HEAVENSARMY Old Tekken 7 Combos/Ideas/Everything
-Started June 20 2021
R1 LP+RP 1+2
R2 LK+RK 3+4
L2 LP+RK 1+4
L1 LK+RP 2+3
L3 LP+RP+LK+RK
R3 Rage Art
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-Asuka-
-All combos are against Paul.
-(Paul) means it doesn’t work against Paul.
-Paul takes a small step forward first then follows up with full dashes. Main if Paul takes 5 steps in for a 180 Combo, any character that only dashes in when walking in needs 6 steps.
-[close] means you have to hit with little to no space between characters.
-[difficult] means difficult to time or do.
-[forced] means it's a forced combo that doesn’t need to counter hit. Once it hits, you can combo off of it. Mostly snake edges and usually unsafe.
-[unsafe] means very unsafe. You will get punished if blocked.
-[Rage] means you need to be in rage and hit the corresponding buttons.
-(ch ) means counter hit.
-(fc ) means from crouch or full crouch.
-(wr ) means while rising.
-(cc ) means crouch cancel. Just ff.
-All combos are the (df2) start launch and have the (f holdf2,1) in the middle before the (wall-finisher).
-All (wall-finisher) are (1+4,2,4).
-The first set of (f2) under a combo is all launches that replaces (df2).
-The second set of (db4,3) under the launches that replaces (f holdf2,1).
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-Wall Carry/Combos (27X27)-
-9 hits 58 Damage, wall-finisher 13 hits 79 Damage. From half.
(b3,4,3)(2,1,1+2)(f holdf2,1)(wall-finisher)
-8 hits58 Damage, wall-finisher 12 hits79 Damage. From half.
(df2)(f holdf2,3)(1,2,3)(f holdf2,1)(wall-finisher)
(f2)85 Damage from half (ws3)85 Damage from half (uf4)90 Damage from half (d3+4)90 Damage from half.
-8 hits59 Damage, wall-finisher 12 hits80 Damage. From half.
(df2)(f holdf2,3)(1,2,3)(ff holdf1,4 or b2,1+2,4)(wall-finisher)
(f2)86 Damage from half (ws3)86 Damage from half (uf4)91 Damage from half (d3+4)91 Damage from half.
-9 hits 60 Damage, wall-finisher 13 hits 81 Damage. From half.
(df2)(f holdf2,3)(2,1,1+2)(f holdf2,1)(wall-finisher)
(f2)87 Damage from half (ws3)87 Damage from half (uf4)92 Damage from half (d3+4)92 Damage from half.
-9 hits 60 Damage, wall-finisher 13 hits 81 Damage. 1 step back.
(df2)(f holdf2,3)(1, 2,1,1+2)(f holdf2,1)(wall-finisher)
(f2)87 Damage 1 step back (ws3)87 Damage 1 step back (uf4)92 Damage 1 step back (d3+4)92 Damage 1 step back.
9 hits 63 Damage, wall-finisher 9 hits 84 Damage. [difficult]
(df2, 4)(f holdf2,3)(2,1,1+2)(f holdf2,1)(wall-finisher)
(f2)90 Damage 1 step back (ws3)90 Damage 1 step back (Paul) (uf4)95 Damage 1 step back (d3+4)95 Damage 1 step back.
-9 hits 64 Damage, wall-finisher 13 hits 85 Damage. From half.
(1+2, db4,3)(2,1,1+2)(f holdf2,1)(wall-finisher)
-9 hits 67 Damage, wall-finisher 13 hits88 Damage. From half. [difficult]
(1+2)(f holdf2,3)(2,1,1+2)(f holdf2,1)(wall-finisher)
-7 hits 65 Damage, wall-finisher 11 hits86 Damage. 2 steps in. [difficult]
(1+2)(f holdf2,3)(db1,2)(f holdf2,1)(wall-finisher)
(db4,3)86 Damage 2 steps in (ff holdf1,4)87 Damage 2 steps in (b2,1+2,4)87 Damage 1 step forward (b2,4,3) 89 Damage from half (b2,1,4) 89 Damage from half.
-7 hits58 Damage, wall-finisher 11 hits79 Damage. 2 steps in.
(df2)(f holdf2,3)(db1,2)(f holdf2,1)(wall-finisher)
(f2)85 Damage 1 step forward (ws3)85 Damage 2 steps in (uf4)90 Damage1 step forward (d3+4)90 Damage 1 step forward. (db4,3)2 steps in 79 Damage (ff holdf1,4)2 steps in 80 Damage (b2,1+2,4)1 step forward 80 Damage (b2,4,3)from half 82 Damage (b2,1,4) from half 82 Damage.
-NOTE: This is Asuka’s best/optimal combo.
-9 hits72 Damage, wall-finisher 13 hits93 or 94Damage.
(d3+4)(f holdf2,3)(db1,2)(ffdash b2,4,3)(wall-finisher)
-9 hits59 Damage, wall-finisher 13 hits80Damage. 1 step forward. [forced][unsafe].
([3,4, wr1])(df1, 2,1,1+2)(df3)(wall-finisher)
([3,4, wr1])(df1, db1,2)(ffdash b2,1+2,4)(wall-finisher) 79 Damage.
-8 hits 46 Damage, wall-finisher 12 hits 67 Damage. From half.
(low parry df)(f holdf2,3)(1, 2,1,1+2)(f holdf2,1)(wall-finisher)
-6 hits 44 Damage, wall-finisher 10 hits 65 Damage. 3 steps in.
(low parry df)(f holdf2,3)(db1,2)(f holdf2,1)(wall-finisher)
(db4,3)65 Damage 3 steps in (f holdf1,4)Damage 3 steps in
(b2,1+2,4)66 Damage 2 steps in (ffdash b2,1,4)68 Damage 2 steps in.
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-180 Combos-
-NEW! Grab only.
-9 hits61 Damage, wall-finisher 13 hits 82 Damage. 1step forward. [difficult]
(fc df,d,df1+2)(f holdf2,3)(2,1, 1+2)(f holdf2,1)(wall-finisher)
-8 hits62 Damage, wall-finisher 12 hits 83 Damage. From half. [difficult]
(fc df,d,df1+2)(f holdf2,3)(db1,2)(ff dash b2,1,4)(wall-finisher)
-10 hits 59 Damage, wall-finisher 14 hits 80 Damage. 1step back. [difficult]
(db2, db1)(1+4, 2,1, 1+2)(f holdf2,1)(wall-finisher)
-10 hits 56 Damage, wall-finisher 14 hits76 Damage. 2steps back.
(db2, db1)(1+4, 2,1, 1+2)(ffdash df1,2)(wall-finisher)
-9 hits 55 Damage, wall-finisher 12 hits 79 Damage. 3 steps back.
(db2, db1,2)(ffdash1+4, 2,1, 1+2)(wall-finishers)
-8 hits 60 Damage, wall-finisher 12 hits 81 Damage. 4 steps back.
(db2, db1,2)(ffdash df1, 2,1, 1+2)(wall-finisher)
(b2,4,3)81 Damage 4 steps back (b2,1,4)81 Damage 4 steps back.
-6 hits 57 Damage, wall-finisher 12 hits 78 Damage. 5 steps back.
(db2, db1,2)(ffdash b2,1,4)(wall-finisher)
-6 hits 57 Damage, wall-finisher 10 hits 78 Damage. 5 steps back.
(db2, db1,2)(df1, db1,2)(wall-finisher)
-5 hits 55 Damage, wall-finisher 9 hits 76 Damage. 6 steps back.
(db2, db1,2)(ffdash db1,2)(wall-finisher)
(ff holdf1,4)77 Damage 6 steps back (b2,4,3)78 Damage. 6 steps back.
-4 hits 52 Damage, wall-finisher 8 hits 73 Damage. 7 steps back.
(db2, db1,2)(ffdash df3)(wall-finisher)
-4 hits 52 Damage, wall-finisher 9 hits 75 Damage. 7 steps back. (Paul)
(db2, db1,2)(ffdash db4,3)(wall-finisher)
-3 hits 43 Damage, wall-finisher 7 hits64 Damage. 8 steps back.
(db2, db1,2)(wall-finisher)
-3 hits 43 Damage, wall-finisher 7 hits64 Damage. 9 steps back.
(db2, db1,2)(wall-finisher)
-3 hits 43 Damage, wall-finisher 7 hits64 Damage. 10 steps back. (Paul)
(db2, db1,2)(wall-finisher)
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-RageCombos-
NOTE: all wall carry combos with wall-finisher, you can do ([Rage]df1+2). They are 1 less damage or same damage as the no wall damage.
NOTE: All ch combos with a [Rage] added is 4 more damage.
-9 hits 84 Damage. No Walls.
(b3,4,3)(2,1,1+2)([Rage]f holdf1+2, f holdf1)
-9 hits63 Damage. With Wall Rage 15 hits, 83 Damage.
(b3,4,3)(2,1,1+2)(f holdf2,1)(ffdash[Rage]df1+2)
-9 hits 84 Damage. No Walls.
(df2)(f holdf2,3)(db1,2)([Rage]f holdf1+2, f holdf1)
(f2)91 Damage (ws3)91 Damage (uf4)96 Damage (d3+4)96 Damage.
-10 hits 85 Damage. No Walls.
(df2)(f holdf2,3)(1, 2,1,1+2)([Rage]f holdf1+2, f holdf1).
(f2)92 Damage (ws3)92 Damage (f2,4)96 Damage (uf4)97 Damage
(d3+4) 97 Damage.
-9 hits 91 Damage. No Walls.
(1+2, db4,3)(2,1,1+2)([Rage]f holdf1+2, f holdf1)
-7 hits 92 Damage. No Walls.
(1+2, db4,3)(2,1,1+2)([Rage]f holdf1+2, f holdf1)
-9 hits 93 Damage. No Walls.
(1+2)(f holdf2,3)(1, 2,1,1+2)([Rage]f holdf1+2, f holdf1)
(1+2)(f holdf2,3)(2,1,1+2)([Rage]f holdf1+2, f holdf1) 93 Damage.
-9 hits 97 Damage. No Walls.
(ch1+2)(f holdf2,3)(1, 2,1,1+2)([Rage]f holdf1+2, f holdf1)
-10hits 86 Damage. No Walls.
(ch d2, df1,2)(2,1,1+2)(f holdf2,1)([Rage]f holdf1+2, f holdf1)
-9 hits 90 Damage.No Walls.
(uf3)(db4,3)(2,1,1+2)([Rage]f holdf1+2, f holdf1)
-9hits 92 Damage. No Walls.
(b4)(f holdf2,3)(2,1,1+2)(f holdf1,2)([Rage]f holdf1+2, f holdf1)
-7 hits 92 Damage.No Walls.
(ch4)(f holdf2,3)(db1,2)([Rage]f holdf1+2, f holdf1)
-9 hits 93 Damage.No Walls. [difficult] (Paul)
(ch4)(f holdf2,3)(1, 2,1,1+2)([Rage]f holdf1+2, f holdf1)
(ch4)(f holdf2,3)(2,1,1+2)([Rage]f holdf1+2, f holdf1) 93 Damage. (Paul)
-10 hits 98 Damage. No Walls
(ch fc df2)(cc df2)(fholdf2,3)(1, 2,1,1+2)([Rage]f holdf1+2, f holdf1)
-10 hits 105 Damage. No Walls
(ch fc df2, ws3)(f holdf2,3)(2,1,1+2)([Rage]f holdf1+2, f holdf1)
-10hits 118 Damage. No Walls.
(ch ws1+2, f2)(f holdf2,3)(1, 2,1,1+2)([Rage]f holdf1+2, f holdf1)
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-Counter Game-
NOTE: All counter hit is 4 more damage. So know that all these have the added damage since these are counter hit combos.
-4 hits 62 Damage. No Walls.
(ch fc df2)(wr1,4, df3)
-10 hits 78 Damage, wall-finisher 14 hits 99 Damage. From half.
(ch fc df2)(ws3, fholdf1,3)(2,1,1+2)(f holdf2,1)(wall-finisher)
-9 hits 79 Damage, wall-finisher 13 hits 100 Damage. From half.
(ch fc df2)(ws3, fholdf1,3)(db1,2)(ffdash b2,1,4)(wall-finisher)
-hits Damage, wall-finisher 13 hits 91 Damage. From half. 1 step back. [difficult]
(ch fc df2)(ff crouch cancel df2)(fholdf2,3)(db1,2)(fholdf2,1)(wall-finisher)
(ffdash f1,4) 92 Damage. From half (b2,1,4)94 Damage 1 step back.
-10hits 71 Damage, wall-finisher 14 hits 93 Damage. 2 steps back. [difficult]
(ch fc df2)(ff crouch cancel df2)(fholdf2,3)(1, 2,1,1+2)(fholdf2,1)(wall-finisher)
-8 hits 54 Damage, wall-finisher 13hits 75 Damage. 1 step forward.
(ch d2, df1)(2,1,1+2)(f holdf2,1)(wall-finisher)
(ch d2, df1)(1, 2,1,1+2)(f holdf2,1)(wall-finisher) 77 Damage. From half.
-6 hits 54 Damage, wall-finisher 10hits 75 Damage. 3 steps in.
(ch d2, df1)(db1,2)(f holdf 2,1)(wall-finisher)
(ff holdf1,4) 76 Damage. 4 steps in. (b2,4,3) 78 Damage. 2 steps in
(b2,1,4) 78 Damage. 2 steps in.
-9 hits 58 Damage, wall-finisher 13hits 79 Damage. From half.
(ch d2, df1,2)(2,1,1+2)(f holdf2,1)(wall-finisher)
-7 hits 57 Damage, wall-finisher 11 hits 77 Damage. 2 steps in.
(ch d2, df1,2)(db1,2)(f holdf 2,1)(wall-finisher)
(ff holdf1,4) 78 Damage. 3 steps in. (b2,4,3) 80 Damage. From half.
-NOTE: (db4,3 weak and f holdf1,3 strong and [difficult])
-9 hits 68 Damage, wall-finisher 13hits 89 Damage. From half.
(ch 1+2)(db4,3)(2,1,1+2)(f holdf2,1)(wall-finisher)
-9 hits 71 Damage, wall-finisher 13hits 92 Damage. From half.
(1+2)(f holdf1,3)(2,1,1+2)(f holdf2,1)(wall-finisher)
-7 hits 69 Damage, wall-finisher 11hits 90 Damage. 2 steps in.
(1+2)(f holdf1,3)(db1,2)(f holdf2,1)(wall-finisher)
(f holdf1,4) 91 Damage. 2 steps in (b2,1,4) 93 Damage. From half.
-NOTE: (1+4 weak, never use, db4,3 regular or f holdf2,3 strongest and is doable but [difficult])
-9 hits 63 Damage, wall-finisher 13hits 84 Damage. From half.
(b4)(db4,3)(2,1,1+2)(f holdf2,1)(wall-finisher)
-9 hits 66 Damage, wall-finisher 13hits 87 Damage. From half. [difficult]
(b4)(f holdf2,3)(2,1,1+2)(f holdf1,2)(wall-finisher)
(b4)(f holdf2,3)(1, 2,1,1+2)(f holdf1,2)(wall-finisher) 87 Damage. 1 step back.
-8 hits 64 Damage, wall-finisher 12 hits 88 Damage. 1 step forward.
(ch b4)(f holdf2,3)(db1,2)(ffdash b2,1,4)(wall-finisher)
-9 hits 63 Damage, wall-finisher 13hits 84 Damage. 1 step back.
(uf3)(db4,3)(2,1,1+2)(f holdf2,1)(wall-finisher)
-7 hits 62 Damage, wall-finisher 11hits 83Damage. 2 steps in. (Paul)
(uf3)(db4,3)(db1,2)(ff holdf1,4)(wall-finisher)
(ffdash b2,4,3) 85 Damage. From half. (Paul)
-NOTE: (while rising 1+2)(f holdf2,3 weak and while rising 1+2, f2 strong)
-8 hits 71 Damage, wall-finisher 12hits 92 Damage. From half
(ch while rising1+2)(f holdf2,3)(db1,2)(ffdash b2,1,4)(wall-finisher)
(2,1,1+2)(f holdf2,1) 91 Damage or 1 step back if added a 1.
-9 hits 91 Damage, wall-finisher 13hits 112 Damage. 1 step back.
(ch while rising1+2, f2)(f holdf2,3)(db1,2)(ffdash b2,1,4)
(2,1,1+2) 111 Damage or 2 steps back if added a 1.
(db1,2)(ff holdf1,4) 110 Damage. From half.
-9? hits 91 Damage, wall-finisher 13hits 114 Damage. 2 stepsback.
(ch while rising1+2, f2, 4)(f holdf2,3)(2,1,1+2)(ff holdf1,4)(wall-finisher)
NOTE: You need a micro-dash was the term I seen on the internet.
-7 hits 51 Damage, wall-finisher 11 hits 72 Damage. 3 steps in. [close][difficult]
(ch 4)(micro-dash 2,1,1+2)(f holdf2,1)(wall-finisher)
(ffdash f1,4) 73 Damage. 4 steps in.
-7 hits 65 Damage, wall-finisher 11hits 86 Damage. 1 step forward. [close][difficult]
(ch 4)(f holdf2,3)(db1,2)(f holdf2,1)(wall-finisher)
(ffdash f1,4) 87 Damage. 2 steps in. [close][difficult]
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Grab game and stopping grabs
1 break 1+3 or 2 break 2+4 can be stopped with a 1 or 2.
1+2 breaks can be stopped with 1+2.
For me using grabs
b1+2 reverses sides if stopped
if they work crouching df,d,df1+2 reverses sides and I can combo
1 break 90 degree
db1+2 is +frames
-Tailspin moves
(1,2,3)(2,1,1+2)(f4)(db1,2)
-I never use
(1+4,3)(f3)(b3,2)(b1+4,4)(f holdf3)(f holdf4)
-crouching guard opponent
(df2)no one can (d3+4)Jins can can works. (1+2) best or (f2) is next.
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-Alisa-
-Tournament Rules-
Best of 3 means win 2 matches, Best of 5 is win 3 matches.
1. mutually agree for sides, if we can't it's rock paper scissors best off 3.
2. Stage is selected at random. 3. winner is locked into character they choose, if they lose you can change character. 4. rounds are 3 out of 5 at 60 seconds. 5 draws and double ko do not count and will have to replay the match and have to use the same characters. 6. The loser can change character or select stage but if they change character they have to randomly select stage. 7. coaching is allowed 1 designated person and in between matches have 60 seconds.
1 other rule. 3 PERFECTS you win but if you reset they also get reset.
1.Grand Finals is up to 2 best of 5 sets. So if winner wins 1st match set you win, if the loser bracket wins they get the winner bracket and if they win again they win.
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-All combos are against Paul.
-(Paul) means it doesn’t work against Paul.
-[close] means you have to hit with little to no space between characters.
-[difficult] means difficult to time or do.
-[forced] means it's a forced combo that doesn’t need to counter hit. Once it hits, you can combo off of it. Mostly snake edges and usually unsafe.
-[unsafe] means very unsafe. You will get punished if blocked.
-[Rage] means you need to be in rage and hit the corresponding buttons.
-(ch ) means counter hit.
-(fc ) mean from crouch or full crouch.
-(wr ) means while rising.
-(cc ) means crouch cancel. Just ff.
-All Rage b1+2 works only if standing close to wall and is + Damage.
-All (b4,4 combos) has great range. From 1 step range, either 1 back or 1 in.
-All combos are the (df2) start launch and ends with the (wall-finisher).
-All (wall-finisher) are (f holdf1+2,2).
-The first set of (uf4,4) under a combo is all launches that replaces (df2).
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-Wall Carry/Combo-
-8 hits 60 Damage, wall-finisher 13 hits, 79 Damage. From half.
(df2)(b1,ws1,2,3,4)(ffdash b4,4,3+4,1,2,1,3+4)
(uf4,4) 83 Damage. 1 step back
(1+2) 84 Damage. From half
(db1,2) 86 Damage. 1 step back
(db1,4) 93 Damage. 1 step back
-8 hits 61 Damage, wall-finisher 16 hits, 81 Damage.From half.
(df2)(f2, df1,1)(d4,1+2)(d3,1)(f holdf1+2,2)
(uf4,4) 85 Damage. 1 step back
(1+2) 86 Damage. 1 small step back
(db1,2) 88 Damage. 1 step back
(db1,4) 95 Damage. 1 step back
-8 hits 62 Damage, wall-finisher 16 hits, 83 Damage. From half. [difficult]
(df2)(ws1,2,3)(d4,1+2)(d3,1)(f holdf1+2,2)
(uf4,4) 87 Damage. 1 step back
(1+2) 88 Damage. From half
(db1,2) 90 Damage. 1 step back
(db1,4) 97 Damage. 1 small step back [difficult]
-8 hits 68 Damage, wall-finisher 13 hits 88 Damage. 1 step back.
(ws2)(3+4, 3, ws1,2,3,4)(ffdash b4,4,3+4,1,2,1,3+4)
-8 hits 67 Damage, wall-finisher 16 hits 87 Damage. From half. [difficult]
(ws2)(3+4, 3, ws1,2,3,4)(ffdash b2,4)(f holdf1+2)
-8 hits 71 Damage. No Wall.
(ws2)(3+4, 3, ws1,2,3,4)(ffdash uf3,2)
-19 hits 63 Damage, wall-finisher 18 hits 83 Damage. From half.
(d1+2)(2,1)(f2, df1)(d4,1+2)(d3,1)(f holdf1+2,2)
-NOTE: b3+4 can do another 3+4 for 44 damage or +6 on block.
-7 hits 60 Damage, wall-finisher 16 Hits 80 Damage. From half.[close][difficult]
(b3+4)(ws1,2,3,4)(ffdash b4,4,3+4,1,2,1,3+4)
-8 hits 67 Damage, wall-finisher 16 Hits 85 Damage. 1 smallstep back.[close]
(b3+4)(f2, df1,1)(d4,1+2)(d3,1)(f holdf1+2,2)
-8 hits 67 Damage, wall-finisher 16 Hits 87 Damage. 1 smallstep back.[difficult][close]
(b3+4)(ws1,2,3)(d4,1+2)(d3,1)(f holdf1+2,2)
-NOTE: you don't have to move or you can get close to pick up the combo.
-8 hits 67 Damage, wall-finisher 16 hits 87 Damage. From half. [forced]
(d3+4)(ws1,2,3)(d4,1+2)(d3,1)(f holdf1+2,2)
(d3+4)(ws1,2,3,4)(ffdash b4,4,3+4,1,2,1,3+4) 80 Damage. 1 step forward.
-8 hits 69 Damage, wall-finisher 16 hits 89 Damage. 1 small step back. [forced]
(1,2,hold2)(ws1,2,3)(d4,1+2)(d3,1)(f holdf1+2,2)
-7 hits 47 Damage, wall-finisher 15 hits, 67 Damage. 1 step forward.
(low parry df)(ws1,2,3)(d4,1+2)(d3,1)(f holdf1+2,2)
(low parry df)(f2, df1,1)(d4,1+2)(d3,1)(f holdf1+2,2) 65 Damage.
(low parry df)(b1, ws1,2,3,4)(ffdash b4,4,3+4,1,2,1,3+4) 63 Damage.
(low parry df)(ws1,2,3,4)(ffdash b4,4,3+4,1,2,1,3+4) 62 Damage.
------------------------------------------------------------------------
-Rage Combo-
-NOTE: In Rage, my (f holdf1+2,2 = 19 Damage) Since I couldn’t get most finishers done.
-9hits 84 Damage, wall-finisher 17 hits 104 Damage. 3Paul steps back.
(f2+3)(ffdash ws1,2,3)(d4,1+2)(d3,1)(fholdf1+2,2)
-9 hits 85 Damage, wall-finisher 14 hits 101 Damage. 3 Paul steps back.
(f2+3,3+4,3)(ws1,2,3,4)(ffdash b4,4,3+4,1,2,1,3+4)
-10hits 83 Damage, wall-finisher hits 103 Damage. 6 Paul steps back. FIX
(ws2, 3+4,3)(ws1,2,3,4)(ffdash f2+3rage)(ffdash b4,4,3+4,1,2,1,3+4)
-10 hits 73 Damage wall-finisher 15 hits 93 Damage. 5 Paul steps back.
(df2)(b1,ws1,2,3,4)(ffdash f2+3rage)(ffdash b4,4,3+4,1,2,1,3+4)
-16 hits 98 Damage. 5 Paul steps back.
(uf4,4)(b1,ws1,2,3,4)(ffdash f2+3rage)(ffdash b4,4,3+4,1,2,1,3+4)
-15 hits 99 Damage. 5 Paul steps back.
(1+2)(b1,ws1,2,3,4)(ffdash f2+3rage)(ffdash b4,4,3+4,1,2,1,3+4)
-hits Damage, wall-finisher 15 hits 101 Damage. 6 Paul steps back.
(db1,2)(b1,ws1,2,3,4)(ffdash f2+3rage)(ffdash b4,4,3+4,1,2,1,3+4)
-NOTE: Wall to wall rage combo. 27x27 is to small.
-10 hits 90 Damage, wall-finisher 15 hits, 111? Damage.
(db1,3)(fffrun, b1,ws1,2,3,4)(ffdash f2+3rage)(ffdash b4,4,3+4,21,2,1,3+4)
-10hits 89 Damage, wall-finisher Damage.
(db1,4)(b1,ws1,2,3,4)(ffdash f2+3rage)(ffdash b4,4,3+4,1,2,1,3+4)
-hits Damage, wall-finisher 15 hits 103 Damage. 6 Paul steps back.[difficult]
(ws2,3+4,3)(ws1,2,3,4)(ffdash f2+3Rage)(ffdash b4,4,3+4,1,2,1,3+4)
- 17 hits 97+ Damage. No Walls
(db2,2)(f3,2)(hold f to step forward b1+2)
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-Counter Game-
-8hits 67 Damage, wall-finisher 16 hits 87 Damage. From half.
(ch b4)(ws1,2,3)(d4,1+2)(d3,1)(f holdf1+2,2)
-8 hits 67 Damage, wall-finisher 16 hits 87 Damage. 1 Alissa step back but fly in a lot.
(f3+4, ch 3)(ws1,2,3)(d4,1+2)(d3,1)(f holdf1+2,2)
-8 hits 67 Damage, wall-finisher 16 hits 87 Damage. 1 small Paul step back.
(1,2,ch 2)(ws1,2,3)(d4,1+2)(d3,1)(f holdf1+2,2)
-7 hits 63 Damage, wall-finisher 12 hits 83 Damage. From half.
(ch d3,1)(f2, df1, 1)(b4,4,3+4,1,2,1,3+4)
-7 hits 66 Damage. No Wall
(ch d3,1)(f2, df1, 1)(uf3,1)
-6hits 61 Damage, wall-finisher 11 hits 81Damage. 3 steps in.
(ch 4)(dash ws1,2,3)(b4,4,3+4,1,2,1,3+4)
(ch 4)(dash ws1,2,3)(1, uf3,2) 66 Damage. No Wall
-7 hits 62 Damage. No Wall.
(ch ws3,3)(ffdash ws1,2,3)(1, uf3,2)
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-Whiff Creating And Punish Combos-
-b1 is the perfect whiff creator. USE MORE!
-df4, b3. is good push back for back dashing away for whiff.
-f2, 1,2, df1, 4, d4, is good for side steps for whiffs.
Db3 and ws4 are other ways to create whiffs.
-(uf4,4) and (b4,4) combos are the best whiff punishes.
-7 hits 64 Damage, wall-finisher 15 hits 84 Damage. 3 steps in.
(b4,4,3+4,1,2,1,3+4)(f holdf1+2,2)
If db2,2 hits Guaranteed Hit.
(db2,2)(f3,2)(f3+4,2,1) 82 Damage.
(db2,2)(f1+2)(f3+4,2,1) 84 Damage.
(2,3,4)(ground finisher db1+2) 63 Damage.
(d3,1) from point range. 48 Damage.
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-Unique Combos-
-11 hits 70 Damage. 1 step forward.
(db1,3)(fffrun d4,1+2)(f holdf1+2,2)
-5 hits 60 Damage, wall-finisher 13 hits, 80 Damage. From Half.
(db1,3)(fffrun, d4,1+2)(b2,4)(f holdf1+2)
-81 Damage. 1 Paul step back.
(db1,3)(fffrun d4,1+2)(ffdash b4,4,3+4,1,2,1,3+4)
-14 hits,84 Damage. 2 Paul steps back.
(db1,3)(fffrun d4,1+2)(f1,d4,1+2)(f holdf1+2,2)
-14 hits, 83 Damage. 2 Paul steps back.
(db1,3)(fffrun d4,1+2)(ws1,2,3)(f holdf1+2,2)
-7 hits 66 Damage wall-finisher 12hits, 86 Damage. 3 Paul steps back.
(db1,3)(fffrun d4,1+2)(f2, 1, b4,4,3+4,1,2,1,3+4)
-7hits 69 Damage.4 steps back, no wall. Is strong if no wallfinishers
(db1,3)(fffrun d4,1+2)(f2, 1, uf3,2)
-8 hits 73 Damage, wall-finisher 13 hits, 93 Damage. 5 Paul steps back.
(db1,3)(fffrun, b1,ws1,2,3,4)(ffdash b4,4,3+4,1,2,1,3+4)[difficult]
-13 hit 73 damage. No wall.
(destructive form, holdf1+2)(df1+2)(f3+4,2,1)
-8 hits 63 Damage, wall-finisher 13 hits 83 Damage. From half.
(ub3+4,1+2)(b1,ws1,2,3,4)(b4,4,3+4,1,2,1,3+4)
-8 hits 65 Damage, wall-finisher 16 hits 85 Damage. 1 step back
(ub3+4,1+2)(f2, df1, 1)(d4,1+2)(d3,1)(f holdf1+2,2)
-(f1+2)(holdf3+4,3+4)(2,1) 54 Damage.
-(b1,1+2)(df1+2)(f3+4,2,1) 69 Damage.
-(fff2)(df1+2) 50 Damage.
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-Wall Game-
(2,4)good start for wall splat
(2,4)(1, f holdf1+2,2) 11 hits 57 Damage.
(f2,1) is another solid choice for more follow ups
(f2,1)(f2, f2 f2, df1+2) 18 hits 72 Damage.
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I can 180
f holdf4, uf3,2 after opponent is grounded, 1 break grab is 120 degrees, 2 break is 180, behind grab switches sides,
-floor break
(d1+2)(uf1+2)(d1) or b2,1
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-My Game-
-(db3 poke low and crouch game)
-(df,1,1 poke mid to high and can 1+2 high attack and bring out chainsaw)
-(3,2 mid attack and bring out chainsaw)
-(f2 poke mid and can 1+2)
-(1,1 poke high and can 1+2) Only use if you hit should you (des)
-(df4 poke and keep out mid)
-(b1 keep out mid and crouch game) Best to use this a lot.
-(df2 keep out mid) Great keep out to combo.
(b3 homing keep out)
(fff2 poke high or fff3,4 poke mid and there are a 50/50)
-(4 can ch) can combo
-(fc df1+2 low and can 1+2)
-(fc db1+2) great grab
-(fc ws3 is a 50/50 ws3,3 mid can ch or ws3,d3 low can combo)
-(ws4 mid)
-(ws1+2 mid) can combo
-(d3 low stance that can crouch game and 50/50 and ch) same as db1.
-engage chainsaw is (1,1,1+2) (3,2) (f21+2) (fc df1+2,1+2)
-while chainsaw is (d1)(1)(f1+2)(b2,1)(1+2)(d2 for wall)
-(db1 stance that can 50/50 and crouch game)
(db1,1 high)(db1,2 unblockable high)
(db1,3 mid that can combo on hit)(db1,4 mid that can combo on hit)
-(f3+4 stance that can 50/50, go into another stance on if you hit b (it's the db1 stance) and can go into crouch game)
(f3+4,1,2 mid safer than just 1)(f3+4,2 mid)
(f3+4,3 low)(f3+4,4 mid and can launch)(f3+4,1+2 high unblockable)
(uf4,4 whiff punish)(b4,4 whiff punish)
(db1,3 whiff punish but it's a bit slow)
(b2,4 confirm hit) Like Asuka db1,2
(db or b1+2 armor)(ub2 armor)
(db1+2 b4,3 and chainsaws out b2,1 floor break)
At The Wall
4, ws1,2, delay3(flip over for okie)
4, ff3,4,4,1+2 (for chainsaw mix up)
(2,4)(1, f holdf1+2,2) 57 Damage. Nice
(f2,1)(f2, b2,1) 56 Damage. Nice
-73 to 80 Damage. 2 steps back,
(f2,1)(f2, f2, f2, f1+2,1+2)
2 steps from wall 1 micro step forward. If you do 2 you get 71 Damage.
df1+2) 72 Damage. Wow
0 notes