"Planet earth needs you.... Hostile aliens have used genetic engineering to mutate camels from normally harmless beasts into 90 foot high, neutronium shielded, laser-spitting death camels!!"
Attack of the Mutant Camels (1983) artwork by Steinar Lund.
He's younger than tacky and he's a camel garden spider, he lost an arm during the bird attack, but he can still help out people with that condition, but he also ate the mutant sugar cube to turn into a giant spider just like tacky and Twiggy and sticks.
Llamasoft: The Jeff Minter Story Review (PlayStation 5)
Llamasoft: The Jeff Minter Story Review, 42 of the weirdest, trippiest, sheepiest games ever created. Enter the mind of Jeff Minter, the legendary creator of Attack of the Mutant Camels, Gridrunner, and Tempest 2000, in this interactive documentary from Digital Eclipse.
Llamasoft: The Jeff Minter Story Review Pros:
- Graphics are from every generation.
- 3.97GB download size.
- Platinum trophy.
- You get the PlayStation 4 and the PlayStation 5 versions of the game.
- Interactive documentary gameplay.
- You work your way along the timeline of events.
- Videos can be fast-forwarded, rewound, and paused.
- Subtitles can be turned on and off with a button press.
- High-quality video.
- Simple controls.
- You can turn menu music on and off.
- Clear crisp and clean menu system that is just so good to look at.
- An excellent time capsule.
- If you have played the Atari 50 The Anniversary Celebration you get that again but for the one game.
- Thumbnails for the games show the original box art and original scans of the floppy discs.
- There are four chapters to the documentary and each has a completion percentage.
- Original scans of paperwork, notes, concept art, letters, and more.
- All images can be zoomed in and out and pan around.
- Attack the documentary in any order you like.
- Such high production value.
- Full games list -
- Sinclair ZX81
- 3D3D
- Centipede
Commodore VIC-20
- Abductor
- Andes Attack
- Deflex V
- Gridrunner
- Hellgate
- Laser Zone
- Matrix: Gridrunner 2
- Metagalactic Llamas Battle at the Edge of Time
- Ratman
Commodore 64
- Ancipital
- Attack of the Mutant Camels
- Batalyx
- Gridrunner
- Hellgate
- Hover Bovver
- Iridis Alpha
- Laser Zone
- Mama Llama
- Matrix: Gridrunner 2
- Metagalactic Llamas Battle at the Edge of Time
- Psychedelia
- Revenge of the Mutant Camels
- Revenge of the Mutant Camels II
- Rox 64
- Sheep In Space
- Voidrunner
Sinclair Spectrum
- City Bomb
- Headbangers Heaven
- Rox III
- Superdeflex
Atari 8-bit
- Attack of the Mutant Camels
- Colourspace
- Gridrunner
- Hover Bovver
- Turboflex
Konix Multi-System
- Attack of the Mutant Camels '89
Atari ST
- Llamatron: 2112
- Revenge of the Mutant Camels
- Super Gridrunner
Atari Jaguar
- Tempest 2000
Reimagined
- Gridrunner Remastered
- A real joy to experience.
- It's such a fun amazing insightful trip into the mind of one of Britain's most popular and famous Developers.
- You get a glimpse into how the British gaming scene was in the early days like events and the art of selling.
- Play all original and concept games.
- High-scan images of the cassettes and box art with all of them in 3D.
- Each timeline has an explored percentage and makes a noise to say you've done it.
- Handy just play the games option.
- 43 games to play including the different versions of the same game.
- You can launch games from the timeline.
- An excellent mix of games and mini-documentaries laceEvery game has a fast save/load feature.
- Each game has a screen mode, filter, and border settings.
- Stick settings can be adjusted – Invert the axis and sensitivity sliders.
- You can reset games.
- All games can be quit and returned to the main menu.
- This shows again why Digital Eclipse is the team to deliver these exceptional museum pieces.
- You get to see how devs used to show off and introduce their games to the public.
- Full history of the Llama obsession?
- Shows how the game used to be whacky, fun, a bit out there and dare I say experimental.
- Gameography shows each game in a list.
Llamasoft: The Jeff Minter Story Review Cons:
- No cheats or adjustments are built into any of the games.
- Doesn’t have any online leaderboards.
- Uninspiring trophy list with nearly half of them being for one game.
- The background music is not great.
- Timelines in this one seem a bit more subdued with a lot of images and only a few videos per chapter.
- Doesn't include the newer games like PSVR games and Atari branded games. (more an FYI)
- Needs a physical release.
Related Post: Tomb Raider I-III Remastered Starring Lara Croft Review (PlayStation 5)
Llamasoft: The Jeff Minter Story:
Official website.
Developer: Digital Eclipse
Publisher: Digital Eclipse
Store Links -
PlayStation
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Januar 1984: Attack of the Mutant Camels (Llamasoft)
I likhet med mange av spillene til Jeff Minter AKA Llamasoft (Sheep in Space, Hovver Bovver...), hadde dette spillet en høy WTF-faktor da det manifesterte i kjellerstuene våre via piratkopierte Turbo Tape-kassetter.
En karavane med gigantiske, ildkule-spyttende kameler som du og det sinnssykt blinkende romskipet ditt må skyte før de er ferdige med å marsjere taktfast fra venstre til høyre gjennom et minimalistisk landskap? Det slo oss som originalt, surrealistisk og bittelitt genialt.
Det er derfor litt skuffende å oppdage i ettertid at Attack of the Mutant Camels er bortimot en blåkopi av et Atari 2600-spill som het The Empire Strikes Back, bare med AT-ATene byttet ut med kameler.
Uansett: Attack of the Mutant Camels er et skytespill hvor mye av appellen ligger i at det er akkurat litt for frenetisk, og hvor man hele tiden balanserer på en knivsegg mellom kontroll og kollisjon. Jeff Minter var en ekspert på denne typen blodstrengt men finkalibrert gameplay, og skytespillene hans er blant 80-tallets absolutt aller fineste.
Utfordringene i spillet består av å skyte seks mutantkameler før de når fram til basen sin (dvs. høyre side av skjermen.) Denne oppgaven kompliseres av at kamelene har tjukke skall som må skytes hundrevis av ganger før du trenger gjennom, og av at de samme kamelene tar seg tid til å spytte (innimellom varmesøkende) ildkuler mot deg mens de marsjerer.
Romskipet til spilleren har et Defender-aktig momentum som trekker videre etter at man slipper joystick-bevegelsen, noe som bidrar til den supre følelsen av å NESTEN ha kontroll. Heldigvis er det mulig å slå av "kollisjon med kameler" på startskjermen, noe som gjør håndteringen mye mer tilgivende.
Grafikken var enkel selv da dette spillet kom ut, og minnet nesten mer om noe fra en Vic-20 (C64s forløper). Lydsporet er begrenset til noen illevarslende kameltramp.
I en fin og litt rørende detalj, løfter mutantkamelene hodet i et lydløst skrik mot et kaldt og ufølende univers når de er døende. Det er nesten så man får litt dårlig samvittighet, men menneskehetens framtid står på spill her, god dammit!
Hvis du rekker å skyte alle kamelene i tide, må du overleve et horisontalt scrollende hinderløp gjennom hyperspace før du slipper til på (forutsigbart nok) en ny karavane med kameler som marsjerer litt raskere og spytter litt flere og litt hissigere ildkuler
Jeff Minter hadde ikke troa på å fyre for kråkene, og Attack of the Mutant Camels eskalerer raskt. Allerede på tredje kamelbølge er det (ihvertfall for meg) tung tidsnød på å rekke å skyte alle kamelene før det er for sent.
Dette kan ikke sies å være en tidløs skytespill-klassiker på linje med f.eks. tidligere nevnte Blue Max, men det er god, sunn, frenetisk moro - og akkurat passe loco. Fortsatt artig, 41 år senere.
Commodore User, Januar 1984:
"Excellent for camel/llama freaks and arcade action enthusiasts." 5/5
| Repost: Originally posted by Steve "Slurms" Lichtsinn on May 22, 2012
There are not too many people that I work with who I would consider gamers. We have a couple people who play WoW regularly with a sprinkling of console games. A couple others who play more core games, but who do this crazy thing and put their family first most of the time, so they don’t plug more than two or three hours a week into them.
One of those cats is a guy in my department. He has a nice setup for games. A big flat screen TV, a PS3, and he’s even been saving up his overtime cash to buy a gaming PC. I’m quite excited for him, to say the least. One piece of gaming hardware he is looking to replace in his arsenal is his PSP. He loves the look of the Vita and has been mulling over the idea of using some of his extra cash to pick one up.
Now, as most of you are PC gamers, your first thought is something along the lines of, “NO! NOOOOOOOO! NNNNNOOOOOOO!!! I WILL SET THIS CAT ON FIRE AND MURDER YOUR GRANDMOTHER IF YOU DON’T BUY THAT GAMING PC!” And I have to say, I’m right there with you. While the Vita is great, I had to let him down gentle and say that I don’t feel like it’s quite worth the price of admission. At least… not yet.
The system’s launch lineup was pretty superb, but it seems like ever since then… we Vita owners (with a couple notable exceptions) have got about diddly poop. Yes, there are some bigger titles on the way, but I’m honestly interested to see what Sony does outside of the realm of bigger 40 dollar games. Mutant Blobs Attack was a great example as to what could be done in the sub $10 space and it was better than most iOS games I ever played (iPad included).
Another lower priced game that I’m genuinely excited for is Retro City Rampage. It looks as if it plays like an old school Grant Theft Auto and is filled with enough 80’s and 90’s references to choke a camel. The latest Playstation Blog entry suggests, though that there may be more than meets the eye…
youtube
Once we get a nice steady stream of games like this, alongside the bigger titles, I think I’ll be able to recommend the device to about any gamer. Until then though, I think the Vita is just another handheld for people who love handhelds.
Llamasoft: The Jeff Minter Story, the new game from Digital Eclipse, is out today.
42 of the weirdest, trippiest, sheepiest games ever created. Enter the mind of Jeff Minter, the legendary creator of Attack of the Mutant Camels, Gridrunner, and Tempest 2000, in this interactive documentary from Digital Eclipse.
Episode 79: Star Wars - Knights of the Old Republic, Attack of the Mutant Camels
Join the HG101 gang and special guest Hawes Burkehart from Blue Harvest as they demonstrate their evil by insulting robots. Patreon bonus for this episode is Star Wars Arcade for Sega’s 32X add-on Donate at patreon.com/hg101 to get this bonus content and much, much more! Follow us on Twitter @GC9X @HG_101 Check out the ongoing list bit.ly/47kgames Check out the earlier HG101 podcast Game Club 199X bit.ly/gc9x_linky
See what’s been ranked and nominated so far by checking out The Big List.
I have watched this movie 85 Whole Entire Times and I do not regret. The only thing wrong with this movie is that it wasn't a fifty episode series. I cried, I laughed, I fell in love. The cinematography is on point, the acting is amazing, the crew member who put snow on people's eyebrows did an amazing job, and the acting! The subtlety, the gentleness, the love and affection, the discussion of race is one of the best I've ever seen.
As people have pointed out before in series like X-Men that fear of mutant's is practically if not thematically justified due to the laser eyes in a way that fear of ethnic minorities just isn't in real life. In Dream of Eternity however humans are equally if not sometimes more super powered than the yao they hunt. Demons - very much not in the Christian sense - are a mixture of spirits, resentful souls, and animals and plants who cultivated to human form. They often appear human at first glance and in some cases the extent of their power seems to be the limited to turning into a smaller more vulnerable animal. Qingming's deliberate care and gentleness not only reflects his upbringing as a Yin Yang Master, but parallels the experience of racial minorities labelled as aggressive.
The movie takes particular care as well in the way it looks at trauma, grief, and love. The three of which haunt the main characters and send out ripple effects into the world around them. In the world of Dream of Eternity no loss is purely private, it spools out into the world around the person effected until they make an effect to acknowledge and deal with their experiences. Qingming's warmth and gentleness isn't just marked by his behaviour but by the orange light he's lit by and his variety of shishen - but he is also separate, standing alone in frame and facing away from the people around him. Boya's loss has made him unforgiving and as cold as the blue light he's lit in, and yet he is open and instinctive, talking and acting as soon as the thought enters his head. The Empress is lost and drifting, trapped and grief stricken, vulnerable to those who profess to love her. The film is simple, it says and shows what it means when it means it - but it is also as complex as the very human characters it depicts.
The movie is made even more complex by its pull from theaters. Claims of plagiarism drench the edges of the movie, which as true as the assertion that Fan BingBing went on a spa vacation in 2018. Although this blog is about Chinese censorship dealing specifically with BL content, Chinese censorship also effects those who criticize governmental policy. I hope that supporters of this blog will also support Chinese media threatened by censorship for many reasons so that artists and others involved in film making can continue to make meaningful content.
Doing a watchthrough of a movie is not feasible, but please enjoy a few thousand words - with spoilers on Yin Yang Master included:
* That gentle chiming and rain soundscaping is so soothing, what a great way to calm and lull the audience before the movie even starts
* Qingming is so small and isolated in the frame - cinema!
* The lighting and cinematography is just so good
* Shifu, soft gentle teacher
* So much love stored in the Shifu
* Instant grow
* This boy is Sassy
* This theme of deflection in Qingming's character is established early
* Deflection with a teleportation portal and then immediately deflection verbally
* Shifu is certainly an attractive man aged up, but his face is also soft and gentle, something to note when his double pops up later
* Also the awkward question of don't you have someone you want to protect, maybe part of the problem is that shifu is just really bad at wording things
* The answer that yes he does has several meanings, one of which is immediately apparent when Shifu acts out one of those Father Saves Child By Yeeting them youtube videos
* ACtion MuSIC
* I love them your honour
* The spirit guardian's design is so specific and elegant, absolutely superb you funky little shishen
* I wonder if Qingming ever thinks about that if he didn't come back with all his fellow disciples that Shifu would have been fine
* Maybe it's not that he doesn't have someone he wants to protect and more that he believes that he's not capable of protecting those he wants to
* subtle indication Shifu's qi is corrupted
* Precious Magic Childe ;-;
* The framing, I'm living for it
* The Serpent graphic is lovely
* Also the way they set things up
* Qingming cares so much about his shifu
* Mark Chao just has the ability to crumple his face like paper
* Sad Time exposition involving the corrupting influence of desires
* "When you're gone I'll be all alone" in just about all you need to know about Qingming at this point in the story
* Also like, sympathy for Shifu in raising this lonely child. By all accounts he was an absolutely superb father figure, and Qingming I'm sure was not an easy child to raise. He's the sort of kid that would take a lot of calm and patience.
* Slumber party!
* It's kind of interesting that this is an activity Fangyue and He Shouyue are doing together. He's definitely obsessed and in love with her and she's just doing friends and family activities with him
* Also yellow/gold lighting is kind of their thing
* It's interesting how they do the make up for He Shouyue. The actor is very attractive, but they make him up to look doll like, a little too pretty, a little too shiny. Like a porcelain doll.
* Cool lit Boya and warm lit Qingming appear!
* Camels!
* The framing is so good, they're careful to be sure he's shown as obviously isolated as much as possible
* And it should go without saying that I adore the City
* The matte painting is outstanding
* But there's also the lighting, the vignettes, the clusters, the foliage
* It is a supremely beautiful set
* The irony that Killing Stone is playing along with Boya's music and then it's Boya who kicks him around
* A small note, but one I appreciate - even when Boya has warm highlight's they're red instead of orange
* "It's Jason Bourne!"
* I hope Qingming paid for that water taxi
* It's interesting how Killing Stone goes from the safety of Qingming's orange light to the danger of Qingming's blue
* Colour related foreshadowing!
* Look at this poor sweet man, how could anyone suspect him of anything. He's just a sad man who loves his dead wife
* Qingming's use of a fan is interesting - battle fans show up all over wuxia and xianxia, but it feels like it also ties into the way he's so very careful in how he presents himself. There's that quote that a sword can only be a sword but other weapons are also able to serve other purposes - not a perfect quote but the point is got across.
* The way Qingming just knocks Boya back, like get An Clue, my dude
* The way that Killing Stone curls around the pipa ;-;
* So the movie is based on the book series 'Onmyoji' by Yumemakura Baku. The books start with Seimei (Qingming) and Hiromasa (Boya) already in a relationship talking about various cases Seimei has recently experienced. Plotwise, obviously the stories are different, however thematically Seimei and Hiromasa discuss why some yao stick around and solutions to the difficulties and dangers they might cause - which is generally from Seimei's very successful perspective to listen and treat them like humans. So in that way the plots of the books and the movie are quite different, but the themes are just about identical.
* Boya says Don't Talk Me I Angy and also that demons don't have feelings and Qingming's face takes out a billboard that's just like Ah, Another Fantasy Racist, Excellent
* Qingming also does what should be done in this situation, taking care of the victim not the racist
* Fight scene! Fight scene!
* Qingming's first few moves aren't to attack, they're to distract and just hold his fan up to block Boya's way and his view - it's only when Boya persists in attacking that Qingming fights back
* Qingming's sassy smile, he is very much deliberately irritating Boya as much as he's refocusing his attention and distracting him
* "nICE sWORD"
* I've sighed that sigh before
* This boy is taking great pleasure from teasing Boya, but also he makes a really good point
* I understand and relate to what Qingming did, but also I can understand why Boya was ready to throw rocks at Qingming when he saw him again
* Killing Stone lit in Qingming's orange light again
* Killing Stone, my beloved
* A good gauge to the state of the world for yao is no one has told this sweet boy before that demons have feelings too
* There are several lines like this in the movie that just drop kick you with Implications
* The same way Qingming clung to Zhongxing, Killing Stone wants to join up with Qingming to have some compassion in his life
* The way he asks to be a spirit guardian is so formal too, and Qingming is so gentle with him, I cry ;-;
* The warm orange light of Qingming's love ;-;
* He heals the wounds
* It took me an embarrassing amount of time to realise it's the actual imperial degree speaking and not one the of Jingyun Temple Masters
* The mutual this guy again is delicious
* "Is it because of your pretty face"
* Boya draws his sword so fast and Qingming is so amused by it
* Longye! Queen! I love her!
* The two of them seem to understand each other instantly
* Those sassy little smiles
* He Shouyue looks even more like a doll than before
* Longye has her head on a swivel from second one, she plays the Maiden so well like she's not a skilled master
* And her customer service smile
* Qingming is shooketh
* What happens next? You'll have to watch and find out!
Kazooland is the alternate dimension in the Steam Powered Giraffe Universe. This post contains various facts and tidbits mentioned by David and Bunny Bennett about it on tumblr and the official SPG websites over the years. Please feel free to share more information in the reblogs!
Kazooland was named for the mentor of David Bennett, Bunny Bennett, Jon Sprague, Erin Burke, and Bryan Barbarin, Mr.Jerry Hager's mime persona: Kazoo the Mime
By 1897, Peter Walter had unlocked the power of Blue Matter and subsequently, created an alternate reality he dubbed Kazooland.
Excerpt from The Story of the Cavalcadium
The Cavalcadium tried to make a permanent portal to Kazooland in their building, based on Peter Walter I’s studies.
The Cavalcadium was wiped from existence in an instant, and it took Peter a few months to realize it had simply vanished. Time and space itself left a void to forget it ever was.
The Cavalcadium building now exists in the seams of Kazooland, and acts as a hub to many other parts of the dimension. A few doorways even exist on Earth.
Current link to the map of Kazooland: https://www.thecavalcadium.com/Kazooland.html
Information available about Kazooland as late as 2014
Asininia*
The dark kingdom of Ignatius Becile. Long having taken refuge from Earth, the black-handed Becile has built a giant city which is depleting Asininia of its natural resources and precious rock candy veins. His aim is creating an unstoppable army of candy-powered automatons to consume the universe.
*name is derived from “asinine”
The 8th Dimension of Absolute and Infinite Terror
The only persistent door to the terrible 8th dimension. Its history is unclear but it is indeed locked and guarded by Jumbo, The Pink Whale With A Top Hat.* The 8th dimension is notorious for being the place of fermenting nightmares and evil Lovecraftian Beasts.
*Jumbo can be found in the album The Vice Quadrant, guarding Commander Cosmo and The Necrostar
Horroria
A jagged mountain range of ash and death, which is primarily a refuge for monsters. A couple of human settlements exist, but the majority of inhabitants of the continent are Vampires, Werewolves, Demons, Zombies, Witches, Cultists, Poltergeists, Man-Eating Hamburgers, and Hamburger-Eating Men.
Hypexion V
A presumed alien homeworld of the Hypexions; thin bipedal humanoids with a sweet tooth.
Ironically Foreboding Shaped Islands
The Chaos Sea marks these bodies of land as a legend, but time travelers and fortunate explorers speak of adventurous sailors, pirates, and buried treasure. It is believed the famous Captain Albert Alexander was the first to have sailed the Chaos Sea, yet only stories remain.
Lola
The Hypexion Moon infested with the diabolical Moon Worms. The Moon Worm Queen is held responsible for eating a chunk of Hypexion V before she was destroyed, but a newly born Moon Worm Queen is the talk among the stars. The talking stars of course.
Lotsasand
An ancient dust land belonging to the ancestors of the Kingdom of Set. Though primarily a land for the outsourcing of dust and camels, the age old tales of Jackal Men, Living Mummies, and Scarab People still invoke questions of mysticism in even the most skeptical of skeptics.
Meh
An icy northern land of Snow Queens and Mystical Creatures. Many a wise pipe smoking old bearded man tell stories about this enchanted place, but few are listened to.
Merveille
Merveille is the remains of the once great Circus Empire, which exploded eons ago and left a watercolored land of saturated imagination. The inhabitants are mostly the Speechless Ones, also known as Mimes. It is often described as a tangible dream, and artists from all over the multiverse have tapped into its presence for inspiration and escape.
Cities:
Bip
The capital of Merveille was named after its founder, and is a favorite spot for vacation for Peter Walter VI. It was also in Bip that the Great War of 1823 was ended by a mysterious mime with a magical kazoo.
New Pieland
Once a paradise of wilderness, pilgrims from Old Pieland settled here declaring it New Pieland after their former continent was completely devoured since it actually lived up to its namesake. It was quite literally a giant land mass of flaky crust with a warm gooey appley interior.
New Pieland is home to many American immigrants and many other multiverse settlers. Humans, Robots, Clowns, Cat People, and Vleeds are just a few of the races you'll find in the melting pot which is New Pieland.
Cities:
Biscuit Town
Biscuit Town is a famous small mining town in the eastern part of New Pieland. It is home primarily to clowns, wizards, and talking animals. Biscuit Town has been run by Walter Robot The Jon until recently, and was the first town in New Pieland to elect a robot for Mayor. Currently, in the Jon's absence the Mayor's Assistant Boft is struggling with the encroaching rogue nation of Asininia, a resource-hungry super kingdom of mad scientists and candy-powered androids.
Preferbia
This large sprawling landscape of suburbia is a metropolis of 1950's ideals, where the beautiful residents are protected from the ravages of time by a blue matter rich force field over the city. Created by a visionary man from Earth after slipping through an interdimensional rift, Howard Lloyd saw the potential of the unstable rift and created what some have called the 1950s utopia of mankind. Those who enter the city rarely decide to leave the prospect of eternal youth, but some do choose to escape Preferbia's roving gangs of fish mutants and frequent attacks by the Hypexion Moon Worms.
Snornia
Snornia is the last remaining haven for mystical beings. It is cut off from the rest of the world by a vengeful Dragon God, but those who have seen it speak of a fantastical world of magic and danger, with princesses in towers, dexterous elves making shoes, and six winged warlocks. Humans who find ways to enter usually do so to train to become wizards or dragons, but many are eaten by the Dragon God, and even more give up and sail to Party Island.
South Adventurica
A largely unexplored tangle of constantly transforming jungles, swamps, and plains unbound by any mappable record of time. Adventurers have sought to unlock the continent's mysteries for years, and its surprises still continue to surprise avid surprise seekers. Dinosaurs, giant insects, carnivorous plants, elementals, Forgotten Gods, Bobby Darin, and Santa Claus are all said to live here, but the only proof of their existence are the ravaged journals from explorers of the past...
And that captured dinosaur amusement park off the coast.
Verk
A rainy settlement of time travelers from the 1890s. It is separated from the world by an ethereal mist of aether called "Henry's Breath," long believed to be generated by the fat ghost of England's Henry the 8th. Most settlers began traversing the aether via multidimensional travel from when Colonel P. A. Walter I discovered Blue Matter in 1896, but all matter of being from the multiverse seems to have leaked through to embrace knowledge, Victorian style, and to tinker with steampunk abominations.
Cities:
Dandyton
The Capital of Verk is a bustling city of inventors, scientists, airship pilots, alchemists, airship pilots, ghosts, and airship pilots. It is home to the Verk Dandy Candy Factory, many airships, and the Verkian Rift, a dimensional hub to countless other realities.
The (old) Cavalcadium landing page including links to Worlds (Earth, Kazooland, and the 8th Dimension), Characters, and Species
Characters include (but are not limited to): Beebop, Bip, Boft, Brown Suits, Buster Becile, Captain Albert Alexander, Delilah, Doc Laborday, G. G., Guy Hottie, Hatchworth,The Highwayman, I. M. Becile, Kazoo, Lily Brennan, Lorene Keaton, Norman Becile, Peter Walter I, Peter Walter II, Peter Walter III, Peter Walter IV, Peter Walter V, Peter Walter VI, Rabbit, Rex Marksley, The Jon, The Spine, The Suspender Man, Uncle Ralphie, Upgrade, and Wanda Becile
Species include (but are not limited to): Robots, Samurai, Scarab People, Seafarers, Steampunks, Talking Animals, Trolls, Vampires, Vleeds, Warlocks, Werewolfs, Witchs, Wizards, and Zombies
The Temecula Rift
Prior to the 2013 Walter Robotics Expo, an accident occurred while 26 y/o Peter Walter VI accidentally sealed a Blue Matter Rift that he was trying to open for high speed inter-dimensional travel between Earth and Kazooland. The result was an explosion that singularly hit Peter Walter VI in his face. He now wears an iconic keyhole mask to hide whatever the results of the explosion may have been.