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scarlett-hofferson · 7 hours
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Alright, to ao3's soon to be arriving Wattpad Refugees, a basic guide to general user culture:
1.) Unlike Wattpads vote system that let's you like each chapter, the ao3 equivalent kudos only allows one per work. Everyone is generally quietly annoyed about this. To engage with each chapter, you're heavily encouraged to comment. Trust me, it makes people's day.
2.) Ao3 has no algorithm. By default it's latest updated work first. You can find things to your taste through searches, filters and tags.
3.) 'No archive warnings apply' and 'user has chosen not to use archive warnings' mean two very different things. No archives warnings means the work is free from any content that could require a warning tag (character death, graphic depictions of violence, non-con, etc). User has chosen not to use archive warnings means it could contain any of the warning content, be it hasn't been explicitly tagged. Treat it like an allergen. No archive warnings apply is allergen free. User has chosen not to use archive warnings, may contain traces or whole chunks of the allergen. If you're likely to have a bad reaction, maybe don't take the risk.
4.) Speaking of warnings, ao3 has very few restrictions on the type of work that's allowed. Whatever your personal thoughts or feelings on that are, thats how the site is. You're likely to run across some dark subject matters and a lot of people are uncomfortable with reading that. You're well within your rights not like these works and have your opinion on whether they should be allowed, but harassing the authors of such works (or any works) is more likely to come back on you than them. Ao3 operates on a strong policy of 'don't like, don't read'. Use the tagging system to your full advantage to only engage with the kind of works you want to see.
We look forward to welcoming you all and seeing the fantastic works you create. Happy writing!
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scarlett-hofferson · 7 hours
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So I’m about to make a completely insane post. Excuse me.
So I got this comment on Peaks and Valleys the other day, on the chapter where Blue is in the airport and has to put all his Pokemon in holding.
Grabs this anon’s shoulders. I thought about this. I thought about this a lot. I went back and forth on it during this chapter so much.
And I actually concluded that the airline security does not necessarily imply this. While a lot of our real-world flight security was considerably tightened and comes as a direct result of 9/11, I don’t think that’s the case here.
I think this is actually much more mundane safety concerns. Even an incredibly well-trained and well-behaved Pikachu, if surprised by a bout of turbulence, might let off some static. That’s going to interfere with the equipment and make things unsafe.
What about the incredibly variable size and shape of pokemon - what happens if some kid releases Mom’s Nidoqueen or Wailord in the middle of a flight? That’s a big and heavy pokemon to suddenly have in an enclosed space where weight of cargo has to be well accounted for.
Even if you bring a small Pokémon, evolution could happen really suddenly - especially due to environmental effects. Imagine someone’s got their cute little Tyrunt next to them on the flight, it sneaks a rare candy or something, and next thing you know there’s a massive 600lbs Tyrantrum to deal with.
What about the effects on the pokemon themselves - moving quickly at high altitudes between different places and weather patterns is probably going to make a Castform kind of sick and out of sorts.
Pokeball locking, enforcing Everstone use, or having specific regulations about what Pokémon can go on flights and what can’t. Those could be feasible solutions but would also require a lot of overhead. There’s hundreds of different Pokemon, the average flight holds about 200 people, every single person could carry up to 6 pokemon with them. That’s a LOT of SOPs and guidelines to write, a lot of things to check, potentially a lot of things for passengers to get done (I didn’t consider this at the time because it was pre-Scarvio, but Everstones can only be bought in ScarVio at 3000 yen a pop - otherwise they have to be found in the wild. That’s an expensive and annoying thing to source for either passengers or the airline).
The most effective solution - short of forcing everyone to put their pokemon in boxes to get on the other end (and box software varies by region potentially causing complication, a lot of people would really resist this, etc), is just to securely hold all Pokémon in the same way apart from the human passengera until the end of the flight.
In conclusion: never think I didn’t excessively think about the implications of Pokemon air travel in my gay fanfic. I am insane and I did.
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scarlett-hofferson · 7 hours
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scarlett-hofferson · 7 hours
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yarrrrrrrrrrrrrrrrrrr you greedy fucks
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scarlett-hofferson · 7 hours
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this is going viral on the tweeter currently so. for you also. miku is not ai!!
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scarlett-hofferson · 13 hours
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So this is just my take, but the key to understanding Kabru Dungeon Meshi is understanding that the Touden's party was one of the top parties in the dungeon.
You eventually learn the mission they were on when they encountered the red dragon, and it involved going as far into the dungeon as anybody had gone before. Their party lineup was two top-level mages, Marcille and Falin (okay, Marcille's practical magic skills are kind of questionable, but we're told that Falin was extremely talented within her areas of specialty) Two excellent fighters: Shuro and Namari, and Chilchuck, who considering that he runs the guild, is likely one of the most experienced half-foot trapsmiths working on the island. Laios is party leader, and while he's not the greatest fighter, he's quite good, and his obsessive knowledge of monsters means that he can guide the others. You see how Laois's knowledge helps the party already, now imagine if they had a support caster, a dwarf whose almost certainly a much better fighter than Senshi, and another tallman who is almost certainly a much better fighter than Laois all working on that knowledge.
So with that in mind, lets revisit Kabru and his obsession. Kabru knows people, and can read them very well. He's also got a wider perspective on the nature and danger of dungeons due to his backstory. Kabru isn't here to get rich delving the dungeon, he's here to Solve A Problem. He's a relatively recent arrival to the island, that or his mismatched skillset means that he and his party are much slower to progress through it than the Touden's party. Either way, he spots the Touden party as The Party To Watch when it comes to conquering the dungeon. Laois, as party leader, is obviously of particular concern. So, Kabru turns all his insight onto Laois and he gets...nothing. Laois cares about money from a pragmatic standpoint, but isn't especially concerned with it. He's easily conned. He's not driven by hatred, greed, or ambition. There's some curiosity there, but it's not the driving curiosity of an obsessive academic, Laois is an enthusiastic hobbyist who has figured out how to make his particular interest into a valuable skillset. Kabru is looking for the protagonist of an epic fantasy tale, and he finds...just a guy. A guy who didn't feel at home anywhere, and found a place and a life where he was welcome and valued. A guy whose skillset and companions puts him first in a race he doesn't even know he's running. And if you're Kabru, that's infuriating and fascinating in equal measure.
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scarlett-hofferson · 13 hours
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i’m going to kdxjdhdjhddjjdhs
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scarlett-hofferson · 16 hours
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I'm just saying, if there's a curse that runs along your family line and you don't tell your kids about it, how the hell are they supposed to go on a quest to stop it?
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scarlett-hofferson · 19 hours
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If you’re wondering what the whole drama regarding tieflings is in the Dungeons & Dragons fandom: basically, capitalism ruined tieflings, and for once that’s not even slightly a joke.
Tieflings were first introduced as a playable species in Dungeons & Dragons 2nd Edition, via the Planescape campaign in 1994. At the time, there were no particular rules regarding what a tiefling was supposed to look like. The text explicitly stated that their basic physiology could vary wildly depending on what their fiendish ancestor was, and one of the first major Planescape supplements even included a table for randomly generating your tiefling’s appearance, if you were into that sort of thing.
This continued to be the case up through the game’s Third Edition. However, when the Fourth Edition rolled around in 2008, the game’s text suddenly became very particular about insisting that all tieflings looked pretty much the same. Some campaign settings even provided iin-character explanations for why all tieflings now had a standardised appearance. Understandably, this made a lot of people very annoyed.
There was naturally a great deal of speculation concerning what had motivated this change. It was widely cited as “proof” that Dungeons & Dragons was trying to appeal to the World of Warcraft fanbase – which was nonsense, of course; nearly all of the Fourth Edition’s allegedly MMO-like features were things that popular MMOs had borrowed from Dungeons & Dragons in the first place, and to the extent that tieflings’ new look resembled a particular WoW race, it was in that they were both extraordinarily generic.
In reality, it was a change that had been lurking for some time. Though Dungeons & Dragons is directly published by Wizards of the Coast, Wizards of the Coast is in turn owned by Hasbro, and Hasbro has long regarded the D&D core rulebooks as a vehicle for promoting D&D-branded merch – in particular, licensed miniature figures.
This was a bugbear that had reared its head before. When the Third Edition received major revisions in 2003, Hasbro corporate had ordered the game’s editors to completely remove any discussion of how to improvise minifigs for large battles, and replace it with an advertisement for the then-current Dungeons & Dragons Heroes product line. Implying that purchasing licensed minis wasn’t 100% mandatory simply would not do.
If you’ve gotten this far, you’ve probably already guessed where this is going: tieflings having no standard appearance made it difficult to sell tiefling minifigs, as any given minifig design would only be suitable for a small subset of tiefling characters. In the brutally reductive logic of the corporate mind, Hasbro reasoned: well, if we tell tiefling players that all of their characters now look the same, we can sell them all the same minifigs. So that’s what the game did, going so far as to write justifications into several published settings for magically transforming all existing tiefling characters to fit the new mould!
This worked about as well as anyone who isn’t a corporate drone would naturally anticipate – and that’s the story of how capitalism ruined tieflings.
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scarlett-hofferson · 19 hours
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Ilia fucking Malinin’s world record breaking free skate
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scarlett-hofferson · 2 days
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occasional posts from users
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scarlett-hofferson · 2 days
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scarlett-hofferson · 2 days
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zigzagoon.
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scarlett-hofferson · 2 days
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that’s a hard yes
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scarlett-hofferson · 2 days
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