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#+ he has time and resources to master his skills and become even more impressive than before
wumiings · 5 months
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I understand why a lot of people believe Merlin would be bad at teaching others magic, but tbh I disagree. I think that, given the time and resources to devote to his studies, he would quickly become a very good teacher.
My reasoning here is based primarily on the interpretation of sorcery as a rhetorical act. If magic is “the fabric of this world” and “the essence which binds all things together,” sorcery is the use of a language / sign system to persuade the world to alter itself in a particular way.
While at first glance, Merlin’s reliance on intuitive magic would seem to leave him ill-equipped to train ordinary sorcerers, his ability to feel magic, the raw life-energy of the world (which he perceives to be enhanced in sacred spaces), and even the emotional imprint that a spirit leaves behind (referring to the druid shrine in 4.10) indicates to me that he has always been at least subconsciously aware of the interweave of magic through the world.
What does this have to do with teaching, you ask? Well, here’s the thing. Most sorcerers have to train for years to master, for example, telekinetic spells. They have to learn, not just the Old Language itself, but the skill of magical oratory: word choice, inflection, demeanor, etc.
We see Merlin doing this in 1.02. I know it looks ridiculous when he tries to fake out the dog statue (because it is), but the way he moves around the room and experiments with saying the spell in different tones and at different speeds as well as adjusting his pronunciation— as if he’s appealing to the statue itself, trying to convince it to come alive— is, I think, founded in good practice.
Now, my suspicion is that studying magic out of books might leave one with the impression that there is A Right Way to intone a spell, and if you just learn it, then you can cast effectively. Whereas, if one is aware of the world as a living interlocutor rather than a passive object, they might be able to make a less formal and more personal appeal, which would both be more effective and require less rigid memorization of forms.
Merlin does have one advantage, of course, that doesn’t translate into better pedagogy: magic loves him. It’s going to be more inclined to do what he asks, and even preempt his requests by simply sensing what he needs and providing it, because he belongs to it and it to him on a more intimate level than other sorcerers.
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just-a-creep-babe · 2 years
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~Proxy Headcanons~
Now that I started writing for X-Virus, I wanted to elaborate on the proxy dynamics~ I’ve been having sO much fun expanding my version of the crp world, I hope y’all enjoy ^^
Requests are closed but commissions are open!
Masterlist: x
Alright, so Masky, Hoodie & Toby make up the main team of proxies
They’ve worked together the longest, have one of the best dynamics, and are the fastest, most effective & most reliable
Masky & Hoodie specifically are like Slender’s prized possessions
Getting them to submit was a long process—but the wait was definitely worth it
Their thorough corruption means that they’re permanently linked to The Operator, so they’re basically always on duty
All they know is work & their sense of undying loyalty to their boss
Slenderman does, of course, have countless other proxies scattered around the world
But their physical distance from him makes them slightly harder to control—and even those fully submitted to him are generally not as proactive as the main three
In the main trio’s team, each proxy has a specific set of skills necessary to get the jobs done
Masky tends to be the leader of the group
He’s good at giving orders, organizing the team, correcting misbehaviors—that kinda stuff
Once they’ve infiltrated a target’s dwelling, he’s also good at charging in & taking the victims down
Boy’s like,, very strong so he can easily knock people out & carry them wherever needed
On the other hand, his stamina is... not the best
He gets tired in combat pretty easily & sucks at chasing victims
The cigs don’t help tbh
Hoodie, on the other hand, is more-so the brains of the operations
He’s excellent at stalking, gathering intel, sneaking into various places, messing with victims’ minds, and coming up with plans to outsmart opponents
Masky’s the leader, but Hoodie’s the mastermind that pulls the strings from the shadows 
He’s just quieter, less strict & has more of a laid-back attitude, which doesn’t meld well with leadership
Finally, there’s Toby
He’s considered the “executioner” of the team
He’s probably the best fighter—mostly by virtue of not feeling pain & having lots of energy
Though this does mean he often gets taken out of action because he’s reckless & gets injured very often
Because he has excellent stamina, he’s also the best at chasing targets 
Toby’s also considered ~the wild card~
He’ll often disobey orders or “forget” the plan entirely
Which makes him harder to control, and which is why he butts heads with Masky so damn often
If he wasn’t so scatter-minded/prone to disobedience, he might ultimately become Slender’s favorite
Which stirs up even more conflict between him and Masky
Luckily, Hoodie’s a good mediator between the two
Overall, the trio’s relationship is... complicated
Toby looks up to Masky—and he lowkey sees his teammates as parental figures
Deep down, Masky also cares for Toby, so they have this weird family kind of dynamic alongside all the bickering, death-threats & near-constant fights
Ah well, I digress
The last proxy I wanted to mention is the most recent one I’ve started writing for; X-Virus
As I’ve stated before, because of the already established dynamic of the first team, he didn’t join the main trio
Instead, he works as a lone wolf, making him a sort of Jack-of-all-trades
He’s super resourceful, which might be his biggest strength
He’s still relatively fresh—but he’s young, hungry & eager to impress his new master
Slender sees a lot of potential in him, which is partly why the main trio’s so weary of him; they feel threatened by the new arrival because they most certainly don’t wanna lose their place to some fresh meat
But, honestly, Cody’s also concerned with a few of his own... personal projects, so he isn’t as dedicated to the job as he could be
If he was determined to do so, he might’ve won over Slender’s favor by now
Still, his time is yet to come; Slender hasn’t finished testing his limits—and he’s excited to see if he’ll eventually break
Other proxies, such as Kate the Chaser and Ani the Wight, for example, work for Slender but aren’t as close to him—both location and favoritism-wise
They usually operate from a distance and, like I mentioned, are more prone to failing missions, getting injured, disobeying, attempting to escape, and so on
They‘re generally less effective than the main team, but still, they have their uses
The amount of proxies Slender has is ultimately unknown—and their abilities/influence under The Operator vary, which is what makes Slender such an influential force in the over world
Surrounded by an army of pawns, the eldritch being is borderline untouchable
Few demons would dare threaten him—and his proxy make damn well sure of it
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johnyeofficial · 5 months
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Witty emcee singapore
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numberplate59 · 2 years
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Party Danseur Episode 7
Jumpei and Luou's activities at ballet get away continue, but using a new attitude throughout place, both may get more from it than they in the beginning imagined. Jumpei is definitely newly humbled by his conversation using the pianist in final week's episode and also this week we observe he's become somewhat of any project regarding his current teacher because of his fresh ability to actually take criticism and build on it. Your dog is not shooting for the front of the particular class, skill-wise, but he can only move up came from here. This specific catches the attention associated with his three friends. We met these boys the other day nevertheless they didn't really make an effect until this show. They all are derived from different backgrounds and even have varying bodies that may not get considered "ideal" for ballet but they may all competitive in addition to enthusiastic about the particular dance form in their own right. Kotobuki Himenok? ji comes from a wealthy family in addition to seems sensitive in order to praise. I'll confess, when Jumpei befriended him in this specific episode it sensed a little considered on his part. Kotobuki is a new swell enough kid and he's generous with his time and resources, taking each Jumpei and Luou to see the ballet version associated with Romeo and Juliet put on simply by Oikawa's company. This wasn't until I watched this instance that I remembered We also went and saw this récréation one year plus, like in typically the anime, someone received really emotional in the course of the climax, heading as far in order to yell on the phase that Juliet was not actually dead. The other two males are the casual Yamato Takura that hails from a non-urban area (and offers the accent in order to prove it) and even Misaki Yasuda, which has a slim figure and a generally suspicious air flow about him. The boys enter a predicament over Jumpei's motivations if you are in the particular camp; they want the coveted spot throughout the SS-tier school while Jumpei is only hoping to regain his teacher's reputation. They decide to be able to settle the disagreement in a pirouette-off which shows to reaffirm how much Jumpei has long gone to master the basic principles, even if is actually not impressive in order to the more experienced dancers. In the particular end, only Miyako is able in order to acknowledge his development since she's the only one within the room which truly knows Jumpei's starting point. Some sort of quick aside that Miyako have been sidelined quite a little inside the most recent episodes. I didn't know she has been also attending the summer course with Oikawa's school or that her mom would even become supportive of like a thing offered the current concerns between Ayako Oikawa along with the Godai university. I think this had been a boys-only software but in hindsight, it'd be an awful big building for just boys. Anyway, with the series halfway stage here I'm wanting a bit more acknowledgment of Miyako's own skills plus to see a number of the animation flourishes dedicated to her performances, whether or not it's simply dancing alongside Jumpei. As much as I appreciated viewing Jumpei's own progress, the biggest moment in this episode arrives toward the conclusion. The pirouette opposition was enough in order to forge some new binds between the kids in class in addition to that includes Luou. It was heartwarming to view him stretch and practice along with his peers plus even let his / her guard down more than enough to have the water fight. Luou is a boy who is amazingly traumatized and Party Danseur is in a position to remind visitors of that actually when we normally are not getting allusions to be able to his mother's celeb scandals or the grandmother's physical misuse. It's in the human body language. When typically the other boys confront them prior to pirouette tournament, Luou gets some sort of little mouthy and even disparages Yamato's footwork. When Yamato raises his voice a bit, Luou immediately sets his arms upward to protect themself, keeping them generally there even when that they continue talking. It accurately reinforces that this is actually a child who had the particular snot beat out of him within anger for ten years and it is got a profound influence on him. That's precisely why it's so gratifying to find out him loosen up with a class of kids his very own age. But I actually don't trust Misaki. That boy is usually shady and he is holding onto their newfound knowledge regarding Luou's home life regarding when it will certainly best suit your pet.
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On the technical level, this is certainly mostly a great-looking episode. Right now there are a very few face shots that looked a little off in addition to no big dance numbers to really 'wow' us this moment. There's a cut during the Romeo and Juliet efficiency that is very fluid as well as the boys' individual pirouettes are also done very well, specifically Luou. The team are also putting thought directly into even the little details. If a person watch the picture where all typically the boys are handling on one foot on several wooden posts, there's the moment when the particular conversation is overlaid on an prolonged shot of their own feet. Dragon Ball Z Gogoanime can easily tell which ballroom dancers have better harmony control, with just two feet beginning to shake under exertion. It's some sort of subtle way to reinforce their particular person skill levels. I additionally want to point out that sequence creator George Asakura is watching the particular anime adaptation and even commented within this instance on Twitter. She wrote Luou's pirouettes (which included multiple quad spins) were performed by Tokyo Ballet Principal dancer Yasuomi Akimoto. It's a good match given that Akimoto's experience matches carefully to Luou's own ballet dreams. Jumpei's multiple singles were performed by Tokyo Ballet solist Shuntaro Ifuku. He's about Instagram if you want to give him a comply with and check away his techniques. An individual can see him and Miyako's ballerina in motion-capture gear for the Swan Lake performance, as well.
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werewolfannie · 3 years
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atla s1 is so funny cause katara's clearly using her control over the narrative to depict sokka in the worst possible light. she sees no use for her annoying older brother other than that of a comic relief. the problem is, sokka's brilliance can't be contained and shines through every minor, but very much uncalled for, inconvenience that comes his way. yes, a fish flies right into his face, but he also starts reading feminist theory by the end of episode 4! yes, the rock he kicked ends up hitting his head, but he's also clearly the one who shows the most foresight! katara's desperately trying to paint him as both careless and overly cautious, both an incompetent fool and an overthinking killjoy. but he's just so smart and great she has to cease in her attempts to drag him through the mud. the universe's littlesiblingphobia at its finest 😔
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stupidfatpenguin · 3 years
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“Do you think it’ll work?”
Luke mulls over the question and watches Grogu by the pond where he skilfully stalks an unsuspecting amphibian, only occasionally halting his pursuit to look to where his father and Luke have escaped the heat in the temple shade, observing them with a hunter’s surveying eyes before returning to his prey.
Not for the first time Luke wonders just what kind of predator this species must be, if they have any natural enemies, and if all are so in tune with the Force as Grogu is and Yoda had been.
“It might.”
Din sighs when he hears the answer, even though Luke had given it with optimism. There is a sort of lingering desperation to him lately that he works hard to conceal, but which only serves to further endear him to Luke, like so many things about him do. But even the Jedi is starting to feel his patience wearing thin.
Grogu’s impression that the marks Din left on him in private moments were hurting Luke had been amusing initially, albeit a little embarrassing. He had thought the youngling’s protective impulse sweet, a reflection of his father’s own near self-sacrificing tendencies, but even Luke had failed to predict the extent of which they would be acted on.
follow up to ‘a healing touch’ read more below the cut, or read the rest on ao3 
At first, it was like they had made a game of it: Din’s arsenal of experience and skills as a hunter pitted against Grogu’s stubbornness and control of the Force.
Grogu had quickly realised that the “harm” that befell him happened in the night-time when he could not watch them for any signs of their presumed fighting. Luke had laughed himself stupid when Din had told him about the night in the corridor, when his son had caught him on his way to Luke’s rooms and had consequently begun finding ways to sleep in them to ensure that his father wouldn’t lay hands on him, but the humour had begun to fade when Grogu’s insistence began testing his own restraint.
The other day, the tension built up from their days of unintended abstinence had snapped. They had retorted to hiding away in the hangar once Grogu was put down for a nap, finding each other in greedy moments stolen in Din’s ship and promises given with such fervour Luke could still feel it when he pressed the bruises on his hips that had lingered long after.
The marks had been left with more care, still red and vicious with the evidence of ardour and claim, but below the collar of the tunics and shirts Luke had begun wearing more rigidly—even on the days the heat and humidity was no less than choking.
Of course, even that effort had been in vain when Grogu, the very next day, had climbed Luke’s back to seek his attention, pulled the shirt just so and found the evidence of their rendezvous.
Grogu’s increased vigilance (and the aid of his abilities that he was gaining control over so rapidly Luke had begun to wonder if he drew some sort of motivation from his mislead scheme to “protect” him) had made it even harder to find any sort of respite.
It wasn't that he required the sex—the appeal of the Mandalorian he had invited to his bed went far beyond this after all—but it was, admittedly, nice. To feel wanted, and to feel desired the way he did when Din’s mouth and hands were on his skin, to feel so deeply and overwhelmingly loved the way he did when Din’s eyes stared into his in the aftermath, lax with devotion and bliss.
Now, this silly misunderstanding had made those moments scarce. Standing close was now a cause of scrutiny. A prolonged touch would be cause for distraction or interruption. They couldn’t even attempt to spar—Grogu was quick to pull Din away from him if he ever reached for a weapon. Neither he nor Din could tell how much longer this could go on for.
So he has to try. He will have to try and explain to Grogu that what is between his father and Luke is something good that he doesn’t need protecting from. Something that had over time become something strong and unrelenting, something so bright and infatuating that the only way to describe it with words would be… love.
He glances at Din, tripping nervously beside him, and feels his own love for this man swell in him then. “It might be best if you leave us alone for this. I have a feeling you will be too much of a distraction right now.”
Din looks like he wants to disagree, but his son meets his gaze then with a large, blue frog stuck in sharp teeth, and he thinks that Luke might be right.
“Alright,” he says to Luke. “I’ll be inside if you need me. I should get dinner started.”
He steps close to Luke, as if to kiss him goodbye as he would often do, but now he hesitates, nods instead and goes to do as he has said.
Luke watches him leave and feels an aching bitterness he hasn't really felt before at being denied such a simple thing, and vows then that he must find a way to end this silly misunderstanding—to free Din once more to the whims of his own wants that he had kept locked away so tightly under his beskar, until one day Luke had woken to lips on his shoulder and the helmet had stopped staying on when they were alone, the three of them… or even just the two of them.
He turns to his student and calls out.
“Grogu!”
The child turns to him at once like a magnet to its opposite pole and radiates an admiration and sense of belonging that never fails to make Luke feel like maybe he can be a teacher to this child in spite of all the ways he falls short.
“Come here! I want to ask you something.”
They sit down in the grass as if to meditate, but it is not the depths of the Force they’ll be exploring today.
Luke is suddenly uncertain where to start, wonders just how Grogu comprehends concepts such as family and love beyond his bond to Din… and that really is the key, isn’t it? As if a light clears away the cloudy darkness, it becomes obvious to him that this is one way to go about this.
“Grogu,” he begins, gaining the child’s unwavering attention as he reaches out to him, lets their thoughts and feelings mingle until a clear, unperturbed connection has formed between them.
Master, he senses the thought, laced with anticipation and excitement, but kept calm, as he had likely been taught on Coruscant. Grogu’s mind flashes to a memory that shows that this is indeed true, but before he can tell Luke more of this training Luke sends an impression of Din—of when Luke had first met the two, on the bridge of the Imperial light cruiser to which he had followed Grogu’s call.
“Show me.”
Grogu knows his meaning at once, and his presence fills with feelings and impression, something that had started small and uncertain but had grown and grown, a love so bright and pure and at the centre of it all is Din. The memories flitter by so quickly—some familiar, others are new to him—but in the mass of them is Grogu’s undeniable sentiment. Father. Clan. Safe.
Luke smiles, encouraging. “Yes. That feeling. Remember it well. It is the love that created your bond with him.”
Father. Warm, safe, love. Grogu radiates joy and content, and Luke reflects it, touched deeply by the love between the two, of all they have been through that had brought them together.
“Now,” Luke waits for Grogu to prepare, and then sends an impression of himself. “Show me our bond.”
What happens then is unexpected. It is almost overwhelming. The sense of belonging and gratitude and adoration and awe—and Luke is suddenly beginning to realise that Grogu’s depth of affection towards himself has grown far deeper than he had thought to anticipate.
Love? Grogu suddenly asks, and for a moment Luke is struck silent until it dawns on him that—yes, that is exactly what this is.
“Yes.” He breathes the word between them, but it rings loud and certain over their bond. “This, too… it is not so dissimilar to the way your father loves you.”
Grogu preens with this knowledge, is then a vast sea of impressions of moments between his father and himself, between Grogu and Luke, and they are all filled with such bubbling emotions of warm, safe, happy, love, love, love, that the Force itself seems to hum with them.
Luke stills a laugh that is ready to spill from his chest; he must reign this back onto the path he has set. Focus, little one.
I focus.
Luke marks his approval, and then heeds his own instructions.
“Now. Come search my feelings.”
He bids Grogu come into his own mind, and once he has Luke begins sharing his own impressions of Din up through their time together, careful to filter away any thoughts or feelings that he would not have his young student know, but the aching feelings he holds for Din remains, and his heart is light with them as he lets himself feel them, too, in their purest form.
Grogu, he finds, is focusing carefully, but there is something akin to confusion in him, even as the words in his thoughts appear clear and bright.
Master… love?
“That’s right,” Luke encourages, focusing on the feeling of relief that washes over him whenever Din’s ship enters the atmosphere, chasing away a lingering loneliness he sometimes still struggles to let go of. “What is between your father and I—it is a little different. But this, too, is love.”
The inevitable impression of himself, covered in bruises that seem far larger and more concerning than they do in actuality, flows through their bond.
Father hurt Master Luke.
Luke wonders for a long moment how to possibly go about this.
“He doesn't hurt me,” he says, truthfully. “It’s… it’s how he shows he loves me.”
Confusion continues to flitter through their connection, and Luke decides suddenly what might convey this the best.
He sends an impression of Din leaving. Of his ship breaking the atmosphere and of Grogu watching with his Mudhorn pendant grasped between his hands. Then, he shows an impression of himself, fingers touching the mark on his neck, and sends a pulse of longing and waiting through the bond.
So that I can remember him when he is not here.
The confusion gives way to a a slow dawning of understanding.
Luke wonders at his own resourcefulness.
Grogu retreats fully from his mind, and Luke lets him go, feels like something has changed in him. They sit bathing in the afternoon light, a serene sort of calm between them.
Grogu moves first, gets up and walks slowly over to Luke, who pulls him into his lap when he reaches for him.
“Do you see it now, Grogu?”
The child coos and emits nothing but affirmation, and he begins pulling on the sleeve of Luke’s left arm. Luke humours him, lets him touch and study the skin there… and is too late to stop him when he bites down on his arm with a chomp.
-
tl;dr: Luke explains love and relationships to Grogu. He succeeds--in a way.
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whimsicallyreading · 3 years
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Dark Roast, No Sugar
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“Last night I woke the hell up. I realized I need you here, as desperate as that sounds, yeah.” - Jon Bellion
Masterlist
Chapter Nine-
Aelin showed up to the police department in a pair of leggings and an oversized shirt. She didn't even bother putting on the new-ish sneakers she owned, opting for the ones with holes because they didn't squeeze her feet. It wasn't the first impression she wanted to give, but you deserve a little forgiveness when making a whole-ass human.
Leaning over the dash of the car, she presses a friendly kiss to the side of Chaol's face. "Thanks for the ride, boys."
His cheeks redden, and Dorian leans as much of his body as he can into the front of the car, "No sugar for me?"
Aelin laughs and kisses his cheek good-naturedly. "Feel less left out now?"
"Much better," the corners of his happy smile dim, his blue eyes dart to the doors of the precinct. "Are you sure you don't want me to call you a lawyer, Aelin?"
Chaol nods his agreement beside him, his hands clenching the steering wheel despite the car being in park. "Do you want me to go inside with you?"
Aelin feels a bubble of warmth blossoming in her chest. Their worried faces and eagerness to help her- it was almost enough to warm an assassin's heart. "Don't worry. They just need me to clarify a few things in my statement. Nothing serious. Paperwork issues."
Dorian and Chaol had shown up right as she was walking out of the front door of The Stag. When they realized she was leaving and offered her a ride... Aelin couldn't say no. Not with how her feet were aching.
It took some more reassuring, but they finally agreed to let her leave their caring grasps.
Fenrys met her at the door with a smile, "Hey, Baby Mama. Looking beautiful."
Aelin is surprised to find she's genuinely happy to see him. She can't help the toothy grin he brings out in her. "I'm well. How are you this morning, Fen?"
Fenrys lights up at the nickname. "I bought us some donuts. We have a hard day of work ahead of us, and I figured we would deserve a treat in advance."
Donuts sounded phenomenal and vastly improved her outlook of the day.
He steers her through the PD, and several heads turn to stare as she passes. Aelin didn't particularly care. Whatever they thought they knew about her, they probably didn't.
When they finally reach Rowan's office, they find him slumped over a laptop at a desk piled high with neatly stacked papers. The room is minimalistic. Only necessary office items were visible—no personal effects, knickknacks, or pictures of any kind adorning the space.
Rowan himself is also in his usual state of neatness, minus the dirt she could see staining the underside of his nails. He must have been gardening this morning.
Aelin doesn't bother with greetings. She grabs a chair opposite him and sits down. The last few days, she'd been feeling more drained and quick to tire. At first, she attributed it to the baby getting larger and demanding more of her body's resources, but now Aelin started to think that she caught a bug galavanting through the night.
Fenrys set a blueberry donut and a cup of hot tea in front of her. Bless him. Aelin mumbles her thanks before stuffing her mouth.
Rowan shuts his laptop with a snap and replaces it with a yellow notepad. "Alright, Aelin. I need a name. Who do you think is doing this?"
"When is Aedion getting released?" She says around a mouthful of glazed blueberry.
Fenrys slumps into an office chair at a tinier desk in the corner of the room. "This afternoon."
"If all goes well at this meeting," Rowan tacks on the thinly veiled warning. "I need a name."
Aelin leans back in her seat and takes a deep breath. There was a strange heaviness in giving his name. As if speaking it would materialize him into existence in front of her. Her goal when she moved to Ornyth was to forget about him and push her old master as far from her mind as she physically could, but she supposed it was naive to think he wouldn't come looking for her.
This wasn't just for her, Aelin reminds herself. Aedion would benefit from this conversation.
"His name is Arobynn Hammel. He's thirty-five, red hair, grey eyes, and an utter asshole." Aelin lays the name of her childhood tormentor out on the table. A bad taste sours her mouth.
Rowan tosses the notepad to Fenrys, who relays what she said to the paper. He looks at her over his desk with an unreadable expression. "What is your relation to Mr. Hammel?"
"Why?" Aelin chuckles as if the stress is trying to escape her with each half-hearted chuckle. "Do you want to know if he's my baby daddy?"
"Yes," Rowan and Fenrys say simultaneously.
Aelin's smile falls, and she scowls at both of them. They didn't know better, but she still felt insulted.
"He isn't, but I suppose he probably would have liked to be. Make sure to underline that," she points at Fenry's pad of paper. "Arobynn raised me. I don't think he was legally a foster parent, but he is who I was given to in the shuffle after the occupation."
Rowan dips his chin. Green eyes focus on her intensely, as if he's trying to absorb and commit her every word to memory. "How old were you when they put you in his care?"
"Eight," Aelin breathes out, a sharp tingling of grief comes with that admission. "I lived with him from the time I was eight until I turned nineteen."
"Why do you suspect him of producing and distributing Synth?" Rowan asks the nail-in-the-coffin question, and Aelin has to bite back old instincts to lie and conceal this information. It makes her feel vulnerable to expose Arobynn.
Vulnerability isn't an emotion she handles well. After all, when you bare your neck to someone, it becomes within their power to cut their throat.
"I've seen where he makes it, and I oversaw some of his high-risk contracts and dealings with the distribution," Fenrys chokes beside her, but he smothers it with a cough. Even Rowan looks a little taken back, eyes narrowing.
"At what age did you start assisting with his-" he struggles to find the words. "-His business practices."
Aelin blinks, "Eight."
This time, neither of them covers their reactions. They both freeze in their seats, an air of disbelief hanging over them. Aelin feels a chill and tugs at the hem of her shirt, wishing the sleeves were longer.
"What?" Rowan is the first to break the tension.
"I was displaced in the occupation," Aelin begins the watered-down version of her sob story. "I was carted into Adarlan and placed in the care of Arobynn Hammel. Within a couple of months, he was already using me as a mule to get orders across Rifthold. He trained me in various skills to carry out larger jobs, along with a few other children."
"There were others?" Rowan looks saddened by that tidbit.
Mentally Aelin wants to laugh.
Of course, he would be upset at the prospect of other good children suffering from such a fate.`Ones who had the potential he thought she lacked.
If only he knew what bastards they all grew up to be, and she by far was not the worst of them.
Fenrys' eyes were gleaming with more pity than Aelin was comfortable with because, unlike Rowan, she knew it was directed towards her. Gratefully he didn't dig too deeply. Instead, Fenrys picked up the next question. "Can you name the others?"
Aelin bites her lip, leg fidgeting under the table. "Tern Fletcher, Archer Flynn, Adam Mulligan, Lysandra Ennar-" she swallows past the lump in her throat. "Samuel Cortland and myself."
"Lysandra was involved?" Rowan leans back in his chair and crosses his arms. He hasn't looked away, barely blinked, since the questioning began. Aelin feels naked as his eyes seemed to be raking in her every movement.
"Not-" she tries to think of how to phrase it in a way that respects her friend's privacy. "She wasn't involved in the same capacity I was."
"Are the others you know still working with Hammel?" Rowan asks, and Aelin gladly lets them move the conversation away from Lys. She wasn't comfortable digging into her friend's wounds when she wasn't around.
"I suspect Mulligan, Flynn, and Fletcher. They were extremely loyal, and as of the last time I saw them, very active in the business." Aelin fondly remembers the beat down she laid on Archer before their parting words. He sold them out, and she hopes for his sake that they never run into each other again.
Fenrys looks up, "What about Samuel?"
"What?" Aelin flinches, the question taking her back.
"Samuel Cortland," Rowan reiterates. "You named him as one of the employees in Hammel's custody but implied he's no longer active in the business. Where is he then?" He leans forward, and Aelin wishes she could shrink back. "Would he be willing to speak with us?"
"Children." Her voice comes out as gruffer than she intends. "We were kids. Not employees. It wasn't a mutual agreement. None of us could consent to what became of us."
Aelin is surprised by the emotion that makes itself known. She swallows back the tears that want to fall and stuffs her trembling hands under her thighs. The implication any of them had a choice in serving Arobynn was disturbing and utterly wrong.
The taste of skin between her teeth, blood crusting under her nails, and being surrounded in pitch-black darkness consume her. Aelin suddenly feels more ill than she had this morning.
"Of course, Aelin." Fenrys placates. "That's understood. We just need to know where Samuel is. He could be very useful to the investigation."
"Dead," Aelin throws the word out like a dying fish on the table. "He died."
It hurt to say that. Tears burned in the corners of her eyes. Sam dying was worse than talking about Arobynn. A million times worse.
Aelin tries to swallow the lead rock in her throat. Arobynn didn't deserve to be known. His legacy was of blood, abuse, and control. It belonged in the sewer alongside his corpse.
Sam, on the other hand, deserved to be known. He abandoned by the system, forgotten by his family, and still chose kindness above all else. Sam's story deserved to be told, and it killed Aelin that it hurt her so much to share it.
"How did he die?" Fenrys prods delicately.
"What?" Aelin asks dumbly, heart accelerating in her chest.
"How did Samuel die? Any details you can give are beneficial. and you agreed to cooperate." Rowan reminds her sternly.
Mala save her, she couldn't go into detail about how she found him. She couldn't. Aelin feels blood rushing up to her head, and the room seems to sway.
"Sam. He liked to be called Sam-" Is all Aelin manages to choke out. "Excuse me."
Pushing herself from the desk, she shakily bolts for the office door. Their complaints are silenced as the glass shuts behind her. Outside, Aelin can feel the trembling beginning in her hands and spreading up her arms.
Sweat beads on her forehead in the oppressive heat of the building, but when she rubs her face, it feels damp and cold to the touch.
Aelin frantically strides down the hall, eyes darting around madly for a bathroom door. Nausea was creeping up her throat, and she really didn't want to throw up in someone's trashcan. She knew she was moving quickly, that someone might see her and become alarmed, but anxiety made everything feel like it was moving in slow motion.
A dainty hand grips her elbow and tugs in gently. "Follow me, dear. I can help you."
Aelin's head is swimming, and she allows the calming voice to steer her back in the other direction. When the person pushes open the bathroom door and Aelin sees the navy blue stalls, she rips her arm away and falls to her knees before the porcelain bowl.
Long, slender fingers pull her hair back from her face and rub her shoulders as Aelin loses her breakfast. "You are okay," the voice consoles—a hand massages up her spine and soothes the aches there.
Aelin's whole body is shuddering now. Her stomach rolls over itself, and the muscles of her diaphragm are quaking with exertion. She doubts she could get to her feet if she tried. A strand of drool hangs from her lips, and Aelin would be humiliated if her head wasn't still reeling.
Gouged eyes. Bent fingers. Blood on her lips.
A wad of paper towels appears and dabs at her cheeks, which Aelin hadn't even realized were wet with tears. She failed to notice that her body was shuddering under the intensity of the sobs coming from her. The woman continues to pat her cheeks and nose. Then to her mortification, it swipes at the spit hanging from her mouth.
Mala end me now, she mentally pleads.
Aelin looks up to find a woman with raven hair and onyx eyes looking at her sympathetically. "I'm sorry, dear. I don't mean to overstep. I've been where you are before. Please don't be embarrassed."
Opening her mouth, Aelin makes to apologize, but another crackling sob breaks from her chest instead.
She's just tired. Tired of being sad. Tired of feeling sick. Tired of being unable to even say his name without breaking down.
Arms wrap around Aelin's shoulders and tug her into an embrace. She allows her face to burrow into the woman's blazer as the grief racks through her body.
"Oh, sweety. It's going to be alright. I promise whatever is going on right now will work out." Fingers rake through Aelin's hair soothingly. It turns her to jello in the woman's arms. Her presence was just so motherly in a way that Aelin sorely misses.
She holds Aelin tight until she's calm enough to hold a plastic cup of water without dropping it. The woman helps her stand and wipes the mascara smudges off her cheeks with a damp towel. "There you go," she tosses the towel in the trash when she deems Aelin presentable. "Brand new, again."
"Thank you," Aelin breathes out at last. "I don't even know what to say."
"Say nothing," the woman waves her hand. "I've been pregnant before. Hormones. Nausea. It isn't an easy ride, dear. Besides, no one comes to a police station for a good reason." The woman pulls a stick of gum from a purse sitting on the sink and offers it to her. Aelin accepts it gratefully.
"Has anyone told you that stress isn't good for you?" Her kind eyes bore into Aelin worriedly. "You look very pale."
"I've been told. Many times." Aelin rubs her forehead, an ache already forming there. "I just don't have much of a choice."
"What's your name? I'm Maeve." She smiles and extends a hand for Aelin to shake.
Aelin takes the hand, happy that they aren't trembling so badly. "Aelin."
"Do you have any name ideas for the baby?" Maeve's eyes glance down towards the slight swell of her belly a little wistfully.
Names? Aelin periodically forgot that the human growing inside of her would pop into the world and require such a thing. It was a far-off event where she had plenty of time to accommodate for things in her head. In reality, she was halfway through her fourth month.
Time was ticking.
"No. I don't have any ideas yet." Aelin admits.
Maeve pats Aelin's shoulder kindly. "That's just fine. Ignore my curiosity. You have plenty of time if-" she emphasizes, "you take better care of yourself."
There is a knock on the door. "Aelin, are you alright?"
Rowan.
"Yes. I'll be back in a minute," Aelin says through the door.
She waits until his footsteps echo back down the hallway before she makes towards the exit. Eager to leave the bathroom and the memories of her awkward breakdown with it. "Thanks again. Really. I appreciate it."
Aelin truly meant it despite the utter humiliation she felt.
"Let me walk you back to Rowan's office?" Maeve asked. "It's easy to get turned around in this building."
They walked in a comfortable silence back to the office. Maeve's demeanor is so tranquil it surprises Aelin when the demure woman pushes the door open without knocking. "I have a delivery for you boys."
"Chief?" Rowan stands up, confused.
What? Aelin blinks and turns back to the woman, noting the black and whites and the metal badge on the breast of her blazer. The same blazer Aelin had just cried on.
Blood rushed to her face, and her brain curdles in her skull. Of course, it was the law of Orynth whose arms she just broke down in. Adarlan's Assassin reduced to a ball of hormones clinging to the chief detective of Terrasen like a baby clinging to its mother.
"Has she caused trouble?" Rowan's eyes glint with steel.
If you've done anything to degrade me to my boss, the deal is off.
"Not at all. We ran into each other in the bathroom and had a lovely chat," Maeve brushes an invisible piece of dust from Aelin's shoulder. "I will let the three of you get back to business. You are in excellent company."
Aelin's lip quirks. Just the opposite. She loves me. Congratulations, you are already reaping the benefits of my presence.
"Oh, and Fenrys?" Aelin looks at Fenrys, who is actively ignoring them. "The reports you promised are late. Have them to my desk by the end of the day, please."
"Will do, Chief." Fenrys' reply is dry and lacks his usual pep.
Aelin notes the worried glance Rowan throws him, but he swiftly covers it with an expressionless mask. "I will make sure he gets it done."
What was that? Aelin tries to pry an answer from Rowan, but he avoids her look.
When Maeve leaves, the tension eases from the men's shoulders.
"You are trouble," Rowan tosses at her without venom.
Aelin picks up the cup of tea she left at his desk, glad it's still warm. "Yes, but only the best kind."
"We haven't laid out a single plan for weaseling out Arobynn," Fenrys makes an irritated face at them. "If either of you could focus for ten minutes, we can do the rest of the questioning later, but we need to start throwing out ideas."
"Did Rowan piss in your tea in the last ten minutes I was gone?" Aelin shoots back, not appreciating his sudden attitude.
"Thirty," Rowan says. "You were gone for thirty minutes. That's why I came looking for you. Also, ruining beverages is your thing, not mine."
Damn, had she been gone that long? A glance at the clock confirms he was correct.
When she turns back to Rowan, there is almost something like worry in his eyes? That couldn't be right, Aelin rubs that aching side of her head again. She needed to stop reading so deeply into things.
"We can continue with questioning later," Rowan announces. "Fenrys is correct in saying we need to start making plans. You've given us enough to work with for now."
They sat back in their chairs, pulled out more notepads, red pens, and sticky notes. Together, Aelin helped them form a list of potential places Arobynn would be laying low. Hotels, rental homes, and vacant manors. He had a taste for luxury Aelin knew he wouldn't sacrifice for anonymity.
Test results were still running on the Synth. Technicians had let them know it showed highly abnormal properties compared to average street drugs, and they promised to send them an extensive report when they were through.
Rowan had hushed any potential news stories about The Stag shooting. He didn't want anyone who may know Celaena to catch wind and start snooping around. Aelin was his best lead, which afforded her a certain level of discretion he acknowledged.
They didn't know about the Bane patrolling her block at night, keeping their eyes on the streets for unusual activity.
The clock ticked, and the light beaming through the winders grew warmer as the afternoon trickled away. It was nearly five o'clock when Rowan declared then done for the day, and Aelin was utterly exhausted.
"Come on," Fenrys offered her a hand to help her stand. "I can drive you by the prison. Aedion should be getting checked out as we speak."
"Thank you," Aelin accepts the help. Her feet ached, and she felt entirely drained. It was good Fenrys was offering a ride, or she'd have to call Dorian to come and get her.
Together, the three of them made their way to the parking lot. Conversation between them was sparse but not unpleasant. They'd fallen into a rhythm at some point while working together. It helped break up some of the awkwardness between her and Rowan.
Aelin hustled a little bit when she spotted Fenry's luxury car. She wanted to claim the front seat before Rowan did. Her gut couldn't handle the stress of riding the back.
Her fingers barely grazed the polished handle when Fenrys started yelling.
Arms wrapped around her waist, and Aelin's face throbbed as it found itself slammed into the asphalt. A loud explosion rattled her ears, and chunks of debris went flying through the air. A thick foggy smoke started filling the air, and she immediately started choking on it.
A dense weight lifts off her back, and hands grab her shoulders, rolling her body to face the clouded sky instead of the ground. Rowan is in her personal space immediately. He's speaking to her, but no sound is penetrating the ringing in her ears.
His hands are running along her arms, the side of her face, checking for injury. Aelin tries to ask him if he's alright, but he doesn't seem able to hear her either.
Suddenly, Fenrys is there, and he's grabbing them both by the arms. They are moving away at a sprint. Fenrys is yelling, but the smoke is stinging her eyes, and even seeing is becoming hard.
There is another explosion, and Aelin can feel the tremors beneath the soles of her shoes as the three of them hit the ground once more.
People are pouring out of the precinct. Aelin spies Cheif Maeve at the front of them, ordering people out of the building. Red and blue lights reflect off the smoke, and she knows that ambulances must be on their way.
Rowan is lying beside her. She hadn't noticed the rips in the back of his suit jacket at first, but there were long gouges in the material, and smoke wafted off a couple of scorch marks. The fact he'd thrown himself over her body and shielded her from the explosion was only starting to register when something warm squeezed her hand.
Are you okay? Green eyes were scouring her body for wounds.
I'm fine, Aelin assures him. She's more concerned about the spots on the back of his suit growing wet as he bled.
"Someone blew up my car," Fenrys is gaping at the spot where his vintage ride used to be. All that remained was a roughed-up frame that was lit ablaze like a campfire.
"Gods," Aelin breathed out, the ringing in her ears dying down. "I almost died."
Rowan hadn't let go of her hand and made no move to do so as his eyes fixed on the burning car. "That was meant for us."
He didn't have to elaborate for Aelin to understand. Whoever had placed the bomb hadn't been targeting her, but Rowan and Fenrys. They arrived and left work together. The bomb wasn't there when they got to the precinct this morning, so someone must have placed it while they were inside.
"What have we gotten ourselves into?" Fenrys runs a dirty hand through his hair.
Sirens wailed as paramedics filed into the parking lot. Other detectives and officers were starting to approach them. Firefighters approached the car with extinguishers and began to tame the burning fire.
Aelin didn't have an answer. Just the sinking feeling that the game they'd entered into had more players than she'd thought.
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Here is part one of the mass updates! Thank you SO much for reading. I’ve gotten so much feedback and love on this fic it’s been so wonderful 💚
I do have an ✨IMPORTANT QUESTION✨
Would you all prefer I have tag lists specific to certain fics or an overall tag list for ships? So one tag list for all of my rowaelin fics, one for all my quinlar fics, or would you like me to keep it as I have been? Please let me know! ✨
Tag list- Let me know if you would like to be added or removed. :D ( names in bold won’t tag)
@thisismylibrary​
@highladywhitethrone​
@bee55​
@royalsqueeze​
@rowaelin-cressworth​
@booknerdproblems​
@sjmships​
@ladyfireheart-and-buzzard​
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@live-the-fangirl-life
@ghostlyrose2
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Video game AU
-The School is an online game that had existed for years and is now long after its times of glory, only the most determined players remain and not many newbies show up
-they still host competitions with small sums of money as the first prize
-there's plenty of smaller guilds, but they are slowly getting absorbed by the two largest- Forever and Never
-Forever, its members simply Evers, was the first gathering of some of the strongest players in the game, most of them already connected by friendships, and they slowly took over a lot of resources, earning a huge in-game advantage
-however, a lot of strong players didn't get past the member limit and felt disgusted by the advantage guild players received and in reaction, they made a guild of their own, even the title solely to spite the Forever- they named it Never
-the two guilds are in never-ending competition with each other for years, no one ever being able to grow significantly stronger, stuck in a cycle, almost no one joining in or leaving until Agatha and Sophie come along
-they have both grown up in the same household with Stefan and Vanessa, except Vanessa is dead and Sophie hadn't quite recovered before Stefan remarried again, straining their relationship permanently
-in attempts to earn her affection again, he buys her various gifts, this time, he bought the game to try and give her a new hobby
-she'd normally just abandon it, it's so out of fashion and she isn't interested in things like that in the slightest, but the most popular guy of their school, Tedros Pendragon, who also happens to be the interest of Sophie's undying love, or climbing for popularity, however you want to call it, is the head of Forever
-she makes a master plan, where she intends to join the game, become a legendary player and help him on his journey, making him fall in love with her in the process
-the thing is, she doesn't want to do it on her own (and absolutely doesn't want to go through pages of guidebooks and class descriptions), so she begs Agatha until she agrees to go through with it with her
-they start going through the early stages of the game and level up quickly
-Sophie spends most of her time trying to search for Tedros and save him while Agatha builds their collective inventory
-she very much hates to admit it but she got really into the game
-they become really good fast, mainly because of how much time they spend there (for very different reasons) and the talent for the game they both have
-while Sophie is off hunting for Tedros, Agatha joins a new guest that has just appeared and manages to complete it before the members of Forever, who just walk into the scene and are impressed
-Tedros invites her to fill the last available place in their guild and she tries to refuse and recommends Sophie instead, but they insist and she caves in
-Sophie finds out and is furious, in her frustration, she joins the Never guild in an upcoming tournament, motivated even more to prove herself
Character classes:
Tedros -> fighter
-> honestly the obvious choice
-> strong attack power, almost no health
-> fights in the first line of attack all the time
-> pretty dependent on other players' support
-> at his best as a team player, but incredible on his own too
-> thought the armour looked cool
Agatha -> paladin
-> she just liked the idea of protecting everyone but also doing damage and not being codependent
-> she made the smart choice for balanced gameplay
-> her saviour complex also came into play
-> never plays the first line unless forced to, but if she does she absolutely destroys everyone
Sophie -> sorceress
-> didn't read any of the guides, but liked the idea of throwing fireballs and destroying shit
-> somehow gets all the overpowered spells
-> again, she has huge attack power and very poor defense
-> she doesn't even need defense though, just kills everything and everyone before it gets to her
-> spent an ungodly amount of game money to buy pretty outfits
Hester -> sorceress
-> spent hours trying to figure out the best character for her playing style
->somehow has mastered all the spells involving explosions
-> always in the first line of attack
-> extremely powerful but very prone to getting killed in the first seconds of the match
-> doesn't like to say she depends on backup but the rest of the coven somehow needs to save her often
Anadil -> assassin
-> mostly plays from the shadows without getting discovered
-> usually prefers playing in team as support but also really powerful on her own
-> spends a lot of time making her skills as balanced as possible
-> somehow always plans the strategy
-> the person that spends hours on choosing the best possible armour and weapons
Dot -> cleric
-> just wanted to spend some time with her friends at first, ends up enjoying the game a lot
-> likes playing support even though it's extremely underrated
-> doesn't really do attack stuff unless forced to, usually just healing and defense
-> usually a team player
Nicola -> paladin
-> unlike most others, she prefers playing alone to playing in team
-> her whole character was built around the fact she planned to play on her own
-> and she's way too good
-> she switches between guilds as an exchange player to help out and is very widely respected
Kiko -> druid
-> usually just wanders around with cute animals and smiles
-> then she absolutely destroys you in combat
-> she always says she does it for the joy of playing with her friends
-> she very much just wants to win
Hort -> assassin
-> just chose the character that sounded the coolest and edgiest
-> soon regretted it since his playing style is to rush towards the enemy and try to not die in the process, which is not very compatible with the low defense his class has
-> Dot feels bad for him so she keeps him alive during matches
-> Hester and Anadil often use him as the necessary sacrifice in battles
Beatrix -> fighter
-> she shocked everyone with her character choice but her whole team supports her
-> usually rushes into combat side-by-side with Tedros
-> would be first one to sacrifice herself heroically if Reena wasn't obviously biased in her favour and didn't let her
Reena -> cleric
-> never really plays in the front line
-> supports her friends from behind
-> doesn't mind playing the underrated role, it makes it even more fun to her
-> really powerful even though she barely shows it
Millicent -> druid
-> not really a lot of reasoning for this one, I just have her associated with nature
Chaddick -> archer
-> he prefers bow in the series too so that's it, that's all my reasoning
Ravan -> fighter
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synonymroll648 · 3 years
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(Mostly) Detz Headcanons Because I Can
Fitz reaches a point where he just really doesn’t care about strictly following as many rules as possible anymore (doesn’t mean he’s irresponsible, though, he’s definitely still the group parent) and begins borrowing Alden’s pathfinder to the forbidden cities when it’s convenient
“Convenient” meant meeting the need to gather resources or follow through leads, at first, but then it turned into mostly taking Dex to pretty places he remembered from the Sophie Search
Usually, it goes really well; Fitz loves really likes the way Dex lights up and gushes about details of places he likes. He starts talking super fast through the grin that’s wide enough to break his face - if Fitz gets lucky, he starts bouncing up and down and pointing enthusiastically at things. Sometimes Fitz understands, sometimes he doesn’t. Either way, he always melts
...Except for the one time that Fitz didn’t realize that Paris was the place Dex had been taken when the Neverseen kidnapped him and Sophie. Dex had an almost instantaneous panic attack once he realized where they were
As soon as he explained Fitz got them out of there asap, and they just ended up drinking cinnacreme and hanging out (read: having snowball fights) at Rimeshire for the rest of the day
Dex assured him that it was fine, he didn’t know, but that still keeps Fitz up at night
One time Dex starts wondering out loud about the history of some cool ruins Fitz took him to and, to his surprise, Fitz immediately goes into an excited tangent about the history of the place
And that’s how Dex finds out that Fitz is a major history nerd
Fitz gets embarrassed afterwards because he’s used to boring and/or losing people when he starts rambling about history, but Dex assures him that he thinks it’s cool
Not too long after that Dex decides it’s safe to infodump on technology and alchemy projects
Unlike everyone else, Fitz actually tries to understand him and asks questions ’n’ stuff
Even if it means backtracking a lot, Dex really likes it
Idk if it’s official canon or not but I agree with the rest of the fandom when they say that Fitz is big on hand holding and kissing the back of his partner(s)’s hand(s)
And forehead kisses
And cuddling 
(In private, he’s not big on pda and neither is Dex)
Cuddling and forehead kisses change a bit when Dex is suddenly taller than Fitz, because it makes being the big spoon kinda difficult and he has to get on his tip toes to kiss Dex’s forehead
Fitz (lightheartedly) freaks out over that because “You’re a cinnamon roll, I wanna be able to, like, tuck you under my chin and protect you and stuff except that I can’t now, what the heck”
So for a while Fitz decides heels and platform shoes are his favorite footwear, anything to be taller than Dex (who, to Fitz’s dismay, only keeps getting taller and taller)
He has Biana and Della teach him how to run in heels and everything
Everyone finds it hilarious, though Fitz insists it’s not 
Then Dex slips at one point and Fitz catches him just fine
And while Dex is spluttering and blushing like crazy Fitz realizes that even though he’s shorter he can still carry Dex bridal style, so that automatically makes being shorter fine
Fitz still breaks out heels sometimes for fun but it’s no longer a Necessity
It becomes a Thing for Fitz to randomly scoop Dex up into his arms
At first Dex gets super flustered whenever Fitz does that, but he gets accustomed to it and just laughs most of the time
By the time Dex is done growing he’s at least five inches taller than Fitz so it looks a little bit weird, but everyone finds it endearing
Kesler and Juline were nice to Fitz before but once it became apparent the triplets actually listened to him, (having Biana for a sister has made him a master negotiator) they basically adopted him
He doesn’t mind, being at Rimeshire feels like he’s actually living, instead of being Mr. Perfect around everyone except for Biana at Everglen
The Dizznees are also really good at ice skating, for the most part
So they rope him into that every now and then
Dex, Juline, and the triplets are like. Pro level. The former two are super patient and nice about how Fitz is definitely not on the same level as him, but the triplets totally poke fun at him whenever they get the chance
They always apologize when they cross a line though, so Fitz doesn’t really mind
Dex doesn’t really get many opportunities to have fun out on the ice anymore, so he doesn’t really resist too much when the triplets challenge him to a race or something
Fitz just chills on the sidelines for the most part when that happens, he’s actually pretty good at being a cheerleader
What makes him feel better about his skill level is how within a week he’s better than Kesler
Kesler’s coordination skills just. REFUSE. to cooperate with ice skating
He can’t get on the ice without immediately face planting unless he’s holding Juline’s hand, even after about at least 2 decades of ice skating with an unofficial pro
It’s both impressive and adorable how when the triplets start skating towards Fitz, Dex will go out of his way to skate to him faster because he needs to be “protected”
(He really does, but Fitz won’t acknowledge it lol)
Sometimes Dex will skate in circles around him for a bit while teasing him and then leaving again 
He laughs the whole time while Fitz whines
FItz isn’t sure whether that’s worse than when he skates up to him out of the blue, gives him a quick kiss, and then leaves again
At least Fitz is better at tying shoe laces, Dex hasn’t ever bothered to learn the right way to tie them
Speaking of tying things, Fitz finds the lopsided bows that Dex ties onto the occasional gifts he gives Fitz quite charming
Dex’s gifts are almost always something that has a practical use, and quickly become integrated into Fitz’s everyday life
It has somehow made Fitz even more of a sap than he was before which Biana didn’t think was possible
A lot of times when Fitz gives him something he’ll see Dex turn into something to fidget with; he breaks it down and reassembles it into something completely different
The first time Dex did it he had literally no idea what he was doing, and then when he realized, he was horrified
Fitz thought it was super cool though
(It’s become more of an incentive for Fitz to get gifts for him, someone needs to stop this man-)
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guerilla935 · 4 years
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My Favorite Fishing in Video Games Where Fishing is Not Core Game Play
A really awesome surprise for me is always to boot up a game that is full of action and suspense to be introduced to a fishing side activity. I have toiled away at fishing in games for hundreds of hours at least. It has gotten so bad in some instances that my friends have asked me why I haven’t just taken the plunge into real fishing. It’s definitely because that is a lot of work and in real life I don’t catch a fish every 30 seconds. They have also wondered why I don’t just play a fishing simulator like Planet Fishing (Shout out to Planet Fishing that’s a great game). And that’s where I have to think for a while. Fishing while you have better things to do like save the world is very special. You aren’t fishing because it’s the objective of the game or because that’s why you are there, you are fishing because it’s fun and maybe you need a break to swing a fishing rod instead of a sword. And then you can stop, and get back to fighting or whatever the rest of the game entails. Below are games that have fishing in them for mostly no reason at all. I have shamelessly spent way to long with my bait in these waters and absolutely loved every second of it and I hope that you (the reader) can find a lot of relaxation in these waters as well.
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Pokemon Series
Since the very first Pokemon game there has been fishing. You get the old rod from some guy and then you are free to fish up as many goldfishes that you want hoping that one of them will grow up to be a 21 foot tall dragon. Pokemon has combined their fishing with their main game play and makes you at least start a battle with the fish you drag onto shore. Now fishing in Pokemon is pretty subpar mainly because a single Pokemon game hasn’t really been known to have more than a handful of Pokemon that you can fish for. Also if you are looking for a strong water type Pokemon you could do a lot better than fishing for it. Typically a Pokemon player will fish about 5-10 times total. And although fishing for Pokemon isn’t all that great it has been in every game for over 20 years and that is pretty impressive. It’s a small detail that makes the world of Pokemon feel like a real world of wild creatures.
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Sonic Adventure DX
In Sonic Adventure DX you are given the choice to play as a lot of different characters, one of which is named Big the Cat. Most of the characters are combat characters that rely on speed and attacks to get through levels, some even wielding rocket launchers and extremely oversized hammers. However when you start the story of Big the Cat you are thrown in a completely opposite direction. Big the Cat is a giant purple cat who lives in the jungle with his best friend Froggy. Froggy accidentally swallows one of the most powerful objects in the Sonic universe and Big the Cat must chase him all over the world trying to fish him out of where he is hiding so that he can eject the Chaos Emerald out of him and they can return to their life in the jungle. The fishing mechanics in this game actually are really good and this is probably because Sega had just put out a series of mildly successful Bass fishing games before releasing this game. Either way its absolutely hilarious that Big the Cat gets to defeat Chaos 6 right before Super Sonic has his showdown with Chaos Perfect.
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Final Fantasy XV
In Final Fantasy XV you play as Noctis and his favorite hobby is fishing. When I first played this game I sped through it and never fished once and reached the end of the game never indulging Noctis in his hobby. When I replayed Final Fantasy XV I fished for 50 hours and then ejected the disc from my console. The fishing in Final Fantasy XV is surprisingly deep with a lot of the vendors supporting what you could call a fishing road trip. In the game it is extremely dangerous to be out at night so I would plan day trips to lakes to maximize the amount of fishing I would get to do. I would prepare days in advance to make sure I could afford the trip and that I had enough supplies to both protect myself at the lake and have enough supplies to last the whole day. Final Fantasy XV really is a game about getting really distracted and fishing is probably its best distraction. My days on the lake were the perfect balance of peaceful and rewarding, this game offers an awesome reward of well planned trips and a good haul of fish.
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Final Fantasy XIV Online
Final Fantasy XIV is the only game I have ever played where the fishing played exactly like its combat. When you are fighting enemies in a dungeon in FFXIV you are constantly adding buffs, landing hits, using consumables, and managing resource bars. When you are fishing in FFXIV you are constantly adding buffs, landing hits, using consumables, and managing resource bars. Note you are doing so at a much more leisurely and less life threatening pace but you are still doing it. I never maxed out the fisher class but I got it into the expansion content which was a really long and relaxing experience. Yet another Final Fantasy title where the real meat of the game is in getting distracted. When you fish you also sell on a player market that fluctuates based on market price just like real fish. You get the relaxing fishing side of the game and also an aggressive economic number crunching side as well. I spent way too long with a real pen and paper deciding how much I should sell for on any particular day and bossing around my two cat girl employees.The MMO aspect of the game adds so much to what you would expect to be a very solitary experience.
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The Legend of Zelda: Twilight Princess
Have you ever gone fishing for hours to receive an empty bottle? That is exactly what kick started my addiction to fishing in Twilight Princess. An empty bottle in Twilight Princess means another way to heal yourself, another way to add oil to a lantern, another way to carry useless water around. The only way to get the 4th bottle in the game is to go to a dedicated fishing spot and fish until you pulled it out of the pond. The actual fishing is pretty weird, it involves motion controls which I still am not entirely sure what they do or how to properly use them but it is really fun to hold the pole in gyroscope and set the lure in the water waiting for fish to come get a nibble. Although the physics with the water make it difficult to see if you have actually gotten a bite or not it still is enjoyable the other 85% of the time it works.
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Stardew Valley
So this one is at the top of every other “fishing in games” list and there is a big reason for that. It’s really good. I think in my first Stardew Valley farm I gave up farming entirely and fished all day every day and stopped to buy food to replenish my energy and go back at it. I really didn’t care about getting rich or making enough money to expand the farm or get to know everyone I actually spent about 50 hours just fishing. The fishing takes some skill and a pretty keen eye but the random jerks of the fish and the rhythm of the game play are so fun to try to master. It’s a part of Stardew Valley that I felt like I was continuously improving on as time went on and it was really fun. I mean I don’t recommend it because you’ll end up moderately poor but it was really fun.
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Fantasy Life
Fantasy Life offers you 12 potential jobs, you could be a brilliant blacksmith or a devious potions maker, a lumberjack or a knight, a hunter or a seamstress. However your inner dad is calling and you decide you want to play through a fantasy RPG as a fisherman, hell yeah. the story is relatively short so you can quickly unlock a lot of locales to fish at and there is a manageable economy system that lets you deal in fish in advantageous ways. You can even pick up cooking on the side and make fancy dinners and sell the fish for higher you can do that as well. Fantasy Life is like a clever mix between Animal Crossing and Final Fantasy XIV and it kind of succeeds and falls short of it. The fishing also takes a good amount of skill and rhythmic approach to master so it doesn’t get boring almost at all until you have cleared the game.
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Maple Story 2
Maple Story 2 is one of the most expressive and cutest games that I have ever played. And the fishing is no different, its all about style. The fishing in Maple Story 2 is monotonous and can get old but you do it for the chibi clout. Because much like the rest of the game you can look however you want and do whatever you want and sometimes you just feel like kicking back and throwing lure in the water at the beach. I never got super into the fishing in this game but it won me over with its adorable design and stylish atmosphere.
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Animal Crossing Series
Of course I had to include the most popular game right now. Animal Crossing has become something of a connection between people when we can’t leave the house. A thing we all have in common on social media and with our friends. My first experience with Animal Crossing really starts with New Horizons and I was completely blown away. The fishing isn’t super complex or difficult but the range of what you can pull out of the water and what you can do with it is absolutely breathtaking. For a game about cartoon people living with humanoid cartoon animals the fish looking photo realistic. And the museum where they can be kept is stunning. The museum looks like it was designed to capture the feel of being in a museum and matches the design of all the great real life aquariums and observatories. Although it is a bit frustrating when your rod breaks it is easy enough to make one (or worst case buy one) to get your bait back in the water.
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Super Smash Bros. Ultimate
Tell me I’m wrong, you can’t. Isabelle getting added to Smash brought a very powerful fishing move that isn’t practical all the time but is really funny. Wouldn’t recommend this game if you are looking to relax and fish but I do recommend hooking your friend with a fish hook and send them flying off screen if you had to.
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Minecraft
I have a very special role in Minecraft when I join a friends server. A role that I assign to myself. While everyone is off getting awesome swords, spelunking for diamonds, and exploring the infinite landscape, I build a small wooden shack and I set up a farm with an irrigation canal and start fishing. A steady supply of food is necessary and while I’m hanging out with my friends in a server I’m happy to be the one to provide it. The fishing in this game is probably the slowest of all the ones on this list but is the most useful. just throwing the fish in the oven creates food that can help keep you and your companions alive for a long time. I think I definitely have my limits with Minecraft fishing and I couldn’t do it for hours on end it is rewarding to set up shop and find a nice place to settle down for a few hours to fish.
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Fire Emblem: Three Houses
This is the only Tactical RPG in this post. Fire Emblem: Three Houses has sections between combat where you can go and talk to your students and do other activities. We aren’t here to discuss other activities though we are here for the fishing. The fishing allows you to catch fish for some reason that I’m sure is good but never intrigued me enough to learn. All I know about the fishing in Fire Emblem: Three Houses is that it’s fun. I started to bust through combat just so that I could get back to fishing. The funniest part about this one is that the fish has a health bar. Pressing the A button at the exact moment finds a way to become easier and still find ways to mess you up. Either way, I’m not that interested in tactical RPGs but I heard there was fishing in this game so I had to play it and it was worth it.
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Jak & Daxter: The Precursor Legacy
In Jak & Daxter, Daxter gets turned into a small animal by dark eco while exploring a dangerous island off the shore of his home with his best friend Jak. To get back to the island to investigate, the pair have to borrow a boat owned by a fisherman who is troubled by an invasive species of poisonous eel that is ruining his haul. He asks Jak to catch fish for him without catching any eels. This fishing mini game can only be done once but it is going to either be something you think is very unique or a huge waste of time. All I’ll say is that the sound that the fish makes when it goes into the net is absolutely a reward in itself it is so satisfying. But anyways, more intense than some other options here but get it done so you can get back to absorbing eco powers and jumping on stuff.
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Shovel Knight
Shovel Knight is a 2D action platformer but you can also fish. And you fish for the best kind of fish, money. You can get some other stuff too like health pickups and magic replenishers but we know what you want. You see that little glint and you pop out the fishing rod and pull out those money bags. If you are devoted enough you can even get a surprise from the Troupple King (long live his highness) if you fish out the right stuff. I don’t even know if I fished all that much when I played Shovel Knight but it’s hilarious that you can.
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NieR: Automata
I did not play a lot of NieR and that’s because I was fishing. I don’t know why all I did was fish but you throw your little robot in the pond and you lean on a magical stool so honestly it was good enough for me.
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Club Penguin
If you know then you know. In hind sight there really wasn’t a whole lot to do in Club Penguin but this mini game really messed me up. You basically get to move up and down, catching fish and avoiding trash and other hazards. Basically trying to do this and catch as much fish as possible to avoid having to ask your parents for real money to pay for snacks to feed a virtual ball of fluff with eyeballs. I don’t really remember how challenging it really was but I remember getting decently high scores to about like 100 fish per round so I guess it was pretty easy if I could do that at age 10.
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Rune Factory 4
I’m gonna be very honest about this one and say that the fishing in Rune Factory 4 is basically just Animal Crossing fishing but more anime. The fish react to the pole the same, the fish almost look the same, and the buttons to respond are the same. What makes this one special is where you can take it. You can fish in the little moat in town, in the lake, in a dungeon full of monsters, in a lake that is eternally the season fall, anywhere. You are constricted by the boundaries of Stardew Valley and that is how much energy you have and how much time you have in the day. It’s still fun to fish but I wish that they had used their fun fantasy setting to give the ability to fish up some cool made up fish instead of strictly things that exist in real life.
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Xenoblade Chronicles 2
Ok, diving, fishing, same thing. Diving in Xenoblade Chronicles 2 is just fishing with your whole body. It works a lot in the same way as Pokemon where you fish up monsters to fight and get the rewards from them. It is a completely optional activity however if you decide to undertake the grind of scavenging in Xenoblade Chronicles 2 then you will never hurt for money ever again. It makes my wonder why Rex stopped being a salvager to do odd jobs because this was PROFITABLE. The main incentive is that there are spots that spawn a certain enemy that drop cores. Cores are like gacha or loot boxes that contain new anime girl partners that deal huge damage in fights. They even have their own side quests and story lines. I spent maybe 30 hours grinding before giving up on this game and while it does become tiresome I really enjoyed the random rewards of possibly getting a new companion or a really cool weapon.
It’s been tossed around that every great RPG has fishing in it. I won’t argue that point but a lot of great RPGs certainly do have fishing in them. Everyone needs a break sometimes and fishing is the perfect activity to remind us to stop and take that break. Even games can get long and without these distractions it might be so much harder to complete these harrowing tasks. Don’t forget to take breaks and just enjoy the sound of the water every once in a while because there’s no rush playing video games.
Honorable Mentions:
Kingdom Hearts: Sora fishing with his bare hands on Destiny Island
Persona 4: Weird aqueduct fishing
Persona 5: Marina fishing life
Sea of Thieves: A pirates life for me
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hdlynnslibrary · 3 years
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Living-History Museum HCs (All the Pedro Boys)
Pero Tovar
Obviously, I think Pero would be the Blacksmith for this enterprise
Gruff grumpy man working hard at the hot forge? Yes please
He also has his “secret” artistic and romantic sides, 100% will make his sweetheart a little something special
When he wasn’t learning his blacksmithing craft, he also learned a good amount of silversmithing
Not really much of a secret when he first gets adopted by one of the local cats and takes care of her litter of kittens
He also really un-ironically likes Pride & Prejudice and various other period dramas
And he has a a linear tattoo on the inside of his left forearm of a spray of apple blossoms which is his mom’s favorite flowers (why yes he has a spot for someone else’s favorite flowers on his other arm
Din Djarin
Works at the reconstructed, interpretive glasshouse as a Glassblower
The glasshouse is a bit further out from the main museum being built near where the remains of the original 1600’s glass furnaces where rediscovered and excavated
Had to go through a four year apprenticeship to become a proper glassblower
He also did some work within his schooling all while juggling being a single dad for his adopted son after retiring from active duty
Grogu def thinks his papa has one of the coolest jobs ever and wants to learn how to blow glass too (also the kiddo is adorable af in his little costume that he has to match his dad’s work clothes too
Loves the science needed to create something that is both useful and beautiful, and thankfully any questions museum visitors ask don’t require much “character” interpretation and he can just keep it to the art
Is the kind of glass nerd who would die if he got to go to Venice and see the Murano glassblowers at work and would kill to learn more skills in sculptural glass work from an old school master
Ezra
One of the best damn Tour Guides working in the historical area of the museum
Always seems to be researching the daily lives and scandals of people of the era of all classes and backgrounds
If you can have Ezra be the one to show you around the historic Governor’s Palace, he knows all the secret doors and walkways inside and out of that building including the fastest way through the hedge maze (though who wants to rush through that maze when you’re wandering with Ezra?)
The late night tours though? Some of his best work. He convinced the entire board of directors that having both ghost tours of the original houses in the museum, as well as some more adult orientated tours, would do well and they sure as fuck do
Sometimes after he finishes his terrifying (and positively, entirely, true) story of the Blackstone Sisters in the old Blackstone house he’ll blow out the candle if you’re brave enough. Almost everyone on those nights swear that they can hear the pacing of the two sisters, still hand-in-hand even after death in the hallway upstairs
Javier Pena
Works as the beleaguered Head of Security
Literally though, providing security for a living history museum that is one of the largest in the world? It’s a logistical nightmare
Over 300 acres of land with the Visitor Center, multiple Art Museums, the whole main drag of the living history section which really is its own little town, as well as the further flung farm areas? It’s A LOT
Add in the taverns that also serve alcohol?
Javi has many a story about visitors who needed escorted off the premisses and he is the man who generally is called upon to handle them
Add in the late night ghost tours that are happening now too? Literally, he has a one-sided beef with Ezra about those ghost tours being a thing cause he HATES them
The man and his team are busy, but at the end of his shift he can often be found at one of the taverns for a beer
For even if he can be often run down? There is something special about the town that keeps him coming back
Frankie Morales
You can find this soft spoken man down the path from the Main Street of the reenactment town in his lower floor Printing Shop working as a Printer
He always has pages hung up on lines inside as the ink dries so he can work on the other sides
The print shops actually prints a lot of work for the museum, including the menus for the taverns and also recreating historic pieces as takeaways or set dressing for the houses
So along with setting type, there are times a museum visitor might see Frankie working on some carved engravings to add a little extra creative flair to a piece
He almost always has ink on his hands and over his leather printing apron
Has and will continue to complain to anyone who will listen to the near impossibility at getting 100% linen paper that would have been the same quality from back in the day
That and he has become an expert at keeping his press in tip top shape, modern printers have technicians to service them when they break down
Also has amazing arms from working the press as well
“Whiskey” Jack Daniels
Jack works in the section of customer hospitality as a Manger overseeing all of the food locations within the living museum which includes three taverns of varying price points
He not only has researched and hired experts in the foods of the era, but also brought in chefs to interpret those meals to more modern tastes
Prides himself in working in produce and the like from not only local farmers, but also from the museum’s own gardens when possible
Same goes for sourcing local wines, ciders, and beers and he has also been dabbling with a local brewery in making some ales based on some newly discovered recipes of the time
Can and has stepped in to help manage the taverns when someone calls in sick, he is a natural charmer with the guests
Also loves making sure that there are plenty of things to entertain in the evenings such as performers with their historically accurate instruments and songs of the era (and yes he has started off a round of singing Fathom the Bowl” many a night
Marcus Pike
Is a little harder to find since he works at the art section of the museum as an Art Curator
Seeing as he is in charge of the collections he has a lot to oversee from art, objects, and the archives
Is constantly working with the museum of new ways for museum goers to view and interpret the collections, as well as aiming to show a more diverse and inclusive rather than just one singular lens
Really loves the paintings and the like, that being his area of expertise in school
However, some of his favorite pieces show the impressions of the people who created and used them
Such as the well loved pair of pockets that were embroidered and patched several times, or some of the clay tiles that had been found in the Governor’s Palace gardens that had the paw prints of a curious kitty still pressed into them, or the bits of slate with the faint scratches with someone’s practicing their letters or drawing a funny cat cause people havent really changed much in many ways
Marcus Moreno
Oh boy, Mr. Moreno is the main Director of the museum
Running a not-for-profit educational institution takes a special person to wangle ALL the different personalities there to making things run smoothly and Marcus is your man for the job
He also has a really good eye for talent and getting good fits for the different roles needed for a full experience for visitors (something he gets from his mom who recently retired as the Museum’s VP of Human Resources)
Loves testing new ideas out on his daughter Missy, pretty much everyone working there knows the director’s daughter
Missy can often be found doing her homework in her dad’s office and pretty much has the ru of the place since she is a pretty darn responsible kid
Def also has taken Missy out as his “date” to many a historically based event such as the spring garden ball where they both get to dress up
Max Phillips
One of the boys who actually enjoys acting the part of one of the historic persons who lived back in the era the museum has been based as a Reenactor
He works at the Jonathan Withe-Smith house playing the part of the said Jonathan who was a lawyer and prominent thinker of the era
It’s a self guided house so you can find him just about anywhere playing his part of owner of this fine house built in the 1750’s
He loves going around in the historically accurate banyan robe that the museum had made for him
Also gets into character really really well, but the clothes are what really sells it
Is able to spout facts about the laws, politics, and fashions of the time at a dizzying speed, and has a smile that can charm ANY museum guest even on the hottest of days
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pizzazz-party · 3 years
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Ring Analysis Part 1: Synchronizing— How It Works and What It Tells Us About Ring
...As well as the world he lives in. Our buddy Ring may explain very little about himself, but he doesn’t need to if you’re paying—obsessive—attention to detail.
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(Gameplay spoilers up to World 20 under the cut.)
For a mechanic that’s important enough to merit a cutscene, and then goes on to envelop every part of the game, “synchronizing” gets a handful of lines before it’s never explicitly brought up again.
So let’s go over this scene.
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“Synchronizing” is, at first glance, a simple exchange of traits. That’s not entirely wrong. Trainee does physically take on characteristics specific to Ring, like the flaming hair, and Ring does gain access to her heartbeat reading, sort of like a living stethoscope.
But what syncing actually is, is a symbiotic relationship. It’s both participants “recalibrating” themselves to the other as best as each of them are able. For a flesh-and-blood partner that’s not built for syncing, this means physically changing to become something a little closer to Ring. (More on that later.) For Ring, a magical being designed with the extra sensory input in mind, it invisibly grants him access to the other’s most invaluable resource: their exercise energy.
Like synchronizing, “exercise energy” is another lovely concept that was mentioned once and then never again. So much so that I’ve been accidentally calling it “fitness energy” for weeks and am still trying to correct my reflexes.
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But exercise energy is everything. If all it takes is a simple read of a heartbeat to jumpstart a sync bond, exercise energy is the glue that cements it together. Because Ring and Trainee don’t stop being synced whenever they’re not physically touching. They separate all the time. They can put a little distance between themselves and still be at the height of synchronization, even. But let’s take a step back for a moment, and talk about that “physically changing to become something a little closer to Ring” aspect.
Say that Trainee is doing a leg move at peak performance. Her hair is flaring up. Her legs are glowing that same yellowish hue—because they’re full of exercise energy. That’s what that is. That’s what it must be. It’s what Ring himself is partially made of, seeing as the same stuff flows through his veinlike tubes. Seriously. Look at this. It’s the same goddamn color.
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I can’t understate how incredibly important exercise energy is. To synchronizing, to Ring, and to literally everything else. Exercise energy is a type of life energy. In the world of Ring Fit, it’s in everything, everywhere—in varying levels of purity and concentration. When Trainee is performing a fit skill, she almost seems to absorb a mystical...something... from the open air around her, as she charges up a skill. Thin lines of light streak towards her as she lights up, not away. See for yourself.
Trainee isn’t a normal inhabitant of “Planet Fitness.” She doesn’t know how to manipulate exercise energy very well on her own. It looks like being synced with Ring has made her somewhat biologically closer to being made of exercise energy herself, and with that? The slight ability to absorb it from the air around her. It’s a really small thing, likely just a tiny boost of power she’s drawing in from her surroundings (and returning right back after a move is complete). But it’s there. It’s visibly happening. With one exception, this doesn’t occur outside of a fit battle. And that makes sense. A fit skill taking more energy than an air blast is very reasonable. Those crates littering the place are a lot less hardy than...whatever you would classify Monsters as. 
I mentioned an exception. Here it is:
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Victory posing is such an odd little tradition, isn’t it? It’s unskippable; Ring always insists on it. And at first glance, his instructions are weird. “Pull in energy from the ground” sounds a bit like nonsense...except in this shot, Trainee is actually standing on a glowing platform full of Exercise Energy. (Yes, that’s what that is.) The moment she’s done charging her squat power, thin lines of light streak upwards— some into Trainee. And when she raises her arms, she expels all that excess energy into the open air. You can watch the process here.
And that’s where most of the EXP from victory posing comes from—from the well of exercise energy humming beneath her feet.
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Exercise energy is life energy in constant motion. It’s created (for a lack of a better word) constantly as the body moves and burns calories. It’s also expelled constantly, and this is most visible when Trainee works out. It is not, under any circumstances, meant to be trapped in the body forever. But the act of having possessed any of it at all gives Trainee EXP, a byproduct, which can be kept forever.
———
Ring says in the initial cutscene, “The more you exercise, the more synchronized we’ll be!” The more Trainee exercises, the more exercise energy her body holds at time. The more exercise energy she holds, the more alike she and Ring are in that very moment. The more alike they are—the more in sync they are.
———
The two way connection created by synchronizing is closer to a metaphysical fusion of both participants than a simple trade off. Ring’s powers are (almost but not quite) Trainee’s powers. Trainee’s body is (almost but not quite) Ring’s body. It’s both easy and hard to see where one’s work stops and the other’s begins. So let’s lay down some quick facts.
One! In terms of powers—everything Ring and Trainee can do together, Ring can do alone. It’ll be weaker. But he can do it. He’s got his own supply of exercise energy and he’s a master at manipulating it. Ring is not helpless; you are.
Two! The glowing limbs you fight with in a fit battle belong to Ring—not Trainee. Here are even some screen caps of Ring vaguely referring to them both. (It’s even in all-important blue text.)
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Three! Ring is always actively contributing to your fit battles. He is never just counting reps or giving tips. As Trainee charges up a fit skill, Ring is constantly channeling the resulting energy into powering up his battle constructs. He is actively aiming said constructs for you, always.
In the case of specific fit skills, where Ring’s battle constructs immediately appear as buff as can be—it’s because Trainee is helping. A lot of what these instances have in common is the fact that the fit skills in question are less... involved?
Imagine being Trainee, and trying to keep a good aim on the enemy as you do the Mountain Climber move. (Or even squats. I do too many of those and I start disconnecting from reality.) The Ring Raise move, on the other hand, is gentler and gives Trainee a clear, unobstructed view of the enemy throughout the whole exercise. It gives her the wiggle room to try her hand at manipulating her own exercise energy directly.
With Ring and Trainee working together, the charge-up effect is therefore instantaneous.
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Four! Canonically, despite the two of them being synced, Ring can shut off Trainee’s access to his powers at any time. That’s because, for them to work in the first place, Ring must be consciously activating them. In some animations at the start of a course, Trainee stretches by pulling on him at both ends. This should summon a suction vortex. But it doesn’t. Because Ring knows Trainee is just doing a pre-run stretch.
It explains why you can’t summon a Mega Ab Guard whenever you feel like it; only when Ring suggests it. Or why you can’t just suck up tokens in mini games like Dreadmill (Ring is too honest to help you cheat). Yes, it’s a game mechanic thing. But it’s a mechanic that Ring canonically controls. Trainee absolutely cannot use any of his abilities without his explicit consent. And that’s probably why she hasn’t accidentally killed somebody in combat yet—Ring is super careful. (He’s a professional, you know.)
———
Now that we have a better understanding of what exercise energy is and a better grasp on how Ring works—let’s circle back one more time to that “physically changing to become something a little closer to Ring” aspect. Because there’s one last insane thing we skipped over.
Trainee is initially the baseline in our understanding of what exercise energy looks like in a human being. Her yellow-orange flames are our constant companion—and therefore we get misled, because Trainee is an outlier. She is synced to Ring, and Ring is extraordinary. So she’s not a good example of the average person.
But in this case, despite being a literal master, Guru Andma is.
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Guru Andma, “the balance master,” is the only other human character we see using attacks consisting of all three muscle groups. Her fight is a wealth of knowledge in of itself. When she flexes her arms, they fill with RED energy. When she flexes her abdomen, it fills with YELLOW energy. When she flexes her leg, it fills with BLUE energy. This is the standard for human beings. This is normal.
What this implies then, is that synchronizing with Ring has overwritten Trainee’s original energy signature. Ring’s energy is decidedly NOT human. It’s not even fit-skill yellow; it looks close, but it’s really something else entirely. Ring of course can convert Trainee’s energy into traditional reds, yellows, and blues for a fight. (Or at least, he can fake it if he doesn’t have his Color Coding ability. He once mimicked the flames of Dark Influence early on in the game; some superficial color editing is not above him.)
But yeah. Trainee’s energy is now definitely abnormal.
And yet the process didn’t seem to put her in any physical pain? I really doubt Ring would have sprung that on her if it did. (I mean, he still should have asked for permission first.) I’d wager the effects of syncing, as deep as are, aren’t permanent once the bond is dissolved. What Ring is doing—“synchronizing”—is somehow, simultaneously, extremely mystical and yet completely natural.
———
Last segment, before I let you go.
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For a long time, I wondered: what are the prerequisites, that denote syncing potential? Not impressive muscles, I’m sure; it’s heavily implied Dragaux once synced with Ring, and he was infamously skinny. Could the general attitude of a person play a role, if Ring’s energy is pure positive exercise energy? Or could it be genetic? Maybe even entirely random?
I wasn’t sure until I fought the four masters, and especially after fighting Guru Andma.
I’ll bet you anything that there’s something inherently flexible about Trainee, for a human. Something more malleable, and therefore more amenable to undergoing the dramatic changes of a sync bond. And I’ll bet you further that it has something to do with the fact that Trainee had zero previous experience wielding exercise energy at the start of the game.
Because Ring tells Trainee she has potential right after identifying that she’s new.
(The less developed a person is initially, the easier it could be to sync with Ring. Whereas a person with more intensive training would be incompatible.)
And if you’re still convinced that Ring was just impressed with her muscles—please remember that Ring is not human, and does not experience life through the same lens. It’s implied he can “see” energy with more than just his eyes. It’s how you can drop him in a new temple in an unfamiliar land and he’ll still be able to tell Trainee when she’s close to the finish line. (He forgot what static stretching was that one time. He does not have these floor plans memorized.) To him, those glowing wells at the end are like straight up beacons.
He was absolutely examining her energy.
———
To Ring, syncing probably isn’t worth writing an entire essay about. It’s natural to him, instinctive. It’s Ring making a promise to watch over someone, and to have their back as they will have his. And I think that’s beautiful. Frustrating to my curiosity, but beautiful.
———
TLDR; Synchronizing is a metaphysical bond sustained through Exercise Energy, a substance mentioned once in World 1 that encompasses the whole game. It exists everywhere in everything, in different variations of intensity and purity. Ring especially is partially made of exercise energy. It’s the glowing stuff in his tubes. There’s more, but that’s the gist of it. DISCLAIMER: This is for fun! I just wanted to try my hand at explaining how the magical sentient Pilates ring works. I feel pretty strongly about my conclusions, but I’ll go back and edit this if/when/where applicable. Thank you for reading.
———
EDIT (June 20, 2021): Updated header image. Also added a link to Ring mimicking DI.
EDIT (August 12, 2021): Added links to part 2 and 3.
———
RING ANALYSIS
Part 1: Synchronizing— How it Works and What It Tells Us About Ring
Part 2: Ring’s Powers—And What They All Have In Common
Part 3: Ring’s Biology and Possible Origins
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colehasapen · 3 years
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As a prompt: "It has long been impressed into Anakin Skywalker's mind that if something goes wrong, he should call Obi-Wan. As a result, after Palpatine reveals that he was the secret Sith lord all along, Anakin comms Obi-Wan while incoherently screaming. Obi-Wan goes 'Anakin calm down, tell me what's wrong, and we'll think about this for more than five seconds.' the result of this is the saving of the galaxy."
For as long as Anakin had been a Jedi, Obi-Wan had been watching his student’s back, has been doing his best to be what the younger man needs. He had made sure Anakin had known since he was nine years old - too small but too old, too quiet but too loud, a Freed slave who didn’t know what being Free meant - that he would drop everything to help him if he needed him, that he’d be there to support him no matter how unimportant the matter seemed to be. Obi-Wan knows too well the pain of being brushed off by the person he was supposed to be able to lean on, remembers the words that had never been meant to be uncaring but never seemed to care enough.
Obi-Wan had never wanted Anakin to feel the same, but he can’t help but feel like he failed.
He used to call for the smallest of things, the most minor of things, things that made his classmates give him weird looks for needing his master for something like not knowing what to pick for lunch, but as he’d gotten older, Anakin had pulled away from him, almost aggressively at times. Obi-Wan had promised him that he was there if he wanted to talk, but Anakin never reached out, never took the hand that was being offered to him.
Sometimes, Obi-Wan had worried that he never would again, that their relationship was too damaged by misunderstandings and miscommunications to be fixed. The Clone Wars had brought them back together, had led to them becoming closer than they had ever been before, but it had also made their differences painfully possible. He hopes that, with the impending end to the War, that maybe they’d be able to bridge those differences, as equals instead of Master and Padawan, or High General and General. Stepping down from the Council will make him more approachable, hopefully, and maybe they’ll be able to be honest with each other.
After the War. He casts his mind to his troopers, who will be able to be free once the War is no longer dragging down any bill brought to the Senate. To Cody, who will no longer be his subordinate, who will be free to live and laugh and love however he pleases, like he and all his siblings deserve. They’ll be able to see a Galaxy without constant battle, to discover things about themselves they never could with the threat of the Senate and Kamino breathing down their necks.
Maybe Ahsoka will return, like she had expressed an interest in during their last conversation. Maybe Anakin will finally come clean about the nature of his relationship with Padme, and will no longer feel the need to hide a part of himself.
Maybe they’ll all be able to just be free.
It’s a sweet thought that powers him through the bad days.
They’re already so close to the end, Dooku is dead, and the Seperatist Senate is collapsing, most of its members defecting to return to the Republic. With ARC Trooper Echo’s rescue from the Techno Union, they had lost a valuable resource, and the droids couldn’t keep up with the Trooper’s knowledge of their movements and tactics. It’s almost over, all Obi-Wan has to do is defeat General Grievous, and they’ll be able to bring the remaining leaders in for negotiations - not even the strongest voices for war in the Senate will be able to continue the fighting if there was no one left to fight.
They just have to defeat Grievous here, then they can turn their attention to finding the Sith Lord, and if Ahsoka can capture Maul, then they have a perfect way to learn their identity.
He’s just running Cody and lieutenants through the final branch of their plan of attack, when his comm chimes, and, absently, Obi-Wan answers it, wondering if its command with more intel. “This is Kenobi.”
“Obi-Wan?” Anakin’s voice wobbles over the comm, like it had back when he was a child, and didn’t know what to do when confronted with a choice between milk and juice at breakfast. He sounds young - young and scared in the way that he hadn’t allowed himself to sound since he had turned sixteen and started pulling away from Obi-Wan.
“Anakin?” Obi-Wan straightens, turning away from the holotable, feeling Cody’s worried eyes drilling into the back of his head. “What’s wrong, dear one?”
“I-” Anakin stutters slightly, sounding close to tears, and Obi-Wan wishes desperately that he was on Coruscant so that he could comfort the young man, “- Obi-Wan, the Chancellor - he’s -” Anakin is quiet for a long moment, and when he speaks again, his voice is pitched lower, like he’s desperately trying to control his breathing or like he was sharing a dark secret, “- he’s the Sith Lord.”
Behind him, Cody and his men go deathly still.
Obi-Wan’s heart drops. “He’s the what?” He breathes in shock, mind rolling in his head as he tries to connect Anakin’s dear friend, the leader of the Republic, with the shadowy Sith Lord. He hadn’t listened - Dooku had warned him. He had been told that the Sith Lord was in the Senate, but he hadn’t been able to bring himself to believe him, had thought it was just another mind game so soon after he had taunted him with Qui-Gon. “Anakin - are you alright?”
He had let him be around his Padawan. Around his Grandpadawan.
“He told me.” Anakin says shakily, “He - he said that there were ways to keep people from dying - skills that only Sith knew. He told me a story about Darth Plegueis - there’s no records of a Sith by that name ever existing in history.”
“Anakin.” Obi-Wan says pointedly, and he glances over his shoulder to see Cody rapidly typing into his own comm. “Where are you?”
“At the Temple.” His former Padawan murmurs, “Master Windu’s taken a team to arrest the - the Sith Lord.”
“Okay.” Obi-Wan forces himself to breathe past his own nervousness, releasing his fear into the Force and embracing the calmness it brought him, the clarity. “Okay, breathe, Ani. Who did Master Windu take?”
“Masters Fisto, Kolar, and Tiin.” Four of the best swordsmen in the Order, all on one team to confront the Sith Lord. Obi-Wan prays to the Force that they’ll be enough. “Master. He - he said that he could help me save Padme.”
Obi-Wan’s brows furrow, confusion bubbling up past his alarm, “What’s happened to Padme?” She had been fine the last time he had seen her, glowing with pregnancy and excited to travel back to the Naberrie home on Naboo to give birth to her children. Her Force signature had been strong and bright, as had the life forces of her babies. He had even asked Sabe to pass on his wishes of good health the last they spoke.
“She’s - I’ve been having dreams again Master -” Obi-Wan’s stomach drops again, he remembers too well that painful week of Anakin’s nightmares about his mother’s death. He had urged his Padawan to meditate on them, the last time, as his Padawan had never before shown much of a connection to the cosmic Force, or any predisposition for visions, hoping that he’d be able to help him learn to differentiate nightmares from true visions. But then their mission to protect Senator Amidala had happened, which had led him to Kamino and Anakin to Naboo, and they’d never gotten the chance to really study the root of Anakin’s dreams.
Anakin had screamed himself hoarse afterwards, blaming Obi-Wan for his mother’s death, telling him that if he had just listened to him, than she would still be alive. It had driven them even further apart.
“Anakin-”
“She’s pregnant, Master.” Anakin interrupts in a rush, “And I’ve been dreaming of it - her dying.”
“Ani-”
“And you can’t say that they’re just dreams! They’re real! And Chancellor Palpatine says that he can save her.”
“Anakin, I need you to take a deep breath, to center yourself.” Obi-Wan keeps his voice soft and soothing, and he can hear Anakin’s breathing slowing the longer they speak. “Please, think through this rationally. People don’t die of childbirth on Core Worlds, nor do they on Naboo. The last time I spoke to her, Padme was strong, as were her children, the Force is strong with them, healthy. Save foul play, nothing should happen to her.” Anakin’s breath shivers, “Ani, listen to me. Nothing Palpatine can offer you would be worth what you’d lose. You’re strong, Padme is strong, your children are strong. Trust me. Trust Padme. Trust yourself.”
“I -” His former Padawan stutters for a second, “- children?”
“Yes.” Obi-Wan says slowly, patiently - anything to pull the younger Jedi from the spiral he had fallen into. “You didn’t know?”
“How did you?” Anakin asks incredulously, and Obi-Wan huffs out a slight laugh.
“They’re strong in the Force.” Behind him, Cody waves to catch his attention, gesturing to the holotable, and Obi-Wan lets out a breath. “Anakin, listen to me. Master Ti should still be in the Healing Halls, go to her, tell her what Palpatine told you. She’ll send Shadows to help defeat the Sith Lord. Soon I’ll have Grievous, and the War will be over. I have to go now, but I swear to you, I’ll comm you as soon as the battle is over.”
“Okay.” Anakin breathes, “Alright. Be safe, Master.”
“The Force is with you Anakin.” Obi-Wan promises, “Trust in it, and trust in yourself. I’ll see you soon.”
Taglist: @a-mediocre-succulent @yellowisharo @spoofymcgee @roseofalderaan @everything-or-anything
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enkisstories · 2 years
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Finchwick: Become Human (Chapter 2: The hostages)
The next morning it has stopped snowing, but the sky is still overcast. There is much more, where yesterday’s downpour came from.
First thing in the morning, Tina Chen takes the boys outside, the Millers’ Damian, who is just beginning to take his first steps, and her own two-year old son Jin.
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Jin excitedly points at the cow’s tail. “Is where doorbell strings come from!” he explains to the younger boy. For all the raw genius-level IQ that the doctors attest the Kamski-nephew, Jinny's clueless about almost everything that is rural life knows no bounds.
“But don’t try pulling it!” Jin cautions Damian (a lesson he has painfully learned in the Oregon trail save, lol).
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Tina is lactose intolerant, milk-products of all kinds used to be her guilty pleasure in Detroit. Now that the hostages have to harvest their own milk, Tina’s cuisine expertise starts with “pour milk in glass” and ends with “only slightly burnt pancakes”.
The beat cop is under the impression that, even though her cooking skills are crap, she has mastered milking and in time might take lessons in butter churning and cheese making from the Finchwick residents.
But a careless pull in combination with getting treated too much like a milk dispenser and too little like an adorable farm animal, causes Ophelia the cow to protest loudly. She stomps angrily and accidently kicks over the bucket that had almost been full.
“Oh, crap!” Tina yells. “Now this is the android situation all over again! Can’t any of that shit do what it is supposed to do for five fucking minutes?!”
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The bucket rolls to the side, and completely spills the precious liquid. Where it hits the ground, the thick, creamy Finchwick brand milk tints the snow a tiny bit yellow, then melts deeper into the ground. A fair bit of milk, however, merges with the snow.
Tina is close to tears. It’s not just the fact that her favourite foodstuff got ruined, but the awareness that resources are scarce in the isolated Finchwick. Milk is food, not a beverage, and especially important for the young children. Every lost bucketful cuts a noticeable dent into the hostages’ provisions.
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“Scoop it up, mom!” Jin suggests. “Then we thaw it out in da kitchen!”
Still shocked, Tina manages to free enough brain capacity to ponder if she should maybe do just that. Would the thin layer of milk mixed into snow still be safe for human consumption? At the very least it might make a decent treat for the cats? Jim and Dorothy will know. The elder Reeds are looking back at several years of living in the streets and abandoned factories of Detroit, they are knowledgeable about survival skills.
“Can you get your gramps and granny into the yard, Jinny?” Tina asks the boy, who nods and shoots into the house like a rocket. The sight conjures a faint smile into his mother’s face.
“My eager little errand boy - just like your dad at the moment, hehe!”
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12-altunivkru · 4 years
Text
The 100 Characters - Strengths & Weaknesses
*strength=trait a character shows in their best moments & strength=/=prominent skill*
*weakness=trait a character shows in their worst moments & weakness=/=another character*
Clarke Griffin
strength: responsibility
From the moment Clarke was sent to Earth with the rest of the delinquents, she took on the responsibility of keeping them safe. Throughout the years, she earned everyone's respect as a leader thanks to her natural instinct to protect people and her willingness to be held accountable for their actions ("I bare it so they don't have to").
weakness: inconsistency
As Clarke's choices become tougher and her personal motives stronger, she inevitably makes some poor decisions that question her ability to lead. Her 'head over heart' motto is no longer valid as her selfish actions suggest that some people are certainly disposable, but her loved ones can be more important than the survival of the human race.
Bellamy Blake
strength: chivalry
Bellamy is probably the most heroic character in The 100, as he's always willing to risk his life to save others. His good heart often causes him to stay in the sidelines of the more 'important' missions to go on his own rescue missions. His moral values and his belief that every life matters are what push people to be inconditionally loyal to him.
weakness: impulsivity
Valuing the individuals over the collective has a price. In the twisted world of The 100, it is nearly impossible to save the majority without sacrifycing some lives. Unlike Clarke, Bellamy is often blinded by his feelings and focuses on "saving who he can save today", failing to evaluate the long-term consequences of some of his actions that might result in more lives lost.
Octavia Blake
strength: courage
She is not afraid, or more precisely, she conquers her fears. Octavia has always volunteered to do the dirty work while the people in charge watched, and has put herself in danger on countless ocassions. She has offered to sacrifice herself to save others and has never run from a fight, something that even her enemies have agreed makes her a very valuable asset.
weakness: defiance
Because of the years Octavia spent under the floor, she values her freedom over anything else. She has always had trouble following orders, whether they came from her brother, her chancellor or her enemy. This somewhat immature attitude has led to many people getting the wrong idea of who she is and has even put herself and others in dangerous situations.
Raven Reyes
strength: resilience
No matter how tough life gets, Raven is always ready to use her brains to save the world. She is arguably the strongest character in The 100, as she never lets her suffering take her down dark paths. This wonderful ability to stay focused on the lives that still need saving rather than the ones that have already been lost make her an extremely reliable team member.
weakness: judgementality
Raven's moral convictions push her to constantly question and condemn other character's decisions. She fails to acknowledge that sometimes there is no good option and is unempathetic towards anyone behind a decision she doesn't agree with. Once the damage is done, her criticism and animosity don't help much and only contribute to creating an unpleasant atmosphere.
John Murphy
strength: resourcefulness
The things Murphy will do to survive! He functions best in critical moments, when his power of conviction and ability to persuade people get him out of difficult situations. Many of the others know he's the master of escaping death, and are not afraid to assign him the most dangerous tasks. No one's survival is guaranteed on the 100, but counting on Murphy to survive is the safest bet.
weakness: unreliability
Putting your life in the hands of Murphy is not a smart decision. It is frustrating to see him constantly betraying his allies, risking all his previous relationships and putting his friends' lives in danger to save his own skin. Even though he has grown to care about a couple other people, his fear of death is still stronger than his morality.
Echo kom Azgeda
strength: solvency
If you need to get a job done, Echo is your person. She's very goal-oriented and always manages to complete the tasks she's assigned thanks to her impressive skillset. Her willingness to do whatever it takes to succeed in her missions makes her a very dangerous enemy and a very valuable ally.
weakness: loyalty
Like a soldier in battle, Echo's priority has always been duty and obedience. As a result of her upbringing and training as a spy, she doesn't understand human emotion and acts without questioning how her actions might hurt others' or her own feelings. Her way of operating causes conflicts with her friends, who do not share her view that the end justifies the means.
Emori kom Sangedakru
strength: adaptability
Emori's successful strategy to stay alive involves finding out what the superior faction is and becoming a part of it. She goes out of her way to adopt different forms and make herself useful at all times. Whatever the circumstances, Emori is ready and willing to fill whichever position needs filling, and help wherever help is needed.
weakness: distrust
If there's a character that won't ever get played, that is Emori. She doesn't feel safe with pretty much anyone, partly due to her insecurities and her history of being discriminated and banished. Her conviction that others find her disposable pushes her to act selfishly and manipulatively, which often backfires and results in others actually being resentful towards her.
*let me know which other characters you want to see on my next post*
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jadonsancho09 · 3 years
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BullPerks
BullPerks - The fairest and most community dedicated decentralized VC and multi chain launchpad.
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#bullperks #bsc #crypto
I'm Jadon Sancho here will explain more about the project Bullperks
About BullPerks
The Ultimate and most fair platform for retail buyers to get access to private sale allocations to the most sought after crypto projects just like crypto funds do
Who is behind this?
The BullPerks team and advisors have been around for a while and have over 20 years of combined crypto experience. Each member has managed tons of projects in the crypto space.
A mix of talented individuals at the top of their fields is here to build a unique skill set to have a fun and successful journey from crypto start-up ideation to execution.
What's unique about Bullperks?
The majority of decentralized VCs and launchpads have become private member clubs after their token price increased. With a set tier system based on the token amount you hold, only early investors have access to those tiers and share in the deals.
BullPerks, with its adaptive tier system, is the fairest and most community-dedicated platform giving access to early-stage deals.
BullPerks — The All-Inclusive Decentralized VC That Can’t be Tamed
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As a proud crypto bull, you know this is an exciting time to invest in a wide range of cutting-edge blockchain technologies that show great potential to revolutionize an industry or service. However, having access to those groundfloor investments with typical VCs presents its challenges because of the exclusivity that comes with getting in early. This results in missed opportunities and keeps you on the sidelines as great projects turn into great companies.
At BullPerks we intend to disrupt this pattern and provide stakeholders with even modest starting capital the chance to buy into projects they feel align with their vision of a healthy crypto/blockchain portfolio.
The Team Behind the Bull
The experts that make up our BullPerks team are entrepreneurs, advisors, investors, marketing professionals, and VC fundraisers. We are at the top of our respective fields with a long list of projects to their credit and over two decades of experience in the crypto space. The wealth of knowledge our team possesses allows for us to present you with projects that will bring new blockchain technology to the forefront of the business world.
Where To Get Started
Investors are encouraged to contact BullPerks through our website info page and join our Telegram group. It’s important to purchase BLP tokens and establish which allocation tier you fall into. This will also allow you to see which projects are available to you.
We also understand that from time to time, you may come across a project that does not resonate with you; and this leads to one of the many “perks’’ of joining Bullperks. Your investment is your choice, which means you have the freedom to buy into or pass on any project you see fit. You simply select the “pass” option on the BullPerks platform and you will maintain your place in the queue.
Support For Your Project
As a founder of a project, the BullPerks team will pool their extensive experience and resources to help raise funds, develop an effective marketing strategy, and advise you on a wide range of procedures and opportunities that may include potential partnerships with other successful projects.
What Sets Bullperks Apart?
BullPerks acts as a VC/fund that offers traders access to seed and private rounds which are otherwise known as “exclusive” allocations. It is well known that to partake in these types of investments, an individual or organization must have access to a high-profile network and must also provide very large sums of capital. Being able to participate in these types of exclusive sales is one of the most coveted opportunities in the crypto space and something typically far out of reach for the average joe.
Experience and Focus That Equals
The various skill sets of our team of crypto and blockchain experts help every project we bring to market reach its full potential. As a trader or project founder, you will have the support you need as you join a community of like-minded people with years of experience and a proven track record of success. Contact us at BullPerks today to get more information on how you can get started on our platform.
Tokenomics
300M total tokens BLP
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Token sale
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Total raise: $2,120,000
Team: 1 year cliff and then 8.33% per month
Advisors: 8 months cliff and then 8.33% per month
Initial market cap on TGE - Seed + Strategic + Private + Public at $0.05
7.389M tokens = $369.5K
Buyback Program
The 3% fees on investment will go fully to buy backs!
All the profits from the sales of the NFT store
Using 10% of the profits of the company investments
Our Investment model and tiers
There are other platforms that offer so-called investing like VС’s, however in all of those only if you join early you win and really get allocation for projects
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We will have deals and allocations for each group or fair mixes
Silver Bulls will be guaranteed to get some allocations on some deals.
Per every 4 deals:
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Leadership
Eran Elhanani: Co-Founder
Constantin Kogan: Co-Founder
Team
Dmitry Chirun
CTO
Seasoned CTO with over 20 years of creating and managing remote teams in a variety of industries. Master’s in cryptography. Building engineering teams from concept to delivery. Ex-VP of Wargaming, USGold, advisor to various crypto projects and accelerators.
Sheynel Smith
Compliance Officer/Money Laundering Reporting Officer (MLRO)
Managing Director of Driftwood Advisory Services. An experienced crypto compliance professional with a Master's of Law specializing in Financial Crime. She is certified as a Crypto Currency Investigator (CCI), Anti-Money Laundering Specialist (ACAMS) and Financial Crimes Specialist (ACFCS).
Alex Man
Head of Business Development & Partnerships
Partner at Jun Capital, serial entrepreneur, futurist. A digital assets specialist primarily focused on early stage emerging technologies, startups and revolutionary DLT projects. Alex helps companies get access to strategic capital and builds bridges between global partners.
Dima Doroshenko
Project Manager
Calculated and strategic decision maker with 10 years of proven leadership, communication skills and a relentless drive to exceed expectations.
Nikita Drozdov
UX/UI, Graphic Designer
An award-winning UI/UX designer with a core focus in FinTech.
Tina Kocharian
Content Manager
Technical content writer with experience in blockchain technology.
Advisors
Dr Deeban Ratneswaran
CEO and Founder GD10 Ventures
An award-winning academic, serial entrepreneur and international educationalist. As an early-stage blockchain investor, multinational VC advisor, Deeban has developed impressive investment achievements with a 25x portfolio growth between 2019 and 2021.
Josh Meier
Partner at Latitude Blockchain Services. Marketing Team & Strategic Advisor for multiple projects, including Splyt, StackOS, OMNI, Ally, EQIFI and others. Holds a Bachelor of Business Administration with a Major in Marketing and a Minor in Finance. Over 10 years of professional sales and marketing experience and 5 years of experience in blockchain technology.
Mike Miglio
Founder and managing partner of the esteemed American cryptocurrency law firm, Wolfe Miglio. Throughout his career, Mike has aided in successfully launching dozens of cryptocurrency projects. In 2020, Mike moved away from providing services as an attorney to found Bridge Mutual, a popular decentralized coverage platform that allows users to protect themselves from losses caused by hacks or exploits against cryptocurrency projects and exchanges.
Shane McQuillan
VC at Alphabit Fund, fundraiser and strategist, a seasoned professional with over 25 years of experience working with startups in all aspects and stages. Former Saxo Bank executive, Shane has been at the forefront of development through blockchain-based startups, co-founder of "TrustedIn Trading."
Jason Fang
Jason is a Founder and Managing Partner at Sora Ventures. Prior to Sora, Jason was the Head of Global Business Development at Juzix (now PlatON). Jason joined the blockchain industry in early 2016 as an Investment Associate at Fenbushi Capital, where he did deal flows and post management of North American companies.
Yida Gao
Founder of Shima Capital.
Former Bitcoin and Ethereum Investor, former VC Investor at New Enterprise Associates (NEA), 2020 Forbes 30 Under 30. Former M&A Investment Banker at Morgan Stanley, Former Consultant at McKinsey, M.B.A., Stanford Business School (dropped out). B.S. in Computer Science, Massachusetts Institute of Technology (MIT).
Ilia Maksimenka
CEO/Founder PlasmaPay
Ilia Maksimenka is a builder of Web 4.0, early-stage investor, DeFi engineer, founder, and financial architect of PlasmaDLT - blockchain for Decentralized Finance, Payments and Banks, and Spaceport.
Corey Billington
Director of Latitude Blockchain Services, Senior advisor of multiple projects, including AuBit, Splyt and StackOS. Has a professional background in business development, marketing and mechanical engineering.
Edna Yuan
Edna Yuan, Investor in 40+ project, including ANKR and Chiliz, incubated over 10 projects such as Findora, Channels, Oddz, Reef. Former Investment Fund Analysis Manager at Fidelity & Securities Trading Broker at TD Ameritrade.
Aylon Morley
Prolific investor in the blockchain space With more than 20 years of experience in the capital markets under his belt. Previously Tech Investment Director for Wentworth Hall, a London-based family office that specializes in private equity ventures and start-up investments. He is also a strategic partner in the SAVA Digital asset Fund. Advisor to Tezos and DuskNetwork.
For more information please follow the link below:
Website : https://bullperks.com/
Twitter : https://twitter.com/bullperks
Facebook: https://www.facebook.com/bullperks
Instagram: https://www.instagram.com/bullperks/
Linkedin: https://www.linkedin.com/company/77364631/admin/
Telegram : https://t.me/BullPerks_Official
Medium : https://medium.com/bull-perks
youtube : https://www.youtube.com/channel/UCIY2Vz-X3vmBLSqbMcPZyMQ
Author:
Forum Username: Jadon Sancho
Forum Profile Link: https://bitcointalk.org/index.php?action=profile;u=2954208
Telegram Username: @Jadonsancho09
BEP-20 Wallet Address: 0xb05fc25bCfa612Eaef1Fa17cEBF05A675a40D5e1
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