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#( and the amalgamation aspect but )
pweachfwoge · 1 year
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I forgot to post these but i imagine these two take great comfort in each other - 🍮
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mxdotpng · 2 years
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everyone who stopped playing pkmn games after gen 6 was so right for it. why does scarlet/violet look so BAD
#.text#'you can go wherever you want!!!!' okay but what makes this game fun. '.......you can go wherever you want!!!!!'#okay. okay fine but what m 'You Can Go Where You Want.'#open world exploration is a gem in of itself but pokemon games arent. about. exploring. especially considering theyve#not once shown any indication that theyre including what made arceus so successful in that regard#like if youre going to take something that people loved and put it in another game you CANNOT take away what made that thing fun!!!#and the story looks boring to all hell so THAT isnt going to bring anything to the table! the new power up is just mega evolution but#less fun and Sparkly now. theyre doing the literal bare minimum except if the bare minimum was a bar lower than the earths crust#fuecoco im so sorry youre stuck in this game....#the winning aspect of swsh was that the characters were really fun to have around -- however scarlet/violet#just looks like an amalgamation of what the past games were successful with but only if they looked at the surface of WHY they were#successful at all. not to mention theyre only looking at sun moon & sword shield for that inspiration#bw was successful bc the story FUCKED. the characters were good the music was good and the bad guys were#satisfying to beat the shit out of. its much the same for silver gold and dp.#sun moon was fun bc the story was ALSO fun and the characters were good and made fighting them genuinely fun#and feel like. Fun. like it felt Fun to battle your rivals in that game. i rlly didnt like the trial aspect of the game at all#but some ppl did and thats fine. but what made those fun for people is that it was like. an actual mini puzzle or whatever#and what scarlet/violet has shown this far is like. 'yeah we're kinda just putting together whatever' and. sigh#i dont wanna hate this game bc its not even out yet but gamefreak continually has shown they dont care for their playerbase or#actually making anything thats worth anyones time or money. they just make cashgrabs in order to get the money because#its POKEMON. of course its gonna be hyped up and bought regardless of whether its good or not.#nothing theyve shown has been genuinely captivating save for the short lived hype of Oh Shit New Pokemon#its depressing.#anyway#pkmn
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purplealmonds · 9 months
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This is my tribute to the late Technoblade. I'm well over a week late to the anniversary of his passing, but I think it was worth the wait. I wanted to get this right.
The story I want to tell is of time's passage after his passing, and the set dressing of this space is a symbolic amalgamation of various aspects of his life depicting that concept.
I have a lot more to say about this painting - three pages just for the symbolism alone. If you're interested, please let me know and I'll share my analysis on a separate post! Edit: I caved. Aight, prepare for a massive info dump below the cut!
DISCLAIMERS:
Although I put a lot of research into this piece, my knowledge is likely flawed and incomplete. If I missed or misinterpreted a reference, it’s because I’m new to the Technoblade community. If I got a symbolism thing wrong, it’s because I relied on Google search for answers. I fact checked where I could. And with this analysis, I hope I can clear up any misinterpretations! 
OVERVIEW:
There’s lots of imagery to unpack so I’ll try parsing it in a structured manner. Let’s first examine it holistically. 
The story I want to tell here is of time’s passage after Technoblade’s passing. As such,the set dressing of this space is a symbolic amalgamation of that concept.
Prominently featured are the various medical equipments - a nod to the grim reality of his cancer. But let’s not linger upon that aspect of his story.
Of equal importance are the more mundane objects - his gaming setup, the couch and pillow which Floof sat upon in that one photo, the plethora of paraphernalia of branded merchandise, and references to his exploits in Minecraft. These are relics and mementos of his legacy.
All of these elements intermingle in flooded, lushly overgrown room looking out to a rose-tinted exterior. Is it dawn? Dusk? I’ll leave that interpretation up to the viewers.  
The third and final component is the plant life representing his community -us. We beautify this metaphorical space with where it was once laden with tragedy. Yet, despite these riotous blooms, we never quite encroach on the bed - the empty space left behind by him.
SET DRESSING:
Much care was taken in selecting the blossoms and placing them in symbolically significant locations.  And this neatly transitions us into the analysis individual details.
Foreground: 
In the foreground, ivy crawls through a lamp and white clovers thrive atop a pile of pillboxes. The lamp base, once a shining bronze-like finish, is heavily tarnished. The lampshade is overgrown with moss and ivy. Even if the greenery has yet to damage the electric wiring, the damp surely has finished the job. Even if the bulb is replaced, the body is too far gone. The light’s never coming on again. 
I was initially put out that my painstakingly 3D modeled pillboxes became entirely obscured, but I think it works in favor of the piece’s overarching theme: the beautiful wilds overtaking a space that once reeked of the desperate fight to prolong life. 
White clover blossoms meaning “thinking of you” is paired with the ivy meaning “everlasting devotion”.  It’s an apt combination. It has been over a year since his passing, and we still remember and carry on his legacy. 
Nestled amongst the foliage is Techno’s compass. It was once used to hunt him down in the Dream SMP. But now, it’s an odd comfort. Even though he’s no longer with us, he’s still somewhere far, far away– or is he? The original idea was for the needle to point heavenwards, but it is currently pointing…sideways?  I’ll get to the reasoning a bit later. 
The Flood:
Moving deeper into the space, we hit the floodwaters. These once turbulent currents are now tranquil enough to nourish this verdant place. The thriving plant life hides much of this darkness. It is beautiful, hopeful, even. But always bittersweet, because everything that grows here is laced with an old sorrow.
White lotus rise from the murky depths. That is us, overcoming our grief. Breaching the surface, we gain a new vantage point to contemplate this loss. Perhaps we can also find a more comforting perspective of it.
Submerged amongst the blossoms is a rusted oxygen machine. I wanted to decorate the machine with stickers, much like one would personalize a plaster cast for a broken limb. It is deliberate that the “Technoblade Never Dies” sticker is in shadow, while the “So Long, Nerds" is in light. 
Immediately to the right was meant to be a box of assorted Technoblade apparel.  But then I flooded the space for narrative reasons, rendering that idea unusable. I eventually converted it into a Welch’s Fruit Snacks box, because apparently Technoblade liked them? It’s one of the shallower references here but it is what it is.
And finally, there is a little cameo floating somewhere in the waters. An Easter egg, if you will. I wonder if you can find it? 
Furnishings from Home:
I found the couch and Technoblade’s gaming setup during my trawl through the Technoblade Reddit page for reference photos. Balancing this space full of impersonal medical equipment with more personalized belongings is grounding. These areas insert familiarity in this strange environment.
Gaming Setup:
The gaming setup is bare bones - just the monitor, keyboard, and mouse. There was no space to add more iconic elements like his Blue Yeti microphone or the steering wheel from that Minecraft challenge. Hanging above but heavily obscured by overgrowth are two framed pictures of Technoblade’s cabin and a potato minion. It is a blink-and-you-miss-it detail, placed in a dim space and requiring close examining to notice. Without the context of the rest of this environment, it is easily mistaken as generic set dressing. 
That’s the point, though. This was a space where he streamed and created videos much beloved by his community. This space was the means of creation, not the creations themselves. Without the creator at the helm, this setup becomes insignificant. Does one dote over the easel on which paintings were created, or the paintings themselves? So now it sits in darkness, a footnote of Technoblade’s legacy. 
Nostalgia Corner:
On the other end, we have the sold out Youtooz plushies and the Agro Pig plush from the recent merch drop sat atop the couch.  If you look closely, you’ll see a Skeppy coin leaning against one of the plushies. Behind the couch is a shelf. A generic shelf, but the important bits here are the sellout bell, Youtube plaque, and vinyl figurines. 
This corner of the room is nostalgic and soft. Everything is bathed in rosy pink light, and it is filled with things that are comfortingly familiar. All across the world, people in his community have these pieces of merch to remember him by. 
The red poppies that also grow here have multiple meanings. It represents the battle - one against sarcoma - which was fought here. It symbolizes death, but also resilience in the face of grueling conditions. It is said that they grow in former battlefields where of fallen warriors. I believe of all the flowers here, this one best represents Technoblade.
The Hanging Mobile:
Strung up above it is a rather last minute addition to the environment - a hanging mobile fabricated from totems representing each member of the Sleepy Bois Inc. friend group. First and foremost is Technoblade’s iconic MCC crown, aptly placed at the top. Although it is untouched by the greenery, the gold and jewelry are somewhat muted and tarnished by time.
This is not the case for the objects below. TommyInnit’s music disc shines iridiscent green and purple - Cat and Mellohi merged into one. To is right is a sky-blue guitar pick with the LoveJoy logo engraved onto it for Wilbur Soot. And finally, below it all is Philza’s Friendship Emerald - sparkling and refracting light - with Elytra feathers fastened at the bottom. They, suspended and isolated from everything, maintain a pristine vibrancy which strongly contrasts against everything else in this space. 
IV Stand:
Next to the computer setup is the IV stand. It sustains life which is incapable of continuing on without intervention. The butterfly milkweed growing on it, in contrast, says “let me go.” The latter, overtaking the tangle of tubes and powered off patient monitor, is victorious. The hooks stand rusted, and the IV bag empty from disuse.
Sat atop the patient monitor but almost blending into the walls is a pig figurine featured in Dream’s latest music video. It stands on a high perch, yet is unassuming as to direct focus on Technoblade, or rather, his absence. 
Hanging from the wired basket is an air freshener tag. If you look on the official website, this is one of the only products which has what I can only call interesting flavor text. Most are merely descriptions and specs of the product. To quote it verbatim:
“Yes, this is a real product. And no, this ‘air freshener’ has no discernible fragrance. ‘Why’ you ask? Because Mr. Technodad and our team agreed this was exactly the sort of air freshener Alex would have found hilarious.”
As morbid as it sounds, I feel like this air freshener tag would not have existed before Technoblade’s passing. It is so unlike any other merchandise I’ve seen in any other branded merchandise store. It’s like an inside joke, secretly shared within the descriptions for the world to eventually discover. 
Window:
Unlit candles line the window sill - the aftermath of a candlelight vigil. It is a versatile symbol. It raises awareness of a disease or illness. It pays tribute the dead. Judging from the melted wax dribbling down the candle shafts and the wall below (the opacity was reduced so it looks less like bloodstains), this has been done many times over. But there is so much more candle to burn, representing the people still continuing this ceremony, albeit in the privacy of their own homes.
Above the candles are some broken blinds. When grieving, it would have been so easy for Mr. Technodad to hide away from the world in his grief. It’s understandable, to give into that primal urge to flee from prying eyes when he’s at his most vulnerable. He had the difficult task of reading out his son’s final farewell to us. This barrier between him and us dismantled by this gesture so we can remember Technoblade together. 
Coincidentally, the window frame itself somewhat resembles the kitchen window featured in Technoblade and Technodad's cooking videos. Completely unintentional on my end, but fitting in a way since in both those videos they're pulling back the metaphorical curtains for the audience to peer into a small aspect of their private lives.
To the right of the window is a nondescript clock, forever stopped at the 6:30 as a nod to the date when the "So Long, Nerds" video was published. The minute hand is accidentally left out removed to signify that time will no longer move forward for Technoblade. In contrast, the rest of the world - represented by this space - continues to grow and change around his absence.
A wind chime hangs just outside the window. It is said that the soothing sounds produced by them is a healing balm during tumultuous times. Where there is wind there is stirred up emotions, but it is motionless on this calm, breezeless day. A rare respite, where remembrance overrides grief. 
On a more amusing note, there is an interesting looking moth perched on the window glass. Upon closer inspection, the wing pattern may look somewhat familiar. In Chinese culture, when a huge moth visiting your home is the embodiment of your recently deceased loved one checking on you. Remember the compass in the foreground? Well, here’s why it is pointed sideways instead of upwards. This idea came up rather organically during a VC session in the R/Technoblade Discord server. My handful of viewers and myself affectionately dubbed this doofy looking moth TechnoMoff!
Venturing further beyond the windows, ferns grow with wild abandon. They represent eternal youth, and from a certain point of view, he will remain youthful forever at the age of 23. He lives on through us carrying on his legacy and spreading his story. 
Everything outside is tinged with pink. After someone dies, we start seeing them less as a person and more as a legacy. It is the natural course of things to start seeing the deceased through rose-tinted lenses - hence the artificially pink hue of the outside contrasting with the more grounded color palette of the inside. 
Bed:
And now we circle back to the centerpiece of this entire composition: the bed and the things that surround it. 
In front of the bed is an over-bed table with a single object: an incense bowl filled to the brim with burnt sticks of incense. A simple shrine for Technoblade. In Chinese culture, we light incense at the altar to honor our loved ones. We may live separate lives and not cross paths often, but we all come together to leave our marks through this ritual. It is proof that he is still very much loved and missed by us all.
The bariatric bed frame is typically seen in hospitals. It allows the patient to comfortably sit up or recline without expending valuable energy. Encased in this frame is something more personal - the mattress and cushions which Technoblade laid upon in his photo with the Youtube plaque. Their unique patterning is a foil for the impersonal receptacle it is caged in. It is spotlit by the window light, emphasizing its emptiness. Not a single blossom dares to encroach upon this space, because to do so would be to erase the space where Technoblade last resided. Like I mentioned before, this is story is about the space around him as much as it is about him. 
Cradling this bed frame are several flowers. Rosemary and forget-me-not’s for remembrance. Appropriate, given its proximity to the bed. Morning glories, for resilience. That’s us, again. For a while, we meander and spread in the upper walls of this space, avoiding the floodwaters which symbolize grief. But eventually, we gather the strength to meander down to the bed, where grief was the strongest.
CONCLUSION:
There is that cheesy quote from that one Marvel TV show – “What is grief, but love persevering?” While this reframes our perception of dealing with loss, grief is not some thing that should linger. The absence of grief does not equate to the lack of love. Instead, I would like you to consider this: remembrance is love persevering. And with our combined perseverance, Technoblade will never truly die. 
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cryptic-creepies · 1 year
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So, we see by these two panels that there’s very much a presence of “machines that act like animals” in the current world of Jumbor. Incredibly tempted to have Shear get something akin to it, though she herself isn’t fond of machines outside of the Things in the wastelands.
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buggachat · 8 months
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i do just have to say though.................... i feel like people who really really loved the movie's portrayals of the characters are adding aspects of the show characters onto them? you know what i mean? like i see people say that adrien and marinette were more likeable in the movie than the show, when movie adrien didn't perform a single act of kindness in the entire 2 hours despite kindness being a core trait of adrien in the show? marinette was normal and not particularly weird at all and just kind of a generic protagonist? were adrien and marinette actually more interesting in the movie than the show, or are you just cherrypicking the aspects of them you like the from the show and putting them on the movie characters to make your favorite amalgamation?
marinette fell for adrien not because he showed vulnerability and forgiveness and kindness and opened his heart up to her.... but because he awkwardly tried to help her up after being kind of weirded out by her? so like i guess she thought he was hot and that was basically it? chat noir fell for ladybug not because she was strong and confident and showed determination in the face of fear... but because she begrudgingly helped him up in the middle of a battle? so like i guess he thought she was hot and that was basically it? they fell for each other over just the bare minimum interactions? most of their relationship was a montage? like, did the movie do the work to convince you of lovesquare's romantic potential, or did you go into the movie already shipping them because the show had already convinced you?
thats totally a valid way to enjoy the movie ftr! i'm just saying.... idk it's weird to see people praising the movie for being "better" when i feel like a lot of the enjoyment of the movie actually hinges on watching the show as context for their characters. and i guess im just a cringe slow-burn enjoyer but i find it weird that people are using "faster" as a synonym for "better"
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azure-cherie · 4 months
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Astrology for writers
Placements that indicate potential/ talent / interest in writing + tips
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This post is an amalgamation of tropical as well as vedic astrology, you can see for both the placements hope you guys enjoy it <3
Moon - jup conj in the chart will help you derive inspiration from your emotions while writing . You wanna cry write it down you're raged write it downnn you'll be happy later trust me .
Mercury - jup and asteroid Hermes prominence shows that you should just start writing the inspiration will follow , these are the people who realise after writing how good they have done 😭✨
Moon, mercury, jup , Venus in 3rd house is for courage and motivational writing . Venus also indicates the love genre .
Ketu , Jupiter, in 5th , ketu past life talent for writing , Jupiter being naturally talented with creation, is great with all forms of arts .
Mercury in 5 th are the young teen writers who become great eventually, don't tell me you didn't have a Wattpad phase ( that also applies for Mercury in 3rd )
Saraswati yoga ( Venus and Mercury occupy Lagna, 2nd, 4th, 5th, 7th, 9th, 10th and 11th either jointly or independently, Jupiter being in its own, exaltation or friendly sign) gives talent for writing.
Pluto - mercury, Pluto - moon aspects , speaks about writing in dangerous and difficult subjects , activism as well . Thriller , ghost stories , gore etc.
Neptune - mercury aspects , has vivid imagination and writing about fantasy related subjects .
Punarvasu mercury for poetry .
Krittika, hasta , punarvasu, ardra , mrigashira, Swati , shatabhisha, purva phalguni, purva ashadha, Uttara bhadrapada as moon nakshatra or sun nakshatra might give you fame as well in this sector.
Asteroid Kalliope , Erato , Eutrepe prominent in your chart shows that your inspiration in writing is divine and check the asteroid chart mercury to find the source of it .
If you really like a writer and take inspiration from them look if they have an asteroid named after them and look for the prominence in your chart for eg : 3453 dostoevsky . Look for various writer asteroids and the prominence in your chart , that would help you find more inspiration .
Tip : write in the hour of mercury on the day your moon is transiting for divine inspiration. Making a sigil in this hour in your notebook will also do great .
This is quite the short post if you wanna see more on writer observations do let me know , also if you want to have observations in other topics like painter , dancer etc my ask box is open .
If you Wanna book a reading on this topic including your asteroids about writing / nakshatras and yogas my dms are open . More about it in my dms .
Thank you so much for reading have a great day ❤️
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mage-chocolate · 3 months
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There’s something very “this would’ve happened anyway” in Katniss and Peeta knowing each other through so many phases of life, especially in contrast to what happens with Katniss and Gale’s friendship which diminishes the minute it’s something other than hunting in the woods.
Peeta had feelings for Katniss since she was 5. So he knew and liked the girl with the braids who would sing, then still liked the 11 year old who because guarded because her mom checked out and dad died, then he still liked the girl who was trying to survive the Hunger Games, then he loved the girl that he actually got to know who was an amalgamation of all those things and traumatized. And he grows back together with a depressed girl who lost everything .
A similar thing happens with Katniss on a smaller time scale where she likes the boy who took a beating to give her the bread, she likes the charming guy who wants to remain himself in the games, she loves the boy who she actually got to know who is all those things but also thinks nobody needs him. And she grows back together with a boy who was brainwashed to hate her
And that’s the inevitability of Everlark, they’ll always come back to each other no matter what life throws at them, and that’s because at their core they have similar principles and seem to be fond of every aspect of the others’ character instead of only one dimension. Not because they were thrown into a traumatic situation together.
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idakyrie · 10 months
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(This is part of an AU and a LOT OF TEXT asdfg) WHAT IF.... That weird deformed shape of Fake Peppino (AKA Bruno) is actually that way because of a brain problem (known as TBI)? That would explain that peculiar way of behaving (Silly? Goofy? Childish? Doesn't think straight? Doesn't know what he's doing? Almost 0 common sense, that almost permanent expression on his face, that strange way of moving... He is doing his best to stay on his feet and not melt completely (even if it shows a bit), he can barely speak coherently, among many things (WE MUST PROTECT HIM).
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I'd like to think that the brain is the only organ he has, because the rest is just... Mmh, slime? amalgam? xD, it could be a HUMAN brain that Pizzahead (his creator) got (I like to think he is actually someone insane in a bad way and too different when it comes to his lab, just pretending to smile, hints of psychopath), that brain belonged to another chef, here I clarify about getting 2 adns: Peppino and Bruno (this last I mean the one from the abandoned pizzeria and yes, he is dead, where the hell Pizzahead was going to get that brain from? Actually dead for trusting a humanoid pizza)
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So Fake Peppino has 2 adns? Yeah, that makes sense... Although Peppino and him don't look quite the same (Although Pizzahead's goal was that, to be the perfect impersonator), except for the clothes BUT here comes my favorite part, his stable form. 
Actually, his brain problem can be treated, he would still have 2 forms: stable and unstable, this unstable form is the one we all know, it would be present whenever he feels threatened, in danger or any other negative emotion (although he can take any form whenever he wants and be a mix of both forms).
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Some history: Bruno is the first "clone" to be created, it went well, everything was perfect and one more minion... UNTIL... Pizzahead has a complicated, abusive, stupid, manipulative and ignorant attitude, basically he never treated him well, it started with scolding and even abuse (And yup! it was Pizzahead himself who caused him great injury) Why? He is a demanding and perfectionist guy, the clone had to come out EQUAL to Peppino (the irony is that he hates him and only does it to fuck up his life, to be able to replace him with some of the SO MANY clones out there) at the time he thought it was a GOOD IDEA to mix both adns and come out the same as the original, I repeat that this guy is an idiot?
Something funny is that after that he made other prototypes of clones (Classified as second generation idk) but these... None came out well, they are aberrations and can be found in a frozen chamber, he doesn't want to relive that moment and kept trying until he finally succeeded, the famous Peppino clones that can be found everywhere in the lab, inferior versions, weaker and more animal behavior than the first "clone".
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Here comes another problem, Pizzahead paid more attention and was nicer to those clones, making Bruno jealous and annoyed, he never received a good treatment from him (Still he was loyal) and he had to fix and clean up all the atrocities the clones did, that means ALL the time, he could not defend himself and lived in silence, developing a great hatred towards them, precisely his behavior changes drastically to the most aggressive, just hearing a "croak" makes him angry (MODO BERSEK GOES BRR)
Many years enduring physical and emotional pain until he ends up in what? In an abandoned pizza restaurant? Just him being abandoned being very bad in all aspects? Completely alone for years, the only contact he had with others were those clones that invaded his "new home" (explaining why there are so many peppino corpses in that pizzeria).
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(that girl in the image is an oc of mine hshs)
Bruno still has that silly and innocent personality, sensitive but at the same time disturbing if something bothers him. Paternal sense, playful and a big fan of Peppino, sometimes he annoys him by imitating him HAHA. Does he keep that frog behavior? YES! It's not as obvious as the clones because he knows how to control it. 
At the beginning he doesn't like to be touched, after all the problems he went through he doesn't even know if there are good people in this world, so gaining Bruno's trust is a bit complicated but if you talk nice to him (as you would do with your pet XD) the interaction will be effective. 
Does he have traumas? Besides he doesn't want to see Pizzahead and the clones again, or there will be a massacre, it's the first time someone is nice to him, he's afraid of abandonment and losing the little progress he has made... AND NEVER EVER SEE OR HEAR ANYTHING RELATED TO ANY LABORATORY AGAIN, his life was hell there, anything related either scares or angers him.
If you have any questions, you can ask and also, sorry if there are errors in my English, it is not my native language, I hope you can understand ;w;
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novalizinpeace · 1 month
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Okay, i had this analysis in my notes for a loooooooooooong time, and idk if anyone had take a look in this aspect of Poppy Playtime/the Biggers Bodies Initiative, but is something that REALLY make me raise a eyebrow when working in the VHS for the critters.
So, let's talk about the confuse and inexplicable choices in Play.Co while creating the BBI
First of all, let leave it clear WHY they started this project.
Everywhere it said that they start it for two reasons: The first one, Ludwig's wish to revive her daughter/relative (something that worked i guess, since we have Poppy), and second reason, the one that the company care most, to reduce cost in employees with creatures that would take orders without asking questions (yay, no healthcare for the experiments!), since Play.Co was having a huge financial crisis at said moment (Again, due Ludwig draining all the money into the poppy investigations and the creation of playcare).
Okay, till then everything's right, the project started and the prototype and Poppy were created, for this analysis, let said the prototype is just like a humanoid/android amalgam, something they created to see if it was possible to bring someone to life, so they didn't care a lot about looks. Okay, good...
Then we got Boxy Boo
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WHY IN THE LIVING HELLSITE WOULD YOU GIVE HIM TEETH AND CLAWS?!?!
''Oh his cartoon counterpart have it'' No, Cartoon Boxy had ONE little pointy tooth, and tiny claws, nothing this extreme.
''His purpose was to dispose any lower-ended employees aware about the Initiative.'' okay, right, first of all, gross, second of all, what they would do with him once there's no employees? 'Cause the plan was to not have more humans working in the factory at some point, this is basically the equivalent of adopting a lion to stop a mouse infestation, wasn't more easy to force everybody to give their resignation letter? Oh right, don't wanna loose those last paycheck, i see...
Okay well, such mistake with this fella, let see the next succesfull experiment-
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WHY????
''His purpose was to function as part of the factory's security.'' No, no no no don't try to give me this bullshit, theres no need for the teeth, Huggy as a 8ft tall walking anomaly is enough to make any thief or tresspasser shit their pants if they saw him, the double set of pointy teeth in that big mouth of his is highly unnecessary, where they even got the teeth?!? Nor Children or human have teeth like that!!
Well, with this clear at least we can make a kind of timeline with the rest of the experiments before Catnap, 'cause we can see theres a change between teeth experiments and no teeth experiments like catnap or Mommy, maybe they learned that giving such weapon to the creatures they're trying to control isn't the most bright idea...
But still, said leasson didn't prevent them from creating the mini huggies, that remember, ARE ALSO REALLY AGRESSIVE!
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And see, they weren't create for security like Huggy, no, this one were created TO PLAY WITH THE CHILDREN, but they basically break your neck if they catch you, and also, maybe is not the biggest part of them, but they have little pointy teeth too, again, why?
I can keep going: Why created a Pug-a-Pillar so big? Maybe something half the size would be good for children and less dangerous. Why give Bunzo pointy teeth if they're just a music player for a game? Why make Catnap so big if probably a half a size creature would make the same work with the red smoke? Why let Mommy so much mobility aroung the factory? She's not just the biggest experiment so far, but she also is able to free herself in any case thanks to the material she's make of, don't mention the fact that everybody knew she was hostile with adults, what, praying that there was always a child present to keep her grounded was their best idea?
Where i'm going with all of this? Well, Basically, Play.Co was doomed till the beginning with this iniciative, 'cause instead of created more physically controlled creatures or make better security systems, they basically created killing machines with plush textures to feed the sadistic mind of a mad scientist and fill the pockets of the shithead behind the administrative part of the factory, and instead of take all the security step you should take when dealing with dangerous creatures,they just treat them like emotionless toy without batteries that they could boss around without problem, and then Poppy react all shocked while retelling it.
Endint this, i hope all of the corporative and administrative members where in the factory during the hour of joy, 'cause they fucking deserved it.
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0pin0n-custard · 2 years
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The Unpopular Truth About the Batfam and DC as a Whole.
*TW brief mention of CSA*
(Edited for clarifications)
DC is inconsistent on its best days. There are infinite universes, and literally every timeline and AU that DC creates is technically canon, no matter how terrible it is.
For example, when I was a kid watching Teen Titans, I thought Slade was awesome! He was my favorite villain for a long while. Low and behold, I get older, read more comics, and realize that he’s a pedo. While I still think he’s a fantastic villain, that certainly took him down a few pegs in my brain.
(Edit: this is just a me thing. You are still allowed to like a morally bad character so long as you recognize that what they do is bad.)
If someone says their favorite villain is Heath Ledger’s Joker, I don’t bat an eye. If someone says that Alan Moore’s Joker is their favorite, I get concerned.
(Edit: this is in reference to the dudebros who relate to the Joker a little too much. You know the type.)
Same thing goes for the Batfam.
The characterization of the Batfam members is so inconsistent that it’s honestly hard to keep track of sometimes. You read one version of Damian Wayne and he’s talking about blood purity. You read a different version, and he’s using “chickens” as a curse word. It is a problem. No one has consistent character writing.
(Edit: Damian didn’t use “chickens as a cuss word. Many people, myself included, misread it as such. But my point still stands that Damian’s characterization is hella inconsistent.)
I could say “Batman is an implied pedo,” and every single Batman fan would want to argue. I want to argue!! But it’s true! In Frank Miller’s All Star Batman & Robin, Bruce, he kidnaps Dick Grayson and abuses him severely. It’s heavily implied that Bruce is attracted to Dick, it’s straight up shown that he grooms him, and it’s implied that he abuses him in that way. I absolutely loathe Frank Miller’s Batman for many reasons, but this is at the top of the list.
(Edit: Frank Miller probably didn’t intend for Batman to come off as predatory, but the actual content still heavily implies it regardless.)
Batman isn’t the only one.
There are versions of every Batfam member that I dislike for one reason or another. I have to live with the knowledge that Devin Grayson’s Nightwing exists, and there’s nothing I can do about it.
DC canon is a nightmare amalgamation of inconsistency, unsatisfactory storylines, unaddressed and mishandled trauma, and terrible behaviors from our “heroes.”
Don’t get me wrong; I love DC. I wouldn’t have read thousands of their comics, sat through all of their movies, and I wouldn’t be writing this post if I didn’t. But they are very very far from perfect.
All this to say, I don’t agree with a lot of comic fans who shame others for preferring fanon character depictions over canon ones. If you prefer fanon over canon, good for you! So do I! A lot of the time, the fanon comes from combining the best aspects of a character from different canons.
So don’t shame fans who haven’t read the comics, or who prefer fanon over canon. Because when it comes to DC, what is canon anyways?
(Edit: Yes, I’m aware that poor-taste fanon interpretations exist. Just like canon, fanon isn’t always going to be good. Don’t go harass people over it.)
TLDR: Death of the Author FTW
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cerastes · 5 months
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Bro any time I think about Valkyria Chronicles I laugh my nipples off, the game is fundamentally flawed gameplaywise but, simultaneously, it's stupidly fun, which is the recipe for any club banger, it has a story that weaves flawlessly between "that's pretty poignant" and "this is some goofy goober shit", it's got the horrors of war but also this fucking pig piece of shit mascot, Hans,
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It's an amalgam of white and black without any gray: It exists on extremes, and it never intersects, it's playing two parallel lines and coming to terms with the fact that you'll never see cohesion but that somehow enhances the end product in ways evidently no one intended. You have narrative comparisons with the persecution of jews and, at the same time, the game ends with the bad guy getting German Suplexed.
But I think the funniest aspect of Valkyria Chronicles The First is that the main character is the farthest thing from a war hero they could possibly muster with the expertise of a stoic Japanese swordsmith from the mountains crafting a god-cleaving blade: Welkin.
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This Scout From TF2 Put Through An Anime Filter looking mother fucker was chilling in his hometown talking about how much he wanted to be a teacher and showing people his really good sketches of animals because he's also a gifted artist, when suddenly, the Dudes attack, and his reaction to the Dudes attacking is "hang on, I recall my dad hiding his actual service tank in the shed in the back" so he goes and, yeah, his dad's tank from a previous war is just there, chilling, so he takes it for a joy ride while the town baker, Alicia, armed with a rifle and infinite action economy due to the afore mentioned flawed gameplay, sweeps the entire god damn platoon of heavily armed machine gun troops.
The entire game is Welkin using his love for nature and his baker love interest to inflict insane personnel and materiel damage to an entire empire: Welkin and Alicia will come across a heavily fortified bridge, and the dialogue will go something like
"Welkin! They will pulverize us with the heaviest machine guns known to man if we step one foot in that bridge! They practically developed wooden low-orbit bombardment stations! What's the plan!"
"Well... Look at that duck over there. It's flying from the east to the west, right? Well, YOU SEE, that duck is known as a Balkunese Socioduck, and those, during this season, migrate from west to east, and they only exhibit this irregular flight path if a Matrisgel Weasel family is molting by the juniper berry bushes, their favorite food. Matrisgel Weasels only ever molt if they are put under the exact amount of stress caused to them by the sound of distant tank threads on the road, and they are known to hide in sturdy, stable soil."
"Welkin, SIR, what the fuck does this all mean?"
"If we follow the smoldering shrieking of the molting weasels, we'll find a SECRET PATH that will, as always, let us ambush, flank, and surprise our foes! Alicia, you know what to do."
"Ogggeyyyyy"
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and then, invariably, no matter the level, thanks to Welkin's impressive knowledge of fauna and flora, and Alicia's literally infinite action economy in a game that wasn't properly beta tested in-house during development, they combine their powers like a piss poor Captain Planet and kill the absolute shit out of an entire Empire's worth of dudes, and it's legitimately one of the most fun and charming games you'll ever touch if you remember to not take it too seriously. I fucking hate Hans but I love this game.
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wordnerdsworld · 5 months
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Are you a writer constantly in need of cool, fancy sounding words to write about? Are you a person who just wants to expand your vocabulary? Do you just want words to use to make you sound smart? Well then, enjoy this list that took me a few months and tons of books and google searches to create of really good words.
All with the official spellings and definitions from the first result, alphabetically organized :)
Updated and featuring a word for every letter of the alphabet!
Abhor- regard with disgust and hatred
Abject- (of something bad) experienced or present to the maximum degree
Adumbrate/Adumbration- report or represent in outline
Adage- a proverb or short statement expressing a general truth
Aftak (Scottish)- An easing or lull in a storm
Alizarin- a red pigment present in madder root, used in dyeing
Amalgamation- the action, process, or result of combining or uniting
Anchorite- a religious recluse
Anhedonic- inability to feel pleasure
Apocryphal- (of a story or statement) of doubtful authenticity, although widely circulated as being true
Ardent- burning; glowing
Arduous- involving or requiring strenuous effort; difficult and tiring
Askance- with an attitude or look of suspicion or disapproval
Athirst- very eager to get something
Augur- (in ancient Rome) a religious official who observed natural signs, especially the behavior of birds, interpreting these as an indication of divine approval or disapproval of a proposed action
Axiom- a statement or proposition which is regarded as being established, accepted, or self-evidently true
Baroque- relating to or denoting a style of European architecture, music, and art of the 17th and 18th centuries that followed mannerism and is characterized by ornate detail. In architecture the period is exemplified by the palace of Versailles and by the work of Bernini in Italy
Basorexia- the overwhelming desire to kiss
Bawdy- dealing with sexual matters in a comical way; humorously indecent
Beguile- charm or enchant (someone), sometimes in a deceptive way
Benignant- kindly and benevolent
Bier- a movable frame on which a coffin or a corpse is placed before burial or cremation or on which it is carried to the grave
Blunderbuss- an action or way of doing something regarded as lacking in subtlety and precision
Boff- have sex with (someone)
Boudoir- a woman's bedroom or private room
Bovine- an animal of the cattle group, which also includes buffaloes and bisons
Bucolic- relating to the pleasant aspects of the countryside and country life
Calamitous- involving calamity; catastrophic or disastrous
Callow- (of a young person) inexperienced and immature
Celerity- swiftness of movement
Cenotaph- a monument to someone buried elsewhere, especially one commemorating people who died in a war
Claret- a deep purplish-red color
Conglomerate- a number of different things or parts that are put or grouped together to form a whole but remain distinct entities
Consternation- feelings of anxiety or dismay, typically at something unexpected
Coppice- an area of woodland in which the trees or shrubs are, or formerly were, periodically cut back to ground level to stimulate growth and provide firewood or timber
Crépuscule- twilight
Covetousness- the feeling of having a strong desire for the things that other people have
Dearth- a scarcity or lack of something
Debutante- an upper-class young woman making her first appearance in fashionable society
Declamation- the action or art of declaiming
Declaiming- utter or deliver words or a speech in a rhetorical or impassioned way, as if to an audience
Demarcated- set the boundaries or limits of
Dichotomy- a division or contrast between two things that are or are represented as being opposed or entirely different
Dilatory- slow to act
Diminution- a reduction in the size, extent, or importance of something
Diocese- a district under the pastoral care of a bishop in the Christian Church
Diaphanous- (especially of fabric) light, delicate, and translucent
Dolichocephalic- having a relatively long skull (typically with the breadth less than 80 [or 75] percent of the length)
Dogmatic- being certain that your beliefs are right and that others should accept them, without paying attention to evidence or other opinions
Dutch Crocus- type of flower I thought sounded pretty
Encroached- intrude on (a person's territory or a thing considered to be a right)
Eleutheromania- a mania or frantic zeal for freedom
Encumber- restrict or burden (someone or something) in such a way that free action or movement is difficult
Epigram- a pithy saying or remark expressing an idea in a clever or amusing way
Ephemeral- lasting for a very short time
Erotomania- a delusion in which a person (typically a woman) believes that another person (typically of higher social status) is in love with them
Espionage- the practice of spying or of using spies, typically by governments to obtain political and military information
Expostulate- express strong disapproval or disagreement
Falchion- a broad, slightly curved sword with the cutting edge on the convex side.
Fallacy- a mistaken belief, especially one based on unsound argument
Fervid- intensely enthusiastic or passionate, especially to an excessive degree
Floccinaucinihilipilification- the action or habit of estimating something as worthless
Foibles- a minor weakness or eccentricity in someone's character
Folichonne- (informal) slight, lightweight; mischievous
Forelsket (Norwegian)- The euphoria you experience when you are first falling in love
Fungible- (of a product or commodity) replaceable by another identical item; mutually interchangeable
Funambulist- a tightrope walker
Galvanic- relating to or involving electric currents produced by chemical action
Gant- a yawn
Garrulous- excessively talkative, especially on trivial matters
Gloaming- twilight; dusk
Hedonistic- engaged in the pursuit of pleasure; sensually self-indulgent
Hiraeth- (especially in the context of Wales or Welsh culture) deep longing for something, especially one's home
Idiosyncrasies- a mode of behavior or way of thought peculiar to an individual
Idyll- an extremely happy, peaceful, or picturesque episode or scene, typically an idealized or unsustainable one
Intaglio- a design incised or engraved into a material
Incandescent- soft glow
Irrevocably- not able to be changed, reversed, or recovered; final
Jettisoned- throw or drop (something) from an aircraft or ship
Kalopsia- The delusion of things being more beautiful than they are
Keening- the action of wailing in grief for a lost loved one
Ken- one's range of knowledge or sight
Lackadaisical- lacking enthusiasm and determination
Logophile- a lover of words
Loquacity- the quality of talking a great deal; talkativeness
Magnanimous- generous or forgiving, especially toward a rival or less powerful person
Magniloquent- using high-flown or bombastic language
Meandering- following a winding course
Meliorism- the belief that the world can be made better by human effort
Mellifluous- (of a voice or words) sweet or musical; pleasant to hear
Metonym- a word, name, or expression used as a substitute for something else with which it is closely associated
Midnightly- Taking place at midnight
Modicum- a small quantity of a particular thing, especially something considered desirable or valuable
Nihilistic- rejecting all religious and moral principles in the belief that life is meaningless
Obsequies- obedient or attentive to an excessive or servile degree.
Obstreperous- noisy and difficult to control
Occultation- An occultation is an event that occurs when one object is hidden from the observer by another object that passes between them
Ochre- an earthy pigment containing ferric oxide, typically with clay, varying from light yellow to brown or red
Panoply- a complete or impressive collection of things
Pastiche- an artistic work in a style that imitates that of another work, artist, or period
Petrichor- a pleasant smell that frequently accompanies the first rain after a long period of warm, dry weather
Pious- having or showing a deep respect for God and religion
Pithy- (of a language or style) concise and forcefully expressive
Portending- be a sign or warning that (something, especially something momentous or calamitous) is likely to happen
Portmanteau- a word blending the sounds and combining the meanings of two others, for example motel (from ‘motor’ and ‘hotel’) or brunch (from ‘breakfast’ and ‘lunch’)
Propinquity- the state of being close to someone or something; proximity or close kinship
Propitious- giving or indicating a good chance of success; favorable
Pulchritudinous- beautiful (yes, that’s the full definition)
Pusillanimous- showing a lack of courage or determination; timid
Qawwalis- a style of Sufi devotional music marked by rhythmic improvisatory repetition of a short phrase, intended to rouse participants to a state of mystical ecstasy
Rapport- a close and harmonious relationship in which the people or groups concerned understand each other's feelings or ideas and communicate well
Recalcitrant- having an obstinately uncooperative attitude toward authority or discipline
Repertoire- a stock of skills or types of behavior that a person habitually uses
Resplendent- attractive and impressive through being richly colorful or sumptuous
Reverberated- (of a loud noise) be repeated several times as an echo or (of a place) appear to vibrate or be disturbed
Reverie- a state of being pleasantly lost in one's thoughts; a daydream
Requisite- made necessary by particular circumstances or regulations
Ricocheted- rebound one or more times off a surface
Rivulet- a very small stream
Rhododendron- a shrub or small tree of the heath family, with large clusters of bell-shaped flowers and typically with large evergreen leaves, widely grown as an ornamental
Ruched- (of cloth, clothes, etc.) sewn so that they hang in folds
Sablions- French plural word for sand (I’m 90% sure)
Salacious- having or conveying undue or inappropriate interest in sexual matters
Salubrious- health-giving; healthy or a place that is pleasant; not run-down
Sarsen- a silicified sandstone boulder of a kind which occurs on the chalk downs of southern England. Such stones were used in constructing Stonehenge and other prehistoric monuments
Scagliola- imitation marble or other stone, made of plaster mixed with glue and dyes which is then painted or polished
Sceptred- invested with a scepter or sovereign authority
Scintillating- brilliantly and excitingly clever or skillful
Sepia- a reddish-brown color associated particularly with monochrome photographs of the 19th and early 20th centuries
Sepulchral- gloomy; dismal
Sonder- The profound feeling of realizing that everyone, including strangers passing in the street, has a life as complex as one's own, which they are constantly living despite one's personal lack of awareness of it
Soporific- tending to induce drowsiness or sleep
Sumptuous- splendid and expensive-looking
Sycophant- a person who acts obsequiously toward someone important in order to gain advantage
Synecdoche- a figure of speech in which a part is made to represent the whole or vice versa, as in Cleveland won by six runs (meaning “Cleveland's baseball team”)
Taciturn- (of a person) reserved or uncommunicative in speech; saying little
Tangentially- in a way that relates only slightly to a matter; peripherally
Tantamount- equivalent in seriousness to; virtually the same as
Tenacious- tending to keep a firm hold of something; clinging or adhering closely
Trepidation- a feeling of fear or agitation about something that may happen
Truculent- eager or quick to argue or fight; aggressively defiant
Ubiquitous- present, appearing, or found everywhere
Unequivocally- leaving no doubt
Valise- a small traveling bag or suitcase
Vaunted- praised or boasted about, especially in an excessive way
Venorexia- the feeling of romance that comes with the arrival of springtime
Verdant- (of countryside) green with grass or other rich vegetation
Wanton- (of a cruel or violent action) deliberate and unprovoked
Whelm- engulf, submerge, or bury
Xerically- of, pertaining to, or adapted to a dry environment
Yillen (Scottish)- shower of rain
Yoked- attack, especially by strangling
Yūgen- the beauty that we can feel sense into an object, even though the beauty doesn't exist in the literal sense of the word and cannot be seen directly
Zenith- the time at which something is most powerful or successful
I hope you enjoyed my little panoply of words!
Ily all, and ty for really amplifying the last post I made like this! I hope it helps someone out there and if there are any mistakes or inaccuracies PLEASE lmk!
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grimalkinmessor · 8 months
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I love the Light Grows Up In Wammy's House premises but I also think I love it in a very different way than most people do
Like I don't see it as a Childhood Friends/Rivals™ trope for Lawlight, I very much see it as Light growing up being told that there's someone better than him, someone he must not only surpass, but become—and I think he does the opposite of what BB does. He starts to hate L not because of anything L actually did (because they wouldn't have met) but because everyone keeps implying that L is better than him when Light KNOWS that he's the superior one. Beyond finds out that L is addicted to sweets and immediately changes his diet to include cakes and candies, while Light immediately wipes everything sweet from his mental list of desired foods.
He is perfectly polite, he's the baby of the group, and he can do no wrong in every other aspect of life except for the fact that he vehemently doesn't want to take L's place no matter how hard they push him. He wants to become his own sort of detective on his own merit, and he'll be damned if he has to use L's name while he does it. If he solves any cases it's anonymously, under a pseudonym.
And if he ever meets L, they won't be friends. But that vaguely disconcerting teen/man that sometimes sits in the corners of rooms and talks to no one is very interested in what Light has to say, no matter what it is, and seems to both enjoy it when Light talks shit about L and yet is still somehow annoyed by it. They get into heated arguments and he'll steal Light's things and pull his hair and mess up his clothes no matter how many times the caretakers chastise him for it (though even that happens surprisingly rarely). Light would stop talking to him entirely if he wasn't his only hope of getting out of Wammy's little genius factory both physically and mentally intact.
Light makes plans to run away and runs them by the broody teenager he's tolerated, who helps him pick out any holes in his plans, but somehow the staff always seem to catch Light before he can escape. It happens so often that Light even begins to think that someone's snitching on him, but he's only ever told one other person, and he wouldn't care enough to stop Light from leaving....
Would he?
Or, alternatively, Light never meets that stranger in the corner. Instead, Watari happily sternly informs him that L has personally selected Light to help him on cases. Isn't that great? Isn't it an honor? A and B are practically roiling with jealousy, Light should be grateful.
But Light is not grateful. He takes the news with a big ole fake smile, and silently plots L's mysterious disappearance before he's even come face to face with the man. He wants to make it on his own, he doesn't want to be reliant on L's name and Wammy's money and generosity forever, and he loathes the fact that he's been metaphorically chained to L's title in all the ways he didn't want to be.
A tiny Light, accompanying a teenage L places and becoming his face (both because L is petty and because he thinks its funny when police are introduced to a little kid as their Consulting Detective) around the world, all while they throw vicious barbs back and forth and spend quiet Christmases together and throw each other under the bus for fuckups and try foreign cuisines together and struggle to keep (L)/gain (Light) the power and ground they both don't even actually want.
L gives Light all the cases he doesn't want, like he's doing him a favor, and Light regularly calls A and B to smack talk L behind his back and turn the rest of his successors against him.
I can even imagine some amalgamation of both of these scenarios happening, or even eight more vaguely like them in the vein of L and Light being both completely antagonistic towards each other while also simultaneously growing so codependent that they can't stand not knowing what the other one is doing at any point in the day and also get absurdly jealous whenever anyone else even speaks to them.
Or EVEN a scenario where L doesn't pay attention to Light at all until he's grown and out in the world on his own. Light makes a quick name for himself, decidedly divorced from Wammy's influence, and eventually meets L on accident through a case L is working on, wherein L becomes intrigued with him and looks into his history only to find that he's a Wammy kid and L goes "Oh. You're one of mine."
To which Light takes decidedly poorly given that the claim both riles and razes Things™ in him because growing up with the vaguest desires to be like the man in front of you even though you loathe him and those desires were quickly squashed and never thought of willingly or voiced aloud leaves behind both the intense need to alienate yourself from said man entirely and to get close enough to become better than him for all to see and witness—only for Light to find that he can't alienate himself completely from L anymore because L decidedly won't let him and he can never quite seem to surpass him either because L is constantly nipping at his heels, echoing his thoughts with brilliant deductions of his own, and it turns out that trying to intellectually sprint past someone who only starts running when YOU do and has a distinct headstart is harder than it looks.
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jacketpotatoo · 10 months
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I watched Across the Spiderverse last night and to say it’s the most visually stunning film I’ve ever seen in my life (and it’s not even close) is an understatement. But not only is it gorgeous and innovative, it serves every aspect of the story and music. Just like the first, it’s a cohesive amalgam of every artist who worked on it - animation, music, story, everything. and the themes??? The complex themes and the sheer number of foils in this film?? It more than lives up to the first movie, surpasses it in many aspects. I cannot get this film out of my head I need to rewatch it immediately
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freakadr0id · 2 years
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ROTTMNT Charater Fighting Style Analysis - Part 5: April O'Neil
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Oh, would you look at that? It's finally here! After three weeks, multiple rewatches, and several pages of notes and drafts in Word, I've made it to the final individual character* analysis.
This is a continuation of my series of posts analyzing each of the Turtles' (+April's) fighting style, their strengths and weaknesses in a fight, and how Rise uses that to highlight different aspects of their character. I highly encourage you to read the first one (Leo's) before hopping into this one for full context. There is a bit of a TL;DR at the end.
[Part 1: Leo] [Part 2: Raph] [Part 3: Mikey] [Part 4: Donnie]
Last, but ABSOLUTELY not least, is our Girl with the Plan and President of the Dorky Pals for Life Club…
April O'Neil: The Scout/Jack-of-all-Trades:
My analysis for this one might be a bit of a surprise for some, considering a few people have said they already have an idea of how I might categorize her. Going into my analysis, I too thought I had a pretty solid understanding of the way she fought, but by the end, I found that there was so much I missed - I ended up coming to a conclusion that was quite different than what I was expecting.
Fighting Style:
Dynamic and Precise
April is a very strong, energetic, and multifaceted fighter, which allows her to hold her own in battle, even when she's the only human present. She is a primarily offensive fighter with a diverse skill set that she is able to utilize in almost any situation. With her bat, April demonstrates a surprising amount of physical strength as her weapon requires a significant amount of force in order to be truly effective. She also has gymnastic skills that make her a notably agile fighter, giving her an advantage in both speed and maneuverability. She approaches battles with great enthusiasm, amplifying her overall movement and attacks.
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In this sense, April's fighting style is rather similar to Mikey's, as they are both quick, nimble fighters that excel offensively while implementing acrobatic movements to deliver quick attacks and make up for a defensive disadvantage. However, she distinguishes herself with a weapon that is very different from Mikey's and by having a larger, more practical set of skills that require unique tactics. Instead of mystic powers, she has a wider range of general skills that end up being incredibly beneficial in battle. She has a fluid fighting style that undergoes the most changes in the show as she learns new techniques from both her allies and enemies and incorporates them into her method of fighting.
Despite the energy she brings into battle, April is surprisingly meticulous in the way she approaches her fights. Instead of running wildly into battle, she is actually quite deliberate in when and how she attacks. April doesn't blindly attack enemies and only goes in for a strike at opportune times, aiming to deliver a few quick, accurate hits that efficiently damage her foe. This gives April the ability to participate and contribute to fights as a human without putting herself at unnecessary risk or becoming a liability.
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Strengths and Roles in a Fight:
Jack-of-all-Trades
April is the generalist of the team. While the other members of the family tend to stick to one type of technique or a particular style of fighting, April has knowledge and experience in multiple fighting techniques, skills, and occupations that make her an adaptable fighter. This makes her perfect for "rounding out the team" by providing some extra strength and making up for any weaknesses that may be present in the team. Because of her dynamic fight style and ever-growing list of skills and techniques, April occasionally fights with an amalgamation of the other turtles' roles and fighting styles. April is seen acting as the Wild Card by keeping enemies on their toes with fast movements and nontraditional weapons; a Bruiser/Pummeler (a slugger, if you will) by delivering multiple hits in quick succession with her bat; or even a Striker by going for those accurate, singular attacks. If there's a role that needs to be filled in a fight, odds are April can deliver.
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April also has the largest set of practical skills on the team, thanks to the experience she has gained from her numerous (former) jobs. In situations where a very specific set of expertise is needed, April can usually provide that to some degree. This makes her a versatile asset to the team in ways that even Mikey can't be, particularly with battles set in urban or unconventional environments. One of April's greatest strengths as a combatant is her ability to use the environment around her to her advantage - that comes with her dynamic fighting styles. Granted, that applies to all members of her family, but because of the considerable variety of knowledge and experience at her disposal, she has more options when it comes to utilizing her surroundings. Some of her skills are incredibly hyperspecific, however, usually limiting which ones she can use at any given point.
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The Scout
April also acts as the team's Scout [No - I'm not just saying this because she happens to have a bat]. She is the one that usually goes ahead of the others before, or at the start of, a battle and gathers information about the enemy and their movements. This typically involves April disguising herself in some way and infiltrating the enemy from within, but there are times when more conventional stealth is needed. She is small and quick enough to sneak past enemies and through different environments, giving her multiple options for her investigations. April also provides information to the team during battles, as she can still apply her "stealth" abilities and use her agility to move around the battlefield quickly and mostly unnoticed.
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April's precise fighting style also plays into the Scout role as she can quickly get in and out of fights when needed, which is beneficial both when she is by herself or in a group. A scout needs to be fast, precise, and agile to make up for their lack of defensive capabilities - this fits April's fighting style and abilities to a T. The Scout role plays directly to her strengths as a combatant and decreases her risk of harm as a human in chaotic mutant battles.
Utility:
As a fighter, April is particularly well suited for individual, one-on-one battles. Her primary weapon, a bat, is a generally short-range melee weapon that requires a good amount of accuracy and is limited by its small reach and defensive capabilities. Her fighting style incorporates this by focusing on accurate attacks and accurate timing while utilizing dynamic movements to increase her optimal attack range. When combined with her established proficiency with her bat and adaptive creativity, April becomes a formidable opponent in fights with a small number of opponents. Even without her bat, however, April's ingenuity, agility, and large skill set make her an extraordinarily capable fighter one-on-one.
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However, due to her overall lack of mystic powers, limited defensive strength, and the natural restrictions of her weapon, April can struggle in fights with more enemies. Not only is she at greater risk of harm with so many moving parts, but it also doesn't work as well with April's fighting style - she simply doesn't have the range or attacks needed to affect a wider area. That isn't to say she isn't able to handle herself in group fights (she very clearly can), but it just isn't her strong suit.
Some of April's numerous abilities that give her the title of "Jack-of-all-Trades" can be incredibly situational and require a specific set of circumstances and environmental conditions in order to be utilized. While she still has these skills to use to her advantage, not all of them can be used at one time, although at least one of her skills will probably be applicable in any scenario.
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How it Plays Into Her Character:
As a member of a family full of mutants and magic, it is only natural for April to want to contribute to the team by participating in fights - but as the only human in a family of mutants, this also means she is left at a bit of a physical disadvantage in comparison to the others. Most people would likely feel a sense of inferiority or weakness in the face of such a disparity, but not April O'Neil. One of April's greatest strengths as a fighter and as a character is her persistence and clever thinking, which is seen in her fighting style. Instead of getting discouraged at her apparent disadvantage to her brothers, April persisted and found ways to use her own natural abilities to her advantage. She may be physically weaker than the turtles, but by implementing a fighting style that relies on precise attacks and her agility, she is less likely to get hurt while still doing a significant amount of damage to the enemy. Her dynamic and precise fighting style embodies April's ability to adapt and persevere even when things are against her.
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April's role as a Scout is indicative of April's intelligence while forcing her to dial back on her impulsive tendencies. It is essential for anyone acting as a scout in a battle to be intelligent and clever to be able to acquire information and make observations that are actually useful to the team. April demonstrates her intelligence and quick wit by always assisting the team with the knowledge that is essential to their success, and constantly observing different elements of a battle, even when not formally acting as a scout. The Scout role does, however, expose a potential challenge for April when it comes to impulsive actions. As a whole, I wouldn't say that April is an impulsive character - she is certainly the most level-headed of the bunch - but as the oldest sister to a bunch of teenage boys, it is only natural for some of that to wear off on her from time to time. April is usually pretty tactical about when and how she goes into fights, but there are a few times in the show where she can rush right in if she's especially passionate about something. In order to fully be effective in her fighting style and roles, she has to be sure to not give into those impulses and keep a steady head throughout the fight.
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In a Team Fight:
In a coordinated group attack, April is best suited for an initial or follow-up attack. Her speed and agility mean she can get in and out of a fight quickly and her precise fighting style creates a perfect combination to provide a solid initial set of strikes to weaken or disorient an enemy. This doesn't provide much in the way of setting up the next attack, but it could be followed up with an equally quick attack from someone else. Her fighting style also lends itself to a quick follow-up attack and is particularly effective if the opponent is disoriented prior to her attack. April's quick movements and attacks can add to the enemy's confusion and deal significant damage at the same time.
However, April does not do well in a position that requires her to set up for the following attack, nor is she fit to go last in a team attack and deliver a final strike. Since her attack style implements a small number of precise hits to damage an enemy, she does much better at targeting specific weak points on an opponent rather than worrying about how someone else could further add to her attack. Her physical limitations and lack of mystic powers also restrict her ability to deliver the last attack (at least, not by herself). While it doesn't mean she isn't a strong fighter, being the final attacker in a team attack doesn't work well with her physical strengths and the advantages she has with her fighting style.
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[TL;DR: April is a Dynamic and Precise fighter with very fluid and adaptable fighting techniques and a tactical and accurate approach to her attacks. Her large, diverse set of practical skills and flexible fighting methods give her an advantage by acting as a Jack-of-all-Trades. April also operates as the team's Scout by using her intelligence and precise fighting style to gather information and make quick, opportunistic attacks on an enemy. These all demonstrate her tenacity, perseverance, and creativity by presenting it through her adaptive fighting methods and approaches to battle.]
I have a feeling this one may be a bit divisive... I'm pretty happy with what I've come up with here, but it took some serious self-persuasion to get past the titles and categorizations I already established for her in my brain prior to my analysis - and I think that will be the case with a few others. Hopefully I’ve managed to make my case well enough.
Thank you so much for all your support on this little "series." You have no idea how much it means to me to have people actually read these, much less receive such positive responses to them. I'm thrilled that many of you seem to enjoy reading these posts almost as much as I enjoyed making them. DON'T WORRY - THIS IS NOT MY LAST POST FOR THIS SERIES. I have one more kind of "Wrap-up" post planned after this as an overview of their collective team dynamics, miscellaneous thoughts/"corrections", a brief explanation as to what inspired me to dedicate hours of my life writing these silly things, and (if you guys are interested) a small breakdown of my thought process and approach towards my analyses. I don't have a fully planned time to release that, but know it will be coming at some point in the near future.
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crustaceousfaggot · 1 year
Text
Why you should give Text Adventure games a try (and how to do so)
There is not nearly enough love for Text Adventure Games here on Tumblr. Or anywhere really. But especially here, I feel like you guys would really get a kick out of them. Here's why:
(quick note, I'm gonna be using the words Text Adventure and Interactive Fiction pretty interchangeably here. Technically that's not perfectly accurate, they are technically different things, but I don't care to explain the difference Just roll with it.)
So
Do you like weird short stories told through unconventional mediums? That's most of what Interactive Fiction is
You like story based video games but hate the finicky combat? Congrats, there is literally no combat skill required beyond the ability to type "hit guard with crowbar"
Blind or visually impaired? Since these games are (with a few exceptions) entirely text based, they work great with a screen reader!
Sick of profit motivated AAA titles with no creative integrity? Well, these games are almost always produced by a single nerd (usually a horrid amalgamation of computer geek and literature geek) with no budget and no responsibilities of the product they're making. And they're usually not paid, since these games are free. Text Adventure is a labour of love, and in most games you can feel the care and effort the creator has put into the game.
Sick of spending $20-70 on a video game? Lucky you, I've been playing TA for years and I have not spent a cent in doing so (Fallen Londen will try to make you pay. But Fallen Londen sucks and is run by bigots. Fuck Fallen London.) Games are either available free on a browser, or as free, small downloadable files (most of which can be played using the Parchment Interpreter)
Wish you read more, but reliant on the quick dopamine of digital media? Well now you can read while also being an active participant in the narrative.
Bad at puzzles? Me too! Games from the 80s and 90s, as well as more famous newer games, have walkthroughs and hints easily available online. Newer games tend to either have a "hint" command, or come with a walkthrough file.
Do you like weird surrealist horror? Well there's... A lot of it.
Okay, but where do I start?
So there are two types of text adventure. The one you might be more accustomed to, and which sees more modern use, is called Hypertext Interactive Fiction. The other is called Parser Interactive Fiction, it's generally seen in older games, as well as games that are larger, feature more puzzles, or involve more exploration.
Hypertext games
Basically, the game will give you a scenario, and then a list of options (hypertext links) to click on to decide what to do next. These are usually more beginner friendly since you don't need to fiddle around with parsers, but personally I find them a bit limiting. Nonetheless, if you're new to Text Adventure, they're a good place to start.
Some of my favourites hypertext games (summaries in green)
My Father's Long, Long Legs is an interactive horror story about family, unease, and loss. Really more of a story than a game, but still good. Very nice use of sound. It does have some visual aspects, so this one might not work with screen readers
Scene Kid Simulator is pretty much what it says on the tin. A cute, nostalgic, coming-of-age slice of life story from the POV of a 2000s scene preteen. Nothing special, but a fun time.
The Uncle Who Works at Nintendo is a strange, unconventional, witty, and heartfelt horror game. Your friend has an uncle who he says works for Nintendo. You're about to meet him, or so he says. A fun and spooky look at childhood, childhood friendships, and childhood lies.
16 Ways to Kill a Vampire at McDonald's is... A joy to play. The name says it all honestly. Witty, charming, tense, engaging, and emotional when it wants to be. I actually found this one through a lucky Tumblr Blaze, which makes sense since this is perfectly suited to Tumblr sensibilities. This one has more puzzle aspects than most hypertext games, but it's still relatively easy and beginner friendly. You're a vampire hunter. It's your night off, and you go to McDonald's. But there's something wrong with the customer sitting beside you...
Toadstools is a game about hunting mushrooms. You have trespassed in a national park and you are wandering blindly through the woods looking for rare fungi. Good luck :)
Parser games
Okay these fuckers are where I really get excited. These games have the classic flashing cursor line where you input text like "go north", "search bookshelf", or "kiss my husband", and the game's rudimentary AI parses your input to decide what happens next. These are my favourites. They really allow you the feeling of exploring the game world, immerse you in the protagonist and the story, using just text on a screen and simple inputs. This does make them considerably more difficult, since a) you need to decide the right way to phrase what you want to do, otherwise it won't work, and b) more possibilities means more chances to mess up and miss things. Unlike video games, your cursor won't light up when you see something important, you'll have to search stuff and work things out on your own But, in my opinion, it is so, so worth it. Summaries in red
The first text adventure game I ever played was One Eye Open. It's an extremely graphic and gory medical horror game (although I would consider it tasteful medical horror, in that it never derives horror from medical procedures, disability, or ooOoHh gross scary sick people) You play as a volunteer test subject for a medical research facility, having to unravel the mystery of the hospital's bloody past. It's good. It's fun. It's tense. It has some really dumb mechanics. Don't play if you're sensitive to descriptions of gore, death, or corpses. This one doesn't have a walkthrough, but I've played it enough times to know the puzzles by heart, DM me if you need help.
Anchorhead is possibly my favourite piece of interactive fiction I've ever played. It's incredible. You play as a newlywed woman, moving to the small seaside town of Anchorhead after your husband Michael inherited a mansion from some distant relatives. There's something wrong with the town though. There's definitely something wrong with your husband's mysterious ancestors. And you're starting to think that there might be something strange happening to Michael. Get ready for some wonderfully atmospheric and immersive Lovecraftian horror, action sequences that are incredibly vibrant for Text Adventure, and a super compelling mystery that the game lets you work out on your own. The puzzles here are hard. I'm not gonna lie, I used a walkthrough at several points during this game. But my god it's worth it. Big massive huge content warning here for mentions of incest, sexual assault, and pedophilia. Not in excess, and nothing explicit, but it will be mentioned as part of the story.
Little Blue Men is a short, strange, sci-fi-ish horror-ish comedy-ish game by the same author as Anchorhead, though the two games are wildly different. You are an office worker. Cope with it. Take The Stanley Parable, Stella Firma, and Hitchhiker's Guide to the Galaxy, mash 'em together, and you have Little Blue Men. It's bizarre. It's evocative. It's pretty darn good.
Coloratura is a strangely beautiful sci-fi story. You're a weird little alien blob. You've been separated from your home and are trapped aboard a human spaceship. You need to get home, need to make the humans understand in the only ways you can: color and song.
Slouching Towards Bedlam is a brilliant little steampunk game about language, choice, cults, Armageddon, and triangles. This game has multiple endings. It's neat in that none of the endings are really "good" or "bad". Rather, you need to decide where you stand, and act in the way you think is best.
The Lurking Horror is the grandparent of horror interactive fiction, released in the late 80s. You're a tech student in university. Something more than electricity is powering the school's computers. Find it, but don't die along the way. Besides the comically archaic descriptions of computers, this game doesn't feel all that dated. It's tricky, puzzle-heavy, and charmingly surreal. (Fun fact, this game and another old TA game called Zork inspired the "darkness kills you" mechanic which would later be popularized in Don't Starve!)
Nine Lives is a very short, very weird, very cartoony game where you play a cat that is very bad at staying alive. Cw for non-graphic but repeated cat death.
Spider and Web is one of the most ingenious uses of Text Adventure as a medium I've ever seen. It's famous for having one of, if not the singular best puzzles in video game history. It's tense, it's fast-paced, it introduces you to mechanics slowly and then lets you test them out on your own. I won't spoil too much, but you play as a very badass spy, reliving your brilliant heist during an interrogation. This game even features a character destined to be a Tumblr Sexyman. It really has it all.
If anyone actually read through all this, and has even considered playing any of these games, I'll be a little surprised. This post turned out a lot longer than I wanted it to be. It was meant to just be "hey interactive fiction is a cool and underappreciated medium, go check it out", but this is my special interest, and not one I often get to talk about. I guess this was me infodumping to the only place that will listen, the empty void of the internet. But these games are fun. And they do not get enough love. Text games are a dying genre, if they're not dead already. Give them a chance, show them some love.
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