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#2D Animated Explainer Video Production
works-ez-works · 2 months
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silverbazell · 10 months
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Get the best 3d product rendering services India
Are you looking for a 3d product rendering services India? Silver Bazel is the best video animation company in India that specializes in creating interactive 3D models for products needing special attention, raw materials especially. 3D rendering is done through advanced software to show each part of your product. Call us and get the best 3D product models for your business.
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studio52group · 1 year
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What would you say if we were to tell you that you can boost online sales just through video? Find out how.
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Whether you're a small startup or a large corporation, incorporating 2D/3D animation services into your marketing strategy can provide numerous benefits. To know more visit https://www.vcminteractive.com/services/2d3d-animation-graphic-design/ or call us at 647.401.1443.
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interactivvuae · 1 year
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Get in touch - We’re always here to help you, give us a call and let us know all about your business and online requirements.
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creativesplashpune · 1 year
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Videos are the finest approach to improving audience engagement, trust, product sales, and everything else.
But, the video also needs to have a good screenplay, graphics, and animation. For all of your video needs, get in touch with us. From the beginning to the completion of the procedure, we are here to assist you.
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squideo · 1 year
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When you work with Squideo, you don’t need experience or a hefty budget! Every stage of our unique creative process is fully revisable, so we work closely with you to make sure you get exactly what you’re looking for. Guaranteed!
Whether it’s glossy corporate content, engaging cartoons and characters, licensed commercial footage or anything in between, we’ve got you covered. Send us a full brief, half a brief or no brief at all… all we need is an idea and we can do the rest, it’s easy!
Get a quote today, it only takes a minute. Visit www.squideo.com and let's get started!
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bytechimp · 1 year
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Animation Video Production Company
ByteChimp is an animated explainer video company that specializes in producing animated explainer videos that deliver measurable results. As a full-service animation agency we offer a range of services that cover the life-cycle of an explainer video that fall into our four main areas of services:
Strategy
Creative Storytelling
Production
Hosting & Analytics
Our team is made up of smart and talented people that are passionate about creating awesome videos & we take pride in making videos for some of the world’s top organizations.
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spinuts · 2 years
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An Animated Explainer Video Company is a company that specializes in video production and also specializes in the home to character animation, motion graphics, and the whiteboard video.
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works-ez-works · 4 months
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Role of a 2D animation company Self-dependency is a great pursuit, but depending on a professional that knows how to do a task in a proper and methodical way, with expertise, neatness, and clarity is an even greater pursuit! Which is what a 2D animation company can do for you if you ever decide to avail explainer video production services from them. A 2D animation company understands the graphics, color combinations, fonts, and visuals that can best complement the ideas that you want to convey, all this while making sure that the end product is enticing and immersive, to create a long-lasting impact on the viewers.
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ontersanimation · 2 years
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Explainer Video Production Services - Onters
Why hold back when you can rise & shine? Get your brand out there with amazing Explainer Videos by Onters. Visit https://onters.com/services/explainer-video-service/?utm_source=organic&utm_medium=referal&utm_campaign=backlink for Explainer Video Production, 2D & 3D Animation Video & Corporate Video Production Services
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Every creative project is unique and therefore requires a  approach. VCM Interactive has a team of innovative storytellers, talented creatives and hard-working crew. We provide quality, cost-effective solcustomizedutions that will work for your company. To know more visit https://www.vcminteractive.com/about/why-vcm/ or call us at 647.401.1443.
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imagitory · 3 days
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@andrewmoocow Personally I find them to be misguided. There is a very well-done analysis video I've cited before that talks about the animation and why it ends up looking like AI, and I think it really addresses this argument better than I could --
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-- but TL;DR, the animation looks "fake" largely because of stylistic decisions (l.e. turning off motion blur with the thought it would look "more like 2D") that weren't well thought-out. And I actually think the film's writing issues run into the same problem.
Because here's the thing -- writing high fantasy is not as easy as it looks. I can testify to this because I myself am writing a draft for a high fantasy novel right now.
All these years, Disney has been in an advantageous position with their animated films largely being adaptations of previous works, since they're already given a lot of the parameters a writer needs to build a world, plot, and characters. In a Snow White adaptation, for instance, you need a vain queen, an innocent princess, a prince, seven dwarfs, a magic mirror, and a poisoned apple, as well as a fairy tale world where these things fit comfortably. And since so much mainstream fantasy is largely inspired by medieval Europe, that aesthetic remains very familiar with audiences to the point that you need a lot less explanation for things. We don't really need an explanation for the political landscape of Cinderella because we see "fairy tale kingdom" and immediately know it's an absolute monarchy led by generally amiable rulers. We're not surprised when fairies appear in Sleeping Beauty, or when a magical sword predicts who should be king in The Sword in the Stone, or when Tiana and Naveen are turned into frogs in The Princess and the Frog, or when trolls appear in Frozen -- all of these magical conventions fit within the usual fantasy aesthetic and really don't need any explanation or backstory. I'd hazard to say that most people -- aside from those nitpicky critic types who get all hung up on how many servants are in Beast's castle just because they saw a bunch of extra silverware in the Be Our Guest sequence -- just don't bother questioning these things. And the original material also gives some shape and form to the adaptation's story, characters, and overall feel. It doesn't matter how close the finished product matches the original idea or even how familiar the audience is with that original material -- it still provides a jump-off point and sense of focus for the writer(s), the same way fanfiction (even an AU fanfic) can, in contrast to original content.
All right, well, what about those Disney projects that aren't fantasy? Well, in the case of stories like Treasure Planet, Robin Hood, and Mulan, they're still based off preexisting properties that people will find familiar enough that the writers can focus more on the adaptation's unique additions and not focus on detailed backstories and explanations about how the world and societies depicted in the story work. It's a lot easier to just focus on the fantastical elements like the space tech, talking animals, or Mushu and the ancestors if the rest of the story and cast are relatively easy to understand. Even in the case of original stories like The Lion King (which admittedly was largely inspired by Shakespeare's Hamlet, but I digress), Lilo and Stitch, and Lady and the Tramp, they still exist in a non-magical world that closely resembles ours, with only superficial changes like animals being able to talk or the existence of aliens. Even quasi-historical settings like The Great Mouse Detective and Atlantis: The Lost Empire look enough like our real-world equivalent that their settings are largely recognizable to us.
In just about all Disney animated films, the screenwriters didn't have to world-build that much. They didn't have to put the character development and plot on hold to explain the rules of the universe these stories take place in that often -- not unlike how writers like Rick Riordan didn't have to explain as much about the country his hero Percy Jackson lives in, because his books are an urban fantasy where our real world is just "plused up" with magical elements. We don't need to know if gravity works on the story's characters the way it does for us. We don't need to be told about the political landscape, history, or terrain of our location. We don't need to ask whether dying is something our characters can come back from.
Wish, on the other hand, is an original story in a high fantasy setting that doesn't resemble our world. People might try to claim it takes place in the Iberian Peninsula, but come on -- Rosas is a completely fictional country in a world that has magic we don't know the rules of and countries that faintly resemble cultures from our world, but we don't know the histories of or how similar they actually are to their real-world inspiration. We also have a cast of characters we've never met in any other media and a story and messages that we know nothing about beforehand. This means that we have no preexisting framework going in for what's possible and impossible in this world; no frame of reference about who these characters are and what their histories are; and no parameters that the plot, characters, and themes must fit inside, whether based on the fantastical story being adapted or a real-world setting that's a lot like ours. And I don't think that Disney really thought through just how challenging it can sometimes be to tell this kind of a story without stuffing the script with a lot of "tell" and not "show," which, as just about any film person can tell you, is the exact opposite of what you generally want. In film scripts, you want to show your audience a lot more than you tell them -- this not only takes full advantage of the visual medium and communicates your point in a much more natural and artistic way, but it also lets your audience think for itself and come to its own conclusions.
Now of course, can you write a high fantasy original story that's easy to follow and evokes a lot of emotion in your audience? Of course! But it does take time and a lot of careful and creative world-building. J.R.R. Tolkien was the king of such things. George R. R. Martin has done it. Neil Gaiman has done it. Ursula K. Le Guin has done it. Even the writer of the Nimona graphic novel, ND Stevenson, did a good job of it! But I think it's quite clear that Wish's script was not in the works that long -- development of the original idea started back in 2018, yes, but it wasn't until January 2022 that it was announced Jennifer Lee was writing it and Julia Michaels was brought on to write the songs, so the film's current trajectory likely wasn't pinpointed until then. And if the film was released in November 2023, then that means Wish's script was finished in under two years. Although there are successful Disney scripts that I daresay needed only that much time (Frozen, for instance, was quite rushed, by all accounts), once again, those scripts were done for stories with some sort of preexisting framework that allowed the writers to skip explaining certain visual or contextual short-hand in favor of focusing on their own creative flourishes in character and story. They were written with a tighter focus on the plot and its players without the need to build a complete stage under them.
The reason some people want to cry "AI!" when they look at Wish's writing is that they're looking at a script that makes the rookie writing mistake of exposition-dumping in an attempt to make its audience care, rather than evoking emotion. That kind of exposition-dumping is something that most novelists usually have to trim and rewrite in future drafts of their work: it's a mistake done while the writer is trying to world-build enough that their audience understands all of these original rules, societies, locations, and characters they're not familiar with. This exposition is then often trimmed down before publishing, and when adapted for the screen it's often trimmed even further or even completely rewritten, in favor of more visual methods of conveying the same information. The Wonderful Wizard of Oz writes about Dorothy traveling down the Yellow Brick Road and about the long journey that takes her and her friends through a lot of side adventures on their way to the Emerald City: it's the famous film adaptation that cuts out the Kalidahs and puts the whole trip to jaunty music for the characters to sing and dance to. Wish could've communicated to us the importance of the wishes to their owners through more visual means, but instead feels the need to reiterate this idea over and over through written dialogue. And again, this is a common mistake by writers when they're inexperienced in creating completely original content, as opposed to spin-offs, sequels, or adaptations of other people's work.
AI writing is generally known for repetitive phrasing and sentence structure, lack of accuracy, and lack of a personal touch. As much as I'll agree that there are a lot of character and world-building choices in Wish that don't make sense, I don't think that's the same thing. There clearly was a story someone (or multiple people) wanted to tell about a person hoarding the precious ideas of other people away, even if it means those ideas can never be shared with the world -- it just wasn't a story that ended up being told that well. And I think this is why Wish is almost worth seeing -- it serves as a good example of why certain writing decisions work better than others and how writing for fantasy projects and/or "family entertainment" is an art form that's worthy of respect when it's done right.
To sum up my stance on the matter -- I think Disney just bit off way more than it could chew and then didn't give its writers enough time to properly digest it.
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