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#Animus
ravenmothwof · 2 months
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turtle with a turtle!! <33
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buzzkillchainsaw · 2 months
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Because y'all enjoy my old wof stuff so much, here's more!
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Ice is the first animus dragon born into the Icewing tribe after losing Arctic. Queen Icebreaker achieved this by kidnapping an animus from another tribe. When she refused to follow Icebreaker's orders and cast a spell on herself to prevent her from ever casting any more, the Queen forced one of her sons to marry her. Ice was the result. Queen Icebreaker gave her this name, probably intending some sort of cruel poetic symbolism. All this happened in secret, shielded away from the tribe. The misfit family had to stay hidden in secret underground chambers. Mesa, the captured animus, tried to escape at one point. A guard, unaware of her importance, mistook her for an enemy assassin trying to break into the palace and killed her with his ice breath.
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Once Ice was confirmed to be an animus, the Queen set her new plan in motion. She had studied animus magic very closely all her life, with the sole purpose of returning it to her tribe. She made the little dragonet experiment with the magic, until Ice turned an Icewing into an animus. The Queen rejoiced, but she couldn't be careless with this new power. After all, everyone knew that using animus magic too much would cause the wielder to turn evil. She ordered Ice to turn her most trusted advisors into animi, but only allowing them to cast one spell before the magic would be gone again. Ice slowly began realising her purpose, and she did not like it. She began planning her escape.
After an "accident" Icebreaker gave her a special order: To enchant a pair of shackles that would prevent the wearer to be unable to cast any spells – unless the Queen herself allowed it. Ice was told that they were intended for the new animus army, but was chained down herself instead. The Queen had suspected that her little animus maker was planning to bail and took appropriate measures.
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Ice now spends her days in her chamber, creating animi and testing out the new spells Icebreaker came up with to strengthen her kingdom. Each new spell was crazier than the last, and it was obvious that the Queen was becoming obsessed with power. After all, if you have an army of animi at your disposal, why not try conquering the continent a little?
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mythicreature · 4 months
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Cicada of the Hivewings
Daughter of the queen, Cicada is less of a princess and more of a weapon. Cicada's mother, Queen Arachne, wanted to ensure HiveWing dominance and strength, and learning about other tribes having animus dragons, she wanted to start an animus lineage, but not in a conventional way.
Finding several animus-touched objects, Arachne found a way to dissolve the objects and break them down to just their animus power, injecting it into a Hivewing egg. From that egg hatched Cicada, the Hivewing's first animus.
The bindings on Cicada's limbs are to restrict her unstable animus powers and are enchanted to physically protect her body from harm. Cicada is loyal to her mother, but a small part of her craves independence.
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Queen Arachne of the Hivewings
Cicada's mother and the Hivewing queen, master of the Artificial Animus project, as she calls it.
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alt-adventures · 2 months
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soul searching | blue aesthetic posts | more sculptures
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magicpancil · 8 months
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Redraw of an older frame :))
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denyymm · 4 months
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ermm.. I might like Legends Darkstalker
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mothpawbs · 19 days
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maybe Turtle for the WOF asks? He’s my favorite anxious lad
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turtle!! used this as an opportunity to redraw the headshot i did of him a few years ago. he's a cute little lad, it's too bad about The Horrors.
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thecraftydragonc · 5 months
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Reposts from DA, the Sparklestalker saga. (AKA just DarkStalker but kinda sparkly)
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daily-wof-designs · 5 months
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Caribou - 365
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3zethe3zr · 5 months
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Animus Design: Albatross
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Fun Fact!: I based his design off of the Northern Royal Albatross
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I honestly love how op animus magic is. Like hell yea give those children god powers!!! i wanna see what happens! Sure it has its flaws but like. i love giving characters way too much power its fun
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dragong-dg · 1 month
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*Happy small artist noises*
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My silly horror boy 🥹
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buzzkillchainsaw · 1 month
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When No-one hatched, he of course wasn't given the name "No-one". No rational Skywing adult would subject a dragonet to such idiocy. No, they probably named him something nice and appropriate like Ridge, Moraine or maybe Granite. It didn't really matter through, because he didn't keep that name for very long.
He quickly learned that there was something he could do that all the other hatchlings couldn't: Whenever he really, really wanted something, it happened. When he once dropped his favourite shiny rock into a mountain crevice and wished for it to come back, it flew into his claws as if someone down there had thrown it to him. When he wanted to win a race against a fellow dragonet, a bug flew into his opponent's eye and distracted her, making her lose. When he wished he could taste a cut of meat one of the stronger hatchlings had taken for himself, a piece of it slid off as if cut by an invisible knife and slithered towards No-one. Of course, No-one was smart enough to keep this power a secret and to not tell anyone, not even to brag. He was convinced that everyone would want him to share it and do a bunch of stuff for them all the time if they knew about the power. But he couldn't keep it hidden forever.
Once Skywing hatchlings reached a certain age, they were rounded up and brought into a room. That room contained nothing but a candle and some disgruntled soldiers blocking the only exit. One by one, the hatchlings were tasked to sit in front of the candle and "wish for it to be snuffed out". No-one immediately realised that this was a test to find out who had secret powers like him, so he decided to cheat. When it was his turn, he concentrated on the opposite of "snuffing out the candle". Instead of continuing to burn as normal though, the flame shot up towards the ceiling, scaring all hatchlings and making them huddle together in a pile. The adult Skywings fixated No-one with their eyes. He realised that he had screwed up and that the adults would now force him to share his powers with everyone, so he ducked under the soldiers' grasping claws, dashed towards the scared group of hatchlings and wished he could trade places with one of them. After all, once the adults discovered that the other hatchling couldn't do magic at all, they'd probably just let him go. In the ensuing chaos, nobody in the room noticed how one dragonet's deep red scale color instantly faded into orange with yellow speckles, while No-one turned red. The now-orange hatchling was dragged out of the group, screaming, crying, protesting, while No-one and the others were ushered out of the room.
The next years of No-one's life passed by rather uneventfully. He had assumed the other hatchling's identity (whom he didn't see around anymore, for some reason – which made it even easier) and lived an ordinary dragonet life full of training, chores and school lessons. During one lesson, he was taught about animus magic and that it made the user "evil" and "destroyed his soul". This obviously couldn't be true, because No-one was using his magic daily and he wasn't evil. He convinced himself that it was just exaggerated fear-mongering. Still, there was a slight fear starting to settle into the back of his mind. He tried to be more careful with his power, but just couldn't resist using it to get small advantages here and there. No-one was smart about it, but not smart enough: the adult Skywings around him started catching on, noticing the unusual luck that seemed to follow this particular dragonet. Alas, they had no proof that they had an actual animus in their midst – thanks to no small part to their lackluster experience with magic due to their, uh, animus-related zero tolerance policy.
No-one began feeling the pressure. He was plagued by nightmares, first about the adult Skywings discovering him, then they gradually turned more scary, outlandish and violent. In one, he entered the hatchery and commanded rocks to fall from the ceiling and smash the sleeping dragonets' bones. In another, he made a wooden splinter bury itself into the soft flesh of another hatchling's belly to kill it. When he woke up, exactly this had happened to a dragonet sleeping next to him – although the splinter had stopped before causing any major damage –, but luckily everyone just assumed she had just accidentally slept on it. Still, the situation was escalating and No-one had to make a difficult decision.
His plan was simple: 1. Leave the Skywing kingdom undetected. 2. Master animus magic. 3. Find a way to offset this mysterious "damage" to his soul that the magic supposedly caused. The first step was rather easy: He picked out a young, freshly initiated soldier who would definitely be allowed to leave the Skywing territory unsupervised. No-one then took an earring and enchanted it to make the wearer appear as an exact copy of the dragon who was previously touched with it. He then sneakily rubbed the earring on the soldier's tailtip and sprinted away, eager to try out his new spell. After putting it on and looking at his reflection in a puddle, he rejoiced: The soldier, big and strong, stared back up at him. No-one promptly left towards the outskirts, tricking some guards at the border in the process (My weird childish voice? Yeah, I have a sore throat actually).
His new life had begun. It was rather lonely, though. He flew south until he reached the Mudwing kingdom and threw his earring at the first brown dragon he saw sleeping in the mud. Having copied the Mudwing's appearance, No-one felt comfortable enough to explore the territory. The other Mudwings largely paid him no mind, but he did get a few weird questions here and there about where his "sibling group" was, whatever that meant. Away from the prying eyes of other dragons, No-one continued practicing his magic. He made fish jump into his mouth and grass coil around the legs of swamp animals, holding them in place for No-one to catch. But each enchantment he did made the fear and doubt in his mind about his damaged soul worse and worse. He needed to implement step 3 of his plan, quickly. And as luck would have it, an opportunity was about to run into him.
A Mudwing dragonet, barely older than No-one, bumped into him while he was stalking some prey, frazzled and distraught. No-one immediately took notice of that and asked her what was wrong. The Mudwing, a "bigwings" named Tawny, was looking for her younger siblings who loved to run off on their own. She sighed and said that she wished to always know where those naughty dragonets were, so she wouldn't have to worry about looking for them. No-one's ears perked up, as he sensed the opportunity. After making sure no one else was around, he took off his earring to reveal that he wasn't an adult Mudwing at all, but a Skywing dragonet. Tawny was shocked, but he quickly calmed her down and revealed that he was an animus and that he wanted to grant her wish. But seeing as animus magic damaged the user's soul, he wanted to copy her appearance in return and cast the spell in this form to offset the damage to her. Since it was only one spell, she had nothing to worry about. Tawny was unsure – a wish in exchange for just a teeny tiny bit of soul damage? But it was getting dark and her siblings already had a huge head start, so she ignored her worries and accepted. No-one touched her with the earring, put it on and turned into a mirror image of her. He then picked up a rock and enchanted it to become hot when one of her siblings was nearby and then become cold when they moved further away. Tawny rejoiced and put the rock into a pouch tied around her neck. Once she was gone, No-one, still appearing as Tawny, cast a few more spells, and he really did feel different. Lighter. Better. That night, he slept without a single nightmare.
And so, the world opened itself up to No-one with endless possibilities. He travelled the lands, taking on countless appearances and granting wishes in return. Since the spell was very complex, he eventually started writing it down and presenting it to the other party as a contract they had to sign for it to work. Everything went smoothly. However, he did notice one thing: sometimes, one of the appearances in his "collection" would disappear and he was unable change his own appearance into it anymore. He had no idea what caused this, but he wasn't really eager to travel back and find out.
He kept granting wishes to keep a steady supply of appearances. His favourite place to stay was the Rainwing territory, as the weather was pleasant, the food was good and the dragons there were easily convinced to make stupid wishes.
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derangedrhythms · 10 months
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Caitlin Bailey, Solve for Desire; from 'Animus'
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catrocketship · 1 year
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Frogger froggin
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mythicreature · 4 months
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Adder of the SandWings An animus dragon, hatched with a wing deformity, leaving him unable to fly and manipulated at a young age to not be able to enchant his body in any way. Used as a tool by his Queen and eventually escaping, Adder wanders Pyrrhia, carrying a general dislike for authority of any kind.
Though he is bitter, cruel, and ruthless, he does have a soft side that he's buried deep down.
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