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#Aperture: 9
cozylittleartblog · 7 months
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"woah i can't believe you've read blue sky!"
hoho. my dear followers. i have done more than read it. do you have any idea what you are dealing with.
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techdriveplay · 2 months
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Sony Releases FE 24-50mm F2.8 G, a Compact, Large Aperture F2.8  G Lens™ with High Performance Optics  
Sony is pleased to announce the release of its new compact 35mm full-frame compatible α™ (Alpha™) E-mount lens, FE 24-50mm F2.8  G (product name SEL2450G) standard zoom with F2.8 maximum aperture over the entire zoom range. Despite its small and lightweight body, it achieves the high-resolution performance and beautiful bokeh that can be expected from a large aperture G Lens with F2.8.  It covers…
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internetskiff · 7 months
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The Central AI Chamber exteriors r probably some of my favorite Valve has made like. Ever. I genuinely don't think either of them would pack as much punch as they do if the other wasn't there. Seeing GLaDOS' chamber, built up to like, 20 times it's original size rly shows she's 100 times more efficient than Aperture's architects ever were. She built the facility back up in a matter of days while it'd probably take humans decades just to clean all the plantlife and debris out. It's funny because there probably won't be anyone to witness all her hard work except Chell - she's built all this up either for herself, or for her, or perhaps both. And then Wheatley gets put in charge and it all goes to utter shit. It's almost equally as impressive how quickly Wheatley managed to royally fuck up the facility again (arguably even worse than the natural degradation ever did)
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We go through a co-op course that's still utterly wrecked after Wheatley's power trip, which gives the impression he's rendered certain chambers completely irreperable.
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As Chell finally approaches his lair and we see the Central AI Chamber again it looks nearly unrecognizable. It looks like it fuckin RUPTURED from within. He just peeled it apart like it's play doh and left it like that. Apart from whenever she has to deal with birds, chapters 8 and 9 have GLaDOS displaying the most distress she's ever shown over the course of both games. I mean, imagine you finally got around to cleaning your house after centuries of it sitting there, tilted sideways, gathering dust and dirt and sprouting roots everywhere, only for fuckin Booboo The Fool to come along and start smashing it apart for 5 seconds worth of euphoria. Her 12 year torture plan is probably extremely generous, all things considered, because I have a feeling she wouldn't have the self control not to just gut him on the spot and toss his empty shell down a bottomless pit.
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ttalgi · 9 months
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aperture [ ◉¯] ✧˖° masterlist
scaramouche x f!reader smau
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synopsis: inazuma entertainment's number 1 model seemingly dissappears after a family scandal and isn't really seen for months...until a tweet picturing him goes viral
otherwise known as how [name] tries to make amends with scara for putting him in the spotlight again
genres/content warning: social media au, college au, enemies to lovers, lowercase writing, angst, fluff, cursing, alcohol/drinking, substance abuse (far in the future chs...is this a spoiler?), mentions of death (like kys/kms in joking manners), delulu behavior, etc (I'll update as I write)
status: on-going! slow updates
notes:
this started out as a 3am thought that i made a mini post about, which turned into this!
light mode -> [name] & dark mode -> scara
im trying to show the dates/time in the smau chronologically, but sometimes it might leave my mind 🤷🏻‍♀️
divider by @cafekitsune !
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chapters
teaser
name's group ● scara's group
film roll
exposure 1 - party of the century
exposure 2 - NOT the bathroom
exposure 3 - WHERE'S [NAME]?! ☆ wc: 0.3k
exposure 4 - the aftermath
exposure 5 - [NAME] WAKE UP PLS
exposure 6 - what's a scarymoose?
exposure 7 - this imbecile
exposure 8 - the first day
exposure 9 - liars all around
exposure 10 - he's smart too?!
exposure 11 -
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taglist: OPEN! send an ask or comment to be added! @k1an4a @veekoko @raewrz @evsolostheuniverse @feiherp @meigalaxy @bananasquash @barbatosfavouritenun @featuredtofu @tartagliascumdumpp @freshlaundry @beriiov @itzblazekun @lyzisbitchingagain @nnasv @vanishes-into-gold @seternic @cieluna @fangygf @xtobefreex @miyahearts @eternal-dokja @swivy123 @scaranthropy @kukikoooo @17visage @simpaghettits @kaitfae @miyen01 @capcryooo @kunikuzushis-darling @ainnofinway @b2ne @chemiru @l0vely-her
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pwlanier · 6 months
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THE ROTHSCHILD CHINOISERIE NECESSAIRE
A GEORGE III JEWELLED GOLD AND HARDSTONE NECESSAIRE AND WATCH
The rectangular upright casket set with panels of banded grey agate, overlaid with chased foliate and architectural gold cagework, applied with silver and gold-mounted vari-colour diamond and ruby-set floral sprays and emerald-set foliage, the double pagoda cover chased with foliage, flowers, scale and diaper-work and applied with alternating rows of diamonds, emeralds and rubies, each corner hung with pendant single stones, the hinged top of the pagoda cover opening to reveal a fitted interior containing various gold implements including, a bodkin, a cotton spool, an ear-spoon, a pen, a burin and a brush, the front door of the base inset with a fitted mirror and opening to reveal a red velvet-lined fitted interior with two rock-crystal scent-bottles overlaid with gold cagework, a gold cup with applied chinoiserie decoration and scroll handle, marked with maker's mark AH probably for Andrew Hogg, two gold sablé drawers chased with chinoiserie landscapes containing a gold ink-well and powder-box, the gold base on four bracket feet and mounted with diamond and emerald-set chased scrolling cartouches, with original gold door key, in later fitted black leather travelling case stamped ‘Bulgari’
Diamonds: 374 stones, approx. 31 cts.
Rubies: 109 stones, approx. 14 cts.
Emeralds: 125 stones, approx. 9 cts.
The Watch: White enamel with Roman and Arabic numerals, with winding aperture at 10 o’clock, pierced gold hands, the watch movement gilt-brass, full-plate with cylindrical pillars, fusee with chain, verge escapement, plain brass three-arm balance with flat spring and regulator, gilt brass cock, signed ‘Robert Allam London, No 396’
Christie’s
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flynndesdelca · 4 months
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Portal 12 Days of Christmas Prompt List
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What's this? Portal Christmas prompts? Sort of. Taking inspiration from the time of year, the celebrations, and the song itself, I'd like to present to you the Portal 12 Days of Christmas prompt list!
I did a lot of research to find prompts in four categories: prompts inspired by the song itself, prompts inspired by the various feasts and celebrations, prompts inspired by the more mundane aspects of the holiday, and of course Portal-specific prompts inspired by the first three in various ways.
While the actual 12 days of Christmas start at the end of the month, that time of year is far too busy for this sort of thing so I felt it would be better to post it earlier in the month to give people ample time to participate if they so choose.
Testing doesn't stop, even during the holidays, so let's bring some Aperture-themed cheer!
Written list and guidelines under the cut.
The rules are simple.
There's absolutely no obligation to participate every day. Some people are more busy than others this time of year, so participate at your own pace and comfort level. If you aren't inspired by a day's prompts or end up too busy to keep going, that's totally fine! It's all for fun.
Any medium you want to use is fine, whether physical or digital. Sketches, writing, felt work, renders, completed art… whatever sort of inspiration you might get!
Let's use the tag 'Portal 12 Days of Christmas' to track posts. I'll try to reblog any participating posts I see.
Prompts: Day 1: Trees, Feasting, Party, The surface Day 2: Partners, Mercy, Shopping, Companion Cube Day 3: Foreign/ the unknown, Devotion, Wine/drinks, Wheatley Day 4: Birds, Children, Role Reversal, GLaDOS' crows Day 5: Rings, Argument, Work, Portals Day 6: Eggs, Protection, Breakfast, Chell Day 7: Swimming/sports, Authority, New Year's Eve, GLaDOS Day 8: Farms, Mothers, New Year's resolutions, Lying when nervous Day 9: Dancing, Doctors, Friends, Atlas and P-Body Day 10: Flight, Names, Travel/visiting, Repulsion gel Day 11: Music, Education, Reading, Turret opera/GLaDOS singing Day 12: Time, Stars, Holiday cleanup, Cake
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A Carolinalysis
Caroline was Cave Johnson’s assistant in the days of Aperture’s glory. We find her in the pre-recorded messages in Old Aperture. Later we piece together she was turned into GLaDOS. Caroline doesn’t show up much, her main appearance being in the pre-recorded messages, besides GLaDOS, who isn’t just a person, but also a supercomputer with programming and a job to do (and no emotional reaction to murder),
So what can we glean about Caroline from these pre-recorded messages?
1: WIT AND PASSION FOR SCIENCE, AND HOW THEY INTERACT:
Caroline’s sense of wit is apparent, with her “Good-bye, Caroline,” joke. It’s even a prominent enough quality that carried all the way over to GLaDOS. In fact, Caroline’s general tone during the pre-recorded messages fits her behavior on Portal 1 quite well. In Portal, GLaDOS is quite businesslike in manner, with the occasional joke here and there, such as when she yelled ‘Weeeee’ during one of the puzzles involving terminal velocity. Cave describes Caroline as the backbone of the facility, which shows when she steers Mr. Johnson away from the topic of Black Mesa with her simple utterance “Sir, the testing?” As GLaDOS puts it, she’s in it for the science. Caroline was passionate about science, like GLaDOS. But even while doing this, she maintains plenty of humor. Despite her businesslike approach to science, she still loves to drop in a joke. (Again, “Good-bye, Caroline.”)
2: HUMAN TESTING AND CAROLINE’S MORALS:
Her time at Aperture also shows that she condoned or at the very least tolerated the less-than-ethical human testing Aperture ran. I saw someone suggest that GLaDOS was subconsciously projecting that onto Chell when she said “You’re not a good person, you know. Good people don’t end up here.”
But what’s interesting is that Aperture Science testing gets less and less ethical as time goes on. It’s never great, but the participants are at least there willingly–astronauts, war-heroes, and Olympians–albeit they seem misinformed about what’s going on, and constantly put in danger without their knowledge, which carries over to all the lower-quality test subjects after them. Once they couldn’t afford to pay these elite testers, however, Cave takes to finding homeless people and dragging them to Aperture, forcing them to sign a hefty, suspicious contract. Finally he makes testing a requirement for all employees, which takes a toll as his company loses workers. He resolves to phase out of human testing. 
One could make the argument that, literally being the facility, GLaDOS’s views are not a reliable source. You could also make a solid argument that she approved of it, since she steered Cave Johnson back on track to the topic of testing. Besides, Cave Johnson planned on leaving the facility's in Caroline's hands when he died. If she had just been kept in the dark about it, he wouldn't do that.
9/8/2023 Edit: I discovered that Caroline has unused lines saying "Hide the bodies, Mister Johnson," and "No one will notice a few missing astronauts, Mister Johnson," so it's safe to say Aperture's human testing was both condoned and aided by her. (Well, it's called girl power, not girl ethics!)
3: IN RELATION TO CAVE:
At first, it doesn’t look bad. Cave compliments Caroline, calling her “a gem,” “pretty as a postcard,” etc. But that’s not the only reason he likes her; he also states she is “the backbone of the facility.” The dynamic seems fine at first glance. But as Cave’s life neared its end, we got a glimpse of something darker.
There is unused dialogue in which Caroline protests that “Mister Johnson, I don’t want this!” This is generally accepted to be her protests against running Aperture, or being turned into a computer, since Cave claims she’ll “say she can’t” because she’s “modest.” “You make her!” Cave orders, in a pre-recorded message that will play “a million times a day," adding the scientists could "put her in my computer, I don't care" if he "dies before they can pour him into a computer."
This shows us that, while Cave seemed to have a deep respect for Caroline, she is still the assistant, and he is still the boss. There is a power imbalance in their relationship.
And there’s something so poetic about how this dialogue goes unused. We never hear Caroline’s protests, either out loud or in the pre-recorded messages. We never hear them anywhere without poking around in the code. Her protests are suppressed, hidden, and locked away. In the end, we never hear them because it doesn’t matter to anyone what Caroline wanted. It mattered to them what Cave wanted. But her cries are still there. Untouched. Begging for someone to pay attention.
Caroline is also shown to be admiring of Cave. Throughout the entire game, GLaDOS is nothing but cool and calculating. But when Cave gives his lemon speech, GLaDOS is overcome with zeal, suggesting they “not take these lemons,” that they “march right up there and MAKE HIM [Wheatley] put me back in my body” and that “he’ll probably kill us because he’s incredibly powerful and I have no plan! The odds are a million to one and that’s with some generous rounding.” Just hearing Cave yell about his problems is enough to motivate GLaDOS to do something idiotic and dangerous, despite her usual intelligence. And, once GLaDOS is out of Cave’s direct sphere of influence, she makes a more solid plan, though still not “the most watertight,” due to the difficult circumstances. The reason for Caroline’s admiration seems to be that he “says what we’re all thinking,” according to GLaDOS, in reference to him threatening to burn Life’s house down. This suggests Cave was able to quickly rile up the usually sensible Caroline, due to her intense admiration for his attitude.
They were both passionate about science, but they were two halves of the same coin. Caroline was strategic, sensible, may I say the backbone of the facility; Cave was the spirit of the facility, always enthusiastic, impulsive, and erratic in his interactions with his science. 
4: CAROLINE DELETED? WHAT EXACTLY IS GLaDOS?/SHE WAS A LOT LIKE YOU
GLaDOS is made up of Caroline, her program, and whatever cores are attached to her at the moment. If GLaDOS deleted Caroline, she’d be killing herself. It’s like deleting System 34. From this we discover that GLaDOS lied, or tried to delete Caroline and failed,  and Caroline is still very much a part of her. It’s even hinted with “Now little Caroline is in here too” in “Want You Gone.” 
Speaking of “Want You Gone,” in that very song GLaDOS mentions Caroline was “A lot like you [Chell].” Chell’s most prominent personality trait is her unusual, even deranged, drive and tenacity. From this we can gather that Caroline was probably a determined woman.
CONCLUSION:
In conclusion, Caroline was the witty, tenacious, science-loving assistant of Cave Johnson with iffy morals and a knack for keeping Aperture and Cave on track. Cave forced her to run Aperture and ordered her to be put in his computer. The scientists presumably murdered her and poured her consciousness into GLaDOS, deprived of her memories. After flooding the facility with neurotoxin and testing happily for years, Chell killed her, thus leading to the events of Portal 2, where she journeys to her old home and reunites with her memories of Caroline once again. What a character. Do you think she would have liked the pun in the title?
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invisiblebadword · 4 months
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My Top 10 Video Games
I've decided to put together a list of what are my favourite video games of all time. Its completely subjective, so you WILL disagree, but I just want this to be somewhere on the internet.
First up though I'm gonna post two things:
The Games that were disqualified
The Games that came to mind, but didn't make it into the consideration for the top 10
The Disqualified Section:
The reasons I didn't put these up for consideration is simply that I have played them too recently for me to be sure about them, or that I haven't played them enough yet.
Core Keeper
Deltarune
Lethal Company
Just Shapes & Beats
Metal Hellsinger
Slime Rancher 2
Wuppo
The ones that didn't make the cut:
Games in this section either have something slimy about them, like some glaring issues (like We Happy Few), scummy monetization (Like GTA V), or I was simply already sure that they wouldn't perform well when I was getting to eliminating games for the top 10 (Like Cookie Clicker)
Barotrauma
Brotato
Cookie Clicker
Dead By Daylight
Devour
Doom
The Escapists
Grand Theft Auto V
Helltaker
Hitman 3
I’m on Observation Duty
Keep Talking And Nobody Explodes
Move Or Die
Phasmophobia
Payday 2
Sea of Thieves
Subnautica: Below Zero
Supraland: Six Inches Under
Turmoil
We Happy Few
We Were Here
These aren't all the other games I've played. Just the ones I do still like very much, that do still deserve to be named somewhere.
That being out of the way, here's my Top 10 games:
Number 10:
Undertale
I don't think I have to say a lot about Undertale. Everyone and their religious leaders has at least heard of it, played it, or has been told the story in some other way. A good rule of thumb was, that if a game made me cry I would have to put it up for consideration. This game made me cry. Back when I was in boarding school my shitty laptop couldn't run most games, so I ended up playing through Undertale at least 20 times (I really wanted to see Gaster). It is also one of the few games, whos soundtrack still makes it into a lot of my playlists.
Number 9:
Plants vs. Zombies
I don't know if the game is just that good, or if the nostalgia carries it, but PvZ will always have a place in my heart. It was my "mom, can I have your phone while we wait" game. And when coming back to it years later it still holds up for me. I can't say I'm a huge fan of the rest of the franchise, even though pvz2 has been a good amount of fun. But at that point the monetization was already so horrendous that I didn't sacrifice a thought to it. PvZ however is a delight to come back to. I think the pacing is great, the characters are all funny, and the minigames are a lot of fun (except pogo party. I hate pogo party). Don't even get me started on the soundtrack either. I adore Graze The Roof with my entire being.
Number 8:
Cult Of The Lamb
I tried this game out not that long ago, and what followed was me falling behind on all of my assignments. I am a huge fan of roguelikes, and cotls spin on it made it an instant source of addiction to me. The OST is amazing and prime dnd background music material, and I love the asthetic of eldritch entities combined with cute widdle animals. I've had so much fun with the game, and it somehow managed to never feel stale, something that happened with pretty much all other games on the list at one point or another throughout my playthroughs. If you're a fan of roguelikes I can highly recommend.
Number 7:
Portal
This should be another one of those games that just speaks for itself. Portal is one of the greatest games ever made and that is not an opinion, but an objective fact. While not being as great as its successor, it already innovated so much, and immediately gave GLaDOS so much character, so efficiently. The way it conveys the story of Aperture is amazing, and the gameplay enhances the experience by magnitudes.
Number 6:
Subnautica
I love Subnautica. I don't know how a game manages to look this stunning. My partner loves bioluminescence, and big mushrooms. If that is your cup of tea, then this game is for you. The way it builds horror is magnificent too. Not many games find their horror so naturally. You genuinly feel scared of whatever could be in the depths. I think Below Zero kinda forgot what made the first game so great by relying on small, narrow corridors too much, instead of giving the player the anxiety of being vulnerable from all angles, but subnautica combines the awe inspiring flora and fauna with a constant feeling of lurking danger. It even manages to build a memorable cast of characters without you ever seeing another face. I'm gonna stop myself from rambling further.
Number 5:
Inscryption
I never thought a card game would sweep me off my feet this hard. I love myself a good strategy game, and the way Inscryption rewards you for learning the mechanics of the game feels incredible. It's super creative mechanics like being able to stand up, or making your own death cards aid the game so much too. Not only in gameplay experience, but also in building the many supporting characters, as well as the world in general. Every time something new is introduced it breaks the roof the game has built so far, and it is a delight every time, like all the arg aspects, or the gameplay changing completely, or characters returning, revealing that there is more and more to people you didn't even think had anything behind them. I am being very vague, but that's just because I don't wanna spoiler anything.
Inscryption would've easily made number 3, but there are passages that felt a bit tideous, especially in the middle, but for how short these are, and how exciting the story conveyed within them still is, it still makes the game worth every penny. Towards the end it also absolutely made me cry, so that's something.
Number 4:
Portal 2
I think this is a good point to say: Any game from this point onwards is a serious contender for first place. They're all just this good, and I could never say I like Portal 2 less then third place, for example.
I think Portal 2 shattered my expectations for what games can be. The humor is still one of it's greatest strength, and I almost feel bad not gushing about how amazing the mechanics of both Portal 1 and 2 still are to this day, but somehow the rest of the game manages to overshadow what would otherwise be the greatest aspect of it. All the characters are amazing. You either love them, or love to hate them. From Cave Johnson to the little ball that would later go on to inspire Elon Musk, every character is memorable. God damnit, I will never look at a potato the same, because I played this game.
Not only is it amazing on its own, it is also amazing as a sequal, expanding the world in ways any story teller would dream of. Every little detail feels like there's so much love put into it, and the way all of the story beats are conveyed via some of the most engaging gameplay is amazing.
And I have to stress again, the humor is S++ tier. I will never not find The Part Where He Kills You funny.
Number 3:
Papers Please
I almost feel bad, putting this game so high on the list, because of how simple it is. But god, it delivers. It builds such an engaging story on top of such a simple gameplay loop. And i think the monotony of said gameplay loop is exactly what end up making the story feel so special. By all means, this game should be boring, but the job of working as border control has the fact going for it, that you will meet so many different people, all at varying levels of desperation. Every time you meet a character it feels like an actual person, and every time they plead for you to let them through it feels heartbreaking when you have to send them back. I really can't say that much about Papers Please, especially because I don't wanna spoil anything. It is one of those games you just have to experience. And I highly recommend it. Glory to Arstotzka.
Number 2:
Terraria
There are few games holding as special of a place in my heart as Terraria. Unlike most of the games on this list Terraria doesn't have an amazing story with highly fleshed out characters. At least you don't get that through mere gameplay alone. I know that there is more to it, don't worry, but I can't get into all of that.
Terraria is the first steam game I've ever owned. In a way, it might even be the first game I've ever actually owned, aside from minecraft maybe. Even before I had a computer I played the mobile version, with Ocram and everything. I must've been in 5th grade back then. I ended up getting the game as the Premium edition in a store. I didn't have the money at the time, so a friend lent me his store gift cards. I must still have the collectors cards and poster that came with the game somewhere. There are many anecdoted I have about this game. So there's undeniably a lot of nostalgia fuelling it's place on the list. But god damnit, Terraria deserves it. With the game still being actively updated today it is clear that I am not the only one that loves it this much. Terraria is just one of these games I will always come back to. It will always be special, and I hope that generations in the future, when I'm long gone there will still be people enjoying this piece of history. But torch luck should've never been in the game lol
Quick Intermission
Im gonna take some time now to talk about the contenders that didn't make it in the top 10. I won't say as much about every game though. There are kinda ordered by how much I like them, but rather than a ranking its more like its ordered into vague groups.
Antichamber
I loved playing it. Just a great overall gameplay experience. Very trippy!
The Binding of Isaac
As I said, I love roguelikes. I never got any of the dlc, because money, so it's kinda sad to know so much of the game is paywalled, but seeing just how much they add I don't see it as a huge problem. Really fun game, really great story, will play again (And I will buy the dlc, just not now).
Factorio
Can recommend if you haven't played it already. It's just a very fun base building game. When things work it feels soo rewarding. I just love how the main problem is how to fit things into spaces. That's what makes minecraft redstone so appealing to me.
Spore
Love it. Funny little creatures. Spore is just an overall silly game with a fun gameplay loop.
Superliminal
Again, very trippy. This time it also has a nice story. I adore the setting, and the gameplay mechanics are on the same level as Portal's to me. (I'm sure Stanley Parable would also be in here, but I have yet to play it)
Mortuary Assistant
If you like horror games, this one I can recommend. The scares are awesome, and it somehow has replayability. The animations could be better, but thats whatever. Nothing I would hold against it.
Raft
Raft is absolutely top 10 material. The gameplay is super fun, and the story telling is decent, though it could be better. Especially if you have some friends to play with, you should give this one a try. Too bad they added other people to the game. That kinda ruined the whole vibe for me. I still wanna see the rest of the update though, but my friends got bored of the game. :(
Supraland
Got this one free on Epic Games, and I gotta say, I would pay money for it. Super fun game, super fun characters, and super fun gameplay. As a completionist this game is just like a giant bowl of food, though I am having trouble finding the final treasures, and no matter how hard I try, I can't figure out how to get them. I can't figure out how to look them up either, so I guess ill lever have the 100% :( (Also, the credit song is really fun).
Minecraft
I mean, it had to be in here somewhere. I'm sure if anybody is actually reading this, they might even suspect that it would be Number 1. But no. I love Minecraft, don't get me wrong. There is a reason for why it's so popular. I even have some anecdotes similar to Terraria, like how after buying it, it was just laying on my PC untouched for a year, because 6th grade me didn't know how to install java. But I feel like minecraft very much relies on modding and servers and whatnot. I could always replay vanilla terraria, but I'm kinda done with vanilla minecraft. Feel free to disagree, by any means. At the end of the day, its just 3D Terraria to me /j.
Turnip Boy Commits Tax Evasion
Silly little turnip guy committing silly little crimes. The game is just a lot of humor and its cute af. Just a very good time :)
Fran Bow
I love the Alice in Wonderland horror this game has. The mechanics aid so hard in telling this awesome story with all of its whacky characters. Just something I can recommend.
Slime Rancher
You get to live on a farm, on another planet, and get to goof around with little slimes all day every day. This game is living the dream. I wanna live in the Far Far Range! The supporting characters are also amazing. Love them all.
Stardew Valley
This and the game after are absolutely contenders for the top 10. In my eyes Stardew Valley made it on that list. We should switch to duodecimal so that a top 12 list is more intuitive, because Stardew Valley Deserves to be on it. If you haven't played it, you should! I'm gonna stop myself from trying to explain what makes it so great, because I could never do it justice though.
Celeste
Once again, Celeste is on the list. It should be. I cried. I cried a lot. Celeste is such a great game. The story makes me cry, the characters make me cry, the music makes be cry. I am too trans, not to cry. Play Celeste, if you haven't already. It's also hard as shit though.
Ok, it's time.
My number one game of all time is:
Number 1:
Hypnospace Outlaw
There is a very very good chance you've never heard of this game. Maybe you have though, its hard for me to really tell just how popular it is, or not. It's popular enough for me to have bought a plushy of it. I don't usually buy merch, so thats a big deal. There is a reason I put this game on number 1. Whatever I tell you about the game will not do it justice though. The game is just so human. The characters are all just so great and fleshed out, and believable.
I wish I could play this game blind again, so that I may experience it all over again. But there is no way that anything will be as great as playing it blind. You are tasked with moderating this late 90s alternate version of the internet called hypnospace, and find out aboiut all of the people using it, and maneuvering it like an actual PC, kinda like Welcome to the game, or whatnot. Again, I could never do it justice. You just have to try it out on your own.
The soundtrack is also one of the greatest pieces of art I've found in a game. There are so many songs by so many artists. The humor too. The humor is top notch. Not only in regards to the characters, but the technology as a whole. The references to the real world are awesome, like conspiracies, and viruses like bonzai buddy, edgelords on the internet, and web comics. It all feels so real and alive. Thus, experiencing the story doesn't feel like reading a book, but like actually being part of it all. The fact that your choices actually have an effect on the ending of the game enhances this even further.
Im repeating myself, but I cant stress enough how much I would love to be able to experience this game all over again.
Alright, that's it then. I doubt anyone will read through this. If anything youll probably scroll through and see if your favourite game is on the list. That's fine. I'd do the same, honestly. I just wanted to put this somewhere, to express my love for these games somewhere. I'm happy if you've made it this far. This isn't much more than me rambling on for hours, but I'm glad I put it somewhere. If you have any other games you think are great, feel free to tell me about them. Cya!
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howlinchickhowl · 8 months
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Couple of days late because I keep falling asleep while writing, but here is my little contribution for day 9 of @gallavichthings a.u.gust fiesta.
Got me stuck on your face and your body nine - college
There’s an alarm clock blaring, it’s been blaring for what feels like hours, and it’s not his. He doesn’t even have an alarm clock. This day and age who even owns a real fucking clock anymore? Doesn’t everyone just use their phone?
The noise stops, and Mickey cracks an eye open. Through his minimal aperture he can see a a light green colored towel, a pair of legs dusted with light ginger hair. Ian.
“Sorry about the alarm, I woke up early and jumped in the shower, forgot it was even set.”
He sounds so awake already, alive with energy at whatever ghastly hour of the morning someone like Ian chooses to rise in the morning. It’s as much as Mickey can do to roll over onto his back, and even that feels like too much of an effort. He slings one arm over his face to block out the obnoxious sunlight streaming through Ian’s cheap dorm-room curtains, and sucks in a deep yawn of a breath.
“It’s all good man,” He says, on the tail end of the yawn, “didn’t mean to fall asleep. Shoulda woken me.”
“I didn’t mind you staying.” The weight on the bed shifts like Ian has just sat down, and when Mickey drags his arm from his eyes to look he’s right there, chest bare, soft hairs on his pecs glistening with large droplets of water because the guy apparently doesn’t know how towels work and clambers every day from the shower dripping like an umbrella after a rainstorm.
He watches a single rivulet wind its way down towards a nipple, take a detour around a particularly thick hair and drop into the valley that marks the centre of Ian’s well defined chest.
He drags his gaze away and meets Ian’s eyes, warm and open, and it sinks in to Mickey what Ian had said. That he didn’t mind Mickey staying over. It’s crazy to Mickey how easily shit like that just rolls off Ian’s tongue, like he just says exactly what he’s thinking or feeling, in the moment when he’s thinking or feeling it. Mickey wonders what that must be like. To be just completely at ease all the damn time. It couldn’t be him.
“Well, didn’t mean to, so.”
Case in point. The words that roll off Mickey’s tongue are always awkward and stilted, and only ever half of what he really wants to be saying, and almost always succeeds in making whomever he is talking to smaller and less happy and less bright than they were before he spoke.
Something in Ian shuts down, his openness, that light inside him that Mickey is so obsessed with, can’t get enough of, dims, just a little, and just like every time he opens his mouth, Mickey regrets his words.
“What you got your alarm set for anyway?” He asks, dropping his hand onto Ian’s bent knee where he’s sat sideways on the bed. “You don’t got class today.”
One thing that’s great about Ian is that Mickey kind of thinks he gets it. Mickey’s words can hurt him but if he can get a hand on him, quickly, he recovers. Like he understands what it means when Mickey uses his touch to try and soothe the lashes his tongue doles out.
Like now, green eyes glance down at where Mickey’s hand is resting on a towel clad knee, and a little smile forms on his lips
“You know my schedule Mickey?”
Smug bastard. And he does, is the problem. They’ve been fucking basically since class began in September, since Mickey had wandered into a frat house kitchen at a party Mandy had dragged him to and shared a shot with the giant red-head hiding from the party by ‘manning the bar’. He was the least likely frat dude you could imagine, sweet and kind of shy, not interested in keg stands or embarrassing pledges. They’d ended up back in Ian’s room that night and Mickey’s been freefalling ever since. He’s into him so deep it’s embarrassing.
Yeah, he knows his fucking schedule. Knows when his classes are and his preferred times to go to the gym, knows he treats himself to lunch outside the cafeteria once a week, on Wednesdays, on a rotating schedule of alternative campus eateries. Knows he calls his big sister on Fridays, facetimes his big brother most mornings on his way to class. Knows what day and time he goes to his book club that’s not a book club, but that he won’t actually tell Mickey what it is. He knows, and he feels like a fucking pussy for knowing, and he knows that if he replies right now he’ll say something even more hurtful than he already has because his stupid fucking brain thinks it will make it less embarrassing to be obsessed with Ian if there’s no way Ian could ever possibly know.
“Got a frat thing early, philanthropy requirement, that’s why the alarm.”
There’s a blush spreading across Ian’s cheeks, the same that always does whenever he talks about fraternity stuff, he’s the only frat guy Mickey ever met who doesn’t like to let on he’s in a frat. Mickey’d asked him once, why he’d joined if he found it so embarrassing to be a Greek. He’d said that when he’d come to college he’d been lonely, had missed the noise and the company of being at home with all his siblings, the frat had seemed like a way to have that again, on campus.
“Gotta go be a good boy, huh?” Ian quirks a suggestive eyebrow at that and the shadow of a shiver rushes up Mickey’s spine. It is way too easy to get him going where Ian’s concerned. “Guess I’ll let you get to it then, I’m gonna head out.”
He rolls himself to the other side of the bed and pushes himself up to standing, starting to find where his clothes had ended up. He finds them in a neat pile on the chair by the window, shirt and pants and boxers folded, fucking boy scout.
“You don’t have to go.” Ian tells him while he’s pulling up his pants, rooting in his underwear drawer for some clean boxers and dropping his towel to pull them on.
“I got a paper due.”
“Well, are you busy later? I’m supposed to go to this open mic thing at Java John’s…”
Mickey winces at the thought of an ‘open mic thing’ and Ian trails off, finishes buttoning his shirt, smart clothes for philanthropy hours. Mickey tries not to let his gaze linger too long, but the fact is, Ian looks good all dressed up.
“But I could skip it? If you wanted to…” He trails off again, shrugging at Mickey like he doesn’t really know what he’s suggesting.
He’s suggesting spending time together, really, that’s what he’s always suggesting. All the time he’s inviting Mickey along to some event or telling him about some party, just trying to spend time with him, and every time he does Mickey blows him off, turns it into some innuendo, or manufactures the scenario so that instead of hanging out like normal people, like Ian so clearly wants to do, they end up just fucking.
It’s not like Mickey doesn’t want to hang out with Ian, properly. Without fucking. He does. He would. But the thing is, they’re good at fucking. They’ve got great chemistry and he knows he can make Ian feel good, that he can hold his interest for that, that he won’t disappoint the guy.
But without that, if they’re just spending time together and talking and not distracted by the overwhelming pleasure of an impending orgasm, Ian might figure out that in the long run, Mickey’s not smart or interesting or worth spending time with at all. And he can’t have that.
He finishes shoving his feet inside his boots and looks up, finding Ian still looking over at him, hopefully. And he wants to say yes. He wants to say sure, and sounds fun. Wants to meet Ian at the stupid fucking Java John’s and listen to some emo loser singing acoustic covers of eighties pop hits and drink an overpriced cup of coffee and just, sit next to the guy, smile at him, make him laugh. Feel the warmth of his body radiate against Mickey’s own. He wants it so badly he can hardly breathe from the wanting.
And what if he did it? What if he said yes? What if, actually, Ian didn’t find him boring or stupid or only good for fucking? What if, actually, they had a great fucking time and great sex? Looking into Ian’s imploring eyes, for the first time he believes it might be possible.
He takes a deep breath, takes a massive fucking leap, and says.
“They got beer at the Java John’s?”
The smile on Ian’s face makes his heart almost beat out of his chest, and he hopes, hopes he’s made the right choice.
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glados-is-beloved · 10 months
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So i recently started on like my 9 millionth portal 2 playthrough like a few days ago and I'm right at the part where you very thankfully return to new aperture albeit with extreme dread, and I've been like thinking about cara mia addio again.
Why did you write a song about that woman you've been spending all that time around. Why did you call her "babygirl" multiple times in it. Why did you express a feeling of wanting her to go very far away from you for her own health and safety huh. Mom theory 100% debunked right there
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rachell-redacted · 6 months
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Day 9. The Multiverse.
So... the perpetual testing initiative promo tells us that Earth 5912228339 is dominated by fish. Sharks are fish. Aperture have been researching sharks according to GLaDOS. Conclusion: this shark is a good test subject!
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commanderbuffy · 11 months
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the tanthamore affair - chapters 9-14
chapter 9: dark night of the soul
chapter 10: aperture
chapter 11: soundtrack
chapter 12: denouement
chapter 13: and the academy goes to...
chapter 14: Wildwood
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sciencewife · 9 months
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Schrödinger’s Cave Chapter 9: Prometheus
Chapter: 9/?
Fandom: Portal (Video Game)
Characters: Cave Johnson, Caroline (?) 
Relationship: Caveline (referenced)
Chapter Length: 3,281 words (20,739 total)
Fic Summary: 
With Aperture’s financial situation spiraling out of control, Cave Johnson goes on the test track to demonstrate the portal device himself as a do-it-yourself PR stunt to win over investors and give Aperture the upper hand over Black Mesa. Caroline assists by monitoring his progress through the test chambers. But is everything as it seems?
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ttalgi · 29 days
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aperture [ ◉¯] ✧˖°
scaramouche x f!reader smau
9 - liars all around
cw/tags: cursing,
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synopsis: inazuma entertainment's number 1 model seemingly dissappears after a family scandal and isn't really seen for months...until a tweet picturing him goes viral
otherwise known as how [name] tries to make amends with scara for putting him in the spotlight again
notes:
he's heavily redirecting his anger from the convo with ei to [name] rn...he might regret this...might not
fun fact! scara's popularity is like on the kpop level, where the fans are hugee supporters. in his time at inazuma entertainment, he also (was forced to be) starred in some shows/movies and had a couple of songs which grew his fanbase. his fans became known as "ballads" after his stage name "balladeer."
still goes by raiden scaramouche because he prefers that only people he's actually close with use his real name, a little work/life balance
told @cieluna that I wish there were more chapters of aperture out, and the shocked look i got was incredulous 🤥 but like I swear there was more... (it's all in my head)
taglist: OPEN! send an ask or comment to be added! @k1an4a @veekoko @raewrz @evsolostheuniverse @feiherp @meigalaxy @bananasquash @barbatosfavouritenun @featuredtofu @tartagliascumdumpp @freshlaundry @beriiov @itzblazekun @lyzisbitchingagain @nnasv @vanishes-into-gold @seternic @cieluna @fangygf @xtobefreex @miyahearts @eternal-dokja @swivy123 @scaranthropy @kukikoooo @17visage @simpaghettits @kaitfae @miyen01 @capcryooo @kunikuzushis-darling @ainnofinway @b2ne
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usafphantom2 · 9 months
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Tap pictures to enlarge
☝️ to Habu.org in fact, the first 6 SR-71As were retained by the US Air Force (USAF) and Lockheed (3 each) as flight test aircraft, where new systems and configurations would be tested before being applied to the rest of the fleet. The next two aircraft produced (#956 and #957) were both SR-71B trainers, and were never flown outside of the US.
So SR-71 #955 was a test bird destined to spend her flying career in the US, primarily in Southern California.
But this Blackbird had a secret life. #955 in fact was used overseas on one occasion.
Equipped with The Advanced Synthetic Aperture Radar System [ASARS-1] (is a real-time, high-resolution reconnaissance system carried on the SR-71 with all-weather, day-night, long-range mapping capabilities. ASARS-1 detects and accurately locates stationary and moving ground targets).The system can survey more than 100,000 square miles of the Earth’s surface in one hour. The US Navy needed a way to photograph the Soviet Union’s submarines that were carrying ballistic missiles capable of flying over the North Pole and hitting targets in the US. What they needed was high resolution radar. The #955 was flown to Beale and repainted with the tail number #962… this was to not alarm the tail watchers that would surely notice a new tail number over in Europe. She departed on Jul. 9, 1983 from Beale Air Force Base (AFB) in California. Before arriving at RAF Mildenhall she flew across the Barents Sea. The SR was able to photograph and tag the Soviet submarines. After two more missions in Europe she return to Beale on Jul. 20 where she was repainted with tail number #955 and returned to Palmdale Keeping her secret life to herself.
The mission was such a success that it regenerated the SR-71 program. More and more requests came from Navy and the CIA. The result was that on Apr. 5, 1984 Det 4 was given blanket clearance from the United Kingdom government to permanently assigned two SR-71s to RAF Mildenhall.
The SR’s stayed there until the end of the Cold War, a true statement can be made that the SR-71’s helped win the Cold War.
Is there might be a connection between this flight to Europe and the Rudder painted #955 with the Skunk Works logo for sale for $1 million on eBay! It is now on display at the San Diego flight Museum.
This is the answer I found. There were a stack of old SR-71 rudders in the DRMO (Scrapyard) at Norton AFB to be sold off for scrap when the program closed down. A few made it to private hands. The majority of them were composite rudders that had a limited lifespan compared to the metal rudders used for most of the program. The one in San Diego likely came from this selection of scrap rudders.
Linda Sheffield Miller
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