
The obvious exception being that redacted text is clearly the romanized MIARE from the Japanese MIARE[ミアレ] and the English CITY, which is the Japanese name for what was localized as "Lumiose."
Curiously the word "Pokemon" is very clearly missing from the passage, and also in both cases there are too few "Galarian" characters for how long the phrases are in any actual language.
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and finally, given some of the existing examples of handwritten Galarian in SwSh, I'm guessing the text on the big logo is as i've transcribed into the more standard Galar font, although I'm really uncertain about that second one, and a bit iffy about the big "X"s, but the little cyclone O, the V with the underbar, and the E seem certain enough.
Also there's a logo I know I remember seeing that looks like this one but I can't remember where it is or what it's associated with.... It's the logo on the Macro Cosmos power plant. Not Rose's personal logo with the stylized rose, and not the Cosmos business logo with the big star system orbital ring Cs, but the power plant in Hammerlock where you go to fight Eternatus specifically.
It would be really neat if whatever this organization is was tied back to an ancestor of Rose and Peony and the origins of Macro Cosmos somehow.
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Random Obey Me! Headcanons
Belphie doesn't know how to swim and is too lazy to learn. The brothers have tried to teach him multiple times, but he always ends up giving up before he can make any real progress. He even fell asleep in the water while Satan tried to teach him once, and after that, the brothers just collectively gave up and accepted he'd probably never learn how.
Lucifer is terrible at baking and making any kind of sweets in general. This is funny, considering he's one of the best cooks in the house when it comes to preparing literally anything else. And Satan absolutely thrives off of this, as he actually masters all areas of the kitchen and will brag about how it's one of the things he's better at than Lucifer.
Beel loves rock and metal, they're his favorite music genres to listen to and motivate him when he's doing his morning run, practicing for future games, or going through his workout routine. He actually learned how to play drums because of it, and even performed in a concert when a friend's band was doing a show, and the friend called him a few hours earlier saying he couldn't make it and needed him to take his place. That day, multiple videos of the concert were posted to DevilTube and went viral. Everywhere, people were discussing how talented Beel was, and the brothers even encouraged him to enter the music industry. He refused though, saying he wanted to focus on sports as it was his main passion.
Satan was born a baby, though he grew faster than any other demon or angel. The way I picture this is that he would stay the same age for a few months and then jump to another out of nowhere, for example: he'd be 3 years old for a few months, and then suddenly jump to 5, staying that age for another set of time till he jumped to 7 and continued the cycle. This only stopped when he reached the age he'd originally have if he had born when first formed as an emotion in Lucifer's body. And so he now ages normally, as any other demon would.
There's a magic barrier around the House of Lamentation that stops any demon that's not one of the brothers, Diavolo or Barbatos from even passing the gates. But as mentioned, it only works on demons, hence why Luke was able to sneak in without the others even noticing during season 1. And this is the same for the Demons' Lord Castle, that also has a magic barrier around it.
Mammon smokes. It's his way to relax after an especially stressful day, he'll stand on the balcony staring at the view outside, alone in his thoughts for as long as he needs to. The brothers understand, as they all have their own ways to cope with stress, and always make sure to check on him at some point while he's there or after. Sometimes though, on very rare occasions, Lucifer will actually go and join him. They'll vent to each other about work, their day in general, and whatever is on their mind while smoking together. Those times are very special for both of them, as they can just chat and relax together without worrying about anything else, knowing they'll always have each other.
The characters' speech gets jumbled when they're drunk, they just start speaking multiple languages at the same time and it only gets worse the more drunk they are. For example, Levi will start spilling Japanese words and sentences in the middle of conversations, Solomon will talk in Old English and confuse everyone, and Lucifer, as the affectionate drunk he is, will just start mumbling I love yous and a bunch of soft praises in Infenal to his brothers and MC. It's a mess.
Levi is one of the most popular streamers in the Devildom when it comes to gaming, anime reviewing, and weeb content in general. He's everyone's favorite, and the one people go to for opinions before purchasing anything. He gets sent games before the official release, merch, figurines, etc. And although most of his streams involve just him, sometimes a brother will join. Mammon and Beel for the most part, but the others have all participated at some point. ( Fun fact: Levi broke his record of views when Lucifer accepted to join him after years and years of pestering. They played Minecraft together, chatted about random stuff, and the viewers were blown away seeing a new side of the eldest, as they only viewed him to be intimidating and unapproachable. To this day fans beg for another stream between the two, but Lucifer always refuses, saying that was the first and last time. )
Lucifer taught Satan how to play piano when he was younger. The fourth born however grew to resent the instrument, lumping it together in the long list of things he'll never pursue again because of how it only makes him more similar to the eldest. He does miss it sometimes though, and very rarely, when he's alone at home, he'll play one or two songs to himself and think back to the lessons Lucifer gave him long long ago.
Beel gives the best massages ever for some reason. You'd think not because of his size and clumsiness, but he actually knows how to control his strength and be a perfect mix between gentle and rough. Oftentimes Beel uses his skill on his brothers, mostly Lucifer and Levi as they're usually the ones staying sitting for too many hours at a time and end up stiff as rocks afterward.
Asmo has an OnlyDevil account where he shares spicy pictures/videos of himself that his fans go absolutely crazy for. His account is very popular and he's actually one of the most sought creators on the platform. Needless to say, the amount of money he makes out of it is no joke.
For some time after lesson 16, Beel didn't know how to interact with Belphie or how to even feel about what had happened, making him avoid the twin completely. It got to the point where he couldn't even stand sleeping in the same room as him, seeking Mammon every night to sleep with him instead. The second born never minded, as sharing a bed with the younger one kept the nightmares of MC's death away.
Satan has always been extremely sensitive to certain sounds, textures, and tastes. For example, there's a brand of milk he absolutely despises for how weird it tastes, despite all the brothers ( including Beel ) insisting that it tastes the exact same as any other milk they've had. There's also a certain type of fabric he can't wear because of how it feels on his skin, numerous foods he can't eat as they give an unimaginable ick, and noises that make him physically cringe at how uncomfortable they sound. The brothers have been aware of these things ever since Satan was born, and although they don't completely understand it, they always have it in mind when buying something for him or finding themselves on cooking duty.
In the Devildom, birthdays are celebrated every 100 years. Diavolo however is an exception to this rule, as he is of royal blood, and his birthday is made into a huge annual event across the entire kingdom. Following this, the brothers only began celebrating their birthdays annually once MC came into the picture, as they wanted to experience as many birthdays as they could while they were still around.
Lucifer regrets not accepting Satan as his son from the get-go, cursing his past self for denying responsibility for the blond when he was first created and the poor way he treated him. But he didn't know any better, he had just fallen after facing a war against his own problematic father, and the last thing he wanted was to label himself as someone's parent. But now he really wishes things had been different, though he's already accepted that it's far too late now, as thousands of years have passed and he believes he's lost his chance to make things right an eternity ago. It still pains him to this day though, to see the change in Satan's expression whenever someone makes the even slightest suggestion to them being anything more than brothers.
I've already made a separate post about this one, but the brothers can sense their sins on other people and feed off of it. Also, demon blood is dark black, while angel blood is bright gold.
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alpaca-clouds · 8 months
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The Punk-Factor of Punkpunk Genre
So, when I posted my history of Solarpunk, someone (probably not in good faith) asked: “So, what about the punk in all the other punk genres?!” towards my request to put the punk back into Solarpunk. And given that my autistic brain obviously cannot just let that stand… You know what? Let me talk about the other punk genre and in how far they are “punk”. I tried to be as exhaustive as possible, though there is a good chance, that I might have missed some of the punkpunk genre. So feel free to add.
Trying to judge the punkiness I do not assume punk as simple counter culture, but a specific ideology. Quote from Wikipedia:
[Punk ideology] is primarily concerned with concepts such as mutual aid, against selling out, hierarchy, white supremacy, authoritarianism, anti-consumerism, anti-corporatism, anti-war, imperialism, conservatism, anti-globalization, gentrification, anti-racism, anti-sexism, class and classism, gender equality, racial equality, eugenics, animal rights, free-thought and non-conformity
Most of the artwork here has been taken from concept art of either of the examples listed.
Sorted from most futuristic to pre(historic). Yes, the list is long.
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Cyberpunk
We start with the OG punk genre, the one after which all other punk genre were named. Yes, you could argue that in fact the two genre following are more futuristic – but Cyberpunk kinda just had to start the list.
As a genre: Given that Cyberpunk had its start completely in literature it is the best defined in this regard. Taking place in a late stage capitalist dystopian world in which most is owned by megacorps who don’t follow anyone’s laws but their own, the protagonists usually are social outcasts fighting against their own oppression, trying to keep themselves alive in a world hostile to them. With cybernetics always being a core of the genre, it also tends to deal with the question of humanity in a “ship of Theseus” sort of way. How much can the human body be altered, before the human vanishes?
As an aesthetic: Cyberpunk is the most punk in terms of aesthetics, really. There is a lot of punk and grunge going on in terms of character design. Neon hair colors, fishnets and thorn up jeans jackets can be found here. As well as of course cybernetics on the characters. The world usually is a megacity with a stark divide between rich and poor, tons of neon signs, a slight Japanese influence, flying cars and somehow a constant downpour of rain.
Punk-Factor: Cyberpunk is the one punk genre, where the “punk” was chosen very knowingly as a name. Usually the protagonists are “punks” fighting for their place in the world against a suppressive capitalist system. (Also, they usually fit the punk aesthetic, if they don’t wear leather dusters.) It should be noted however, that especially in newer western Cyberpunk often the punkiness vanishes more and more – for the same reason we have so little Solarpunk: media that outright confronts the problems of capitalism is just less supported.
Examples: Neuromancer (1984), Mirrorshades: The Cyberpunk Anthology (1986), Snow Crash (1992), The Matrix (1999), Dredd (2012)
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Biopunk
As a genre: As a genre biopunk is still fairly ill defined, as it mostly shows up as a subsection of Cyberpunk. Rather than the characters having cybernetic implants (or additionally to it) they are augmented on a genetic level. This can be all sorts of augmentations, changing anything from appearance to giving characters higher strength and agility, giving them claws or night vision, or in some cases even “magic” powers. Usually the genre tends to be set in worlds similar to Cyberpunk. In fact it might well be set in a cyberpunk world, only that characters with bioaugmentations exist parallel to those with cybernetics. Additionally, though, there is a subsection of this genre, that concerns reproductive rights.
As an aesthetic: Ironically biopunk is even less defined as an aesthetic. There is not a lot of biopunk art out there and most that exists can go in different directions. As such it often mixes elements from other punk aesthetics – like Cyberpunk, Steampunk or Dieselpunk – with an assortment of bodyhorror elements.
Punk-Factor: It is hard to define the “punkiness” of a genre, that barely exists for the most part. Usually, when it is set against a Cyberpunk backdrop, it might be very punky, but in other settings those punk elements vanish.
Examples: Ribofunk (1995), Altered Carbon (2002), Bioshock (2007), The Windup Girl (2009)
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Nanopunk
As a genre: Like Biopunk Nanopunk mostly exists as a subsubgenre to Cyberpunk, often being set in a mostly Cyberpunk world, only that instead of or additionally to Cybernetics, the technology used to alter the human body is nanites. These serve the same function as the genetic manipulation in Biopunk, giving the human in question more strength and agility and at times more or less magical abilities. There is one common plot that comes up again and again, with an AI or megacorp turning the nanites against the people they inhabit or trying to control them.
As an aesthetic: Aesthetically Nanopunk does not have much in terms of its own identity. Most artworks relating to Nanopunk feature a similar aesthetic to Cyberpunk, with megacities and lots of neon.
Punk-Factor: This genre is so small, that it is kinda hard to judge the exact punkiness.
Examples: The Diamond Age (1995), Prey (2002)
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Solarpunk
As a genre: Being another genre, that started as such, Solarpunk is a bit better defined. Solarpunk usually takes place in a world post-strive. It is post-capitalist and decolonial in its settings, usually featuring a world that has either formed against the backdrop of preventing climate collapse or in the aftermath of it. A lot of it features people rebuilding – or alternatively building communities. It always features elements about living in harmony with nature or trying to do so. So far, the genre is mostly defined by short stories, partly because there is still disagreements within the movement, how far a conflict can be taken to still qualify as Solarpunk.
As an aesthetic: Solarpunk has a very strong aesthetic definition, mostly featuring all sorts of cities and urban areas, that incorporate natural elements into the urbanity, with greenery growing on roofs and concrete car-centric streets being replaced with more natural, walkable areas. The character design aesthetic is not quite as clearly defined, but usually features natural materials and patterns usually seen within indigenous art.
Punk-Factor: Contrary to what many say, Solarpunk is fairly punk, as it very much embraces the entire anti-hierarchical, anti-capitalist mentality. With the big difference, that the punk mentality is no longer counter culture, but the mainstream culture.
Examples: The Dispossessed (1974), Nausicaä (1984), Laputa – Castle in the Sky (1986), Princess Mononoke (1997), The Summer Prince (2013)
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Lunarpunk
As a genre: Lunarpunk is pretty much a subsubgenre of Solarpunk, just as Nanopunk and Biopunk are sprung off from Cyberpunk. It is so far ill-defined as a genre, but the general consensus is, that it is set in solarpunk-esque worlds, but with a heavier focus on mysticism or spiritualism, at times outright including magic. It also tends to feature a lot darker places, being set in underwater or underground settings – or alternatively at night.
As an aesthetic: Lunarpunk is far more of an aesthetic than a genre so far. It features dark places, often with bioluminescent elements in it. Often featuring a mixture of black and dark blue with lighter blue, violet or light green elements shining in the middle of it. Mushrooms – especially glowing mushrooms – feature repeatedly in artwork.
Punk-Factor: Given that Lunarpunk is barely defined as a genre it is hard to estimate the punkiness in it. If it gets more stories, will those still feature the anti-capitalist and anti-hierarchical messaging we see in Solarpunk? This should be the defining factor. Some of the artworks use little aesthetics from the punk scene, but nothing much more.
Examples: Bioluminescent: A Lunarpunk Anthology (2023)
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Hopepunk
Honestly, I had no idea where to put this one, given that it might technically be set at any time and place.
As a genre: Hopepunk is very much a genre, not an aesthetic. It has been defined as the opposite of grimdark by its “inventor/name-giver” Alexandra Rowland. The basic idea is to create fiction that instead of taking a dystopian, defeatist and violent approach, takes one defined by hope and to some degree pacifism. As such the genre can be set in any setting, real or fantastic. It mostly is defined by the protagonists taking opposition to cruelty and violence, fighting for a better world and, crucially, also partly archiving it. Other than in usual Cyberpunk, where the best possible ending, tends to be, that the protagonists get to live a somewhat better life themselves, Hopepunk aims to better the life at least for groups of people.
As an aesthetic: Being fully a genre, Hopepunk has no aesthetic associated with it.
Punk-Factor: Hopepunk is punk less in the sense of the protagonists or things happening within the story, which might or might not be punk, but was named such rather because it is considered counter cultural towards the gross of media at the moment, that often strives for a “realistic, gritty, grimdark” outlook on the world. Basically it is saying: “Hope is punk.” I will not make any judgement on whether or not this is true.
Examples: The Long Way to a Small, Angry Planet (2014), Mad Max: Fury Road (2015), The Good Place (2016)
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Mythpunk
As a genre: Another one, that does not really fit into a temporal sorting system, because once again it can be set anywhere between the stone age and the far future. The basic idea is, that the story interweaves postmodern storytelling with elements from mythology or folklore. This can mean mythological, genre-traversing retellings, but it can also mean, that mythology seeps into any given story bit by bit. As such the genre with probably the most media in the subgenre is Urban Fantasy, which often borrows from mythology and incorporates these elements.
As an aesthetic: Mythpunk as an aesthetic is a bit strange. There is definitely a mythpunk aesthetic that exists, often mixing familiar elements with elements from mythology and folklore (at times also including quasi-folkloric works of literature, such as Alice in Wonderland and the Wizard of Oz). Often just a bit dark and twisted.
Punk-Factor: To be perfectly frank, for the most part, there is not a lot of punk to be found in this genre. While there have been definitely punky stories told within the genre, this is more a story decision than something inherent to the genre.
Examples: Pan’s Labyrinth (2006), Over the Garden Wall (2014), Inscryption (2016)
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Dustpunk / Rustpunk / Desertpunk
As a genre: Kinda grouping those above all together, because people argue about what they might entail and in some interpretations they kinda are similar: Post-apocalyptic stories set in a world of sand and rust. Often featuring a loner character, having to go up against everyone to ensure his own survival – and at times being forced to learn, that the lonerness might not win him (and most often it is a him) anything.
As an aesthetic: Aesthetically this tends to be very much post-apocalyptic, maybe in some cases with some more classical punk elements added to characters and surroundings.
Punk-Factor: Given that there is neither a system to rage against – nor a new, less hierarchical system – usually there is not that much punk outside of some aesthetic choices. Neither tend those stories go into constructing worlds of mutual aid or working against oppression.
Examples: Anything Mad Max should count for this.
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Atompunk
As a genre: Atompunk usually deals with themes connected to the cold war – in some cases directly, in some indirectly. Often it overplays the American ideals that were pushed for during the cold war era and portrays scenarios in which American Exceptionalism slowly reveals itself as the dystopia most punks already know it to be. Outside of this vague idea for the setting, the genre is less described, as there is less of a clear script an Atompunk story might follow. So, little description of who might be the protagonist and what their role is.
As an aesthetic: The aesthetic of Atompunk borrows heavily from the Raygun Gothic aesthetic. So, futurism, as it was imagined in the 1950s and 1960s, with heavy influences from late pulp age science fiction art.
Punk-Factor: The aesthetic in this is definitely not punk. The stories often have some vague punk ideas of recognizing how fucked up the world has become, but given the genre is fairly wide in terms of stories, it is hard to give a definite answer to how “punk” it is. One can definitely tell punk stories within this genre, though.
Examples: Hitchhiker's Guide To The Galaxy (1978), Fallout (1997), Futurama (1999)
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Dieselpunk
As a genre: Dieselpunk is once again an example of “strong aesthetic, but no clear genre identity”. Generally, Dieselpunk is concerned with the interwar period, but might cover either of the world wars. In some cases the genre features alternate timelines, in which one war happened and not the other, or in which another faction won, with the technological development being influenced by this as well. But as a genre it is not much defined. A lot of stories building on Lovecraft’s legacy feature Dieselpunk in some regards. And there is definitely a subsection of Dieselpunk stories centered around “what if Nazis won” or “what if Nazis somehow went underground and did their own technological development after the war”. Also, there are a lot of stories about pilots of war planes in this genre.
As an aesthetic: As an aesthetic Dieselpunk is more clearly defined. A lot of bare metal and the sorts of technology you would expect from this era, often with retro-futurist and art noveau elements in between. A lot of the fashion within the genre is defined by pilot and military clothing of the times, but at times also dipping into “roaring 20s” fashion styles.
Punk-Factor: In this genre I would generally say: “If the story involves punching Nazis, you might get a couple punk points – but otherwise this is not really punk.”
Examples: The Iron Dream (1972), Brazil (1985), Dark City (1998), Iron Sky (2012), Bitter Seeds (2010)
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Teslapunk
As a genre: Yet another one of these, that exists mostly as a vague idea, with no clear definition. The basic idea is a world, that works on Tesla’s inventions. And as those of you, who watched Doctor Who, might know, Tesla sorta, kinda already invented the internet or had an idea of what it could be and how it could work. So a Teslapunk world is based in an alternate timeline, but might in fact go into light futurism. There is not much in this genre though with a unique thematic identity, as stories that use Teslapunk as a backdrop rarely have coherent themes.
As an aesthetic: The aesthetic of Teslapunk is basically “Steampunk, but with Tesla-coils and electricity”. Which is not a big surprise given that Tesla came from the same era that would also be the inspiration for Steampunk. So, we have a lot of Victorian fashion, maybe some light augmentation, airships, and – again – all the tesla coils you can muster.
Punk-Factor: As, again, I think punk is more about themes than aesthetic, this is once more not really possible to judge, because there do not seem coherent themes within the genre so far.
Examples: The Prestige (2006), Sherlock Holmes: A Game of Shadows (2011), Bioshock Infinite (2013)
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Arcanepunk
Another one of those that do not neatly fit into the timeline…
As a genre: Arcanepunk takes place in a world, where both magic and technology have developed. In some cases both developed side by side, in others, we might have a technological world, that suddenly discovers magic by some happenstance. The fact is, though, that both exist parallel to each other or might at times be intertwined, with technology being powered by magic. This can exist at different technological stages, usually featuring settings inspired by the late 19th or early 20th century. But usually futuristic stuff that includes magic might be considered Arcanepunk, just as might stories that mix 18th century technology with magic. While also a vague genre, there is a repeating theme of magic being hoarded by those in powers and the poor and downtrodden finding ways to still use it in their own advantage.
As an aesthetic: Given that Arcanepunk’s setting is defined by the co-existence of magic and technology, rather than a specific technology, Arcanepunk has less of a defined aesthetic. Never the less, we have a part of punk aesthetics that often come up, as a surprising amount of Arcanepunk features characters with neon colored hair.
Punk-Factor: Another genre that is rather thin, yet, there is a surprising amount of stories featuring some punk ideas of fighting against an oppressive system and being counter culture to a main culture build around suppression.
Examples: Too Many Magicians (1966), Shadowrun (1989), Bartimaeus (2003), Arcane (2021) duh
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Steampunk
Steampunk was the second genre to pick up the “punk” suffix and hence is as much responsible for the punk-punk as Cyberpunk as the originator.
As a genre: Being named as early as it has been, Steampunk kinda suffers the same issue as Cyberpunk itself. There is a lot of ideas there, but some are only vaguely defined. In general, though Steampunk always takes place in a world where the steam engine became the defining technology and was never replaced with the combustion engine. As such cultural aspects from the steam era, especially Victorian England and the Belle Epoche, still carry over for longer, than they did. So often we will see noble households based around similar values as the puritan Victorian English families, while the very poor are made to work in workhouses. At times we might also see themes of colonialism here. In some cases magic might exist in these worlds, as might electricity for some aspects. There is often a heavy inspiration from Jules Verne and H.G. Wells. Though it is still hard to define the “stereotypical steampunk story”, given that Steampunk offers a wide variety of stories, from adventure stories and romances, over to stories where people rise up against the Victorian-esque society.
As an aesthetic: Steampunk as an aesthetic is very much influenced by Victorian aesthetics and the time period of the late 19th century, mostly in the USA, Great Britain and France. But as all other punk genres it knows very well: “If it is worth doing, it is worth overdoing,” so steam-related elements are added to everything. Could
Punk-Factor: In the original idea for Steampunk was a lot of punk. “What if we took Cyberpunks ‘rage against the unjust system’ and made it 19th century” they asked. But given that the genre branched out so much, it is not necessarily there in all the stories. There is a ton of stories where people rage against that steam powered Victorian machine – but also a ton in which the Victorian world gets idealized and romanticized.
Examples: Thief (1998), The League of Extraordinary Gentlemen (1999), Wild Wild West (1999), Clockwork Century (2008) – also half of all Sherlock Holmes adaption made after 2000 in any medium usually use Steampunk elements
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Silkpunk
As a genre: Silkpunk is hard to define, despite there being a clear definition. The reason for this is, that the person who coined the term – Ken Liu – had a very specific idea in mind. He explains that the idea is of a world that has technology as language. In which form is as important as function, is made to speak a language all of its own. Inspired by ideas from W. Brian Arthur and Chinese philosophy. However, what the wider Science Fiction and Fantasy community made from it was “Steampunk but East Asian!” But given he coined the term (and also the alternative feels vaguely racist) I am going to go with Ken Liu for this. While Silkpunk will usually be set in an East Asian inspired world, the central idea is about the duality of technology, which will also be addressed within the stories.
As an aesthetic: As said above, the idea Liu had for it was a world that features some technology, but technology that is as much about form and communication through it, as it is about function. So the technology here has strong visual ideas. At least that was, how Liu intended it. Once again, the wider community made “Steampunk, but East Asian” out of it.
Punk-Factor: There is not a lot of stuff in this genre for now – however so far I do not manage to see a lot of punk ideas in it, even though some of Liu’s stories definitely feature the concept of challenging a higher power.
Examples: Dandelion Dynasty (2015), The Black Tides of Heaven (2018), The Tea Master and the Detective (2019)
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Clockpunk
As a genre: Once again storytelling in this genre is not really defined, but the worlds diverge a bit before the wide adaption of steam, instead featuring mechanical devices powered by coils and springs and somehow kept alive, often at least implied through some form of arcane magic that gives “live” to these mechanical inventions. Most examples of Clockpunk, however, tend to show up as settings for parts of fantasy stories. Any fantasy world might have this “Clockpunk” area, where protagonists might travel. Especially games tend to feature this. While there is definitely a trope of the “mad inventor” often going along with this, few other tropes stand out.
As an aesthetic: The aesthetic of Clockpunk tends to take some inspiration from the early 19th century, but tends to add a lot of gears to everything, with even city wide gear constructions keeping things working. We often will find mechatronic characters, such as wind up soldiers or wind up dancers.
Punk-Factor: Once more, there are so few stories told, that it is kinda hard to speak about how punk this is. Most stories told so far, however, do not feature punk elements.
Examples: The Great Mouse Detective (1986), Hugo (2011), Clockwork Planet (2017)
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Whalepunk
Please note: This is one of those genre, I would love to see more in, though so far it is barely explored.
As a genre: And you might ask: “Why do you even name those genre, that exist mostly in theory?”, to which I might answer: “Because I am a nerd.” As all these retrofuturists genre, Whalepunk imagines mostly an alternate historical timeline, where the technology that became defining was based around whale oil. This means that in Whalepunk often whalers or harbors play a big role, though as the genre is again very thinly spread, it is hard to say what “THE whalepunk” formular is. It seems there is a tendency, to mix some mysticism or magic into the genre, though, as the idea of hunting sea monsters often plays into it as well. Good chance that it could at some point merge with Cthulupunk (which I did not name separately, because most of it is either covered in Whalepunk or Dieselpunk).
As an aesthetic: The aesthetic of Whalepunk is basically “Steampunk, but with more sailors, ships and sea monsters”. There is definitely a bit of Oceanpunk mixed into it as well, with some aesthetics being somewhere between Steampunk and Dieselpunk. (Which is kinda ironic, because whale oil was mostly used in the early 19th century.)
Punk-Factor: And again. There so far is not a lot of connective thematic tissue within that genre, so exploring themes is kinda hard.
Examples: Dishonored (2012), Dredge (2023)
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Oceanpunk / Piratepunk
As a genre: It really is hard to divide the Piratepunk out of the Oceanpunk, though some might call it different. The idea here is that this genre features stories mostly set on the ocean and often more heavily leaning into fantasy, than science fiction. While the worlds might feature technological elements, they will almost certainly feature magical elements of some sort. The characters will usually be seafaring one way or another and stories might involve any sort of adventure. There might be a storyline, though, about one company or nation trying to control the seas – often times through magical means – with the characters often unwillingly being made to oppose them. This genre might also take place in a post-apocalyptic setting with a flooded planet.
As an aesthetic: While the aesthetic is not clearly defined, there is a good chance that it borrows heavily from the late 17th and early 18th century and the golden age of piracy, when it comes to both ships and fashion sensibilities.
Punk-Factor: Pirates, at least as far as modern media imagines them, tend to be very punk, as they tend to inherently oppose any sort of government and what not. While the punk is not there in all of the stories, a lot of the most popular stories from the genre will feature at least lightly punky elements.
Examples: One Piece (1997), Pirates of the Caribbean (2003), Assassin's Creed IV: Black Flag (2013)
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Dungeonpunk
As a genre: So, the idea of the genre is basically “What if Cyberpunk, but Dungeons & Dragons?” Usually set in a vaguely medieval world, this world still shows the same corporate corruption as your usual Cyberpunk world. Adventurers are just another resource to be exploited by the system, their day job involving going on yet another dungeon crawl. For this there might be some technology entirely powered by magic, with those magic items taking over the same functions technology might have in a Cyberpunk world. And yes, indeed some brave dwarf, elf or halfling might rise up and challenge the corporate dungeon syndicate. (As you might sense: Yes, this genre tends to be at least partly a bit of a parody of the punkpunk idea. Though it also can be played straight as “Cyberpunk conflicts, just that all technology is somehow magic.”)
As an aesthetic: This is once again one of the examples, where there is a clear idea behind it – but absolutely no clear aesthetic, as this genre might cover anything from medieval settings to a lot more modern stuff.
Punk-Factor: The base idea, being heavily inspired by the base idea of Cyberpunk, just from a very different perspective. But too many people read the genre as “Magic Technology, yay”, in which case, no, it is not punk.
Examples: Dungeons & Dragons can be played this way, also Final Fantasy VI – XIII definitely counts.
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Sandalpunk
As a genre: I mostly include this for the sake of it, because this genre tends to boil down to “fantasy set in ancient Greece or Rome, but with vaguely anachronistic elements”. It might also include alternate history stories (even going so far as Science Fiction) based on the idea “What if Ancient Rome/Ancient Greece never fell?” There is no real overarching themes, even though I could imagine some interesting way one could build those up. So far, though, it is mostly a vague gesture towards: “SciFi Fantasy, but with more ancient civilizations.”
As an aesthetic: The aesthetic is usually just Ancient Rome or Ancient Greece, but with more magic or anachronistic elements.
Punk-Factor: Given the super vague nature of the genre and the fact that it seems more like a genre of hindsight (with most media being declared this having been released even before 2000)… Nobody wrote those stories to be punk. The one punk thing I can see about several of these stories is people challenging Gods, but… That’s about it.Examples: Hercules: Legendary Journeys (1995), Xena: Warrior Princess (1995), God of War (2005)
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Stonepunk
As a genre: The basic idea of Stonepunk is, that it is set in a stone age world, but with the technology being pressed towards a very anachronistic end, which is often played for laughs. Basically it gives stone age people a modern seeming world, though not really. Often enough this is used to make a point about the modern world and parody it in some regard. An argument can be made for stories, that feature stone age technology people being somehow subjected to modern technology (for example through time travel or space travel) also possibly falling into this genre.
As an aesthetic: Usually the aesthetic of Stonepunk is one of an overplayed stone age setting. The clothing characters might wear are not what we know is historically more accurate but really just “everyone wears a pelt around their shoulders”. Meanwhile stone age tools get spun to be used as all sorts of modern technologies.
Punk-Factor: The genre does usually not feature punk themes. However, the nature of parodying and challenging the modern world tends to be punk in its own merit, I assume?
Examples: The Flintstones (1960), The Croods (2013), Horizon: Zero Dawn (2017)
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That's it. That's the list.
Feel free to add to it.
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cnovelartreblogs · 1 year
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C-Novels Available in English Translation
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A few weeks ago, a few of my danmei-loving friends and I got to talking about how much there is that we want to read, but that none of us have been very organized about keeping track of titles, fantranslation links, etc.
So, we decided to make a spreadsheet.
AND to combine every link we'd each separately stashed around on that spreadsheet.
The result is a list of 102 titles (currently 96 are danmei, 5 are baihe, and 1 is gen, reflecting our personal interests/preferences) with links to translations, some complete, some not. (as of 2/20/23)
Love C-Novels? Especially danmei? Looking for something to read? Check it out!
Some notes:
This is specifically for English translations from Chinese titles. Though some of the links do include other works (for example, some translators also do Japanese, and some Carrds list fantranslations in multiple languages), we're English speakers who are interested in Chinese novels, so we focused on that.
Currently, this is mostly basic information (titles, authors, links), with no summaries, genre tags, etc. We hope to ultimately expand it but that will be a lot of work and the information is already available at the provided NovelUpdates links, so we encourage you to use those.
We make no claims that this list is exhaustive; while the first sheet lists the resources we had collectively already gathered, there's a second sheet with things we know of and intend to add.
We'll try to keep links and such up-to-date but if you spot a problem please let me know!
Know of something that's not on the main list OR on the "to add" page? Please do send the info my way! Comments or ask box stuff will help.
Note that to actually access the fantranslations, you'll often need to take additional action to read them - you may need to request access, or get a password, etc. How to get this access is usually included on the pages.
Known official translations are listed. We will not link fantranslations for titles that are out officially in English. Don't send them. Don't ask for them. We won't help you pirate these titles.
(ADDED): I have also now added carrds for works that I could find carrds for, and added a third sheet, with carrds for authors. (I looked for every title and author and added the ones I could locate; Google asked if I was a bot at least 6 times lmao). Carrds are often good for summaries, information about the characters, and especially trigger warnings, so they're worth checking out! (ADDED MORE): I also added NovelUpdates links for all authors, so people can see a full list of their other works even if they don't have Carrds.
Don't forget to thank and respect translators, and honor their wishes! Without fantranslators, we wouldn't have all this amazing stuff to read in English, so THANK YOU FANTRANSLATORS!
GO FORTH, AND FIND YOUR NEW FAVORITE BOOK!
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rassicas · 9 months
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Frye is not a Vampire Squid.
It's one thing to headcanon something, but it's another to pass it around a fact, which is why i have to say: Frye is not canonically a vampire squid. This idea originated from a popular twitter thread made at the time of Splatoon 3's direct, and the evidence it's based on is...weak. And yet I still see this info passed around... Yeah I think Frye is just supposed to be a regular Inkling.
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the splatoon team has shown us that inklings, like humans, can have a lot of diversity. while our player character models are limited, in-universe its a different story. these are all considered regular inklings. look at the varied eye masks, faces,...they can even have blue skin! So i think that frye is just the splatoon team showing us how more diverse inklings can be.
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I made a google drive folder of Inkling hairstyles with a lot of concept art, you can see many diverse examples. To address the other specific points of evidence used:
Long fangs: All Inklings have sharp "teeth"/ beaks. Inkling beak shapes can vary. the last one appears to have a snaggletooth.
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Long ears: Ear shapes can vary as well. compare ears of the squid sisters with the player character. Pearl has short ears. hell even the player inkling ears between s2 and s3 are different.
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purple fingertips: prior to S3, fingertip coloration was something only seen on octolings, not on inklings. with how her and Shiver can freely change finger tip colors according to their ink, it seems like just a thing inklings and octolings can Do and we just haven't seen much of until now, like how we didn't see much varied hairstyles until s2. Perhaps with how integrated octarian culture is in the splatlands, inklings have caught onto this style as well? Her earrings, the sharp pointy bits in her design: Yes this was used as evidence for the vampire squid thing. That's all eel motifs.
Now the biggest reason she cannot be a vampire squid... vampire squids are NOT squids! They're more closely related to octopuses, but really, they're their own thing (also they're called 'bat octopuses' in japanese... the language the splatoon developers speak. nothing to do with vampires or squids)
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With how splatoon's designs have been so far, other species of cephalopods are not guaranteed to look like inklings, especially if not closely related to ink-producing squids and octopuses (and vampire squids are not) Here we have a dumbo octopus (not octoling). also nautiluses. In the case of a species that would be more closely related to the playable species, what seems to be an octoling based on a blue ringed octopus.
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Going off this, if the splatoon team were to make a vampire squid character, it most likely wouldn't be a subtle 'inkling/octoling but 2 inches to the left,' For such a unique species, I think they would be pretty explicit about it in the design itself. And considering that they are deepsea creatures that do not produce normal ink, a vampire squid in splatoon might look pretty odd! In conclusion...please stop claiming frye is "supposed to be" or "canonically" a vampire squid, it's a flimsy headcanon based on superficial traits at best and there is zero evidence that was the developer's intent.
(And while I'm here, Pearl is not confirmed a pygmy squid, marie is not confirmed to be a firefly squid, marina is not a webfoot octopus etc. That's fanon based on their japanese names, not canon. As far as we know, the player inklings and inkling idols are all just one species of inkling. inklings and octolings seem to take inspiration from multiple species, but it's not confirmed if they are those species.)
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sutekiniichan · 8 months
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I got to talk to Johnny Yong Bosch about Trigun
And I basically ended up doing an informal, fumbly, sort-of interview with him in a meet & greet line. I am so sorry for taking up the time of people behind me. But I thought what he had to say was interesting and wanted to share some of it here. Please keep in mind this is recounting from memory+various notes that were made after speaking to him and there may be inaccuracies. The main question I asked was, as the sole person between either Japanese or English who got to reprise their role in Trigun, what was something he liked and/or missed from Trigun 1998, and what was something that he liked about Trigun Stampede? I also asked how he felt about the choices made in how Stampede is telling the Trigun story. I learned that JYB suspects that the decision to have him reprise Vash was made pretty late, because by the time he was contacted to reprise Vash, he believes Trigun Stampede had already begun airing. Basically, it was cutting it close enough that he had already resigned himself to the idea that he wasn't going to be in it before he found out he would be after all. (For reference, the english dubbed episode release schedule was two weeks behind the initial episode broadcast).
From the 90's anime, he misses the over-the-top cartoonish goofiness, and the fact Vash began as more of a mystery character who you learned more about later in the story and slowly realized the darkness he was hiding. But, he feels that they probably couldn't have recaptured or portrayed that as successfully in this day and age if they tried to do the same thing all over again.
He enjoyed the 'more dark and serious' tone of Tristamp. He also felt that Vash's emotions and characterization were more 'real', and he tried to make sure his performance reflected that, and specifically brought attention to the performance in episode 12. He also noted that you can feel it in the Japanese track as well.
He was especially enthusiastic about how Vash and Knives got to have a big, awesome battle in the finale, because he had been disappointed by how short their battle was in the 90's anime.
He expressed some frustration that there are people who flat out won't give Stampede a chance because of various complaints like 'where is Milly?' and 'why is Vash's hair different?' (these are examples he personally brought up), when a lot of that stuff gets cleared up in the finale.
Overall, he likes what Tristamp did and thinks it's 'a really neat take' on the story, and has high hopes for what they're going to do with it going forward.
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yuurei20 · 6 months
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Hi! I've seen some posts going around about Epel's accent and Vil correcting him. From what I gathered Epel has a pretty farmland accent that can be basically indecipherable so Vil being hard on him for it is both 'this is kind of casual' and 'i have no idea what you're saying' but could still be kind of elitist/classist. But I see some people saying Vil is just correcting Epel because he's swearing a lot?
Thank you so much for this question! Reading through just the EN adaptation of Book 5, I think I can understand why people might be annoyed by Vil’s wording: in English, he says outright that Epel should “speak properly,” as if his natural dialect is somehow improper and objectively “wrong.”
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But his original line is closer to, “Speak more politely”! (The translations in these images are just more literal rewordings of the original dialogue, not meant to be corrections or improvements over EN’s localization)
I think the game was aware of the risk it was taking by having Vil give such an order, which is why it has Epel immediately jump to that assumption himself, so that Vil can explain it is not Epel’s hometown pride he has an issue with, but rather the outdated mindset that comes with it.
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While softened on EN, Epel is quite misogynistic in the original game. He also repeats the same insult three times, possibly as an example of his limited vocabulary, which is another of Vil’s projects.
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While Epel does say that Vil has told him not to use the accent specifically, Vil explains that he just wants him to consider the time, place and occasion for it.
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Question: But then why does Vil order him to drop the accent entirely if the only problem is that he’s speaking rudely? Surely he can just speak politely while keeping his accent?
Answer: There is another layer to this that is more difficult to explain in English, but I shall try!
The Japanese language has multiple verb forms that change depending upon who you’re talking to at the time. “Meshiagaru,” “taberu” and “kuu” are three different ways to say “eat,” for example, depending on how polite you want to be.
In the beach scene (and anywhere we get his Harveston dialect), Epel immediately shifts into casual/impolite verb forms.
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I searched for the most formal interaction involving characters speaking in the Harveston dialect that I could find (where the mayor is apologizing to Marja), and even there, the character was using casual/informal verb forms.
So that is what Vil is actually getting at: he wants Epel to use polite speech around his senpai and teachers, but Epel’s original dialect might just not adhere to that system.
The Harveston dialect clearly has its own ways to denote politeness, which must make sense when you’re there, but outside of Harveston what is a harmless and natural way of speaking becomes offensive from the perspective of everyone else (when Marja adapts her speaking patterns so that the visiting NRC students can understand her, she uses polite forms).
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Not able to have a student from his dorm obliviously insulting everyone around him through his verb forms, Vil bans Epel’s accent entirely, presumably so that Epel can grow more accustomed to interacting with people from other countries and then learn to judge for himself the times, places and occasions outside of Harveston where that degree of informality is appropriate :>
(Omake: I conferred with an American friend who told me it sounds like this is the opposite of how things are in the US, where sometimes it is assumed that people from more rural communities use more polite speech (using "sir" and ma'am") than people in cities, so they visit cities and are surprised by forms are expression that are considered rude where they come from. This is the same, but backwards! Epel is going from a laidback rural village to a more populated location where polite speech is expected of everyone, and is experiencing culture shock as a result.)
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what-even-is-thiss · 9 months
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I’ve seen people describe English as “simplified” and I think we need to differentiate between something being simple and something being efficient.
English is a relatively efficient language as far as just conveying information goes. This doesn’t mean that English is better or that English speakers get across information faster. Most people get across information at the same speed. That’s why speakers of Spanish or Japanese for example, languages where you need to use a lot more words to convey the same idea, speak so quickly. And why speakers of English or Mandarin speak slowly.
Whether you like using more words for specificity or context and suffixes, etc. to get across your point probably depends on a combination of your personal preference and your own native language.
As a native English speaker learning Spanish I’m like. Why do I need to use so many words? Why is every sentence such a mouthful? But that’s because the other languages I speak are English and some German. My brain isn’t used to using that many words.
No grammar structure is inherently more superior and no grammar structure inherently takes up less space on the page. Like the old joke of when Twitter doubled its character limit Japanese speakers could fit another paragraph in while German speakers could fit another word or two. Japanese’s writing system just takes up less space even though it takes more words to say things than German does. And German is partially efficient in speech because of all its compound words, which take up a lot of space.
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oikyskau · 1 year
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seeing kenji muto, the director of trigun stampede, reading an article about the portrayal of women in media made me want to take a little bit of a closer look at the women in trigun and as i was rambling about this earlier to my partner, they told me to write it down LMAO
as most of us know, in a lot of fiction, women are mostly characterised through common tropes, leading to a lack of complexity and a one-dimensional portrayal: as the doting wife, the femme fatale, the mistress, or the virgin. Their role only amounts to an Other, an extension of the male hero. they’re either the whore or the madonna.
for female characters in anime that usually means they’re either the sexy femme fatale, big badonkers and all to be gazed at, the mother, the helpless damsel in distress, or the child (yet, still sexualised despite the fact that it is a literal child); they’re portrayed through the way they are being perceived by men and mostly sexualised beyond belief. 
tristamp doesn’t do any of that.
in fact, the female characters in stampede achieve something that you don’t often see in anime: they are people. and stampede makes that clear in its very first episode by decidedly not going the route that you would usually take with the female characters they introduce:
of course, the biggest example here would be meryl, who i’d argue is the biggest driver of the plot, despite the fact that the plot of stampede is technically determined by vash - vash is an entirely passive character, he doesn’t make things happen, things happen to him and they mostly happen to him because of meryl. she’s the one who unties him, she drags them to the city, she makes them stay with him after ep3, she drives over wolfwood (rip my man), she stops for them to find rollo, she makes them follow the steamer.. you get it. she does all of this, despite being introduced as the newbie, the innocent person who would usually be the damsel in distress, who is helpless and shy and easily manipulated and who will probs be sexualised in her role as the “virgin” (sexually naive young girl who just doesn’t get all this adult sexuality yet hehe) 
but she’s not – she wears a non-sexualised outfit, she only gets called out for being a newbie, or for being small height-wise by wolfwood, but not for being a “girl”, she determines the action despite the fact that she does have a mentor figure and is therefore still in a position of a student – she still isnt an extension of roberto, vash, or anyone
in fact, the other characters – Rosa, Elendira, Luida, Rem – all take up roles that would in other media be portrayed in very specific ways: Rosa could just be a pregnant mother, who is also a divorcee, Elendira could be an innocent child beholden to her caretaker, Luida could be the loving motherlike figure and rem the Madonna figure, symbolising all the virtues a woman should aspire to have. – Rosa is a leader, her pregnancy is mentioned one single time and never made a bigger part of her character, Elendira is young but powerful, making choices by herself that are not inherently based on any kind of innocence, Luida doesn’t coddle Vash or prioritise him over her own work and mission (which also serves to inspire another woman, meryl!!), and rem is also just a non-perfect person, with secrets and questionable morality
none of these women are judged on the basis of their gender, none of them experience gender-based violence, none of them are made into a joke, none of them are sexualised (or desexualised – if you compare them to the male characters, who also do not ever make jokes about sexual promiscuity or similar stuff), they have different body types (rem has a very pronounced chest, and yet stampede doesn’t ever focus on it or give her cleavage) – note also that when presented with the perfect opportunity to call a female character a “bitch”, they chose to go with a “witch” instead, in both original japanese and english dub
their femininity is not used as a weapon against them, nor are stereotypical hypermasculine elements used to define characters’ positive traits (vash not being our traditionally hypermasculine hero for example) - the only time we see a semblance of gender-based violence is, you guessed it, at the very end, when knives forcefully takes control and bodily autonomy away from vash and inseminates the plants against their will (also interesting to note that knives, as the character that does exhibit that kind of violence, is the only character to be shown incredibly buff and all muscle) 
the women in tristamp are written for women, with the goal to be women that we can recognise, that represent the women that we are and know
anyways, i love all women in tristamp and have not once felt uncomfortable or said “oh look, a panty shot” and honestly i just find that pretty neat
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ratrrriot · 11 months
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How do you feel when people call Amy a stalker?
People can call her what they want, however…
Do i think it's fair to call Amy a stalker?
In some of the games? Yes, and even in some of the ones she wasn't a stalker per-se, she still showed possessive and obsessive tendencies. So i get where it comes from...
Generally? No. Her character originally wasn't supposed to be a harasser and she sure isn't one in the present. the franchise has been clearly trying to do better for her these past few years.
I think Amy's changing characterization is an interesting topic of discussion, so even though i technically already answered your question i'll take this chance and proceed to talk about my fave for way longer than i need to :).
Note: This is just my take on Amy and the way i understand her ENGLISH PORTRAYAL. I won't be talking about her japanese one which would deserve its own analysis.
Sorry for any writing mistakes in advance (english is hard) and feel free to correct me if i'm factually wrong about something (i wrote this thing mostly from memory so i imagine i must be.)
Amy has changed A LOT troughout the games and has been in the hands of many different writers across Sonic media ,so when talking about her is important to be specific about what game,series or comic we are talking about (and language),and while i know that some of you might not agree and i respect that, i think that -looking at the subtleties- Amy has had at least 6 different portrayals through the course of the games. That being said,i believe the idea that she is a stalker comes especifically from the characterization they started giving her around 2003
Originally,Amy was envisioned as a sweet 12-year-old kid who had a huge unreciprocated crush on her idol and a passion for fortune-reading ,but who wasn't exactly much of a heroine herself. In the classic era,her place in the narrative was just to serve as a damsel in distress and a cute,funny detail. Ofc,in comics and animated shorts for games like Origins, we have gotten more content of classic Amy being fully independent and capable of defending herself (even more with the upcoming playable mode for her in Origins Plus), but i think we can all see how such aspects of her character weren’t included at the time she was created (only exception being Sonic Fighters)
Especifically in the adventure era (AKA the birth of modern Amy) they gave Amy her iconic strong,compassionate,romantic personality and an interest/love for adventure (and her sassy attitude ofc). She's outspoken,stubborn,brave and honest. I also want to point out that in this first portrayal ,her love for Sonic feels more like innocent childish idolization than an obsession and that her character doesn't revolve exclusively around it (she will stand in his way if she doesn't think what he does is right). Tbh i think she's incredibly funny,cool and lovable,
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They slowly started planting the seeds for her character to stop being a "damsel in distress" by making her playable and defeat ZERO all on her own at the end of SA1,then also being playable in Sonic advance and helping Sonic get out of prison in SA2 (and tagging along for the rest of the adventure). In all these games,her character revolves around empathy,optimism and kindness. The way she protects the flicky since the moment she finds it,how she defends Gamma from Sonic and the iconic moment in SA2 where she convinces Shadow to help save earth are all great examples.
THEN, in Heroes , they decided to try something new with her taking her confidence and sassy attitude to a whole other level. Giving her the chance to be a fully-fleshed hero who didn't need rescuing anymore. She became independent and the leader of her own team of friends who she wanted to help. I love this Amy cause she feels really strong,determined and empowered without losing her peppiness,silliness,positivity and kindness. Her flaws are also especially endearing to me: How much of a wild kid she is,How even if she means well, she relies way too much in brute force, How she has trouble getting out of her own head, etc. She really feels just as confident and energic as Sonic,but just like him,you can tell she has a huge heart.
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HOWEVER, as much as i love how they made her strength and bravery shine in this game, Heroes was the game that gave birth to the idea that Amy is willing to chase and even fight Sonic just to insist that they should marry (in SA2 she did follow him to the prison but it was only to help him and tag along in the adventure).
Ofc this was supposed to be comedic and to be seen as childish,harmless behavior- I say this because the rest of the characters,including Sonic himself,don't seem to take it seriously- but what was supposed to be seen as an endearing flaw at the time, would rapidly mute into what's probably Amy's worst portrayal ,as the writers turned it into harassment for the next mainline games (Ignoring Shadow the hedgehog where she is the same as in heroes and only has a brief appearance.)
Before i go into Battle,i just want to say that the definition of stalker according to google is “a person who harasses or persecutes someone with unwanted and obsessive attention.” A definition that definitely did not apply to her before Heroes,but that i can't deny that does apply to Amy for the next few games:
In Battle, Amy is suddenly written as aggresive and self-centered. All her compassion and empathy from the adventure era is gone, intimidating people (even Cream) and demanding information from them from the get-go. Of course she does a few good things throughout the game too,like take care of Emerl and such,but she still mainly uses him for her benefit (calories counter and emerald radar). Right off the bat,at the start of her storyline she insists on searching for Sonic even when she herself assumes he is hiding from her -which implies she knows what she's doing is worth hiding for- and tries to justify her behavior by saying that Sonic actually loves her and that he is being “ just shy “ or that “ he got cold feet”- while others characters react in a way that implies that's obviously not the case and that her behavior is worrysome..
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I think it's important to mention that before Battle, we hadn’t gotten a single line of dialogue that implied that Amy tought that her behavior could be hurtful for Sonic, nor did she ever threaten anyone at all unless it was self defense. She knew he didn’t reciprocate her feelings and was actively trying to make him fall for her anyways,sure, but we gotta remember that while the canon ages might have been scrapped recently, at the time Modern Amy was created they were still very much canon and you can tell they had them in mind when writing these characters. Amy was supposed to be 12 ,so it makes sense that she didn't understand why Sonic wouldn’t accept her affection. She idolized him and misinterpreted the fact that he always was protecting her as possible romantic interest,but never actually imposed anything on him. The worst thing she ever did to him was wanting to hug him without consent,and again, the games implied that she clearly didn't realize such a thing wasn't ok. Sonic also didn't seem to want to hurt her feelings so while he did run away and expressed being annoyed by her he never explicitly told her to stop. I actually think that if he had sat her down and made it clear to her that what she was doing was truly bothering him, The Amy from the adventure era would have stopped, but i doubt he cared enough to do that honestly (after all ,in his recap screens it is implied that what truly bothers him about Amy being near him is not her crush,but that he thinks shes exposed to danger.)
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BUT in Battle and for the next three games,Amy doesn’t seem to be written as a 12-year-old who mistakes admiration for love anymore. This is where the writers started to portray her as someone who is clearly still young and definitely childish but not innocent. Her whole character revolves around harassing Sonic and using her strength to intimidate others, and don't get me wrong,I like that Amy gets angry easily!! i like that she isn't afraid of a fight,that she complains a lot, and that she isn't peaceful. After all,those are important parts of who she is. But Battle!Amy is on a whole other level: she gets mad at her friends just because they don't agree with everything she does or says. It's not about having a strong personality anymore,she's just generally aggressive. For the next few games she and Sonic can't have one normal conversation that isn't Amy imposing her own wishes over him and him trying to get away from her, so it's hard to believe she wouldn't realize that what's she's doing is wrong nor accidental as we were supposed to before. This time It just feels like she is deciding to ignore the signs.
This continued in advance 3 ,where she literally threatens him with her hammer just cause he shows signs of not being interested in spending time with her when they meet, Then in rush she becomes possesive and jealous the second he mentions Blaze and also seems to treathen him with the hammer in the credits scene because he is running from her hug.
They changed the direction of her characterization again after Rush. The best way i can describe the Amy that is present in Riders,06,etc is one that has two very polarized sides to her personality. On one side,she is a peppy,sweet,over enthusiastic and romantic girl, on the other she is a pretty intimidating one with an obsession with Sonic and very fiery temper. However,contrary to her last portrayal,she is more polite and actually asks Sonic if she can come with him various times,doesn't harass him and doesn't threaten people simply cause they don't agree with her anymore, but she still doesn't seem to have any sense of boundaries,still follows Sonic without permission sometimes and still clearly has no consideration for his personal space. Another thing about this Amy is how her flirting is really intense, and even if she isn't as aggressive as the Amy from Battle,if someone messes a bit with her she doesn't hesitate to resort to intimidation or take her hammer out.
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She still gets violent towards Sonic sometimes,but what's different from her last characterization is that instead of doing so merely because he doesn't show romantic interest in her ,its mostly because he doesn't follow on his promises (end of Black Knight) or shows up to save her “properly” (Referring to 1- that scene in Riders where he blows eggman -who had caught Amy- away with wind and she chases him with her hammer because “how could he not think that would hit her too “ and 2- the one in Zero Gravity where he arrives late to save her and she playfully throws him a few fists saying that “it took him long enough!”). I don't think she's necesarily right to do that but i don't consider it to be problematic either, since by that point the games had strongly implied that there was a non-spoken agreement between the two that he'll always show up to save her and the whole thing feels more playful than anything else. Mostly because Sonic seems to be fine with her being around again, as he never really denies her acussations or runs away when she gets mad,and even tries to explain himself to her.
So yeah,this Amy is one of the more famous -and infamous- ones,as her negative and positive qualities are more balanced than the one from Battle. However,i personally don't like her much as there's almost no focus on the empathetic/compassionate side of her character that was so prominent in the adventure era and ,even if i wouldn’t call this version of her a Stalker , she's still is way too obsessive and possesive for my liking. The writing for her character is still pretty much completely based on being attracted to Sonic, to the point that In 06 she tells Silver that, if she had to, she'd “choose Sonic over the world".
In Sonic Chronicles , Amy gets a lot of dialogue. She gets jealous in a scene but its not as bad as in Rush and she tries to make Sonic jealous by inventing a fake boyfriend (terrible trope) but her levels of aggressiveness are up to the player's treatment of her. I am ,however , mentioning this game because of a scene in specific near the final section in which Amy is scared they might die and aks Sonic if she can have a moment with him. She then tries to have a serious conversation and politely asks if he cares about her or if he likes her at all. if the player chooses to make Sonic say he does care for her she is legitimately surprised and thankful. Idk what happens If he rejects her cause i haven't been able to find any recordings of that and i never owned this game,but i'll assume that her reaction won't be too bad considering she is asking in the first place(?) feel free to tell me if you know…
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This portrayal of Amy is still present in Unleashed (2008) ,in which Amy is there to cheer/support Sonic on throughout the game and to serve as an important indicator that Sonic is quite self conscious of his looks when he's a werehog. She is generally very sweet towards him in this game (especially when she shows no rejection towards his werehog form,which is a detail i adore), even if she does get annoyed when he doesn't pay as much attention to her as he does to Chip or reciprocate her feelings.
A good example is how, before the last temple ,she asks him if he'd like to go on a date with her after everything is over. If you choose the positive dialogue option she is ,again, positively surprised and thankful. If you make him say no she complains about how he's being mean, but doesn't insist on it and just accepts it.
In Free Riders (2010) ,Amy just generally acts extremely out out of character (like,she doesn't even fit into Battle's portrayal). It really feels like someone who didn't know anything about the character wrote her, so for the sake of the pink hedgie let's ignore it and go back to talking about portrayal 4.
I already mentioned her brief apparition in Black Night and there's nothing worth mentioning about her in Generations so i'll skip them.
This portrayal ended in Lost World (2013),In which they toned down Amy as a character in general,leaving out all of her flaws and iconic traits out. She feels plain and her strong personality,confidence,sass,energy,etc all seem to be completely gone. She's just sweet and that's it . For some reason there's a scene where she literally tries to confess to Sonic and is cut off before she can finish,which is very funny considering it had never been treated as a secret before??? it really goes to show how hard they were trying to pull some kind of reboot on her. Fortunately,this characterization was only a two-game-thing (She is just as plain in Forces (2015)) so i'll put it in the same bag as the Free riders one and we'll leave it at that.
After Lost world came Boom (2014) ,and then we got the most recent change of Amy's personality,which we all know has had a mixed reception from the fandom. Originally people thought that this Amy would stay just in the Boom universe ,but this personality has been showing up in the mainline games for a while now,like in Team Sonic Racing (2019) and Frontiers (2021).
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This Amy feels older than any of the ones that came before her. She kept the sass,the love for romanticism,the positive attitude,the confidence and the strenght but her bad temper and over enthusiasm are gone,as she is generally more calm,less energetic and not childish at all. Most importantly,this Amy is extremely emotionally intelligent,as the rest of characters seem to look for her help and advice constantly ( to the point that she has been given the "therapist friend" title by the fandom and is even referred as "the nice one" by Eggman himself ). Another interesting thing about this Amy is that she doesn't flirt with Sonic anymore,In fact, she barely expresses her liking for him (She does so a bit more in Japanese chz the characterization varies) and Sonic seems completely comfortable with this version of her around.
A lot of people say that this version of her is out of character and I completely understand where that comes from, but i must disagree because this characterization of Amy is the first one since the adventure era that focuses on her compassion/empathy rather than on her crush on Sonic, which combined with her intelligence,makes her not out of character,just the most emotionally mature Amy to date instead. I actually think that if the og modern Amy had grown up,this is the kind of personality she would’ve developed while becoming an adult (although she isn't supposed to be one). A good argument to defend this point would be that one Egg-memo you can buy through the fishing minigame in Frontiers where Eggman talks about how Amy has "come a long way" and how it took her some time "to find herself" and get out of Sonic's shadow.
Only problem i have with this Amy is that i wish she was more flawed and bubbly,mostly cause she can come off as very plain from time to time and way too mature. She is a bit too perfect for my taste. I'd like her to mess up more,to not always be so smart,to be more impulsive,a little bit more clumsy,fiery and wild,just so she could have some more of the charm of the original,y'know?
Before i talk about her more recent Videogame portrayal (TMoSTH) i want talk about IDW Amy:
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in IDW, all of Amy's flaws and positive traits from past games are balanced pretty well: she is flawed and relatable and can mess up a bit sometimes because of her impulsivity,but she's emotionally and strategically inteligent, optimistic and incredibly kind. She is a great fighter and leader,but also a wonderful friend who offers emotional support. She has a strong personality, lots of sass and can be very aggressive and intimidating towards her enemies, but not any less of an empathetic and compassionate person because of that. Her strength and confidence are pillars for her character instead of nonsensical anger,but she still shows self doubt and fear from time to time. She is energic, idealistic and still a romantic,but not obsessive nor possesive. peppy but emotionally intelligent. She still loves Sonic, but her feelings for him feel authentic rather than childish idealization,and given that she now respects his space,she's written to be happy just with fighting by his side and jokingly flirt from time to time. (their bond also seems stronger,but that's a topic for another day.)
I believe this portrayal of her is one of the best we've gotten in the sense that she represents a good mix of most things that has made her positively memorable since the beginning and lacks every problematic aspect of her character that was added post her creation. And because of this good mix of characteristics, IDW Amy is constantly praised by the fandom. But something i hear a lot is people saying how they love IDW Amy and despise "Main Amy" -by which i'll assume they refer to videogame Amy just in general- and that way of summarizing all of Amy's game portrayals feels very odd to me, especially because IDW Amy is a culmination of every single good aspect that has been added to this character combined with most of what she was meant to be at the start. In other words,IDW Amy couldn't exist if it wasn't for all the game Amys before her.
It's true that in IDW we haven't seen her character be as impulsive and outspoken as in the Adventure era or Heroes, and i miss that as much as every other Amy fan. But I do think that ,because so much assertiveness wouldn’t coexist very well with things like careful thought, the reason for that change must be that IDW is writing an more mature version of the character and It’s hard for them to keep such aspects of her personality intact without her being seen as childish by the audience now that they are paired up with big responsabilities (ex: the restoration) Especially since that super impulsive nature of hers probably came naturally at the time because she was supposed to be a 12-year old and wether we like it or not, it was implied by the narrative that it was one of the main reasons she got caught by eggman both in SA1 and SA2. Aka,IDW Amy isn't allowed to make as many mistakes as the og.
After all ,Amy used to be written to be mostly seen as a comedic character and as an "extra addition" to the main team rather than as an important,needed member of it. ( even in Heroes,where she had formed her own team,she was still trying to catch up to Sonic and his team because she had been excluded of it.) If she made a mistake and got caught by eggman because of her stubborness,the writers would just make Sonix fix things. In IDW she doesn't just feel older,but she has also gotten to have important roles in the fight against Eggman and people rely on her with their lives,so it doesn't surprise me that the writers try to make her be more conscious and careful when it comes to her actions now that she has more responsibilities and can't allow herself to make as many mistakes as she did back when she was written to be more immature and impulsive because of that extreme assertiveness.
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Now,I personally believe that Amy in TMoSTH is the same as in IDW, just that she feels more like her OG self in TMOSTH because ,for the most part ,Bday Girl is on that train literally to just have fun and do as she pleases. She doesn't have any weight on her shoulders nor expectations,she is free of responsabilities all the way until the climax of the game and the game itself is very comedy-centric for the most part, so the writers pobably felt like they could set that impulsive,assertive side of her loose again, and i loved it!
In this game her character doesn't revolve around Sonic and she messes up a lot (The way she was so ashamed of how she broke her hammer when she tried to escape the closet with brute force that she lied, how she didn't realize Sonic was actually hurt because she was too excited about the game, how she was overconfident and impulsively tried to solve the case and completely failed ,how she and vector started beating a wall violently after realizing the train was alive,etc),but her positive qualities shine throughout the game as well ( How she took the time to organize a party that she'd think everyone would have fun at,How she is so thankful that everyone showed up and doesn't mind that Shad and Sonic didn't bring gifts, how she makes sweets remarks about others and cute jokes in distressing situations,how she has faith in Shadow's goodwill, The way she delivers the final blow at the end and says that despite everything,she loved the party because it was an adventure,etc ). Throughout the game,Sonic and the rest treat her in a way that really goes to show what a good friend and a lovely person she is ,and she expresses great appreciation for everyone's presence in her life.
It's honestly an amazing coincidence that this game takes place on her bday considering that it's the one that made this portrayal of her "game canon". As a fan of her, i celebrate it and hope we get more of it in the near future.
So yeah, i didn't talk about Sonic X Amy,Archie Amy nor all the comics,series and games that came out between the big videogame titles. There is much more about how Amy has been written that could be said, but i think i did a pretty decent summary of the most important changes her character has gone through the years mainline game-wise,at least good enough to defend my point that she wasn't a stalker originally and she definitely isn't one now. As i mentioned before,i agree that she was portrayed as possesive and obsessive for a long period of time and as an actual harasser for a shorter one , and that we should definitely recognize it and be critical of such things being portrayed as “quirky” and “funny” aspects when they are in reality, hurtful. BUT summarizing her whole character by calling her a stalker and an obsessive fangirl is defining her based on the worst examples of her characterization and ignoring her good ones completely.
Feel free to disagree with my character analysis,my opinions and the way i categorize her portrayals,but i strongly believe that Amy rose isn't meant to be a harasser,an obsessive fangirl or personal space invader.
My girl deserves better.
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project-sekai-facts · 4 months
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Only one date is ever mentioned in-game, that being 2021. Considering that the Virtual Singer Fan Festa seems to be a stand-in for Magical Mirai 2021, we can assume that the Scramble Fan FESTA! event takes place in September 2021 (the real-life MM2021 was delayed to November due to covid-19, but the pandemic doesn't exist in-universe and MM Tokyo usually takes place at the beginning of September). There are Leo/need Daily Life social media posts that show them attending Magical Mirai, and do state the year of the event, but these can be considered promotional material for the event itself rather than canon material, especially since the characters address in-game that only one year has passed since the start of the story (despite the fact they have celebrated new year's day 4 times now. Timeloop things).
Based on this date, we can actually place exactly when every main character was born. The cutoff date for Japanese schools is April 1st, making Ena the oldest main character, being a 3rd year with a birthday of April 30th, followed by Tsukasa on May 17th, so on so forth all the way down to Kohane, a 2nd year with a birthday of March 2nd.
Considering when Scramble Fan FESTA is set, Ena, who was a 2nd year at the time, would be 17 years old. That would place her date of birth as April 30th, 2004. Additionally, while Kohane, a first year at the time, should be 15 during the event, the game considers her to be 16 due to using a set age for every grade bracket. Regardless, the event setting places her date of birth as March 2nd, 2006.
Based on this, we can conclude that:
Ena, Tsukasa, Rui, and Shizuku were born in 2004
Mafuyu, Kanade, Airi, Minori, Saki, Toya, Nene, An, Ichika, Mizuki, Emu, Haruka, Honami, and Akito were born in 2005
Shiho and Kohane were born in 2006
This also means that Ena, Tsukasa and Rui are all older than the MEIKO software (released November 5th 2004), and everyone except Kohane is older than the KAITO software (released February 17th 2006). Every main character is older than Miku, the Kagamines, and Luka based on this information.
Using the information around set ages*, we can also work out rough estimates for when the side characters were born. For example, Arata, who was 19 during the first 3 years of the game, is 3 years older than the members of VBS who were all considered to be 16. Since the members of VBS were born in the April 2005 - April 2006 school year range, Arata was likely born in the 2002-2003 school year range.
* based on how characters like Youta and Miu, who are said to be the same age as Leo/need, were both confirmed to be 16 years old before the 3rd anniversary age-up. Also Haruka's age is confirmed as 16 at a point in time when she shouldn't be 16. Timeloop things.
Based on this, the oldest living side character, Kounosuke, who was 55 pre-3rd anniversary and 39 years older than Emu, was probably born between April 1966 and April 1st 1967. On the younger side of things, Hanano, who was 14 pre-3rd anni, was likely born between April of 2007 and 2008. I've put the rest of the estimated side character DOBs under the cut.
assumed age as of 3rd anniversary in brackets (literally just pre-age-up age + 1)
Rakunosuke Otori - April 2nd 1922 ~ April 1st 1923 (98 (at time of death. would be 100 if still alive))
Kounosuke Otori - April 2nd 1966 ~ April 1st 1967 (56)
Jean Riley - 1967~1968 (55)
Harumichi Aoyagi - 1968~1969 (54)
Shin'ei Shinonome - 1973~1974 (49)
Mr Yoisaki - 1975~1976 (47)
Ken Shiraishi - 1978~1979 (44)
Taiga Kotaki - 1978~1979 (44)
Yuuka Kazamatsuri - 1990~1991 (32)
Keisuke Otori - 1991~1992 (31)
Shousuke Otori - 1994~1995 (28)
Tatsuya Okazaki - 1999~2000 (23)
Ayaka Saito - 2001~2002 (21)
Hinata Otori - 2001~2002 (21)
Iori - 2002~2003 (20)
Mio - 2002~2003 (20)
Arata Tono - 2002~2003 (20)
Souma Miyata - 2002~2003 (20)
Kotaro Mita - 2004~2005 (18)
Sakurako Seiryuin - 2004~2005 (18)
Nanami "Nanamin" Hayakawa - 2004~2005 (18)
Futaba Natsuno - 2004~2005 (18)
Ayumi Tabata - 2004~2005 (18)
Hibiki Miyake - 2004~2005 (18)
Shuuta Hayashi - 2004~2005 (18)
Ibuki Taniyama - 2004~2005 (18)
Yuina Uchiyama - 2005~2006 (17)
Shouta Hayashi - 2005~2006 (17)
Miu Takagi - 2005~2006 (17)
Youta Yoshizaki - 2005~2006 (17)
Riho Hasegawa - 2005~2006 (17)
Saku Kousaka - 2005~2006 (17)
Mai - 2006~2007 (16)
Hanano Yoshizaki - 2007~2008 (15)
Ambiguous:
These ages were given in the 3rd fanbook, but there is not really any way to tell if these are the characters' ages at introduction or ages after the 3rd anniversary age-up. Here are both possible DOB ranges.
Mrs Asahina - 1980/81 or 1981/82 (41)
Yoshiki Shindou - 1982/83 or 1983/84 (39)
Yuuki Akiyama - 1999/2000 or 2000/01 (22)
Asahi Genbu - 2003/4 or 2004/5 (18)
Arisa Higure - 2004/5 or 2005/6 (17)
Additional notes (mod is rambling atp):
Rakunosuke died when he was 98 years old. In the WxS main story, Emu says that he died a year ago. Assuming Emu was 15 at the time, they have an age gap of around 83 years. The year of birth listed here was based on that assumption.
We know that Kanade's mother died aged 30, but we do not know when she died. She is still alive in flashbacks set roughly 10 years prior to the events of game.
We do not have confirmed ages for Nagi, Reki, Sakaki, MMJ's landlady or Mafuyu's father yet.
Rui suggests that Reki is the same age as him in A Story Where You Are The Star. However since it's more vague than Asahi, I left it out. However, Asahi was since confirmed as 18 when he was compared to Reki as being similar age, it is likely that Reki is also around 18 years old.
Nagi's age is left blank in the fanbook due to it not being revealed that she was dead at the time of publication. She is younger than Taiga, but we don't know by how much, but nonetheless she was likely born in the early 1980s.
No NPCs are given exact birthdays
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Tohru Honda: a Subversion of Shoujo’s Nice Girl Trope
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Fruits Basket absolutely nails subverting your expectations of character tropes in anime. 
Momiji is introduced as the cute childish boy but boom we are slapped with the fact that he a mother who hated him so much she had her memories wiped of him. Shigure right off the bat looks like the typical perverted uncle of anime when in reality he is one the most manipulative characters in the series. Ayame is the flamboyant, boisterous one whose bravado hides his regret and desire to repent for his past neglect of his younger brother. Which ultimately brings me to the protagonist of Furuba itself, Tohru Honda.
I'll make it no secret that I have a huge soft spot for Fruits Basket as a series. It was the first manga I read, I watched the 2001 series and I was right on the hype train when I saw it was getting a remake that would follow the manga storyline. But I did my best to be as objective as possible in this essay of sorts saying why I believe Tohru is a great example of subverting the "Nice Girl Protagonist" of Shoujo. Tohru is the protagonist of Fruits Basket and when it comes to those who don't like her, it seems she can be hit or miss due to the assumption that she is perfect. 
The general consensus of those who do not like her or find her bland compared to the rest of the cast is that Tohru is a perfect and bland protagonist with no issues of her own. That all she does is wave her healing wand of warm smiles and makes everything better for those around her.
However, that opinion couldn't be more misguided. In reality, Tohru is just as emotionally broken as the Sohmas and they mend her heart just as much as she mends theirs. As such, I hope to show those who find her bland or otherwise boring that there is more substance to Tohru's character than they believe.
At first glance, Tohru does seems like your typical Shoujo protagonist. She's nice, almost to a fault. She would rather talk her way out of a situation instead of throwing hands, she doesn't get mad in situations other typically would, and she has a hard time asking for help. Oh and with a dash of anime originality, she's an orphan. However even as early as episode 1, you can see hints that Tohru is not going to be the usual nice girl protagonist with her desire to work and be as independent as possible. The mangaka does a great job throughout the series showing with hints and broad examples that Tohru is just as complex as the colorful cast around her.
Ironically enough though, when hints of Tohru's trauma are sprinkled throughout the series it is seen as annoying even when the Furuba takes time to give insight into why she does the things she does.
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She mentions her mother constantly in anecdotes of whimsical stories or snippets of wisdom her mother imparted her with.
Compared to the death of parents to other anime protagonists, Tohru's situation is a bit more unique. Tohru's father may have died when she was young but the same cannot be said for her mother, Kyoko, who died fairly recently. When the series begins, Kyoko has only been dead for a few months and it is more than apparent as early as episode 1 that Tohru is desperate to keep any semblance of her mother's existence alive. Kyoko died before Tohru's first year of high school even ended and worse, was told in the middle of class. Tohru has had barely any time to heal from this loss and it is evident in how she talks to her mother's photo.
Yes, in Japanese culture, it may be typical to have photos of departed family members, making a shrine for them and leaving offerings from time to time. But Tohru takes this to a completely different level, showcasing how deep her trauma runs.
When she is digging frantically to take out her mother's photo after the landslide destroyed her tent, she cries "She can't breathe in there. She's in pain." And that's just episode one.
Nobody completely over the death of their parent would speak like this, referring to a photo as a living person. She lost her mother and she didn't even get a chance to say goodbye, even feeling guilt to an extent about the situation. Tohru didn't wake up to tell her mother that she would see her later. There is no way that simply getting up to tell her mother goodbye would have changed the outcome of her fate, but Tohru still feels that way. That it didn't matter if she had tests or work or the next day, the one she should have put first was her mother. 
Anyone who has or is currently experiencing the grief of losing a loved one has likely done the same. Wondering if, if the situation was anything other than illness or old age, there was something they could have done. Things they should have said or could have said differently. What more could they have done to help and the feeling is all consuming. Even if it is unprompted, they somehow will manage to insert their lost family or friend into a conversation that didn't include them or may randomly begin talking about them. A lot of the time, these people don't even realize that they're doing it which is shown in season 2 with Tohru when Hiro asks her why she talks about her mother so much.
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She is too positive.
Tohru's positivity is one of the most easily seen aspects of her character. Where others might see the glass half-empty, Tohru sees it as half-full. Her positivity is even noted upon by characters within the show, Saki (Hanajima) mentioning that she doesn't believe she could personally smile like that so soon after the death of a loved one.
Tohru doesn't like thinking about her problems. She doesn't like expressing her sadness. She doesn't want to worry those around her when they likely have their own problems to worry about. Saki predicts that this ability Tohru has to act this way is because she would scold herself if she ever showed a hint of sadness. And Saki was right because we see Tohru later on doing exactly that, crying but forcing herself to try and smile and scolding herself for not keeping it together.
Rather than let Yuki comfort her when she is in tears, she smiles and completely changes the topic even though tears are coming down her face.Tohru tells Kyo that she needs a minute to get herself together because breaking down in tears in front of him wasn't what she planned. She was supposed to smile when she saw him again.
Tohru would rather pretend everything is fine even when she is seconds away from falling apart because toxic positivity is something she struggles with.
No one can be that positive all the time, not even Tohru.
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Tohru has a hard time asking others for help.
Yes, Tohru is kind-hearted by nature but she genuinely does believe that she could burden those she troubles for help. Considering how her maternal side of the family wanted nothing to do with her and her paternal side of the family talks poorly about her, it isn't difficult to see where that frame of thinking came to be. When her mother died, her paternal side of the family didn't argue over who wanted to take Tohru in, they argued over who should take Tohru in and that is an important distinction. Even more so the fact, they had these arguments in front of her. When it was finally settled that she should live with her grandfather and that was uprooted due to upcoming renovations, it makes sense that she would rather be homeless in a tent than bother her friends who don't have the space to provide for an additional person even if that.
In Tohru's mind, it was shown very clearly by her family that she is a burden. She's an extra mouth to feed and an unwanted mouth at that, as her family never holds back in disparaging Kyoko even if Tohru is present.
As such, when Tohru is in a situation where she has no other choice than to accept their help, she believes she should be extremely grateful. They're taking their time to help her when they easily could have done otherwise, so why should she want more? Why should she complain? If she has any desires, she pushes it down because of that belief because she feels awful and that she shouldn't want for more when people are already going out of their way to help an extra mouth to feed. Because of this mentality cultivated by the bulk of her paternal relatives mistreatment, she will seldom voice her wants.
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She never gets angry or upset.
To say Tohru never gets angry or close to physical in her reactions is far from the truth. Tohru gets angry when the issue impacts those that she cares about.
Tohru can tolerate being mistreated but she will always draw the line at the abuse being directed to someone else. When she first meets Akito and she sees Yuki's clear discomfort and fear, she pushes Akito away from him immediately. When she witnesses Momiji being punched by Akito, she immediately steps in and places herself in front of Momiji to physically shield him. When Rin tells her not to meddle with the curse and involve herself, Tohru, without cruelty, shoots back that she will absolutely meddle and involve herself because she refuses to lose the people she cares about to someone who has clearly been abusing them emotionally and physically for years. Tohru's tolerance for mistreatment has a limit, she is just unfortunately not included in that limit. So when we finally see her get angry in a scenario that includes herselfー when Kyo tries to run away because he feels he doesn't deserve her love, it's incredible.
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There is so much more to Tohru than meets the eye. Tohu's reaction to Yuki getting a cold isn't just Tohru overreacting for the sake of being a nice girl, it's because her father died from a cold he brushed off and that cold turned into a fatal illness. For Tohru, colds aren't something that can just be brushed away because what if it turns into something worse.
Tohru would rather wear clothes until they practically fall apart than buy new clothes because she knows that she can't just spend her money haphazardly. But when it came to Valentine's Day and wanting to express her gratitude for those who cared about her, she had no problem dropping an entire check to purchase the ingredients to make enough chocolate for everyone.
She disregards herself and the efforts she puts forward. When she feels she has failed in helping Arisa, she specifically says "everyone around me has always helped me and when it is my turn to do the same, I can't." These aren't problems she overcomes herself by simply "smiling through the pain" as some who discredit her argue. Tohru is repeatedly loved and helped by those around her who care for her and opens herself up to receive that love and help over time. She is taught by her grandfather and Sohmas that is okay for her to be selfish and ask for things.
Her friends teach her that she helps them so much and that in reality they feel like they are never there to help her when she needs it.Her friends get upset that the same amount of money she would spend on them, she wouldn't spend on herself.
She is told that the way she villainized Katsuya after his death because doesn't make her dirty or a bad person because she was a child that was scared to lose her mother. That her fear and desperation to make her mother acknowledge her was understandable. That mimicking her father in her attempt to draw her mother's attention probably helped more than she realized.
Tohru is not just a "Nice Shoujo Girl" Protagonist, she is a girl with trauma who would rather focus on the issues someone else has than look to her own.
Like I said before, this isn't me trying to get Tohrus haters to like her. People are entitled to like and dislike whichever characters they please, but it is a complete disservice to Natsuki Takaya's writing to say Tohru is bland and has no struggles of her own. Tohru has many problems and struggles she has to deal with throughout the series and seeing those issues she overcomes being brushed aside as her being perfect and having no problems is a complete oversight. As such, I just simply wanted to peel back Tohru's layers and showcase that just as characters such as Momiji, Shigure and Ayame are more than the tropes they are introduced as, Tohru is as well.
[i wrote this on reddit too]
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So I have a (somewhat goofy) kanji name to use for websites that don't accept kana names, because that's not that uncommon even in the year of our Lord 2024. But I recently encountered something really unusual, something I hadn't seen in nigh on 15 years of living here: a website that required my birth year in the Japanese calendar! As a required field. Wild. Do you know what year you were born?
You probably know that in addition to the Western calendar 西暦 [せいれき], Japan also uses 和暦 [われき] (or 年号 [ねんごう]), which are eras named after the reigning emperor. So when you have to write the date in any official documentation, you often see this.
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(Cropped from a random medical intake form on Google Images.)
This a standard field for birthdate, or 生年月日 [せいねんがっぴ]. The characters 明・大・昭・平・令 each stand for an era.
明 for 明治 Meiji, 1868–1912
大 for 大正 Taishō, 1912–1926
昭 for 昭和 Shōwa, 1926–1989
平 for 平成 Heisei, 1989–2019
令 for 令和 Reiwa, 2019 to present
(Plus sometimes 西 for 西暦 )
As an example, I've filled it out for a fire rabbit (a 1987 baby! a very good year), born on tumblr's favorite holiday.
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That's Heisei 62 for the year 年, November for the month 月, and 5th for the day 日, giving an age of 36 years (36歳 [さんじゅうろくさい]) and 4 months (4ヶ月 [よんかげつ]).
So what's to stop you from just writing the Western year? Generally, nothing! Lots of people do it (I think). Just make sure to write all four digits to avoid confusion with the one- or two-digit Japanese years and you should be okay....... Except for this one, once in 1.5 decades form that actually made it the required format. I wish I'd thought to take a screenshot! Now I can't even remember where it was because I'm working 12-hour days and my brain is broken!
In conclusion, you can look your birth year up here! The site may look pretty barebones, but it's very useful for converting Japanese numbers, traditional units, etc.
P.S. - I was going to end this post with a birth year poll (because I love polls), but once I started to make it, I realized that anyone who isn't Heisei or Shōwa is basically either a preschooler or a centenarian and is probably not on this website. Oh well.
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