Watch the first ever baseball video where you can switch the view of the action!
Click https://tinyurl.com/baseB99, press play, and use the arrows to switch the view of the action and zoom tool to get into the action.
The only multi view video Player & Maker that lets viewers switch to their preferred view of the action! Combining linked video, manycam, and viewsync technologies to deliver an exhilarating 3D video and camera switcher experience. Record all videos, import them into our video Maker online, and share or view the created interactive video on any device.
My evil plan is working. On single images at least, it'll be a whole adventure when the input becomes video instead. The biggest concern is the temporal stability on thin overlapping parts such as fingers, toes and antennae, there's basically 0 chance they won't get messed up there.
Maybe Grease pencil lines can help that issue if I throw them in as a second control net in addition to the depth map.
If all else fails, I could do a 2d mimic shader on the model, throw on some finer grease pencil linework on them and then use the hands off of that to marry back into the generated output with really low denoising. Should be doable if I render out animated masks for the hands and other problem bits.
A mask like that might be too tight though. Perhaps a looser mask in after effects? Decisions, decisions.
I'm in for months with this experiment, aren't I?
PART 3 OF DCA x Minecraft Crossover: Enderdragon Eclipse!
Part one and two are here: Blaze King Sun & Warden Moon. With Enderdragon Eclipse based on this post from @bamsara
Here's the full model turnaround (albeit very crunched to fit tumblrs 10mb gif limit):
Bonus height reference of the untextured player model & untextured warden moon models!
This will likely be the last in the little series (for now)! This was such a fun set of models to make as a way to learn this new program! Excited to learn more about it in the future and continue making the occasional low-poly models! ^^/
Public Media Art "Whale #2" by a'strict | Times Square
This 3D digital media art is amazing!
ADDENDUM
The news release for the WHALE exhibit, which ran from July 16 to July 26, 2021 on Times Square, describes more about the design teams behind the exhibit:
Appearing on SILVERCAST [Media’s] 30,000 sq. ft. iconic Times Square digital spectacular [screen] known as "Big Kahuna" will be a media art execution titled WHALE. Illuminating the pedestrian plaza, the public media art display will transform the enormous screen into a hyper-realistic, undulating ocean environment occupied by a massive blue whale. The whale is made of water and will move freely and harmoniously among the waves.
[...]
WHALE can be seen for 60 seconds every half hour starting at 12 p.m. each day and ending at midnight.
[...]
SILVERCAST partnered with Seoul-based digital design company d'strict to showcase WHALE to the public. The creator of WHALE is a'strict, a media artist unit formed by d'strict. With a heightened commitment to the social functions of art, a'strict designed the project with the objective of creating spaces for rest and relaxation for a wide global audience.
[emphasis added].
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NOTE: The video and gifs were modified from their original source.