Insurrection: HAWKS
Insurrection: HAWKS is a character-driven work of interactive fiction set in a world where superpowered beings must grapple with their purpose, persecution, and promise of godhood. A world where you, and your fellow agents, may be all that stands between it and fate’s insurrection.
You have inherited a soul-touching power through the Gifted bloodline: more specifically, the Gift that allows you to become a blood-eating copycat. Now, you must use the ‘Gifts’ of others—or your own skill—to save the world from a delusional man and the rebellion behind him … all while avoiding the pitfalls of losing your heart, mind, and soul.
Warnings (prone to change): Blood / Bleeding & Minor Cutting (Not Self-Harm Related), Minor Character Death, General Violence, Prejudice / Discrimination, Abuse / Abuse of a Child (Vague, Mentioned, NPC Backstories - Not MC-related), Abduction, Sexual Content
ROs | CARDINALS | Characters of Note | Mechanics | Factions | Demo TBA | Forum TBA
Revolutionaries. Terrorists. Heroes. Villains. Martyrs. Beasts.
These are the titles branded onto the CARDINALS. They are no strangers to the judgment of the masses. It is to be expected as a rising organization fighting for the rights, and perhaps even the supremacy, of the Gifted. They know that there is something tainted in their hearts, and something pure about their dreams. It is a common reality among their small sect of humanity: those who have been granted hereditary abilities once associated with fiction, from origins unknown. Self-possessed abilities that bear the strength to topple the world or rule it.
They are your brethren, these Gifted.
But you are not a CARDINAL.
Welcome, Agent Mockingbird, to the HAWKS!
In this sector of an international agency known as WINGS, you are to serve on the front lines of the world’s greatest threats of insurrection. Primarily, undermining and counteracting the CARDINALS at every turn.
At least, that is what your superiors (captors) hope you will do.
Are you ready to stand against the CARDINALS? You must prepare yourself to face against the personalities of the Inner Circle, as well as their own deadly Gifts. Led by a man losing his grip on humanity. Commanded by a Grim Reaper with a lost love for life. Guided by a healer with a savior complex. But the three central leaders of this rebel organization aren’t the only notable threats out there.
All eight of the Inner Circle, and an additional newcomer, stand between you and the stability of the world. And as you quickly unveil the nature of their latest plot, you may find yourself opposed to what will be humanity’s saving grace or final tragedy. Fate has written you off as a withered pawn. But fate has little say when its ethereal order falls to a dream’s insurrection.
Are you ready to stand up to—or for—the HAWKS? Will you push back against the organization, or pick fights against the agents within it? Will you embrace the WING’s cause as your own, or choose to embrace the people who serve that cause? Perhaps you’ll find love with a fellow Specialist Agent— a love that will be condemned by those who stand against your kind. Or maybe you will fall for a Supervising Agent and suffer the burden of a forbidden romance.
Every Gifted has a Gift. It’s in the namesake. Yours concerns blood-eating. Gross, and slightly creepy on paper, but it’s invaluable to your new team at Division-01. Consuming the blood of a fellow Gifted grants you a temporary possession of their own unique gift, with an added twist.
Whoever’s blood you consume connects you to their psyche, their soul. A consequence that may bring opportunity and harm depending on how you play it.
Be careful when deciding whose blood to use when in perilous danger. There may be a long-term impact from being too reliant on a specific person’s soul.
Customize your protagonist: name, gender, personality, body type, facial appearance, region of origin, tattoos and marks, former career, and more!
Choose the core emotion of your psyche: sadness, anger, fear, joy, or apathy.
Nine ROs: a regretful romantic, a shy visionary, a stern leader, a conflicted protector, a dutiful soldier, a lively wildcard, a soft-hearted hot-head, a curious tinkerer, and a lost soul.
Minor Romances: Other characters who may have an attraction towards you but, for one reason or another, will not manifest into fully committed long-term partners. Their feelings, however, may persist alongside the development of your official relationship - a troublesome predicament for some and a challenge for others.
Determine your allegiance to the CARDINALS, the HAWKS, neither, or both.
Tailor your personality! Are you a stoic optimist that’s shy yet eager to protect your friends? Or are you an honest loner with a cruel streak that’s known for their humility? Whatever feels true to you!
Wield powers once thought to be unimaginable— with the unintended consequence of tapping into the psyche of your team! But remember, there’s a chance that the Gifts of the HAWKS will not be the only ones you taste. Exercise caution where you may. Or … don’t. The choice is ultimately yours.
Discover the motivations behind the CARDINALS Inner Circle. Extend to some your hand in friendship, earn the respect of a few, or make the personal hit list of others. Maybe even find everlasting love with one (at your own risk). Just know that some are more dangerous to provoke than their peers.
Live by your ambition, or sacrifice your deepest wants for a new purpose (or person).
Earn the respect, friendship, contempt, or love of the HAWKS and CARDINALS - and choose whether to honor or betray these developing bonds.
Tame or Be Overcome by your Gift in accordance with its origin.
Play a hand in how Gifts are perceived and developed in those around you.
When the CARDINALS test the limits of reality and fate, you must take a stand. Be that through your friendship, your love, your desperation, your authority, your manipulation, or your bloodthirst.
View the full character profiles linked here to see Artbreeder images of an RO’s likeness, background details, and more! Below will be descriptions about the main ROs and an explanation on minor romances.
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Screaming fans. Blinding stage lights. A multitude of camera flashes.
It's all you've ever wanted. It's all you've ever worked for.
So where did you go wrong?
You were always told you had the X factor.
Something indescribable. Something exceptional.
Perhaps you doubted the truth to those words when you took in your rag-tag group of bandmates in your high school music room. But, your first performance together–for a crowd–was electric.
And you've been pursuing that same feeling ever since.
Now, with a recording contract, a debut album, an EP, and a #1 Billboard hit under your belt, your band is gearing up for the biggest album release of the year. With major publicity and curiosity from fans and critics alike, you can feel the potential thrumming beneath your skin. You're on the edge of a precipice. You're going to be a star.
Until the shocking truth hits the tabloids and–eventually–major news outlets.
Your career falls apart before you in a matter of days.
Your manager resigns, the media turns against you, your fans wage war against each other as lines are drawn in the sands of stardom.
You become a pariah.
How will you rebuild your legacy, and what will you sacrifice to reach the top once again?
Fifteen Minutes follows an artist in the music industry who is on the cusp of a meteoric rise in fame until a leaked scandal lands their reputation in the grave. A story about the ugly underbelly of fame, our glaring mortality, and the way love fails to save us from ourselves. Rated 18+ for explicit language, substance use (and abuse), death, sexual content, and mild violence.
Choose the scandal that ruins your character's career!
Customize your superstar's pronouns, gender, name, stage name, appearance, celebrity persona, their engagement with their fanbase, and more.
Make choices that affect public perception, headlines and the media narrative.
Create your character's previous and future discography, including choosing the genre(s) your character commands and their musical influences.
Deal with the aftermath of a career in ruins and decide on its trajectory/how your character rebuilds their tarnished reputation (if they choose to do so at all).
Romance (or befriend) a colourful cast of characters–all with varying degrees of proximity to fame and obscurity.
TBA SOON
[THE PUBLICITY STUNT ◦ primary RO]
[THE INDUSTRY SWEETHEART ◦ primary RO]
[THE RECLUSIVE SOCIALITE ◦ primary RO]
[THE JOURNALIST ◦ primary RO]
DEMO TBA
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