Simi Cricle 猸曪笍
Square 馃煢
Triangle 鈿狅笍
Metal Half Sphere 鈿笍
Spikey Sphere 馃寑
175 notes
路
View notes
Y2K 3D Aesthetic Shapes Collection by LarysaZabrotskaya
59 notes
路
View notes
Personally, my favorite shape is the Stellated Octahedron.
Why? Miracle Musical, it鈥檚 stellation plane looks like a Triforce and that it鈥檚 other name is STELLA OCTANGULA of all things! Like, im sorry but that is the name of a astrologer witch who works at the top of a snowy peak.
Also it would make a sick pair of earrings.
33 notes
路
View notes
cubes are MY favorite shape
5 notes
路
View notes
Okay so not a dragon but a cool 3d thing I did a while ago and wanted to post
3 notes
路
View notes
The sphericon isn't an object, that thing is a fucking creature
12 notes
路
View notes
"Working with 3D Scanners & 3D Printers" workshop.
In this workshop I moulded a figure of a little dude laying in bed. Then we got to see how scanning the objects worked and then the process of sending the file to the 3D printer.
It was fascinating how an object you make can be 3D printed.
9 notes
路
View notes
Day 1: Shapes n' stuff
Day 1, we begin with shapes. Apparently learning how to draw 3D shapes at any angle is integral to a good anatomy drawing, and most things art in general.
As far as I can see, I don't think I'm terrible at drawing 3D shapes, but imagining how to draw more complex shapes at various angles was pretty tricky. And we're not even getting into how to attach objects so that they look neat, and not just drawn over each other.
2 notes
路
View notes
Basic Illustration - 1 - Shape to Form
By Corbin Leach | September 9, 2021 (Age 28)
5 notes
路
View notes
Just messing around with prismacolor premier colored pencils
3 notes
路
View notes
Silly cubes or whatever lol
0 notes
custom collision shapes
The next release of Minie (my open-source physics library) will feature custom collision shapes. This feature will enable developers to define new collision shapes using JVM logic.
The screenshot above shows custom shapes created (in Java) while testing this feature: hemispheres, half cylinders, and conical frusta. While these shapes could be approximated using meshes, they would either simulate inefficiently or else roll poorly, depending on the number of vertices used.
Defining such shapes mathematically isn't hard; it's calculating their inertia tensors that's the challenge!
So far I've limited my testing to shapes whose inertia tensors (for uniform density) can be solved analytically. That's difficult for some shapes. For instance, for the conical frusta I needed help with the symbolic integration and algebra---from Wolfram Alpha. Also I gave up on spherical caps in general, limiting myself to hemispheres. But I'd like to push my examples further.
For verisimilitude, inertia tensors don't *have* to be precise. Since I'm already relying on a computer, I'd might try estimating inertia tensors numerically. That would greatly expand the set of shapes I can generate using this feature.
0 notes
OKAY THIS IS LIKE THE LAST ONE HDJSKDCNHDHNV
4 notes
路
View notes
Transformation
This is a sequel to the "Doctor" sketch (in that post, I explain how I came up with the design for this abstract version of Jekyll).
I wanted to convey the painful transformation through Jekyll's pose and the cracks in his geometric body. In this version, his body shatters and reveals something that has been hidden inside for a long time. (Hyde is the purple figure in the sketch).
You have no idea how much I struggled to draw Jekyll's arm. I had to erase and change the position of the 3D rectangles multiple times.
I didn't have enough space to draw the other arm, so this is how Hyde's pose is supposed to be like:
To better understand my idea, the best analogy I can think of is an egg. Think of Hyde as the yolk or the creature inside the egg. He has always been there, but he can finally be free once the eggshell is broken.
I know it's a weird analogy, but I'm sure the drawing will look much better once I finish it on Krita. I plan to post the illustration and the digital version of "Doctor" together, along with a third drawing that mainly focuses on Hyde (I'll post the sketch first when it's ready).
Here are some drafts I made for the sketch:
Full-body designs
Suffering
Although these look like simple shapes, it was quite difficult to position the geometric hands the way I wanted. I had to draw a human body to use it as a reference.
I drew some expressions at the bottom to see how they looked on my abstract designs. I think they look a bit ridiculous, but what do you think?
1 note
路
View note