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fandomsideworks · 12 days
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fandomsideworks · 12 days
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Played Alone in the Dark (2024).
Gameplay wasn't bad, graphics were slightly glitchy for me, but on God, they needed to develop this story more.
The Dark Man and the cult thing just didn't mesh very well in terms of story.
I played Emily first, and when Edward was telling her about his investigation into the cult, I thought "Oh, okay, cool- Emily's story centers around the Dark Man because it's ties in with her uncle, but Edward's will be more focused on figuring out the cult."
Except both of their stories center on the Dark Man.
If I recall correctly there's an implication that the cult is using Jeremy Hartwood for something, but nothing really comes of it. The cult just kind of gets pushed into the background (and into in-game documents) while the Dark Man is front and center.
This game is very similar to the Resident Evil 2 remake (which is ironic because the first Alone in the Dark was inspiration for Resident Evil) and if you've played that game, you know that while Claire and Leon explore a lot of the same levels and deal with the same enemies, they also explore other locations because their stories take slightly different paths.
The only time that I recall Emily and Edward's locations diverging is when they're going into their kind of Personal Demons- which, I should also mention, was another aspect not very well fleshed-out in this game. Emily goes to a WWI trench, and Edward goes to a few different locales in his memories.
I really wish the game had done that differently. I wish that Emily had been focused on the Dark Man, and Edward's thing had been the cult. I also wish the devs had done more to clearly connect Jeremy, the Dark Man, and the cult.
The other thing that bugged me was like... They're not on the same page. Depending on who you're playing as, the other MC will act like you're crazy if you start bringing up monsters. I don't know if it's that the devs couldn't figure out a way to realistically separate Edward and Emily without one of them dealing with the supernatural and the other just having a really weird night at Derceto, but it didn't really help the already non-existent chemistry between these two characters.
Edward's backstory was somewhat better developed, in the sense that they dropped hints that he knew Grace pre-game.
Emily's was just... Clunky. She knows Lottie and Baptiste (I might be misremembering their names), but they know her by her husband's name, except that she doesn't want to be known by it anymore, so where do they know her from and in what capacity, then later we find out she's a governess, then when the game's nearly over we find out about her husband.
They could have done more to lay some groundwork about Emily's past with her husband, maybe drop a few more hints that she's been to Derceto before for reasons unrelated to her uncle. Overall I feel like she and Edward (again, Edward to a lesser extent) and their backgrounds were not built up as smoothly as they could have been. Their backstories largely seem like afterthoughts that suddenly become relevant towards the end of the game.
Again, I liked the game itself well enough- mechanics were good, I enjoyed hunting for the little items whose names I can't remember (langnipipes?), I thought the enemies were interesting in design. But they really should have spent some time smoothing out the story and making it more coherent, especially the main characters.
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fandomsideworks · 13 days
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fandomsideworks · 16 days
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